spriteTypes = {
	## Generic - USES SOVIET/RUSSIAN DESIGN
	# APC
	spriteType = {
		name = GFX_medium_tank_amphibious_chassis_1_a
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_amphibious_chassis/APC1.dds
	}
	spriteType = {
		name = GFX_medium_tank_amphibious_chassis_1_b
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_amphibious_chassis/APC2.dds
	}
	spriteType = {
		name = GFX_medium_tank_amphibious_chassis_1_c
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_amphibious_chassis/APC3.dds
	}
	spriteType = {
		name = GFX_medium_tank_amphibious_chassis_1_d
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_amphibious_chassis/APC4.dds
	}
	spriteType = {
		name = GFX_medium_tank_amphibious_chassis_2_a
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_amphibious_chassis/APC5.dds
	}
	spriteType = {
		name = GFX_medium_tank_amphibious_chassis_2_b
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_amphibious_chassis/APC6.dds
	}
	spriteType = {
		name = GFX_medium_tank_amphibious_chassis_3_a
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_amphibious_chassis/APC7.dds
	}
	spriteType = {
		name = GFX_medium_tank_amphibious_chassis_3_b
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_amphibious_chassis/APC8.dds
	}

	# IFV
	spriteType = {
		name = GFX_medium_tank_flame_chassis_0_a
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_flame_chassis/IFV1.dds
	}
	spriteType = {
		name = GFX_medium_tank_flame_chassis_0_b
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_flame_chassis/IFV2.dds
	}
	spriteType = {
		name = GFX_medium_tank_flame_chassis_1_a
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_flame_chassis/IFV3.dds
	}
	spriteType = {
		name = GFX_medium_tank_flame_chassis_1_b
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_flame_chassis/IFV4.dds
	}
	spriteType = {
		name = GFX_medium_tank_flame_chassis_2_a
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_flame_chassis/IFV5.dds
	}
	spriteType = {
		name = GFX_medium_tank_flame_chassis_2_b
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_flame_chassis/IFV6.dds
	}
	spriteType = {
		name = GFX_medium_tank_flame_chassis_3_a
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_flame_chassis/IFV7.dds
	}
	spriteType = {
		name = GFX_medium_tank_flame_chassis_3_b
		texturefile = gfx/interface/equipmentdesigner/afv/designer/generic/medium_tank_flame_chassis/IFV8.dds
	}

	## USA
	# APC
	spriteType = {
		name = GFX_USA_APC_1
		texturefile = gfx/interface/technologies/USA/LAND/APC1.dds
	}
	spriteType = {
		name = GFX_USA_APC_2
		texturefile = gfx/interface/technologies/USA/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_USA_APC_3
		texturefile = gfx/interface/technologies/USA/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_USA_APC_4
		texturefile = gfx/interface/technologies/USA/LAND/APC4.dds
	}
	spriteType = {
		name = GFX_USA_APC_5
		texturefile = gfx/interface/technologies/USA/LAND/APC5.dds
	}
	spriteType = {
		name = GFX_USA_APC_6
		texturefile = gfx/interface/technologies/USA/LAND/APC6.dds
	}
	spriteType = {
		name = GFX_USA_APC_7
		texturefile = gfx/interface/technologies/USA/LAND/APC7.dds
	}
	spriteType = {
		name = GFX_USA_APC_8
		texturefile = gfx/interface/technologies/USA/LAND/APC8.dds
	}

	# IFV
	spriteType = {
		name = GFX_USA_IFV_1
		texturefile = gfx/interface/technologies/USA/LAND/IFV1.dds
	}
	spriteType = {
		name = GFX_USA_IFV_2
		texturefile = gfx/interface/technologies/USA/LAND/IFV2.dds
	}
	spriteType = {
		name = GFX_USA_IFV_3
		texturefile = gfx/interface/technologies/USA/LAND/IFV3.dds
	}
	spriteType = {
		name = GFX_USA_IFV_4
		texturefile = gfx/interface/technologies/USA/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_USA_IFV_5
		texturefile = gfx/interface/technologies/USA/LAND/IFV5.dds
	}
	spriteType = {
		name = GFX_USA_IFV_6
		texturefile = gfx/interface/technologies/USA/LAND/IFV6.dds
	}
	spriteType = {
		name = GFX_USA_IFV_7
		texturefile = gfx/interface/technologies/USA/LAND/IFV7.dds
	}
	spriteType = {
		name = GFX_USA_IFV_8
		texturefile = gfx/interface/technologies/USA/LAND/IFV8.dds
	}

