division_template = { name = "Armoured Division" regiments = { armor_Bat = { x = 0 y = 0 } armor_Bat = { x = 0 y = 1 } armor_Bat = { x = 1 y = 0 } Arm_Inf_Bat = { x = 1 y = 1 } SP_AA_Bat = { x = 2 y = 0 } } support = { SP_Arty_Battery = { x = 0 y = 0 } } } division_template = { name = "Mechanised Infantry Division" regiments = { Arm_Inf_Bat = { x = 0 y = 0 } Arm_Inf_Bat = { x = 0 y = 1 } Arm_Inf_Bat = { x = 1 y = 0 } armor_Bat = { x = 1 y = 1 } SP_AA_Bat = { x = 2 y = 0 } } support = { SP_Arty_Battery = { x = 0 y = 0 } } } division_template = { name = "Airborne Division" regiments = { Mot_Air_Inf_Bat = { x = 0 y = 0 } Mot_Air_Inf_Bat = { x = 0 y = 1 } Mot_Air_Inf_Bat = { x = 1 y = 0 } Mot_Air_Inf_Bat = { x = 1 y = 1 } Special_Forces = { x = 2 y = 0 } } } division_template = { name = "Republican Guard Brigade" regiments = { Mech_Inf_Bat = { x = 0 y = 0 } Mech_Inf_Bat = { x = 0 y = 1 } Mech_Inf_Bat = { x = 0 y = 2 } } regimental_support = { armor_Recce_Comp = { x = 0 y = 0 } } priority = 2 } division_template = { name = "Armoured Brigade" regiments = { armor_Bat = { x = 0 y = 0 } armor_Bat = { x = 0 y = 1 } Arm_Inf_Bat = { x = 0 y = 2 } } regimental_support = { SP_AA_Battery = { x = 0 y = 0 } } } division_template = { name = "Mechanized Infantry Brigade" regiments = { Mech_Inf_Bat = { x = 0 y = 0 } Mech_Inf_Bat = { x = 0 y = 1 } Mech_Inf_Bat = { x = 0 y = 2 } } support = { Arty_Battery = { x = 0 y = 0 } } } division_template = { name = "Independent Infantry Battalion" regiments = { Mot_Inf_Bat = { x = 0 y = 0 } Mot_Inf_Bat = { x = 0 y = 1 } Mot_Inf_Bat = { x = 0 y = 2 } Mot_Inf_Bat = { x = 1 y = 0 } } } units = { #Only 1st, 8th, 12th and 40th division have public names division = { name = "8th Armoured Division" location = 7065 #Ras El Ma division_template = "Armoured Division" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "1st Armoured Division" location = 7132 division_template = "Armoured Division" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "40th Mechanised Infantry Division" location = 10731 #Near Moroccan border division_template = "Mechanised Infantry Division" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "12th Mechanised Infantry Division" location = 5035 division_template = "Mechanised Infantry Division" start_experience_factor = 0.2 start_equipment_factor = 0.01 } #Disclosed location and name for these units division = { name = "17th Airborne Division" location = 5095 division_template = "Airborne Division" start_experience_factor = 0.2 start_equipment_factor = 0.01 } ##Republican Guard division = { name = "Republican Guard Brigade" location = 1145 division_template = "Republican Guard Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } ##Independent Armoured Brigade division = { name = "30th Armoured Brigade" location = 4116 division_template = "Armoured Brigade" start_experience_factor = 0.2 start_equipment_factor = 0.01 } ##Independent Mechanized Infantry Brigades division = { name = "29th Mechanized Infantry Brigade" location = 1160 division_template = "Mechanized Infantry Brigade" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "91st Mechanized Infantry Brigade" location = 8077 division_template = "Mechanized Infantry Brigade" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "56th Mechanized Infantry Brigade" location = 7166 division_template = "Mechanized Infantry Brigade" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "78th Mechanized Infantry Brigade" location = 9960 division_template = "Mechanized Infantry Brigade" start_experience_factor = 0.2 start_equipment_factor = 0.01 } ##Independent Infantry Battalions (Oh God, why?!) division = { name = "11th Infantry Battalion" location = 1160 division_template = "Independent Infantry Battalion" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "212th Infantry Battalion" location = 11953 division_template = "Independent Infantry Battalion" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "22nd Infantry Battalion" location = 1058 division_template = "Independent Infantry Battalion" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "184th Infantry Battalion" location = 12034 division_template = "Independent Infantry Battalion" start_experience_factor = 0.2 start_equipment_factor = 0.01 } } instant_effect = { add_equipment_to_stockpile = { type = MBT_2 #T-72 amount = 350 producer = SOV } add_equipment_to_stockpile = { type = MBT_1 #T-62A #version_name = "T-62" amount = 330 producer = SOV } add_equipment_to_stockpile = { type = MBT_1 #T-55 amount = 320 producer = SOV } add_equipment_to_stockpile = { type = IFV_3 #BMP-2 amount = 289 producer = SOV } add_equipment_to_stockpile = { type = IFV_1 #BMP-1 amount = 700 producer = SOV } add_equipment_to_stockpile = { type = APC_4 #BTR-80 amount = 200 producer = SOV } add_equipment_to_stockpile = { type = APC_1 #BTR-60 amount = 400 producer = SOV } add_equipment_to_stockpile = { type = APC_1 #BTR-50 amount = 30 producer = SOV } add_equipment_to_stockpile = { type = APC_3 #FAHD amount = 100 producer = EGY } add_equipment_to_stockpile = { type = APC_1 #Panhard M3 amount = 55 producer = FRA } add_equipment_to_stockpile = { type = Rec_tank_0 #BRDM-2 #version_name = "BRDM-2" amount = 124 producer = SOV } add_equipment_to_stockpile = { type = Rec_tank_0 #Panhard AML 60 #version_name = "Panhard AML" amount = 44 producer = FRA } add_equipment_to_stockpile = { type = APC_1 #OT-64 amount = 150 producer = CZE } add_equipment_to_stockpile = { type = SP_Anti_Air_0 #ZSU-23-4 Shilka #version_name = "ZSU-23-4 Shilka" amount = 310 producer = SOV } add_equipment_to_stockpile = { type = SP_arty_0 #2S3 Akatsiya amount = 35 producer = SOV } add_equipment_to_stockpile = { type = SP_arty_0 #2S1 Gvozdika #version_name = "2S1 Gvozdika" amount = 150 producer = SOV } add_equipment_to_stockpile = { type = artillery_0 #D-30 amount = 198 producer = SOV } add_equipment_to_stockpile = { type = SP_R_arty_1 #BM-30 Smerch #version_name = "BM-30 Smerch" amount = 18 producer = SOV } add_equipment_to_stockpile = { type = SP_R_arty_0 #BM-21 Grad amount = 30 producer = SOV } add_equipment_to_stockpile = { type = SP_Anti_Air_0 #9K33 Osas and 2K12 Kubs amount = 88 producer = SOV } add_equipment_to_stockpile = { type = SP_Anti_Air_0 #Strela-1s #version_name = "SA-9 Strela-1" amount = 20 producer = SOV } add_equipment_to_stockpile = { type = SP_Anti_Air_1 #Strela-10s #version_name = "9K35 Strela-10" amount = 32 producer = SOV } add_equipment_to_stockpile = { type = SP_Anti_Air_1 #Strela-10s #version_name = "9K35 Strela-10" amount = 32 producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_1 #MILANs amount = 50 producer = FRA } add_equipment_to_stockpile = { type = Anti_tank_1 variant_name = "9M113M Konkurs-M" producer = SOV #Metis amount = 50 } add_equipment_to_stockpile = { type = Anti_tank_0 #Malyutka amount = 250 producer = SOV } add_equipment_to_stockpile = { type = cnc_equipment_1 amount = 300 } add_equipment_to_stockpile = { type = Anti_tank_1 #Fagot amount = 50 producer = SOV } add_equipment_to_stockpile = { type = Heavy_Anti_tank_1 #Konkurs amount = 50 producer = SOV } add_equipment_to_stockpile = { type = Anti_Air_0 #Strela amount = 50 producer = SOV } add_equipment_to_stockpile = { type = infantry_weapons_2 #Licensed AK-74s/Type 56 amount = 12000 producer = ALG } add_equipment_to_stockpile = { type = util_vehicle_1 # amount = 1200 producer = ALG } #Aircraft add_equipment_to_stockpile = { type = AS_Fighter1 #MiG-25 #version_name = "MiG-25 Foxbat" amount = 13 producer = SOV } add_equipment_to_stockpile = { type = MR_Fighter1 #MiG-23B #version_name = "MiG-23B Flogger" amount = 30 producer = SOV } add_equipment_to_stockpile = { type = MR_Fighter1 #MiG-21MF #version_name = "MiG-21MF Fishbed" amount = 43 producer = SOV } add_equipment_to_stockpile = { type = MR_Fighter2 #MiG-29C amount = 32 producer = SOV } add_equipment_to_stockpile = { type = Strike_fighter1 #MiG-23F #version_name = "MiG-23F Flogger" amount = 28 producer = SOV } add_equipment_to_stockpile = { type = Strike_fighter2 #Su-24 amount = 28 producer = SOV } add_equipment_to_stockpile = { type = attack_helicopter_1 #Mi-24 amount = 31 producer = SOV } add_equipment_to_stockpile = { type = transport_helicopter_1 #Mi-8/17/171 amount = 76 producer = SOV } #To fill up what's missing add_equipment_to_stockpile = { type = cnc_equipment_1 amount = 1200 producer = ALG } add_equipment_to_stockpile = { type = Anti_Air_0 amount = 400 producer = ALG } add_equipment_to_stockpile = { type = Anti_tank_0 amount = 150 producer = ALG } add_equipment_to_stockpile = { type = Heavy_Anti_tank_0 amount = 200 producer = ALG } }