# State view GUI - includes terrain photo icon widgets (3 of 3 terrain files)
# Each iconType auto-shows when the matching province modifier is present.
# Terrain photos are applied via add_province_modifier in history/states/ files.
#
# © Millenium Dawn 2016-2025
guiTypes = {
	containerWindowType = {
		name = "claim_entry"

		buttonType = {
			name = "claim_flag"
			position = { x = 0 y = 0 }
			quadTextureSprite ="GFX_flag_small"
			Orientation = "LOWER_LEFT"
		}
	}

	positionType = {
		name = "countrystateview_weathericons_position"
		position = { x = 401 y= -3 }
	}

	positionType = {
		name = "countrystateview_weathericons_offset"
		position = { x = 0 y = 0 }
	}

	containerWindowType = {
		name = "state_resource_entry"
		position = { x = 0 y = 0 }
		size = { width = 70 height = 32 }
		clipping = no

		background = {
			name = "Background"
			quadTextureSprite ="GFX_mini_bg"
		}

		iconType = {
			name = "resource"
			position = { x = 5 y = 2 }
			spriteType = "GFX_resources_strip"
		}

		instantTextboxType = {
			name = "amount"
			position = { x = 27 y = 6 }
			font = "hoi_20b"
			maxWidth = 37
			maxHeight = 18
			format = center
		}
	}

	containerWindowType = {
		name = "countrystateview"
		position = { x=-416 y=-715}
		show_position = { x=-6 y =-715 }
		show_animation_type = decelerated
		hide_animation_type = accelerated
		animation_time = 300
		orientation = lower_left
		size = { width=456 height=710 }

		containerWindowType = {
			name = "state_info_window"
			position = { x = 0 y = -14 }
			size = { width = 100%% height = 100%% }
			clipping = no
			background = {
				name = "Background"
				quadTextureSprite = "GFX_MD_tiled_window1" # GFX_stateview_bg GFX_MD_tiled_window1
				position = { x = 5 y = 5 }
			}

			iconType = {
				name = "state_info_window_top_bg"
				spriteType = "GFX_state_header_bg"
				position = { x = -5 y = -3 }
				alwaystransparent = yes
			}

			instantTextboxType = {
				name = "state_name"
				position = { x = 60 y = 13 }
				font = "hoi_30header"
				text = "STATE_NAME_TEST"
				maxWidth = 320
				maxHeight = 30
				format = center
			}

			containerWindowType = {
				name = "state_building_bg"
				position = { x = 168 y = 50 }
				size = { width = 280 height = 270 }
				clipping = no
				background = {
					name = "Background"
					quadTextureSprite = "GFX_mini_bg"
					position = { x = 5 y = 5 }
				}
			}

			gridBoxType = {
				name = "state_building_entries"
				position = { x = 177 y = 60 }
				size = { width = 480 height = 80 }
				format = "UPPER_LEFT"
				slotsize = { width = 137 height = 37 } #slotsize = { width = 137 height = 40 } #slotsize = { width = 137 height = 38 }
				max_slots_horizontal = 2 #2
			}

			iconType ={
				name ="energy_consumption_bg"
				spriteType = "GFX_victorypoint_stateview_bg"
				position = { x = -1000 y = 129 }
			}

			iconType = {
				name = "energy_icon"
				spriteType = "GFX_modifiers_energy"
				position = { x = -1000 y = 126 }
			}

			instantTextboxType = {
				name = "energy_text"
				position = { x = -1000 y = 134 }
				font = "hoi_16mbs"
				text = ""
				maxWidth = 30
				maxHeight = 30
				format = center
			}

			containerWindowType = {
				name = "shared_slot_building_bg"
				position = { x = 8 y = 320 }
				size = { width = 440 height = 244 }
				clipping = no
				background = {
					name = "Background"
					quadTextureSprite = "GFX_mini_bg"
					position = { x = 5 y = 5 }
				}
			}

			gridBoxType = {
				name = "state_shared_slot_building_entries"
				position = { x = 102 y = 335 }
				size = { width = 480 height = 90%% }
				format = "UPPER_LEFT"
				slotsize = { width = 34 height = 28 }
				max_slots_horizontal = 10
			}

			instantTextboxType = {
				name = "shared_slot_count"
				position = { x = -99999 y = 538 }
				font = "hoi_18mbs"
				text = "SLOTS"
				maxWidth = 350
				maxHeight = 30
				format = center
				pdx_tooltip = "SLOTS_DESC"
			}

			iconType ={
				name ="victory_points_bg"
				spriteType = "GFX_victorypoint_stateview_bg"
				position = { x = 52 y = 18 }
			}

			instantTextboxType = {
				name = "victory_points"
				position = { x = 22 y = 21 }
				font = "hoi_18mbs"
				maxWidth = 70
				maxHeight = 30
				format = right
			}

			iconType ={
				name ="state_left_window_bg"
				spriteType = "GFX_state_left_window"
				position = { x = 8 y = 54 }
			}

			instantTextboxType = {
				name = "claims"
				position = { x = 20 y = 135 }
				font = "hoi_18mbs"
				text = ""
				maxWidth = 140
				maxHeight = 30
				fixedsize = yes
				format = left
			}