	## ENG
	# APC
	spriteType = {
		name = GFX_ENG_APC_1
		texturefile = gfx/interface/technologies/ENG/LAND/FV432_A1.dds
	}
	spriteType = {
		name = GFX_ENG_APC_2
		texturefile = gfx/interface/technologies/ENG/LAND/FV432_A3.dds
	}
	spriteType = {
		name = GFX_ENG_APC_3
		texturefile = gfx/interface/technologies/ENG/LAND/FV103_A1.dds
	}
	spriteType = {
		name = GFX_ENG_APC_4
		texturefile = gfx/interface/technologies/ENG/LAND/FV430_A1.dds
	}
	spriteType = {
		name = GFX_ENG_APC_5
		texturefile = gfx/interface/technologies/ENG/LAND/FV430_A2.dds
	}
	spriteType = {
		name = GFX_ENG_APC_6
		texturefile = gfx/interface/technologies/ENG/LAND/Boxer_A3.dds
	}
	spriteType = {
		name = GFX_ENG_APC_7
		texturefile = gfx/interface/technologies/ENG/LAND/Ares_A3.dds
	}
	spriteType = {
		name = GFX_ENG_APC_8
		texturefile = gfx/interface/technologies/ENG/LAND/Knight_APC.dds
	}

	# IFV
	spriteType = {
		name = GFX_ENG_IFV_1
		texturefile = gfx/interface/technologies/ENG/LAND/FV432_IFV_A1.dds
	}
	spriteType = {
		name = GFX_ENG_IFV_2
		texturefile = gfx/interface/technologies/ENG/LAND/Sabre_A2.dds
	}
	spriteType = {
		name = GFX_ENG_IFV_3
		texturefile = gfx/interface/technologies/ENG/LAND/FV510_A2.dds
	}
	spriteType = {
		name = GFX_ENG_IFV_4
		texturefile = gfx/interface/technologies/ENG/LAND/DesertWarrior_A1.dds
	}
	spriteType = {
		name = GFX_ENG_IFV_5
		texturefile = gfx/interface/technologies/ENG/LAND/WarriorCSRP_A1.dds
	}
	spriteType = {
		name = GFX_ENG_IFV_6
		texturefile = gfx/interface/technologies/ENG/LAND/Ajax_A7.dds
	}
	spriteType = {
		name = GFX_ENG_IFV_7
		texturefile = gfx/interface/technologies/ENG/LAND/Jaguar_IFV.dds
	}
	spriteType = {
		name = GFX_ENG_IFV_8
		texturefile = gfx/interface/technologies/ENG/LAND/Knight_IFV.dds
	}

	## CHI
	# APC
	spriteType = {
		name = GFX_CHI_APC_1
		texturefile = gfx/interface/technologies/CHI/LAND/APC1.dds
	}
	spriteType = {
		name = GFX_CHI_APC_2
		texturefile = gfx/interface/technologies/CHI/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_CHI_APC_3
		texturefile = gfx/interface/technologies/CHI/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_CHI_APC_4
		texturefile = gfx/interface/technologies/CHI/LAND/APC4.dds
	}
	spriteType = {
		name = GFX_CHI_APC_5
		texturefile = gfx/interface/technologies/CHI/LAND/APC5.dds
	}
	spriteType = {
		name = GFX_CHI_APC_6
		texturefile = gfx/interface/technologies/CHI/LAND/APC6.dds
	}
	spriteType = {
		name = GFX_CHI_APC_7
		texturefile = gfx/interface/technologies/CHI/LAND/APC7.dds
	}
	spriteType = {
		name = GFX_CHI_APC_8
		texturefile = gfx/interface/technologies/CHI/LAND/APC8.dds
	}

	# IFV
	spriteType = {
		name = GFX_CHI_IFV_1
		texturefile = gfx/interface/technologies/CHI/LAND/IFV1.dds
	}
	spriteType = {
		name = GFX_CHI_IFV_2
		texturefile = gfx/interface/technologies/CHI/LAND/IFV2.dds
	}
	spriteType = {
		name = GFX_CHI_IFV_3
		texturefile = gfx/interface/technologies/CHI/LAND/IFV3.dds
	}
	spriteType = {
		name = GFX_CHI_IFV_4
		texturefile = gfx/interface/technologies/CHI/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_CHI_IFV_5
		texturefile = gfx/interface/technologies/CHI/LAND/IFV5.dds
	}
	spriteType = {
		name = GFX_CHI_IFV_6
		texturefile = gfx/interface/technologies/CHI/LAND/IFV6.dds
	}
	spriteType = {
		name = GFX_CHI_IFV_7
		texturefile = gfx/interface/technologies/CHI/LAND/IFV7.dds
	}
	spriteType = {
		name = GFX_CHI_IFV_8
		texturefile = gfx/interface/technologies/CHI/LAND/IFV8.dds
	}

