guiTypes = {
	containerWindowType = {
		name = "countrydoctrineview"
		position = { x=-3 y=78 }
		size = { width = 100%% height = 100%% }
		fade_time = 400
		fade_type = linear

		background = {
			name = "Background"
			quadTextureSprite ="GFX_tiled_plain_bg2"
		}

		containerWindowType = {
			name = "special_forces_doctrine_folder_no_aat"
			position = { x=0 y=47 }
			size = { width = 100%% height = 100%% }
			margin = { top = 13 left = 13 bottom = 24 right = 25}
			drag_scroll = { left middle }
			verticalScrollbar = "right_vertical_slider"
			horizontalScrollbar = "bottom_horizontal_slider"
			scroll_wheel_factor = 40

			background = {
				name = "Background"
				quadTextureSprite ="GFX_tiled_window_2b_border"
			}

			containerWindowType = {
				name = "special_forces_rangers_background_window"
				position = { x = -225 y = 33 }
				orientation = center_up

				iconType = {
					name ="rangers_bg"
					spriteType = "GFX_rangers_bg"
					position = { x=0 y=0 }
				}

				instantTextBoxType = {
					name = "rangers_title"
					position = { x = 30 y = 2 }

					font = "hoi_22tech"
					borderSize = {x = 0 y = 4}
					text = "RANGERS_DOCTRINE_LABEL"
					maxWidth = 400
					maxHeight = 122
					format = center
					Orientation = "UPPER_LEFT"
				}

				instantTextBoxType = {
					name = "rangers_desc"
					position = { x = 50 y = 57 }

					font = "hoi_20b"
					borderSize = {x = 0 y = 4}
					text = "RANGERS_DOCTRINE_DESC"
					maxWidth = 350
					maxHeight = 122
					format = center
					Orientation = "UPPER_LEFT"
				}
			}

			# gridboxtype = {
			# 	name = "special_forces_rangers_tree"
			# 	position = { x=-235 y=172 }
			# 	orientation = center_up
			# 	size = { width = 478 height = 1000 }
			# 	slotsize = { width=60 height= 60 }
			# 	format = "UP"

			# 	background = {
			# 		name = "Background"
			# 		quadTextureSprite ="GFX_fullborder_tiled"
			# 		position = { x=0 y=-150 }
			# 	}
			# }
		}

		containerWindowType = {
			name = "land_doctrine_folder"
			position = { x=0 y=47 }
			size = { width = 100%% height = 100%% }
			margin = { top = 13 left = 13 bottom = 24 right = 25}
			drag_scroll = { left middle }
			verticalScrollbar = "right_vertical_slider"
			horizontalScrollbar = "bottom_horizontal_slider"
			scroll_wheel_factor = 40

			background = {
				name = "Background"
				quadTextureSprite ="GFX_tiled_window_2b_border"
			}

			containerWindowType = {
				name = "size_filler"
				position = { x=0 y=0 }
				size = { width = 2100 height = 100% }
			}
		}

		containerWindowType = {
			name = "naval_doctrine_folder"
			position = { x=0 y=47 }
			size = { width = 100%% height = 100%% }
			margin = { top = 13 left = 13 bottom = 24 right = 25}
			drag_scroll = { left middle }
			verticalScrollbar = "right_vertical_slider"
			horizontalScrollbar = "bottom_horizontal_slider"
			scroll_wheel_factor = 40

			background = {
				name = "Background"
				quadTextureSprite ="GFX_tiled_window_2b_border"
			}
		}

		containerWindowType = {
			name = "air_doctrine_folder"
			position = { x=0 y=47 }
			size = { width = 100%% height = 100%% }
			margin = { top = 13 left = 13 bottom = 24 right = 25}
			drag_scroll = { left middle }
			verticalScrollbar = "right_vertical_slider"
			horizontalScrollbar = "bottom_horizontal_slider"
			scroll_wheel_factor = 40

			background = {
				name = "Background"
				quadTextureSprite ="GFX_tiled_window_2b_border"
			}

			containerWindowType = {
				name = "size_filler"
				position = { x=0 y=0 }
				size = { width = 1440 height = 1482 }
			}
		}

		containerWindowType = {
			name = "special_forces_doctrine_folder"
			position = { x=0 y=47 }
			size = { width = 100%% height = 100%% }
			margin = { top = 13 left = 13 bottom = 24 right = 25}
			drag_scroll = { left middle }
			verticalScrollbar = "right_vertical_slider"
			horizontalScrollbar = "bottom_horizontal_slider"
			scroll_wheel_factor = 40

			background = {
				name = "Background"
				quadTextureSprite ="GFX_tiled_window_2b_border"
			}

			containerWindowType = {
				name = "size_filler"
				position = { x=0 y=0 }
				size = { width = 2100 height = 100% }
			}
		}

		containerWindowType = {
			name = "folder_tabs"
			position = { x=350 y=7 }
			size = { width = 100%% height = 30 }

