# Terrain photo GFX sprite definitions (2 of 3 terrain files)
# Maps terrain modifier names to DDS texture files in gfx/interface/terrain/.
# Terrain photos are applied via add_province_modifier in history/states/ files.
#
# © Millenium Dawn 2016-2025

spriteTypes = {
	spriteType = {
		name = "GFX_terrain_chicago_illinois"
		textureFile = "gfx/interface/terrain/chicago.dds"
	}
	spriteType = {
		name = "GFX_terrain_berlin"
		textureFile = "gfx/interface/terrain/berlin_reichstag.dds"
	}
	spriteType = {
		name = "GFX_terrain_aleppo_citadel_syria"
		textureFile = "gfx/interface/terrain/aleppocitadel.dds"
	}
	spriteType = {
		name = "GFX_terrain_jerusalem"
		textureFile = "gfx/interface/terrain/jereasluem.dds"
	}
	spriteType = {
		name = "GFX_terrain_mecca"
		textureFile = "gfx/interface/terrain/mecca.dds"
	}
	spriteType = {
		name = "GFX_terrain_paris"
		textureFile = "gfx/interface/terrain/paris.dds"
	}
	spriteType = {
		name = "GFX_terrain_lisbon"
		textureFile = "gfx/interface/terrain/lisbon.dds"
	}
	spriteType = {
		name = "GFX_terrain_london"
		textureFile = "gfx/interface/terrain/london.dds"
	}
	spriteType = {
		name = "GFX_terrain_moscow"
		textureFile = "gfx/interface/terrain/moscow.dds"
	}
	spriteType = {
		name = "GFX_terrain_singapore"
		textureFile = "gfx/interface/terrain/singapore.dds"
	}
	spriteType = {
		name = "GFX_terrain_hong_kong"
		textureFile = "gfx/interface/terrain/hong_kong.dds"
	}
	spriteType = {
		name = "GFX_terrain_shanghai"
		textureFile = "gfx/interface/terrain/shanghai.dds"
	}
	spriteType = {
		name = "GFX_terrain_fuzhou"
		textureFile = "gfx/interface/terrain/fuzhou.dds"
	}
	spriteType = {
		name = "GFX_terrain_beijing"
		textureFile = "gfx/interface/terrain/beijing.dds"
	}
	spriteType = {
		name = "GFX_terrain_athens"
		textureFile = "gfx/interface/terrain/athens.dds"
	}
	spriteType = {
		name = "GFX_terrain_istanbul"
		textureFile = "gfx/interface/terrain/istanbul.dds"
	}

	### North America ###

	## Canada - CAN
	spriteType = {
		name = "GFX_terrain_montreal"
		textureFile = "gfx/interface/terrain/CAN_montreal.dds"
	}
	spriteType = {
		name = "GFX_terrain_ottawa"
		textureFile = "gfx/interface/terrain/CAN_ottawa.dds"
	}
	spriteType = {
		name = "GFX_terrain_quebec"
		textureFile = "gfx/interface/terrain/CAN_quebec.dds"
	}
	spriteType = {
		name = "GFX_terrain_toronto"
		textureFile = "gfx/interface/terrain/CAN_toronto.dds"
	}
	spriteType = {
		name = "GFX_terrain_vancouver"
		textureFile = "gfx/interface/terrain/CAN_vancouver.dds"
	}
	spriteType = {
		name = "GFX_terrain_victoria"
		textureFile = "gfx/interface/terrain/CAN_victoria.dds"
	}
	spriteType = {
		name = "GFX_terrain_hamilton"
		textureFile = "gfx/interface/terrain/CAN_hamilton.dds"
	}
	spriteType = {
		name = "GFX_terrain_edmonton"
		textureFile = "gfx/interface/terrain/CAN_edmonton.dds"
	}
	spriteType = {
		name = "GFX_terrain_calgary"
		textureFile = "gfx/interface/terrain/CAN_calgary.dds"
	}
	spriteType = {
		name = "GFX_terrain_saskatoon"
		textureFile = "gfx/interface/terrain/CAN_saskatoon.dds"
	}
	spriteType = {
		name = "GFX_terrain_winnipeg"
		textureFile = "gfx/interface/terrain/CAN_winnipeg.dds"
	}
	spriteType = {
		name = "GFX_terrain_windsor"
		textureFile = "gfx/interface/terrain/CAN_windsor.dds"
	}
	spriteType = {
		name = "GFX_terrain_CAN_london"
		textureFile = "gfx/interface/terrain/CAN_london.dds"
	}
	spriteType = {
		name = "GFX_terrain_halifax"
		textureFile = "gfx/interface/terrain/CAN_halifax.dds"
	}
	spriteType = {
		name = "GFX_terrain_pingualuit_national_park"
		textureFile = "gfx/interface/terrain/CAN_pingualuit_national_park.dds"
	}
	spriteType = {
		name = "GFX_terrain_riviere-koksoak_1"
		textureFile = "gfx/interface/terrain/CAN_riviere-koksoak_1.dds"
	}
	spriteType = {
		name = "GFX_terrain_riviere-koksoak_2"
		textureFile = "gfx/interface/terrain/CAN_riviere-koksoak_2.dds"
	}

	## United State of America - USA
	spriteType = {
		name = "GFX_terrain_atlanta"
		textureFile = "gfx/interface/terrain/USA_atlanta.dds"
	}
	spriteType = {
		name = "GFX_terrain_austin"
		textureFile = "gfx/interface/terrain/USA_austin.dds"
	}
	spriteType = {
		name = "GFX_terrain_boston"
		textureFile = "gfx/interface/terrain/USA_boston.dds"
	}
	spriteType = {
		name = "GFX_terrain_buffalo"
		textureFile = "gfx/interface/terrain/USA_buffalo.dds"
	}
	spriteType = {
		name = "GFX_terrain_cleveland"
		textureFile = "gfx/interface/terrain/USA_cleveland.dds"
	}
	spriteType = {
		name = "GFX_terrain_columbus"
		textureFile = "gfx/interface/terrain/USA_columbus.dds"
	}
	spriteType = {
		name = "GFX_terrain_dallas"
		textureFile = "gfx/interface/terrain/USA_dallas.dds"
	}
	spriteType = {
		name = "GFX_terrain_denver"
		textureFile = "gfx/interface/terrain/USA_denver.dds"
	}
	spriteType = {
		name = "GFX_terrain_detroit"
		textureFile = "gfx/interface/terrain/USA_detroit.dds"
	}
	spriteType = {
		name = "GFX_terrain_houston"
		textureFile = "gfx/interface/terrain/USA_houston.dds"
	}
	spriteType = {
		name = "GFX_terrain_indianapolis"
		textureFile = "gfx/interface/terrain/USA_indianopolis.dds"
	}
	spriteType = {
		name = "GFX_terrain_kansas_city"
		textureFile = "gfx/interface/terrain/USA_kansas_city.dds"
	}
	spriteType = {
		name = "GFX_terrain_los_angeles"
		textureFile = "gfx/interface/terrain/USA_los_angeles.dds"
	}
	spriteType = {
		name = "GFX_terrain_miami"
		textureFile = "gfx/interface/terrain/USA_miami.dds"
	}
	spriteType = {
		name = "GFX_terrain_key_west"
		textureFile = "gfx/interface/terrain/USA_key_west.dds"
	}
	spriteType = {
		name = "GFX_terrain_minneapolis"
		textureFile = "gfx/interface/terrain/USA_minneapolis.dds"
	}
	spriteType = {
		name = "GFX_terrain_mission_viejo"
		textureFile = "gfx/interface/terrain/USA_mission_viejo.dds"
	}
	spriteType = {
		name = "GFX_terrain_new_orleans"
		textureFile = "gfx/interface/terrain/USA_new_orleans.dds"
	}
	spriteType = {
		name = "GFX_terrain_new_york"
		textureFile = "gfx/interface/terrain/USA_new_york.dds"
	}
	spriteType = {
		name = "GFX_terrain_KSC"
		textureFile = "gfx/interface/terrain/USA_KSC.dds"
	}
	spriteType = {
		name = "GFX_terrain_newark"
		textureFile = "gfx/interface/terrain/USA_newark.dds"
	}
	spriteType = {
		name = "GFX_terrain_oakland"
		textureFile = "gfx/interface/terrain/USA_oakland.dds"
	}
	spriteType = {
		name = "GFX_terrain_oklahoma_city"
		textureFile = "gfx/interface/terrain/USA_oklahoma_city.dds"
	}
	spriteType = {
		name = "GFX_terrain_philadelphia"
		textureFile = "gfx/interface/terrain/USA_philadelphia.dds"
	}
	spriteType = {
		name = "GFX_terrain_phoenix"
		textureFile = "gfx/interface/terrain/USA_phoenix.dds"
	}
	spriteType = {
		name = "GFX_terrain_pittsburgh"
		textureFile = "gfx/interface/terrain/USA_pittsburgh.dds"
	}
	spriteType = {
		name = "GFX_terrain_portland"
		textureFile = "gfx/interface/terrain/USA_portland.dds"
	}
	spriteType = {
		name = "GFX_terrain_riverside"
		textureFile = "gfx/interface/terrain/USA_riverside.dds"
	}
	spriteType = {
		name = "GFX_terrain_sacramento"
		textureFile = "gfx/interface/terrain/USA_sacramento.dds"
	}
	spriteType = {
		name = "GFX_terrain_san_antonio"
		textureFile = "gfx/interface/terrain/USA_san_antonio.dds"
	}
	spriteType = {
		name = "GFX_terrain_san_diego"
		textureFile = "gfx/interface/terrain/USA_san_diego.dds"
	}
	spriteType = {
		name = "GFX_terrain_san_francisco"
		textureFile = "gfx/interface/terrain/USA_san_francisco.dds"
	}
	spriteType = {
		name = "GFX_terrain_seattle"
		textureFile = "gfx/interface/terrain/USA_seattle.dds"
	}
	spriteType = {
		name = "GFX_terrain_st_louis"
		textureFile = "gfx/interface/terrain/USA_st_louis.dds"
	}
	spriteType = {
		name = "GFX_terrain_tampa"
		textureFile = "gfx/interface/terrain/USA_tampa.dds"
	}
	spriteType = {
		name = "GFX_terrain_las_vegas"
		textureFile = "gfx/interface/terrain/USA_vegas.dds"
	}
	spriteType = {
		name = "GFX_terrain_washington_dc"
		textureFile = "gfx/interface/terrain/USA_washington_dc.dds"
	}
	spriteType = {
		name = "GFX_terrain_baltimore"
		textureFile = "gfx/interface/terrain/USA_baltimore.dds"
	}
	spriteType = {
		name = "GFX_terrain_san_juan"
		textureFile = "gfx/interface/terrain/USA_san_juan.dds"
	}
	spriteType = {
		name = "GFX_terrain_charlotte_amalie"
		textureFile = "gfx/interface/terrain/USA_charlotte_amalie.dds"
	}
	spriteType = {
		name = "GFX_terrain_fairbanks"
		textureFile = "gfx/interface/terrain/USA_fairbanks.dds"
	}
	spriteType = {
		name = "GFX_terrain_anchorage"
		textureFile = "gfx/interface/terrain/USA_anchorage.dds"
	}
	spriteType = {
		name = "GFX_terrain_juneau"
		textureFile = "gfx/interface/terrain/USA_juneau.dds"
	}
	spriteType = {
		name = "GFX_terrain_attu_island"
		textureFile = "gfx/interface/terrain/USA_attu_island.dds"
	}
	spriteType = {
		name = "GFX_terrain_midway_atoll"
		textureFile = "gfx/interface/terrain/USA_midway_atoll.dds"
	}
	spriteType = {
		name = "GFX_terrain_johnston_atoll"
		textureFile = "gfx/interface/terrain/USA_johnston_atoll.dds"
	}
	spriteType = {
		name = "GFX_terrain_wake_island"
		textureFile = "gfx/interface/terrain/USA_wake_island.dds"
	}
	spriteType = {
		name = "GFX_terrain_guam"
		textureFile = "gfx/interface/terrain/USA_guam.dds"
	}
	spriteType = {
		name = "GFX_terrain_okinawa_base"
		textureFile = "gfx/interface/terrain/USA_okinawa_base.dds"
	}

	## Mexico - MEX
	spriteType = {
		name = "GFX_terrain_mexico_city"
		textureFile = "gfx/interface/terrain/MEX_mexico_city.dds"
	}
	spriteType = {
		name = "GFX_terrain_monterrey"
		textureFile = "gfx/interface/terrain/MEX_monterrey.dds"
	}
	spriteType = {
		name = "GFX_terrain_guadalajara"
		textureFile = "gfx/interface/terrain/MEX_guadalajara.dds"
	}
	spriteType = {
		name = "GFX_terrain_tijuana"
		textureFile = "gfx/interface/terrain/MEX_tijuana.dds"
	}
	spriteType = {
		name = "GFX_terrain_mexicali"
		textureFile = "gfx/interface/terrain/MEX_mexicali.dds"
	}




	### Caribbean ###

	## Bahamas - BAH
	spriteType = {
		name = "GFX_terrain_nassau"
		textureFile = "gfx/interface/terrain/BAH_nassau.dds"
	}
	spriteType = {
		name = "GFX_terrain_freeport"
		textureFile = "gfx/interface/terrain/BAH_freeport.dds"
	}
	spriteType = {
		name = "GFX_terrain_BAH_george_town"
		textureFile = "gfx/interface/terrain/BAH_george_town.dds"
	}

	## Cuba - CUB
	spriteType = {
		name = "GFX_terrain_havana"
		textureFile = "gfx/interface/terrain/CUB_havana.dds"
	}
	spriteType = {
		name = "GFX_terrain_pinar_del_rio"
		textureFile = "gfx/interface/terrain/CUB_pinar_del_rio.dds"
	}
	spriteType = {
		name = "GFX_terrain_matanzas"
		textureFile = "gfx/interface/terrain/CUB_matanzas.dds"
	}
	spriteType = {
		name = "GFX_terrain_santa_clara"
		textureFile = "gfx/interface/terrain/CUB_santa_clara.dds"
	}
	spriteType = {
		name = "GFX_terrain_ciego_de_avila"
		textureFile = "gfx/interface/terrain/CUB_ciego_de_avila.dds"
	}
	spriteType = {
		name = "GFX_terrain_camaguey"
		textureFile = "gfx/interface/terrain/CUB_camaguey.dds"
	}
	spriteType = {
		name = "GFX_terrain_las_tunas"
		textureFile = "gfx/interface/terrain/CUB_las_tunas.dds"
	}
	spriteType = {
		name = "GFX_terrain_holguin"
		textureFile = "gfx/interface/terrain/CUB_holguin.dds"
	}
	spriteType = {
		name = "GFX_terrain_santiago_de_cuba"
		textureFile = "gfx/interface/terrain/CUB_santiago_de_cuba.dds"
	}
	spriteType = {
		name = "GFX_terrain_guantanamo"
		textureFile = "gfx/interface/terrain/CUB_guantanamo.dds"
	}

	## Jamaica - JAM
	spriteType = {
		name = "GFX_terrain_kingston"
		textureFile = "gfx/interface/terrain/JAM_kingston.dds"
	}

	## Haiti - HAI
	spriteType = {
		name = "GFX_terrain_port_au_prince"
		textureFile = "gfx/interface/terrain/HAI_port_au_prince.dds"
	}
	spriteType = {
		name = "GFX_terrain_les_cayes"
		textureFile = "gfx/interface/terrain/HAI_les_cayes.dds"
	}
	spriteType = {
		name = "GFX_terrain_cap_haitien"
		textureFile = "gfx/interface/terrain/HAI_cap_haitien.dds"
	}

	## Dominica Republic - DOM
	spriteType = {
		name = "GFX_terrain_santo_domingo"
		textureFile = "gfx/interface/terrain/DOM_santo_domingo.dds"
	}
	spriteType = {
		name = "GFX_terrain_DOM_santiago"
		textureFile = "gfx/interface/terrain/DOM_santiago.dds"
	}
	spriteType = {
		name = "GFX_terrain_DOM_san_francisco"
		textureFile = "gfx/interface/terrain/DOM_san_francisco.dds"
	}
	spriteType = {
		name = "GFX_terrain_barahona"
		textureFile = "gfx/interface/terrain/DOM_barahona.dds"
	}

	## St Kitts & Nevis - STK
	spriteType = {
		name = "GFX_terrain_basseterre"
		textureFile = "gfx/interface/terrain/STK_basseterre.dds"
	}

	## Dominica - DMI
	spriteType = {
		name = "GFX_terrain_roseau"
		textureFile = "gfx/interface/terrain/DMI_roseau.dds"
	}

	## St Lucia - STL
	spriteType = {
		name = "GFX_terrain_castries"
		textureFile = "gfx/interface/terrain/STL_castries.dds"
	}

	## St Vincent and the Grenadines - STV
	spriteType = {
		name = "GFX_terrain_kingstown"
		textureFile = "gfx/interface/terrain/STV_kingstown.dds"
	}

	## Barbados - BAR
	spriteType = {
		name = "GFX_terrain_bridgetown"
		textureFile = "gfx/interface/terrain/BAR_bridgetown.dds"
	}

	## Grenada - GRA
	spriteType = {
		name = "GFX_terrain_st_georges"
		textureFile = "gfx/interface/terrain/GRA_st_georges.dds"
	}

	## Trinidad and Tobago - TRI
	spriteType = {
		name = "GFX_terrain_tobago"
		textureFile = "gfx/interface/terrain/TRI_tobago.dds"
	}
	spriteType = {
		name = "GFX_terrain_port_of_spain"
		textureFile = "gfx/interface/terrain/TRI_port_of_spain.dds"
	}




	### Central America ###

	## Belize - BLZ
	spriteType = {
		name = "GFX_terrain_belmopan"
		textureFile = "gfx/interface/terrain/BLZ_belmopan.dds"
	}

	## Guatemala - GUA
	spriteType = {
		name = "GFX_terrain_guatamela_city"
		textureFile = "gfx/interface/terrain/GUA_guatamela_city.dds"
	}
	spriteType = {
		name = "GFX_terrain_quetzaltenango"
		textureFile = "gfx/interface/terrain/GUA_quetzaltenango.dds"
	}
	spriteType = {
		name = "GFX_terrain_san_benito"
		textureFile = "gfx/interface/terrain/GUA_san_benito.dds"
	}
	spriteType = {
		name = "GFX_terrain_puerto_barrios"
		textureFile = "gfx/interface/terrain/GUA_puerto_barrios.dds"
	}

	## El Salvador - ELS
	spriteType = {
		name = "GFX_terrain_san_salvador"
		textureFile = "gfx/interface/terrain/ELS_san_salvador.dds"
	}
	spriteType = {
		name = "GFX_terrain_san_miguel"
		textureFile = "gfx/interface/terrain/ELS_san_miguel.dds"
	}

	## Honduras - HON
	spriteType = {
		name = "GFX_terrain_tegucigalpa"
		textureFile = "gfx/interface/terrain/HON_tegucigalpa.dds"
	}
	spriteType = {
		name = "GFX_terrain_juticalpa"
		textureFile = "gfx/interface/terrain/HON_juticalpa.dds"
	}
	spriteType = {
		name = "GFX_terrain_san_pedro_sula"
		textureFile = "gfx/interface/terrain/HON_san_pedro_sula.dds"
	}

	## Nicaragua - NIC
	spriteType = {
		name = "GFX_terrain_managua"
		textureFile = "gfx/interface/terrain/NIC_managua.dds"
	}
	spriteType = {
		name = "GFX_terrain_esteli"
		textureFile = "gfx/interface/terrain/NIC_esteli.dds"
	}
	spriteType = {
		name = "GFX_terrain_bluefields"
		textureFile = "gfx/interface/terrain/NIC_bluefields.dds"
	}
	spriteType = {
		name = "GFX_terrain_puerto_cabezas"
		textureFile = "gfx/interface/terrain/NIC_puerto_cabezas.dds"
	}

	## Costa Rica - COS
	spriteType = {
		name = "GFX_terrain_san_jose"
		textureFile = "gfx/interface/terrain/COS_san_jose.dds"
	}
	spriteType = {
		name = "GFX_terrain_liberia"
		textureFile = "gfx/interface/terrain/COS_liberia.dds"
	}
	spriteType = {
		name = "GFX_terrain_limon"
		textureFile = "gfx/interface/terrain/COS_limon.dds"
	}

	## Panama - PAN
	spriteType = {
		name = "GFX_terrain_panama_city"
		textureFile = "gfx/interface/terrain/PAN_panama_city.dds"
	}
	spriteType = {
		name = "GFX_terrain_david"
		textureFile = "gfx/interface/terrain/PAN_david.dds"
	}
	spriteType = {
		name = "GFX_terrain_santiago_de_veraguas"
		textureFile = "gfx/interface/terrain/PAN_santiago_de_veraguas.dds"
	}
	spriteType = {
		name = "GFX_terrain_la_chorrera"
		textureFile = "gfx/interface/terrain/PAN_la_chorrera.dds"
	}



	### South America ###

	## Colombia - COL
	spriteType = {
		name = "GFX_terrain_bogota"
		textureFile = "gfx/interface/terrain/COL_bogota.dds"
	}
	spriteType = {
		name = "GFX_terrain_barranquilla"
		textureFile = "gfx/interface/terrain/COL_barranquilla.dds"
	}
	spriteType = {
		name = "GFX_terrain_medellin"
		textureFile = "gfx/interface/terrain/COL_medellin.dds"
	}

	## Venezuela - VEN
	spriteType = {
		name = "GFX_terrain_caracas"
		textureFile = "gfx/interface/terrain/VEN_caracas.dds"
	}
	spriteType = {
		name = "GFX_terrain_maracaibo"
		textureFile = "gfx/interface/terrain/VEN_maracaibo.dds"
	}

	## Guyana - GUY
	spriteType = {
		name = "GFX_terrain_georgetown"
		textureFile = "gfx/interface/terrain/GUY_georgetown.dds"
	}

	## Suriname - SUR
	spriteType = {
		name = "GFX_terrain_paramaribo"
		textureFile = "gfx/interface/terrain/SUR_paramaribo.dds"
	}

	## French Guiana - FRA

	## Ecuador - ECU
	spriteType = {
		name = "GFX_terrain_quito"
		textureFile = "gfx/interface/terrain/ECU_quito.dds"
	}
	spriteType = {
		name = "GFX_terrain_guayaquil"
		textureFile = "gfx/interface/terrain/ECU_guayaquil.dds"
	}

	## Peru - PRU
	spriteType = {
		name = "GFX_terrain_lima"
		textureFile = "gfx/interface/terrain/PRU_lima.dds"
	}

	## Bolivia - BOL
	spriteType = {
		name = "GFX_terrain_la_paz"
		textureFile = "gfx/interface/terrain/BOL_la_paz.dds"
	}
	spriteType = {
		name = "GFX_terrain_sucre"
		textureFile = "gfx/interface/terrain/BOL_sucre.dds"
	}

	## Paraguay - PAR
	spriteType = {
		name = "GFX_terrain_asuncion"
		textureFile = "gfx/interface/terrain/PAR_asuncion.dds"
	}

	## Brazil - BRA
	spriteType = {
		name = "GFX_terrain_rio_de_janiero"
		textureFile = "gfx/interface/terrain/BRA_rio_de_janiero.dds"
	}
	spriteType = {
		name = "GFX_terrain_brasilia"
		textureFile = "gfx/interface/terrain/BRA_brasilia.dds"
	}
	spriteType = {
		name = "GFX_terrain_fortaleza"
		textureFile = "gfx/interface/terrain/BRA_fortaleza.dds"
	}
	spriteType = {
		name = "GFX_terrain_manaus"
		textureFile = "gfx/interface/terrain/BRA_manaus.dds"
	}
	spriteType = {
		name = "GFX_terrain_porto_algre"
		textureFile = "gfx/interface/terrain/BRA_porto_algre.dds"
	}
	spriteType = {
		name = "GFX_terrain_recife"
		textureFile = "gfx/interface/terrain/BRA_recife.dds"
	}
	spriteType = {
		name = "GFX_terrain_salvador"
		textureFile = "gfx/interface/terrain/BRA_salvador.dds"
	}
	spriteType = {
		name = "GFX_terrain_sao_jose_dos_campos"
		textureFile = "gfx/interface/terrain/BRA_sao_jose_dos_campos.dds"
	}
	spriteType = {
		name = "GFX_terrain_sao_paulo"
		textureFile = "gfx/interface/terrain/BRA_sao_paulo.dds"
	}

	## Uruguay - URG
	spriteType = {
		name = "GFX_terrain_montevideo"
		textureFile = "gfx/interface/terrain/URG_motevideo.dds"
	}

	## Argentina - ARG
	spriteType = {
		name = "GFX_terrain_buenos_aires"
		textureFile = "gfx/interface/terrain/ARG_buenos_aires.dds"
	}
	spriteType = {
		name = "GFX_terrain_cordoba"
		textureFile = "gfx/interface/terrain/ARG_cordoba.dds"
	}

	## Chile - CHL
	spriteType = {
		name = "GFX_terrain_santiago"
		textureFile = "gfx/interface/terrain/CHL_santiago.dds"
	}
	spriteType = {
		name = "GFX_terrain_isla_de_pascua"
		textureFile = "gfx/interface/terrain/CHL_isla_de_pascua.dds"
	}



	### Scandinavia / North Europe ###

	spriteType = {
		name = "GFX_terrain_nuuk"
		textureFile = "gfx/interface/terrain/GRN_nuuk.dds"
	}
	spriteType = {
		name = "GFX_terrain_sisimiut"
		textureFile = "gfx/interface/terrain/GRN_sisimiut.dds"
	}

	## Iceland - ICE
	spriteType = {
		name = "GFX_terrain_reykjavik"
		textureFile = "gfx/interface/terrain/ICE_reykjavik.dds"
	}

	## Denmark - DEN
	spriteType = {
		name = "GFX_terrain_copenhagen"
		textureFile = "gfx/interface/terrain/DEN_copenhagen.dds"
	}
	spriteType = {
		name = "GFX_terrain_faroe_islands"
		textureFile = "gfx/interface/terrain/DEN_faroe_islands.dds"
	}
	spriteType = {
		name = "GFX_terrain_aalborg"
		textureFile = "gfx/interface/terrain/DEN_aalborg.dds"
	}
	spriteType = {
		name = "GFX_terrain_aarhus"
		textureFile = "gfx/interface/terrain/DEN_aarhus.dds"
	}
	spriteType = {
		name = "GFX_terrain_odense"
		textureFile = "gfx/interface/terrain/DEN_odense.dds"
	}
	spriteType = {
		name = "GFX_terrain_ronne"
		textureFile = "gfx/interface/terrain/DEN_ronne.dds"
	}

	## Norway - NRY
	spriteType = {
		name = "GFX_terrain_oslo"
		textureFile = "gfx/interface/terrain/NRY_oslo.dds"
	}
	spriteType = {
		name = "GFX_terrain_bergen"
		textureFile = "gfx/interface/terrain/NRY_bergen.dds"
	}
	spriteType = {
		name = "GFX_terrain_bodo"
		textureFile = "gfx/interface/terrain/NRY_bodo.dds"
	}
	spriteType = {
		name = "GFX_terrain_trondheim"
		textureFile = "gfx/interface/terrain/NRY_trondheim.dds"
	}
	spriteType = {
		name = "GFX_terrain_stavanger"
		textureFile = "gfx/interface/terrain/NRY_stavanger.dds"
	}
	spriteType = {
		name = "GFX_terrain_drammen"
		textureFile = "gfx/interface/terrain/NRY_drammen.dds"
	}
	spriteType = {
		name = "GFX_terrain_fredrikstad"
		textureFile = "gfx/interface/terrain/NRY_fredrikstad.dds"
	}

	## Sweden - SWE
	spriteType = {
		name = "GFX_terrain_malmo"
		textureFile = "gfx/interface/terrain/SWE_malmo.dds"
	}
	spriteType = {
		name = "GFX_terrain_goteborg"
		textureFile = "gfx/interface/terrain/SWE_goteborg.dds"
	}
	spriteType = {
		name = "GFX_terrain_stockholm"
		textureFile = "gfx/interface/terrain/SWE_stockholm.dds"
	}
	spriteType = {
		name = "GFX_terrain_umea"
		textureFile = "gfx/interface/terrain/SWE_umea.dds"
	}
	spriteType = {
		name = "GFX_terrain_sundsvall"
		textureFile = "gfx/interface/terrain/SWE_sundsvall.dds"
	}
	spriteType = {
		name = "GFX_terrain_vasteras"
		textureFile = "gfx/interface/terrain/SWE_vasteras.dds"
	}
	spriteType = {
		name = "GFX_terrain_orebro"
		textureFile = "gfx/interface/terrain/SWE_orebro.dds"
	}
	spriteType = {
		name = "GFX_terrain_uppsala"
		textureFile = "gfx/interface/terrain/SWE_uppsala.dds"
	}
	spriteType = {
		name = "GFX_terrain_huddinge"
		textureFile = "gfx/interface/terrain/SWE_huddinge.dds"
	}
	spriteType = {
		name = "GFX_terrain_visby"
		textureFile = "gfx/interface/terrain/SWE_visby.dds"
	}
	spriteType = {
		name = "GFX_terrain_norrkoping"
		textureFile = "gfx/interface/terrain/SWE_norrkoping.dds"
	}
	spriteType = {
		name = "GFX_terrain_linkoping"
		textureFile = "gfx/interface/terrain/SWE_linkoping.dds"
	}
	spriteType = {
		name = "GFX_terrain_jonkoping"
		textureFile = "gfx/interface/terrain/SWE_jonkoping.dds"
	}
	spriteType = {
		name = "GFX_terrain_boras"
		textureFile = "gfx/interface/terrain/SWE_boras.dds"
	}
	spriteType = {
		name = "GFX_terrain_SWE_goteborg"
		textureFile = "gfx/interface/terrain/SWE_goteborg.dds"
	}
	spriteType = {
		name = "GFX_terrain_helsingborg"
		textureFile = "gfx/interface/terrain/SWE_helsingborg.dds"
	}

	## Finland / Finnish / Suomi - FIN
	spriteType = {
		name = "GFX_terrain_helsinki"
		textureFile = "gfx/interface/terrain/FIN_helsinki.dds"
	}
	spriteType = {
		name = "GFX_terrain_turku"
		textureFile = "gfx/interface/terrain/FIN_turku.dds"
	}
	spriteType = {
		name = "GFX_terrain_oulu"
		textureFile = "gfx/interface/terrain/FIN_oulu.dds"
	}
	spriteType = {
		name = "GFX_terrain_tampere"
		textureFile = "gfx/interface/terrain/FIN_tampere.dds"
	}
	spriteType = {
		name = "GFX_terrain_jyvaskyla"
		textureFile = "gfx/interface/terrain/FIN_jyvaskyla.dds"
	}
	spriteType = {
		name = "GFX_terrain_kuopio"
		textureFile = "gfx/interface/terrain/FIN_kuopio.dds"
	}
	spriteType = {
		name = "GFX_terrain_espoo"
		textureFile = "gfx/interface/terrain/FIN_espoo.dds"
	}
	spriteType = {
		name = "GFX_terrain_vantaa"
		textureFile = "gfx/interface/terrain/FIN_vantaa.dds"
	}
	spriteType = {
		name = "GFX_terrain_lahti"
		textureFile = "gfx/interface/terrain/FIN_lahti.dds"
	}
	spriteType = {
		name = "GFX_terrain_mariehamn"
		textureFile = "gfx/interface/terrain/FIN_mariehamn.dds"
	}



