division_template = { name = "Reinforced Mechanised Brigade" regiments = { Mech_Inf_Bat = { x = 0 y = 0 } Mech_Inf_Bat = { x = 0 y = 1 } armor_Bat = { x = 0 y = 2 } } regimental_support = { Arm_Recce_Comp = { x = 0 y = 0 } } support = { L_Engi_Comp = { x = 0 y = 0 } SP_AA_Battery = { x = 0 y = 1 } SP_Arty_Battery = { x = 0 y = 2 } } } division_template = { name = "Infantry Division" regiments = { Mot_Inf_Bat = { x = 0 y = 0 } Mot_Inf_Bat = { x = 0 y = 1 } Mot_Inf_Bat = { x = 0 y = 2 } Mot_Inf_Bat = { x = 1 y = 0 } Mot_Inf_Bat = { x = 1 y = 1 } Arty_Bat = { x = 1 y = 2 } Mot_Inf_Bat = { x = 2 y = 0 } Mot_Inf_Bat = { x = 2 y = 1 } Arty_Bat = { x = 2 y = 2 } } regimental_support = { Mot_Recce_Comp = { x = 0 y = 0 } } support = { L_Engi_Comp = { x = 0 y = 0 } SP_AA_Battery = { x = 0 y = 1 } } } units = { #1st Corps division = { name = "11th Reinforced Mechanised Brigade" location = 518 # division_template = "Reinforced Mechanised Brigade" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "12th Army Division" location = 5010 # Addis Ababa division_template = "Infantry Division" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "13th Army Division" location = 510 # division_template = "Infantry Division" start_experience_factor = 0.1 start_equipment_factor = 0.01 } #2nd Corps division = { name = "21st Reinforced Mechanised Brigade" location = 2072 # division_template = "Reinforced Mechanised Brigade" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "22nd Army Division" location = 533 # division_template = "Infantry Division" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "23rd Army Division" location = 520 # division_template = "Infantry Division" start_experience_factor = 0.1 start_equipment_factor = 0.01 } #3rd Corps division = { name = "31st Reinforced Mechanised Brigade" location = 208 # division_template = "Reinforced Mechanised Brigade" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "32nd Army Division" location = 338 # division_template = "Infantry Division" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "33rd Army Division" location = 8019 # division_template = "Infantry Division" start_experience_factor = 0.1 start_equipment_factor = 0.01 } } instant_effect = { add_equipment_to_stockpile = { type = cnc_equipment_1 amount = 1400 producer = SOV } add_equipment_to_stockpile = { type = infantry_weapons_1 #AKM amount = 12000 producer = SOV } add_equipment_to_stockpile = { type = infantry_weapons_1 #G3 amount = 1000 producer = GER } add_equipment_to_stockpile = { type = infantry_weapons_2 #Vz. 58 amount = 1000 producer = CZE } add_equipment_to_stockpile = { type = MBT_1 #T-55 amount = 100 producer = SOV } add_equipment_to_stockpile = { type = MBT_1 #T-62 #version_name = "T-62" amount = 60 producer = SOV } add_equipment_to_stockpile = { type = IFV_1 #BMP-1 amount = 50 producer = SOV } add_equipment_to_stockpile = { type = APC_1 #BTR-60 amount = 360 producer = SOV } add_equipment_to_stockpile = { type = artillery_0 #D-30 amount = 170 producer = SOV } add_equipment_to_stockpile = { type = SP_R_arty_0 #BM-21 Grad amount = 25 producer = SOV } add_equipment_to_stockpile = { type = SP_arty_0 #2S1 Gvozdika #version_name = "2S1 Gvozdika" amount = 25 producer = SOV } add_equipment_to_stockpile = { type = SP_arty_1 #2S19 Msta amount = 25 producer = SOV } add_equipment_to_stockpile = { type = SP_Anti_Air_0 #Shilka #version_name = "ZSU-23-4 Shilka" amount = 60 producer = SOV } add_equipment_to_stockpile = { type = Anti_Air_0 #Strela amount = 500 producer = SOV } add_equipment_to_stockpile = { type = Heavy_Anti_tank_1 #Spiral #version_name = "AT-6 Spiral" amount = 300 producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_0 #Malyutka amount = 800 producer = SOV } add_equipment_to_stockpile = { type = util_vehicle_1 #ZIL trucks amount = 2862 producer = SOV } add_equipment_to_stockpile = { type = transport_helicopter_1 #Mi-8 amount = 22 producer = SOV } add_equipment_to_stockpile = { type = attack_helicopter_1 #Mi-24 amount = 16 producer = SOV } }