			OverlappingElementsBoxType = {
				name = "state_claims"
				position = { x = 22 y = 150 }
				size = { x = 110 y = 40 }
				format = left
				spacing = 1.0
			}

			instantTextboxType = {
				name = "owner"
				position = { x = 20 y = 60 }
				font = "hoi_18mbs"
				text = ""
				maxWidth = 140
				maxHeight = 30
				fixedsize = yes
				format = left
			}

			OverlappingElementsBoxType = {
				name = "state_owners"
				position = { x = 22 y = 80 }
				size = { x = 60 y = 40 }
				format = left
				spacing = 1.0
			}

			positionType = {
				name = "state_owners_size_when_owner_is_controller"
				position = { x = 110 y = 40 }
			}

			positionType = {
				name = "state_owners_size_when_owner_is_not_controller"
				position = { x = 60 y = 40 }
			}

			buttonType = {
				name = "controller_flag"
				quadTextureSprite = "GFX_flag_small2"
				position = { x= 75 y = 86 }
			}

			iconType = {
				name = "controller_flag_border"
				quadTextureSprite = "GFX_diplo_countrylist_flag_frame"
				position = { x= 70 y = 81 }
				alwaystransparent = yes
			}

			containerWindowType = {
				name = "state_resources"
				position = { x= 0 y=325} ##position = { x= 22 y=186 } #position = { x= 22 y=336}
				size = { width=135 height=200 }

				background = {
					name = "Resources_bg"
					quadTextureSprite = "GFX_tiled_window_transparent_transparent"
				}

				gridBoxType = {
					name = "state_resources_entries"
					position = { x = 23 y = 10 }
					format = "UPPER_LEFT"
					slotsize = { width = 52 height = 32 } ##slotsize = { width = 42 height = 30 } #slotsize = { width = 52 height = 30 }
					max_slots_horizontal = 1
					max_slots_vertical = 6
				}
			}

			iconType = {
				name = "population_icon"
				spriteType = "GFX_population_icon"
				position = { x = 20 y = 205 }
				Orientation = "UPPER_LEFT"
			}

			iconType = {
				name = "population_background"
				spriteType = "GFX_generic_box_wider"
				position = { x = 64 y = 210 }
				Orientation = "UPPER_LEFT"
			}

			# instantTextboxType = {
			# 	name = "manpower_title"
			# 	position = { x = 54 y = 199 }
			# 	font = "hoi_18mbs"
			# 	text = "LEDGER_POPULATION"
			# 	maxWidth = 100
			# 	maxHeight = 30
			# 	format = center
			# }

			instantTextboxType = {
				name = "manpower"
				position = { x = 64 y = 213 }
				font = "hoi_18mbs"
				maxWidth = 80
				maxHeight = 30
				format = center
			}

			containerWindowType = {
				name = "resistance_container"
				position = { x = 20 y = 255 }
				size = { width = 519 height = 100 }

				iconType ={
					name ="state_resistance_icon"
					spriteType = "GFX_resistance_icon"
					position = { x = 0 y = 10 }
				}

				positionType = {
					name = "resistance_status_pos"
					position = { x = 36 y = 16 }
				}

				iconType ={
					name ="state_compliance_icon"
					spriteType = "GFX_compliance_icon"
					position = { x = 0 y = 38 }
				}

				positionType = {
					name = "compliance_status_pos"
					position = { x = 37 y = 42 }
				}

				containerWindowType = {
					name = "law_and_template_container"
					position = { x = 50 y = -160 }
					size = { width = 0 height = 0 }

					buttonType = {
						name = "select_law_button"
						position = { x = 0 y = 73 }
						quadTextureSprite = "GFX_occupation_state_select_law_button"
						buttonFont = "hoi_18mbs"
						Orientation = "UPPER_LEFT"
					}

					iconType = {
						name ="select_law_icon"
						spriteType = "GFX_occupation_policy_icon_strip"
						position = { x = 2 y = 74 }
						alwaystransparent = yes
					}


					buttonType = {
						name = "template_garrison_button"
						position = { x = 34 y = 74 }
						spriteType = "GFX_unitlist_unitinfo_button_small"
					}

					iconType = {
						name = "template_garrison"
						position = { x = 29 y = 63 }
						spriteType = "GFX_locked_icon" # Will be replaced by the current template
						alwaystransparent = yes
					}