	## DEN
	# APC
	spriteType = {
		name = GFX_DEN_APC_1
		texturefile = gfx/interface/technologies/DEN/LAND/DEN_APC1.dds
	}
	spriteType = {
		name = GFX_DEN_APC_2
		texturefile = gfx/interface/technologies/DEN/LAND/DEN_APC2.dds
	}
	spriteType = {
		name = GFX_DEN_APC_3
		texturefile = gfx/interface/technologies/DEN/LAND/DEN_APC3.dds
	}
	spriteType = {
		name = GFX_DEN_APC_4
		texturefile = gfx/interface/technologies/DEN/LAND/DEN_APC4.dds
	}
	spriteType = {
		name = GFX_DEN_APC_5
		texturefile = gfx/interface/technologies/DEN/LAND/DEN_APC5.dds
	}
	spriteType = {
		name = GFX_DEN_APC_6
		texturefile = gfx/interface/technologies/DEN/LAND/DEN_APC6.dds
	}
	spriteType = {
		name = GFX_DEN_APC_7
		texturefile = gfx/interface/technologies/DEN/LAND/DEN_APC7.dds
	}

	## GER
	# APC
	spriteType = {
		name = GFX_GER_APC_1
		texturefile = gfx/interface/technologies/GER/LAND/APC1.dds
	}
	spriteType = {
		name = GFX_GER_APC_2
		texturefile = gfx/interface/technologies/GER/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_GER_APC_3
		texturefile = gfx/interface/technologies/GER/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_GER_APC_4
		texturefile = gfx/interface/technologies/GER/LAND/APC4.dds
	}
	spriteType = {
		name = GFX_GER_APC_5
		texturefile = gfx/interface/technologies/GER/LAND/APC5.dds
	}
	spriteType = {
		name = GFX_GER_APC_6
		texturefile = gfx/interface/technologies/GER/LAND/APC6.dds
	}
	spriteType = {
		name = GFX_GER_APC_7
		texturefile = gfx/interface/technologies/GER/LAND/APC7.dds
	}
	spriteType = {
		name = GFX_GER_APC_8
		texturefile = gfx/interface/technologies/GER/LAND/APC8.dds
	}

	# IFV
	spriteType = {
		name = GFX_GER_IFV_1
		texturefile = gfx/interface/technologies/GER/LAND/IFV1.dds
	}
	spriteType = {
		name = GFX_GER_IFV_2
		texturefile = gfx/interface/technologies/GER/LAND/IFV2.dds
	}
	spriteType = {
		name = GFX_GER_IFV_3
		texturefile = gfx/interface/technologies/GER/LAND/IFV3.dds
	}
	spriteType = {
		name = GFX_GER_IFV_4
		texturefile = gfx/interface/technologies/GER/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_GER_IFV_5
		texturefile = gfx/interface/technologies/GER/LAND/IFV5.dds
	}
	spriteType = {
		name = GFX_GER_IFV_6
		texturefile = gfx/interface/technologies/GER/LAND/IFV6.dds
	}
	spriteType = {
		name = GFX_GER_IFV_7
		texturefile = gfx/interface/technologies/GER/LAND/IFV7.dds
	}
	spriteType = {
		name = GFX_GER_IFV_8
		texturefile = gfx/interface/technologies/GER/LAND/IFV8.dds
	}

	## FRA
	# APC
	spriteType = {
		name = GFX_FRA_APC_1
		texturefile = gfx/interface/technologies/FRA/LAND/APC1.dds
	}
	spriteType = {
		name = GFX_FRA_APC_2
		texturefile = gfx/interface/technologies/FRA/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_FRA_APC_3
		texturefile = gfx/interface/technologies/FRA/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_FRA_APC_4
		texturefile = gfx/interface/technologies/FRA/LAND/APC4.dds
	}
	spriteType = {
		name = GFX_FRA_APC_5
		texturefile = gfx/interface/technologies/FRA/LAND/APC5.dds
	}
	spriteType = {
		name = GFX_FRA_APC_6
		texturefile = gfx/interface/technologies/FRA/LAND/APC6.dds
	}
	spriteType = {
		name = GFX_FRA_APC_7
		texturefile = gfx/interface/technologies/FRA/LAND/APC7.dds
	}
	spriteType = {
		name = GFX_FRA_APC_8
		texturefile = gfx/interface/technologies/FRA/LAND/APC8.dds
	}

