division_template = { name = "Light Infantry Division" regiments = { L_Inf_Bat = { x = 0 y = 0 } L_Inf_Bat = { x = 0 y = 1 } L_Inf_Bat = { x = 0 y = 2 } L_Inf_Bat = { x = 1 y = 0 } L_Inf_Bat = { x = 1 y = 1 } L_Inf_Bat = { x = 1 y = 2 } L_Inf_Bat = { x = 2 y = 0 } L_Inf_Bat = { x = 2 y = 1 } L_Inf_Bat = { x = 2 y = 2 } Arty_Bat = { x = 3 y = 0 } Arty_Bat = { x = 3 y = 1 } Arty_Bat = { x = 3 y = 2 } } } division_template = { name = "Infantry Division" regiments = { Mot_Inf_Bat = { x = 0 y = 0 } Mot_Inf_Bat = { x = 0 y = 1 } Mot_Inf_Bat = { x = 0 y = 2 } Mot_Inf_Bat = { x = 1 y = 0 } Mot_Inf_Bat = { x = 1 y = 1 } Mot_Inf_Bat = { x = 1 y = 2 } Mot_Inf_Bat = { x = 2 y = 0 } Mot_Inf_Bat = { x = 2 y = 1 } Mot_Inf_Bat = { x = 2 y = 2 } Arty_Bat = { x = 3 y = 0 } Arty_Bat = { x = 3 y = 1 } Arty_Bat = { x = 3 y = 2 } } support = { SP_Arty_Battery = { x = 0 y = 0 } } } division_template = { name = "Cavalry Division" regiments = { Mech_Inf_Bat = { x = 0 y = 0 } armor_Bat = { x = 0 y = 1 } L_arm_Bat = { x = 0 y = 2 } L_arm_Bat = { x = 4 y = 0 } Mot_Inf_Bat = { x = 1 y = 0 } Mot_Inf_Bat = { x = 1 y = 1 } Mot_Inf_Bat = { x = 1 y = 2 } Mot_Inf_Bat = { x = 2 y = 0 } Mot_Inf_Bat = { x = 2 y = 1 } Mot_Inf_Bat = { x = 2 y = 2 } Arty_Bat = { x = 3 y = 0 } Arty_Bat = { x = 3 y = 1 } Arty_Bat = { x = 3 y = 2 } } support = { SP_Arty_Battery = { x = 0 y = 0 } H_Engi_Comp = { x = 0 y = 1 } SP_AA_Battery = { x = 0 y = 2 } } } division_template = { name = "Mechanized Division" regiments = { Mech_Inf_Bat = { x = 0 y = 0 } armor_Bat = { x = 0 y = 1 } L_arm_Bat = { x = 0 y = 2 } Mech_Inf_Bat = { x = 4 y = 0 } Mech_Inf_Bat = { x = 1 y = 0 } Mech_Inf_Bat = { x = 1 y = 1 } L_arm_Bat = { x = 1 y = 2 } Mot_Inf_Bat = { x = 2 y = 0 } Mot_Inf_Bat = { x = 2 y = 1 } Mot_Inf_Bat = { x = 2 y = 2 } Arty_Bat = { x = 3 y = 0 } Arty_Bat = { x = 3 y = 1 } Arty_Bat = { x = 3 y = 2 } } support = { SP_AA_Battery = { x = 0 y = 0 } } } division_template = { name = "Special Operation Division" regiments = { L_Air_assault_Bat = { x = 0 y = 0 } L_Air_assault_Bat = { x = 0 y = 1 } L_Air_assault_Bat = { x = 0 y = 2 } L_Air_assault_Bat = { x = 1 y = 0 } L_Air_assault_Bat = { x = 1 y = 1 } L_Air_assault_Bat = { x = 1 y = 2 } L_Air_assault_Bat = { x = 2 y = 0 } L_Air_assault_Bat = { x = 2 y = 1 } } regimental_support = { air_assault_Arty_Battery = { x = 0 y = 0 } } support = { helicopter_combat_service_support = { x = 0 y = 0 } } } division_template = { name = "Rapid Reaction Force" regiments = { Special_Forces = { x = 0 y = 0 } Special_Forces = { x = 0 y = 1 } Special_Forces = { x = 0 y = 2 } Special_Forces = { x = 1 y = 0 } } priority = 2 } division_template = { name = "Marine Division" regiments = { Mot_Marine_Bat = { x = 0 y = 0 } Mot_Marine_Bat = { x = 0 y = 1 } Mot_Marine_Bat = { x = 0 y = 2 } Mot_Marine_Bat = { x = 1 y = 0 } Mot_Marine_Bat = { x = 1 y = 1 } Mot_Marine_Bat = { x = 1 y = 2 } L_arm_Bat = { x = 2 y = 0 } Mech_Marine_Bat = { x = 2 y = 1 } SP_AA_Bat = { x = 2 y = 2 } Arty_Bat = { x = 3 y = 0 } Arty_Bat = { x = 3 y = 1 } Arty_Bat = { x = 3 y = 2 } } regimental_support = { Mot_Recce_Comp = { x = 0 y = 0 } } support = { SP_Arty_Battery = { x = 0 y = 0 } } } units = { division = { name = "1st Special Force Division" location = 12224 division_template = "Special Operation