					instantTextBoxType = {
						name ="template_need_text"
						position = { x = 40 y = 86 }
						font = "hoi_16mbs"
						text = "42"
						maxWidth = 57
						maxHeight = 24
					}
				}
			}
		}

		containerWindowType = {
			name = "province_info_window"
			position = { x = 14 y = 560 }
			size = { width=480 height=100%% }

			iconType = {
				name = "terrain_picture"
				position = { x = 0 y= 0 }
				spriteType = "GFX_terrain_default"
				Orientation = "UPPER_LEFT"
				scale = 1.06
			}

			containerWindowType = {
				name = "custom_icon_container"
				position = { x = -430 y= 3 }
				scale = 1.07

				iconType = {
					name = "flooded_icon"
					spriteType = "GFX_modifiers_flooded_icon"
					position = { x = 0 y = 0 }
					Orientation = "UPPER_LEFT"
				}

				iconType = {
					name = "unplanned_offensive_icon"
					spriteType = "GFX_modifiers_unplanned_offensive_icon"
					position = { x = 0 y = 0 }
					Orientation = "UPPER_LEFT"
				}

				iconType = {
					name = "terrain_chicago_illinois_icon"
					spriteType = "GFX_terrain_chicago_illinois"
					alwaystransparent = yes
				}

				iconType = {
					name = "terrain_aleppo_citadel_syria_icon"
					spriteType = "GFX_terrain_aleppo_citadel_syria"
					alwaystransparent = yes
				}

				iconType = {
					name = "terrain_berlin_icon"
					spriteType = "GFX_terrain_berlin"
					alwaystransparent = yes
				}

				iconType = {
					name = "terrain_jerusalem_icon"
					spriteType = "GFX_terrain_jerusalem"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mecca_icon"
					spriteType = "GFX_terrain_mecca"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_paris_icon"
					spriteType = "GFX_terrain_paris"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rio_de_janiero_icon"
					spriteType = "GFX_terrain_rio_de_janiero"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_london_icon"
					spriteType = "GFX_terrain_london"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lisbon_icon"
					spriteType = "GFX_terrain_lisbon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_moscow_icon"
					spriteType = "GFX_terrain_moscow"
					alwaystransparent = yes
				}

				iconType = {
					name = "terrain_singapore_icon"
					spriteType = "GFX_terrain_singapore"
					alwaystransparent = yes
				}

				iconType = {
					name = "terrain_hong_kong_icon"
					spriteType = "GFX_terrain_hong_kong"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shanghai_icon"
					spriteType = "GFX_terrain_shanghai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_fuzhou_icon"
					spriteType = "GFX_terrain_fuzhou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_beijing_icon"
					spriteType = "GFX_terrain_beijing"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_athens_icon"
					spriteType = "GFX_terrain_athens"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_istanbul_icon"
					spriteType = "GFX_terrain_istanbul"
					alwaystransparent = yes
				}

				### North America ###

				## Canada - CAN
				iconType = {
					name = "terrain_montreal_icon"
					spriteType = "GFX_terrain_montreal"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ottawa_icon"
					spriteType = "GFX_terrain_ottawa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_quebec_icon"
					spriteType = "GFX_terrain_quebec"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_toronto_icon"
					spriteType = "GFX_terrain_toronto"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_vancouver_icon"
					spriteType = "GFX_terrain_vancouver"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_victoria_icon"
					spriteType = "GFX_terrain_victoria"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hamilton_icon"
					spriteType = "GFX_terrain_hamilton"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_edmonton_icon"
					spriteType = "GFX_terrain_edmonton"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_calgary_icon"
					spriteType = "GFX_terrain_calgary"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_saskatoon_icon"
					spriteType = "GFX_terrain_saskatoon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_winnipeg_icon"
					spriteType = "GFX_terrain_winnipeg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_windsor_icon"
					spriteType = "GFX_terrain_windsor"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_CAN_london_icon"
					spriteType = "GFX_terrain_CAN_london"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_halifax_icon"
					spriteType = "GFX_terrain_halifax"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pingualuit_national_park_icon"
					spriteType = "GFX_terrain_pingualuit_national_park"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_riviere-koksoak_1_icon"
					spriteType = "GFX_terrain_riviere-koksoak_1"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_riviere-koksoak_2_icon"
					spriteType = "GFX_terrain_riviere-koksoak_2"
					alwaystransparent = yes
				}

