instant_effect = { add_equipment_to_stockpile = { type = AS_Fighter1 #MiG-23 amount = 130 producer = SOV } add_equipment_to_stockpile = { type = AS_Fighter1 #MiG-25 #version_name = "MiG-25 Foxbat" amount = 63 producer = SOV } add_equipment_to_stockpile = { type = MR_Fighter1 #Mirage F1 amount = 35 producer = FRA } add_equipment_to_stockpile = { type = MR_Fighter1 #MiG-21 amount = 50 producer = SOV } add_equipment_to_stockpile = { type = Strike_fighter1 #Mirage 5D amount = 44 producer = FRA } add_equipment_to_stockpile = { type = Strike_fighter1 #SU-22 #version_name = "Su-22 Fitter" amount = 45 producer = SOV } add_equipment_to_stockpile = { type = Strike_fighter2 #SU-24 amount = 12 producer = SOV } add_equipment_to_stockpile = { type = transport_plane1 #An-26 amount = 15 producer = UKR } add_equipment_to_stockpile = { type = transport_plane1 #C-130 amount = 7 producer = USA } add_equipment_to_stockpile = { type = transport_plane2 #Il-76 amount = 20 producer = SOV } if = { limit = { has_dlc = "Gotterdammerung" } add_equipment_to_stockpile = { type = guided_missile_equipment_1 #Frog-7 amount = 40 } add_equipment_to_stockpile = { type = guided_missile_equipment_1 #Scuds amount = 80 } add_equipment_to_stockpile = { type = sam_missile_equipment_1 #S-75 amount = 90 } add_equipment_to_stockpile = { type = sam_missile_equipment_1 #S-125 amount = 48 } add_equipment_to_stockpile = { type = sam_missile_equipment_2 #S-200 amount = 48 } } }