state = { id = 409 name = "STATE_409" resources = { steel = 2.000 tungsten = 2.000 } history = { owner = TAL victory_points = { 4893 5 } buildings = { infrastructure = 1 internet_station = 0 air_base = 4 } set_variable = { state_renewable_capacity_factor_modifier_var = 1.105 } add_core_of = AFG add_core_of = TAL set_variable = { productivity_state_var = 379 } add_province_modifier = { static_modifiers = { terrain_herat } province = { id = 4893 } } } provinces = { 4893 8053 10476 10896 12788 12871 } manpower = 2924440 buildings_max_level_factor = 1.000 state_category = state_04 }