spriteTypes = {

	spriteType = {
		name = "GFX_air_overview_carrier_base"
		texturefile = "gfx/interface/air_overview_carrier_base.dds"
	}

	spriteType = {
		name = "GFX_overview_top_strip"
		textureFile = "gfx/interface/overview_top_strip.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_overview_top_strip_small"
		textureFile = "gfx/interface/overview_top_strip_small.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_air_equip_overview_bg"
		textureFile = "gfx/interface/air_equip_overview_bg.dds"
	}

	spriteType = {
		name = "GFX_naval_equip_overview_bg"
		textureFile = "gfx/interface/naval_equip_overview_bg.dds"
	}

	spriteType = {
		name = "GFX_modifier_bg"
		textureFile = "gfx/interface/modifiers/MODIFIER_bg.dds"
	}

	##### modifier icons #####

	spriteType = {
		name = "GFX_MODIFIER_AIR_CAS_EFFICIENCY"
		textureFile = "gfx/interface/modifiers/MODIFIER_AIR_CAS_EFFICIENCY.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_ENEMY_ARMY_BONUS_AIR_SUPERIORITY_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_ENEMY_ARMY_BONUS_AIR_SUPERIORITY_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_AIR_CAS_PRESENT_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_AIR_CAS_PRESENT_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_AIR_INTERCEPTION_DETECT_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_AIR_INTERCEPTION_DETECT_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_AIR_SUPERIORITY_DETECT_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_AIR_SUPERIORITY_DETECT_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_STRAT_BOMBING_VISIBILITY"
		textureFile = "gfx/interface/modifiers/MODIFIER_STRAT_BOMBING_VISIBILITY.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_AIR_STRAT_BOMBER_NIGHT_PENALTY"
		textureFile = "gfx/interface/modifiers/MODIFIER_AIR_STRAT_BOMBER_NIGHT_PENALTY.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_AIR_ACE_GENERATION_CHANCE_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_AIR_ACE_GENERATION_CHANCE_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_STRATEGIC_BOMBER_BOMBING_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_STRATEGIC_BOMBER_BOMBING_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_STRATEGIC_BOMBER_DEFENCE_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_STRATEGIC_BOMBER_DEFENCE_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_AIR_NAV_EFFICIENCY"
		textureFile = "gfx/interface/modifiers/MODIFIER_AIR_NAV_EFFICIENCY.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_AIR_INTERCEPT_EFFICIENCY"
		textureFile = "gfx/interface/modifiers/MODIFIER_AIR_INTERCEPT_EFFICIENCY.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_AIR_ESCORT_EFFICIENCY"
		textureFile = "gfx/interface/modifiers/MODIFIER_AIR_ESCORT_EFFICIENCY.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_AIR_SUPERIORITY_EFFICIENCY"
		textureFile = "gfx/interface/modifiers/MODIFIER_AIR_SUPERIORITY_EFFICIENCY.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_CONVOY_RAIDING_EFFICIENCY_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_CONVOY_RAIDING_EFFICIENCY_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_CARRIER_CAPACITY_PENALTY_REDUCTION"
		textureFile = "gfx/interface/modifiers/MODIFIER_CARRIER_CAPACITY_PENALTY_REDUCTION.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_PORT_STRIKE_ATTACK_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_PORT_STRIKE_BONUS.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_NAVAL_STRIKE_TARGETTING_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_NAVAL_STRIKE_TARGETTING.dds"
	}

	spriteType = {
		name = "GFX_CARRIER_SORTIE_EFFICIENCY_FACTOR"
		textureFile = "gfx/interface/CARRIER_SORTIE_EFFICIENCY_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_MISSION_CONVOY_ESCORT_EFFICIENCY"
		textureFile = "gfx/interface/modifiers/MODIFIER_MISSION_CONVOY_ESCORT_EFFICIENCY.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_NAVAL_INVASION_CAPACITY"
		textureFile = "gfx/interface/modifiers/MODIFIER_NAVAL_INVASION_CAPACITY.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_NO_SUPPLY_GRACE"
		textureFile = "gfx/interface/modifiers/MODIFIER_NO_SUPPLY_GRACE.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_NAVAL_INVASION_PLAN_CAP"
		textureFile = "gfx//interface//modifiers//MODIFIER_NAVAL_INVASION_PLAN_CAPACITY.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_NAVAL_INVASION_PREPARATION_DAYS"
		textureFile = "gfx//interface//modifiers//MODIFIER_NAVAL_INVASION_PREP_DAYS.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_NAVAL_SUPPLY_CONSUMPTION_FACTOR"
		textureFile = "gfx//interface//modifiers//MODIFIER_NAVAL_SUPPLY_CONSUMPTION_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_OUT_OF_SUPPLY_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_OUT_OF_SUPPLY.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_ATTRITION"
		textureFile = "gfx/interface/modifiers/MODIFIER_ATTRITION.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_SUPPLY_CONSUMPTION_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_SUPPLY_CONSUMPTION_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_ORG_LOSS_WHEN_MOVING"
		textureFile = "gfx/interface/modifiers/MODIFIER_ORG_LOSS_WHEN_MOVING.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_LAND_REINFORCE_RATE"
		textureFile = "gfx/interface/modifiers/MODIFIER_LAND_REINFORCE_RATE.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_PARTISAN_EFFECT_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_PARTISAN_EFFECT_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_EXPERIENCE_LOSS_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_EXPERIENCE_LOSS_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_MAX_DIG_IN"
		textureFile = "gfx/interface/modifiers/MODIFIER_MAX_DIG_IN.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_DIG_IN_SPEED"
		textureFile = "gfx/interface/modifiers/MODIFIER_DIG_IN_SPEED.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_MAX_PLANNING"
		textureFile = "gfx/interface/modifiers/MODIFIER_MAX_PLANNING.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_PLANNING_SPEED"
		textureFile = "gfx/interface/modifiers/MODIFIER_PLANNING_SPEED.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_ARMY_SPEED_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_ARMY_SPEED_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_LAND_NIGHT_ATTACK"
		textureFile = "gfx/interface/modifiers/MODIFIER_LAND_NIGHT_ATTACK.dds"
	}

