# Set up the GFX in common/interface/md_alerts.gfx as GFX_<token ID>
# Full documentation of the system's usage is in common/scripted_guis/md_alerts.txt

spritetypes = {
	### MD
	spriteType = {
		name = "GFX_blank"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_md_negative_nuclear_fuel"
		texturefile = "gfx/interface/alerts/md/alert_nuclear_fuel.dds"
	}
	spriteType = {
		name = "GFX_md_negative_expected_social_spending"
		texturefile = "gfx/interface/alerts/md/alert_welfare.dds"
	}
	spriteType = {
		name = "GFX_md_negative_expected_healthcare_spending"
		texturefile = "gfx/interface/alerts/md/alert_healthcare.dds"
	}
	spriteType = {
		name = "GFX_md_negative_expected_administrative_spending"
		texturefile = "gfx/interface/alerts/md/alert_bureaucracy.dds"
	}
	spriteType = {
		name = "GFX_md_negative_expected_education_spending"
		texturefile = "gfx/interface/alerts/md/alert_education.dds"
	}
	spriteType = {
		name = "GFX_md_negative_expected_police_spending"
		texturefile = "gfx/interface/alerts/md/alert_security.dds"
	}
	spriteType = {
		name = "GFX_md_negative_expected_defense_spending"
		texturefile = "gfx/interface/alerts/md/alert_military.dds"
	}
	spriteType = {
		name = "GFX_md_available_tech_slot_expansion"
		texturefile = "gfx/interface/alerts/md/alert_available_researchslot.dds"
	}
	spriteType = {
		name = "GFX_md_negative_eletricity"
		texturefile = "gfx/interface/alerts/md/alert_negative_electricity.dds"
	}
	spriteType = {
		name = "GFX_md_idle_nuclear_reactors"
		texturefile = "gfx/interface/alerts/md/alert_idle_nuclear_reactors.dds"
	}
}