	# IFV
	spriteType = {
		name = GFX_FRA_IFV_1
		texturefile = gfx/interface/technologies/FRA/LAND/IFV1.dds
	}
	spriteType = {
		name = GFX_FRA_IFV_2
		texturefile = gfx/interface/technologies/FRA/LAND/IFV2.dds
	}
	spriteType = {
		name = GFX_FRA_IFV_3
		texturefile = gfx/interface/technologies/FRA/LAND/IFV3.dds
	}
	spriteType = {
		name = GFX_FRA_IFV_4
		texturefile = gfx/interface/technologies/FRA/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_FRA_IFV_5
		texturefile = gfx/interface/technologies/FRA/LAND/IFV5.dds
	}
	spriteType = {
		name = GFX_FRA_IFV_6
		texturefile = gfx/interface/technologies/FRA/LAND/IFV6.dds
	}
	spriteType = {
		name = GFX_FRA_IFV_7
		texturefile = gfx/interface/technologies/FRA/LAND/IFV7.dds
	}
	spriteType = {
		name = GFX_FRA_IFV_8
		texturefile = gfx/interface/technologies/FRA/LAND/IFV8.dds
	}

	## JAP
	# APC
	spriteType = {
		name = GFX_JAP_APC_1
		texturefile = gfx/interface/technologies/JAP/LAND/APC1.dds
	}
	spriteType = {
		name = GFX_JAP_APC_2
		texturefile = gfx/interface/technologies/JAP/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_JAP_APC_3
		texturefile = gfx/interface/technologies/JAP/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_JAP_APC_4
		texturefile = gfx/interface/technologies/JAP/LAND/APC4.dds
	}
	spriteType = {
		name = GFX_JAP_APC_5
		texturefile = gfx/interface/technologies/JAP/LAND/APC5.dds
	}
	spriteType = {
		name = GFX_JAP_APC_6
		texturefile = gfx/interface/technologies/JAP/LAND/APC6.dds
	}
	spriteType = {
		name = GFX_JAP_APC_7
		texturefile = gfx/interface/technologies/JAP/LAND/APC7.dds
	}
	spriteType = {
		name = GFX_JAP_APC_8
		texturefile = gfx/interface/technologies/JAP/LAND/APC8.dds
	}

	# IFV
	spriteType = {
		name = GFX_JAP_IFV_1
		texturefile = gfx/interface/technologies/JAP/LAND/IFV1.dds
	}
	spriteType = {
		name = GFX_JAP_IFV_2
		texturefile = gfx/interface/technologies/JAP/LAND/IFV2.dds
	}
	spriteType = {
		name = GFX_JAP_IFV_3
		texturefile = gfx/interface/technologies/JAP/LAND/IFV3.dds
	}
	spriteType = {
		name = GFX_JAP_IFV_4
		texturefile = gfx/interface/technologies/JAP/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_JAP_IFV_5
		texturefile = gfx/interface/technologies/JAP/LAND/IFV5.dds
	}
	spriteType = {
		name = GFX_JAP_IFV_6
		texturefile = gfx/interface/technologies/JAP/LAND/IFV6.dds
	}
	spriteType = {
		name = GFX_JAP_IFV_7
		texturefile = gfx/interface/technologies/JAP/LAND/IFV7.dds
	}

	## SWE
	# APC
	spriteType = {
		name = GFX_SWE_APC_1
		texturefile = gfx/interface/technologies/SWE/LAND/APC1.dds
	}
	spriteType = {
		name = GFX_SWE_APC_2
		texturefile = gfx/interface/technologies/SWE/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_SWE_APC_3
		texturefile = gfx/interface/technologies/SWE/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_SWE_APC_4
		texturefile = gfx/interface/technologies/SWE/LAND/APC4.dds
	}
	spriteType = {
		name = GFX_SWE_APC_5
		texturefile = gfx/interface/technologies/SWE/LAND/APC5.dds
	}
	spriteType = {
		name = GFX_SWE_APC_6
		texturefile = gfx/interface/technologies/SWE/LAND/APC6.dds
	}
	spriteType = {
		name = GFX_SWE_APC_7
		texturefile = gfx/interface/technologies/SWE/LAND/APC7.dds
	}
	spriteType = {
		name = GFX_SWE_APC_8
		texturefile = gfx/interface/technologies/SWE/LAND/APC8.dds
	}