	#### Special Forces

	spriteType = {
		name = "GFX_MODIFIER_SPECIAL_FORCES_CAP"
		texturefile = "gfx/interface/modifiers/MODIFIER_SPECIAL_FORCES_CAP.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_SPECIAL_FORCES_ATTACK_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_SPECIAL_FORCES_ATTACK_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_SPECIAL_FORCES_OUT_OF_SUPPLY_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_OUT_OF_SUPPLY.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_SPECIAL_FORCES_TRAINING_TIME_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_SPECIAL_FORCES_TRAINING_TIME_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_SPECIAL_FORCES_DEFENCE_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_SPECIAL_FORCES_DEFENCE_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_MOUNTAINEERS_SPECIAL_FORCES_CONTRIBUTION_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_MOUNTAINEERS_SPECIAL_FORCES_CONTRIBUTION_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_MARINES_SPECIAL_FORCES_CONTRIBUTION_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_MARINES_SPECIAL_FORCES_CONTRIBUTION_FACTOR.dds"
	}

	spriteType = {
		name = "GFX_MODIFIER_PARATROOPERS_SPECIAL_FORCES_CONTRIBUTION_FACTOR"
		textureFile = "gfx/interface/modifiers/MODIFIER_PARATROOPERS_SPECIAL_FORCES_CONTRIBUTION_FACTOR.dds"
	}

	#####

	spriteType = {
		name = "GFX_wing_type_bg"
		textureFile = "gfx/interface/wing_type_bg.dds"
	}

	spriteType = {
		name = "GFX_generic_bg3"
		textureFile = "gfx/interface/generic_bg3.dds"
	}

	spriteType = {
		name = "GFX_air_overview_plane_strip"
		textureFile = "gfx/interface/air_overview_plane_strip_test.dds"
		noOfFrames = 12
	}

	spriteType = {
		name = "GFX_overview_filter_entry"
		textureFile = "gfx/interface/overview_filter_entry.dds"
	}

	spriteType = {
		name = "GFX_overview_filter_entry_highlight"
		textureFile = "gfx/interface/overview_filter_entry_highlight.dds"
	}

	spriteType = {
		name = "GFX_armyoverview_naval_leader_frame"
		textureFile = "gfx/interface/armyoverview_naval_leader_frame.dds"
	}

	spriteType = {
		name = "GFX_armyoverview_air_tab"
		textureFile = "gfx/interface/armyoverview_air_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_armyoverview_naval_tab"
		textureFile = "gfx/interface/armyoverview_naval_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_armyoverview_army_tab"
		textureFile = "gfx/interface/armyoverview_army_tab.dds"
		noOfFrames = 2
	}

	corneredTileSpriteType = {
		name = "GFX_tiling_sort_button"
		size= { x=60 y=23 }
		textureFile = "gfx/interface/tiles/tiling_sort_button.dds"
		borderSize = { x=20 y=12 }
		tilingCenter = yes
	}

	corneredTileSpriteType = {
		name = "GFX_tiling_sort_button_2frames"
		size= { x=60 y=23 }
		textureFile = "gfx/interface/tiles/tiling_sort_button_2frames.dds"
		borderSize = { x=20 y=12 }
		tilingCenter = yes
		noofframes = 2
	}

	corneredTileSpriteType = {
		name = "GFX_tiling_sort_button_thin"
		size = { x=18 y=21 }
		textureFile = "gfx/interface/tiles/tiling_sort_button_thin.dds"
		borderSize = { x=6 y=6 }
		tilingCenter = yes
	}

	spriteType = {
		name = "GFX_country_army_army_entry_bg"
		texturefile = "gfx/interface/armyoverview_entry_bg.dds"
	}

	spriteType = {
		name = "GFX_country_army_navy_entry_bg"
		texturefile = "gfx/interface/armyoverview_naval_entry_bg.dds"
	}

	spriteType = {
		name = "GFX_country_army_air_entry_bg"
		texturefile = "gfx/interface/armyoverview_air_entry_bg.dds"
	}

	spriteType = {
		name = "GFX_country_army_navy_leader"
		texturefile = "gfx/aces/ace_none.dds"
	}

	spriteType = {
		name = "GFX_country_army_battle"
		texturefile = "gfx/interface/relations/relation_declare_war.dds"
	}

	spriteType = {
		name = "GFX_armyoverview_group_marker"
		texturefile = "gfx/interface/armyoverview_group_marker.dds"
	}
}