state = { id = 414 name = "STATE_414" resources = { tungsten = 2.000 } history = { owner = TAL set_variable = { state_renewable_capacity_factor_modifier_var = 0.888 } victory_points = { 12769 5 #Ghazni } victory_points = { #Kabul 10737 10 } buildings = { infrastructure = 1 internet_station = 0 air_base = 6 fossil_powerplant = 2 } add_core_of = AFG add_core_of = TAL set_variable = { productivity_state_var = 237 } add_province_modifier = { static_modifiers = { terrain_kabul } province = { id = 10737 } } add_province_modifier = { static_modifiers = { terrain_ghanzi } province = { id = 12769 } } } provinces = { 5082 10737 12769 14687 14689 14697 16279 } manpower = 9213280 buildings_max_level_factor = 1.000 state_category = state_08 }