state = { id = 410 name = "STATE_410" resources = { steel = 1.000 tungsten = 1.000 } history = { owner = TAL set_variable = { state_renewable_capacity_factor_modifier_var = 1.146 } victory_points = { 6186 5 } victory_points = { 12248 1 } victory_points = { 7448 1 } victory_points = { 12314 1 } buildings = { infrastructure = 0 internet_station = 0 } AFG = { set_province_controller = 12314 } add_core_of = AFG add_core_of = TAL set_variable = { productivity_state_var = 407 } add_province_modifier = { static_modifiers = { terrain_mazar_i_sharif } province = { id = 6186 } } add_province_modifier = { static_modifiers = { terrain_meymaneh } province = { id = 7448 } } add_province_modifier = { static_modifiers = { terrain_kunduz } province = { id = 12248 } } } provinces = { 6186 7448 7584 12248 12314 12877 14692 14693 14694 14695 14696 } manpower = 4192560 buildings_max_level_factor = 1.000 state_category = state_05 }