				## United State of America - USA
				iconType = {
					name = "terrain_atlanta_icon"
					spriteType = "GFX_terrain_atlanta"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_austin_icon"
					spriteType = "GFX_terrain_austin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_baltimore_icon"
					spriteType = "GFX_terrain_baltimore"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_boston_icon"
					spriteType = "GFX_terrain_boston"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_buffalo_icon"
					spriteType = "GFX_terrain_buffalo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cleveland_icon"
					spriteType = "GFX_terrain_cleveland"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_columbus_icon"
					spriteType = "GFX_terrain_columbus"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dallas_icon"
					spriteType = "GFX_terrain_dallas"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_denver_icon"
					spriteType = "GFX_terrain_denver"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_detroit_icon"
					spriteType = "GFX_terrain_detroit"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_houston_icon"
					spriteType = "GFX_terrain_houston"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_indianapolis_icon"
					spriteType = "GFX_terrain_indianapolis"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kansas_city_icon"
					spriteType = "GFX_terrain_kansas_city"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_los_angeles_icon"
					spriteType = "GFX_terrain_los_angeles"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_miami_icon"
					spriteType = "GFX_terrain_miami"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_key_west_icon"
					spriteType = "GFX_terrain_key_west"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_minneapolis_icon"
					spriteType = "GFX_terrain_minneapolis"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mission_viejo_icon"
					spriteType = "GFX_terrain_mission_viejo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_new_orleans_icon"
					spriteType = "GFX_terrain_new_orleans"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_new_york_icon"
					spriteType = "GFX_terrain_new_york"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_KSC_icon"
					spriteType = "GFX_terrain_KSC"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_oakland_icon"
					spriteType = "GFX_terrain_oakland"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_newark_icon"
					spriteType = "GFX_terrain_newark"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_oklahoma_city_icon"
					spriteType = "GFX_terrain_oklahoma_city"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_philadelphia_icon"
					spriteType = "GFX_terrain_philadelphia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_phoenix_icon"
					spriteType = "GFX_terrain_phoenix"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pittsburgh_icon"
					spriteType = "GFX_terrain_pittsburgh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_portland_icon"
					spriteType = "GFX_terrain_portland"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_riverside_icon"
					spriteType = "GFX_terrain_riverside"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sacramento_icon"
					spriteType = "GFX_terrain_sacramento"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_san_antonio_icon"
					spriteType = "GFX_terrain_san_antonio"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_san_diego_icon"
					spriteType = "GFX_terrain_san_diego"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_san_francisco_icon"
					spriteType = "GFX_terrain_san_francisco"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_seattle_icon"
					spriteType = "GFX_terrain_seattle"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_st_louis_icon"
					spriteType = "GFX_terrain_st_louis"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tampa_icon"
					spriteType = "GFX_terrain_tampa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_las_vegas_icon"
					spriteType = "GFX_terrain_las_vegas"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_washington_dc_icon"
					spriteType = "GFX_terrain_washington_dc"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_san_juan_icon"
					spriteType = "GFX_terrain_san_juan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_charlotte_amalie_icon"
					spriteType = "GFX_terrain_charlotte_amalie"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_fairbanks_icon"
					spriteType = "GFX_terrain_fairbanks"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_anchorage_icon"
					spriteType = "GFX_terrain_anchorage"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_juneau_icon"
					spriteType = "GFX_terrain_juneau"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_attu_island_icon"
					spriteType = "GFX_terrain_attu_island"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_midway_atoll_icon"
					spriteType = "GFX_terrain_midway_atoll"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_johnston_atoll_icon"
					spriteType = "GFX_terrain_johnston_atoll"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wake_island_icon"
					spriteType = "GFX_terrain_wake_island"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_guam_icon"
					spriteType = "GFX_terrain_guam"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_okinawa_base_icon"
					spriteType = "GFX_terrain_okinawa_base"
					alwaystransparent = yes
				}

				## Mexico - MEX
				iconType = {
					name = "terrain_mexico_city_icon"
					spriteType = "GFX_terrain_mexico_city"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_guadalajara_icon"
					spriteType = "GFX_terrain_guadalajara"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_monterrey_icon"
					spriteType = "GFX_terrain_monterrey"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tijuana_icon"
					spriteType = "GFX_terrain_tijuana"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mexicali_icon"
					spriteType = "GFX_terrain_mexicali"
					alwaystransparent = yes
				}



				### Caribbean ###

				## Bahamas - BAH
				iconType = {
					name = "terrain_nassau_icon"
					spriteType = "GFX_terrain_nassau"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_freeport_icon"
					spriteType = "GFX_terrain_freeport"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_BAH_george_town_icon"
					spriteType = "GFX_terrain_BAH_george_town"
					alwaystransparent = yes
				}

