division_template = { name = "Infantry Regiment" regiments = { L_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 0 y = 1 } } support = { Arty_Battery = { x = 0 y = 0 } } } division_template = { name = "Mechanised Battalion" regiments = { Mech_Inf_Bat = { x = 0 y = 0 } } regimental_support = { Arm_Recce_Comp = { x = 0 y = 0 } attack_helo_comp = { x = 0 y = 1 } } support = { SP_Arty_Battery = { x = 0 y = 0 } } } units = { division = { name = "1st Infantry Regiment" location = 8245 division_template = "Mechanised Battalion" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "2nd Infantry Regiment" location = 2120 division_template = "Mechanised Battalion" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "3rd Infantry Battalion" location = 12971 division_template = "Mechanised Battalion" start_experience_factor = 0.1 start_equipment_factor = 0.01 } } instant_effect = { add_equipment_to_stockpile = { type = infantry_weapons_2 amount = 2000 producer = SOV } add_equipment_to_stockpile = { type = cnc_equipment_2 amount = 200 producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_1 amount = 100 producer = SOV } add_equipment_to_stockpile = { type = Heavy_Anti_tank_1 amount = 0 producer = SOV } add_equipment_to_stockpile = { type = Anti_Air_1 amount = 100 producer = SOV } add_equipment_to_stockpile = { type = MBT_1 #T-55 amount = 80 producer = SOV } add_equipment_to_stockpile = { type = Rec_tank_0 #BRDM-2 amount = 30 producer = SOV #version_name = "BRDM-2" } add_equipment_to_stockpile = { type = IFV_1 #BMP-1 amount = 40 producer = SOV } add_equipment_to_stockpile = { type = APC_1 #BTR-60 amount = 150 producer = SOV } add_equipment_to_stockpile = { type = util_vehicle_3 #Casspir amount = 5 producer = SAF } add_equipment_to_stockpile = { type = artillery_0 #M101 amount = 12 producer = USA #version_name = "M101" } add_equipment_to_stockpile = { type = artillery_0 #D-30 amount = 12 producer = SOV } add_equipment_to_stockpile = { type = SP_R_arty_0 #BM-21 Grad amount = 12 producer = SOV } add_equipment_to_stockpile = { type = attack_helicopter_1 #Mi-24 Hind amount = 4 producer = SOV } }