	# IFV
	spriteType = {
		name = GFX_SWE_IFV_1
		texturefile = gfx/interface/technologies/SWE/LAND/IFV1.dds
	}
	spriteType = {
		name = GFX_SWE_IFV_2
		texturefile = gfx/interface/technologies/SWE/LAND/IFV2.dds
	}
	spriteType = {
		name = GFX_SWE_IFV_3
		texturefile = gfx/interface/technologies/SWE/LAND/IFV3.dds
	}
	spriteType = {
		name = GFX_SWE_IFV_4
		texturefile = gfx/interface/technologies/SWE/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_SWE_IFV_5
		texturefile = gfx/interface/technologies/SWE/LAND/IFV5.dds
	}
	spriteType = {
		name = GFX_SWE_IFV_6
		texturefile = gfx/interface/technologies/SWE/LAND/IFV6.dds
	}
	spriteType = {
		name = GFX_SWE_IFV_7
		texturefile = gfx/interface/technologies/SWE/LAND/IFV7.dds
	}
	spriteType = {
		name = GFX_SWE_IFV_8
		texturefile = gfx/interface/technologies/SWE/LAND/IFV8.dds
	}

	## GRE
	# APC
	spriteType = {
		name = GFX_GRE_APC_1
		texturefile = gfx/interface/technologies/GRE/LAND/APC1.dds
	}
	spriteType = {
		name = GFX_GRE_APC_2
		texturefile = gfx/interface/technologies/GRE/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_GRE_APC_3
		texturefile = gfx/interface/technologies/GRE/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_GRE_APC_4
		texturefile = gfx/interface/technologies/GRE/LAND/APC4.dds
	}

	# IFV
	spriteType = {
		name = GFX_GRE_IFV_1
		texturefile = gfx/interface/technologies/GRE/LAND/IFV1.dds
	}
	spriteType = {
		name = GFX_GRE_IFV_2
		texturefile = gfx/interface/technologies/GRE/LAND/IFV2.dds
	}
	spriteType = {
		name = GFX_GRE_IFV_3
		texturefile = gfx/interface/technologies/GRE/LAND/IFV3.dds
	}
	spriteType = {
		name = GFX_GRE_IFV_4
		texturefile = gfx/interface/technologies/GRE/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_GRE_IFV_5
		texturefile = gfx/interface/technologies/GRE/LAND/IFV5.dds
	}

	## TUR
	# APC
	spriteType = {
		name = GFX_TUR_APC_1
		texturefile = gfx/interface/technologies/TUR/LAND/APC1.dds
	}
	spriteType = {
		name = GFX_TUR_APC_2
		texturefile = gfx/interface/technologies/TUR/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_TUR_APC_3
		texturefile = gfx/interface/technologies/TUR/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_TUR_APC_4
		texturefile = gfx/interface/technologies/TUR/LAND/APC4.dds
	}
	spriteType = {
		name = GFX_TUR_APC_5
		texturefile = gfx/interface/technologies/TUR/LAND/APC5.dds
	}
	spriteType = {
		name = GFX_TUR_APC_6
		texturefile = gfx/interface/technologies/TUR/LAND/APC6.dds
	}
	spriteType = {
		name = GFX_TUR_APC_7
		texturefile = gfx/interface/technologies/TUR/LAND/APC7.dds
	}
	spriteType = {
		name = GFX_TUR_APC_8
		texturefile = gfx/interface/technologies/TUR/LAND/APC8.dds
	}

	# IFV
	spriteType = {
		name = GFX_TUR_IFV_3
		texturefile = gfx/interface/technologies/TUR/LAND/IFV3.dds
	}
	spriteType = {
		name = GFX_TUR_IFV_4
		texturefile = gfx/interface/technologies/TUR/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_TUR_IFV_5
		texturefile = gfx/interface/technologies/TUR/LAND/IFV5.dds
	}
	spriteType = {
		name = GFX_TUR_IFV_6
		texturefile = gfx/interface/technologies/TUR/LAND/IFV6.dds
	}
	spriteType = {
		name = GFX_TUR_IFV_7
		texturefile = gfx/interface/technologies/TUR/LAND/IFV7.dds
	}

	## PER
	# APC
	spriteType = {
		name = GFX_PER_APC_1
		texturefile = gfx/interface/technologies/PER/LAND/APC1.dds
	}
	spriteType = {
		name = GFX_PER_APC_2
		texturefile = gfx/interface/technologies/PER/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_PER_APC_3
		texturefile = gfx/interface/technologies/PER/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_PER_APC_4
		texturefile = gfx/interface/technologies/PER/LAND/APC4.dds
	}

	# IFV
	spriteType = {
		name = GFX_PER_IFV_1
		texturefile = gfx/interface/technologies/PER/LAND/IFV1.dds
	}
	spriteType = {
		name = GFX_PER_IFV_2
		texturefile = gfx/interface/technologies/PER/LAND/IFV2.dds
	}

