state = { id = 978 name = "STATE_978" resources = { oil = 12 } history = { owner = PER set_variable = { state_renewable_capacity_factor_modifier_var = 0.955 } victory_points = { 7982 4 } buildings = { infrastructure = 1 air_base = 3 internet_station = 1 fuel_silo = 1 dockyard = 1 anti_air_building = 2 7982 = { naval_base = 10 naval_facility = 1 naval_headquarters = { level = 1 allowed = { has_dlc = "No Compromise, No Surrender" } } } } add_core_of = PER set_variable = { productivity_state_var = 367 } add_province_modifier = { static_modifiers = { terrain_bandar_abbas } province = { id = 7982 } } } provinces = { 493 1889 3532 3572 3744 4959 6462 6511 7982 14264 14267 14666 } manpower = 1469820 buildings_max_level_factor = 1.000 state_category = state_02 }