	### Iberian ###

	## Portugal / Portuguese - POR
	spriteType = {
		name = "GFX_terrain_algarve"
		textureFile = "gfx/interface/terrain/POR_algarve.dds"
	}
	spriteType = {
		name = "GFX_terrain_porto"
		textureFile = "gfx/interface/terrain/POR_porto.dds"
	}
	spriteType = {
		name = "GFX_terrain_the_azores"
		textureFile = "gfx/interface/terrain/POR_the_azores.dds"
	}
	spriteType = {
		name = "GFX_terrain_medeira"
		textureFile = "gfx/interface/terrain/POR_medeira.dds"
	}
	spriteType = {
		name = "GFX_terrain_POR_porto"
		textureFile = "gfx/interface/terrain/POR_porto.dds"
	}
	spriteType = {
		name = "GFX_terrain_braga"
		textureFile = "gfx/interface/terrain/POR_braga.dds"
	}
	spriteType = {
		name = "GFX_terrain_coimbra"
		textureFile = "gfx/interface/terrain/POR_coimbra.dds"
	}
	spriteType = {
		name = "GFX_terrain_evora"
		textureFile = "gfx/interface/terrain/POR_evora.dds"
	}
	spriteType = {
		name = "GFX_terrain_faro"
		textureFile = "gfx/interface/terrain/POR_faro.dds"
	}

	## Spain / Espanola - SPR
	spriteType = {
		name = "GFX_terrain_barcelona"
		textureFile = "gfx/interface/terrain/SPR_barcelona.dds"
	}
	spriteType = {
		name = "GFX_terrain_bilbao"
		textureFile = "gfx/interface/terrain/SPR_bilbao.dds"
	}
	spriteType = {
		name = "GFX_terrain_ceuta"
		textureFile = "gfx/interface/terrain/SPR_ceuta.dds"
	}
	spriteType = {
		name = "GFX_terrain_granada"
		textureFile = "gfx/interface/terrain/SPR_granada.dds"
	}
	spriteType = {
		name = "GFX_terrain_madrid"
		textureFile = "gfx/interface/terrain/SPR_madrid.dds"
	}
	spriteType = {
		name = "GFX_terrain_malaga"
		textureFile = "gfx/interface/terrain/SPR_malaga.dds"
	}
	spriteType = {
		name = "GFX_terrain_melilla"
		textureFile = "gfx/interface/terrain/SPR_melilla.dds"
	}
	spriteType = {
		name = "GFX_terrain_murcia"
		textureFile = "gfx/interface/terrain/SPR_murcia.dds"
	}
	spriteType = {
		name = "GFX_terrain_sevilla"
		textureFile = "gfx/interface/terrain/SPR_sevilla.dds"
	}
	spriteType = {
		name = "GFX_terrain_valencia"
		textureFile = "gfx/interface/terrain/SPR_valencia.dds"
	}
	spriteType = {
		name = "GFX_terrain_zaragoza"
		textureFile = "gfx/interface/terrain/SPR_zaragoza.dds"
	}
	spriteType = {
		name = "GFX_terrain_canary_island"
		textureFile = "gfx/interface/terrain/SPR_canary_island.dds"
	}
	spriteType = {
		name = "GFX_terrain_palma_de_mallorca"
		textureFile = "gfx/interface/terrain/SPR_palma_de_mallorca.dds"
	}
	spriteType = {
		name = "GFX_terrain_vigo"
		textureFile = "gfx/interface/terrain/SPR_vigo.dds"
	}
	spriteType = {
		name = "GFX_terrain_ourense"
		textureFile = "gfx/interface/terrain/SPR_ourense.dds"
	}
	spriteType = {
		name = "GFX_terrain_santiago_de_compostela"
		textureFile = "gfx/interface/terrain/SPR_santiago_de_compostela.dds"
	}
	spriteType = {
		name = "GFX_terrain_la_coruna"
		textureFile = "gfx/interface/terrain/SPR_la_coruna.dds"
	}
	spriteType = {
		name = "GFX_terrain_gijon"
		textureFile = "gfx/interface/terrain/SPR_gijon.dds"
	}
	spriteType = {
		name = "GFX_terrain_leon"
		textureFile = "gfx/interface/terrain/SPR_leon.dds"
	}
	spriteType = {
		name = "GFX_terrain_salamanca"
		textureFile = "gfx/interface/terrain/SPR_salamanca.dds"
	}
	spriteType = {
		name = "GFX_terrain_valladolid"
		textureFile = "gfx/interface/terrain/SPR_valladolid.dds"
	}
	spriteType = {
		name = "GFX_terrain_burgos"
		textureFile = "gfx/interface/terrain/SPR_burgos.dds"
	}
	spriteType = {
		name = "GFX_terrain_santander"
		textureFile = "gfx/interface/terrain/SPR_santander.dds"
	}
	spriteType = {
		name = "GFX_terrain_SPR_victoria"
		textureFile = "gfx/interface/terrain/SPR_victoria.dds"
	}
	spriteType = {
		name = "GFX_terrain_logrono"
		textureFile = "gfx/interface/terrain/SPR_logrono.dds"
	}
	spriteType = {
		name = "GFX_terrain_pamplona"
		textureFile = "gfx/interface/terrain/SPR_pamplona.dds"
	}
	spriteType = {
		name = "GFX_terrain_lleidia"
		textureFile = "gfx/interface/terrain/SPR_lleidia.dds"
	}
	spriteType = {
		name = "GFX_terrain_tarragona"
		textureFile = "gfx/interface/terrain/SPR_tarragona.dds"
	}
	spriteType = {
		name = "GFX_terrain_girona"
		textureFile = "gfx/interface/terrain/SPR_girona.dds"
	}
	spriteType = {
		name = "GFX_terrain_badajoz"
		textureFile = "gfx/interface/terrain/SPR_badajoz.dds"
	}
	spriteType = {
		name = "GFX_terrain_toledo"
		textureFile = "gfx/interface/terrain/SPR_toledo.dds"
	}
	spriteType = {
		name = "GFX_terrain_albacete"
		textureFile = "gfx/interface/terrain/SPR_albacete.dds"
	}
	spriteType = {
		name = "GFX_terrain_castello_de_la_plana"
		textureFile = "gfx/interface/terrain/SPR_castello_de_la_plana.dds"
	}
	spriteType = {
		name = "GFX_terrain_cartagena"
		textureFile = "gfx/interface/terrain/SPR_cartagena.dds"
	}
	spriteType = {
		name = "GFX_terrain_huelva"
		textureFile = "gfx/interface/terrain/SPR_huelva.dds"
	}
	spriteType = {
		name = "GFX_terrain_SPR_cordoba"
		textureFile = "gfx/interface/terrain/SPR_cordoba.dds"
	}
	spriteType = {
		name = "GFX_terrain_jaen"
		textureFile = "gfx/interface/terrain/SPR_jaen.dds"
	}

	## Andorra - ADO
	spriteType = {
		name = "GFX_terrain_andorra_la_vella"
		textureFile = "gfx/interface/terrain/ADO_andorra_la_vella.dds"
	}



	### West Europe ###

	## Ireland
	spriteType = {
		name = "GFX_terrain_dublin"
		textureFile = "gfx/interface/terrain/IRE_dublin.dds"
	}
	spriteType = {
		name = "GFX_terrain_galway"
		textureFile = "gfx/interface/terrain/IRE_galway.dds"
	}
	spriteType = {
		name = "GFX_terrain_cork"
		textureFile = "gfx/interface/terrain/IRE_cork.dds"
	}

	## United Kingdom / England / English - ENG
	spriteType = {
		name = "GFX_terrain_edinburgh"
		textureFile = "gfx/interface/terrain/SCO_edinburgh.dds"
	}
	spriteType = {
		name = "GFX_terrain_glasgow"
		textureFile = "gfx/interface/terrain/SCO_glasgow.dds"
	}
	spriteType = {
		name = "GFX_terrain_gibraltar"
		textureFile = "gfx/interface/terrain/ENG_gibraltar.dds"
	}
	spriteType = {
		name = "GFX_terrain_belfast"
		textureFile = "gfx/interface/terrain/ENG_belfast.dds"
	}
	spriteType = {
		name = "GFX_terrain_birmingham"
		textureFile = "gfx/interface/terrain/ENG_birmingham.dds"
	}
	spriteType = {
		name = "GFX_terrain_cambridge"
		textureFile = "gfx/interface/terrain/ENG_cambridge.dds"
	}
	spriteType = {
		name = "GFX_terrain_cardiff"
		textureFile = "gfx/interface/terrain/ENG_cardiff.dds"
	}
	spriteType = {
		name = "GFX_terrain_leeds"
		textureFile = "gfx/interface/terrain/ENG_leeds.dds"
	}
	spriteType = {
		name = "GFX_terrain_liverpool"
		textureFile = "gfx/interface/terrain/ENG_liverpool.dds"
	}
	spriteType = {
		name = "GFX_terrain_manchester"
		textureFile = "gfx/interface/terrain/ENG_manchester.dds"
	}
	spriteType = {
		name = "GFX_terrain_newcastle"
		textureFile = "gfx/interface/terrain/ENG_newcastle.dds"
	}
	spriteType = {
		name = "GFX_terrain_nottingham"
		textureFile = "gfx/interface/terrain/ENG_nottingham.dds"
	}
	spriteType = {
		name = "GFX_terrain_oxford"
		textureFile = "gfx/interface/terrain/ENG_oxford.dds"
	}
	spriteType = {
		name = "GFX_terrain_sheffield"
		textureFile = "gfx/interface/terrain/ENG_sheffield.dds"
	}
	spriteType = {
		name = "GFX_terrain_george_town"
		textureFile = "gfx/interface/terrain/ENG_george_town.dds"
	}
	spriteType = {
		name = "GFX_terrain_saint_george"
		textureFile = "gfx/interface/terrain/ENG_saint_george.dds"
	}
	spriteType = {
		name = "GFX_terrain_shetland"
		textureFile = "gfx/interface/terrain/ENG_shetland.dds"
	}
	spriteType = {
		name = "GFX_terrain_ascension"
		textureFile = "gfx/interface/terrain/ENG_ascension.dds"
	}
	spriteType = {
		name = "GFX_terrain_saint_helena"
		textureFile = "gfx/interface/terrain/ENG_saint_helena.dds"
	}
	spriteType = {
		name = "GFX_terrain_south_georgia_island"
		textureFile = "gfx/interface/terrain/ENG_south_georgia_island.dds"
	}
	spriteType = {
		name = "GFX_terrain_west_falkland"
		textureFile = "gfx/interface/terrain/ENG_west_falkland.dds"
	}
	spriteType = {
		name = "GFX_terrain_east_falkland"
		textureFile = "gfx/interface/terrain/ENG_east_falkland.dds"
	}
	spriteType = {
		name = "GFX_terrain_diego_garcia"
		textureFile = "gfx/interface/terrain/ENG_diego_garcia.dds"
	}
	spriteType = {
		name = "GFX_terrain_kirkwall"
		textureFile = "gfx/interface/terrain/ENG_kirkwall.dds"
	}
	spriteType = {
		name = "GFX_terrain_stornoway"
		textureFile = "gfx/interface/terrain/ENG_stornoway.dds"
	}
	spriteType = {
		name = "GFX_terrain_thurso"
		textureFile = "gfx/interface/terrain/ENG_thurso.dds"
	}
	spriteType = {
		name = "GFX_terrain_inverness"
		textureFile = "gfx/interface/terrain/ENG_inverness.dds"
	}
	spriteType = {
		name = "GFX_terrain_aberdeen"
		textureFile = "gfx/interface/terrain/ENG_aberdeen.dds"
	}
	spriteType = {
		name = "GFX_terrain_dundee"
		textureFile = "gfx/interface/terrain/ENG_dundee.dds"
	}
	spriteType = {
		name = "GFX_terrain_isle_of_man"
		textureFile = "gfx/interface/terrain/ENG_isle_of_man.dds"
	}
	spriteType = {
		name = "GFX_terrain_dumfries"
		textureFile = "gfx/interface/terrain/ENG_dumfries.dds"
	}
	spriteType = {
		name = "GFX_terrain_sunderland"
		textureFile = "gfx/interface/terrain/ENG_sunderland.dds"
	}
	spriteType = {
		name = "GFX_terrain_middlesbrough"
		textureFile = "gfx/interface/terrain/ENG_middlesbrough.dds"
	}
	spriteType = {
		name = "GFX_terrain_hull"
		textureFile = "gfx/interface/terrain/ENG_hull.dds"
	}
	spriteType = {
		name = "GFX_terrain_york"
		textureFile = "gfx/interface/terrain/ENG_york.dds"
	}
	spriteType = {
		name = "GFX_terrain_blackpool"
		textureFile = "gfx/interface/terrain/ENG_blackpool.dds"
	}
	spriteType = {
		name = "GFX_terrain_bolton"
		textureFile = "gfx/interface/terrain/ENG_bolton.dds"
	}
	spriteType = {
		name = "GFX_terrain_wrexham"
		textureFile = "gfx/interface/terrain/ENG_wrexham.dds"
	}
	spriteType = {
		name = "GFX_terrain_swansea"
		textureFile = "gfx/interface/terrain/ENG_swansea.dds"
	}
	spriteType = {
		name = "GFX_terrain_lincoln"
		textureFile = "gfx/interface/terrain/ENG_lincoln.dds"
	}
	spriteType = {
		name = "GFX_terrain_leicester"
		textureFile = "gfx/interface/terrain/ENG_leicester.dds"
	}
	spriteType = {
		name = "GFX_terrain_northampton"
		textureFile = "gfx/interface/terrain/ENG_northampton.dds"
	}
	spriteType = {
		name = "GFX_terrain_peterborough"
		textureFile = "gfx/interface/terrain/ENG_peterborough.dds"
	}
	spriteType = {
		name = "GFX_terrain_derby"
		textureFile = "gfx/interface/terrain/ENG_derby.dds"
	}
	spriteType = {
		name = "GFX_terrain_stoke"
		textureFile = "gfx/interface/terrain/ENG_stoke.dds"
	}
	spriteType = {
		name = "GFX_terrain_worcester"
		textureFile = "gfx/interface/terrain/ENG_worcester.dds"
	}
	spriteType = {
		name = "GFX_terrain_coventry"
		textureFile = "gfx/interface/terrain/ENG_coventry.dds"
	}
	spriteType = {
		name = "GFX_terrain_bristol"
		textureFile = "gfx/interface/terrain/ENG_bristol.dds"
	}
	spriteType = {
		name = "GFX_terrain_plymouth"
		textureFile = "gfx/interface/terrain/ENG_plymouth.dds"
	}
	spriteType = {
		name = "GFX_terrain_exeter"
		textureFile = "gfx/interface/terrain/ENG_exeter.dds"
	}
	spriteType = {
		name = "GFX_terrain_bournemouth"
		textureFile = "gfx/interface/terrain/ENG_bournemouth.dds"
	}
	spriteType = {
		name = "GFX_terrain_southampton"
		textureFile = "gfx/interface/terrain/ENG_southampton.dds"
	}
	spriteType = {
		name = "GFX_terrain_portsmouth"
		textureFile = "gfx/interface/terrain/ENG_portsmouth.dds"
	}
	spriteType = {
		name = "GFX_terrain_brighton"
		textureFile = "gfx/interface/terrain/ENG_brighton.dds"
	}
	spriteType = {
		name = "GFX_terrain_maidstone"
		textureFile = "gfx/interface/terrain/ENG_maidstone.dds"
	}
	spriteType = {
		name = "GFX_terrain_gillingham"
		textureFile = "gfx/interface/terrain/ENG_gillingham.dds"
	}
	spriteType = {
		name = "GFX_terrain_south_london"
		textureFile = "gfx/interface/terrain/ENG_south_london.dds"
	}
	spriteType = {
		name = "GFX_terrain_luton"
		textureFile = "gfx/interface/terrain/ENG_luton.dds"
	}
	spriteType = {
		name = "GFX_terrain_norwich"
		textureFile = "gfx/interface/terrain/ENG_norwich.dds"
	}
	spriteType = {
		name = "GFX_terrain_ipswich"
		textureFile = "gfx/interface/terrain/ENG_ipswich.dds"
	}
	spriteType = {
		name = "GFX_terrain_southend"
		textureFile = "gfx/interface/terrain/ENG_southend.dds"
	}
	spriteType = {
		name = "GFX_terrain_cockburn_town"
		textureFile = "gfx/interface/terrain/ENG_cockburn_town.dds"
	}
	spriteType = {
		name = "GFX_terrain_pitcairn_island"
		textureFile = "gfx/interface/terrain/ENG_pitcairn_island.dds"
	}

	## France / République Française / French - FRA
	spriteType = {
		name = "GFX_terrain_lyon"
		textureFile = "gfx/interface/terrain/FRA_lyon.dds"
	}
	spriteType = {
		name = "GFX_terrain_bordeaux"
		textureFile = "gfx/interface/terrain/FRA_bordeaux.dds"
	}
	spriteType = {
		name = "GFX_terrain_nantes"
		textureFile = "gfx/interface/terrain/FRA_nantes.dds"
	}
	spriteType = {
		name = "GFX_terrain_lille"
		textureFile = "gfx/interface/terrain/FRA_lille.dds"
	}
	spriteType = {
		name = "GFX_terrain_marseille"
		textureFile = "gfx/interface/terrain/FRA_marseille.dds"
	}
	spriteType = {
		name = "GFX_terrain_nice"
		textureFile = "gfx/interface/terrain/FRA_nice.dds"
	}
	spriteType = {
		name = "GFX_terrain_rouen"
		textureFile = "gfx/interface/terrain/FRA_rouen.dds"
	}
	spriteType = {
		name = "GFX_terrain_strasbourg"
		textureFile = "gfx/interface/terrain/FRA_strasbourg.dds"
	}
	spriteType = {
		name = "GFX_terrain_toulouse"
		textureFile = "gfx/interface/terrain/FRA_toulouse.dds"
	}
	spriteType = {
		name = "GFX_terrain_versailles"
		textureFile = "gfx/interface/terrain/FRA_versailles.dds"
	}
	spriteType = {
		name = "GFX_terrain_st_pierre_and_miquelon"
		textureFile = "gfx/interface/terrain/FRA_st_pierre_and_miquelon.dds"
	}
	spriteType = {
		name = "GFX_terrain_reunion"
		textureFile = "gfx/interface/terrain/FRA_reunion.dds"
	}
	spriteType = {
		name = "GFX_terrain_kerguelen"
		textureFile = "gfx/interface/terrain/FRA_kerguelen.dds"
	}
	spriteType = {
		name = "GFX_terrain_FRA_brest"
		textureFile = "gfx/interface/terrain/FRA_brest.dds"
	}
	spriteType = {
		name = "GFX_terrain_rennes"
		textureFile = "gfx/interface/terrain/FRA_rennes.dds"
	}
	spriteType = {
		name = "GFX_terrain_angers"
		textureFile = "gfx/interface/terrain/FRA_angers.dds"
	}
	spriteType = {
		name = "GFX_terrain_le_mans"
		textureFile = "gfx/interface/terrain/FRA_le_mans.dds"
	}
	spriteType = {
		name = "GFX_terrain_caen"
		textureFile = "gfx/interface/terrain/FRA_caen.dds"
	}
	spriteType = {
		name = "GFX_terrain_le_havre"
		textureFile = "gfx/interface/terrain/FRA_le_havre.dds"
	}
	spriteType = {
		name = "GFX_terrain_tours"
		textureFile = "gfx/interface/terrain/FRA_tours.dds"
	}
	spriteType = {
		name = "GFX_terrain_orleans"
		textureFile = "gfx/interface/terrain/FRA_orleans.dds"
	}
	spriteType = {
		name = "GFX_terrain_reims"
		textureFile = "gfx/interface/terrain/FRA_reims.dds"
	}
	spriteType = {
		name = "GFX_terrain_nancy"
		textureFile = "gfx/interface/terrain/FRA_nancy.dds"
	}
	spriteType = {
		name = "GFX_terrain_metz"
		textureFile = "gfx/interface/terrain/FRA_metz.dds"
	}
	spriteType = {
		name = "GFX_terrain_mulhouse"
		textureFile = "gfx/interface/terrain/FRA_mulhouse.dds"
	}
	spriteType = {
		name = "GFX_terrain_limoges"
		textureFile = "gfx/interface/terrain/FRA_limoges.dds"
	}
	spriteType = {
		name = "GFX_terrain_clermont_ferrand"
		textureFile = "gfx/interface/terrain/FRA_clermont_ferrand.dds"
	}
	spriteType = {
		name = "GFX_terrain_saint_etienne"
		textureFile = "gfx/interface/terrain/FRA_saint_etienne.dds"
	}
	spriteType = {
		name = "GFX_terrain_dijon"
		textureFile = "gfx/interface/terrain/FRA_dijon.dds"
	}
	spriteType = {
		name = "GFX_terrain_besancon"
		textureFile = "gfx/interface/terrain/FRA_besancon.dds"
	}
	spriteType = {
		name = "GFX_terrain_perpignan"
		textureFile = "gfx/interface/terrain/FRA_perpignan.dds"
	}
	spriteType = {
		name = "GFX_terrain_montpellier"
		textureFile = "gfx/interface/terrain/FRA_montpellier.dds"
	}
	spriteType = {
		name = "GFX_terrain_grenoble"
		textureFile = "gfx/interface/terrain/FRA_grenoble.dds"
	}
	spriteType = {
		name = "GFX_terrain_annecy"
		textureFile = "gfx/interface/terrain/FRA_annecy.dds"
	}
	spriteType = {
		name = "GFX_terrain_tuolon"
		textureFile = "gfx/interface/terrain/FRA_tuolon.dds"
	}
	spriteType = {
		name = "GFX_terrain_ajaccio"
		textureFile = "gfx/interface/terrain/FRA_ajaccio.dds"
	}
	spriteType = {
		name = "GFX_terrain_pointe_a_pitre"
		textureFile = "gfx/interface/terrain/FRA_pointe_a_pitre.dds"
	}
	spriteType = {
		name = "GFX_terrain_fort_de_france"
		textureFile = "gfx/interface/terrain/FRA_fort_de_france.dds"
	}
	spriteType = {
		name = "GFX_terrain_papeete"
		textureFile = "gfx/interface/terrain/FRA_papeete.dds"
	}
	spriteType = {
		name = "GFX_terrain_france_polynesia"
		textureFile = "gfx/interface/terrain/FRA_france_polynesia.dds"
	}

	## Germany / Deutschland - GER
	spriteType = {
		name = "GFX_terrain_bremen"
		textureFile = "gfx/interface/terrain/GER_bremen.dds"
	}
	spriteType = {
		name = "GFX_terrain_chemnitz"
		textureFile = "gfx/interface/terrain/GER_chemnitz.dds"
	}
	spriteType = {
		name = "GFX_terrain_dortmund"
		textureFile = "gfx/interface/terrain/GER_dortmund.dds"
	}
	spriteType = {
		name = "GFX_terrain_dresden"
		textureFile = "gfx/interface/terrain/GER_dresden.dds"
	}
	spriteType = {
		name = "GFX_terrain_essen"
		textureFile = "gfx/interface/terrain/GER_essen.dds"
	}
	spriteType = {
		name = "GFX_terrain_frankfurt"
		textureFile = "gfx/interface/terrain/GER_frankfurt.dds"
	}
	spriteType = {
		name = "GFX_terrain_hamburg"
		textureFile = "gfx/interface/terrain/GER_hamburg.dds"
	}
	spriteType = {
		name = "GFX_terrain_hannover"
		textureFile = "gfx/interface/terrain/GER_hannover.dds"
	}
	spriteType = {
		name = "GFX_terrain_kiel"
		textureFile = "gfx/interface/terrain/GER_kiel.dds"
	}
	spriteType = {
		name = "GFX_terrain_koln"
		textureFile = "gfx/interface/terrain/GER_koln.dds"
	}
	spriteType = {
		name = "GFX_terrain_munchen"
		textureFile = "gfx/interface/terrain/GER_munchen.dds"
	}
	spriteType = {
		name = "GFX_terrain_nurnberg"
		textureFile = "gfx/interface/terrain/GER_nurnberg.dds"
	}
	spriteType = {
		name = "GFX_terrain_rostock"
		textureFile = "gfx/interface/terrain/GER_rostock.dds"
	}
	spriteType = {
		name = "GFX_terrain_stuttgart"
		textureFile = "gfx/interface/terrain/GER_stuttgart.dds"
	}
	spriteType = {
		name = "GFX_terrain_dusseldorf"
		textureFile = "gfx/interface/terrain/GER_dusseldorf.dds"
	}
	spriteType = {
		name = "GFX_terrain_magdeburg"
		textureFile = "gfx/interface/terrain/GER_magdeburg.dds"
	}
	spriteType = {
		name = "GFX_terrain_augsburg"
		textureFile = "gfx/interface/terrain/GER_augsburg.dds"
	}
	spriteType = {
		name = "GFX_terrain_regensburg"
		textureFile = "gfx/interface/terrain/GER_regensburg.dds"
	}
	spriteType = {
		name = "GFX_terrain_freiburg"
		textureFile = "gfx/interface/terrain/GER_freiburg.dds"
	}
	spriteType = {
		name = "GFX_terrain_karlsruhe"
		textureFile = "gfx/interface/terrain/GER_karlsruhe.dds"
	}
	spriteType = {
		name = "GFX_terrain_ulm"
		textureFile = "gfx/interface/terrain/GER_ulm.dds"
	}
	spriteType = {
		name = "GFX_terrain_mannheim"
		textureFile = "gfx/interface/terrain/GER_mannheim.dds"
	}
	spriteType = {
		name = "GFX_terrain_wurtzburg"
		textureFile = "gfx/interface/terrain/GER_wurtzburg.dds"
	}
	spriteType = {
		name = "GFX_terrain_saarbrucken"
		textureFile = "gfx/interface/terrain/GER_saarbrucken.dds"
	}
	spriteType = {
		name = "GFX_terrain_trier"
		textureFile = "gfx/interface/terrain/GER_trier.dds"
	}
	spriteType = {
		name = "GFX_terrain_koblenz"
		textureFile = "gfx/interface/terrain/GER_koblenz.dds"
	}
	spriteType = {
		name = "GFX_terrain_mainz"
		textureFile = "gfx/interface/terrain/GER_mainz.dds"
	}
	spriteType = {
		name = "GFX_terrain_wiesbaden"
		textureFile = "gfx/interface/terrain/GER_wiesbaden.dds"
	}
	spriteType = {
		name = "GFX_terrain_kassel"
		textureFile = "gfx/interface/terrain/GER_kassel.dds"
	}
	spriteType = {
		name = "GFX_terrain_bonn"
		textureFile = "gfx/interface/terrain/GER_bonn.dds"
	}
	spriteType = {
		name = "GFX_terrain_munster"
		textureFile = "gfx/interface/terrain/GER_munster.dds"
	}
	spriteType = {
		name = "GFX_terrain_paderborn"
		textureFile = "gfx/interface/terrain/GER_paderborn.dds"
	}
	spriteType = {
		name = "GFX_terrain_bielefeld"
		textureFile = "gfx/interface/terrain/GER_bielefeld.dds"
	}
	spriteType = {
		name = "GFX_terrain_osnabruck"
		textureFile = "gfx/interface/terrain/GER_osnabruck.dds"
	}
	spriteType = {
		name = "GFX_terrain_oldenburg"
		textureFile = "gfx/interface/terrain/GER_oldenburg.dds"
	}
	spriteType = {
		name = "GFX_terrain_gottingen"
		textureFile = "gfx/interface/terrain/GER_gottingen.dds"
	}
	spriteType = {
		name = "GFX_terrain_braunschweig"
		textureFile = "gfx/interface/terrain/GER_braunschweig.dds"
	}
	spriteType = {
		name = "GFX_terrain_lubeck"
		textureFile = "gfx/interface/terrain/GER_lubeck.dds"
	}
	spriteType = {
		name = "GFX_terrain_halle"
		textureFile = "gfx/interface/terrain/GER_halle.dds"
	}
	spriteType = {
		name = "GFX_terrain_potsdam"
		textureFile = "gfx/interface/terrain/GER_potsdam.dds"
	}
	spriteType = {
		name = "GFX_terrain_erfurt"
		textureFile = "gfx/interface/terrain/GER_erfurt.dds"
	}
	spriteType = {
		name = "GFX_terrain_leipzig"
		textureFile = "gfx/interface/terrain/GER_leipzig.dds"
	}

	## Monaco - MNC
	spriteType = {
		name = "GFX_terrain_monaco"
		textureFile = "gfx/interface/terrain/MNC_monaco.dds"
	}



	### Benelux ###

	## Belgium - BEL
	spriteType = {
		name = "GFX_terrain_brussels"
		textureFile = "gfx/interface/terrain/BEL_brussels.dds"
	}
	spriteType = {
		name = "GFX_terrain_brugge"
		textureFile = "gfx/interface/terrain/BEL_brugge.dds"
	}
	spriteType = {
		name = "GFX_terrain_gent"
		textureFile = "gfx/interface/terrain/BEL_gent.dds"
	}
	spriteType = {
		name = "GFX_terrain_leuven"
		textureFile = "gfx/interface/terrain/BEL_leuven.dds"
	}
	spriteType = {
		name = "GFX_terrain_charleroi"
		textureFile = "gfx/interface/terrain/BEL_charleroi.dds"
	}
	spriteType = {
		name = "GFX_terrain_namur"
		textureFile = "gfx/interface/terrain/BEL_namur.dds"
	}
	spriteType = {
		name = "GFX_terrain_liege"
		textureFile = "gfx/interface/terrain/BEL_liege.dds"
	}
	spriteType = {
		name = "GFX_terrain_eupen"
		textureFile = "gfx/interface/terrain/BEL_eupen.dds"
	}

	## Luxembourg - LUX
	spriteType = {
		name = "GFX_terrain_luxembourg_city"
		textureFile = "gfx/interface/terrain/LUX_luxembourg_city.dds"
	}

	## Netherlands / Holland - HOL
	spriteType = {
		name = "GFX_terrain_den_haag"
		textureFile = "gfx/interface/terrain/HOL_den_haag.dds"
	}
	spriteType = {
		name = "GFX_terrain_amsterdam"
		textureFile = "gfx/interface/terrain/HOL_amsterdam.dds"
	}
	spriteType = {
		name = "GFX_terrain_rotterdam"
		textureFile = "gfx/interface/terrain/HOL_rotterdam.dds"
	}
	spriteType = {
		name = "GFX_terrain_antwerp"
		textureFile = "gfx/interface/terrain/HOL_antwerp.dds"
	}
	spriteType = {
		name = "GFX_terrain_breda"
		textureFile = "gfx/interface/terrain/HOL_breda.dds"
	}
	spriteType = {
		name = "GFX_terrain_leeuwarden"
		textureFile = "gfx/interface/terrain/HOL_leeuwarden.dds"
	}
	spriteType = {
		name = "GFX_terrain_groningen"
		textureFile = "gfx/interface/terrain/HOL_groningen.dds"
	}
	spriteType = {
		name = "GFX_terrain_emmen"
		textureFile = "gfx/interface/terrain/HOL_emmen.dds"
	}
	spriteType = {
		name = "GFX_terrain_alkmaar"
		textureFile = "gfx/interface/terrain/HOL_alkmaar.dds"
	}
	spriteType = {
		name = "GFX_terrain_dordrecht"
		textureFile = "gfx/interface/terrain/HOL_dordrecht.dds"
	}
	spriteType = {
		name = "GFX_terrain_almere"
		textureFile = "gfx/interface/terrain/HOL_almere.dds"
	}
	spriteType = {
		name = "GFX_terrain_utrecht"
		textureFile = "gfx/interface/terrain/HOL_utrecht.dds"
	}
	spriteType = {
		name = "GFX_terrain_zwolle"
		textureFile = "gfx/interface/terrain/HOL_zwolle.dds"
	}
	spriteType = {
		name = "GFX_terrain_enschede"
		textureFile = "gfx/interface/terrain/HOL_enschede.dds"
	}
	spriteType = {
		name = "GFX_terrain_arnhem"
		textureFile = "gfx/interface/terrain/HOL_arnhem.dds"
	}
	spriteType = {
		name = "GFX_terrain_apeldoorn"
		textureFile = "gfx/interface/terrain/HOL_apeldoorn.dds"
	}
	spriteType = {
		name = "GFX_terrain_nijmegen"
		textureFile = "gfx/interface/terrain/HOL_nijmegen.dds"
	}
	spriteType = {
		name = "GFX_terrain_eindhoven"
		textureFile = "gfx/interface/terrain/HOL_eindhoven.dds"
	}
	spriteType = {
		name = "GFX_terrain_maastricht"
		textureFile = "gfx/interface/terrain/HOL_maastricht.dds"
	}
	spriteType = {
		name = "GFX_terrain_willemstad"
		textureFile = "gfx/interface/terrain/HOL_willemstad.dds"
	}



