#dont put Tank on first division, it's use for garnison division_template = { name = "Hradzgayin Gund" #Rifle Regiment division_names_group = ARM_ARMY_DIVISIONS regiments = { Hvy_Mot_Inf_Bat = { x = 0 y = 0 } Hvy_Mot_Inf_Bat = { x = 0 y = 1 } Hvy_Mot_Inf_Bat = { x = 0 y = 2 } Hvy_Mot_Inf_Bat = { x = 1 y = 0 } Hvy_Mot_Inf_Bat = { x = 1 y = 1 } Hvy_Mot_Inf_Bat = { x = 1 y = 2 } Arty_Bat = { x = 2 y = 0 } Arty_Bat = { x = 2 y = 1 } } support = { L_Engi_Comp = { x = 0 y = 0 } combat_service_support_company = { x = 0 y = 1 } combat_maintenance_company = { x = 0 y = 2 } } } division_template = { name = "Motohradzgayin Gund" #Motor Rifle Regiment division_names_group = ARM_MECHANIZED_DIVISIONS regiments = { Mech_Inf_Bat = { x = 0 y = 0 } Mech_Inf_Bat = { x = 0 y = 1 } Arm_Inf_Bat = { x = 0 y = 2 } SP_Arty_Bat = { x = 1 y = 0 } } regimental_support = { armor_Recce_Comp = { x = 0 y = 0 } } support = { SP_AA_Battery = { x = 0 y = 0 } combat_service_support_company = { x = 0 y = 1 } combat_maintenance_company = { x = 0 y = 2 } } } division_template = { name = "Haykakan Banaki Korpus 1" division_names_group = ARM_ARMY_DIVISIONS regiments = { Hvy_Mot_Inf_Bat = { x = 0 y = 0 } Hvy_Mot_Inf_Bat = { x = 0 y = 1 } Hvy_Mot_Inf_Bat = { x = 0 y = 2 } Hvy_Mot_Inf_Bat = { x = 0 y = 3 } Hvy_Mot_Inf_Bat = { x = 0 y = 4 } Hvy_Mot_Inf_Bat = { x = 1 y = 0 } Hvy_Mot_Inf_Bat = { x = 1 y = 1 } Hvy_Mot_Inf_Bat = { x = 1 y = 2 } Hvy_Mot_Inf_Bat = { x = 1 y = 3 } Hvy_Mot_Inf_Bat = { x = 1 y = 4 } armor_Bat = { x = 2 y = 0 } armor_Bat = { x = 2 y = 0 } } regimental_support = { Mot_Recce_Comp = { x = 0 y = 0 } Weapons_company = { x = 0 y = 1 } Heavy_mortar_company = { x = 0 y = 2 } Mot_Recce_Comp = { x = 1 y = 0 } Weapons_company = { x = 1 y = 1 } Heavy_mortar_company = { x = 1 y = 2 } armor_Comp = { x = 2 y = 0 } } support = { SP_AA_Battery = { x = 0 y = 0 } H_Engi_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } combat_maintenance_company = { x = 0 y = 3 } } } division_template = { name = "Haykakan Banaki Korpus 2" division_names_group = ARM_ARMY_DIVISIONS regiments = { Hvy_Mot_Inf_Bat = { x = 0 y = 0 } Hvy_Mot_Inf_Bat = { x = 0 y = 1 } Hvy_Mot_Inf_Bat = { x = 0 y = 2 } Hvy_Mot_Inf_Bat = { x = 0 y = 3 } Hvy_Mot_Inf_Bat = { x = 0 y = 4 } Hvy_Mot_Inf_Bat = { x = 1 y = 0 } Hvy_Mot_Inf_Bat = { x = 1 y = 1 } Hvy_Mot_Inf_Bat = { x = 1 y = 2 } Hvy_Mot_Inf_Bat = { x = 1 y = 3 } Hvy_Mot_Inf_Bat = { x = 1 y = 4 } L_Inf_Bat = { x = 2 y = 0 } L_Inf_Bat = { x = 2 y = 1 } L_Inf_Bat = { x = 2 y = 2 } L_Inf_Bat = { x = 2 y = 3 } L_Inf_Bat = { x = 2 y = 4 } armor_Bat = { x = 3 y = 0 } armor_Bat = { x = 3 y = 0 } Arty_Bat = { x = 4 y = 0 } Arty_Bat = { x = 4 y = 1 } Arty_Bat = { x = 4 y = 2 } } regimental_support = { Mot_Recce_Comp = { x = 0 y = 0 } Weapons_company = { x = 0 y = 1 } Heavy_mortar_company = { x = 0 y = 2 } Mot_Recce_Comp = { x = 1 y = 0 } Weapons_company = { x = 1 y = 1 } Heavy_mortar_company = { x = 1 y = 2 } L_Recce_Comp = { x = 2 y = 0 } Weapons_company = { x = 2 y = 1 } Heavy_mortar_company = { x = 2 y = 2 } armor_Comp = { x = 3 y = 0 } } support = { SP_AA_Battery = { x = 0 y = 0 } H_Engi_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } combat_maintenance_company = { x = 0 y = 3 } } } division_template = { name = "Haykakan Banaki Korpus 3" division_names_group = ARM_ARMY_DIVISIONS regiments = { Hvy_Mot_Inf_Bat = { x = 0 y = 0 } Hvy_Mot_Inf_Bat = { x = 0 y = 1 } Hvy_Mot_Inf_Bat = { x = 0 y = 2 } Hvy_Mot_Inf_Bat = { x = 0 y = 3 } Hvy_Mot_Inf_Bat = { x = 0 y = 4 } Hvy_Mot_Inf_Bat = { x = 1 y = 0 } Hvy_Mot_Inf_Bat = { x = 1 y = 1 } Hvy_Mot_Inf_Bat = { x = 1 y = 2 } Hvy_Mot_Inf_Bat = { x = 1 y = 3 } Hvy_Mot_Inf_Bat = { x = 1 y = 4 } L_Inf_Bat = { x = 2 y = 0 } L_Inf_Bat = { x = 2 y = 1 } L_Inf_Bat = { x = 2 y = 2 } L_Inf_Bat = { x = 2 y = 3 } L_Inf_Bat = { x = 2 y = 4 } Arm_Inf_Bat = { x = 3 y = 0 } Arm_Inf_Bat = { x = 3 y = 1 } Mech_Inf_Bat = { x = 3 y = 2 } Mech_Inf_Bat = { x = 3 y = 3 } Mech_Inf_Bat = { x = 3 y = 4 } Arty_Bat = { x = 4 y = 0 } Arty_Bat = { x = 4 y = 1 } Arty_Bat = { x = 4 y = 2 } SP_R_Arty_Bat = { x = 4 y = 3 } SP_R_Arty_Bat = { x = 4 y = 3 } } regimental_support = { Mot_Recce_Comp = { x = 0 y = 0 } Weapons_company = { x = 0 y = 1 } armor_Comp = { x = 0 y = 2 } Mot_Recce_Comp = { x = 1 y = 0 } Weapons_company = { x = 1 y = 1 } armor_Comp = { x = 1 y = 2 } L_Recce_Comp = { x = 2 y = 0 } Weapons_company = { x = 2 y = 1 } armor_Comp = { x = 2 y = 2 } armor_Recce_Comp = { x = 3 y = 0 } Weapons_company = { x = 3 y = 1 } Heavy_mortar_company = { x = 3 y = 2 } } support = { SP_AA_Battery = { x = 0 y = 0 } H_Engi_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } combat_maintenance_company = { x = 0 y = 3 } communications_company = { x = 0 y = 4 } } } division_template = { name = "Haykakan Banaki Korpus 4" division_names_group = ARM_ARMY_DIVISIONS regiments = { Hvy_Mot_Inf_Bat = { x = 0 y = 0 } Hvy_Mot_Inf_Bat = { x = 0 y = 1 } Hvy_Mot_Inf_Bat = { x = 0 y = 2 } Hvy_Mot_Inf_Bat = { x = 0 y = 3 } Hvy_Mot_Inf_Bat = { x = 0 y = 4 } Hvy_Mot_Inf_Bat = { x = 1 y = 0 } Hvy_Mot_Inf_Bat = { x = 1 y = 1 } Hvy_Mot_Inf_Bat = { x = 1 y = 2 } Hvy_Mot_Inf_Bat = { x = 1 y = 3 } Hvy_Mot_Inf_Bat = { x = 1 y = 4 } Arm_Inf_Bat = { x = 2 y = 0 } Arm_Inf_Bat = { x = 2 y = 1 } Mech_Inf_Bat = { x = 2 y = 2 } Mech_Inf_Bat = { x = 2 y = 3 } Mech_Inf_Bat = { x = 2 y = 4 } SP_Arty_Bat = { x = 3 y = 0 } SP_Arty_Bat = { x = 3 y = 1 } SP_Arty_Bat = { x = 3 y = 2 } } regimental_support = { Weapons_company = { x = 0 y = 0 } Heavy_mortar_company = { x = 0 y = 1 } Mot_Recce_Comp = { x = 0 y = 2 } Weapons_company = { x = 1 y = 0 } Heavy_mortar_company = { x = 1 y = 1 } Mot_Recce_Comp = { x = 1 y = 2 } armor_Recce_Comp = { x = 2 y = 0 } Weapons_company = { x = 2 y = 1 } Heavy_mortar_company = { x = 2 y = 2 } } support = { SP_AA_Battery = { x = 0 y = 0 } H_Engi_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } combat_maintenance_company = { x = 0 y = 3 } communications_company = { x = 0 y = 4 } } } division_template = { name = "Haykakan Banaki Korpus 5" division_names_group = ARM_ARMY_DIVISIONS regiments = { Hvy_Mot_Inf_Bat = { x = 0 y = 0 } Hvy_Mot_Inf_Bat = { x = 0 y = 1 } Hvy_Mot_Inf_Bat = { x = 0 y = 2 } Hvy_Mot_Inf_Bat = { x = 0 y = 3 } Hvy_Mot_Inf_Bat = { x = 0 y = 4 } Hvy_Mot_Inf_Bat = { x = 1 y = 0 } Hvy_Mot_Inf_Bat = { x = 1 y = 1 } Hvy_Mot_Inf_Bat = { x = 1 y = 2 } Hvy_Mot_Inf_Bat = { x = 1 y = 3 } Hvy_Mot_Inf_Bat = { x = 1 y = 4 } L_Inf_Bat = { x = 2 y = 0 } L_Inf_Bat = { x = 2 y = 1 } L_Inf_Bat = { x = 2 y = 2 } L_Inf_Bat = { x = 2 y = 3 } L_Inf_Bat = { x = 2 y = 4 } L_Inf_Bat = { x = 3 y = 0 } L_Inf_Bat = { x = 3 y = 1 } L_Inf_Bat = { x = 3 y = 2 } L_Inf_Bat = { x = 3 y = 3 } L_Inf_Bat = { x = 3 y = 4 } } regimental_support = { Weapons_company = { x = 0 y = 0 } Heavy_mortar_company = { x = 0 y = 1 } Mot_Recce_Comp = { x = 0 y = 2 } Mot_Recce_Comp = { x = 1 y = 0 } Weapons_company = { x = 1 y = 1 } armor_Comp = { x = 1 y = 2 } Arty_Battery = { x = 2 y = 0 } Weapons_company = { x = 2 y = 1 } armor_Comp = { x = 2 y = 2 } Arty_Battery = { x = 3 y = 0 } Weapons_company = { x = 3 y = 1 } armor_Comp = { x = 3 y = 2 } } support = { SP_AA_Battery = { x = 0 y = 0 } H_Engi_Comp = { x = 0 y = 1 } combat_service_support_company = { x = 0 y = 2 } combat_maintenance_company = { x = 0 y = 3 } Arty_Battery = { x = 0 y = 4 } } } division_template = { name = "Hatuk Uzhery Gund" division_names_group = ARM_SPEC_FORCES_BRIGADES regiments = { Special_Forces = { x = 0 y = 0 } Special_Forces = { x = 0 y = 1 } Special_Forces = { x = 0 y = 2 } } support = { helicopter_combat_service_support = { x = 0 y = 0 } L_Ranger_Recce_Comp = { x = 0 y = 1 } } priority = 2 } units = { division = { #name = "1st Army Corps" division_name = { is_name_ordered = yes name_order = 1 } location = 4660 #Goris division_template = "Haykakan Banaki Korpus 1" start_experience_factor = 0.2 start_equipment_factor = 0.01 force_equipment_variants = { infantry_weapons_3 = { amount = 1190 owner = ARM creator = SOV } } force_equipment_variants = { cnc_equipment_1 = { amount = 149 owner = ARM creator = SOV } } force_equipment_variants = { heavy_util_vehicle_1 = { amount = 280 owner = ARM creator = SOV version_name = "ZIL-131" } } force_equipment_variants = { Anti_tank_0 = { amount = 10 owner = ARM creator = SOV version_name = "RPG-7" } } force_equipment_variants = { Anti_Air_0 = { amount = 10 owner = ARM creator = SOV version_name = "ZU-23-2" } } } division = { #name = "2nd Army Corps" division_name = { is_name_ordered = yes name_order = 2 } location = 12450 #Khachaghbyur division_template = "Haykakan Banaki Korpus 2" start_experience_factor = 0.2 start_equipment_factor = 0.01 force_equipment_variants = { infantry_weapons_3 = { amount = 1190 owner = ARM creator = SOV } } force_equipment_variants = { cnc_equipment_1 = { amount = 149 owner = ARM creator = SOV } } force_equipment_variants = { heavy_util_vehicle_1 = { amount = 280 owner = ARM creator = SOV version_name = "ZIL-131" } } force_equipment_variants = { Anti_tank_0 = { amount = 10 owner = ARM creator = SOV version_name = "RPG-7" } } force_equipment_variants = { Anti_Air_0 = { amount = 10 owner = ARM creator = SOV version_name = "ZU-23-2" } } } division = { #name = "3rd Army Corps" division_name = { is_name_ordered = yes name_order = 3 } location = 12380 #Vanadzor division_template = "Haykakan Banaki Korpus 3" start_experience_factor = 0.2 start_equipment_factor = 0.01 force_equipment_variants = { infantry_weapons_3 = { amount = 2258 owner = ARM creator = SOV } } force_equipment_variants = { cnc_equipment_1 = { amount = 234 owner = ARM creator = SOV } } force_equipment_variants = { heavy_util_vehicle_1 = { amount = 520 owner = ARM creator = SOV version_name = "ZIL-131" } } force_equipment_variants = { Anti_tank_0 = { amount = 10 owner = ARM creator = SOV version_name = "RPG-7" } } force_equipment_variants = { Anti_Air_0 = { amount = 10 owner = ARM creator = SOV version_name = "ZU-23-2" } } } division = { #name = "4th Army Corps" division_name = { is_name_ordered = yes name_order = 4 } location = 1210 #Yeghegnadzor division_template = "Haykakan Banaki Korpus 4" start_experience_factor = 0.2 start_equipment_factor = 0.01 force_equipment_variants = { infantry_weapons_3 = { amount = 2258 owner = ARM creator = SOV } } force_equipment_variants = { cnc_equipment_1 = { amount = 234 owner = ARM creator = SOV } } force_equipment_variants = { heavy_util_vehicle_1 = { amount = 520 owner = ARM creator = SOV version_name = "ZIL-131" } } force_equipment_variants = { Anti_tank_0 = { amount = 10 owner = ARM creator = SOV version_name = "RPG-7" } } force_equipment_variants = { Anti_Air_0 = { amount = 10 owner = ARM creator = SOV version_name = "ZU-23-2" } } } division = { #name = "5th Army Corps" division_name = { is_name_ordered = yes name_order = 5 } location = 12320 #Yerevan division_template = "Haykakan Banaki Korpus 5" start_experience_factor = 0.2 start_equipment_factor = 0.01 force_equipment_variants = { infantry_weapons_3 = { amount = 1190 owner = ARM creator = SOV } } force_equipment_variants = { cnc_equipment_1 = { amount = 149 owner = ARM creator = SOV } } force_equipment_variants = { heavy_util_vehicle_1 = { amount = 280 owner = ARM creator = SOV version_name = "ZIL-131" } } force_equipment_variants = { Anti_tank_0 = { amount = 10 owner = ARM creator = SOV version_name = "RPG-7" } } force_equipment_variants = { Anti_Air_0 = { amount = 10 owner = ARM creator = SOV version_name = "ZU-23-2" } } force_equipment_variants = { artillery_0 = { amount = 16 owner = ARM creator = SOV version_name = "M-30" } } } #Special Forces Regiment division = { #name = "Hatuk Uzhery Gund" division_name = { is_name_ordered = yes name_order = 100 } location = 12320 #Nubarashen division_template = "Hatuk Uzhery Gund" start_experience_factor = 0.5 start_equipment_factor = 0.01 force_equipment_variants = { infantry_weapons_4 = { amount = 500 owner = ARM creator = SOV version_name = "AK-74M" } } force_equipment_variants = { cnc_equipment_1 = { amount = 60 owner = ARM creator = SOV } } } } instant_effect = { add_equipment_to_stockpile = { type = infantry_weapons_2 #AK-74 amount = 18000 #8086 deployed producer = SOV } add_equipment_to_stockpile = { type = infantry_weapons_1 variant_name = "SKS" producer = SOV amount = 1000 } add_equipment_to_stockpile = { type = Anti_tank_1 amount = 50 variant_name = "9M113 Konkurs" producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_1 amount = 50 variant_name = "9K111 Fagot" producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_0 amount = 1050 #50 deployed variant_name = "RPG-7" producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_0 amount = 18 variant_name = "9M14 Malyutka" producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_0 amount = 400 variant_name = "SPG-9" producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_0 amount = 55 variant_name = "T-12" producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_0 amount = 50 variant_name = "D-44" producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_1 #Metis #version_name = "AT-7 Metis" amount = 200 producer = SOV } add_equipment_to_stockpile = { type = Heavy_Anti_tank_1 #Konkurs amount = 80 producer = SOV } add_equipment_to_stockpile = { type = Heavy_Anti_tank_1 #Spiral #version_name = "AT-6 Spiral" amount = 21 producer = SOV } add_equipment_to_stockpile = { type = Anti_Air_0 amount = 750 variant_name = "9K32 Strela-2" producer = SOV } add_equipment_to_stockpile = { type = Anti_Air_0 amount = 0 #all deployed variant_name = "ZU-23-2" producer = SOV } add_equipment_to_stockpile = { type = Anti_Air_1 #Igla-S amount = 250 producer = SOV } add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "T-72A" producer = SOV amount = 42 } add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "T-72 Ural" producer = SOV amount = 20 } add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "T-72B" producer = SOV amount = 20 } add_equipment_to_stockpile = { type = medium_tank_chassis_1 variant_name = "T-72B obr.1989" producer = SOV amount = 20 } add_equipment_to_stockpile = { type = medium_tank_destroyer_chassis_0 variant_name = "BRM-1K" amount = 20 producer = SOV } add_equipment_to_stockpile = { type = medium_tank_flame_chassis_1 variant_name = "BMP-2" amount = 5 producer = SOV } add_equipment_to_stockpile = { type = medium_tank_flame_chassis_0 variant_name = "BMP-1" amount = 197 producer = SOV } add_equipment_to_stockpile = { type = medium_tank_flame_chassis_0 variant_name = "BMD-1" amount = 10 producer = SOV } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_1 variant_name = "BTR-80" amount = 4 producer = SOV } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_1 variant_name = "BTR-70" amount = 21 producer = SOV } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_1 variant_name = "BTR-60" amount = 58 producer = SOV } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_1 variant_name = "MT-LB" amount = 154 producer = SOV } add_equipment_to_stockpile = { type = medium_tank_rocket_chassis_0 producer = SOV variant_name = "BM-21 Grad" amount = 47 } add_equipment_to_stockpile = { type = medium_tank_rocket_chassis_0 producer = CHI variant_name = "Type-81" amount = 8 } add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_1 producer = SOV variant_name = "2S3 Akatsiya" amount = 28 } add_equipment_to_stockpile = { type = medium_tank_artillery_chassis_0 producer = SOV variant_name = "2S1 Gvozdika" amount = 10 } add_equipment_to_stockpile = { type = artillery_0 variant_name = "D-30" amount = 59 producer = SOV } add_equipment_to_stockpile = { type = artillery_0 variant_name = "D-20" producer = SOV amount = 34 } add_equipment_to_stockpile = { type = artillery_1 variant_name = "2A36" producer = SOV amount = 26 } add_equipment_to_stockpile = { type = artillery_0 variant_name = "M-46" producer = SOV amount = 8 } add_equipment_to_stockpile = { type = medium_tank_aa_chassis_0 variant_name = "S-125 Neva" amount = 25 producer = SOV } add_equipment_to_stockpile = { type = medium_tank_aa_chassis_0 variant_name = "2K12 Kub" amount = 27 producer = SOV } add_equipment_to_stockpile = { type = medium_tank_aa_chassis_1 variant_name = "9K35 Strela-10" amount = 20 producer = SOV } add_equipment_to_stockpile = { type = medium_tank_aa_chassis_1 variant_name = "9K33 Osa" amount = 40 producer = SOV } add_equipment_to_stockpile = { type = medium_tank_aa_chassis_0 variant_name = "2K11 Krug" amount = 27 producer = SOV } #Fill up what's missing add_equipment_to_stockpile = { type = cnc_equipment_1 amount = 3025 #975 deployed producer = SOV } add_equipment_to_stockpile = { type = heavy_util_vehicle_1 variant_name = "ZIL-131" amount = 620 #1380 deplyed producer = SOV } add_equipment_to_stockpile = { type = util_vehicle_1 variant_name = "GAZ-66" amount = 600 producer = SOV } add_equipment_to_stockpile = { type = util_vehicle_1 variant_name = "UAZ-452" producer = SOV amount = 300 } add_equipment_to_stockpile = { type = util_vehicle_2 amount = 800 producer = SOV } #Aircraft add_equipment_to_stockpile = { type = heavy_tank_chassis_0 variant_name = "Mi-24P" amount = 15 producer = SOV } }