division_template = { name = "Firqa Moudar'a" regiments = { armor_Bat = { x = 0 y = 0 } armor_Bat = { x = 0 y = 1 } armor_Bat = { x = 0 y = 2 } Arm_Inf_Bat = { x = 1 y = 0 } Arm_Inf_Bat = { x = 1 y = 1 } Mech_Inf_Bat = { x = 1 y = 2 } Arm_Inf_Bat = { x = 2 y = 0 } Arm_Inf_Bat = { x = 2 y = 1 } Mech_Inf_Bat = { x = 2 y = 2 } SP_Arty_Bat = { x = 3 y = 0 } SP_AA_Bat = { x = 3 y = 1 } Mech_Inf_Bat = { x = 3 y = 2 } } regimental_support = { armor_Recce_Comp = { x = 0 y = 0 } } } division_template = { name = "Firqa Mushat" regiments = { Mot_Inf_Bat = { x = 0 y = 0 } Mot_Inf_Bat = { x = 0 y = 1 } Mot_Inf_Bat = { x = 0 y = 2 } Mot_Inf_Bat = { x = 1 y = 0 } Mot_Inf_Bat = { x = 1 y = 1 } Mot_Inf_Bat = { x = 1 y = 2 } Mot_Inf_Bat = { x = 2 y = 0 } Mot_Inf_Bat = { x = 2 y = 1 } Mot_Inf_Bat = { x = 2 y = 2 } Arty_Bat = { x = 3 y = 0 } L_Inf_Bat = { x = 3 y = 1 } } regimental_support = { Mot_Recce_Comp = { x = 0 y = 0 } } } division_template = { name = "Firqa Mechaniqui" regiments = { Mech_Inf_Bat = { x = 0 y = 0 } Mech_Inf_Bat = { x = 0 y = 1 } Mot_Inf_Bat = { x = 0 y = 2 } Mech_Inf_Bat = { x = 1 y = 0 } Mech_Inf_Bat = { x = 1 y = 1 } Mot_Inf_Bat = { x = 1 y = 2 } Arty_Bat = { x = 3 y = 0 } L_Inf_Bat = { x = 3 y = 1 } } regimental_support = { armor_Recce_Comp = { x = 0 y = 0 } } } division_template = { name = "Liwa Commando" regiments = { Special_Forces = { x = 0 y = 0 } Special_Forces = { x = 0 y = 1 } } priority = 2 } units = { division = { name = "11. Firqa Moudar'a" location = 9181 #al Mahrah division_template = "Firqa Moudar'a" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "1. Firqa Mushat" location = 10840 #Sana'a division_template = "Firqa Mushat" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "10. Firqa Mushat" location = 9150 #Al Hudaydah division_template = "Firqa Mushat" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "7. Firqa Mushat" location = 9217 #Sa'dah division_template = "Firqa Mushat" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "2. Firqa Mushat" location = 5074 #West of Aden division_template = "Firqa Mushat" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "3. Firqa Mushat" location = 9150 #Al Hudaydah division_template = "Firqa Mushat" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "4. Firqa Mushat" location = 9158 #East of Ataq division_template = "Firqa Mushat" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "5. Firqa Mushat" location = 8000 #Socotra division_template = "Firqa Mechaniqui" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "6. Firqa Mushat" location = 9138 #Aden division_template = "Firqa Mechaniqui" start_experience_factor = 0.3 start_equipment_factor = 0.01 } division = { name = "Liwa Commando" location = 9141 #Balhaf division_template = "Liwa Commando" start_experience_factor = 0.5 start_equipment_factor = 0.01 } } instant_effect = { add_equipment_to_stockpile = { type = infantry_weapons_1 #AKM amount = 22000 producer = SOV } add_equipment_to_stockpile = { type = Heavy_Anti_tank_0 #AT-3 amount = 450 producer = SOV } add_equipment_to_stockpile = { type = Anti_tank_0 #Dragon amount = 1000 producer = USA } add_equipment_to_stockpile = { type = Anti_Air_0 #SA-7 amount = 650 producer = SOV } add_equipment_to_stockpile = { type = cnc_equipment_1 amount = 2200 producer = SOV } add_equipment_to_stockpile = { type = util_vehicle_1 amount = 3500 producer = SOV } add_equipment_to_stockpile = { type = MBT_1 #T-55 amount = 500 producer = SOV } add_equipment_to_stockpile = { type = MBT_1 #T-62 #version_name = "T-62" amount = 250 producer = SOV } add_equipment_to_stockpile = { type = MBT_1 #M60 amount = 60 producer = USA } add_equipment_to_stockpile = { type = MBT_2 #T-72 amount = 30 producer = SOV } add_equipment_to_stockpile = { type = Rec_tank_0 #Panhard AML amount = 100 producer = FRA } add_equipment_to_stockpile = { type = APC_1 #BRDM-2 #version_name = "BRDM-2" amount = 100 producer = SOV } add_equipment_to_stockpile = { type = APC_1 #BTR-60 amount = 380 producer = SOV } add_equipment_to_stockpile = { type = APC_2 #M113 amount = 60 producer = USA } add_equipment_to_stockpile = { type = IFV_1 #BMP-1 amount = 100 producer = SOV } add_equipment_to_stockpile = { type = IFV_3 #BMP-2 amount = 100 producer = SOV } add_equipment_to_stockpile = { type = artillery_0 #M101 #version_name = "M101" amount = 35 producer = USA } add_equipment_to_stockpile = { type = artillery_0 #M114 #version_name = "M114" amount = 12 producer = USA } add_equipment_to_stockpile = { type = artillery_0 #D-30 amount = 130 producer = SOV } add_equipment_to_stockpile = { type = SP_R_arty_0 #BM-21 amount = 185 producer = SOV } add_equipment_to_stockpile = { type = SP_Anti_Air_0 #Vulcan #version_name = "M163 Vulcan" amount = 20 producer = USA } add_equipment_to_stockpile = { type = SP_Anti_Air_0 #Shilka #version_name = "ZSU-23-4 Shilka" amount = 100 producer = SOV } }