	## ITA
	# APC
	spriteType = {
		name = GFX_ITA_APC_1
		texturefile = gfx/interface/technologies/ITA/LAND/APC1.dds
	}
	spriteType = {
		name = GFX_ITA_APC_2
		texturefile = gfx/interface/technologies/ITA/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_ITA_APC_3
		texturefile = gfx/interface/technologies/ITA/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_ITA_APC_4
		texturefile = gfx/interface/technologies/ITA/LAND/APC4.dds
	}
	spriteType = {
		name = GFX_ITA_APC_5
		texturefile = gfx/interface/technologies/ITA/LAND/APC5.dds
	}
	spriteType = {
		name = GFX_ITA_APC_6
		texturefile = gfx/interface/technologies/ITA/LAND/APC6.dds
	}
	spriteType = {
		name = GFX_ITA_APC_7
		texturefile = gfx/interface/technologies/ITA/LAND/APC7.dds
	}

	# IFV
	spriteType = {
		name = GFX_ITA_IFV_2
		texturefile = gfx/interface/technologies/ITA/LAND/IFV2.dds
	}
	spriteType = {
		name = GFX_ITA_IFV_3
		texturefile = gfx/interface/technologies/ITA/LAND/IFV3.dds
	}
	spriteType = {
		name = GFX_ITA_IFV_4
		texturefile = gfx/interface/technologies/ITA/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_ITA_IFV_5
		texturefile = gfx/interface/technologies/ITA/LAND/IFV5.dds
	}
	spriteType = {
		name = GFX_ITA_IFV_10
		texturefile = gfx/interface/technologies/ITA/LAND/IFV10.dds
	}

	## KOR
	# APC
	spriteType = {
		name = GFX_KOR_APC_1
		texturefile = gfx/interface/technologies/KOR/LAND/APC1.dds
	}
	spriteType = {
		name = GFX_KOR_APC_2
		texturefile = gfx/interface/technologies/KOR/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_KOR_APC_3
		texturefile = gfx/interface/technologies/KOR/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_KOR_APC_4
		texturefile = gfx/interface/technologies/KOR/LAND/APC4.dds
	}
	spriteType = {
		name = GFX_KOR_APC_5
		texturefile = gfx/interface/technologies/KOR/LAND/APC5.dds
	}
	spriteType = {
		name = GFX_KOR_APC_6
		texturefile = gfx/interface/technologies/KOR/LAND/APC6.dds
	}
	spriteType = {
		name = GFX_KOR_APC_7
		texturefile = gfx/interface/technologies/KOR/LAND/APC7.dds
	}
	spriteType = {
		name = GFX_KOR_APC_8
		texturefile = gfx/interface/technologies/KOR/LAND/APC8.dds
	}

	# IFV
	spriteType = {
		name = GFX_KOR_IFV_4
		texturefile = gfx/interface/technologies/KOR/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_KOR_IFV_5
		texturefile = gfx/interface/technologies/KOR/LAND/IFV5.dds
	}
	spriteType = {
		name = GFX_KOR_IFV_6
		texturefile = gfx/interface/technologies/KOR/LAND/IFV6.dds
	}
	spriteType = {
		name = GFX_KOR_IFV_7
		texturefile = gfx/interface/technologies/KOR/LAND/IFV7.dds
	}
	spriteType = {
		name = GFX_KOR_IFV_8
		texturefile = gfx/interface/technologies/KOR/LAND/IFV8.dds
	}

	## POL
	# APC
	spriteType = {
		name = GFX_POL_APC_1
		texturefile = gfx/interface/technologies/POL/LAND/APC1.dds
	}
	spriteType = {
		name = GFX_POL_APC_2
		texturefile = gfx/interface/technologies/POL/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_POL_APC_3
		texturefile = gfx/interface/technologies/POL/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_POL_APC_4
		texturefile = gfx/interface/technologies/POL/LAND/APC4.dds
	}
	spriteType = {
		name = GFX_POL_APC_5
		texturefile = gfx/interface/technologies/POL/LAND/APC5.dds
	}
	spriteType = {
		name = GFX_POL_APC_6
		texturefile = gfx/interface/technologies/POL/LAND/APC6.dds
	}
	spriteType = {
		name = GFX_POL_APC_7
		texturefile = gfx/interface/technologies/POL/LAND/APC7.dds
	}
	spriteType = {
		name = GFX_POL_APC_8
		texturefile = gfx/interface/technologies/POL/LAND/APC8.dds
	}

