spriteTypes = {
	# atgms
	spriteType = {
		name = "GFX_EMI_afv_atgm_module"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/afv_atgm_cat.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_atgm_gen1"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/afv_atgm_gen1.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_atgm_gen2"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/afv_atgm_gen2.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_atgm_gen3"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/afv_atgm_gen3.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_atgm_gen4"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/afv_atgm_gen4.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_atgm_gen5"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/afv_atgm_gen5.dds"
		legacy_lazy_load = no
	}

	# battlesation
							
	# heavy armor
	spriteType = {
		name = "GFX_EMI_light_afv_heavy_armor_type"
		textureFile = "gfx/interface/technologies/0_modules/tank_builder/armour/EQ_MOD_CAT_tank_light_armor_type.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_composite_armor_gen1"
		textureFile = "gfx/interface/technologies/0_modules/tank_builder/armour/tank_light_composite_armor_gen1.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_composite_armor_gen2"
		textureFile = "gfx/interface/technologies/0_modules/tank_builder/armour/tank_light_composite_armor_gen2.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_composite_armor_gen3"
		textureFile = "gfx/interface/technologies/0_modules/tank_builder/armour/tank_light_composite_armor_gen3.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_composite_armor_gen4"
		textureFile = "gfx/interface/technologies/0_modules/tank_builder/armour/tank_light_composite_armor_gen4.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_composite_armor_gen5"
		textureFile = "gfx/interface/technologies/0_modules/tank_builder/armour/tank_light_composite_armor_gen5.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_composite_armor_gen6"
		textureFile = "gfx/interface/technologies/0_modules/tank_builder/armour/tank_light_composite_armor_gen6.dds"
		legacy_lazy_load = no
	}

	# light armor
	spriteType = {
		name = "GFX_EMI_light_afv_armor_type"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/aluminum_category_1.dds"
		legacy_lazy_load = no
	}
		spriteType = {
		name = "GFX_EMI_afv_alum_armor_gen1"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/aluminum_idk_1.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_alum_armor_gen2"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/aluminum_idk_2.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_alum_armor_gen3"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/aluminum_idk_3.dds"
		legacy_lazy_load = no
	}
	
	# small autocannon
		spriteType = {
		name = "GFX_EMI_small_autocannon"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/small_autocannon_gen1.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_small_autocannon_2"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/small_autocannon_gen2.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_small_autocannon_3"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/small_autocannon_gen3.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_small_autocannon_4"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/small_autocannon_gen4.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_small_autocannon_5"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/small_autocannon_gen5.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_small_autocannon_6"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/small_autocannon_gen6.dds"
		legacy_lazy_load = no
	}

	# apc autocannon
	spriteType = {
		name = "GFX_EMI_autocannon_vehicle"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/small_autocannon_cat.dds"
		legacy_lazy_load = no
	}
						
	# big autocannon
		spriteType = {
		name = "GFX_EMI_big_autocannon"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/big_autocannon_gen1.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_big_autocannon_2"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/big_autocannon_gen2.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_big_autocannon_3"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/big_autocannon_gen3.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_big_autocannon_4"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/big_autocannon_gen4.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_big_autocannon_5"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/big_autocannon_gen5.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_big_autocannon_6"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/big_autocannon_gen6.dds"
		legacy_lazy_load = no
	}

	# assault cannon
	spriteType = {
		name = "GFX_EMI_assault_gun"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/assault_gun_cat.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_assault_gun"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/assault_gun_gen1.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_assault_gun_2"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/assault_gun_gen2.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_assault_gun_3"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/assault_gun_gen3.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_assault_gun_4"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/assault_gun_gen4.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_assault_gun_5"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/assault_gun_gen5.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_assault_gun_6"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/assault_gun_gen6.dds"
		legacy_lazy_load = no
	}

	# antitank cannon
					
	# coax autocannon
	spriteType = {
		name = "GFX_EMI_light_afv_coax_gun"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/afv_coax_autocannon_cat.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_coax_autocannon"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/afv_coax_autocannon_1.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_coax_autocannon_2"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/afv_coax_autocannon_2.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_coax_autocannon_3"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/afv_coax_autocannon_3.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_coax_autocannon_4"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/afv_coax_autocannon_4.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_coax_autocannon_5"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/afv_coax_autocannon_5.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_coax_autocannon_6"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/afv_coax_autocannon_6.dds"
		legacy_lazy_load = no
	}

	# hmg
	spriteType = {
		name = "GFX_EMI_light_afv_apc_main_armament"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/hmg_cat.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_machine_gun"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/hmg_gen1.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_machine_gun_2"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/hmg_gen2.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_machine_gun_3"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/hmg_gen3.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_machine_gun_4"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/hmg_gen4.dds"
		legacy_lazy_load = no
	}

	# coax mg
	spriteType = {
		name = "GFX_EMI_light_afv_coax_mg"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/coax_mg_cat.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_coax_machine_gun"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/coax_mg_1.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_coax_machine_gun_2"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/coax_mg_2.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_coax_machine_gun_3"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/coax_mg_3.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_coax_machine_gun_4"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/coax_mg_4.dds"
		legacy_lazy_load = no
	}

	# Steel armor
				
	# Misc
	spriteType = {
		name = "GFX_EMI_afv_reverse_doors"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/door_ifv_1.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_gun_ports"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/weapons_port_1.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_EMI_afv_mine_protection"
		textureFile = "gfx/interface/technologies/0_modules/afv_builder/anti_mine_protection_1.dds"
		legacy_lazy_load = no
	}

		}
