division_template = { name = "Régiment Blindé" regiments = { armor_Bat = { x = 0 y = 0 } L_arm_Bat = { x = 0 y = 1 } } support = { SP_Arty_Battery = { x = 0 y = 0 } } } division_template = { name = "Bataillon d'Infanterie Mécanisé" regiments = { Mech_Inf_Bat = { x = 0 y = 0 } } support = { SP_Arty_Battery = { x = 0 y = 0 } } } division_template = { name = "Regiment d'Infanterie" regiments = { L_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 0 y = 1 } } regimental_support = { L_Recce_Comp = { x = 0 y = 0 } } support = { Arty_Battery = { x = 0 y = 0 } L_Engi_Comp = { x = 0 y = 1 } } } division_template = { name = "Bataillon Commando" regiments = { Special_Forces = { x = 0 y = 0 } } priority = 2 } units = { division = { name = "Régiment Blindé" location = 8193 # division_template = "Régiment Blindé" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "Bataillon d'Infanterie Mécanisé" location = 12975 # division_template = "Bataillon d'Infanterie Mécanisé" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "Regiment d'Infanterie" location = 3318 # division_template = "Regiment d'Infanterie" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "Bataillon Commando" location = 8193 # division_template = "Bataillon Commando" start_experience_factor = 0.3 start_equipment_factor = 0.01 } } instant_effect = { add_equipment_to_stockpile = { type = infantry_weapons_1 #AKM amount = 800 producer = SOV } add_equipment_to_stockpile = { type = infantry_weapons_1 #FN FAL amount = 400 producer = BEL } add_equipment_to_stockpile = { type = cnc_equipment_1 amount = 150 producer = SOV } add_equipment_to_stockpile = { type = MBT_1 #T-55 amount = 25 producer = SOV } add_equipment_to_stockpile = { type = MBT_1 #Type 59 amount = 15 producer = CHI } add_equipment_to_stockpile = { type = Rec_tank_0 #PT-76 amount = 3 producer = SOV } add_equipment_to_stockpile = { type = Rec_tank_0 #Type 62 amount = 10 producer = CHI } add_equipment_to_stockpile = { type = APC_1 #BRDM-2 #version_name = "BRDM-2" amount = 25 producer = SOV } add_equipment_to_stockpile = { type = APC_1 #BTR-60 amount = 30 producer = SOV } add_equipment_to_stockpile = { type = APC_1 #Panhard M3 amount = 20 producer = FRA } add_equipment_to_stockpile = { type = util_vehicle_4 #Mamba amount = 18 producer = SAF } add_equipment_to_stockpile = { type = artillery_0 #D-30 amount = 10 producer = SOV } add_equipment_to_stockpile = { type = SP_R_arty_0 #BM-21 amount = 10 producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_0 amount = 50 producer = SOV } add_equipment_to_stockpile = { type = Heavy_Anti_tank_0 amount = 50 producer = SOV } add_equipment_to_stockpile = { type = Anti_Air_0 amount = 50 producer = SOV } }