				## Cuba - CUB
				iconType = {
					name = "terrain_havana_icon"
					spriteType = "GFX_terrain_havana"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pinar_del_rio_icon"
					spriteType = "GFX_terrain_pinar_del_rio"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_matanzas_icon"
					spriteType = "GFX_terrain_matanzas"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_santa_clara_icon"
					spriteType = "GFX_terrain_santa_clara"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ciego_de_avila_icon"
					spriteType = "GFX_terrain_ciego_de_avila"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_camaguey_icon"
					spriteType = "GFX_terrain_camaguey"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_las_tunas_icon"
					spriteType = "GFX_terrain_las_tunas"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_holguin_icon"
					spriteType = "GFX_terrain_holguin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_santiago_de_cuba_icon"
					spriteType = "GFX_terrain_santiago_de_cuba"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_guantanamo_icon"
					spriteType = "GFX_terrain_guantanamo"
					alwaystransparent = yes
				}

				## Jamaica - JAM
				iconType = {
					name = "terrain_kingston_icon"
					spriteType = "GFX_terrain_kingston"
					alwaystransparent = yes
				}

				## Haiti - HAI
				iconType = {
					name = "terrain_port_au_prince_icon"
					spriteType = "GFX_terrain_port_au_prince"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_les_cayes_icon"
					spriteType = "GFX_terrain_les_cayes"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cap_haitien_icon"
					spriteType = "GFX_terrain_cap_haitien"
					alwaystransparent = yes
				}

				## Dominica Republic - DOM
				iconType = {
					name = "terrain_santo_domingo_icon"
					spriteType = "GFX_terrain_santo_domingo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_DOM_santiago_icon"
					spriteType = "GFX_terrain_DOM_santiago"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_DOM_san_francisco_icon"
					spriteType = "GFX_terrain_DOM_san_francisco"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_barahona_icon"
					spriteType = "GFX_terrain_barahona"
					alwaystransparent = yes
				}

				## St Kitts & Nevis - STK
				iconType = {
					name = "terrain_basseterre_icon"
					spriteType = "GFX_terrain_basseterre"
					alwaystransparent = yes
				}

				## Dominica - DMI
				iconType = {
					name = "terrain_roseau_icon"
					spriteType = "GFX_terrain_roseau"
					alwaystransparent = yes
				}

				## St Lucia - STL
				iconType = {
					name = "terrain_castries_icon"
					spriteType = "GFX_terrain_castries"
					alwaystransparent = yes
				}

				## St Vincent and the Grenadines - STV
				iconType = {
					name = "terrain_kingstown_icon"
					spriteType = "GFX_terrain_kingstown"
					alwaystransparent = yes
				}

				## Barbados - BAR
				iconType = {
					name = "terrain_bridgetown_icon"
					spriteType = "GFX_terrain_bridgetown"
					alwaystransparent = yes
				}

				## Grenada - GRA
				iconType = {
					name = "terrain_st_georges_icon"
					spriteType = "GFX_terrain_st_georges"
					alwaystransparent = yes
				}

				## Trinidad and Tobago - TRI
				iconType = {
					name = "terrain_tobago_icon"
					spriteType = "GFX_terrain_tobago"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_port_of_spain_icon"
					spriteType = "GFX_terrain_port_of_spain"
					alwaystransparent = yes
				}




				### Central America ###

				## Belize - BLZ
				iconType = {
					name = "terrain_belmopan_icon"
					spriteType = "GFX_terrain_belmopan"
					alwaystransparent = yes
				}

				## Guatemala - GUA
				iconType = {
					name = "terrain_guatamela_city_icon"
					spriteType = "GFX_terrain_guatamela_city"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_quetzaltenango_icon"
					spriteType = "GFX_terrain_quetzaltenango"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_san_benito_icon"
					spriteType = "GFX_terrain_san_benito"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_puerto_barrios_icon"
					spriteType = "GFX_terrain_puerto_barrios"
					alwaystransparent = yes
				}

				## El Salvador - ELS
				iconType = {
					name = "terrain_san_salvador_icon"
					spriteType = "GFX_terrain_san_salvador"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_san_miguel_icon"
					spriteType = "GFX_terrain_san_miguel"
					alwaystransparent = yes
				}

				## Honduras - HON
				iconType = {
					name = "terrain_tegucigalpa_icon"
					spriteType = "GFX_terrain_tegucigalpa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_juticalpa_icon"
					spriteType = "GFX_terrain_juticalpa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_san_pedro_sula_icon"
					spriteType = "GFX_terrain_san_pedro_sula"
					alwaystransparent = yes
				}

				## Nicaragua - NIC
				iconType = {
					name = "terrain_managua_icon"
					spriteType = "GFX_terrain_managua"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_esteli_icon"
					spriteType = "GFX_terrain_esteli"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bluefields_icon"
					spriteType = "GFX_terrain_bluefields"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_puerto_cabezas_icon"
					spriteType = "GFX_terrain_puerto_cabezas"
					alwaystransparent = yes
				}

