spriteTypes = {
	spriteType = {
		name = "GFX_create_air_group"
		texturefile = "gfx/interface/airview/add_new_air_group.dds"
	}
}

spriteTypes = {
	spriteType = {
		name = "GFX_interact_with_air_group"
		texturefile = "gfx/interface/airview/air_group.dds"
	}
}
