division_template = { name = "Special Forces Battalion" regiments = { Special_Forces = { x = 0 y = 0 } } priority = 2 } division_template = { name = "Light Tank Regiment" regiments = { L_arm_Bat = { x = 0 y = 0 } Mech_Inf_Bat = { x = 0 y = 1 } } support = { SP_Arty_Battery = { x = 0 y = 0 } L_Engi_Comp = { x = 0 y = 1 } } } division_template = { name = "Mechanized Regiment" regiments = { Mech_Inf_Bat = { x = 0 y = 0 } Mech_Inf_Bat = { x = 0 y = 1 } } regimental_support = { armor_Recce_Comp = { x = 0 y = 0 } } support = { SP_Arty_Battery = { x = 0 y = 0 } L_Engi_Comp = { x = 0 y = 1 } } } division_template = { name = "Infantry Brigade" regiments = { Mot_Inf_Bat = { x = 0 y = 0 } Mot_Inf_Bat = { x = 0 y = 1 } Mot_Inf_Bat = { x = 0 y = 2 } } regimental_support = { Mot_Recce_Comp = { x = 0 y = 0 } } support = { Arty_Battery = { x = 0 y = 0 } L_Engi_Comp = { x = 0 y = 1 } } } division_template = { name = "Parachute Regiment" regiments = { L_Air_Inf_Bat = { x = 0 y = 0 } L_Air_Inf_Bat = { x = 0 y = 1 } } regimental_support = { L_Recce_Comp = { x = 0 y = 0 } } } units = { division = { name = "4th Special Forces Regiment" location = 1247 division_template = "Special Forces Battalion" start_experience_factor = 0.7 start_equipment_factor = 0.01 } division = { name = "5th Special Forces Regiment" location = 10566 division_template = "Special Forces Battalion" start_experience_factor = 0.7 start_equipment_factor = 0.01 } division = { name = "1st Special Service Battalion" location = 12648 division_template = "Light Tank Regiment" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "1st Infantry Regiment" location = 12648 division_template = "Mechanized Regiment" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "12th Infantry Brigade" location = 1363 division_template = "Infantry Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "21st Infantry Brigade" location = 10400 division_template = "Infantry Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "58th Infantry Brigade" location = 10400 division_template = "Infantry Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "60th Infantry Brigade" location = 10400 division_template = "Infantry Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "37th Infantry Brigade" location = 10400 division_template = "Infantry Brigade" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "1st Parachute Battalion" location = 12648 division_template = "Parachute Regiment" start_experience_factor = 0.4 start_equipment_factor = 0.01 } } instant_effect = { add_equipment_to_stockpile = { type = infantry_weapons_3 #1985 amount = 6000 producer = SAF } add_equipment_to_stockpile = { type = Anti_tank_2 #ZT-3 amount = 100 producer = SAF } add_equipment_to_stockpile = { type = Anti_tank_1 #Milan amount = 200 producer = FRA } add_equipment_to_stockpile = { type = Heavy_Anti_tank_1 #ZT3 Ingwe amount = 100 producer = SAF } add_equipment_to_stockpile = { type = cnc_equipment_3 #1995 amount = 800 producer = SAF } add_equipment_to_stockpile = { type = Anti_Air_1 #Starstreak amount = 200 producer = ENG } ### Vehicles ### add_equipment_to_stockpile = { type = MBT_1 #Olifant-1 amount = 168 producer = SAF } add_equipment_to_stockpile = { type = Rec_tank_1 #Ratel 90 amount = 620 } add_equipment_to_stockpile = { type = Rec_tank_2 #Rooikat-76 amount = 242 producer = SAF } add_equipment_to_stockpile = { type = APC_3 #Ratel-20 amount = 620 producer = SAF } add_equipment_to_stockpile = { type = util_vehicle_3 #Casspir amount = 429 producer = SAF } add_equipment_to_stockpile = { type = util_vehicle_4 #Mamba amount = 538 producer = SAF } add_equipment_to_stockpile = { type = artillery_1 #G5 amount = 72 producer = SAF } add_equipment_to_stockpile = { type = SP_arty_1 #G6 amount = 43 producer = SAF } #Helicopters add_equipment_to_stockpile = { type = transport_helicopter_2 #Atlas Oryx amount = 51 producer = SAF } add_equipment_to_stockpile = { type = attack_helicopter_2 #Rooivalk amount = 11 producer = SAF } }