spriteTypes = {

	#####################
	###	Czech ability ###
	#####################
	spriteType = {
		name = "GFX_ability_additional_beer"
		texturefile = "gfx/interface/abilitylist/beer.dds"
	}

	SpriteType = {
		name = "GFX_ability_additional_beer_animated"
		texturefile = "gfx/interface/abilitylist/beer.dds"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/abilitylist/beer.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds" 	# <- the animated file
			animationrotation = 0.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 26.0				# in seconds
			animationdelay = 0.0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}

		legacy_lazy_load = no
	}

}