			buttonType = {
				name = "land_doctrine_folder_tab"
				position = { x = -330 y = 0 }
				quadTextureSprite = "GFX_landdoctrine_tab_large"
				frame = 1
				clicksound = ui_doctrine_tab_land
			}
			instantTextBoxType = {
				name = "army_doctrine_folder_title"
				text = "land_doctrine"
				position = { x=-270 y=18}
				font = "hoi_20bs"
				maxWidth = 160
				maxHeight = 20
				format = center
				alwaystransparent = "yes"
			}
			iconType = {
				name = "highlight_land_doctrine_folder"
				spriteType = "GFX_tutorial_research_folder_icon_glow"
				position = { x=-182 y= 0}
				hide = yes
				alwaystransparent = yes
			}
			buttonType = {
				name = "naval_doctrine_folder_tab"
				position = { x = 200 y = 0 }
				quadTextureSprite = "GFX_navaldoctrine_tab_large"
				frame = 1
				clicksound = ui_doctrine_tab_naval
			}
			instantTextBoxType = {
				name = "navy_doctrine_folder_title"
				text = "naval_doctrine"
				position = { x=250 y=18}
				font = "hoi_20bs"
				maxWidth = 160
				maxHeight = 20
				format = center
				alwaystransparent = "yes"
			}
			buttonType = {
				name = "air_doctrine_folder_tab"
				position = { x = 465 y = 0 }
				quadTextureSprite = "GFX_airdoctrine_tab_large"
				frame = 1
				clicksound = ui_doctrine_tab_air
			}
			instantTextBoxType = {
				name = "air_doctrine_folder_title"
				text = "air_doctrine"
				position = { x=515 y=18}
				font = "hoi_20bs"
				maxWidth = 160
				maxHeight = 20
				format = center
				alwaystransparent = "yes"
			}
			buttonType = {
				name = "special_forces_doctrine_folder_tab"
				position = { x = 1260 y = 0 } #y=0
				quadTextureSprite = "GFX_specialforcesdoctrine_tab_large"
				frame = 1
				clicksound = ui_doctrine_tab_air
			}
			instantTextBoxType = {
				name = "special_forces_doctrine_folder_title"
				text = "special_forces"
				position = { x=1310 y=18} #y=18
				font = "hoi_20bs"
				maxWidth = 160
				maxHeight = 20
				format = center
				alwaystransparent = "yes"
			}
		}

		buttonType = {
			name = "close_button"
			position = { x = -50 y = 11 }
			quadTextureSprite ="GFX_closebutton"
			buttonFont = "Main_14_black"
			shortcut = "ESCAPE"
			Orientation = "UPPER_RIGHT"
			clicksound = click_close
			pdx_tooltip = "CLOSE"
		}
	}

	containerWindowType = {
		name = "techtree_land_doctrine_folder_item"
		position = { x=0 y=5 }
		size = { width = 72 height = 72 }
		clipping = no

		background = {
			name = "Background"
			quadTextureSprite ="GFX_technology_unavailable_item_bg"
		}

		iconType = {
			name = "Icon"
			position = { x=3 y=3 }
			spriteType = "GFX_technology_medium"
			alwaystransparent = yes
		}
		iconType = {
			name = "bonus_icon"
			position = { x=-1 y=-22 }
			spriteType = "GFX_tech_bonus"
		}

		instantTextBoxType = {
			name = "bonus"
			position = { x = -1 y = -22 }
			font = "hoi_16mbs"
			borderSize = {x = 4 y = 4}
			text = "lol boat"
			maxWidth = 80
			maxHeight = 20
			format = center
		}
	}

	containerWindowType = {
		name = "techtree_naval_doctrine_folder_item"
		position = { x=0 y=5 }
		size = { width = 72 height = 72 }
		clipping = no

		background = {
			name = "Background"
			quadTextureSprite ="GFX_technology_unavailable_item_bg"
		}

		iconType = {
			name = "Icon"
			position = { x=3 y=3 }
			spriteType = "GFX_technology_medium"
			alwaystransparent = yes
		}
		iconType = {
			name = "bonus_icon"
			position = { x=-1 y=-22 }
			spriteType = "GFX_tech_bonus"
		}

		instantTextBoxType = {
			name = "bonus"
			position = { x = -1 y = -22 }
			font = "hoi_16mbs"
			borderSize = {x = 4 y = 4}
			text = "lol boat"
			maxWidth = 80
			maxHeight = 20
			format = center
		}
	}

	containerWindowType = {
		name = "techtree_air_doctrine_folder_item"
		position = { x=0 y=5 }
		size = { width = 72 height = 72 }
		clipping = no

		background = {
			name = "Background"
			quadTextureSprite ="GFX_technology_unavailable_item_bg"
		}

		iconType = {
			name = "Icon"
			position = { x=3 y=3 }
			spriteType = "GFX_technology_medium"
			alwaystransparent = yes
		}
		iconType = {
			name = "bonus_icon"
			position = { x=-1 y=-22 }
			spriteType = "GFX_tech_bonus"
		}

		instantTextBoxType = {
			name = "bonus"
			position = { x = -1 y = -22 }
			font = "hoi_16mbs"
			borderSize = {x = 4 y = 4}
			text = "lol boat"
			maxWidth = 80
			maxHeight = 20
			format = center
		}
	}

	containerWindowType = {
		name = "techtree_special_forces_doctrine_folder_item"
		position = { x=0 y=5 }
		size = { width = 72 height = 72 }
		clipping = no

		background = {
			name = "Background"
			quadTextureSprite ="GFX_technology_unavailable_item_bg"
		}

		iconType = {
			name = "Icon"
			position = { x=0 y=3 }
			spriteType = "GFX_technology_medium"
			alwaystransparent = yes
		}
		iconType = {
			name = "bonus_icon"
			position = { x=-1 y=-22 }
			spriteType = "GFX_tech_bonus"
		}

		instantTextBoxType = {
			name = "bonus"
			position = { x = -1 y = -22 }
			font = "hoi_16mbs"
			borderSize = {x = 4 y = 4}
			text = "lol boat"
			maxWidth = 80
			maxHeight = 20
			format = center
		}
	}

	containerWindowType = {
		name = "technology_air_mission_entry"
		position = { x=5 y=22 }
		size = { width = 40 height = 40 }
		clipping = no

		iconType = {
			name ="mission_icon"
			spriteType = "GFX_strategicair_mission_types"
		}
	}
}
