division_template = { name = "Mechanized Brigade" regiments = { Mot_Inf_Bat = { x = 0 y = 0 } Mot_Inf_Bat = { x = 0 y = 1 } Mot_Inf_Bat = { x = 0 y = 2 } Mot_Inf_Bat = { x = 1 y = 0 } Mot_Inf_Bat = { x = 1 y = 1 } Mot_Inf_Bat = { x = 1 y = 2 } Mot_Inf_Bat = { x = 2 y = 0 } Mot_Inf_Bat = { x = 2 y = 1 } Mot_Inf_Bat = { x = 2 y = 2 } Mech_Inf_Bat = { x = 3 y = 2 } Mech_Inf_Bat = { x = 3 y = 2 } L_arm_Bat = { x = 3 y = 2 } Arty_Bat = { x = 4 y = 0 } } support = { L_Engi_Comp = { x = 0 y = 0 } } } division_template = { name = "Air Assault Brigade" regiments = { L_Air_assault_Bat = { x = 0 y = 0 } L_Air_assault_Bat = { x = 0 y = 1 } L_Air_assault_Bat = { x = 1 y = 0 } L_Air_assault_Bat = { x = 1 y = 1 } } } division_template = { name = "Counter Guerrilla Force" regiments = { L_Ranger_Bat = { x = 0 y = 0 } L_Ranger_Bat = { x = 0 y = 1 } L_Ranger_Bat = { x = 0 y = 2 } L_Ranger_Bat = { x = 1 y = 0 } L_Ranger_Bat = { x = 1 y = 1 } L_Ranger_Bat = { x = 1 y = 2 } L_Ranger_Bat = { x = 2 y = 0 } L_Ranger_Bat = { x = 2 y = 1 } L_Ranger_Bat = { x = 2 y = 2 } } } division_template = { name = "Infantry Brigade" #While the various Colombian Divisions have different makeups, the differences are usually regiments not represented by the mod, so I made one for most of them. regiments = { L_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 0 y = 1 } L_Inf_Bat = { x = 0 y = 2 } L_Inf_Bat = { x = 1 y = 0 } L_Inf_Bat = { x = 1 y = 1 } L_Inf_Bat = { x = 1 y = 2 } Arty_Bat = { x = 2 y = 0 } } support = { H_Engi_Comp = { x = 0 y = 0 } } } units = { division = { name = "1st Mechanized Brigade" location = 8056 division_template = "Mechanized Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "2nd Mechanized Brigade" location = 7993 division_template = "Mechanized Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "3rd Mechanized Brigade" location = 7936 division_template = "Mechanized Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "4th Mechanized Brigade" location = 10553 division_template = "Mechanized Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "5th Mechanized Brigade" location = 10747 division_template = "Mechanized Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "6th Mechanized Brigade" location = 2007 division_template = "Mechanized Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "1st Air Assault Brigade" location = 10251 division_template = "Air Assault Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "2nd Air Assault Brigade" location = 10792 division_template = "Air Assault Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "1st Infantry Brigade" location = 11469 division_template = "Infantry Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "2nd Infantry Brigade" location = 11469 division_template = "Infantry Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "3rd Infantry Brigade" location = 11469 division_template = "Infantry Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "4th Infantry Brigade" location = 1887 division_template = "Infantry Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "5th Infantry Brigade" location = 1887 division_template = "Infantry Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "6th Infantry Brigade" location = 1887 division_template = "Infantry Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "7th Infantry Brigade" location = 10637 division_template = "Infantry Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "8th Infantry Brigade" location = 10637 division_template = "Infantry Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "9th Infantry Brigade" location = 10637 division_template = "Infantry Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "1st Mobile Counter Guerrilla Force (bde)" location = 2007 division_template = "Counter Guerrilla Force" start_experience_factor = 0.65 start_equipment_factor = 0.01 } division = { name = "2nd Mobile Counter Guerrilla Force (bde)" location = 10253 division_template = "Counter Guerrilla Force" start_experience_factor = 0.65 start_equipment_factor = 0.01 } division = { name = "3rd Mobile Counter Guerrilla Force (bde)" location = 12729 division_template = "Counter Guerrilla Force" start_experience_factor = 0.65 start_equipment_factor = 0.01 } } instant_effect = { add_equipment_to_stockpile = { type = cnc_equipment_1 amount = 1600 #producer = USA } add_equipment_to_stockpile = { type = infantry_weapons_2 amount = 80000 #producer = ISR } add_equipment_to_stockpile = { type = util_vehicle_3 amount = 750 } add_equipment_to_stockpile = { type = Heavy_Anti_tank_1 amount = 120 producer = USA } add_equipment_to_stockpile = { type = Anti_tank_0 amount = 65 variant_name = "M40" producer = USA } add_equipment_to_stockpile = { type = Anti_Air_1 amount = 500 producer = USA } add_equipment_to_stockpile = { type = medium_tank_destroyer_chassis_1 amount = 127 producer = BRA variant_name = "EE-9 Cascavel" } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_1 variant_name = "M113" amount = 80 producer = USA } add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis_1 variant_name = "E-11 Urutu" amount = 76 producer = USA } add_equipment_to_stockpile = { type = medium_tank_destroyer_chassis_0 variant_name = "M8 Greyhound" amount = 20 producer = USA } add_equipment_to_stockpile = { type = util_vehicle_5 #RG-31 Nyala amount = 4 producer = SAF } add_equipment_to_stockpile = { type = artillery_0 #M101 amount = 130 variant_name = "M101" producer = USA } add_equipment_to_stockpile = { type = Anti_Air_0 variant_name = "Bofors L70" producer = SWE amount = 30 } }