				## Costa Rica - COS
				iconType = {
					name = "terrain_san_jose_icon"
					spriteType = "GFX_terrain_san_jose"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_liberia_icon"
					spriteType = "GFX_terrain_liberia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_limon_icon"
					spriteType = "GFX_terrain_limon"
					alwaystransparent = yes
				}

				## Panama - PAN
				iconType = {
					name = "terrain_panama_city_icon"
					spriteType = "GFX_terrain_panama_city"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_david_icon"
					spriteType = "GFX_terrain_david"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_santiago_de_veraguas_icon"
					spriteType = "GFX_terrain_santiago_de_veraguas"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_la_chorrera_icon"
					spriteType = "GFX_terrain_la_chorrera"
					alwaystransparent = yes
				}



				### South America ###

				## Colombia - COL
				iconType = {
					name = "terrain_bogota_icon"
					spriteType = "GFX_terrain_bogota"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_barranquilla_icon"
					spriteType = "GFX_terrain_barranquilla"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_medellin_icon"
					spriteType = "GFX_terrain_medellin"
					alwaystransparent = yes
				}

				## Venezuela - VEN
				iconType = {
					name = "terrain_caracas_icon"
					spriteType = "GFX_terrain_caracas"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_maracaibo_icon"
					spriteType = "GFX_terrain_maracaibo"
					alwaystransparent = yes
				}

				## Guyana - GUY
				iconType = {
					name = "terrain_georgetown_icon"
					spriteType = "GFX_terrain_georgetown"
					alwaystransparent = yes
				}

				## Suriname - SUR
				iconType = {
					name = "terrain_paramaribo_icon"
					spriteType = "GFX_terrain_paramaribo"
					alwaystransparent = yes
				}

				## French Guiana - FRA

				## Ecuador - ECU
				iconType = {
					name = "terrain_quito_icon"
					spriteType = "GFX_terrain_quito"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_guayaquil_icon"
					spriteType = "GFX_terrain_guayaquil"
					alwaystransparent = yes
				}

				## Peru - PRU
				iconType = {
					name = "terrain_lima_icon"
					spriteType = "GFX_terrain_lima"
					alwaystransparent = yes
				}

				## Bolivia - BOL
				iconType = {
					name = "terrain_la_paz_icon"
					spriteType = "GFX_terrain_la_paz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sucre_icon"
					spriteType = "GFX_terrain_sucre"
					alwaystransparent = yes
				}

				## Paraguay - PAR
				iconType = {
					name = "terrain_asuncion_icon"
					spriteType = "GFX_terrain_asuncion"
					alwaystransparent = yes
				}

				## Brazil - BRA
				iconType = {
					name = "terrain_fortaleza_icon"
					spriteType = "GFX_terrain_fortaleza"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_brasilia_icon"
					spriteType = "GFX_terrain_brasilia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_manaus_icon"
					spriteType = "GFX_terrain_manaus"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_porto_algre_icon"
					spriteType = "GFX_terrain_porto_algre"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_recife_icon"
					spriteType = "GFX_terrain_recife"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_salvador_icon"
					spriteType = "GFX_terrain_salvador"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sao_jose_dos_campos_icon"
					spriteType = "GFX_terrain_sao_jose_dos_campos"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sao_paulo_icon"
					spriteType = "GFX_terrain_sao_paulo"
					alwaystransparent = yes
				}

				## Uruguay - URG
				iconType = {
					name = "terrain_montevideo_icon"
					spriteType = "GFX_terrain_montevideo"
					alwaystransparent = yes
				}

				## Argentina - ARG
				iconType = {
					name = "terrain_buenos_aires_icon"
					spriteType = "GFX_terrain_buenos_aires"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cordoba_icon"
					spriteType = "GFX_terrain_cordoba"
					alwaystransparent = yes
				}

				## Chile - CHL
				iconType = {
					name = "terrain_santiago_icon"
					spriteType = "GFX_terrain_santiago"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_isla_de_pascua_icon"
					spriteType = "GFX_terrain_isla_de_pascua"
					alwaystransparent = yes
				}

				### Scandinavia / North Europe ###

				## Greenland - GRN
				iconType = {
					name = "terrain_nuuk_icon"
					spriteType = "GFX_terrain_nuuk"
					alwaystransparent = yes
				}

				## Iceland - ICE
				iconType = {
					name = "terrain_reykjavik_icon"
					spriteType = "GFX_terrain_reykjavik"
					alwaystransparent = yes
				}