Division" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "2nd Special Force Division" location = 12224 division_template = "Special Operation Division" start_experience_factor = 0.5 start_equipment_factor = 0.01 } division = { name = "Rapid Reaction Force" location = 12224 division_template = "Rapid Reaction Force" start_experience_factor = 0.5 start_equipment_factor = 0.01 } ###First Army### division = { name = "1st King's Guard Division" location = 12224 division_template = "Infantry Division" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "2nd Queen's Guard Division" location = 12224 division_template = "Infantry Division" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "9th Infantry Division" location = 7587 division_template = "Mechanized Division" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "11th Infantry Division" location = 7408 division_template = "Mechanized Division" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "2nd Cavalry Division" location = 12224 division_template = "Cavalry Division" start_experience_factor = 0.3 start_equipment_factor = 0.01 } ###Second Army### division = { name = "3rd Infantry Division" location = 12195 division_template = "Mechanized Division" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "6th Infantry Division" location = 12373 division_template = "Mechanized Division" start_experience_factor = 0.3 start_equipment_factor = 0.01 } ###Third Army### division = { name = "4th Infantry Division" location = 7353 division_template = "Mechanized Division" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "1st Cavalry Division" location = 7353 division_template = "Cavalry Division" start_experience_factor = 0.3 start_equipment_factor = 0.01 } ###Fourth Army### division = { name = "5th Infantry Division" location = 12201 division_template = "Light Infantry Division" start_experience_factor = 0.3 start_equipment_factor = 0.01 } ###Marines### division = { name = "Royal Thai Marine Division" location = 7408 division_template = "Marine Division" start_experience_factor = 0.3 start_equipment_factor = 0.01 } } instant_effect = { add_equipment_to_stockpile = { type = infantry_weapons_2 #Type 11 amount = 14500 } add_equipment_to_stockpile = { type = infantry_weapons_3 #M16 amount = 16500 producer = USA } add_equipment_to_stockpile = { type = cnc_equipment_2 amount = 3600 producer = USA } add_equipment_to_stockpile = { type = Anti_tank_0 #M47 Dragon amount = 1500 producer = USA } add_equipment_to_stockpile = { type = Heavy_Anti_tank_0 #TOW amount = 500 producer = USA } add_equipment_to_stockpile = { type = Anti_Air_0 #Blowpipe amount = 100 producer = ENG } add_equipment_to_stockpile = { type = Anti_Air_0 #Redeye amount = 400 producer = USA } add_equipment_to_stockpile = { type = Anti_Air_0 #HN-5 amount = 400 producer = CHI } add_equipment_to_stockpile = { type = Anti_Air_1 #Javelin LML amount = 200 producer = ENG } add_equipment_to_stockpile = { type = Anti_Air_1 #RBS-70 amount = 200 producer = SWE } add_equipment_to_stockpile = { type = SP_Anti_Air_0 #Spada SAM amount = 72 producer = ITA } #Vehicles add_equipment_to_stockpile = { type = MBT_1 #M60 Patton amount = 105 producer = USA } add_equipment_to_stockpile = { type = MBT_1 #Type 69 amount = 50 producer = CHI } add_equipment_to_stockpile = { type = MBT_1 #M60A3 Patton amount = 127 producer = USA #version_name = "M60A3" } add_equipment_to_stockpile = { type = Rec_tank_1 #FV101 Scorpion amount = 154 producer = ENG } add_equipment_to_stockpile = { type = Rec_tank_1 #Stingray amount = 106 producer = USA } add_equipment_to_stockpile = { type = Rec_tank_0 #M-41 amount = 200 producer = USA #version_name = "M-41 Walker Bulldog" } add_equipment_to_stockpile = { type = Rec_tank_0 #MV-150 Commando amount = 162 producer = USA } add_equipment_to_stockpile = { type = APC_3 #Dragoon 300 amount = 42 producer = USA } add_equipment_to_stockpile = { type = APC_2 #M113 APC amount = 340 producer = USA } add_equipment_to_stockpile = { type = APC_2 #Type 85 amount = 450 producer = CHI #version_name = "Type 85" } add_equipment_to_stockpile = { type = APC_3 #AAV-P7 amount = 33 producer = USA } add_equipment_to_stockpile = { type = APC_2 #Condor amount = 18 producer = GER } add_equipment_to_stockpile = { type = util_vehicle_3 #M51 Chaiprakarn amount = 2000 } add_equipment_to_stockpile = { type = util_vehicle_3 #Humwee amount = 3000 producer = USA } add_equipment_to_stockpile = { type = SP_arty_1 #M109A5 amount = 20 producer = USA } add_equipment_to_stockpile = { type = artillery_2 #GIAT LG1 amount = 54 producer = FRA } add_equipment_to_stockpile = { type = artillery_0 #M101 amount = 285 producer = USA #version_name = M101 } add_equipment_to_stockpile = { type = artillery_0 #M102 amount = 12 producer = USA } add_equipment_to_stockpile = { type = artillery_0 #M-618A2 amount = 32 } add_equipment_to_stockpile = { type = artillery_0 #Type 59 arty amount = 15 producer = CHI } add_equipment_to_stockpile = { type = artillery_1 #GC-45 amount = 42 producer = CAN } add_equipment_to_stockpile = { type = artillery_0 #"M198 howitzer amount = 62 producer = USA #version_name = "M198 howitzer" } add_equipment_to_stockpile = { type = artillery_0 #"M114 amount = 56 producer = USA #version_name = "M114" } add_equipment_to_stockpile = { type = artillery_1 #Soltam M-71 amount = 32 producer = ISR } #Helicopters add_equipment_to_stockpile = { type = transport_helicopter_1 #Various B-206/212/214/UH-1 amount = 320 producer = USA } add_equipment_to_stockpile = { type = transport_helicopter_2 #Sikorsky UH-60 Black Hawk amount = 12 producer = USA } add_equipment_to_stockpile = { type = attack_helicopter_1 #AH-1 Cobra amount = 5 producer = USA } #Production lines add_equipment_production = { equipment = { type = infantry_weapons_2 creator = "SIA" } requested_factories = 2 } add_equipment_production = { equipment = { type = cnc_equipment_1 creator = "SIA" } requested_factories = 1 } add_equipment_production = { equipment = { type = util_vehicle_3 creator = "SIA" } requested_factories = 1 } add_equipment_production = { equipment = { type = artillery_0 creator = "SIA" } requested_factories = 1 } add_equipment_production = { equipment = { type = Anti_tank_0 creator = "SIA" } requested_factories = 1 } add_equipment_production = { equipment = { type = transport_helicopter_2 creator = "SIA" } requested_factories = 1 } add_equipment_production = { equipment = { type = Anti_Air_0 creator = "SIA" } requested_factories = 1 } add_equipment_production = { equipment = { type = convoy_1 creator = "SIA" } requested_factories = 1 } }