	### Alpine Region ###

	## Switzerland - SWI
	spriteType = {
		name = "GFX_terrain_basel"
		textureFile = "gfx/interface/terrain/SWI_basel.dds"
	}
	spriteType = {
		name = "GFX_terrain_geneve"
		textureFile = "gfx/interface/terrain/SWI_geneve.dds"
	}
	spriteType = {
		name = "GFX_terrain_zurich"
		textureFile = "gfx/interface/terrain/SWI_zurich.dds"
	}
	spriteType = {
		name = "GFX_terrain_bern"
		textureFile = "gfx/interface/terrain/SWI_bern.dds"
	}
	spriteType = {
		name = "GFX_terrain_lugano"
		textureFile = "gfx/interface/terrain/SWI_lugano.dds"
	}
	spriteType = {
		name = "GFX_terrain_chasseral"
		textureFile = "gfx/interface/terrain/SWI_chasseral.dds"
	}
	spriteType = {
		name = "GFX_terrain_chur"
		textureFile = "gfx/interface/terrain/SWI_chur.dds"
	}
	spriteType = {
		name = "GFX_terrain_immenberg"
		textureFile = "gfx/interface/terrain/SWI_immenberg.dds"
	}
	spriteType = {
		name = "GFX_terrain_jurapark_aargau"
		textureFile = "gfx/interface/terrain/SWI_jurapark_aargau.dds"
	}
	spriteType = {
		name = "GFX_terrain_lenzerhorn"
		textureFile = "gfx/interface/terrain/SWI_lenzerhorn.dds"
	}
	spriteType = {
		name = "GFX_terrain_mount_pilatus"
		textureFile = "gfx/interface/terrain/SWI_mount_pilatus.dds"
	}
	spriteType = {
		name = "GFX_terrain_neuchatel"
		textureFile = "gfx/interface/terrain/SWI_neuchatel.dds"
	}
	spriteType = {
		name = "GFX_terrain_rochers_de_naye"
		textureFile = "gfx/interface/terrain/SWI_rochers_de_naye.dds"
	}
	spriteType = {
		name = "GFX_terrain_schrattenfluh"
		textureFile = "gfx/interface/terrain/SWI_schrattenfluh.dds"
	}
	spriteType = {
		name = "GFX_terrain_stockhorn"
		textureFile = "gfx/interface/terrain/SWI_stockhorn.dds"
	}
	spriteType = {
		name = "GFX_terrain_weisshorn"
		textureFile = "gfx/interface/terrain/SWI_weisshorn.dds"
	}
	spriteType = {
		name = "GFX_terrain_zell"
		textureFile = "gfx/interface/terrain/SWI_zell.dds"
	}

	## Liechtenstein - LIC
	spriteType = {
		name = "GFX_terrain_vadus"
		textureFile = "gfx/interface/terrain/LIC_vadus.dds"
	}

	## Austria - AUS
	spriteType = {
		name = "GFX_terrain_vienna"
		textureFile = "gfx/interface/terrain/AUS_vienna.dds"
	}
	spriteType = {
		name = "GFX_terrain_graz"
		textureFile = "gfx/interface/terrain/AUS_graz.dds"
	}
	spriteType = {
		name = "GFX_terrain_bregenz"
		textureFile = "gfx/interface/terrain/AUS_bregenz.dds"
	}
	spriteType = {
		name = "GFX_terrain_innsbruck"
		textureFile = "gfx/interface/terrain/AUS_innsbruck.dds"
	}
	spriteType = {
		name = "GFX_terrain_salzburg"
		textureFile = "gfx/interface/terrain/AUS_salzburg.dds"
	}
	spriteType = {
		name = "GFX_terrain_klagenfurt"
		textureFile = "gfx/interface/terrain/AUS_klagenfurt.dds"
	}
	spriteType = {
		name = "GFX_terrain_linz"
		textureFile = "gfx/interface/terrain/AUS_linz.dds"
	}



	### Baltic Region ###

	## Estonia - EST
	spriteType = {
		name = "GFX_terrain_tallinn"
		textureFile = "gfx/interface/terrain/EST_tallin.dds"
	}
	spriteType = {
		name = "GFX_terrain_kuressaare"
		textureFile = "gfx/interface/terrain/EST_kuressaare.dds"
	}
	spriteType = {
		name = "GFX_terrain_tartu"
		textureFile = "gfx/interface/terrain/EST_tartu.dds"
	}

	## Latvia - LAT
	spriteType = {
		name = "GFX_terrain_riga"
		textureFile = "gfx/interface/terrain/LAT_riga.dds"
	}
	spriteType = {
		name = "GFX_terrain_liepaja"
		textureFile = "gfx/interface/terrain/LAT_liepaja.dds"
	}
	spriteType = {
		name = "GFX_terrain_daugavpils"
		textureFile = "gfx/interface/terrain/LAT_daugavpils.dds"
	}

	## Lithuania - LIT
	spriteType = {
		name = "GFX_terrain_vilnius"
		textureFile = "gfx/interface/terrain/LIT_vilnius.dds"
	}
	spriteType = {
		name = "GFX_terrain_kaunas"
		textureFile = "gfx/interface/terrain/LIT_kaunas.dds"
	}
	spriteType = {
		name = "GFX_terrain_klaipeda"
		textureFile = "gfx/interface/terrain/LIT_klaipeda.dds"
	}
	spriteType = {
		name = "GFX_terrain_siauliai"
		textureFile = "gfx/interface/terrain/LIT_siauliai.dds"
	}
	spriteType = {
		name = "GFX_terrain_LIT_klaipeda"
		textureFile = "gfx/interface/terrain/LIT_klaipeda.dds"
	}
	spriteType = {
		name = "GFX_terrain_LIT_siauliai"
		textureFile = "gfx/interface/terrain/LIT_siauliai.dds"
	}
	spriteType = {
		name = "GFX_terrain_panevezys"
		textureFile = "gfx/interface/terrain/LIT_panevezys.dds"
	}
	spriteType = {
		name = "GFX_terrain_alytus"
		textureFile = "gfx/interface/terrain/LIT_alytus.dds"
	}



	### East Europe ###

	## Czechia / Czech Repiblic - CZE
	spriteType = {
		name = "GFX_terrain_prague"
		textureFile = "gfx/interface/terrain/CZH_prague.dds"
	}
	spriteType = {
		name = "GFX_terrain_ostrava"
		textureFile = "gfx/interface/terrain/CZH_ostrava.dds"
	}
	spriteType = {
		name = "GFX_terrain_brno"
		textureFile = "gfx/interface/terrain/CZH_brno.dds"
	}
	spriteType = {
		name = "GFX_terrain_liberec"
		textureFile = "gfx/interface/terrain/CZE_liberec.dds"
	}
	spriteType = {
		name = "GFX_terrain_plzen"
		textureFile = "gfx/interface/terrain/CZE_plzen.dds"
	}
	spriteType = {
		name = "GFX_terrain_olomouc"
		textureFile = "gfx/interface/terrain/CZE_olomouc.dds"
	}

	## Slovakia - SLO
	spriteType = {
		name = "GFX_terrain_bratislava"
		textureFile = "gfx/interface/terrain/SLO_bratislava.dds"
	}
	spriteType = {
		name = "GFX_terrain_kosice"
		textureFile = "gfx/interface/terrain/SLO_kosice.dds"
	}

	## Hungary - HUN
	spriteType = {
		name = "GFX_terrain_budapest"
		textureFile = "gfx/interface/terrain/HUN_budapest.dds"
	}
	spriteType = {
		name = "GFX_terrain_debrecen"
		textureFile = "gfx/interface/terrain/HUN_debrecen.dds"
	}
	spriteType = {
		name = "GFX_terrain_szeged"
		textureFile = "gfx/interface/terrain/HUN_szeged.dds"
	}
	spriteType = {
		name = "GFX_terrain_gyor"
		textureFile = "gfx/interface/terrain/HUN_gyor.dds"
	}
	spriteType = {
		name = "GFX_terrain_szekesfehervar"
		textureFile = "gfx/interface/terrain/HUN_szekesfehervar.dds"
	}
	spriteType = {
		name = "GFX_terrain_pecs"
		textureFile = "gfx/interface/terrain/HUN_pecs.dds"
	}
	spriteType = {
		name = "GFX_terrain_miskolc"
		textureFile = "gfx/interface/terrain/HUN_miskolc.dds"
	}
	spriteType = {
		name = "GFX_terrain_kecskemet"
		textureFile = "gfx/interface/terrain/HUN_kecskemet.dds"
	}
	spriteType = {
		name = "GFX_terrain_nyiregyhaza"
		textureFile = "gfx/interface/terrain/HUN_nyiregyhaza.dds"
	}

	## Poland - POL
	spriteType = {
		name = "GFX_terrain_krakow"
		textureFile = "gfx/interface/terrain/POL_krakow.dds"
	}
	spriteType = {
		name = "GFX_terrain_wloclawek"
		textureFile = "gfx/interface/terrain/POL_wloclawek.dds"
	}
	spriteType = {
		name = "GFX_terrain_torun"
		textureFile = "gfx/interface/terrain/POL_torun.dds"
	}
	spriteType = {
		name = "GFX_terrain_olsztyn"
		textureFile = "gfx/interface/terrain/POL_olsztyn.dds"
	}
	spriteType = {
		name = "GFX_terrain_elblag"
		textureFile = "gfx/interface/terrain/POL_elblag.dds"
	}
	spriteType = {
		name = "GFX_terrain_warsaw"
		textureFile = "gfx/interface/terrain/POL_warsaw.dds"
	}
	spriteType = {
		name = "GFX_terrain_gdansk"
		textureFile = "gfx/interface/terrain/POL_gdansk.dds"
	}
	spriteType = {
		name = "GFX_terrain_lodz"
		textureFile = "gfx/interface/terrain/POL_lodz.dds"
	}
	spriteType = {
		name = "GFX_terrain_czestochowa"
		textureFile = "gfx/interface/terrain/POL_czestochowa.dds"
	}
	spriteType = {
		name = "GFX_terrain_katowice"
		textureFile = "gfx/interface/terrain/POL_katowice.dds"
	}
	spriteType = {
		name = "GFX_terrain_wroclaw"
		textureFile = "gfx/interface/terrain/POL_wroclaw.dds"
	}
	spriteType = {
		name = "GFX_terrain_poznan"
		textureFile = "gfx/interface/terrain/POL_poznan.dds"
	}
	spriteType = {
		name = "GFX_terrain_szczecin"
		textureFile = "gfx/interface/terrain/POL_szczecin.dds"
	}
	spriteType = {
		name = "GFX_terrain_lublin"
		textureFile = "gfx/interface/terrain/POL_lublin.dds"
	}
	spriteType = {
		name = "GFX_terrain_bialystok"
		textureFile = "gfx/interface/terrain/POL_bialystok.dds"
	}
	spriteType = {
		name = "GFX_terrain_bydgoszcz"
		textureFile = "gfx/interface/terrain/POL_bydgoszcz.dds"
	}
	spriteType = {
		name = "GFX_terrain_gdynia"
		textureFile = "gfx/interface/terrain/POL_gdynia.dds"
	}
	spriteType = {
		name = "GFX_terrain_zielona_gora"
		textureFile = "gfx/interface/terrain/POL_zielona_gora.dds"
	}
	spriteType = {
		name = "GFX_terrain_legnica"
		textureFile = "gfx/interface/terrain/POL_legnica.dds"
	}
	spriteType = {
		name = "GFX_terrain_walbrzych"
		textureFile = "gfx/interface/terrain/POL_walbrzych.dds"
	}
	spriteType = {
		name = "GFX_terrain_kalisz"
		textureFile = "gfx/interface/terrain/POL_kalisz.dds"
	}
	spriteType = {
		name = "GFX_terrain_radom"
		textureFile = "gfx/interface/terrain/POL_radom.dds"
	}
	spriteType = {
		name = "GFX_terrain_kielce"
		textureFile = "gfx/interface/terrain/POL_kielce.dds"
	}
	spriteType = {
		name = "GFX_terrain_bielsko_biala"
		textureFile = "gfx/interface/terrain/POL_bielsko_biala.dds"
	}
	spriteType = {
		name = "GFX_terrain_tarnow"
		textureFile = "gfx/interface/terrain/POL_tarnow.dds"
	}
	spriteType = {
		name = "GFX_terrain_rzeszow"
		textureFile = "gfx/interface/terrain/POL_rzeszow.dds"
	}
	spriteType = {
		name = "GFX_terrain_gorzow"
		textureFile = "gfx/interface/terrain/POL_gorzow.dds"
	}
	spriteType = {
		name = "GFX_terrain_plock"
		textureFile = "gfx/interface/terrain/POL_plock.dds"
	}
	spriteType = {
		name = "GFX_terrain_slupsk"
		textureFile = "gfx/interface/terrain/POL_slupsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_suwalki"
		textureFile = "gfx/interface/terrain/POL_suwalki.dds"
	}

	## Belarus / Belarussian - BLR
	spriteType = {
		name = "GFX_terrain_minsk"
		textureFile = "gfx/interface/terrain/BLR_minsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_grodno"
		textureFile = "gfx/interface/terrain/BLR_grodno.dds"
	}
	spriteType = {
		name = "GFX_terrain_BLR_lida"
		textureFile = "gfx/interface/terrain/BLR_lida.dds"
	}
	spriteType = {
		name = "GFX_terrain_BLR_brest"
		textureFile = "gfx/interface/terrain/BLR_brest.dds"
	}
	spriteType = {
		name = "GFX_terrain_kobryn"
		textureFile = "gfx/interface/terrain/BLR_kobryn.dds"
	}
	spriteType = {
		name = "GFX_terrain_baranovichi"
		textureFile = "gfx/interface/terrain/BLR_baranovichi.dds"
	}
	spriteType = {
		name = "GFX_terrain_vitebsk"
		textureFile = "gfx/interface/terrain/BLR_vitebsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_orsha"
		textureFile = "gfx/interface/terrain/BLR_orsha.dds"
	}
	spriteType = {
		name = "GFX_terrain_barysaw"
		textureFile = "gfx/interface/terrain/BLR_barysaw.dds"
	}
	spriteType = {
		name = "GFX_terrain_soligorsk"
		textureFile = "gfx/interface/terrain/BLR_soligorsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_babruysk"
		textureFile = "gfx/interface/terrain/BLR_babruysk.dds"
	}
	spriteType = {
		name = "GFX_terrain_mogilev"
		textureFile = "gfx/interface/terrain/BLR_mogilev.dds"
	}
	spriteType = {
		name = "GFX_terrain_mazyr"
		textureFile = "gfx/interface/terrain/BLR_mazyr.dds"
	}
	spriteType = {
		name = "GFX_terrain_svetlogorsk"
		textureFile = "gfx/interface/terrain/BLR_svetlogorsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_gomel"
		textureFile = "gfx/interface/terrain/BLR_gomel.dds"
	}

	## Ukraine - UKR
	spriteType = {
		name = "GFX_terrain_kiev"
		textureFile = "gfx/interface/terrain/UKR_kiev.dds"
	}
	spriteType = {
		name = "GFX_terrain_dnipro"
		textureFile = "gfx/interface/terrain/UKR_dnipro.dds"
	}
	spriteType = {
		name = "GFX_terrain_donetsk"
		textureFile = "gfx/interface/terrain/UKR_donetsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_lwow"
		textureFile = "gfx/interface/terrain/UKR_lwow.dds"
	}
	spriteType = {
		name = "GFX_terrain_sevastpol"
		textureFile = "gfx/interface/terrain/UKR_sevastpol.dds"
	}
	spriteType = {
		name = "GFX_terrain_chernivtsi"
		textureFile = "gfx/interface/terrain/UKR_chernivtsi.dds"
	}
	spriteType = {
		name = "GFX_terrain_odessa"
		textureFile = "gfx/interface/terrain/UKR_odessa.dds"
	}
	spriteType = {
		name = "GFX_terrain_ivanofrankvisk"
		textureFile = "gfx/interface/terrain/UKR_ivanofrankvisk.dds"
	}
	spriteType = {
		name = "GFX_terrain_lutsk"
		textureFile = "gfx/interface/terrain/UKR_lutsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_rivne"
		textureFile = "gfx/interface/terrain/UKR_rivne.dds"
	}
	spriteType = {
		name = "GFX_terrain_ternopil"
		textureFile = "gfx/interface/terrain/UKR_ternopil.dds"
	}
	spriteType = {
		name = "GFX_terrain_kelmentsi"
		textureFile = "gfx/interface/terrain/UKR_kelmentsi.dds"
	}
	spriteType = {
		name = "GFX_terrain_zhytomyr"
		textureFile = "gfx/interface/terrain/UKR_zhytomyr.dds"
	}
	spriteType = {
		name = "GFX_terrain_vinnytsia"
		textureFile = "gfx/interface/terrain/UKR_vinnytsia.dds"
	}
	spriteType = {
		name = "GFX_terrain_khmelnytskyi"
		textureFile = "gfx/interface/terrain/UKR_khmelnytskyi.dds"
	}
	spriteType = {
		name = "GFX_terrain_bila_tserkva"
		textureFile = "gfx/interface/terrain/UKR_bila_tserkva.dds"
	}
	spriteType = {
		name = "GFX_terrain_cherkasy"
		textureFile = "gfx/interface/terrain/UKR_cherkasy.dds"
	}
	spriteType = {
		name = "GFX_terrain_kirovohrad"
		textureFile = "gfx/interface/terrain/UKR_kirovohrad.dds"
	}
	spriteType = {
		name = "GFX_terrain_mykolaiv"
		textureFile = "gfx/interface/terrain/UKR_mykolaiv.dds"
	}
	spriteType = {
		name = "GFX_terrain_izmail"
		textureFile = "gfx/interface/terrain/UKR_izmail.dds"
	}
	spriteType = {
		name = "GFX_terrain_chernihiv"
		textureFile = "gfx/interface/terrain/UKR_chernihiv.dds"
	}
	spriteType = {
		name = "GFX_terrain_sumy"
		textureFile = "gfx/interface/terrain/UKR_sumy.dds"
	}
	spriteType = {
		name = "GFX_terrain_kremenchuk"
		textureFile = "gfx/interface/terrain/UKR_kremenchuk.dds"
	}
	spriteType = {
		name = "GFX_terrain_poltava"
		textureFile = "gfx/interface/terrain/UKR_poltava.dds"
	}
	spriteType = {
		name = "GFX_terrain_nikopol"
		textureFile = "gfx/interface/terrain/UKR_nikopol.dds"
	}
	spriteType = {
		name = "GFX_terrain_pavlohrad"
		textureFile = "gfx/interface/terrain/UKR_pavlohrad.dds"
	}
	spriteType = {
		name = "GFX_terrain_kryvyi_rih"
		textureFile = "gfx/interface/terrain/UKR_kryvyi_rih.dds"
	}
	spriteType = {
		name = "GFX_terrain_kherson"
		textureFile = "gfx/interface/terrain/UKR_kherson.dds"
	}
	spriteType = {
		name = "GFX_terrain_yevpatoria"
		textureFile = "gfx/interface/terrain/UKR_yevpatoria.dds"
	}
	spriteType = {
		name = "GFX_terrain_kerch"
		textureFile = "gfx/interface/terrain/UKR_kerch.dds"
	}
	spriteType = {
		name = "GFX_terrain_kharkiv"
		textureFile = "gfx/interface/terrain/UKR_kharkiv.dds"
	}
	spriteType = {
		name = "GFX_terrain_zaporizhzhia"
		textureFile = "gfx/interface/terrain/UKR_zaporizhzhia.dds"
	}
	spriteType = {
		name = "GFX_terrain_melitopol"
		textureFile = "gfx/interface/terrain/UKR_melitopol.dds"
	}
	spriteType = {
		name = "GFX_terrain_bakhmut"
		textureFile = "gfx/interface/terrain/UKR_bakhmut.dds"
	}
	spriteType = {
		name = "GFX_terrain_berdyansk"
		textureFile = "gfx/interface/terrain/UKR_berdyansk.dds"
	}
	spriteType = {
		name = "GFX_terrain_kramatorsk"
		textureFile = "gfx/interface/terrain/UKR_kramatorsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_mariupol"
		textureFile = "gfx/interface/terrain/UKR_mariupol.dds"
	}
	spriteType = {
		name = "GFX_terrain_severodonetsk"
		textureFile = "gfx/interface/terrain/UKR_severodonetsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_alchevsk"
		textureFile = "gfx/interface/terrain/UKR_alchevsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_luhansk"
		textureFile = "gfx/interface/terrain/UKR_luhansk.dds"
	}

	## Transnistria - PMR
	spriteType = {
		name = "GFX_terrain_tiraspol"
		textureFile = "gfx/interface/terrain/PMR_tiraspol.dds"
	}

	## Moldova - MLV
	spriteType = {
		name = "GFX_terrain_kishinev"
		textureFile = "gfx/interface/terrain/MLV_kishinev.dds"
	}
	spriteType = {
		name = "GFX_terrain_komrat"
		textureFile = "gfx/interface/terrain/MLV_komrat.dds"
	}
	spriteType = {
		name = "GFX_terrain_balti"
		textureFile = "gfx/interface/terrain/MLV_balti.dds"
	}
	spriteType = {
		name = "GFX_terrain_cahul"
		textureFile = "gfx/interface/terrain/MLV_cahul.dds"
	}

	## Romania - ROM
	spriteType = {
		name = "GFX_terrain_bucharest"
		textureFile = "gfx/interface/terrain/ROM_bucharest.dds"
	}
	spriteType = {
		name = "GFX_terrain_oradea"
		textureFile = "gfx/interface/terrain/ROM_oradea.dds"
	}
	spriteType = {
		name = "GFX_terrain_timisoara"
		textureFile = "gfx/interface/terrain/ROM_timisoara.dds"
	}
	spriteType = {
		name = "GFX_terrain_constanta"
		textureFile = "gfx/interface/terrain/ROM_constanta.dds"
	}
	spriteType = {
		name = "GFX_terrain_iasi"
		textureFile = "gfx/interface/terrain/ROM_iasi.dds"
	}
	spriteType = {
		name = "GFX_terrain_arad"
		textureFile = "gfx/interface/terrain/ROM_arad.dds"
	}
	spriteType = {
		name = "GFX_terrain_baia_mare"
		textureFile = "gfx/interface/terrain/ROM_baia_mare.dds"
	}
	spriteType = {
		name = "GFX_terrain_sibiu"
		textureFile = "gfx/interface/terrain/ROM_sibiu.dds"
	}
	spriteType = {
		name = "GFX_terrain_cluj_napoca"
		textureFile = "gfx/interface/terrain/ROM_cluj_napoca.dds"
	}
	spriteType = {
		name = "GFX_terrain_craiova"
		textureFile = "gfx/interface/terrain/ROM_craiova.dds"
	}
	spriteType = {
		name = "GFX_terrain_galati"
		textureFile = "gfx/interface/terrain/ROM_galati.dds"
	}
	spriteType = {
		name = "GFX_terrain_bacau"
		textureFile = "gfx/interface/terrain/ROM_bacau.dds"
	}
	spriteType = {
		name = "GFX_terrain_brasov"
		textureFile = "gfx/interface/terrain/ROM_brasov.dds"
	}
	spriteType = {
		name = "GFX_terrain_buzau"
		textureFile = "gfx/interface/terrain/ROM_buzau.dds"
	}
	spriteType = {
		name = "GFX_terrain_targu_mures"
		textureFile = "gfx/interface/terrain/ROM_targu_mures.dds"
	}
	spriteType = {
		name = "GFX_terrain_braila"
		textureFile = "gfx/interface/terrain/ROM_braila.dds"
	}
	spriteType = {
		name = "GFX_terrain_botosani"
		textureFile = "gfx/interface/terrain/ROM_botosani.dds"
	}
	spriteType = {
		name = "GFX_terrain_satu_mare"
		textureFile = "gfx/interface/terrain/ROM_satu_mare.dds"
	}
	spriteType = {
		name = "GFX_terrain_ploiesti"
		textureFile = "gfx/interface/terrain/ROM_ploiesti.dds"
	}
	spriteType = {
		name = "GFX_terrain_pitesti"
		textureFile = "gfx/interface/terrain/ROM_pitesti.dds"
	}

	## Bulgaria - BUL
	spriteType = {
		name = "GFX_terrain_plovdiv"
		textureFile = "gfx/interface/terrain/BUL_plovdiv.dds"
	}
	spriteType = {
		name = "GFX_terrain_sofia"
		textureFile = "gfx/interface/terrain/BUL_sofia.dds"
	}
	spriteType = {
		name = "GFX_terrain_pleven"
		textureFile = "gfx/interface/terrain/BUL_pleven.dds"
	}
	spriteType = {
		name = "GFX_terrain_ruse"
		textureFile = "gfx/interface/terrain/BUL_ruse.dds"
	}
	spriteType = {
		name = "GFX_terrain_stara_zagora"
		textureFile = "gfx/interface/terrain/BUL_stara_zagora.dds"
	}
	spriteType = {
		name = "GFX_terrain_varna"
		textureFile = "gfx/interface/terrain/BUL_varna.dds"
	}
	spriteType = {
		name = "GFX_terrain_burgas"
		textureFile = "gfx/interface/terrain/BUL_burgas.dds"
	}

	## Russia / Soviet - SOV
	spriteType = {
		name = "GFX_terrain_chelyabinsk"
		textureFile = "gfx/interface/terrain/SOV_chelyabinsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_komsomolsk"
		textureFile = "gfx/interface/terrain/SOV_komsomolsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_yekaterinburg"
		textureFile = "gfx/interface/terrain/SOV_ekaterinburg.dds"
	}
	spriteType = {
		name = "GFX_terrain_perm"
		textureFile = "gfx/interface/terrain/SOV_erm.dds"
	}
	spriteType = {
		name = "GFX_terrain_irkutsk"
		textureFile = "gfx/interface/terrain/SOV_irkutsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_kaliningrad"
		textureFile = "gfx/interface/terrain/SOV_kaliningrad.dds"
	}
	spriteType = {
		name = "GFX_terrain_kazan"
		textureFile = "gfx/interface/terrain/SOV_kazan.dds"
	}
	spriteType = {
		name = "GFX_terrain_khabarovsk"
		textureFile = "gfx/interface/terrain/SOV_khabarovsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_krasnador"
		textureFile = "gfx/interface/terrain/SOV_krasnador.dds"
	}
	spriteType = {
		name = "GFX_terrain_krasnoyarsk"
		textureFile = "gfx/interface/terrain/SOV_krasnoyarsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_kursk"
		textureFile = "gfx/interface/terrain/SOV_kursk.dds"
	}
	spriteType = {
		name = "GFX_terrain_murmansk"
		textureFile = "gfx/interface/terrain/SOV_murmansk.dds"
	}
	spriteType = {
		name = "GFX_terrain_nizhny_novgorod"
		textureFile = "gfx/interface/terrain/SOV_nizhny_novgorod.dds"
	}
	spriteType = {
		name = "GFX_terrain_novosibirsk"
		textureFile = "gfx/interface/terrain/SOV_novosibirsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_orel"
		textureFile = "gfx/interface/terrain/SOV_orel.dds"
	}
	spriteType = {
		name = "GFX_terrain_rostov"
		textureFile = "gfx/interface/terrain/SOV_rostov.dds"
	}
	spriteType = {
		name = "GFX_terrain_samara"
		textureFile = "gfx/interface/terrain/SOV_samara.dds"
	}
	spriteType = {
		name = "GFX_terrain_saratov"
		textureFile = "gfx/interface/terrain/SOV_saratov.dds"
	}
	spriteType = {
		name = "GFX_terrain_st_petersburg"
		textureFile = "gfx/interface/terrain/SOV_st_petersburg.dds"
	}
	spriteType = {
		name = "GFX_terrain_tomsk"
		textureFile = "gfx/interface/terrain/SOV_tomsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_tver"
		textureFile = "gfx/interface/terrain/SOV_tver.dds"
	}
	spriteType = {
		name = "GFX_terrain_vladivostok"
		textureFile = "gfx/interface/terrain/SOV_vladivostok.dds"
	}
	spriteType = {
		name = "GFX_terrain_volgograd"
		textureFile = "gfx/interface/terrain/SOV_volgograd.dds"
	}
	spriteType = {
		name = "GFX_terrain_voronezh"
		textureFile = "gfx/interface/terrain/SOV_voronezh.dds"
	}
	spriteType = {
		name = "GFX_terrain_yaroslavl"
		textureFile = "gfx/interface/terrain/SOV_yaroslavl.dds"
	}
	spriteType = {
		name = "GFX_terrain_sevastopol_bay"
		textureFile = "gfx/interface/terrain/SOV_sevastopol_bay.dds"
	}
	spriteType = {
		name = "GFX_terrain_simferopol"
		textureFile = "gfx/interface/terrain/SOV_simferopol.dds"
	}

	## Checnya - CHE
	spriteType = {
		name = "GFX_terrain_grozny"
		textureFile = "gfx/interface/terrain/CHE_grozny.dds"
	}



	### Balkan / Central Europe ###

	## Slovenia - SLV
	spriteType = {
		name = "GFX_terrain_ljubljana"
		textureFile = "gfx/interface/terrain/SLV_ljubljana.dds"
	}
	spriteType = {
		name = "GFX_terrain_maribor"
		textureFile = "gfx/interface/terrain/SLV_maribor.dds"
	}

	## Croatia - CRO
	spriteType = {
		name = "GFX_terrain_zagreb"
		textureFile = "gfx/interface/terrain/CRO_zagreb.dds"
	}
	spriteType = {
		name = "GFX_terrain_split"
		textureFile = "gfx/interface/terrain/CRO_split.dds"
	}
	spriteType = {
		name = "GFX_terrain_rijeka"
		textureFile = "gfx/interface/terrain/CRO_rijeka.dds"
	}

	## Bosnia and Herzegovina - BOS
	spriteType = {
		name = "GFX_terrain_sarajevo"
		textureFile = "gfx/interface/terrain/SER_sarajevo.dds"
	}
	spriteType = {
		name = "GFX_terrain_bihac"
		textureFile = "gfx/interface/terrain/BOS_bihac.dds"
	}
	spriteType = {
		name = "GFX_terrain_banja_luka"
		textureFile = "gfx/interface/terrain/BOS_banja_luka.dds"
	}
	spriteType = {
		name = "GFX_terrain_mostar"
		textureFile = "gfx/interface/terrain/BOS_mostar.dds"
	}
	spriteType = {
		name = "GFX_terrain_brcko"
		textureFile = "gfx/interface/terrain/BOS_brcko.dds"
	}

	## Serbia - SER
	spriteType = {
		name = "GFX_terrain_belgrade"
		textureFile = "gfx/interface/terrain/SER_belgrade.dds"
	}
	spriteType = {
		name = "GFX_terrain_nis"
		textureFile = "gfx/interface/terrain/SER_nis.dds"
	}
	spriteType = {
		name = "GFX_terrain_novi_sad"
		textureFile = "gfx/interface/terrain/SER_novi_sad.dds"
	}
	spriteType = {
		name = "GFX_terrain_subotica"
		textureFile = "gfx/interface/terrain/SER_subotica.dds"
	}
	spriteType = {
		name = "GFX_terrain_zrenjanin"
		textureFile = "gfx/interface/terrain/SER_zrenjanin.dds"
	}
	spriteType = {
		name = "GFX_terrain_kragujevac"
		textureFile = "gfx/interface/terrain/SER_kragujevac.dds"
	}

	## Montenegro - MNT
	spriteType = {
		name = "GFX_terrain_podgorica"
		textureFile = "gfx/interface/terrain/MNT_podgorica.dds"
	}

	## Kosovo - KOS
	spriteType = {
		name = "GFX_terrain_pristina"
		textureFile = "gfx/interface/terrain/KOS_pristina.dds"
	}
	spriteType = {
		name = "GFX_terrain_prizren"
		textureFile = "gfx/interface/terrain/KOS_prizren.dds"
	}

	## North Macedonia - FYR
	spriteType = {
		name = "GFX_terrain_skopje"
		textureFile = "gfx/interface/terrain/FYR_skopje.dds"
	}
	spriteType = {
		name = "GFX_terrain_bitola"
		textureFile = "gfx/interface/terrain/FYR_bitola.dds"
	}

