# Trade view UI
spriteTypes = {
    # Trade Tab
    spriteType = {
        name = "GFX_trade_header_bg"
        textureFile = "gfx/interface/tradeview/header_bg_trade.dds"
    }

    spriteType = {
        name = "GFX_trade_resources_bg"
        textureFile = "gfx/interface/tradeview/trade_resources_bg.dds"
    }

    spriteType = {
        name = "GFX_trade_divider"
        texturefile = "gfx/interface/tradeview/trade_divider.dds"
    }

    spriteType = {
        name = "GFX_trade_filter_btn_small"
        texturefile = "gfx/interface/tradeview/trade_filter_btn_small.dds"
    }

    spriteType = {
        name = "GFX_trade_filter_btn_big"
        texturefile = "gfx/interface/tradeview/trade_filter_btn_big.dds"
    }

    # Backgrounds
    corneredTileSpriteType = {
		name = "GFX_MD_tiled_window1"
		size= { x=380 y=380 }
		textureFile = "gfx//interface/tiles/md_tiled_window1.dds"
		borderSize = { x=32 y=32 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}
	

    corneredTileSpriteType = {
		name = "GFX_MD_tiled_window1_scrollbar"
		size= { x=380 y=380 }
		textureFile = "gfx//interface/tiles/md_tiled_window1_scrollbar.dds"
		borderSize = { x=48 y=48 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_MD_tiled_window1_close"
		size= { x=380 y=380 }
		textureFile = "gfx//interface/tiles/md_tiled_window1_close.dds"
		borderSize = { x=48 y=48 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

    corneredTileSpriteType = {
		name = "GFX_MD_tiled_window2_border"
		size= { x=380 y=380 }
		textureFile = "gfx//interface/tiles/md_tiled_window2_border.dds"
		borderSize = { x=32 y=32 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

    corneredTileSpriteType = {
		name = "GFX_MD_tiled_window2s_border"
		size= { x=380 y=380 }
		textureFile = "gfx//interface/tiles/md_tiled_window2s_border.dds"
		borderSize = { x=48 y=48 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}
}