division_template = { name = "Brigada Acorazada" regiments = { Mech_Inf_Bat = { x = 0 y = 0 } Mech_Inf_Bat = { x = 0 y = 1 } armor_Bat = { x = 1 y = 0 } SP_Arty_Bat = { x = 1 y = 1 } } support = { L_Engi_Comp = { x = 0 y = 0 } } } division_template = { name = "Regimiento de Infantería Mecanizada" regiments = { Mech_Inf_Bat = { x = 0 y = 0 } Mech_Inf_Bat = { x = 0 y = 1 } } } division_template = { name = "Regimiento de Infantería de Montaña" regiments = { Mot_Inf_Bat = { x = 0 y = 0 } Mot_Inf_Bat = { x = 0 y = 1 } } } division_template = { name = "Brigada de Operaciones Especiales" regiments = { Special_Forces = { x = 0 y = 0 } Special_Forces = { x = 0 y = 1 } Special_Forces = { x = 0 y = 2 } } priority = 2 } division_template = { name = "Brigada Motorizada" regiments = { Mot_Inf_Bat = { x = 0 y = 0 } Mot_Inf_Bat = { x = 0 y = 1 } Arty_Bat = { x = 1 y = 0 } L_Inf_Bat = { x = 2 y = 0 } } } units = { division = { name = "Brigada Acorazada Nº3 'La Concepción'" location = 12994 #Antofagasta division_template = "Brigada Acorazada" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "Brigada de Operaciones Especiales 'Lautaro'" location = 650 #Peldehue division_template = "Brigada de Operaciones Especiales" start_experience_factor = 0.7 start_equipment_factor = 0.01 } division = { name = "Regimiento de Infantería Nº 1 'Buin'" location = 650 #Santiago division_template = "Regimiento de Infantería Mecanizada" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "Regimiento Reforzado Nº3 'Yungay'" location = 8222 #Los Andes division_template = "Regimiento de Infantería de Montaña" start_experience_factor = 0.6 start_equipment_factor = 0.01 } division = { name = "Regimiento Reforzado Nº14 'Aysén'" location = 2161 #Coyhaique division_template = "Brigada Motorizada" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "Brigada Acorazada Nº4 'Chorrillos'" location = 5201 #Punta Arenas division_template = "Brigada Acorazada" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "Regimiento Reforzado Nº11 'Caupolicán'" location = 5209 #Porvenir division_template = "Brigada Motorizada" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "Brigada Acorazada Nº 1 'Coraceros'" location = 5135 #Arica division_template = "Brigada Acorazada" start_experience_factor = 0.5 start_equipment_factor = 0.01 } } instant_effect = { add_equipment_to_stockpile = { type = infantry_weapons_3 #FAMAE amount = 5100 } add_equipment_to_stockpile = { type = infantry_weapons_5 #M4 Carbine amount = 1300 producer = USA } add_equipment_to_stockpile = { type = cnc_equipment_3 amount = 650 producer = USA } add_equipment_to_stockpile = { type = Heavy_Anti_tank_2 #Spike LR amount = 90 producer = ISR } add_equipment_to_stockpile = { type = Anti_tank_2 #Spike MR amount = 230 producer = ISR } add_equipment_to_stockpile = { type = Anti_Air_1 amount = 160 producer = USA } add_equipment_to_stockpile = { type = util_vehicle_3 #Humvee amount = 400 producer = USA } add_equipment_to_stockpile = { type = MBT_1 #AMX-30 amount = 51 producer = FRA } add_equipment_to_stockpile = { type = MBT_2 #Leopard 1 amount = 200 producer = GER } add_equipment_to_stockpile = { type = Rec_tank_2 #EE-9 Cascavel amount = 50 producer = BRA } add_equipment_to_stockpile = { type = APC_2 #Mowag Piranha amount = 20 producer = SWI } add_equipment_to_stockpile = { type = APC_2 #M113 amount = 355 producer = USA } add_equipment_to_stockpile = { type = artillery_0 #M102 amount = 66 producer = USA } add_equipment_to_stockpile = { type = artillery_0 #OTO-Melara Mod 56 amount = 54 producer = ITA } add_equipment_to_stockpile = { type = artillery_1 #Soltam M-71 amount = 12 producer = ISR } add_equipment_to_stockpile = { type = SP_arty_0 #Mk F3 155mm amount = 12 producer = FRA } add_equipment_to_stockpile = { type = Rec_tank_1 #FV101 Scorpion amount = 30 producer = ENG } add_equipment_to_stockpile = { type = APC_1 #Mowag Roland amount = 30 producer = SWI } add_equipment_to_stockpile = { type = artillery_1 #KH-178 amount = 16 producer = KOR } add_equipment_to_stockpile = { type = artillery_1 #G5 amount = 28 producer = SAF } }