state = { id = 542 name = "STATE_542" resources = { oil = 2 } history = { owner = NRY victory_points = { 3022 1 } buildings = { infrastructure = 3 internet_station = 2 dockyard = 1 air_base = 4 3022 = { naval_base = 3 } } set_variable = { state_renewable_capacity_factor_modifier_var = 1.330 } add_core_of = NRY set_variable = { productivity_state_var = 875 } add_province_modifier = { static_modifiers = { terrain_trondheim } province = { id = 3022 } } } provinces = { 21 3022 3183 6038 6041 6116 6118 6173 9132 14543 } manpower = 390826 buildings_max_level_factor = 1.000 state_category = state_01 }