division_template = { name = "Ko Kongthab" regiments = { armor_Bat = { x = 0 y = 0 } Mech_Inf_Bat = { x = 0 y = 0 } } regimental_support = { armor_Recce_Comp = { x = 0 y = 0 } } support = { Arty_Battery = { x = 0 y = 0 } } } division_template = { name = "Phaaenk Thahan Hab" regiments = { Mot_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 1 y = 0 } L_Inf_Bat = { x = 1 y = 1 } } regimental_support = { Mot_Recce_Comp = { x = 0 y = 0 } } support = { Arty_Battery = { x = 0 y = 0 } L_Engi_Comp = { x = 0 y = 1 } } } units = { division = { name = "Ko Kongthab" location = 4539 # division_template = "Ko Kongthab" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "1 Phaaenk Thahan Hab" location = 1464 # division_template = "Phaaenk Thahan Hab" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "2 Phaaenk Thahan Hab" location = 1577 # division_template = "Phaaenk Thahan Hab" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "3 Phaaenk Thahan Hab" location = 10326 # division_template = "Phaaenk Thahan Hab" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "4 Phaaenk Thahan Hab" location = 4339 # division_template = "Phaaenk Thahan Hab" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "5 Phaaenk Thahan Hab" location = 12392 # division_template = "Phaaenk Thahan Hab" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "6 Phaaenk Thahan Hab" location = 10330 # division_template = "Phaaenk Thahan Hab" start_experience_factor = 0.2 start_equipment_factor = 0.01 } division = { name = "7 Phaaenk Thahan Hab" location = 9961 # division_template = "Phaaenk Thahan Hab" start_experience_factor = 0.2 start_equipment_factor = 0.01 } } instant_effect = { add_equipment_to_stockpile = { type = infantry_weapons_1 #AKM amount = 6500 producer = SOV } add_equipment_to_stockpile = { type = cnc_equipment_1 amount = 700 producer = SOV } add_equipment_to_stockpile = { type = util_vehicle_1 amount = 600 producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_1 amount = 300 producer = SOV } add_equipment_to_stockpile = { type = Heavy_Anti_tank_0 amount = 100 producer = SOV } add_equipment_to_stockpile = { type = Rec_tank_0 #PT-76 amount = 25 producer = SOV } add_equipment_to_stockpile = { type = MBT_1 #T-55 amount = 30 producer = SOV } add_equipment_to_stockpile = { type = APC_1 #BTR-60 amount = 70 producer = SOV } add_equipment_to_stockpile = { type = artillery_0 #D-30 amount = 48 producer = SOV } add_equipment_to_stockpile = { type = artillery_0 #M101 #version_name = "M101" amount = 25 producer = USA } add_equipment_to_stockpile = { type = artillery_0 #M114 #version_name = "M114" amount = 10 producer = USA } add_equipment_to_stockpile = { type = Anti_Air_0 #Strela amount = 200 producer = SOV } add_equipment_to_stockpile = { type = transport_helicopter_1 #Mi-17 amount = 26 producer = SOV } add_equipment_to_stockpile = { type = transport_helicopter_2 #Mi-26 amount = 1 producer = SOV } }