	## Albania - ALB
	spriteType = {
		name = "GFX_terrain_tirana"
		textureFile = "gfx/interface/terrain/ALB_tirana.dds"
	}
	spriteType = {
		name = "GFX_terrain_vlore"
		textureFile = "gfx/interface/terrain/ALB_vlore.dds"
	}



	### South & Southeast Europe ###

	## Italy - ITA
	spriteType = {
		name = "GFX_terrain_cagliari"
		textureFile = "gfx/interface/terrain/ITA_cagliari.dds"
	}
	spriteType = {
		name = "GFX_terrain_florence"
		textureFile = "gfx/interface/terrain/ITA_florence.dds"
	}
	spriteType = {
		name = "GFX_terrain_milan"
		textureFile = "gfx/interface/terrain/ITA_milan.dds"
	}
	spriteType = {
		name = "GFX_terrain_naples"
		textureFile = "gfx/interface/terrain/ITA_napoli.dds"
	}
	spriteType = {
		name = "GFX_terrain_palermo"
		textureFile = "gfx/interface/terrain/ITA_palermo.dds"
	}
	spriteType = {
		name = "GFX_terrain_rome"
		textureFile = "gfx/interface/terrain/ITA_rome.dds"
	}
	spriteType = {
		name = "GFX_terrain_venice"
		textureFile = "gfx/interface/terrain/ITA_venice.dds"
	}
	spriteType = {
		name = "GFX_terrain_torino"
		textureFile = "gfx/interface/terrain/ITA_torino.dds"
	}
	spriteType = {
		name = "GFX_terrain_bologne"
		textureFile = "gfx/interface/terrain/ITA_bologne.dds"
	}
	spriteType = {
		name = "GFX_terrain_trieste"
		textureFile = "gfx/interface/terrain/ITA_trieste.dds"
	}
	spriteType = {
		name = "GFX_terrain_taranto"
		textureFile = "gfx/interface/terrain/ITA_taranto.dds"
	}
	spriteType = {
		name = "GFX_terrain_sassari"
		textureFile = "gfx/interface/terrain/ITA_sassari.dds"
	}
	spriteType = {
		name = "GFX_terrain_siracusa"
		textureFile = "gfx/interface/terrain/ITA_siracusa.dds"
	}
	spriteType = {
		name = "GFX_terrain_messina"
		textureFile = "gfx/interface/terrain/ITA_messina.dds"
	}
	spriteType = {
		name = "GFX_terrain_reggio_di_calabria"
		textureFile = "gfx/interface/terrain/ITA_reggio_di_calabria.dds"
	}
	spriteType = {
		name = "GFX_terrain_bari"
		textureFile = "gfx/interface/terrain/ITA_bari.dds"
	}
	spriteType = {
		name = "GFX_terrain_foggia"
		textureFile = "gfx/interface/terrain/ITA_foggia.dds"
	}
	spriteType = {
		name = "GFX_terrain_salerno"
		textureFile = "gfx/interface/terrain/ITA_salerno.dds"
	}
	spriteType = {
		name = "GFX_terrain_latina"
		textureFile = "gfx/interface/terrain/ITA_latina.dds"
	}
	spriteType = {
		name = "GFX_terrain_pescara"
		textureFile = "gfx/interface/terrain/ITA_pescara.dds"
	}
	spriteType = {
		name = "GFX_terrain_terni"
		textureFile = "gfx/interface/terrain/ITA_terni.dds"
	}
	spriteType = {
		name = "GFX_terrain_perugia"
		textureFile = "gfx/interface/terrain/ITA_perugia.dds"
	}
	spriteType = {
		name = "GFX_terrain_livorno"
		textureFile = "gfx/interface/terrain/ITA_livorno.dds"
	}
	spriteType = {
		name = "GFX_terrain_ravenna"
		textureFile = "gfx/interface/terrain/ITA_ravenna.dds"
	}
	spriteType = {
		name = "GFX_terrain_ferrara"
		textureFile = "gfx/interface/terrain/ITA_ferrara.dds"
	}
	spriteType = {
		name = "GFX_terrain_parma"
		textureFile = "gfx/interface/terrain/ITA_parma.dds"
	}
	spriteType = {
		name = "GFX_terrain_piacenza"
		textureFile = "gfx/interface/terrain/ITA_piacenza.dds"
	}
	spriteType = {
		name = "GFX_terrain_genova"
		textureFile = "gfx/interface/terrain/ITA_genova.dds"
	}
	spriteType = {
		name = "GFX_terrain_novara"
		textureFile = "gfx/interface/terrain/ITA_novara.dds"
	}
	spriteType = {
		name = "GFX_terrain_aosta"
		textureFile = "gfx/interface/terrain/ITA_aosta.dds"
	}
	spriteType = {
		name = "GFX_terrain_brescia"
		textureFile = "gfx/interface/terrain/ITA_brescia.dds"
	}
	spriteType = {
		name = "GFX_terrain_trento"
		textureFile = "gfx/interface/terrain/ITA_trento.dds"
	}
	spriteType = {
		name = "GFX_terrain_padova"
		textureFile = "gfx/interface/terrain/ITA_padova.dds"
	}
	spriteType = {
		name = "GFX_terrain_ITA_trieste"
		textureFile = "gfx/interface/terrain/ITA_trieste.dds"
	}

	## San Marino - SMA
	spriteType = {
		name = "GFX_terrain_san_marino"
		textureFile = "gfx/interface/terrain/SMA_san_marino.dds"
	}

	## Vatican - HLS
	spriteType = {
		name = "GFX_terrain_vatican"
		textureFile = "gfx/interface/terrain/ITA_vatican.dds"
	}

	## Malta - MLT
	spriteType = {
		name = "GFX_terrain_valletta"
		textureFile = "gfx/interface/terrain/MLT_valletta.dds"
	}

	## Greece - GRE
	spriteType = {
		name = "GFX_terrain_iraklion"
		textureFile = "gfx/interface/terrain/GRE_iraklion.dds"
	}
	spriteType = {
		name = "GFX_terrain_thessaloniki"
		textureFile = "gfx/interface/terrain/GRE_thessaloniki.dds"
	}
	spriteType = {
		name = "GFX_terrain_corfu"
		textureFile = "gfx/interface/terrain/GRE_corfu.dds"
	}
	spriteType = {
		name = "GFX_terrain_volos"
		textureFile = "gfx/interface/terrain/GRE_volos.dds"
	}
	spriteType = {
		name = "GFX_terrain_larissa"
		textureFile = "gfx/interface/terrain/GRE_larissa.dds"
	}
	spriteType = {
		name = "GFX_terrain_patras"
		textureFile = "gfx/interface/terrain/GRE_patras.dds"
	}
	spriteType = {
		name = "GFX_terrain_rodos"
		textureFile = "gfx/interface/terrain/GRE_rodos.dds"
	}
	spriteType = {
		name = "GFX_terrain_komotini"
		textureFile = "gfx/interface/terrain/GRE_komotini.dds"
	}

	## Turkey / Turkiye / Türkiye - TUR
	spriteType = {
		name = "GFX_terrain_adana"
		textureFile = "gfx/interface/terrain/TUR_adana.dds"
	}
	spriteType = {
		name = "GFX_terrain_ankara"
		textureFile = "gfx/interface/terrain/TUR_ankara.dds"
	}
	spriteType = {
		name = "GFX_terrain_antalya"
		textureFile = "gfx/interface/terrain/TUR_antalya.dds"
	}
	spriteType = {
		name = "GFX_terrain_bursa"
		textureFile = "gfx/interface/terrain/TUR_bursa.dds"
	}
	spriteType = {
		name = "GFX_terrain_diyarbakir"
		textureFile = "gfx/interface/terrain/TUR_diyarbakir.dds"
	}
	spriteType = {
		name = "GFX_terrain_izmir"
		textureFile = "gfx/interface/terrain/TUR_izmir.dds"
	}
	spriteType = {
		name = "GFX_terrain_izmit"
		textureFile = "gfx/interface/terrain/TUR_izmit.dds"
	}
	spriteType = {
		name = "GFX_terrain_kayseri"
		textureFile = "gfx/interface/terrain/TUR_kayseri.dds"
	}
	spriteType = {
		name = "GFX_terrain_konya"
		textureFile = "gfx/interface/terrain/TUR_konya.dds"
	}
	spriteType = {
		name = "GFX_terrain_trabzon"
		textureFile = "gfx/interface/terrain/TUR_trabzon.dds"
	}
	spriteType = {
		name = "GFX_terrain_uskudar"
		textureFile = "gfx/interface/terrain/TUR_uskudar.dds"
	}
	spriteType = {
		name = "GFX_terrain_edirne"
		textureFile = "gfx/interface/terrain/TUR_edirne.dds"
	}
	spriteType = {
		name = "GFX_terrain_manisa"
		textureFile = "gfx/interface/terrain/TUR_manisa.dds"
	}
	spriteType = {
		name = "GFX_terrain_kahramanmaras"
		textureFile = "gfx/interface/terrain/TUR_kahramanmaras.dds"
	}
	spriteType = {
		name = "GFX_terrain_malatya"
		textureFile = "gfx/interface/terrain/TUR_malatya.dds"
	}
	spriteType = {
		name = "GFX_terrain_van"
		textureFile = "gfx/interface/terrain/TUR_van.dds"
	}
	spriteType = {
		name = "GFX_terrain_erzurum"
		textureFile = "gfx/interface/terrain/TUR_erzurum.dds"
	}
	spriteType = {
		name = "GFX_terrain_eskisehir"
		textureFile = "gfx/interface/terrain/TUR_eskisehir.dds"
	}
	spriteType = {
		name = "GFX_terrain_tekirdag"
		textureFile = "gfx/interface/terrain/TUR_tekirdag.dds"
	}
	spriteType = {
		name = "GFX_terrain_yalova"
		textureFile = "gfx/interface/terrain/TUR_yalova.dds"
	}
	spriteType = {
		name = "GFX_terrain_inegol"
		textureFile = "gfx/interface/terrain/TUR_inegol.dds"
	}
	spriteType = {
		name = "GFX_terrain_kutahya"
		textureFile = "gfx/interface/terrain/TUR_kutahya.dds"
	}
	spriteType = {
		name = "GFX_terrain_balikesir"
		textureFile = "gfx/interface/terrain/TUR_balikesir.dds"
	}
	spriteType = {
		name = "GFX_terrain_akhisar"
		textureFile = "gfx/interface/terrain/TUR_akhisar.dds"
	}
	spriteType = {
		name = "GFX_terrain_canakkale"
		textureFile = "gfx/interface/terrain/TUR_canakkale.dds"
	}
	spriteType = {
		name = "GFX_terrain_aydin"
		textureFile = "gfx/interface/terrain/TUR_aydin.dds"
	}
	spriteType = {
		name = "GFX_terrain_milas"
		textureFile = "gfx/interface/terrain/TUR_milas.dds"
	}
	spriteType = {
		name = "GFX_terrain_usak"
		textureFile = "gfx/interface/terrain/TUR_usak.dds"
	}
	spriteType = {
		name = "GFX_terrain_afyon"
		textureFile = "gfx/interface/terrain/TUR_afyon.dds"
	}
	spriteType = {
		name = "GFX_terrain_denizli"
		textureFile = "gfx/interface/terrain/TUR_denizli.dds"
	}
	spriteType = {
		name = "GFX_terrain_manavgat"
		textureFile = "gfx/interface/terrain/TUR_manavgat.dds"
	}
	spriteType = {
		name = "GFX_terrain_alanya"
		textureFile = "gfx/interface/terrain/TUR_alanya.dds"
	}
	spriteType = {
		name = "GFX_terrain_adapazari"
		textureFile = "gfx/interface/terrain/TUR_adapazari.dds"
	}
	spriteType = {
		name = "GFX_terrain_duzce"
		textureFile = "gfx/interface/terrain/TUR_duzce.dds"
	}
	spriteType = {
		name = "GFX_terrain_bolu"
		textureFile = "gfx/interface/terrain/TUR_bolu.dds"
	}
	spriteType = {
		name = "GFX_terrain_zonguldak"
		textureFile = "gfx/interface/terrain/TUR_zonguldak.dds"
	}
	spriteType = {
		name = "GFX_terrain_karabuk"
		textureFile = "gfx/interface/terrain/TUR_karabuk.dds"
	}
	spriteType = {
		name = "GFX_terrain_kastamonu"
		textureFile = "gfx/interface/terrain/TUR_kastamonu.dds"
	}
	spriteType = {
		name = "GFX_terrain_tosya"
		textureFile = "gfx/interface/terrain/TUR_tosya.dds"
	}
	spriteType = {
		name = "GFX_terrain_corum"
		textureFile = "gfx/interface/terrain/TUR_corum.dds"
	}
	spriteType = {
		name = "GFX_terrain_boyabat"
		textureFile = "gfx/interface/terrain/TUR_boyabat.dds"
	}
	spriteType = {
		name = "GFX_terrain_sinop"
		textureFile = "gfx/interface/terrain/TUR_sinop.dds"
	}
	spriteType = {
		name = "GFX_terrain_samsun"
		textureFile = "gfx/interface/terrain/TUR_samsun.dds"
	}
	spriteType = {
		name = "GFX_terrain_amasya"
		textureFile = "gfx/interface/terrain/TUR_amasya.dds"
	}
	spriteType = {
		name = "GFX_terrain_kirikkale"
		textureFile = "gfx/interface/terrain/TUR_kirikkale.dds"
	}
	spriteType = {
		name = "GFX_terrain_aksaray"
		textureFile = "gfx/interface/terrain/TUR_aksaray.dds"
	}
	spriteType = {
		name = "GFX_terrain_nigde"
		textureFile = "gfx/interface/terrain/TUR_nigde.dds"
	}
	spriteType = {
		name = "GFX_terrain_nevsehir"
		textureFile = "gfx/interface/terrain/TUR_nevsehir.dds"
	}
	spriteType = {
		name = "GFX_terrain_mersin"
		textureFile = "gfx/interface/terrain/TUR_mersin.dds"
	}
	spriteType = {
		name = "GFX_terrain_antakya"
		textureFile = "gfx/interface/terrain/TUR_antakya.dds"
	}
	spriteType = {
		name = "GFX_terrain_kilis"
		textureFile = "gfx/interface/terrain/TUR_kilis.dds"
	}
	spriteType = {
		name = "GFX_terrain_gaziantep"
		textureFile = "gfx/interface/terrain/TUR_gaziantep.dds"
	}
	spriteType = {
		name = "GFX_terrain_adiyaman"
		textureFile = "gfx/interface/terrain/TUR_adiyaman.dds"
	}
	spriteType = {
		name = "GFX_terrain_sivas"
		textureFile = "gfx/interface/terrain/TUR_sivas.dds"
	}
	spriteType = {
		name = "GFX_terrain_elbistan"
		textureFile = "gfx/interface/terrain/TUR_elbistan.dds"
	}
	spriteType = {
		name = "GFX_terrain_elazig"
		textureFile = "gfx/interface/terrain/TUR_elazig.dds"
	}
	spriteType = {
		name = "GFX_terrain_tunceli"
		textureFile = "gfx/interface/terrain/TUR_tunceli.dds"
	}
	spriteType = {
		name = "GFX_terrain_bingol"
		textureFile = "gfx/interface/terrain/TUR_bingol.dds"
	}
	spriteType = {
		name = "GFX_terrain_ordu"
		textureFile = "gfx/interface/terrain/TUR_ordu.dds"
	}
	spriteType = {
		name = "GFX_terrain_gumushane"
		textureFile = "gfx/interface/terrain/TUR_gumushane.dds"
	}
	spriteType = {
		name = "GFX_terrain_erzincan"
		textureFile = "gfx/interface/terrain/TUR_erzincan.dds"
	}
	spriteType = {
		name = "GFX_terrain_rize"
		textureFile = "gfx/interface/terrain/TUR_rize.dds"
	}
	spriteType = {
		name = "GFX_terrain_bayburt"
		textureFile = "gfx/interface/terrain/TUR_bayburt.dds"
	}
	spriteType = {
		name = "GFX_terrain_artvin"
		textureFile = "gfx/interface/terrain/TUR_artvin.dds"
	}
	spriteType = {
		name = "GFX_terrain_oltu"
		textureFile = "gfx/interface/terrain/TUR_oltu.dds"
	}
	spriteType = {
		name = "GFX_terrain_ardahan"
		textureFile = "gfx/interface/terrain/TUR_ardahan.dds"
	}
	spriteType = {
		name = "GFX_terrain_kars"
		textureFile = "gfx/interface/terrain/TUR_kars.dds"
	}
	spriteType = {
		name = "GFX_terrain_mus"
		textureFile = "gfx/interface/terrain/TUR_mus.dds"
	}
	spriteType = {
		name = "GFX_terrain_bitlis"
		textureFile = "gfx/interface/terrain/TUR_bitlis.dds"
	}
	spriteType = {
		name = "GFX_terrain_agri"
		textureFile = "gfx/interface/terrain/TUR_agri.dds"
	}
	spriteType = {
		name = "GFX_terrain_igdir"
		textureFile = "gfx/interface/terrain/TUR_igdir.dds"
	}
	spriteType = {
		name = "GFX_terrain_sanliurfa"
		textureFile = "gfx/interface/terrain/TUR_sanliurfa.dds"
	}
	spriteType = {
		name = "GFX_terrain_siverek"
		textureFile = "gfx/interface/terrain/TUR_siverek.dds"
	}
	spriteType = {
		name = "GFX_terrain_viransehir"
		textureFile = "gfx/interface/terrain/TUR_viransehir.dds"
	}
	spriteType = {
		name = "GFX_terrain_kiziltepe"
		textureFile = "gfx/interface/terrain/TUR_kiziltepe.dds"
	}
	spriteType = {
		name = "GFX_terrain_batman"
		textureFile = "gfx/interface/terrain/TUR_batman.dds"
	}
	spriteType = {
		name = "GFX_terrain_siirt"
		textureFile = "gfx/interface/terrain/TUR_siirt.dds"
	}
	spriteType = {
		name = "GFX_terrain_sirnak"
		textureFile = "gfx/interface/terrain/TUR_sirnak.dds"
	}
	spriteType = {
		name = "GFX_terrain_hakkari"
		textureFile = "gfx/interface/terrain/TUR_hakkari.dds"
	}
	spriteType = {
		name = "GFX_terrain_luleburgez"
		textureFile = "gfx/interface/terrain/TUR_luleburgez.dds"
	}
	spriteType = {
		name = "GFX_terrain_bandirma"
		textureFile = "gfx/interface/terrain/TUR_bandirma.dds"
	}
	spriteType = {
		name = "GFX_terrain_turgutlu"
		textureFile = "gfx/interface/terrain/TUR_turgutlu.dds"
	}
	spriteType = {
		name = "GFX_terrain_nazilli"
		textureFile = "gfx/interface/terrain/TUR_nazilli.dds"
	}
	spriteType = {
		name = "GFX_terrain_isparta"
		textureFile = "gfx/interface/terrain/TUR_isparta.dds"
	}
	spriteType = {
		name = "GFX_terrain_polatli"
		textureFile = "gfx/interface/terrain/TUR_polatli.dds"
	}
	spriteType = {
		name = "GFX_terrain_kirsehir"
		textureFile = "gfx/interface/terrain/TUR_kirsehir.dds"
	}
	spriteType = {
		name = "GFX_terrain_tokat"
		textureFile = "gfx/interface/terrain/TUR_tokat.dds"
	}
	spriteType = {
		name = "GFX_terrain_TUR_trabzon"
		textureFile = "gfx/interface/terrain/TUR_trabzon.dds"
	}
	spriteType = {
		name = "GFX_terrain_karaman"
		textureFile = "gfx/interface/terrain/TUR_karaman.dds"
	}
	spriteType = {
		name = "GFX_terrain_iskenderun"
		textureFile = "gfx/interface/terrain/TUR_iskenderun.dds"
	}

	## Cyprus - CYP
	spriteType = {
		name = "GFX_terrain_nicosia"
		textureFile = "gfx/interface/terrain/CYP_nicosia.dds"
	}
	spriteType = {
		name = "GFX_terrain_akrotiri"
		textureFile = "gfx/interface/terrain/CYP_akrotiri.dds"
	}
	spriteType = {
		name = "GFX_terrain_famagusta"
		textureFile = "gfx/interface/terrain/NCY_famagusta.dds"
	}



	### Caucasus State ###

	## Georgia - GEO
	spriteType = {
		name = "GFX_terrain_tbilisi"
		textureFile = "gfx/interface/terrain/GEO_tbilisi.dds"
	}
	spriteType = {
		name = "GFX_terrain_sukhumi"
		textureFile = "gfx/interface/terrain/GEO_sukhumi.dds"
	}
	spriteType = {
		name = "GFX_terrain_tskhinvali"
		textureFile = "gfx/interface/terrain/GEO_tskhinvali.dds"
	}
	spriteType = {
		name = "GFX_terrain_batumi"
		textureFile = "gfx/interface/terrain/GEO_batumi.dds"
	}
	spriteType = {
		name = "GFX_terrain_kutaisi"
		textureFile = "gfx/interface/terrain/GEO_kutaisi.dds"
	}
	spriteType = {
		name = "GFX_terrain_telavi"
		textureFile = "gfx/interface/terrain/GEO_telavi.dds"
	}
	spriteType = {
		name = "GFX_terrain_zugdidi"
		textureFile = "gfx/interface/terrain/GEO_zugdidi.dds"
	}

	## Armenia - ARM
	spriteType = {
		name = "GFX_terrain_yerevan"
		textureFile = "gfx/interface/terrain/ARM_erevan.dds"
	}
	spriteType = {
		name = "GFX_terrain_gyumri"
		textureFile = "gfx/interface/terrain/ARM_gyumri.dds"
	}
	spriteType = {
		name = "GFX_terrain_vanadzor"
		textureFile = "gfx/interface/terrain/ARM_vanadzor.dds"
	}
	spriteType = {
		name = "GFX_terrain_kapan"
		textureFile = "gfx/interface/terrain/ARM_kapan.dds"
	}
	spriteType = {
		name = "GFX_terrain_karvachar"
		textureFile = "gfx/interface/terrain/ARM_karvachar.dds"
	}
	spriteType = {
		name = "GFX_terrain_stepanakert"
		textureFile = "gfx/interface/terrain/ARM_stepanakert.dds"
	}
	spriteType = {
		name = "GFX_terrain_hadrut"
		textureFile = "gfx/interface/terrain/ARM_hadrut.dds"
	}

	## Azerbaijan - AZE
	spriteType = {
		name = "GFX_terrain_baku"
		textureFile = "gfx/interface/terrain/AZE_baku.dds"
	}
	spriteType = {
		name = "GFX_terrain_nakhchivan"
		textureFile = "gfx/interface/terrain/AZE_nakhchivan.dds"
	}
	spriteType = {
		name = "GFX_terrain_ganja"
		textureFile = "gfx/interface/terrain/AZE_ganja.dds"
	}
	spriteType = {
		name = "GFX_terrain_sheki"
		textureFile = "gfx/interface/terrain/AZE_sheki.dds"
	}
	spriteType = {
		name = "GFX_terrain_mingechevir"
		textureFile = "gfx/interface/terrain/AZE_mingechevir.dds"
	}
	spriteType = {
		name = "GFX_terrain_lankaran"
		textureFile = "gfx/interface/terrain/AZE_lankaran.dds"
	}
	spriteType = {
		name = "GFX_terrain_khachmaz"
		textureFile = "gfx/interface/terrain/AZE_khachmaz.dds"
	}
	spriteType = {
		name = "GFX_terrain_shirvan"
		textureFile = "gfx/interface/terrain/AZE_shirvan.dds"
	}



	### Middle East ###

	## Syria - SYR
	spriteType = {
		name = "GFX_terrain_daraa"
		textureFile = "gfx/interface/terrain/SYR_daraa.dds"
	}
	spriteType = {
		name = "GFX_terrain_damascus"
		textureFile = "gfx/interface/terrain/SYR_damascus.dds"
	}
	spriteType = {
		name = "GFX_terrain_deir_ez_zor"
		textureFile = "gfx/interface/terrain/SYR_deir_ez_zor.dds"
	}
	spriteType = {
		name = "GFX_terrain_homs"
		textureFile = "gfx/interface/terrain/SYR_homs.dds"
	}
	spriteType = {
		name = "GFX_terrain_idlib"
		textureFile = "gfx/interface/terrain/SYR_idlib.dds"
	}
	spriteType = {
		name = "GFX_terrain_raqqa"
		textureFile = "gfx/interface/terrain/SYR_raqqa.dds"
	}
	spriteType = {
		name = "GFX_terrain_latakia"
		textureFile = "gfx/interface/terrain/SYR_latakia.dds"
	}
	spriteType = {
		name = "GFX_terrain_tartus"
		textureFile = "gfx/interface/terrain/SYR_tartus.dds"
	}
	spriteType = {
		name = "GFX_terrain_hama"
		textureFile = "gfx/interface/terrain/SYR_hama.dds"
	}
	spriteType = {
	name = "GFX_terrain_qamishli"
	textureFile = "gfx/interface/terrain/SYR_qamishli.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_hasakah"
		textureFile = "gfx/interface/terrain/SYR_al_hasakah.dds"
	}
	spriteType = {
		name = "GFX_terrain_suwar"
		textureFile = "gfx/interface/terrain/SYR_suwar.dds"
	}
	spriteType = {
		name = "GFX_terrain_at_tawrah"
		textureFile = "gfx/interface/terrain/SYR_at_tawrah.dds"
	}
	spriteType = {
		name = "GFX_terrain_manbig"
		textureFile = "gfx/interface/terrain/SYR_manbig.dds"
	}
	spriteType = {
		name = "GFX_terrain_hamah"
		textureFile = "gfx/interface/terrain/SYR_hamah.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_tanf"
		textureFile = "gfx/interface/terrain/SYR_al_tanf.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_suwayda"
		textureFile = "gfx/interface/terrain/SYR_al_suwayda.dds"
	}
	spriteType = {
		name = "GFX_terrain_afrin"
		textureFile = "gfx/interface/terrain/SYR_afrin.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_qusayr"
		textureFile = "gfx/interface/terrain/SYR_al_qusayr.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_thawrah"
		textureFile = "gfx/interface/terrain/SYR_al_thawrah.dds"
	}
	spriteType = {
		name = "GFX_terrain_jarabulus"
		textureFile = "gfx/interface/terrain/SYR_jarabulus.dds"
	}
	spriteType = {
		name = "GFX_terrain_mayadin"
		textureFile = "gfx/interface/terrain/SYR_mayadin.dds"
	}
	spriteType = {
		name = "GFX_terrain_palmyra"
		textureFile = "gfx/interface/terrain/SYR_palmyra.dds"
	}
	spriteType = {
		name = "GFX_terrain_saraqib"
		textureFile = "gfx/interface/terrain/SYR_saraqib.dds"
	}

	## Lebanon - LEB
	spriteType = {
		name = "GFX_terrain_beirut"
		textureFile = "gfx/interface/terrain/LEB_beirut.dds"
	}
	spriteType = {
		name = "GFX_terrain_leb_tripoli"
		textureFile = "gfx/interface/terrain/LEB_tripoli.dds"
	}
	spriteType = {
		name = "GFX_terrain_baalbek"
		textureFile = "gfx/interface/terrain/LEB_baalbek.dds"
	}
		spriteType = {
		name = "GFX_terrain_tyre"
		textureFile = "gfx/interface/terrain/HEZ_tyre.dds"
	}
		spriteType = {
		name = "GFX_terrain_tarabulus"
		textureFile = "gfx/interface/terrain/LEB_tarabulus.dds"
	}
	spriteType = {
		name = "GFX_terrain_sidon"
		textureFile = "gfx/interface/terrain/LEB_sidon.dds"
	}

	## Israel - ISR
	spriteType = {
		name = "GFX_terrain_haifa"
		textureFile = "gfx/interface/terrain/ISR_haifa.dds"
	}
	spriteType = {
		name = "GFX_terrain_tel_aviv"
		textureFile = "gfx/interface/terrain/ISR_tel_aviv.dds"
	}
	spriteType = {
		name = "GFX_terrain_afula"
		textureFile = "gfx/interface/terrain/ISR_afula.dds"
	}
	spriteType = {
		name = "GFX_terrain_beer_sheva"
		textureFile = "gfx/interface/terrain/ISR_beer_sheva.dds"
	}
	spriteType = {
		name = "GFX_terrain_eilat"
		textureFile = "gfx/interface/terrain/ISR_eilat.dds"
	}
	spriteType = {
		name = "GFX_terrain_golan"
		textureFile = "gfx/interface/terrain/ISR_golan.dds"
	}
	spriteType = {
		name = "GFX_terrain_netanya"
		textureFile = "gfx/interface/terrain/ISR_netanya.dds"
	}
	spriteType = {
		name = "GFX_terrain_ashdod"
		textureFile = "gfx/interface/terrain/ISR_ashdod.dds"
	}
	spriteType = {
		name = "GFX_terrain_east_negev"
		textureFile = "gfx/interface/terrain/ISR_east_negev.dds"
	}

	## Palestine - PAL
	spriteType = {
		name = "GFX_terrain_gaza"
		textureFile = "gfx/interface/terrain/PAL_gaza.dds"
	}
	spriteType = {
		name = "GFX_terrain_nabulus"
		textureFile = "gfx/interface/terrain/PAL_nabulus.dds"
	}
	spriteType = {
		name = "GFX_terrain_hebron"
		textureFile = "gfx/interface/terrain/PAL_hebron.dds"
	}
	spriteType = {
		name = "GFX_terrain_ramallah"
		textureFile = "gfx/interface/terrain/PAL_ramallah.dds"
	}

	## Jordan - JOR
	spriteType = {
		name = "GFX_terrain_amman"
		textureFile = "gfx/interface/terrain/JOR_amman.dds"
	}
	spriteType = {
		name = "GFX_terrain_irbid"
		textureFile = "gfx/interface/terrain/JOR_Irbid.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_zarqa"
		textureFile = "gfx/interface/terrain/JOR_al_zarqa.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_aqaba"
		textureFile = "gfx/interface/terrain/JOR_al_aqaba.dds"
	}

