division_template = { name = "Shan State Army-North" regiments = { Militia_Bat = { x = 0 y = 0 } Militia_Bat = { x = 0 y = 1 } } } units = { division = { name = "1st Brigade" location = 1170 division_template = "Shan State Army-North" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "2nd Brigade" location = 1170 division_template = "Shan State Army-North" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "3rd Brigade" location = 1170 division_template = "Shan State Army-North" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "4th Brigade" location = 7909 division_template = "Shan State Army-North" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "Brigade 1" location = 7909 division_template = "Shan State Army-North" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "Brigade 2" location = 7909 division_template = "Shan State Army-North" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "Brigade 3" location = 1566 division_template = "Shan State Army-North" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "Brigade 4" location = 1566 division_template = "Shan State Army-North" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "Brigade 5" location = 12363 division_template = "Shan State Army-North" start_experience_factor = 0.1 start_equipment_factor = 0.01 } division = { name = "Brigade 6" location = 12363 division_template = "Shan State Army-North" start_experience_factor = 0.1 start_equipment_factor = 0.01 } } instant_effect = { add_equipment_to_stockpile = { type = infantry_weapons_3 #M16A2 amount = 1500 producer = USA } add_equipment_to_stockpile = { type = infantry_weapons_1 #AKM amount = 2500 producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_0 amount = 900 producer = BRM } }