	# IFV
	spriteType = {
		name = GFX_POL_IFV_1
		texturefile = gfx/interface/technologies/POL/LAND/IFV1.dds
	}
	spriteType = {
		name = GFX_POL_IFV_2
		texturefile = gfx/interface/technologies/POL/LAND/IFV2.dds
	}
	spriteType = {
		name = GFX_POL_IFV_3
		texturefile = gfx/interface/technologies/POL/LAND/IFV3.dds
	}
	spriteType = {
		name = GFX_POL_IFV_4
		texturefile = gfx/interface/technologies/POL/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_POL_IFV_5
		texturefile = gfx/interface/technologies/POL/LAND/IFV5.dds
	}
	spriteType = {
		name = GFX_POL_IFV_6
		texturefile = gfx/interface/technologies/POL/LAND/IFV6.dds
	}
	spriteType = {
		name = GFX_POL_IFV_7
		texturefile = gfx/interface/technologies/POL/LAND/IFV7.dds
	}
	spriteType = {
		name = GFX_POL_IFV_8
		texturefile = gfx/interface/technologies/POL/LAND/IFV8.dds
	}

	## ISR
	# APC
	spriteType = {
		name = GFX_ISR_APC_1
		texturefile = gfx/interface/technologies/ISR/LAND/APC1.dds
	}
	spriteType = {
		name = GFX_ISR_APC_2
		texturefile = gfx/interface/technologies/ISR/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_ISR_APC_3
		texturefile = gfx/interface/technologies/ISR/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_ISR_APC_4
		texturefile = gfx/interface/technologies/ISR/LAND/APC4.dds
	}
	spriteType = {
		name = GFX_ISR_APC_5
		texturefile = gfx/interface/technologies/ISR/LAND/APC5.dds
	}
	spriteType = {
		name = GFX_ISR_APC_6
		texturefile = gfx/interface/technologies/ISR/LAND/APC6.dds
	}
	spriteType = {
		name = GFX_ISR_APC_7
		texturefile = gfx/interface/technologies/ISR/LAND/APC7.dds
	}

	# IFV
	spriteType = {
		name = GFX_ISR_IFV_1
		texturefile = gfx/interface/technologies/ISR/LAND/IFV1.dds
	}
	spriteType = {
		name = GFX_ISR_IFV_2
		texturefile = gfx/interface/technologies/ISR/LAND/IFV2.dds
	}
	spriteType = {
		name = GFX_ISR_IFV_3
		texturefile = gfx/interface/technologies/ISR/LAND/IFV3.dds
	}
	spriteType = {
		name = GFX_ISR_IFV_4
		texturefile = gfx/interface/technologies/ISR/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_ISR_IFV_5
		texturefile = gfx/interface/technologies/ISR/LAND/IFV5.dds
	}
	spriteType = {
		name = GFX_ISR_IFV_6
		texturefile = gfx/interface/technologies/ISR/LAND/IFV6.dds
	}

	## NKO
	# APC
	spriteType = {
		name = GFX_NKO_APC_1
		texturefile = gfx/interface/technologies/NKO/LAND/APC1.dds
	}

	## RAJ
	# IFV
	spriteType = {
		name = GFX_RAJ_IFV_2
		texturefile = gfx/interface/technologies/RAJ/LAND/IFV2.dds
	}

	## SAF
	# APC
	spriteType = {
		name = GFX_SAF_APC_2
		texturefile = gfx/interface/technologies/SAF/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_SAF_APC_3
		texturefile = gfx/interface/technologies/SAF/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_SAF_APC_4
		texturefile = gfx/interface/technologies/SAF/LAND/APC4.dds
	}
	spriteType = {
		name = GFX_SAF_APC_6
		texturefile = gfx/interface/technologies/SAF/LAND/APC6.dds
	}

	## SOV
	# APC
	spriteType = {
		name = GFX_SOV_APC_1
		texturefile = gfx/interface/technologies/SOV/LAND/APC1.dds
	}
	spriteType = {
		name = GFX_SOV_APC_2
		texturefile = gfx/interface/technologies/SOV/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_SOV_APC_3
		texturefile = gfx/interface/technologies/SOV/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_SOV_APC_4
		texturefile = gfx/interface/technologies/SOV/LAND/APC4.dds
	}
	spriteType = {
		name = GFX_SOV_APC_5
		texturefile = gfx/interface/technologies/SOV/LAND/APC5.dds
	}
	spriteType = {
		name = GFX_SOV_APC_6
		texturefile = gfx/interface/technologies/SOV/LAND/APC6.dds
	}
	spriteType = {
		name = GFX_SOV_APC_7
		texturefile = gfx/interface/technologies/SOV/LAND/APC7.dds
	}
	spriteType = {
		name = GFX_SOV_APC_8
		texturefile = gfx/interface/technologies/SOV/LAND/APC8.dds
	}
	spriteType = {
		name = GFX_SOV_APC_9
		texturefile = gfx/interface/technologies/SOV/LAND/APV8.dds
	}