	## Iraq - IRQ
	spriteType = {
		name = "GFX_terrain_erbil"
		textureFile = "gfx/interface/terrain/KUR_erbil.dds"
	}
	spriteType = {
		name = "GFX_terrain_baghdad"
		textureFile = "gfx/interface/terrain/IRQ_baghdad.dds"
	}
	spriteType = {
		name = "GFX_terrain_basrah"
		textureFile = "gfx/interface/terrain/IRQ_basrah.dds"
	}
	spriteType = {
		name = "GFX_terrain_mosul"
		textureFile = "gfx/interface/terrain/IRQ_mosul.dds"
	}
	spriteType = {
		name = "GFX_terrain_karbala"
		textureFile = "gfx/interface/terrain/IRQ_karbala.dds"
	}
	spriteType = {
		name = "GFX_terrain_fallujah"
		textureFile = "gfx/interface/terrain/IRQ_fallujah.dds"
	}
	spriteType = {
		name = "GFX_terrain_duhok"
		textureFile = "gfx/interface/terrain/IRQ_duhok.dds"
	}
	spriteType = {
		name = "GFX_terrain_sulaymaniyah"
		textureFile = "gfx/interface/terrain/IRQ_sulaymaniyah.dds"
	}
	spriteType = {
		name = "GFX_terrain_sinjar"
		textureFile = "gfx/interface/terrain/IRQ_sinjar.dds"
	}
	spriteType = {
		name = "GFX_terrain_tal_afar"
		textureFile = "gfx/interface/terrain/IRQ_tal_afar.dds"
	}
	spriteType = {
		name = "GFX_terrain_kirkuk"
		textureFile = "gfx/interface/terrain/IRQ_kirkuk.dds"
	}
	spriteType = {
		name = "GFX_terrain_tikrit"
		textureFile = "gfx/interface/terrain/IRQ_tikrit.dds"
	}
	spriteType = {
		name = "GFX_terrain_samarra"
		textureFile = "gfx/interface/terrain/IRQ_samarra.dds"
	}
	spriteType = {
		name = "GFX_terrain_ramadi"
		textureFile = "gfx/interface/terrain/IRQ_ramadi.dds"
	}
	spriteType = {
		name = "GFX_terrain_najaf"
		textureFile = "gfx/interface/terrain/IRQ_najaf.dds"
	}
	spriteType = {
		name = "GFX_terrain_diwaniyah"
		textureFile = "gfx/interface/terrain/IRQ_diwaniyah.dds"
	}
	spriteType = {
		name = "GFX_terrain_nasiriyah"
		textureFile = "gfx/interface/terrain/IRQ_nasiriyah.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_shuyukh"
		textureFile = "gfx/interface/terrain/IRQ_al_shuyukh.dds"
	}
	spriteType = {
		name = "GFX_terrain_soran"
		textureFile = "gfx/interface/terrain/IRQ_soran.dds"
	}
	spriteType = {
		name = "GFX_terrain_halabja"
		textureFile = "gfx/interface/terrain/IRQ_halabja.dds"
	}
	spriteType = {
		name = "GFX_terrain_kalar"
		textureFile = "gfx/interface/terrain/IRQ_kalar.dds"
	}
	spriteType = {
		name = "GFX_terrain_baqubah"
		textureFile = "gfx/interface/terrain/IRQ_baqubah.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_qut"
		textureFile = "gfx/interface/terrain/IRQ_al_qut.dds"
	}
	spriteType = {
		name = "GFX_terrain_as_samawah"
		textureFile = "gfx/interface/terrain/IRQ_as_samawah.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_amarah"
		textureFile = "gfx/interface/terrain/IRQ_al_amarah.dds"
	}
	spriteType = {
		name = "GFX_terrain_az_zubayr"
		textureFile = "gfx/interface/terrain/IRQ_az_zubayr.dds"
	}
	spriteType = {
		name = "GFX_terrain_baiji"
		textureFile = "gfx/interface/terrain/IRQ_baiji.dds"
	}
	spriteType = {
		name = "GFX_terrain_hillah"
		textureFile = "gfx/interface/terrain/IRQ_hillah.dds"
	}

	## Kuwait - KUW
	spriteType = {
		name = "GFX_terrain_kuwait_city"
		textureFile = "gfx/interface/terrain/KUW_kuwait_city.dds"
	}
	spriteType = {
		name = "GFX_terrain_naval_base"
		textureFile = "gfx/interface/terrain/KUW_naval_base.dds"
	}

	## Saudi Arabia - SAU
	spriteType = {
		name = "GFX_terrain_dammam"
		textureFile = "gfx/interface/terrain/SAU_dammam.dds"
	}
	spriteType = {
		name = "GFX_terrain_jeddah"
		textureFile = "gfx/interface/terrain/SAU_jeddah.dds"
	}
	spriteType = {
		name = "GFX_terrain_riyadh"
		textureFile = "gfx/interface/terrain/SAU_riyadh.dds"
	}
	spriteType = {
		name = "GFX_terrain_medina"
		textureFile = "gfx/interface/terrain/SAU_medina.dds"
	}
	spriteType = {
		name = "GFX_terrain_tabuk"
		textureFile = "gfx/interface/terrain/SAU_tabuk.dds"
	}
	spriteType = {
		name = "GFX_terrain_hail"
		textureFile = "gfx/interface/terrain/SAU_hail.dds"
	}
	spriteType = {
		name = "GFX_terrain_buraidah"
		textureFile = "gfx/interface/terrain/SAU_buraidah.dds"
	}
	spriteType = {
		name = "GFX_terrain_hofuf"
		textureFile = "gfx/interface/terrain/SAU_hofuf.dds"
	}
	spriteType = {
		name = "GFX_terrain_SAU_al_khali"
		textureFile = "gfx/interface/terrain/SAU_al_khali.dds"
	}
	spriteType = {
		name = "GFX_terrain_najrani_desert"
		textureFile = "gfx/interface/terrain/SAU_najrani_desert.dds"
	}
	spriteType = {
		name = "GFX_terrain_arar"
		textureFile = "gfx/interface/terrain/SAU_arar.dds"
	}
	spriteType = {
		name = "GFX_terrain_sakaka"
		textureFile = "gfx/interface/terrain/SAU_sakaka.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_qurayyat"
		textureFile = "gfx/interface/terrain/SAU_al_qurayyat.dds"
	}
	spriteType = {
		name = "GFX_terrain_hafar_al_batin"
		textureFile = "gfx/interface/terrain/SAU_hafar_al_batin.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_jubayl"
		textureFile = "gfx/interface/terrain/SAU_al_jubayl.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_sayh"
		textureFile = "gfx/interface/terrain/SAU_al_sayh.dds"
	}
	spriteType = {
		name = "GFX_terrain_yanbu"
		textureFile = "gfx/interface/terrain/SAU_yanbu.dds"
	}
	spriteType = {
		name = "GFX_terrain_at_taif"
		textureFile = "gfx/interface/terrain/SAU_at_taif.dds"
	}
	spriteType = {
		name = "GFX_terrain_khamis_musayt"
		textureFile = "gfx/interface/terrain/SAU_khamis_musayt.dds"
	}
	spriteType = {
		name = "GFX_terrain_najran"
		textureFile = "gfx/interface/terrain/SAU_najran.dds"
	}

	## Bahrain - BHR
	spriteType = {
		name = "GFX_terrain_manama"
		textureFile = "gfx/interface/terrain/BHR_manama.dds"
	}
	spriteType = {
		name = "GFX_terrain_nsa_bahrain"
		textureFile = "gfx/interface/terrain/BHR_nsa_bahrain.dds"
	}

	## Qatar - QAT
	spriteType = {
		name = "GFX_terrain_doha"
		textureFile = "gfx/interface/terrain/QAT_doha.dds"
	}

	## United Arab Emirates - UAE
	spriteType = {
		name = "GFX_terrain_abu_dhabi"
		textureFile = "gfx/interface/terrain/UAE_abu_dhabi.dds"
	}
	spriteType = {
		name = "GFX_terrain_dubai"
		textureFile = "gfx/interface/terrain/UAE_dubai.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_ayn"
		textureFile = "gfx/interface/terrain/UAE_al_ayn.dds"
	}
	spriteType = {
		name = "GFX_terrain_ras_al_khaymah"
		textureFile = "gfx/interface/terrain/UAE_ras_al_khaymah.dds"
	}

	## Oman - OMA
	spriteType = {
		name = "GFX_terrain_muscat"
		textureFile = "gfx/interface/terrain/OMA_muscat.dds"
	}
	spriteType = {
		name = "GFX_terrain_hasab"
		textureFile = "gfx/interface/terrain/OMA_hasab.dds"
	}
	spriteType = {
		name = "GFX_terrain_suhar"
		textureFile = "gfx/interface/terrain/OMA_suhar.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_suwaiq"
		textureFile = "gfx/interface/terrain/OMA_al_suwaiq.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_mudaybi"
		textureFile = "gfx/interface/terrain/OMA_al_mudaybi.dds"
	}
	spriteType = {
		name = "GFX_terrain_sur"
		textureFile = "gfx/interface/terrain/OMA_sur.dds"
	}
	spriteType = {
		name = "GFX_terrain_ibri"
		textureFile = "gfx/interface/terrain/OMA_ibri.dds"
	}
	spriteType = {
		name = "GFX_terrain_nizwa"
		textureFile = "gfx/interface/terrain/OMA_nizwa.dds"
	}
	spriteType = {
		name = "GFX_terrain_ras_hilf"
		textureFile = "gfx/interface/terrain/OMA_ras_hilf.dds"
	}
	spriteType = {
		name = "GFX_terrain_salalah"
		textureFile = "gfx/interface/terrain/OMA_salalah.dds"
	}

	## Yemen - YEM
	spriteType = {
		name = "GFX_terrain_aden"
		textureFile = "gfx/interface/terrain/YEM_aden.dds"
	}
	spriteType = {
		name = "GFX_terrain_sanaa"
		textureFile = "gfx/interface/terrain/YEM_sanaa.dds"
	}
	spriteType = {
		name = "GFX_terrain_sadah"
		textureFile = "gfx/interface/terrain/YEM_sadah.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_hudaidah"
		textureFile = "gfx/interface/terrain/YEM_al_hudaidah.dds"
	}
	spriteType = {
		name = "GFX_terrain_taizz"
		textureFile = "gfx/interface/terrain/YEM_taizz.dds"
	}
	spriteType = {
		name = "GFX_terrain_ibb"
		textureFile = "gfx/interface/terrain/YEM_ibb.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_mukalla"
		textureFile = "gfx/interface/terrain/YEM_al_mukalla.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_ghaidah"
		textureFile = "gfx/interface/terrain/YEM_al_ghaidah.dds"
	}
	spriteType = {
		name = "GFX_terrain_YEM_al_khali"
		textureFile = "gfx/interface/terrain/YEM_al_khali.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_hazm"
		textureFile = "gfx/interface/terrain/YEM_al_hazm.dds"
	}
	spriteType = {
		name = "GFX_terrain_marib"
		textureFile = "gfx/interface/terrain/YEM_marib.dds"
	}
	spriteType = {
		name = "GFX_terrain_damar"
		textureFile = "gfx/interface/terrain/YEM_damar.dds"
	}
	spriteType = {
		name = "GFX_terrain_jazira_zuqar"
		textureFile = "gfx/interface/terrain/YEM_jazira_zuqar.dds"
	}
	spriteType = {
		name = "GFX_terrain_eutuq"
		textureFile = "gfx/interface/terrain/YEM_eutuq.dds"
	}
	spriteType = {
		name = "GFX_terrain_sayun"
		textureFile = "gfx/interface/terrain/YEM_sayun.dds"
	}
	spriteType = {
		name = "GFX_terrain_hadibu"
		textureFile = "gfx/interface/terrain/YEM_hadibu.dds"
	}
	spriteType = {
		name = "GFX_terrain_ramlat_dahm"
		textureFile = "gfx/interface/terrain/YEM_ramlat_dahm.dds"
	}



	### North Africa ###

	## Sahrawi - SHA

	## Mauritania - MAU
	spriteType = {
		name = "GFX_terrain_sahara2"
		textureFile = "gfx/interface/terrain/MAU_sahara2.dds"
	}

	## Mali - MAL
	spriteType = {
		name = "GFX_terrain_bamako"
		textureFile = "gfx/interface/terrain/MAL_bamako.dds"
	}
	spriteType = {
		name = "GFX_terrain_sahara3"
		textureFile = "gfx/interface/terrain/MAL_sahara3.dds"
	}

	## Niger - NGR

	## Chad - CHA
	spriteType = {
		name = "GFX_terrain_ndjamena"
		textureFile = "gfx/interface/terrain/CHA_ndjamena.dds"
	}

	## Sudan - SUD
	spriteType = {
		name = "GFX_terrain_khartoum"
		textureFile = "gfx/interface/terrain/SUD_khartoum.dds"
	}
	spriteType = {
		name = "GFX_terrain_north_west_sudan"
		textureFile = "gfx/interface/terrain/SUD_north_west_sudan.dds"
	}
	spriteType = {
		name = "GFX_terrain_north_darfur"
		textureFile = "gfx/interface/terrain/SUD_north_darfur.dds"
	}

	## Morocco - MOR
	spriteType = {
		name = "GFX_terrain_casablanca"
		textureFile = "gfx/interface/terrain/MOR_casablanca.dds"
	}
	spriteType = {
		name = "GFX_terrain_tangier"
		textureFile = "gfx/interface/terrain/MOR_tangier.dds"
	}

	## Algeria - ALG
	spriteType = {
		name = "GFX_terrain_algiers"
		textureFile = "gfx/interface/terrain/ALG_algiers.dds"
	}
	spriteType = {
		name = "GFX_terrain_sahara1"
		textureFile = "gfx/interface/terrain/ALG_sahara1.dds"
	}
	spriteType = {
		name = "GFX_terrain_oran"
		textureFile = "gfx/interface/terrain/ALG_oran.dds"
	}
	spriteType = {
		name = "GFX_terrain_atlas"
		textureFile = "gfx/interface/terrain/ALG_atlas.dds"
	}
	spriteType = {
		name = "GFX_terrain_aures"
		textureFile = "gfx/interface/terrain/ALG_aures.dds"
	}
	spriteType = {
		name = "GFX_terrain_kabyle"
		textureFile = "gfx/interface/terrain/ALG_kabyle.dds"
	}
	spriteType = {
		name = "GFX_terrain_mzab"
		textureFile = "gfx/interface/terrain/ALG_mzab.dds"
	}
	spriteType = {
		name = "GFX_terrain_tamanrast"
		textureFile = "gfx/interface/terrain/ALG_tamanrast.dds"
	}

	## Tunisia - TUN
	spriteType = {
		name = "GFX_terrain_tunis"
		textureFile = "gfx/interface/terrain/TUN_tunis.dds"
	}
	spriteType = {
		name = "GFX_terrain_bizerte"
		textureFile = "gfx/interface/terrain/TUN_bizerte.dds"
	}
	spriteType = {
		name = "GFX_terrain_kairouan"
		textureFile = "gfx/interface/terrain/TUN_kairouan.dds"
	}
	spriteType = {
		name = "GFX_terrain_sousse"
		textureFile = "gfx/interface/terrain/TUN_sousse.dds"
	}
	spriteType = {
		name = "GFX_terrain_gafsa"
		textureFile = "gfx/interface/terrain/TUN_gafsa.dds"
	}
	spriteType = {
		name = "GFX_terrain_tataouine"
		textureFile = "gfx/interface/terrain/TUN_tataouine.dds"
	}
	spriteType = {
		name = "GFX_terrain_sfax"
		textureFile = "gfx/interface/terrain/TUN_sfax.dds"
	}
	spriteType = {
		name = "GFX_terrain_gabes"
		textureFile = "gfx/interface/terrain/TUN_gabes.dds"
	}
	spriteType = {
		name = "GFX_terrain_zarzis"
		textureFile = "gfx/interface/terrain/TUN_zarzis.dds"
	}

	## Libya - LBA
	spriteType = {
		name = "GFX_terrain_benghazi"
		textureFile = "gfx/interface/terrain/LBA_benghazi.dds"
	}
	spriteType = {
		name = "GFX_terrain_tobruk"
		textureFile = "gfx/interface/terrain/LBA_tobruk.dds"
	}
	spriteType = {
		name = "GFX_terrain_derna"
		textureFile = "gfx/interface/terrain/LBA_derna.dds"
	}
	spriteType = {
		name = "GFX_terrain_sirte"
		textureFile = "gfx/interface/terrain/LBA_sirte.dds"
	}
	spriteType = {
		name = "GFX_terrain_misrata"
		textureFile = "gfx/interface/terrain/LBA_misrata.dds"
	}
	spriteType = {
		name = "GFX_terrain_ghat"
		textureFile = "gfx/interface/terrain/LBA_ghat.dds"
	}
	spriteType = {
		name = "GFX_terrain_murzuq"
		textureFile = "gfx/interface/terrain/LBA_murzuq.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_jawf"
		textureFile = "gfx/interface/terrain/LBA_al_jawf.dds"
	}
	spriteType = {
		name = "GFX_terrain_calansho"
		textureFile = "gfx/interface/terrain/LBA_calansho.dds"
	}
	spriteType = {
		name = "GFX_terrain_jebel_uweinat"
		textureFile = "gfx/interface/terrain/LBA_jebel_uweinat.dds"
	}
	spriteType = {
		name = "GFX_terrain_wadi_al_shatii"
		textureFile = "gfx/interface/terrain/LBA_wadi_al_shatii.dds"
	}
	spriteType = {
		name = "GFX_terrain_south_west_murzuq_desert"
		textureFile = "gfx/interface/terrain/LBA_south_west_murzuq_desert.dds"
	}
	spriteType = {
		name = "GFX_terrain_haruj_desert"
		textureFile = "gfx/interface/terrain/LBA_haruj_desert.dds"
	}
	spriteType = {
		name = "GFX_terrain_serir_tibesti_desert"
		textureFile = "gfx/interface/terrain/LBA_serir_tibesti_desert.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_wahat_desert"
		textureFile = "gfx/interface/terrain/LBA_al_wahat_desert.dds"
	}
	spriteType = {
		name = "GFX_terrain_kufra_desert"
		textureFile = "gfx/interface/terrain/LBA_kufra_desert.dds"
	}
	spriteType = {
		name = "GFX_terrain_sabha"
		textureFile = "gfx/interface/terrain/LBA_sabha.dds"
	}
	spriteType = {
		name = "GFX_terrain_gharyan"
		textureFile = "gfx/interface/terrain/LBA_gharyan.dds"
	}
	spriteType = {
		name = "GFX_terrain_az_zawiyat"
		textureFile = "gfx/interface/terrain/LBA_az_zawiyat.dds"
	}
	spriteType = {
		name = "GFX_terrain_tarabulus_al_gharb"
		textureFile = "gfx/interface/terrain/LBA_tarabulus_al_gharb.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_khums"
		textureFile = "gfx/interface/terrain/LBA_al_khums.dds"
	}
	spriteType = {
		name = "GFX_terrain_zliten"
		textureFile = "gfx/interface/terrain/LBA_zliten.dds"
	}
	spriteType = {
		name = "GFX_terrain_agdabiya"
		textureFile = "gfx/interface/terrain/LBA_agdabiya.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_bayda"
		textureFile = "gfx/interface/terrain/LBA_al_bayda.dds"
	}
	spriteType = {
		name = "GFX_terrain_marsa_al_brega"
		textureFile = "gfx/interface/terrain/LBA_marsa_al_brega.dds"
	}

	## Egypt - EGY
	spriteType = {
		name = "GFX_terrain_alexandria"
		textureFile = "gfx/interface/terrain/EGY_alexandria.dds"
	}
	spriteType = {
		name = "GFX_terrain_cairo"
		textureFile = "gfx/interface/terrain/EGY_cairo.dds"
	}
	spriteType = {
		name = "GFX_terrain_el_arish"
		textureFile = "gfx/interface/terrain/EGY_el_arish.dds"
	}
	spriteType = {
		name = "GFX_terrain_new_cairo"
		textureFile = "gfx/interface/terrain/EGY_new_cairo.dds"
	}
	spriteType = {
		name = "GFX_terrain_giza"
		textureFile = "gfx/interface/terrain/EGY_giza.dds"
	}
	spriteType = {
		name = "GFX_terrain_suez"
		textureFile = "gfx/interface/terrain/EGY_suez.dds"
	}
	spriteType = {
		name = "GFX_terrain_egyptian_desert"
		textureFile = "gfx/interface/terrain/EGY_egyptian_desert.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_babaa_desert"
		textureFile = "gfx/interface/terrain/EGY_al_babaa_desert.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_wadi_al_gadid_desert"
		textureFile = "gfx/interface/terrain/EGY_al_wadi_al_gadid_desert.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_halayeb_desert"
		textureFile = "gfx/interface/terrain/EGY_al_halayeb_desert.dds"
	}
	spriteType = {
		name = "GFX_terrain_siwah"
		textureFile = "gfx/interface/terrain/EGY_siwah.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_hariga"
		textureFile = "gfx/interface/terrain/EGY_al_hariga.dds"
	}
	spriteType = {
		name = "GFX_terrain_marsa_matruh"
		textureFile = "gfx/interface/terrain/EGY_marsa_matruh.dds"
	}
	spriteType = {
		name = "GFX_terrain_damanhour"
		textureFile = "gfx/interface/terrain/EGY_damanhour.dds"
	}
	spriteType = {
		name = "GFX_terrain_kafar_al_shaykh"
		textureFile = "gfx/interface/terrain/EGY_kafar_al_shaykh.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_mansoura"
		textureFile = "gfx/interface/terrain/EGY_al_mansoura.dds"
	}
	spriteType = {
		name = "GFX_terrain_bur_said"
		textureFile = "gfx/interface/terrain/EGY_bur_said.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_mahalat_al_kubra"
		textureFile = "gfx/interface/terrain/EGY_al_mahalat_al_kubra.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_khayma"
		textureFile = "gfx/interface/terrain/EGY_al_khayma.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_zaqaziq"
		textureFile = "gfx/interface/terrain/EGY_al_zaqaziq.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_ismailiya"
		textureFile = "gfx/interface/terrain/EGY_al_ismailiya.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_fayoum"
		textureFile = "gfx/interface/terrain/EGY_al_fayoum.dds"
	}
	spriteType = {
		name = "GFX_terrain_beni_suef"
		textureFile = "gfx/interface/terrain/EGY_beni_suef.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_minya"
		textureFile = "gfx/interface/terrain/EGY_al_minya.dds"
	}
	spriteType = {
		name = "GFX_terrain_asyut"
		textureFile = "gfx/interface/terrain/EGY_asyut.dds"
	}
	spriteType = {
		name = "GFX_terrain_akhmim"
		textureFile = "gfx/interface/terrain/EGY_akhmim.dds"
	}
	spriteType = {
		name = "GFX_terrain_suhaj"
		textureFile = "gfx/interface/terrain/EGY_suhaj.dds"
	}
	spriteType = {
		name = "GFX_terrain_qana"
		textureFile = "gfx/interface/terrain/EGY_qana.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_uqsar"
		textureFile = "gfx/interface/terrain/EGY_al_uqsar.dds"
	}
	spriteType = {
		name = "GFX_terrain_aswan"
		textureFile = "gfx/interface/terrain/EGY_aswan.dds"
	}
	spriteType = {
		name = "GFX_terrain_al_ghardaqa"
		textureFile = "gfx/interface/terrain/EGY_al_ghardaqa.dds"
	}
	spriteType = {
		name = "GFX_terrain_halayib"
		textureFile = "gfx/interface/terrain/EGY_halayib.dds"
	}



	### West Africa ###

	## Cabo Verde - VER
	spriteType = {
		name = "GFX_terrain_cape_verde"
		textureFile = "gfx/interface/terrain/VER_cape_verde.dds"
	}

	## Senegal - SEN
	spriteType = {
		name = "GFX_terrain_dakar"
		textureFile = "gfx/interface/terrain/SEN_dakar.dds"
	}

	## The Gambia - GAM
	spriteType = {
		name = "GFX_terrain_banjul"
		textureFile = "gfx/interface/terrain/GAM_banjul.dds"
	}

	## Guinea-Bissau - GUB

	## Guinea - GUI
	spriteType = {
		name = "GFX_terrain_conakry"
		textureFile = "gfx/interface/terrain/GUI_conakry.dds"
	}
	spriteType = {
		name = "GFX_terrain_siguiri"
		textureFile = "gfx/interface/terrain/GUI_siguiri.dds"
	}

	## Sierra Leone - SIE
	spriteType = {
		name = "GFX_terrain_freetown"
		textureFile = "gfx/interface/terrain/SIE_freetown.dds"
	}
	spriteType = {
		name = "GFX_terrain_kenema"
		textureFile = "gfx/interface/terrain/SIE_kenema.dds"
	}

	## Liberia - LIB
	spriteType = {
		name = "GFX_terrain_zwedru"
		textureFile = "gfx/interface/terrain/LIB_zwedru.dds"
	}
	spriteType = {
		name = "GFX_terrain_monrovia"
		textureFile = "gfx/interface/terrain/LIB_monrovia.dds"
	}
	spriteType = {
		name = "GFX_terrain_zorzor"
		textureFile = "gfx/interface/terrain/LIB_zorzor.dds"
	}

	## Côte d'Ivoire / Ivory Coast - CDI
	spriteType = {
		name = "GFX_terrain_abidjan"
		textureFile = "gfx/interface/terrain/CDI_abidjan.dds"
	}
	spriteType = {
		name = "GFX_terrain_yamoussoukro"
		textureFile = "gfx/interface/terrain/CDI_yamoussoukro.dds"
	}

	## Burkina Faso - VFA
	spriteType = {
		name = "GFX_terrain_ouagadougou"
		textureFile = "gfx/interface/terrain/BFA_ouagadougou.dds"
	}

	## Ghana - GHA
	spriteType = {
		name = "GFX_terrain_accra"
		textureFile = "gfx/interface/terrain/GAH_accra.dds"
	}

	## Togo - TOG

	## Benin - BEN

	## Nigeria - NIG
	spriteType = {
		name = "GFX_terrain_abuja"
		textureFile = "gfx/interface/terrain/NIG_abuja.dds"
	}
	spriteType = {
		name = "GFX_terrain_kano"
		textureFile = "gfx/interface/terrain/NIG_kano.dds"
	}
	spriteType = {
		name = "GFX_terrain_lagos"
		textureFile = "gfx/interface/terrain/NIG_lagos.dds"
	}

	## Cameroon - CAM
	spriteType = {
		name = "GFX_terrain_douala"
		textureFile = "gfx/interface/terrain/CAM_douala.dds"
	}
	spriteType = {
		name = "GFX_terrain_yaounde"
		textureFile = "gfx/interface/terrain/CAM_yaounde.dds"
	}

	## Equatorial Guinea - EGU
	spriteType = {
		name = "GFX_terrain_malabo"
		textureFile = "gfx/interface/terrain/EGU_malabo.dds"
	}
	spriteType = {
		name = "GFX_terrain_bata"
		textureFile = "gfx/interface/terrain/EGU_bata.dds"
	}

	## São Tomé and Príncipe - SAO
	spriteType = {
		name = "GFX_terrain_sao_tome"
		textureFile = "gfx/interface/terrain/SAO_sao_tome.dds"
	}



	### Central Africa ###

	## Central African Republic - CAR

	## South Sudan - SSU
	spriteType = {
		name = "GFX_terrain_juba"
		textureFile = "gfx/interface/terrain/SSU_juba.dds"
	}

	## Uganda - UGA
	spriteType = {
		name = "GFX_terrain_kampala"
		textureFile = "gfx/interface/terrain/UGA_kampala.dds"
	}

	## Rwanda - RWA
	spriteType = {
		name = "GFX_terrain_kigali"
		textureFile = "gfx/interface/terrain/RWA_kigali.dds"
	}

	## Burundi - BUR
	spriteType = {
		name = "GFX_terrain_bujumbura"
		textureFile = "gfx/interface/terrain/BUR_bujumbura.dds"
	}

	## Tanzania - TNZ
	spriteType = {
		name = "GFX_terrain_dar_es_salaam"
		textureFile = "gfx/interface/terrain/TNZ_dar_es_salaam.dds"
	}
	spriteType = {
		name = "GFX_terrain_kilimanjaro"
		textureFile = "gfx/interface/terrain/TNZ_kilimanjaro.dds"
	}
	spriteType = {
		name = "GFX_terrain_mwanza"
		textureFile = "gfx/interface/terrain/TNZ_mwanza.dds"
	}

	## Democratic Republic of the Congo / DRC - DRC
	spriteType = {
		name = "GFX_terrain_kinshasa"
		textureFile = "gfx/interface/terrain/DRC_kinshasa.dds"
	}
	spriteType = {
		name = "GFX_terrain_lubumbashi"
		textureFile = "gfx/interface/terrain/DRC_lubumbashi.dds"
	}
	spriteType = {
		name = "GFX_terrain_kananga"
		textureFile = "gfx/interface/terrain/DRC_kananga.dds"
	}
	spriteType = {
		name = "GFX_terrain_kisangani"
		textureFile = "gfx/interface/terrain/DRC_kisangani.dds"
	}
	spriteType = {
		name = "GFX_terrain_mbuji_mayi"
		textureFile = "gfx/interface/terrain/DRC_mbuji_mayi.dds"
	}
	spriteType = {
		name = "GFX_terrain_boma"
		textureFile = "gfx/interface/terrain/DRC_boma.dds"
	}
	spriteType = {
		name = "GFX_terrain_matadi"
		textureFile = "gfx/interface/terrain/DRC_matadi.dds"
	}
	spriteType = {
		name = "GFX_terrain_bandundu"
		textureFile = "gfx/interface/terrain/DRC_bandundu.dds"
	}
	spriteType = {
		name = "GFX_terrain_kikwit"
		textureFile = "gfx/interface/terrain/DRC_kikwit.dds"
	}
	spriteType = {
		name = "GFX_terrain_tshikapa"
		textureFile = "gfx/interface/terrain/DRC_tshikapa.dds"
	}
	spriteType = {
		name = "GFX_terrain_kolwezi"
		textureFile = "gfx/interface/terrain/DRC_kolwezi.dds"
	}
	spriteType = {
		name = "GFX_terrain_likasi"
		textureFile = "gfx/interface/terrain/DRC_likasi.dds"
	}
	spriteType = {
		name = "GFX_terrain_bukavu"
		textureFile = "gfx/interface/terrain/DRC_bukavu.dds"
	}
	spriteType = {
		name = "GFX_terrain_goma"
		textureFile = "gfx/interface/terrain/DRC_goma.dds"
	}
	spriteType = {
		name = "GFX_terrain_bunia"
		textureFile = "gfx/interface/terrain/DRC_bunia.dds"
	}

	## Republic of the Congo - CNG
	spriteType = {
		name = "GFX_terrain_brazzaville"
		textureFile = "gfx/interface/terrain/CNG_brazzaville.dds"
	}

	## Gabon - GAB




	### Horn of Africa ###

	## Eritrea - ERI
	spriteType = {
		name = "GFX_terrain_asmara"
		textureFile = "gfx/interface/terrain/ERI_asmara.dds"
	}

	## Djibouti - DJI
	spriteType = {
		name = "GFX_terrain_djibouti"
		textureFile = "gfx/interface/terrain/DJI_djibouti.dds"
	}
	spriteType = {
		name = "GFX_terrain_tadjourah"
		textureFile = "gfx/interface/terrain/DJI_tadjourah.dds"
	}

	## Somaliland - SML

	## Somalia - SOM
	spriteType = {
		name = "GFX_terrain_mogadishu"
		textureFile = "gfx/interface/terrain/SOM_mogadishu.dds"
	}

	## Ethiopia - ETH
	spriteType = {
		name = "GFX_terrain_addis_ababa"
		textureFile = "gfx/interface/terrain/ETH_addis_ababa.dds"
	}
	spriteType = {
		name = "GFX_terrain_gondar"
		textureFile = "gfx/interface/terrain/ETH_gondar.dds"
	}
	spriteType = {
		name = "GFX_terrain_mekelle"
		textureFile = "gfx/interface/terrain/ETH_mekelle.dds"
	}
	spriteType = {
		name = "GFX_terrain_hawassa"
		textureFile = "gfx/interface/terrain/ETH_hawassa.dds"
	}
	spriteType = {
		name = "GFX_terrain_adama"
		textureFile = "gfx/interface/terrain/ETH_adama.dds"
	}
	spriteType = {
		name = "GFX_terrain_dire_dawa"
		textureFile = "gfx/interface/terrain/ETH_dire_dawa.dds"
	}

	## Kenya - KEN
	spriteType = {
		name = "GFX_terrain_nairobi"
		textureFile = "gfx/interface/terrain/KEN_nairobi.dds"
	}



	### Southern African ###

	## Seychelles - SEY
	spriteType = {
		name = "GFX_terrain_SEY_victoria"
		textureFile = "gfx/interface/terrain/SEY_victoria.dds"
	}

	## Comoros - COM
	spriteType = {
		name = "GFX_terrain_moroni"
		textureFile = "gfx/interface/terrain/COM_moroni.dds"
	}
	spriteType = {
		name = "GFX_terrain_fomboni"
		textureFile = "gfx/interface/terrain/COM_fomboni.dds"
	}
	spriteType = {
		name = "GFX_terrain_mutsamudu"
		textureFile = "gfx/interface/terrain/COM_mutsamudu.dds"
	}
	spriteType = {
		name = "GFX_terrain_mamoudzou"
		textureFile = "gfx/interface/terrain/COM_mamoudzou.dds"
	}

	## Mauritius - MRT
	spriteType = {
		name = "GFX_terrain_port_louis"
		textureFile = "gfx/interface/terrain/MRT_port_louis.dds"
	}

	## Madagascar - MAD
	spriteType = {
		name = "GFX_terrain_antananarivo"
		textureFile = "gfx/interface/terrain/MAD_antananarivo.dds"
	}

