state = { id = 864 name = "STATE_864" manpower = 157755 state_category = state_00 history = { owner = STL add_core_of = STL victory_points = { 13009 2 } #Castries buildings = { infrastructure = 2 internet_station = 1 air_base = 1 industrial_complex = 1 13009 = { naval_base = 1 } fossil_powerplant = 2 } set_variable = { state_renewable_capacity_factor_modifier_var = 1.341 } set_variable = { productivity_state_var = 500 } add_province_modifier = { static_modifiers = { terrain_castries } province = { id = 13009 } } } provinces = { 13009 } }