	# IFV
	spriteType = {
		name = GFX_SOV_IFV_1
		texturefile = gfx/interface/technologies/SOV/LAND/IFV1.dds
	}
	spriteType = {
		name = GFX_SOV_IFV_2
		texturefile = gfx/interface/technologies/SOV/LAND/IFV2.dds
	}
	spriteType = {
		name = GFX_SOV_IFV_3
		texturefile = gfx/interface/technologies/SOV/LAND/IFV3.dds
	}
	spriteType = {
		name = GFX_SOV_IFV_4
		texturefile = gfx/interface/technologies/SOV/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_SOV_IFV_5
		texturefile = gfx/interface/technologies/SOV/LAND/IFV5.dds
	}
	spriteType = {
		name = GFX_SOV_IFV_6
		texturefile = gfx/interface/technologies/SOV/LAND/IFV6.dds
	}
	spriteType = {
		name = GFX_SOV_IFV_7
		texturefile = gfx/interface/technologies/SOV/LAND/IFV7.dds
	}
	spriteType = {
		name = GFX_SOV_IFV_8
		texturefile = gfx/interface/technologies/SOV/LAND/IFV8.dds
	}

	## UKR
	# IFV
	spriteType = {
		name = GFX_UKR_IFV_1
		texturefile = gfx/interface/technologies/UKR/LAND/IFV1.dds
	}
	spriteType = {
		name = GFX_UKR_IFV_2
		texturefile = gfx/interface/technologies/UKR/LAND/IFV2.dds
	}
	spriteType = {
		name = GFX_UKR_IFV_4
		texturefile = gfx/interface/technologies/UKR/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_UKR_IFV_5
		texturefile = gfx/interface/technologies/UKR/LAND/IFV5.dds
	}

	## SYR
	# APC
	spriteType = {
		name = GFX_SYR_APC_3
		texturefile = gfx/interface/technologies/SYR/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_SYR_APC_4
		texturefile = gfx/interface/technologies/SYR/LAND/APC4.dds
	}

	# IFV
	spriteType = {
		name = GFX_SYR_IFV_1
		texturefile = gfx/interface/technologies/SYR/LAND/IFV1.dds
	}
	spriteType = {
		name = GFX_SYR_IFV_2
		texturefile = gfx/interface/technologies/SYR/LAND/IFV2.dds
	}
	spriteType = {
		name = GFX_SYR_IFV_3
		texturefile = gfx/interface/technologies/SYR/LAND/IFV3.dds
	}
	spriteType = {
		name = GFX_SYR_IFV_4
		texturefile = gfx/interface/technologies/SYR/LAND/IFV4.dds
	}
	spriteType = {
		name = GFX_SYR_IFV_5
		texturefile = gfx/interface/technologies/SYR/LAND/IFV5.dds
	}

	## CAN
	# APC
	spriteType = {
		name = GFX_CAN_APC_1
		texturefile = gfx/interface/technologies/CAN/LAND/AFV1.dds
	}
	spriteType = {
		name = GFX_CAN_APC_3
		texturefile = gfx/interface/technologies/CAN/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_CAN_APC_4
		texturefile = gfx/interface/technologies/CAN/LAND/APC3.dds
	}
	spriteType = {
		name = GFX_CAN_APC_5
		texturefile = gfx/interface/technologies/USA/LAND/APC5.dds
	}


	# IFV
	spriteType = {
		name = GFX_CAN_IFV_1
		texturefile = gfx/interface/technologies/CAN/LAND/AFV1.dds
	}
	spriteType = {
		name = GFX_CAN_IFV_2
		texturefile = gfx/interface/technologies/CAN/LAND/APC2.dds
	}
	spriteType = {
		name = GFX_CAN_IFV_4
		texturefile = gfx/interface/technologies/USA/LAND/APC4.dds
	}
	spriteType = {
		name = GFX_CAN_IFV_5
		texturefile = gfx/interface/technologies/CAN/LAND/AFV3.dds
	}
	spriteType = {
		name = GFX_CAN_IFV_6
		texturefile = gfx/interface/technologies/CAN/LAND/IFV5.dds
	}
	spriteType = {
		name = GFX_CAN_IFV_7
		texturefile = gfx/interface/technologies/CAN/LAND/AFV5.dds
	}

}