	## Mozambique - MOZ
	spriteType = {
		name = "GFX_terrain_maputo"
		textureFile = "gfx/interface/terrain/MOZ_maputo.dds"
	}

	## Malawi - MLW

	## Zambia - ZAM
	spriteType = {
		name = "GFX_terrain_lusaka"
		textureFile = "gfx/interface/terrain/ZAM_lusaka.dds"
	}

	## Zimbabwe - ZIM
	spriteType = {
		name = "GFX_terrain_bulawayo"
		textureFile = "gfx/interface/terrain/ZIM_bulawayo.dds"
	}
	spriteType = {
		name = "GFX_terrain_harare"
		textureFile = "gfx/interface/terrain/ZIM_harare.dds"
	}

	## Botswana - BOT
	spriteType = {
		name = "GFX_terrain_gaborone"
		textureFile = "gfx/interface/terrain/BOT_gaborone.dds"
	}

	## Angola - AGL
	spriteType = {
		name = "GFX_terrain_luanda"
		textureFile = "gfx/interface/terrain/AGL_luanda.dds"
	}
	spriteType = {
		name = "GFX_terrain_huambo"
		textureFile = "gfx/interface/terrain/AGL_huambo.dds"
	}

	## Namibia - NAM
	spriteType = {
		name = "GFX_terrain_windhoek"
		textureFile = "gfx/interface/terrain/NAM_windhoek.dds"
	}

	## Eswatini / Swaziland - SWA
	spriteType = {
		name = "GFX_terrain_mbabane"
		textureFile = "gfx/interface/terrain/SWA_mbabane.dds"
	}

	## Lesotho - LES
	spriteType = {
		name = "GFX_terrain_maseru"
		textureFile = "gfx/interface/terrain/LES_maseru.dds"
	}

	## South Africa - SAF
	spriteType = {
		name = "GFX_terrain_cape_town"
		textureFile = "gfx/interface/terrain/SAF_cape_town.dds"
	}
	spriteType = {
		name = "GFX_terrain_durban"
		textureFile = "gfx/interface/terrain/SAF_durban.dds"
	}
	spriteType = {
		name = "GFX_terrain_johannesburg"
		textureFile = "gfx/interface/terrain/SAF_johannesburg.dds"
	}
	spriteType = {
		name = "GFX_terrain_pretoria"
		textureFile = "gfx/interface/terrain/SAF_pretoria.dds"
	}



	### Central Asia ###

	## Kazakhstan - KAZ
	spriteType = {
		name = "GFX_terrain_astana"
		textureFile = "gfx/interface/terrain/KAZ_astana.dds"
	}
	spriteType = {
		name = "GFX_terrain_almaty"
		textureFile = "gfx/interface/terrain/KAZ_almaty.dds"
	}
	spriteType = {
		name = "GFX_terrain_oral"
		textureFile = "gfx/interface/terrain/KAZ_oral.dds"
	}
	spriteType = {
		name = "GFX_terrain_aksay"
		textureFile = "gfx/interface/terrain/KAZ_aksay.dds"
	}
	spriteType = {
		name = "GFX_terrain_atyrau"
		textureFile = "gfx/interface/terrain/KAZ_atyrau.dds"
	}
	spriteType = {
		name = "GFX_terrain_aktau"
		textureFile = "gfx/interface/terrain/KAZ_aktau.dds"
	}
	spriteType = {
		name = "GFX_terrain_beyneu"
		textureFile = "gfx/interface/terrain/KAZ_beyneu.dds"
	}
	spriteType = {
		name = "GFX_terrain_aktobe"
		textureFile = "gfx/interface/terrain/KAZ_aktobe.dds"
	}
	spriteType = {
		name = "GFX_terrain_khromtau"
		textureFile = "gfx/interface/terrain/KAZ_khromtau.dds"
	}
	spriteType = {
		name = "GFX_terrain_shalkar"
		textureFile = "gfx/interface/terrain/KAZ_shalkar.dds"
	}
	spriteType = {
		name = "GFX_terrain_aral"
		textureFile = "gfx/interface/terrain/KAZ_aral.dds"
	}
	spriteType = {
		name = "GFX_terrain_novokazalinsk"
		textureFile = "gfx/interface/terrain/KAZ_novokazalinsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_baikonur"
		textureFile = "gfx/interface/terrain/KAZ_baikonur.dds"
	}
	spriteType = {
		name = "GFX_terrain_kyzylorda"
		textureFile = "gfx/interface/terrain/KAZ_kyzylorda.dds"
	}
	spriteType = {
		name = "GFX_terrain_turkestan"
		textureFile = "gfx/interface/terrain/KAZ_turkestan.dds"
	}
	spriteType = {
		name = "GFX_terrain_shymkent"
		textureFile = "gfx/interface/terrain/KAZ_shymkent.dds"
	}
	spriteType = {
		name = "GFX_terrain_taraz"
		textureFile = "gfx/interface/terrain/KAZ_taraz.dds"
	}
	spriteType = {
		name = "GFX_terrain_shu"
		textureFile = "gfx/interface/terrain/KAZ_shu.dds"
	}
	spriteType = {
		name = "GFX_terrain_kapchagay"
		textureFile = "gfx/interface/terrain/KAZ_kapchagay.dds"
	}
	spriteType = {
		name = "GFX_terrain_zharkent"
		textureFile = "gfx/interface/terrain/KAZ_zharkent.dds"
	}
	spriteType = {
		name = "GFX_terrain_taldykorgan"
		textureFile = "gfx/interface/terrain/KAZ_taldykorgan.dds"
	}
	spriteType = {
		name = "GFX_terrain_ayagoz"
		textureFile = "gfx/interface/terrain/KAZ_ayagoz.dds"
	}
	spriteType = {
		name = "GFX_terrain_zyryanovsk"
		textureFile = "gfx/interface/terrain/KAZ_zyryanovsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_zhetikara"
		textureFile = "gfx/interface/terrain/KAZ_zhetikara.dds"
	}
	spriteType = {
		name = "GFX_terrain_lisakovsk"
		textureFile = "gfx/interface/terrain/KAZ_lisakovsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_kostanay"
		textureFile = "gfx/interface/terrain/KAZ_kostanay.dds"
	}
	spriteType = {
		name = "GFX_terrain_petropavlovsk"
		textureFile = "gfx/interface/terrain/KAZ_petropavlovsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_arkalyk"
		textureFile = "gfx/interface/terrain/KAZ_arkalyk.dds"
	}
	spriteType = {
		name = "GFX_terrain_atbasar"
		textureFile = "gfx/interface/terrain/KAZ_atbasar.dds"
	}
	spriteType = {
		name = "GFX_terrain_zhezkazgan"
		textureFile = "gfx/interface/terrain/KAZ_zhezkazgan.dds"
	}
	spriteType = {
		name = "GFX_terrain_karaganda"
		textureFile = "gfx/interface/terrain/KAZ_karaganda.dds"
	}
	spriteType = {
		name = "GFX_terrain_pavlodar"
		textureFile = "gfx/interface/terrain/KAZ_pavlodar.dds"
	}
	spriteType = {
		name = "GFX_terrain_semey"
		textureFile = "gfx/interface/terrain/KAZ_semey.dds"
	}
	spriteType = {
		name = "GFX_terrain_ust_kamenogorsk"
		textureFile = "gfx/interface/terrain/KAZ_ust_kamenogorsk.dds"
	}
	spriteType = {
		name = "GFX_terrain_ridder"
		textureFile = "gfx/interface/terrain/KAZ_ridder.dds"
	}

	## Uzbekistan - UZB
	spriteType = {
		name = "GFX_terrain_tashkent"
		textureFile = "gfx/interface/terrain/UZB_tashkent.dds"
	}
	spriteType = {
		name = "GFX_terrain_samarkand"
		textureFile = "gfx/interface/terrain/UZB_samarkand.dds"
	}
	spriteType = {
		name = "GFX_terrain_qongirot"
		textureFile = "gfx/interface/terrain/UZB_qongirot.dds"
	}
	spriteType = {
		name = "GFX_terrain_nukus"
		textureFile = "gfx/interface/terrain/UZB_nukus.dds"
	}
	spriteType = {
		name = "GFX_terrain_urgench"
		textureFile = "gfx/interface/terrain/UZB_urgench.dds"
	}
	spriteType = {
		name = "GFX_terrain_chimboy"
		textureFile = "gfx/interface/terrain/UZB_chimboy.dds"
	}
	spriteType = {
		name = "GFX_terrain_beruni"
		textureFile = "gfx/interface/terrain/UZB_beruni.dds"
	}
	spriteType = {
		name = "GFX_terrain_uchkuduk"
		textureFile = "gfx/interface/terrain/UZB_uchkuduk.dds"
	}
	spriteType = {
		name = "GFX_terrain_zarafshan"
		textureFile = "gfx/interface/terrain/UZB_zarafshan.dds"
	}
	spriteType = {
		name = "GFX_terrain_bukhara"
		textureFile = "gfx/interface/terrain/UZB_bukhara.dds"
	}
	spriteType = {
		name = "GFX_terrain_navoi"
		textureFile = "gfx/interface/terrain/UZB_navoi.dds"
	}
	spriteType = {
		name = "GFX_terrain_qarshi"
		textureFile = "gfx/interface/terrain/UZB_qarshi.dds"
	}
	spriteType = {
		name = "GFX_terrain_termez"
		textureFile = "gfx/interface/terrain/UZB_termez.dds"
	}
	spriteType = {
		name = "GFX_terrain_denau"
		textureFile = "gfx/interface/terrain/UZB_denau.dds"
	}
	spriteType = {
		name = "GFX_terrain_jizzakh"
		textureFile = "gfx/interface/terrain/UZB_jizzakh.dds"
	}
	spriteType = {
		name = "GFX_terrain_UZB_tashkent"
		textureFile = "gfx/interface/terrain/UZB_tashkent.dds"
	}
	spriteType = {
		name = "GFX_terrain_angren"
		textureFile = "gfx/interface/terrain/UZB_angren.dds"
	}
	spriteType = {
		name = "GFX_terrain_namangan"
		textureFile = "gfx/interface/terrain/UZB_namangan.dds"
	}
	spriteType = {
		name = "GFX_terrain_kokand"
		textureFile = "gfx/interface/terrain/UZB_kokand.dds"
	}
	spriteType = {
		name = "GFX_terrain_fergana"
		textureFile = "gfx/interface/terrain/UZB_fergana.dds"
	}
	spriteType = {
		name = "GFX_terrain_andijan"
		textureFile = "gfx/interface/terrain/UZB_andijan.dds"
	}

	## Turkmenistan - TRK
	spriteType = {
		name = "GFX_terrain_ashgabat"
		textureFile = "gfx/interface/terrain/TRK_ashgabat.dds"
	}
	spriteType = {
		name = "GFX_terrain_turkmenbashi"
		textureFile = "gfx/interface/terrain/TRK_turkmenbashi.dds"
	}
	spriteType = {
		name = "GFX_terrain_balkanabat"
		textureFile = "gfx/interface/terrain/TRK_balkanabat.dds"
	}
	spriteType = {
		name = "GFX_terrain_serdar"
		textureFile = "gfx/interface/terrain/TRK_serdar.dds"
	}
	spriteType = {
		name = "GFX_terrain_dashoguz"
		textureFile = "gfx/interface/terrain/TRK_dashoguz.dds"
	}
	spriteType = {
		name = "GFX_terrain_turkmenabat"
		textureFile = "gfx/interface/terrain/TRK_turkmenabat.dds"
	}
	spriteType = {
		name = "GFX_terrain_tedzen"
		textureFile = "gfx/interface/terrain/TRK_tedzen.dds"
	}
	spriteType = {
		name = "GFX_terrain_mary"
		textureFile = "gfx/interface/terrain/TRK_mary.dds"
	}
	spriteType = {
		name = "GFX_terrain_atamyrat"
		textureFile = "gfx/interface/terrain/TRK_atamyrat.dds"
	}

	## Kyrgyzstan - KYR
	spriteType = {
		name = "GFX_terrain_bishkek"
		textureFile = "gfx/interface/terrain/KYR_bishkek.dds"
	}
	spriteType = {
		name = "GFX_terrain_batken"
		textureFile = "gfx/interface/terrain/KYR_batken.dds"
	}
	spriteType = {
		name = "GFX_terrain_kyzyl_kiya"
		textureFile = "gfx/interface/terrain/KYR_kyzyl_kiya.dds"
	}
	spriteType = {
		name = "GFX_terrain_osh"
		textureFile = "gfx/interface/terrain/KYR_osh.dds"
	}
	spriteType = {
		name = "GFX_terrain_talas"
		textureFile = "gfx/interface/terrain/KYR_talas.dds"
	}
	spriteType = {
		name = "GFX_terrain_jalal_abad"
		textureFile = "gfx/interface/terrain/KYR_jalal_abad.dds"
	}
	spriteType = {
		name = "GFX_terrain_KYR_bishkek"
		textureFile = "gfx/interface/terrain/KYR_bishkek.dds"
	}
	spriteType = {
		name = "GFX_terrain_tokmok"
		textureFile = "gfx/interface/terrain/KYR_tokmok.dds"
	}
	spriteType = {
		name = "GFX_terrain_naryn"
		textureFile = "gfx/interface/terrain/KYR_naryn.dds"
	}
	spriteType = {
		name = "GFX_terrain_karakol"
		textureFile = "gfx/interface/terrain/KYR_karakol.dds"
	}

	## Tajikistan - TAJ
	spriteType = {
		name = "GFX_terrain_dushanbe"
		textureFile = "gfx/interface/terrain/TAJ_dushanbe.dds"
	}
	spriteType = {
		name = "GFX_terrain_qurghonteppa"
		textureFile = "gfx/interface/terrain/TAJ_qurghonteppa.dds"
	}
	spriteType = {
		name = "GFX_terrain_kulob"
		textureFile = "gfx/interface/terrain/TAJ_kulob.dds"
	}
	spriteType = {
		name = "GFX_terrain_khorugh"
		textureFile = "gfx/interface/terrain/TAJ_khorugh.dds"
	}
	spriteType = {
		name = "GFX_terrain_khujand"
		textureFile = "gfx/interface/terrain/TAJ_khujand.dds"
	}
	spriteType = {
		name = "GFX_terrain_isfara"
		textureFile = "gfx/interface/terrain/TAJ_isfara.dds"
	}

	## Afghanistan - TAL / AFG
	spriteType = {
		name = "GFX_terrain_kabul"
		textureFile = "gfx/interface/terrain/AFG_kabul.dds"
	}
	spriteType = {
		name = "GFX_terrain_kandahar"
		textureFile = "gfx/interface/terrain/AFG_kandahar.dds"
	}
	spriteType = {
		name = "GFX_terrain_herat"
		textureFile = "gfx/interface/terrain/AFG_herat.dds"
	}
	spriteType = {
		name = "GFX_terrain_ghanzi"
		textureFile = "gfx/interface/terrain/AFG_ghanzi.dds"
	}
	spriteType = {
		name = "GFX_terrain_jalalabad"
		textureFile = "gfx/interface/terrain/AFG_jalalabad.dds"
	}
	spriteType = {
		name = "GFX_terrain_mazar_i_sharif"
		textureFile = "gfx/interface/terrain/AFG_mazar_i_sharif.dds"
	}
	spriteType = {
		name = "GFX_terrain_fayzabad"
		textureFile = "gfx/interface/terrain/AFG_fayzabad.dds"
	}
	spriteType = {
		name = "GFX_terrain_farah"
		textureFile = "gfx/interface/terrain/AFG_farah.dds"
	}
	spriteType = {
		name = "GFX_terrain_zaranj"
		textureFile = "gfx/interface/terrain/AFG_zaranj.dds"
	}
	spriteType = {
		name = "GFX_terrain_lashkar_gah"
		textureFile = "gfx/interface/terrain/AFG_lashkar_gah.dds"
	}
	spriteType = {
		name = "GFX_terrain_qalat"
		textureFile = "gfx/interface/terrain/AFG_qalat.dds"
	}
	spriteType = {
		name = "GFX_terrain_nili"
		textureFile = "gfx/interface/terrain/AFG_nili.dds"
	}
	spriteType = {
		name = "GFX_terrain_chaghcharan"
		textureFile = "gfx/interface/terrain/AFG_chaghcharan.dds"
	}
	spriteType = {
		name = "GFX_terrain_bamiyan"
		textureFile = "gfx/interface/terrain/AFG_bamiyan.dds"
	}
	spriteType = {
		name = "GFX_terrain_pol_e_khomri"
		textureFile = "gfx/interface/terrain/AFG_pol_e_khomri.dds"
	}
	spriteType = {
		name = "GFX_terrain_meymaneh"
		textureFile = "gfx/interface/terrain/AFG_meymaneh.dds"
	}
	spriteType = {
		name = "GFX_terrain_kunduz"
		textureFile = "gfx/interface/terrain/AFG_kunduz.dds"
	}
	spriteType = {
		name = "GFX_terrain_asadabad"
		textureFile = "gfx/interface/terrain/AFG_asadabad.dds"
	}
	spriteType = {
		name = "GFX_terrain_parun"
		textureFile = "gfx/interface/terrain/AFG_parun.dds"
	}
	spriteType = {
		name = "GFX_terrain_taleqan"
		textureFile = "gfx/interface/terrain/AFG_taleqan.dds"
	}

	## Iran / Persia - PER
	spriteType = {
		name = "GFX_terrain_ahvaz"
		textureFile = "gfx/interface/terrain/PER_ahvaz.dds"
	}
	spriteType = {
		name = "GFX_terrain_isfahan"
		textureFile = "gfx/interface/terrain/PER_isfahan.dds"
	}
	spriteType = {
		name = "GFX_terrain_mashhad"
		textureFile = "gfx/interface/terrain/PER_mashhad.dds"
	}
	spriteType = {
		name = "GFX_terrain_shiraz"
		textureFile = "gfx/interface/terrain/PER_shiraz.dds"
	}
	spriteType = {
		name = "GFX_terrain_tabriz"
		textureFile = "gfx/interface/terrain/PER_tabriz.dds"
	}
	spriteType = {
		name = "GFX_terrain_tehran"
		textureFile = "gfx/interface/terrain/PER_tehran.dds"
	}
	spriteType = {
		name = "GFX_terrain_urmia"
		textureFile = "gfx/interface/terrain/PER_urmia.dds"
	}
	spriteType = {
		name = "GFX_terrain_ardabil"
		textureFile = "gfx/interface/terrain/PER_ardabil.dds"
	}
	spriteType = {
		name = "GFX_terrain_zanjan"
		textureFile = "gfx/interface/terrain/PER_zanjan.dds"
	}
	spriteType = {
		name = "GFX_terrain_rasht"
		textureFile = "gfx/interface/terrain/PER_rasht.dds"
	}
	spriteType = {
		name = "GFX_terrain_qazvin"
		textureFile = "gfx/interface/terrain/PER_qazvin.dds"
	}
	spriteType = {
		name = "GFX_terrain_karaj"
		textureFile = "gfx/interface/terrain/PER_karaj.dds"
	}
	spriteType = {
		name = "GFX_terrain_qom"
		textureFile = "gfx/interface/terrain/PER_qom.dds"
	}
	spriteType = {
		name = "GFX_terrain_yazd"
		textureFile = "gfx/interface/terrain/PER_yazd.dds"
	}
	spriteType = {
		name = "GFX_terrain_kerman"
		textureFile = "gfx/interface/terrain/PER_kerman.dds"
	}
	spriteType = {
		name = "GFX_terrain_zahedan"
		textureFile = "gfx/interface/terrain/PER_zahedan.dds"
	}
	spriteType = {
		name = "GFX_terrain_bandar_abbas"
		textureFile = "gfx/interface/terrain/PER_bandar_abbas.dds"
	}
	spriteType = {
		name = "GFX_terrain_bushehr"
		textureFile = "gfx/interface/terrain/PER_bushehr.dds"
	}
	spriteType = {
		name = "GFX_terrain_abadan"
		textureFile = "gfx/interface/terrain/PER_abadan.dds"
	}
	spriteType = {
		name = "GFX_terrain_khorramabad"
		textureFile = "gfx/interface/terrain/PER_khorramabad.dds"
	}
	spriteType = {
		name = "GFX_terrain_kermanshah"
		textureFile = "gfx/interface/terrain/PER_kermanshah.dds"
	}
	spriteType = {
		name = "GFX_terrain_hamadan"
		textureFile = "gfx/interface/terrain/PER_hamadan.dds"
	}
	spriteType = {
		name = "GFX_terrain_sanandaj"
		textureFile = "gfx/interface/terrain/PER_sanandaj.dds"
	}
	spriteType = {
		name = "GFX_terrain_khoy"
		textureFile = "gfx/interface/terrain/PER_khoy.dds"
	}
	spriteType = {
		name = "GFX_terrain_piranshahr"
		textureFile = "gfx/interface/terrain/PER_piranshahr.dds"
	}
	spriteType = {
		name = "GFX_terrain_mahabad"
		textureFile = "gfx/interface/terrain/PER_mahabad.dds"
	}
	spriteType = {
		name = "GFX_terrain_miyandoab"
		textureFile = "gfx/interface/terrain/PER_miyandoab.dds"
	}
	spriteType = {
		name = "GFX_terrain_marand"
		textureFile = "gfx/interface/terrain/PER_marand.dds"
	}
	spriteType = {
		name = "GFX_terrain_maragheh"
		textureFile = "gfx/interface/terrain/PER_maragheh.dds"
	}
	spriteType = {
		name = "GFX_terrain_ahar"
		textureFile = "gfx/interface/terrain/PER_ahar.dds"
	}
	spriteType = {
		name = "GFX_terrain_PER_zanjan"
		textureFile = "gfx/interface/terrain/PER_zanjan.dds"
	}
	spriteType = {
		name = "GFX_terrain_lahijan"
		textureFile = "gfx/interface/terrain/PER_lahijan.dds"
	}
	spriteType = {
		name = "GFX_terrain_saqqez"
		textureFile = "gfx/interface/terrain/PER_saqqez.dds"
	}
	spriteType = {
		name = "GFX_terrain_marivan"
		textureFile = "gfx/interface/terrain/PER_marivan.dds"
	}
	spriteType = {
		name = "GFX_terrain_PER_sanandaj"
		textureFile = "gfx/interface/terrain/PER_sanandaj.dds"
	}
	spriteType = {
		name = "GFX_terrain_ilam"
		textureFile = "gfx/interface/terrain/PER_ilam.dds"
	}
	spriteType = {
		name = "GFX_terrain_borujerd"
		textureFile = "gfx/interface/terrain/PER_borujerd.dds"
	}
	spriteType = {
		name = "GFX_terrain_shahr_e_kord"
		textureFile = "gfx/interface/terrain/PER_shahr_e_kord.dds"
	}
	spriteType = {
		name = "GFX_terrain_yasuj"
		textureFile = "gfx/interface/terrain/PER_yasuj.dds"
	}
	spriteType = {
		name = "GFX_terrain_dezful"
		textureFile = "gfx/interface/terrain/PER_dezful.dds"
	}
	spriteType = {
		name = "GFX_terrain_izeh"
		textureFile = "gfx/interface/terrain/PER_izeh.dds"
	}
	spriteType = {
		name = "GFX_terrain_khorramshahr"
		textureFile = "gfx/interface/terrain/PER_khorramshahr.dds"
	}
	spriteType = {
		name = "GFX_terrain_bandar_e_mahshahr"
		textureFile = "gfx/interface/terrain/PER_bandar_e_mahshahr.dds"
	}
	spriteType = {
		name = "GFX_terrain_behbahan"
		textureFile = "gfx/interface/terrain/PER_behbahan.dds"
	}
	spriteType = {
		name = "GFX_terrain_saveh"
		textureFile = "gfx/interface/terrain/PER_saveh.dds"
	}
	spriteType = {
		name = "GFX_terrain_kashan"
		textureFile = "gfx/interface/terrain/PER_kashan.dds"
	}
	spriteType = {
		name = "GFX_terrain_shahreza"
		textureFile = "gfx/interface/terrain/PER_shahreza.dds"
	}
	spriteType = {
		name = "GFX_terrain_fesa"
		textureFile = "gfx/interface/terrain/PER_fesa.dds"
	}
	spriteType = {
		name = "GFX_terrain_jahrom"
		textureFile = "gfx/interface/terrain/PER_jahrom.dds"
	}
	spriteType = {
		name = "GFX_terrain_abu_musa"
		textureFile = "gfx/interface/terrain/PER_abu_musa.dds"
	}
	spriteType = {
		name = "GFX_terrain_amol"
		textureFile = "gfx/interface/terrain/PER_amol.dds"
	}
	spriteType = {
		name = "GFX_terrain_sari"
		textureFile = "gfx/interface/terrain/PER_sari.dds"
	}
	spriteType = {
		name = "GFX_terrain_gorgan"
		textureFile = "gfx/interface/terrain/PER_gorgan.dds"
	}
	spriteType = {
		name = "GFX_terrain_gonbad_e_kavus"
		textureFile = "gfx/interface/terrain/PER_gonbad_e_kavus.dds"
	}
	spriteType = {
		name = "GFX_terrain_semnan"
		textureFile = "gfx/interface/terrain/PER_semnan.dds"
	}
	spriteType = {
		name = "GFX_terrain_shahrud"
		textureFile = "gfx/interface/terrain/PER_shahrud.dds"
	}
	spriteType = {
		name = "GFX_terrain_bojnurd"
		textureFile = "gfx/interface/terrain/PER_bojnurd.dds"
	}
	spriteType = {
		name = "GFX_terrain_sabzevar"
		textureFile = "gfx/interface/terrain/PER_sabzevar.dds"
	}
	spriteType = {
		name = "GFX_terrain_quchan"
		textureFile = "gfx/interface/terrain/PER_quchan.dds"
	}
	spriteType = {
		name = "GFX_terrain_neyshabur"
		textureFile = "gfx/interface/terrain/PER_neyshabur.dds"
	}
	spriteType = {
		name = "GFX_terrain_kashmar"
		textureFile = "gfx/interface/terrain/PER_kashmar.dds"
	}
	spriteType = {
		name = "GFX_terrain_torbat_e_heydariyeh"
		textureFile = "gfx/interface/terrain/PER_torbat_e_heydariyeh.dds"
	}
	spriteType = {
		name = "GFX_terrain_torbat_e_jam"
		textureFile = "gfx/interface/terrain/PER_torbat_e_jam.dds"
	}
	spriteType = {
		name = "GFX_terrain_birjand"
		textureFile = "gfx/interface/terrain/PER_birjand.dds"
	}
	spriteType = {
		name = "GFX_terrain_sirjan"
		textureFile = "gfx/interface/terrain/PER_sirjan.dds"
	}
	spriteType = {
		name = "GFX_terrain_jiroft"
		textureFile = "gfx/interface/terrain/PER_jiroft.dds"
	}
	spriteType = {
		name = "GFX_terrain_bam"
		textureFile = "gfx/interface/terrain/PER_bam.dds"
	}
	spriteType = {
		name = "GFX_terrain_iranshahr"
		textureFile = "gfx/interface/terrain/PER_iranshahr.dds"
	}
	spriteType = {
		name = "GFX_terrain_chabahar"
		textureFile = "gfx/interface/terrain/PER_chabahar.dds"
	}



	### South Asia ###

	## Pakistan - PAK
	spriteType = {
		name = "GFX_terrain_peshawar"
		textureFile = "gfx/interface/terrain/PAK_peshawar.dds"
	}
	spriteType = {
		name = "GFX_terrain_islamabad"
		textureFile = "gfx/interface/terrain/PAK_islamabad.dds"
	}
	spriteType = {
		name = "GFX_terrain_lahore"
		textureFile = "gfx/interface/terrain/PAK_lahore.dds"
	}
	spriteType = {
		name = "GFX_terrain_karachi"
		textureFile = "gfx/interface/terrain/PAK_karachi.dds"
	}

	## India - RAJ
	spriteType = {
		name = "GFX_terrain_agra"
		textureFile = "gfx/interface/terrain/RAJ_agra.dds"
	}
	spriteType = {
		name = "GFX_terrain_ahmedabad"
		textureFile = "gfx/interface/terrain/RAJ_ahmedabad.dds"
	}
	spriteType = {
		name = "GFX_terrain_bengaluru"
		textureFile = "gfx/interface/terrain/RAJ_bengaluru.dds"
	}
	spriteType = {
		name = "GFX_terrain_chennai"
		textureFile = "gfx/interface/terrain/RAJ_chennai.dds"
	}
	spriteType = {
		name = "GFX_terrain_delhi"
		textureFile = "gfx/interface/terrain/RAJ_delhi.dds"
	}
	spriteType = {
		name = "GFX_terrain_hyderabad"
		textureFile = "gfx/interface/terrain/RAJ_hyderabad.dds"
	}
	spriteType = {
		name = "GFX_terrain_kanpur"
		textureFile = "gfx/interface/terrain/RAJ_kanpur.dds"
	}
	spriteType = {
		name = "GFX_terrain_kochi"
		textureFile = "gfx/interface/terrain/RAJ_kochi.dds"
	}
	spriteType = {
		name = "GFX_terrain_kolkata"
		textureFile = "gfx/interface/terrain/RAJ_kolkata.dds"
	}
	spriteType = {
		name = "GFX_terrain_ludhiana"
		textureFile = "gfx/interface/terrain/RAJ_ludhiana.dds"
	}
	spriteType = {
		name = "GFX_terrain_mumbai"
		textureFile = "gfx/interface/terrain/RAJ_mumbai.dds"
	}
	spriteType = {
		name = "GFX_terrain_patna"
		textureFile = "gfx/interface/terrain/RAJ_patna.dds"
	}
	spriteType = {
		name = "GFX_terrain_srinagar"
		textureFile = "gfx/interface/terrain/RAJ_srinagar.dds"
	}

	## Nepal - NPM
	spriteType = {
		name = "GFX_terrain_mt_everest"
		textureFile = "gfx/interface/terrain/NEP_mt_everest.dds"
	}
	spriteType = {
		name = "GFX_terrain_kathmandu"
		textureFile = "gfx/interface/terrain/NEP_kathmandu.dds"
	}

	## Bhutan - BHI
	spriteType = {
		name = "GFX_terrain_thimphu"
		textureFile = "gfx/interface/terrain/BHU_thimphu.dds"
	}

	## Bangladesh - BAN
	spriteType = {
		name = "GFX_terrain_chittagong"
		textureFile = "gfx/interface/terrain/BAN_chittagong.dds"
	}
	spriteType = {
		name = "GFX_terrain_dhaka"
		textureFile = "gfx/interface/terrain/BAN_dakka.dds"
	}

	## Sri Lanka - SRI
	spriteType = {
		name = "GFX_terrain_colombo"
		textureFile = "gfx/interface/terrain/SRI_colombo.dds"
	}
	spriteType = {
		name = "GFX_terrain_jaffna"
		textureFile = "gfx/interface/terrain/SRI_jaffna.dds"
	}
	spriteType = {
		name = "GFX_terrain_kalmunai"
		textureFile = "gfx/interface/terrain/SRI_kalmunai.dds"
	}
	spriteType = {
		name = "GFX_terrain_kandy"
		textureFile = "gfx/interface/terrain/SRI_kandy.dds"
	}

	## Maldive - MLD
	spriteType = {
		name = "GFX_terrain_male"
		textureFile = "gfx/interface/terrain/MLD_male.dds"
	}

	### East Asia ###

	## Mongolia - MON
	spriteType = {
		name = "GFX_terrain_ulan_bator"
		textureFile = "gfx/interface/terrain/MON_ulan_barat.dds"
	}
	spriteType = {
		name = "GFX_terrain_khovd"
		textureFile = "gfx/interface/terrain/MON_khovd.dds"
	}
	spriteType = {
		name = "GFX_terrain_MON_khovd"
		textureFile = "gfx/interface/terrain/MON_khovd.dds"
	}
	spriteType = {
		name = "GFX_terrain_olgii"
		textureFile = "gfx/interface/terrain/MON_olgii.dds"
	}
	spriteType = {
		name = "GFX_terrain_ulaangom"
		textureFile = "gfx/interface/terrain/MON_ulaangom.dds"
	}
	spriteType = {
		name = "GFX_terrain_altai"
		textureFile = "gfx/interface/terrain/MON_altai.dds"
	}
	spriteType = {
		name = "GFX_terrain_uliastai"
		textureFile = "gfx/interface/terrain/MON_uliastai.dds"
	}
	spriteType = {
		name = "GFX_terrain_bayankhongor"
		textureFile = "gfx/interface/terrain/MON_bayankhongor.dds"
	}
	spriteType = {
		name = "GFX_terrain_moron"
		textureFile = "gfx/interface/terrain/MON_moron.dds"
	}
	spriteType = {
		name = "GFX_terrain_bulgan"
		textureFile = "gfx/interface/terrain/MON_bulgan.dds"
	}
	spriteType = {
		name = "GFX_terrain_tsetserleg"
		textureFile = "gfx/interface/terrain/MON_tsetserleg.dds"
	}
	spriteType = {
		name = "GFX_terrain_arvaikheer"
		textureFile = "gfx/interface/terrain/MON_arvaikheer.dds"
	}