				## Denmark - DEN
				iconType = {
					name = "terrain_copenhagen_icon"
					spriteType = "GFX_terrain_copenhagen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_faroe_islands_icon"
					spriteType = "GFX_terrain_faroe_islands"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_aalborg_icon"
					spriteType = "GFX_terrain_aalborg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_aarhus_icon"
					spriteType = "GFX_terrain_aarhus"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_odense_icon"
					spriteType = "GFX_terrain_odense"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ronne_icon"
					spriteType = "GFX_terrain_ronne"
					alwaystransparent = yes
				}

				## Norway - NRY
				iconType = {
					name = "terrain_oslo_icon"
					spriteType = "GFX_terrain_oslo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bergen_icon"
					spriteType = "GFX_terrain_bergen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bodo_icon"
					spriteType = "GFX_terrain_bodo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_trondheim_icon"
					spriteType = "GFX_terrain_trondheim"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_stavanger_icon"
					spriteType = "GFX_terrain_stavanger"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_drammen_icon"
					spriteType = "GFX_terrain_drammen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_fredrikstad_icon"
					spriteType = "GFX_terrain_fredrikstad"
					alwaystransparent = yes
				}

				## Sweden - SWE
				iconType = {
					name = "terrain_malmo_icon"
					spriteType = "GFX_terrain_malmo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_goteborg_icon"
					spriteType = "GFX_terrain_goteborg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_stockholm_icon"
					spriteType = "GFX_terrain_stockholm"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_umea_icon"
					spriteType = "GFX_terrain_umea"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sundsvall_icon"
					spriteType = "GFX_terrain_sundsvall"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_vasteras_icon"
					spriteType = "GFX_terrain_vasteras"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_orebro_icon"
					spriteType = "GFX_terrain_orebro"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_uppsala_icon"
					spriteType = "GFX_terrain_uppsala"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_huddinge_icon"
					spriteType = "GFX_terrain_huddinge"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_visby_icon"
					spriteType = "GFX_terrain_visby"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_norrkoping_icon"
					spriteType = "GFX_terrain_norrkoping"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_linkoping_icon"
					spriteType = "GFX_terrain_linkoping"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jonkoping_icon"
					spriteType = "GFX_terrain_jonkoping"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_boras_icon"
					spriteType = "GFX_terrain_boras"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_SWE_goteborg_icon"
					spriteType = "GFX_terrain_SWE_goteborg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_helsingborg_icon"
					spriteType = "GFX_terrain_helsingborg"
					alwaystransparent = yes
				}

				## Finland / Finnish / Suomi - FIN
				iconType = {
					name = "terrain_helsinki_icon"
					spriteType = "GFX_terrain_helsinki"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_turku_icon"
					spriteType = "GFX_terrain_turku"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_oulu_icon"
					spriteType = "GFX_terrain_oulu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tampere_icon"
					spriteType = "GFX_terrain_tampere"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jyvaskyla_icon"
					spriteType = "GFX_terrain_jyvaskyla"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kuopio_icon"
					spriteType = "GFX_terrain_kuopio"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_espoo_icon"
					spriteType = "GFX_terrain_espoo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_vantaa_icon"
					spriteType = "GFX_terrain_vantaa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lahti_icon"
					spriteType = "GFX_terrain_lahti"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mariehamn_icon"
					spriteType = "GFX_terrain_mariehamn"
					alwaystransparent = yes
				}



				### Iberian ###

				## Portugal / Portuguese - POR
				iconType = {
					name = "terrain_algarve_icon"
					spriteType = "GFX_terrain_algarve"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_porto_icon"
					spriteType = "GFX_terrain_porto"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_the_azores_icon"
					spriteType = "GFX_terrain_the_azores"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_medeira_icon"
					spriteType = "GFX_terrain_medeira"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_POR_porto_icon"
					spriteType = "GFX_terrain_POR_porto"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_braga_icon"
					spriteType = "GFX_terrain_braga"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_coimbra_icon"
					spriteType = "GFX_terrain_coimbra"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_evora_icon"
					spriteType = "GFX_terrain_evora"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_faro_icon"
					spriteType = "GFX_terrain_faro"
					alwaystransparent = yes
				}