	## China - CHI
	spriteType = {
		name = "GFX_terrain_chongqing"
		textureFile = "gfx/interface/terrain/CHI_chongqing.dds"
	}
	spriteType = {
		name = "GFX_terrain_hangzhou"
		textureFile = "gfx/interface/terrain/CHI_hangzhou.dds"
	}
	spriteType = {
		name = "GFX_terrain_harbin"
		textureFile = "gfx/interface/terrain/CHI_harbin.dds"
	}
	spriteType = {
		name = "GFX_terrain_shenzhen"
		textureFile = "gfx/interface/terrain/CHI_shenzhen.dds"
	}
	spriteType = {
		name = "GFX_terrain_tianjin"
		textureFile = "gfx/interface/terrain/CHI_tianjin.dds"
	}
	spriteType = {
		name = "GFX_terrain_xiamen"
		textureFile = "gfx/interface/terrain/CHI_xiamen.dds"
	}
	spriteType = {
		name = "GFX_terrain_chengdu"
		textureFile = "gfx/interface/terrain/CHI_chengdu.dds"
	}
	spriteType = {
		name = "GFX_terrain_guangzhou"
		textureFile = "gfx/interface/terrain/CHI_guangzhou.dds"
	}
	spriteType = {
		name = "GFX_terrain_zhengzhou"
		textureFile = "gfx/interface/terrain/CHI_zhengzhou.dds"
	}
	spriteType = {
		name = "GFX_terrain_xining"
		textureFile = "gfx/interface/terrain/CHI_xining.dds"
	}
	spriteType = {
		name = "GFX_terrain_xian"
		textureFile = "gfx/interface/terrain/CHI_xian.dds"
	}
	spriteType = {
		name = "GFX_terrain_wuxi"
		textureFile = "gfx/interface/terrain/CHI_wuxi.dds"
	}
	spriteType = {
		name = "GFX_terrain_wuhan"
		textureFile = "gfx/interface/terrain/CHI_wuhan.dds"
	}
	spriteType = {
		name = "GFX_terrain_wenzhou"
		textureFile = "gfx/interface/terrain/CHI_wenzhou.dds"
	}
	spriteType = {
		name = "GFX_terrain_taiyuan"
		textureFile = "gfx/interface/terrain/CHI_taiyuan.dds"
	}
	spriteType = {
		name = "GFX_terrain_shijiazhuang"
		textureFile = "gfx/interface/terrain/CHI_shijiazhuang.dds"
	}
	spriteType = {
		name = "GFX_terrain_shenyang"
		textureFile = "gfx/interface/terrain/CHI_shenyang.dds"
	}
	spriteType = {
		name = "GFX_terrain_qingdao"
		textureFile = "gfx/interface/terrain/CHI_qingdao.dds"
	}
	spriteType = {
		name = "GFX_terrain_nanning"
		textureFile = "gfx/interface/terrain/CHI_nanning.dds"
	}
	spriteType = {
		name = "GFX_terrain_nanchang"
		textureFile = "gfx/interface/terrain/CHI_nanchang.dds"
	}
	spriteType = {
		name = "GFX_terrain_kunming"
		textureFile = "gfx/interface/terrain/CHI_kunming.dds"
	}
	spriteType = {
		name = "GFX_terrain_guiyang"
		textureFile = "gfx/interface/terrain/CHI_guiyang.dds"
	}
	spriteType = {
		name = "GFX_terrain_dalian"
		textureFile = "gfx/interface/terrain/CHI_dalian.dds"
	}
	spriteType = {
		name = "GFX_terrain_changsha"
		textureFile = "gfx/interface/terrain/CHI_changsha.dds"
	}
	spriteType = {
		name = "GFX_terrain_urumqi"
		textureFile = "gfx/interface/terrain/CHI_urumqi.dds"
	}
	spriteType = {
		name = "GFX_terrain_bengbu"
		textureFile = "gfx/interface/terrain/CHI_bengbu.dds"
	}
	spriteType = {
		name = "GFX_terrain_changde"
		textureFile = "gfx/interface/terrain/CHI_changde.dds"
	}
	spriteType = {
		name = "GFX_terrain_jinghong"
		textureFile = "gfx/interface/terrain/CHI_jinghong.dds"
	}
	spriteType = {
		name = "GFX_terrain_panzhihua"
		textureFile = "gfx/interface/terrain/CHI_panzhihua.dds"
	}
	spriteType = {
		name = "GFX_terrain_luzhou"
		textureFile = "gfx/interface/terrain/CHI_luzhou.dds"
	}
	spriteType = {
		name = "GFX_terrain_lanzhou"
		textureFile = "gfx/interface/terrain/CHI_lanzhou.dds"
	}
	spriteType = {
		name = "GFX_terrain_taizhou"
		textureFile = "gfx/interface/terrain/CHI_taizhou.dds"
	}
	spriteType = {
		name = "GFX_terrain_yiwu"
		textureFile = "gfx/interface/terrain/CHI_yiwu.dds"
	}
	spriteType = {
		name = "GFX_terrain_huaian"
		textureFile = "gfx/interface/terrain/CHI_huaian.dds"
	}
	spriteType = {
		name = "GFX_terrain_hefei"
		textureFile = "gfx/interface/terrain/CHI_hefei.dds"
	}
	spriteType = {
		name = "GFX_terrain_xuzhou"
		textureFile = "gfx/interface/terrain/CHI_xuzhou.dds"
	}
	spriteType = {
		name = "GFX_terrain_jining"
		textureFile = "gfx/interface/terrain/CHI_jining.dds"
	}
	spriteType = {
		name = "GFX_terrain_xinxiang"
		textureFile = "gfx/interface/terrain/CHI_xinxiang.dds"
	}
	spriteType = {
		name = "GFX_terrain_handan"
		textureFile = "gfx/interface/terrain/CHI_handan.dds"
	}
	spriteType = {
		name = "GFX_terrain_luoyang"
		textureFile = "gfx/interface/terrain/CHI_luoyang.dds"
	}
	spriteType = {
		name = "GFX_terrain_xiaogan"
		textureFile = "gfx/interface/terrain/CHI_xiaogan.dds"
	}
	spriteType = {
		name = "GFX_terrain_shantou"
		textureFile = "gfx/interface/terrain/CHI_shantou.dds"
	}
	spriteType = {
		name = "GFX_terrain_zhangpu"
		textureFile = "gfx/interface/terrain/CHI_zhangpu.dds"
	}
	spriteType = {
		name = "GFX_terrain_ningbo"
		textureFile = "gfx/interface/terrain/CHI_ningbo.dds"
	}
	spriteType = {
		name = "GFX_terrain_cixi"
		textureFile = "gfx/interface/terrain/CHI_cixi.dds"
	}
	spriteType = {
		name = "GFX_terrain_shaoxing"
		textureFile = "gfx/interface/terrain/CHI_shaoxing.dds"
	}
	spriteType = {
		name = "GFX_terrain_yancheng"
		textureFile = "gfx/interface/terrain/CHI_yancheng.dds"
	}
	spriteType = {
		name = "GFX_terrain_lianyungang"
		textureFile = "gfx/interface/terrain/CHI_lianyungang.dds"
	}
	spriteType = {
		name = "GFX_terrain_yantai"
		textureFile = "gfx/interface/terrain/CHI_yantai.dds"
	}
	spriteType = {
		name = "GFX_terrain_rongcheng"
		textureFile = "gfx/interface/terrain/CHI_rongcheng.dds"
	}
	spriteType = {
		name = "GFX_terrain_dandong"
		textureFile = "gfx/interface/terrain/CHI_dandong.dds"
	}
	spriteType = {
		name = "GFX_terrain_anshan"
		textureFile = "gfx/interface/terrain/CHI_anshan.dds"
	}
	spriteType = {
		name = "GFX_terrain_chaoyang"
		textureFile = "gfx/interface/terrain/CHI_chaoyang.dds"
	}
	spriteType = {
		name = "GFX_terrain_xilinghot"
		textureFile = "gfx/interface/terrain/CHI_xilinghot.dds"
	}
	spriteType = {
		name = "GFX_terrain_qiqihar"
		textureFile = "gfx/interface/terrain/CHI_qiqihar.dds"
	}
	spriteType = {
		name = "GFX_terrain_yanji"
		textureFile = "gfx/interface/terrain/CHI_yanji.dds"
	}
	spriteType = {
		name = "GFX_terrain_changchun"
		textureFile = "gfx/interface/terrain/CHI_changchun.dds"
	}
	spriteType = {
		name = "GFX_terrain_chifeng"
		textureFile = "gfx/interface/terrain/CHI_chifeng.dds"
	}
	spriteType = {
		name = "GFX_terrain_hohhot"
		textureFile = "gfx/interface/terrain/CHI_hohhot.dds"
	}
	spriteType = {
		name = "GFX_terrain_ordos"
		textureFile = "gfx/interface/terrain/CHI_ordos.dds"
	}
	spriteType = {
		name = "GFX_terrain_meishan"
		textureFile = "gfx/interface/terrain/CHI_meishan.dds"
	}
	spriteType = {
		name = "GFX_terrain_changzhou"
		textureFile = "gfx/interface/terrain/CHI_changzhou.dds"
	}
	spriteType = {
		name = "GFX_terrain_lijiang"
		textureFile = "gfx/interface/terrain/CHI_lijiang.dds"
	}
	spriteType = {
		name = "GFX_terrain_lhasa"
		textureFile = "gfx/interface/terrain/CHI_lhasa.dds"
	}
	spriteType = {
		name = "GFX_terrain_korla"
		textureFile = "gfx/interface/terrain/CHI_korla.dds"
	}
	spriteType = {
		name = "GFX_terrain_kashgar"
		textureFile = "gfx/interface/terrain/CHI_kashgar.dds"
	}
	spriteType = {
		name = "GFX_terrain_xiangyang"
		textureFile = "gfx/interface/terrain/CHI_xiangyang.dds"
	}
	spriteType = {
		name = "GFX_terrain_wenchang"
		textureFile = "gfx/interface/terrain/CHI_wenchang.dds"
	}
	spriteType = {
		name = "GFX_terrain_haikou"
		textureFile = "gfx/interface/terrain/CHI_haikou.dds"
	}
	spriteType = {
		name = "GFX_terrain_quanzhou"
		textureFile = "gfx/interface/terrain/CHI_quanzhou.dds"
	}
	spriteType = {
		name = "GFX_terrain_shuyang"
		textureFile = "gfx/interface/terrain/CHI_shuyang.dds"
	}
	spriteType = {
		name = "GFX_terrain_linyi"
		textureFile = "gfx/interface/terrain/CHI_linyi.dds"
	}
	spriteType = {
		name = "GFX_terrain_tangshan"
		textureFile = "gfx/interface/terrain/CHI_tangshan.dds"
	}
	spriteType = {
		name = "GFX_terrain_nanjing"
		textureFile = "gfx/interface/terrain/CHI_nanjing.dds"
	}
	spriteType = {
		name = "GFX_terrain_jinan"
		textureFile = "gfx/interface/terrain/CHI_jinan.dds"
	}
	spriteType = {
		name = "GFX_terrain_suzhou"
		textureFile = "gfx/interface/terrain/CHI_suzhou.dds"
	}
	spriteType = {
		name = "GFX_terrain_yangzhou"
		textureFile = "gfx/interface/terrain/CHI_yangzhou.dds"
	}
	spriteType = {
		name = "GFX_terrain_yinchuan"
		textureFile = "gfx/interface/terrain/CHI_yinchuan.dds"
	}
	spriteType = {
		name = "GFX_terrain_macau"
		textureFile = "gfx/interface/terrain/CHI_macau.dds"
	}
	spriteType = {
		name = "GFX_terrain_zhuhai"
		textureFile = "gfx/interface/terrain/CHI_zhuhai.dds"
	}
	spriteType = {
		name = "GFX_terrain_gerze"
		textureFile = "gfx/interface/terrain/CHI_gerze.dds"
	}
	spriteType = {
		name = "GFX_terrain_nyima"
		textureFile = "gfx/interface/terrain/CHI_nyima.dds"
	}
	spriteType = {
		name = "GFX_terrain_golmud"
		textureFile = "gfx/interface/terrain/CHI_golmud.dds"
	}

	## North Korea - NKO
	spriteType = {
		name = "GFX_terrain_pyongyang"
		textureFile = "gfx/interface/terrain/NKO_pyongyang.dds"
	}
	spriteType = {
		name = "GFX_terrain_sinuiju"
		textureFile = "gfx/interface/terrain/NKO_sinuiju.dds"
	}
	spriteType = {
		name = "GFX_terrain_kanggye"
		textureFile = "gfx/interface/terrain/NKO_kanggye.dds"
	}
	spriteType = {
		name = "GFX_terrain_kusong"
		textureFile = "gfx/interface/terrain/NKO_kusong.dds"
	}
	spriteType = {
		name = "GFX_terrain_rason"
		textureFile = "gfx/interface/terrain/NKO_rason.dds"
	}
	spriteType = {
		name = "GFX_terrain_chongjin"
		textureFile = "gfx/interface/terrain/NKO_chongjin.dds"
	}
	spriteType = {
		name = "GFX_terrain_hyesan"
		textureFile = "gfx/interface/terrain/NKO_hyesan.dds"
	}
	spriteType = {
		name = "GFX_terrain_kimchaek"
		textureFile = "gfx/interface/terrain/NKO_kimchaek.dds"
	}
	spriteType = {
		name = "GFX_terrain_sinpo"
		textureFile = "gfx/interface/terrain/NKO_sinpo.dds"
	}
	spriteType = {
		name = "GFX_terrain_hamhung"
		textureFile = "gfx/interface/terrain/NKO_hamhung.dds"
	}
	spriteType = {
		name = "GFX_terrain_sariwon"
		textureFile = "gfx/interface/terrain/NKO_sariwon.dds"
	}
	spriteType = {
		name = "GFX_terrain_wonsan"
		textureFile = "gfx/interface/terrain/NKO_wonsan.dds"
	}
	spriteType = {
		name = "GFX_terrain_haeju"
		textureFile = "gfx/interface/terrain/NKO_haeju.dds"
	}
	spriteType = {
		name = "GFX_terrain_kaesong"
		textureFile = "gfx/interface/terrain/NKO_kaesong.dds"
	}
	spriteType = {
		name = "GFX_terrain_chosan"
		textureFile = "gfx/interface/terrain/NKO_chosan.dds"
	}
	spriteType = {
		name = "GFX_terrain_huchang"
		textureFile = "gfx/interface/terrain/NKO_huchang.dds"
	}
	spriteType = {
		name = "GFX_terrain_sinchon"
		textureFile = "gfx/interface/terrain/NKO_sinchon.dds"
	}
	spriteType = {
		name = "GFX_terrain_sunchon"
		textureFile = "gfx/interface/terrain/NKO_sunchon.dds"
	}
	spriteType = {
		name = "GFX_terrain_tanchon"
		textureFile = "gfx/interface/terrain/NKO_tanchon.dds"
	}

	## South Korea - KOR
	spriteType = {
		name = "GFX_terrain_busan"
		textureFile = "gfx/interface/terrain/KOR_busan.dds"
	}
	spriteType = {
		name = "GFX_terrain_daegu"
		textureFile = "gfx/interface/terrain/KOR_daegu.dds"
	}
	spriteType = {
		name = "GFX_terrain_gwangju"
		textureFile = "gfx/interface/terrain/KOR_gwangju.dds"
	}
	spriteType = {
		name = "GFX_terrain_incheon"
		textureFile = "gfx/interface/terrain/KOR_incheon.dds"
	}
	spriteType = {
		name = "GFX_terrain_seoul"
		textureFile = "gfx/interface/terrain/KOR_seoul.dds"
	}
	spriteType = {
		name = "GFX_terrain_jeju_island"
		textureFile = "gfx/interface/terrain/KOR_jeju_island.dds"
	}
	spriteType = {
		name = "GFX_terrain_wonju"
		textureFile = "gfx/interface/terrain/KOR_wonju.dds"
	}
	spriteType = {
		name = "GFX_terrain_chuncheon"
		textureFile = "gfx/interface/terrain/KOR_chuncheon.dds"
	}
	spriteType = {
		name = "GFX_terrain_gangneung"
		textureFile = "gfx/interface/terrain/KOR_gangneung.dds"
	}
	spriteType = {
		name = "GFX_terrain_daejeon"
		textureFile = "gfx/interface/terrain/KOR_daejeon.dds"
	}
	spriteType = {
		name = "GFX_terrain_jeonju"
		textureFile = "gfx/interface/terrain/KOR_jeonju.dds"
	}
	spriteType = {
		name = "GFX_terrain_mokpo"
		textureFile = "gfx/interface/terrain/KOR_mokpo.dds"
	}
	spriteType = {
		name = "GFX_terrain_yeosu"
		textureFile = "gfx/interface/terrain/KOR_yeosu.dds"
	}
	spriteType = {
		name = "GFX_terrain_andong"
		textureFile = "gfx/interface/terrain/KOR_andong.dds"
	}
	spriteType = {
		name = "GFX_terrain_gumi"
		textureFile = "gfx/interface/terrain/KOR_gumi.dds"
	}
	spriteType = {
		name = "GFX_terrain_jinju"
		textureFile = "gfx/interface/terrain/KOR_jinju.dds"
	}
	spriteType = {
		name = "GFX_terrain_changwon"
		textureFile = "gfx/interface/terrain/KOR_changwon.dds"
	}
	spriteType = {
		name = "GFX_terrain_cheonan"
		textureFile = "gfx/interface/terrain/KOR_cheonan.dds"
	}
	spriteType = {
		name = "GFX_terrain_cheongju"
		textureFile = "gfx/interface/terrain/KOR_cheongju.dds"
	}
	spriteType = {
		name = "GFX_terrain_jecheon"
		textureFile = "gfx/interface/terrain/KOR_jecheon.dds"
	}
	spriteType = {
		name = "GFX_terrain_liancourt_rocks"
		textureFile = "gfx/interface/terrain/KOR_liancourt_rocks.dds"
	}
	spriteType = {
		name = "GFX_terrain_pyeongtaek"
		textureFile = "gfx/interface/terrain/KOR_pyeongtaek.dds"
	}
	spriteType = {
		name = "GFX_terrain_seosan"
		textureFile = "gfx/interface/terrain/KOR_seosan.dds"
	}
	spriteType = {
		name = "GFX_terrain_tongchon"
		textureFile = "gfx/interface/terrain/KOR_tongchon.dds"
	}

	## Japan - JAP
	spriteType = {
		name = "GFX_terrain_fukuoka"
		textureFile = "gfx/interface/terrain/JAP_fukuoka.dds"
	}
	spriteType = {
		name = "GFX_terrain_kyoto"
		textureFile = "gfx/interface/terrain/JAP_kyoto.dds"
	}
	spriteType = {
		name = "GFX_terrain_matsuyama"
		textureFile = "gfx/interface/terrain/JAP_matsuyama.dds"
	}
	spriteType = {
		name = "GFX_terrain_naha"
		textureFile = "gfx/interface/terrain/JAP_naha.dds"
	}
	spriteType = {
		name = "GFX_terrain_osaka"
		textureFile = "gfx/interface/terrain/JAP_osaka.dds"
	}
	spriteType = {
		name = "GFX_terrain_sapporo"
		textureFile = "gfx/interface/terrain/JAP_sapporo.dds"
	}
	spriteType = {
		name = "GFX_terrain_sendai"
		textureFile = "gfx/interface/terrain/JAP_sendai.dds"
	}
	spriteType = {
		name = "GFX_terrain_tokyo"
		textureFile = "gfx/interface/terrain/JAP_tokyo.dds"
	}
	spriteType = {
		name = "GFX_terrain_yokohama"
		textureFile = "gfx/interface/terrain/JAP_yokohama.dds"
	}
	spriteType = {
		name = "GFX_terrain_hiroshima"
		textureFile = "gfx/interface/terrain/JAP_hiroshima.dds"
	}
	spriteType = {
		name = "GFX_terrain_kofu"
		textureFile = "gfx/interface/terrain/JAP_kofu.dds"
	}
	spriteType = {
		name = "GFX_terrain_tsushima"
		textureFile = "gfx/interface/terrain/JAP_tsushima.dds"
	}
	spriteType = {
		name = "GFX_terrain_senkaku"
		textureFile = "gfx/interface/terrain/JAP_senkaku.dds"
	}
	spriteType = {
		name = "GFX_terrain_minami_torishima"
		textureFile = "gfx/interface/terrain/JAP_minami_torishima.dds"
	}
	spriteType = {
		name = "GFX_terrain_iwo_to"
		textureFile = "gfx/interface/terrain/JAP_iwo_to.dds"
	}
	spriteType = {
		name = "GFX_terrain_ishigaki"
		textureFile = "gfx/interface/terrain/JAP_ishigaki.dds"
	}
	spriteType = {
		name = "GFX_terrain_nago"
		textureFile = "gfx/interface/terrain/JAP_nago.dds"
	}
	spriteType = {
		name = "GFX_terrain_amami"
		textureFile = "gfx/interface/terrain/JAP_amami.dds"
	}
	spriteType = {
		name = "GFX_terrain_wakkanai"
		textureFile = "gfx/interface/terrain/JAP_wakkanai.dds"
	}
	spriteType = {
		name = "GFX_terrain_abashiri"
		textureFile = "gfx/interface/terrain/JAP_abashiri.dds"
	}
	spriteType = {
		name = "GFX_terrain_kitami"
		textureFile = "gfx/interface/terrain/JAP_kitami.dds"
	}
	spriteType = {
		name = "GFX_terrain_kushiro"
		textureFile = "gfx/interface/terrain/JAP_kushiro.dds"
	}
	spriteType = {
		name = "GFX_terrain_nemuro"
		textureFile = "gfx/interface/terrain/JAP_nemuro.dds"
	}
	spriteType = {
		name = "GFX_terrain_asahikawa"
		textureFile = "gfx/interface/terrain/JAP_asahikawa.dds"
	}
	spriteType = {
		name = "GFX_terrain_furano"
		textureFile = "gfx/interface/terrain/JAP_furano.dds"
	}
	spriteType = {
		name = "GFX_terrain_obihiro"
		textureFile = "gfx/interface/terrain/JAP_obihiro.dds"
	}
	spriteType = {
		name = "GFX_terrain_hakodate"
		textureFile = "gfx/interface/terrain/JAP_hakodate.dds"
	}
	spriteType = {
		name = "GFX_terrain_mutsu"
		textureFile = "gfx/interface/terrain/JAP_mutsu.dds"
	}
	spriteType = {
		name = "GFX_terrain_aomori"
		textureFile = "gfx/interface/terrain/JAP_aomori.dds"
	}
	spriteType = {
		name = "GFX_terrain_hachinohe"
		textureFile = "gfx/interface/terrain/JAP_hachinohe.dds"
	}
	spriteType = {
		name = "GFX_terrain_kuji"
		textureFile = "gfx/interface/terrain/JAP_kuji.dds"
	}
	spriteType = {
		name = "GFX_terrain_morioka"
		textureFile = "gfx/interface/terrain/JAP_morioka.dds"
	}
	spriteType = {
		name = "GFX_terrain_miyako"
		textureFile = "gfx/interface/terrain/JAP_miyako.dds"
	}
	spriteType = {
		name = "GFX_terrain_akita"
		textureFile = "gfx/interface/terrain/JAP_akita.dds"
	}
	spriteType = {
		name = "GFX_terrain_yurihonjo"
		textureFile = "gfx/interface/terrain/JAP_yurihonjo.dds"
	}
	spriteType = {
		name = "GFX_terrain_tsuruoka"
		textureFile = "gfx/interface/terrain/JAP_tsuruoka.dds"
	}
	spriteType = {
		name = "GFX_terrain_shinjo"
		textureFile = "gfx/interface/terrain/JAP_shinjo.dds"
	}
	spriteType = {
		name = "GFX_terrain_ishinomaki"
		textureFile = "gfx/interface/terrain/JAP_ishinomaki.dds"
	}
	spriteType = {
		name = "GFX_terrain_yamagata"
		textureFile = "gfx/interface/terrain/JAP_yamagata.dds"
	}
	spriteType = {
		name = "GFX_terrain_fukushima"
		textureFile = "gfx/interface/terrain/JAP_fukushima.dds"
	}
	spriteType = {
		name = "GFX_terrain_koriyama"
		textureFile = "gfx/interface/terrain/JAP_koriyama.dds"
	}
	spriteType = {
		name = "GFX_terrain_soma"
		textureFile = "gfx/interface/terrain/JAP_soma.dds"
	}
	spriteType = {
		name = "GFX_terrain_iwaki"
		textureFile = "gfx/interface/terrain/JAP_iwaki.dds"
	}
	spriteType = {
		name = "GFX_terrain_takasaki"
		textureFile = "gfx/interface/terrain/JAP_takasaki.dds"
	}
	spriteType = {
		name = "GFX_terrain_maebashi"
		textureFile = "gfx/interface/terrain/JAP_maebashi.dds"
	}
	spriteType = {
		name = "GFX_terrain_mito"
		textureFile = "gfx/interface/terrain/JAP_mito.dds"
	}
	spriteType = {
		name = "GFX_terrain_utsunomiya"
		textureFile = "gfx/interface/terrain/JAP_utsunomiya.dds"
	}
	spriteType = {
		name = "GFX_terrain_saitama"
		textureFile = "gfx/interface/terrain/JAP_saitama.dds"
	}
	spriteType = {
		name = "GFX_terrain_tsukuba"
		textureFile = "gfx/interface/terrain/JAP_tsukuba.dds"
	}
	spriteType = {
		name = "GFX_terrain_chiba"
		textureFile = "gfx/interface/terrain/JAP_chiba.dds"
	}
	spriteType = {
		name = "GFX_terrain_kisarazu"
		textureFile = "gfx/interface/terrain/JAP_kisarazu.dds"
	}
	spriteType = {
		name = "GFX_terrain_sado"
		textureFile = "gfx/interface/terrain/JAP_sado.dds"
	}
	spriteType = {
		name = "GFX_terrain_niigata"
		textureFile = "gfx/interface/terrain/JAP_niigata.dds"
	}
	spriteType = {
		name = "GFX_terrain_uonuma"
		textureFile = "gfx/interface/terrain/JAP_uonuma.dds"
	}
	spriteType = {
		name = "GFX_terrain_nagaoka"
		textureFile = "gfx/interface/terrain/JAP_nagaoka.dds"
	}
	spriteType = {
		name = "GFX_terrain_iiyama"
		textureFile = "gfx/interface/terrain/JAP_iiyama.dds"
	}
	spriteType = {
		name = "GFX_terrain_toyama"
		textureFile = "gfx/interface/terrain/JAP_toyama.dds"
	}
	spriteType = {
		name = "GFX_terrain_kanazawa"
		textureFile = "gfx/interface/terrain/JAP_kanazawa.dds"
	}
	spriteType = {
		name = "GFX_terrain_fukui"
		textureFile = "gfx/interface/terrain/JAP_fukui.dds"
	}
	spriteType = {
		name = "GFX_terrain_tsuruga"
		textureFile = "gfx/interface/terrain/JAP_tsuruga.dds"
	}
	spriteType = {
		name = "GFX_terrain_nagano"
		textureFile = "gfx/interface/terrain/JAP_nagano.dds"
	}
	spriteType = {
		name = "GFX_terrain_nakatsugawa"
		textureFile = "gfx/interface/terrain/JAP_nakatsugawa.dds"
	}
	spriteType = {
		name = "GFX_terrain_matsumoto"
		textureFile = "gfx/interface/terrain/JAP_matsumoto.dds"
	}
	spriteType = {
		name = "GFX_terrain_gifu"
		textureFile = "gfx/interface/terrain/JAP_gifu.dds"
	}
	spriteType = {
		name = "GFX_terrain_nagoya"
		textureFile = "gfx/interface/terrain/JAP_nagoya.dds"
	}
	spriteType = {
		name = "GFX_terrain_toyohashi"
		textureFile = "gfx/interface/terrain/JAP_toyohashi.dds"
	}
	spriteType = {
		name = "GFX_terrain_hamamatsu"
		textureFile = "gfx/interface/terrain/JAP_hamamatsu.dds"
	}
	spriteType = {
		name = "GFX_terrain_JAP_lida"
		textureFile = "gfx/interface/terrain/JAP_lida.dds"
	}
	spriteType = {
		name = "GFX_terrain_shizuoka"
		textureFile = "gfx/interface/terrain/JAP_shizuoka.dds"
	}
	spriteType = {
		name = "GFX_terrain_fuji"
		textureFile = "gfx/interface/terrain/JAP_fuji.dds"
	}
	spriteType = {
		name = "GFX_terrain_izu"
		textureFile = "gfx/interface/terrain/JAP_izu.dds"
	}
	spriteType = {
		name = "GFX_terrain_maizuru"
		textureFile = "gfx/interface/terrain/JAP_maizuru.dds"
	}
	spriteType = {
		name = "GFX_terrain_himeji"
		textureFile = "gfx/interface/terrain/JAP_himeji.dds"
	}
	spriteType = {
		name = "GFX_terrain_kobe"
		textureFile = "gfx/interface/terrain/JAP_kobe.dds"
	}
	spriteType = {
		name = "GFX_terrain_otsu"
		textureFile = "gfx/interface/terrain/JAP_otsu.dds"
	}
	spriteType = {
		name = "GFX_terrain_wakayama"
		textureFile = "gfx/interface/terrain/JAP_wakayama.dds"
	}
	spriteType = {
		name = "GFX_terrain_nara"
		textureFile = "gfx/interface/terrain/JAP_nara.dds"
	}
	spriteType = {
		name = "GFX_terrain_matsusaka"
		textureFile = "gfx/interface/terrain/JAP_matsusaka.dds"
	}
	spriteType = {
		name = "GFX_terrain_yokkaichi"
		textureFile = "gfx/interface/terrain/JAP_yokkaichi.dds"
	}
	spriteType = {
		name = "GFX_terrain_JAP_matsuyama"
		textureFile = "gfx/interface/terrain/JAP_matsuyama.dds"
	}
	spriteType = {
		name = "GFX_terrain_JAP_kochi"
		textureFile = "gfx/interface/terrain/JAP_kochi.dds"
	}
	spriteType = {
		name = "GFX_terrain_takamatsu"
		textureFile = "gfx/interface/terrain/JAP_takamatsu.dds"
	}
	spriteType = {
		name = "GFX_terrain_tokushima"
		textureFile = "gfx/interface/terrain/JAP_tokushima.dds"
	}
	spriteType = {
		name = "GFX_terrain_oki"
		textureFile = "gfx/interface/terrain/JAP_oki.dds"
	}
	spriteType = {
		name = "GFX_terrain_matsue"
		textureFile = "gfx/interface/terrain/JAP_matsue.dds"
	}
	spriteType = {
		name = "GFX_terrain_tottori"
		textureFile = "gfx/interface/terrain/JAP_tottori.dds"
	}
	spriteType = {
		name = "GFX_terrain_okayama"
		textureFile = "gfx/interface/terrain/JAP_okayama.dds"
	}
	spriteType = {
		name = "GFX_terrain_fukuyama"
		textureFile = "gfx/interface/terrain/JAP_fukuyama.dds"
	}
	spriteType = {
		name = "GFX_terrain_iwakuni"
		textureFile = "gfx/interface/terrain/JAP_iwakuni.dds"
	}
	spriteType = {
		name = "GFX_terrain_shimonoseki"
		textureFile = "gfx/interface/terrain/JAP_shimonoseki.dds"
	}
	spriteType = {
		name = "GFX_terrain_goto"
		textureFile = "gfx/interface/terrain/JAP_goto.dds"
	}
	spriteType = {
		name = "GFX_terrain_sasebo"
		textureFile = "gfx/interface/terrain/JAP_sasebo.dds"
	}
	spriteType = {
		name = "GFX_terrain_kitakyushu"
		textureFile = "gfx/interface/terrain/JAP_kitakyushu.dds"
	}
	spriteType = {
		name = "GFX_terrain_nagasaki"
		textureFile = "gfx/interface/terrain/JAP_nagasaki.dds"
	}
	spriteType = {
		name = "GFX_terrain_kurume"
		textureFile = "gfx/interface/terrain/JAP_kurume.dds"
	}
	spriteType = {
		name = "GFX_terrain_oita"
		textureFile = "gfx/interface/terrain/JAP_oita.dds"
	}
	spriteType = {
		name = "GFX_terrain_kumamoto"
		textureFile = "gfx/interface/terrain/JAP_kumamoto.dds"
	}
	spriteType = {
		name = "GFX_terrain_amakusa"
		textureFile = "gfx/interface/terrain/JAP_amakusa.dds"
	}
	spriteType = {
		name = "GFX_terrain_yatsushiro"
		textureFile = "gfx/interface/terrain/JAP_yatsushiro.dds"
	}
	spriteType = {
		name = "GFX_terrain_kagoshima"
		textureFile = "gfx/interface/terrain/JAP_kagoshima.dds"
	}
	spriteType = {
		name = "GFX_terrain_kanoya"
		textureFile = "gfx/interface/terrain/JAP_kanoya.dds"
	}
	spriteType = {
		name = "GFX_terrain_miyazaki"
		textureFile = "gfx/interface/terrain/JAP_miyazaki.dds"
	}
	spriteType = {
		name = "GFX_terrain_nishinoomote"
		textureFile = "gfx/interface/terrain/JAP_nishinoomote.dds"
	}

	## Taiwan - TAI
	spriteType = {
		name = "GFX_terrain_taibei"
		textureFile = "gfx/interface/terrain/TAI_taibei.dds"
	}
	spriteType = {
		name = "GFX_terrain_keelung"
		textureFile = "gfx/interface/terrain/TAI_keelung.dds"
	}
	spriteType = {
		name = "GFX_terrain_hualian"
		textureFile = "gfx/interface/terrain/TAI_hualian.dds"
	}
	spriteType = {
		name = "GFX_terrain_taidong"
		textureFile = "gfx/interface/terrain/TAI_taidong.dds"
	}
	spriteType = {
		name = "GFX_terrain_kaohsiung"
		textureFile = "gfx/interface/terrain/TAI_kaohsiung.dds"
	}
	spriteType = {
		name = "GFX_terrain_tainan"
		textureFile = "gfx/interface/terrain/TAI_tainan.dds"
	}
	spriteType = {
		name = "GFX_terrain_taichung"
		textureFile = "gfx/interface/terrain/TAI_taichung.dds"
	}
	spriteType = {
		name = "GFX_terrain_nantou"
		textureFile = "gfx/interface/terrain/TAI_nantou.dds"
	}
	spriteType = {
		name = "GFX_terrain_hsinchu"
		textureFile = "gfx/interface/terrain/TAI_hsinchu.dds"
	}
	spriteType = {
		name = "GFX_terrain_taoyuan"
		textureFile = "gfx/interface/terrain/TAI_taoyuan.dds"
	}

	## South China Seas - SCS
	spriteType = {
		name = "GFX_terrain_pratas_island"
		textureFile = "gfx/interface/terrain/CHI_SCS_pratas_island.dds"
	}
	spriteType = {
		name = "GFX_terrain_parcel_island"
		textureFile = "gfx/interface/terrain/CHI_SCS_parcel_island.dds"
	}
	spriteType = {
		name = "GFX_terrain_scarborough"
		textureFile = "gfx/interface/terrain/CHI_SCS_scarborough.dds"
	}
	spriteType = {
		name = "GFX_terrain_taiping_island"
		textureFile = "gfx/interface/terrain/CHI_SCS_taiping_island.dds"
	}
	spriteType = {
		name = "GFX_terrain_southwest_cay"
		textureFile = "gfx/interface/terrain/CHI_SCS_southwest_cay.dds"
	}
	spriteType = {
		name = "GFX_terrain_subi_reef"
		textureFile = "gfx/interface/terrain/CHI_SCS_subi_reef.dds"
	}
	spriteType = {
		name = "GFX_terrain_thitu_island"
		textureFile = "gfx/interface/terrain/CHI_SCS_thitu_island.dds"
	}
	spriteType = {
		name = "GFX_terrain_nanshan_island"
		textureFile = "gfx/interface/terrain/CHI_SCS_nanshan_island.dds"
	}
	spriteType = {
		name = "GFX_terrain_mischief_reef"
		textureFile = "gfx/interface/terrain/CHI_SCS_mischief_reef.dds"
	}
	spriteType = {
		name = "GFX_terrain_commodore_reef"
		textureFile = "gfx/interface/terrain/CHI_SCS_commodore_reef.dds"
	}
	spriteType = {
		name = "GFX_terrain_collins_reef"
		textureFile = "gfx/interface/terrain/CHI_SCS_collins_reef.dds"
	}
	spriteType = {
		name = "GFX_terrain_fiery_cross_reef"
		textureFile = "gfx/interface/terrain/CHI_SCS_fiery_cross_reef.dds"
	}
	spriteType = {
		name = "GFX_terrain_cuarteron_reef"
		textureFile = "gfx/interface/terrain/CHI_SCS_cuarteron_reef.dds"
	}
	spriteType = {
		name = "GFX_terrain_swalow_reef"
		textureFile = "gfx/interface/terrain/CHI_SCS_swalow_reef.dds"
	}


	### Southeast Asia / ASEAN ###

	## Myanmar / Burma - BRM
	spriteType = {
		name = "GFX_terrain_yangon"
		textureFile = "gfx/interface/terrain/BRM_yangon.dds"
	}
	spriteType = {
		name = "GFX_terrain_myitkyina"
		textureFile = "gfx/interface/terrain/BRM_myitkyina.dds"
	}
	spriteType = {
		name = "GFX_terrain_pangkham"
		textureFile = "gfx/interface/terrain/BRM_pangkham.dds"
	}
	spriteType = {
		name = "GFX_terrain_taunggyi"
		textureFile = "gfx/interface/terrain/BRM_taunggyi.dds"
	}
	spriteType = {
		name = "GFX_terrain_lashio"
		textureFile = "gfx/interface/terrain/BRM_lashio.dds"
	}
	spriteType = {
		name = "GFX_terrain_mandalay"
		textureFile = "gfx/interface/terrain/BRM_mandalay.dds"
	}
	spriteType = {
		name = "GFX_terrain_monywa"
		textureFile = "gfx/interface/terrain/BRM_monywa.dds"
	}
	spriteType = {
		name = "GFX_terrain_naypyidaw"
		textureFile = "gfx/interface/terrain/BRM_naypyidaw.dds"
	}
	spriteType = {
		name = "GFX_terrain_sittwe"
		textureFile = "gfx/interface/terrain/BRM_sittwe.dds"
	}
	spriteType = {
		name = "GFX_terrain_pathein"
		textureFile = "gfx/interface/terrain/BRM_pathein.dds"
	}

	## Thailand - SIA
	spriteType = {
		name = "GFX_terrain_bangkok"
		textureFile = "gfx/interface/terrain/SIA_bangkok.dds"
	}
	spriteType = {
		name = "GFX_terrain_chiang_mai"
		textureFile = "gfx/interface/terrain/SIA_chiang_mai.dds"
	}
	spriteType = {
		name = "GFX_terrain_udon_thani"
		textureFile = "gfx/interface/terrain/SIA_udon_thani.dds"
	}
	spriteType = {
		name = "GFX_terrain_khon_kaen"
		textureFile = "gfx/interface/terrain/SIA_khon_kaen.dds"
	}
	spriteType = {
		name = "GFX_terrain_nakhon_ratchasima"
		textureFile = "gfx/interface/terrain/SIA_nakhon_ratchasima.dds"
	}
	spriteType = {
		name = "GFX_terrain_pattaya"
		textureFile = "gfx/interface/terrain/SIA_pattaya.dds"
	}
	spriteType = {
		name = "GFX_terrain_surat_thani"
		textureFile = "gfx/interface/terrain/SIA_surat_thani.dds"
	}
	spriteType = {
		name = "GFX_terrain_hat_yai"
		textureFile = "gfx/interface/terrain/SIA_hat_yai.dds"
	}

	## Laos - LAO
	spriteType = {
		name = "GFX_terrain_vientiane"
		textureFile = "gfx/interface/terrain/LAO_vietiane.dds"
	}

	## Cambodia - CBD
	spriteType = {
		name = "GFX_terrain_phnom_penh"
		textureFile = "gfx/interface/terrain/CBD_phonm_pneh.dds"
	}
	spriteType = {
		name = "GFX_terrain_siem_reap"
		textureFile = "gfx/interface/terrain/CBD_siem_reap.dds"
	}
	spriteType = {
		name = "GFX_terrain_battabang"
		textureFile = "gfx/interface/terrain/CBD_battabang.dds"
	}
	spriteType = {
		name = "GFX_terrain_sihanoukville"
		textureFile = "gfx/interface/terrain/CBD_sihanoukville.dds"
	}

	## Vietnam - VIE
	spriteType = {
		name = "GFX_terrain_hanoi"
		textureFile = "gfx/interface/terrain/VIE_hanoi.dds"
	}
	spriteType = {
		name = "GFX_terrain_ho_chi_minh"
		textureFile = "gfx/interface/terrain/VIE_ho_chi_minh.dds"
	}
	spriteType = {
		name = "GFX_terrain_lao_cai"
		textureFile = "gfx/interface/terrain/VIE_lao_cai.dds"
	}
	spriteType = {
		name = "GFX_terrain_ha_long"
		textureFile = "gfx/interface/terrain/VIE_ha_long.dds"
	}
	spriteType = {
		name = "GFX_terrain_haipong"
		textureFile = "gfx/interface/terrain/VIE_haipong.dds"
	}
	spriteType = {
		name = "GFX_terrain_vinh"
		textureFile = "gfx/interface/terrain/VIE_vinh.dds"
	}
	spriteType = {
		name = "GFX_terrain_da_nang"
		textureFile = "gfx/interface/terrain/VIE_da_nang.dds"
	}
	spriteType = {
		name = "GFX_terrain_quy_nhon"
		textureFile = "gfx/interface/terrain/VIE_quy_nhon.dds"
	}
	spriteType = {
		name = "GFX_terrain_nha_trang"
		textureFile = "gfx/interface/terrain/VIE_nha_trang.dds"
	}
	spriteType = {
		name = "GFX_terrain_long_xuyen"
		textureFile = "gfx/interface/terrain/VIE_long_xuyen.dds"
	}

	## Philippine - PHI
	spriteType = {
		name = "GFX_terrain_manila"
		textureFile = "gfx/interface/terrain/PHI_manila.dds"
	}
	spriteType = {
		name = "GFX_terrain_baguio"
		textureFile = "gfx/interface/terrain/PHI_baguio.dds"
	}
	spriteType = {
		name = "GFX_terrain_dagupan"
		textureFile = "gfx/interface/terrain/PHI_dagupan.dds"
	}
	spriteType = {
		name = "GFX_terrain_batangas"
		textureFile = "gfx/interface/terrain/PHI_batangas.dds"
	}
	spriteType = {
		name = "GFX_terrain_cebu"
		textureFile = "gfx/interface/terrain/PHI_cebu.dds"
	}
	spriteType = {
		name = "GFX_terrain_davao"
		textureFile = "gfx/interface/terrain/PHI_davao.dds"
	}
	spriteType = {
		name = "GFX_terrain_cotabato"
		textureFile = "gfx/interface/terrain/PHI_cotabato.dds"
	}
	spriteType = {
		name = "GFX_terrain_zamboanga"
		textureFile = "gfx/interface/terrain/PHI_zamboanga.dds"
	}

	## Malaysia - MAY
	spriteType = {
		name = "GFX_terrain_kuala_lumpur"
		textureFile = "gfx/interface/terrain/MAY_kuala_lumpur.dds"
	}
	spriteType = {
		name = "GFX_terrain_kota_bharu"
		textureFile = "gfx/interface/terrain/MAY_kota_bharu.dds"
	}
	spriteType = {
		name = "GFX_terrain_ipoh"
		textureFile = "gfx/interface/terrain/MAY_ipoh.dds"
	}
	spriteType = {
		name = "GFX_terrain_kuantan"
		textureFile = "gfx/interface/terrain/MAY_kuantan.dds"
	}
	spriteType = {
		name = "GFX_terrain_batu_pahat"
		textureFile = "gfx/interface/terrain/MAY_batu_pahat.dds"
	}
	spriteType = {
		name = "GFX_terrain_johor_baru"
		textureFile = "gfx/interface/terrain/MAY_johor_baru.dds"
	}
	spriteType = {
		name = "GFX_terrain_kuching"
		textureFile = "gfx/interface/terrain/MAY_kuching.dds"
	}
	spriteType = {
		name = "GFX_terrain_kota_kinabalu"
		textureFile = "gfx/interface/terrain/MAY_kota_kinabalu.dds"
	}
	spriteType = {
		name = "GFX_terrain_sandakan"
		textureFile = "gfx/interface/terrain/MAY_sandakan.dds"
	}
	spriteType = {
		name = "GFX_terrain_tawau"
		textureFile = "gfx/interface/terrain/MAY_tawau.dds"
	}

	## Singapore - SIN

	## Brunei - BRU
	spriteType = {
		name = "GFX_terrain_bandar_seri_begawan"
		textureFile = "gfx/interface/terrain/BRU_bandar_seri_begawan.dds"
	}

	## Indonesia - IND
	spriteType = {
		name = "GFX_terrain_jakarta"
		textureFile = "gfx/interface/terrain/IND_jakarta.dds"
	}
	spriteType = {
		name = "GFX_terrain_surabaya"
		textureFile = "gfx/interface/terrain/IND_surabaya.dds"
	}
	spriteType = {
		name = "GFX_terrain_aceh"
		textureFile = "gfx/interface/terrain/IND_aceh.dds"
	}
	spriteType = {
		name = "GFX_terrain_ambon"
		textureFile = "gfx/interface/terrain/IND_ambon.dds"
	}
	spriteType = {
		name = "GFX_terrain_balikpapan"
		textureFile = "gfx/interface/terrain/IND_balikpapan.dds"
	}
	spriteType = {
		name = "GFX_terrain_bandar_lampung"
		textureFile = "gfx/interface/terrain/IND_bandar_lampung.dds"
	}
	spriteType = {
		name = "GFX_terrain_bandung"
		textureFile = "gfx/interface/terrain/IND_bandung.dds"
	}
	spriteType = {
		name = "GFX_terrain_banjarmasin"
		textureFile = "gfx/interface/terrain/IND_banjarmasin.dds"
	}
	spriteType = {
		name = "GFX_terrain_batam"
		textureFile = "gfx/interface/terrain/IND_batam.dds"
	}
	spriteType = {
		name = "GFX_terrain_bengkulu"
		textureFile = "gfx/interface/terrain/IND_bengkulu.dds"
	}
	spriteType = {
		name = "GFX_terrain_bogor"
		textureFile = "gfx/interface/terrain/IND_bogor.dds"
	}
	spriteType = {
		name = "GFX_terrain_jambi"
		textureFile = "gfx/interface/terrain/IND_jambi.dds"
	}
	spriteType = {
		name = "GFX_terrain_denpasar"
		textureFile = "gfx/interface/terrain/IND_denpasar.dds"
	}
	spriteType = {
		name = "GFX_terrain_jayapura"
		textureFile = "gfx/interface/terrain/IND_jayapura.dds"
	}
	spriteType = {
		name = "GFX_terrain_makassar"
		textureFile = "gfx/interface/terrain/IND_makassar.dds"
	}
	spriteType = {
		name = "GFX_terrain_malang"
		textureFile = "gfx/interface/terrain/IND_malang.dds"
	}
	spriteType = {
		name = "GFX_terrain_manado"
		textureFile = "gfx/interface/terrain/IND_manado.dds"
	}
	spriteType = {
		name = "GFX_terrain_medan"
		textureFile = "gfx/interface/terrain/IND_medan.dds"
	}
	spriteType = {
		name = "GFX_terrain_natuna"
		textureFile = "gfx/interface/terrain/IND_natuna.dds"
	}
	spriteType = {
		name = "GFX_terrain_nusantara"
		textureFile = "gfx/interface/terrain/IND_nusantara.dds"
	}
	spriteType = {
		name = "GFX_terrain_padang"
		textureFile = "gfx/interface/terrain/IND_padang.dds"
	}
	spriteType = {
		name = "GFX_terrain_palembang"
		textureFile = "gfx/interface/terrain/IND_palembang.dds"
	}
	spriteType = {
		name = "GFX_terrain_pekanbaru"
		textureFile = "gfx/interface/terrain/IND_pekanbaru.dds"
	}
	spriteType = {
		name = "GFX_terrain_pontianak"
		textureFile = "gfx/interface/terrain/IND_pontianak.dds"
	}
	spriteType = {
		name = "GFX_terrain_samarinda"
		textureFile = "gfx/interface/terrain/IND_samarinda.dds"
	}
	spriteType = {
		name = "GFX_terrain_semarang"
		textureFile = "gfx/interface/terrain/IND_semarang.dds"
	}
	spriteType = {
		name = "GFX_terrain_surakarta"
		textureFile = "gfx/interface/terrain/IND_surakarta.dds"
	}
	spriteType = {
		name = "GFX_terrain_ternate"
		textureFile = "gfx/interface/terrain/IND_ternate.dds"
	}
	spriteType = {
		name = "GFX_terrain_yogyakarta"
		textureFile = "gfx/interface/terrain/IND_yogyakarta.dds"
	}
	spriteType = {
		name = "GFX_terrain_biak"
		textureFile = "gfx/interface/terrain/IND_biak.dds"
	}
	spriteType = {
		name = "GFX_terrain_sorong"
		textureFile = "gfx/interface/terrain/IND_sorong.dds"
	}
	spriteType = {
		name = "GFX_terrain_timika"
		textureFile = "gfx/interface/terrain/IND_timika.dds"
	}
	spriteType = {
		name = "GFX_terrain_merauke"
		textureFile = "gfx/interface/terrain/IND_merauke.dds"
	}
	spriteType = {
		name = "GFX_terrain_wamena"
		textureFile = "gfx/interface/terrain/IND_wamena.dds"
	}
	spriteType = {
		name = "GFX_terrain_kupang"
		textureFile = "gfx/interface/terrain/IND_kupang.dds"
	}
	spriteType = {
		name = "GFX_terrain_serang"
		textureFile = "gfx/interface/terrain/IND_serang.dds"
	}
	spriteType = {
		name = "GFX_terrain_sukabumi"
		textureFile = "gfx/interface/terrain/IND_sukabumi.dds"
	}
	spriteType = {
		name = "GFX_terrain_cirebon"
		textureFile = "gfx/interface/terrain/IND_cirebon.dds"
	}
	spriteType = {
		name = "GFX_terrain_palangkaraya"
		textureFile = "gfx/interface/terrain/IND_palangkaraya.dds"
	}
	spriteType = {
		name = "GFX_terrain_bukittinggi"
		textureFile = "gfx/interface/terrain/IND_bukittinggi.dds"
	}
	spriteType = {
		name = "GFX_terrain_pohang"
		textureFile = "gfx/interface/terrain/IND_pohang.dds"
	}
	spriteType = {
		name = "GFX_terrain_mataram"
		textureFile = "gfx/interface/terrain/IND_mataram.dds"
	}
	spriteType = {
		name = "GFX_terrain_bima"
		textureFile = "gfx/interface/terrain/IND_bima.dds"
	}
	spriteType = {
		name = "GFX_terrain_kediri"
		textureFile = "gfx/interface/terrain/IND_kediri.dds"
	}
	spriteType = {
		name = "GFX_terrain_tasikmalaya"
		textureFile = "gfx/interface/terrain/IND_tasikmalaya.dds"
	}
	spriteType = {
		name = "GFX_terrain_purwakarta"
		textureFile = "gfx/interface/terrain/IND_purwakarta.dds"
	}

	## Timor-Leste - TIM
	spriteType = {
		name = "GFX_terrain_dili"
		textureFile = "gfx/interface/terrain/TIM_dili.dds"
	}



	### Australia & Oceania ###

	## Australia - AST
	spriteType = {
		name = "GFX_terrain_adelaide"
		textureFile = "gfx/interface/terrain/AST_adelaide.dds"
	}
	spriteType = {
		name = "GFX_terrain_brisbane"
		textureFile = "gfx/interface/terrain/AST_brisbane.dds"
	}
	spriteType = {
		name = "GFX_terrain_canberra"
		textureFile = "gfx/interface/terrain/AST_canberra.dds"
	}
	spriteType = {
		name = "GFX_terrain_darwin"
		textureFile = "gfx/interface/terrain/AST_darwin.dds"
	}
	spriteType = {
		name = "GFX_terrain_melbourne"
		textureFile = "gfx/interface/terrain/AST_melbourne.dds"
	}
	spriteType = {
		name = "GFX_terrain_perth"
		textureFile = "gfx/interface/terrain/AST_perth.dds"
	}
	spriteType = {
		name = "GFX_terrain_sydney"
		textureFile = "gfx/interface/terrain/AST_sydney.dds"
	}
	spriteType = {
		name = "GFX_terrain_mt_uluru"
		textureFile = "gfx/interface/terrain/AST_mt_uluru.dds"
	}
	spriteType = {
		name = "GFX_terrain_christmas_island"
		textureFile = "gfx/interface/terrain/AST_christmas_island.dds"
	}
	spriteType = {
		name = "GFX_terrain_cocos_island"
		textureFile = "gfx/interface/terrain/AST_cocos_island.dds"
	}
	spriteType = {
		name = "GFX_terrain_bunbury"
		textureFile = "gfx/interface/terrain/AST_bunbury.dds"
	}
	spriteType = {
		name = "GFX_terrain_albany"
		textureFile = "gfx/interface/terrain/AST_albany.dds"
	}
	spriteType = {
		name = "GFX_terrain_geraldton"
		textureFile = "gfx/interface/terrain/AST_geraldton.dds"
	}
	spriteType = {
		name = "GFX_terrain_kalgoorlie_boulder"
		textureFile = "gfx/interface/terrain/AST_kalgoorlie_boulder.dds"
	}
	spriteType = {
		name = "GFX_terrain_karratha"
		textureFile = "gfx/interface/terrain/AST_karratha.dds"
	}
	spriteType = {
		name = "GFX_terrain_broome"
		textureFile = "gfx/interface/terrain/AST_broome.dds"
	}
	spriteType = {
		name = "GFX_terrain_alice_springs"
		textureFile = "gfx/interface/terrain/AST_alice_springs.dds"
	}
	spriteType = {
		name = "GFX_terrain_tennant_creek"
		textureFile = "gfx/interface/terrain/AST_tennant_creek.dds"
	}
	spriteType = {
		name = "GFX_terrain_katherine"
		textureFile = "gfx/interface/terrain/AST_katherine.dds"
	}
	spriteType = {
		name = "GFX_terrain_nhulunbuy"
		textureFile = "gfx/interface/terrain/AST_nhulunbuy.dds"
	}
	spriteType = {
		name = "GFX_terrain_mount_isa"
		textureFile = "gfx/interface/terrain/AST_mount_isa.dds"
	}
	spriteType = {
		name = "GFX_terrain_cairns"
		textureFile = "gfx/interface/terrain/AST_cairns.dds"
	}
	spriteType = {
		name = "GFX_terrain_townsville"
		textureFile = "gfx/interface/terrain/AST_townsville.dds"
	}
	spriteType = {
		name = "GFX_terrain_mackay"
		textureFile = "gfx/interface/terrain/AST_mackay.dds"
	}
	spriteType = {
		name = "GFX_terrain_emerald"
		textureFile = "gfx/interface/terrain/AST_emerald.dds"
	}
	spriteType = {
		name = "GFX_terrain_rockhampton"
		textureFile = "gfx/interface/terrain/AST_rockhampton.dds"
	}
	spriteType = {
		name = "GFX_terrain_bundaberg"
		textureFile = "gfx/interface/terrain/AST_bundaberg.dds"
	}
	spriteType = {
		name = "GFX_terrain_hervey_bay"
		textureFile = "gfx/interface/terrain/AST_hervey_bay.dds"
	}
	spriteType = {
		name = "GFX_terrain_toowoomba"
		textureFile = "gfx/interface/terrain/AST_toowoomba.dds"
	}
	spriteType = {
		name = "GFX_terrain_sunshine_coast"
		textureFile = "gfx/interface/terrain/AST_sunshine_coast.dds"
	}
	spriteType = {
		name = "GFX_terrain_gold_coast"
		textureFile = "gfx/interface/terrain/AST_gold_coast.dds"
	}
	spriteType = {
		name = "GFX_terrain_port_lincoln"
		textureFile = "gfx/interface/terrain/AST_port_lincoln.dds"
	}
	spriteType = {
		name = "GFX_terrain_whyalla"
		textureFile = "gfx/interface/terrain/AST_whyalla.dds"
	}
	spriteType = {
		name = "GFX_terrain_mount_gambier"
		textureFile = "gfx/interface/terrain/AST_mount_gambier.dds"
	}
	spriteType = {
		name = "GFX_terrain_broken_hill"
		textureFile = "gfx/interface/terrain/AST_broken_hill.dds"
	}
	spriteType = {
		name = "GFX_terrain_tamworth"
		textureFile = "gfx/interface/terrain/AST_tamworth.dds"
	}
	spriteType = {
		name = "GFX_terrain_coffs_harbour"
		textureFile = "gfx/interface/terrain/AST_coffs_harbour.dds"
	}
	spriteType = {
		name = "GFX_terrain_dubbo"
		textureFile = "gfx/interface/terrain/AST_dubbo.dds"
	}
	spriteType = {
		name = "GFX_terrain_AST_newcastle"
		textureFile = "gfx/interface/terrain/AST_newcastle.dds"
	}
	spriteType = {
		name = "GFX_terrain_orange"
		textureFile = "gfx/interface/terrain/AST_orange.dds"
	}
	spriteType = {
		name = "GFX_terrain_wollongong"
		textureFile = "gfx/interface/terrain/AST_wollongong.dds"
	}
	spriteType = {
		name = "GFX_terrain_wagga_wagga"
		textureFile = "gfx/interface/terrain/AST_wagga_wagga.dds"
	}
	spriteType = {
		name = "GFX_terrain_albury"
		textureFile = "gfx/interface/terrain/AST_Albury.dds"
	}
	spriteType = {
		name = "GFX_terrain_mildura"
		textureFile = "gfx/interface/terrain/AST_mildura.dds"
	}
	spriteType = {
		name = "GFX_terrain_bendigo"
		textureFile = "gfx/interface/terrain/AST_bendigo.dds"
	}
	spriteType = {
		name = "GFX_terrain_warrnambool"
		textureFile = "gfx/interface/terrain/AST_warrnambool.dds"
	}
	spriteType = {
		name = "GFX_terrain_traralgon"
		textureFile = "gfx/interface/terrain/AST_traralgon.dds"
	}
	spriteType = {
		name = "GFX_terrain_burnie"
		textureFile = "gfx/interface/terrain/AST_burnie.dds"
	}
	spriteType = {
		name = "GFX_terrain_launceston"
		textureFile = "gfx/interface/terrain/AST_launceston.dds"
	}
	spriteType = {
		name = "GFX_terrain_hobart"
		textureFile = "gfx/interface/terrain/AST_hobart.dds"
	}

	## New Zealand - NZL
	spriteType = {
		name = "GFX_terrain_auckland"
		textureFile = "gfx/interface/terrain/NZL_auckland.dds"
	}
	spriteType = {
		name = "GFX_terrain_wellington"
		textureFile = "gfx/interface/terrain/NZL_wellington.dds"
	}
	spriteType = {
		name = "GFX_terrain_tauranga"
		textureFile = "gfx/interface/terrain/NZL_tauranga.dds"
	}
	spriteType = {
		name = "GFX_terrain_NZL_hamilton"
		textureFile = "gfx/interface/terrain/NZL_hamilton.dds"
	}
	spriteType = {
		name = "GFX_terrain_gisborne"
		textureFile = "gfx/interface/terrain/NZL_gisborne.dds"
	}
	spriteType = {
		name = "GFX_terrain_new_plymouth"
		textureFile = "gfx/interface/terrain/NZL_new_plymouth.dds"
	}
	spriteType = {
		name = "GFX_terrain_whanganui"
		textureFile = "gfx/interface/terrain/NZL_whanganui.dds"
	}
	spriteType = {
		name = "GFX_terrain_hastings"
		textureFile = "gfx/interface/terrain/NZL_hastings.dds"
	}
	spriteType = {
		name = "GFX_terrain_palmerston_north"
		textureFile = "gfx/interface/terrain/NZL_palmerston_north.dds"
	}
	spriteType = {
		name = "GFX_terrain_nelson"
		textureFile = "gfx/interface/terrain/NZL_nelson.dds"
	}
	spriteType = {
		name = "GFX_terrain_christchurch"
		textureFile = "gfx/interface/terrain/NZL_christchurch.dds"
	}
	spriteType = {
		name = "GFX_terrain_timaru"
		textureFile = "gfx/interface/terrain/NZL_timaru.dds"
	}
	spriteType = {
		name = "GFX_terrain_dunedin"
		textureFile = "gfx/interface/terrain/NZL_dunedin.dds"
	}
	spriteType = {
		name = "GFX_terrain_invercargill"
		textureFile = "gfx/interface/terrain/NZL_invercargill.dds"
	}

	## Papua New Guinea - PAP
	spriteType = {
		name = "GFX_terrain_port_moresby"
		textureFile = "gfx/interface/terrain/PAP_port_moresby.dds"
	}

	## Palau - PAU
	spriteType = {
		name = "GFX_terrain_ngerulmud"
		textureFile = "gfx/interface/terrain/PAU_ngerulmud.dds"
	}

	## Micronesia - MIC
	spriteType = {
		name = "GFX_terrain_palikir"
		textureFile = "gfx/interface/terrain/MIC_palikir.dds"
	}

	## Marshall Island - MAR
	spriteType = {
		name = "GFX_terrain_majuro"
		textureFile = "gfx/interface/terrain/MAR_majuro.dds"
	}

	## Nauru - NAU
	spriteType = {
		name = "GFX_terrain_nauru"
		textureFile = "gfx/interface/terrain/NAU_nauru.dds"
	}

	## Kiribati - KIR
	spriteType = {
		name = "GFX_terrain_tarawa"
		textureFile = "gfx/interface/terrain/KIR_tarawa.dds"
	}

	#Solomon Island - SOL
	spriteType = {
		name = "GFX_terrain_honiara"
		textureFile = "gfx/interface/terrain/SOL_honiara.dds"
	}

	## Tuvalu - TUL
	spriteType = {
		name = "GFX_terrain_funafuti"
		textureFile = "gfx/interface/terrain/TUL_funafuti.dds"
	}

	## Vanuatu - VAN
	spriteType = {
		name = "GFX_terrain_port_vila"
		textureFile = "gfx/interface/terrain/VAN_port_vila.dds"
	}

	## Fiji - FIJ
	spriteType = {
		name = "GFX_terrain_suva"
		textureFile = "gfx/interface/terrain/FIJ_suva.dds"
	}

	## Samoa - SAM
	spriteType = {
		name = "GFX_terrain_apia"
		textureFile = "gfx/interface/terrain/SAM_apia.dds"
	}

	## Tonga - TON
	spriteType = {
		name = "GFX_terrain_nukualofa"
		textureFile = "gfx/interface/terrain/TON_nukualofa.dds"
	}
}