				## Spain / Espanola - SPR
				iconType = {
					name = "terrain_barcelona_icon"
					spriteType = "GFX_terrain_barcelona"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bilbao_icon"
					spriteType = "GFX_terrain_bilbao"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ceuta_icon"
					spriteType = "GFX_terrain_ceuta"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_granada_icon"
					spriteType = "GFX_terrain_granada"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_madrid_icon"
					spriteType = "GFX_terrain_madrid"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_malaga_icon"
					spriteType = "GFX_terrain_malaga"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_melilla_icon"
					spriteType = "GFX_terrain_melilla"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_murcia_icon"
					spriteType = "GFX_terrain_murcia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sevilla_icon"
					spriteType = "GFX_terrain_sevilla"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_valencia_icon"
					spriteType = "GFX_terrain_valencia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zaragoza_icon"
					spriteType = "GFX_terrain_zaragoza"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_canary_island_icon"
					spriteType = "GFX_terrain_canary_island"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_palma_de_mallorca_icon"
					spriteType = "GFX_terrain_palma_de_mallorca"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_vigo_icon"
					spriteType = "GFX_terrain_vigo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ourense_icon"
					spriteType = "GFX_terrain_ourense"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_santiago_de_compostela_icon"
					spriteType = "GFX_terrain_santiago_de_compostela"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_la_coruna_icon"
					spriteType = "GFX_terrain_la_coruna"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gijon_icon"
					spriteType = "GFX_terrain_gijon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_leon_icon"
					spriteType = "GFX_terrain_leon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_salamanca_icon"
					spriteType = "GFX_terrain_salamanca"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_valladolid_icon"
					spriteType = "GFX_terrain_valladolid"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_burgos_icon"
					spriteType = "GFX_terrain_burgos"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_santander_icon"
					spriteType = "GFX_terrain_santander"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_SPR_victoria_icon"
					spriteType = "GFX_terrain_SPR_victoria"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_logrono_icon"
					spriteType = "GFX_terrain_logrono"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pamplona_icon"
					spriteType = "GFX_terrain_pamplona"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lleidia_icon"
					spriteType = "GFX_terrain_lleidia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tarragona_icon"
					spriteType = "GFX_terrain_tarragona"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_girona_icon"
					spriteType = "GFX_terrain_girona"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_badajoz_icon"
					spriteType = "GFX_terrain_badajoz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_toledo_icon"
					spriteType = "GFX_terrain_toledo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_albacete_icon"
					spriteType = "GFX_terrain_albacete"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_castello_de_la_plana_icon"
					spriteType = "GFX_terrain_castello_de_la_plana"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cartagena_icon"
					spriteType = "GFX_terrain_cartagena"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_huelva_icon"
					spriteType = "GFX_terrain_huelva"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_SPR_cordoba_icon"
					spriteType = "GFX_terrain_SPR_cordoba"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jaen_icon"
					spriteType = "GFX_terrain_jaen"
					alwaystransparent = yes
				}

				## Andorra - ADO
				iconType = {
					name = "terrain_andorra_la_vella_icon"
					spriteType = "GFX_terrain_andorra_la_vella"
					alwaystransparent = yes
				}



				### West Europe ###

				## Ireland
				iconType = {
					name = "terrain_dublin_icon"
					spriteType = "GFX_terrain_dublin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_galway_icon"
					spriteType = "GFX_terrain_galway"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cork_icon"
					spriteType = "GFX_terrain_cork"
					alwaystransparent = yes
				}

				## United Kingdom / England / English - ENG
				iconType = {
					name = "terrain_edinburgh_icon"
					spriteType = "GFX_terrain_edinburgh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_glasgow_icon"
					spriteType = "GFX_terrain_glasgow"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gibraltar_icon"
					spriteType = "GFX_terrain_gibraltar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_belfast_icon"
					spriteType = "GFX_terrain_belfast"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_birmingham_icon"
					spriteType = "GFX_terrain_birmingham"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cambridge_icon"
					spriteType = "GFX_terrain_cambridge"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cardiff_icon"
					spriteType = "GFX_terrain_cardiff"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_leeds_icon"
					spriteType = "GFX_terrain_leeds"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_liverpool_icon"
					spriteType = "GFX_terrain_liverpool"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_manchester_icon"
					spriteType = "GFX_terrain_manchester"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_newcastle_icon"
					spriteType = "GFX_terrain_newcastle"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nottingham_icon"
					spriteType = "GFX_terrain_nottingham"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_oxford_icon"
					spriteType = "GFX_terrain_oxford"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sheffield_icon"
					spriteType = "GFX_terrain_sheffield"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_george_town_icon"
					spriteType = "GFX_terrain_george_town"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_saint_george_icon"
					spriteType = "GFX_terrain_saint_george"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shetland_icon"
					spriteType = "GFX_terrain_shetland"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ascension_icon"
					spriteType = "GFX_terrain_ascension"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_saint_helena_icon"
					spriteType = "GFX_terrain_saint_helena"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_south_georgia_island_icon"
					spriteType = "GFX_terrain_south_georgia_island"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_west_falkland_icon"
					spriteType = "GFX_terrain_west_falkland"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_east_falkland_icon"
					spriteType = "GFX_terrain_east_falkland"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_diego_garcia_icon"
					spriteType = "GFX_terrain_diego_garcia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kirkwall_icon"
					spriteType = "GFX_terrain_kirkwall"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_stornoway_icon"
					spriteType = "GFX_terrain_stornoway"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_thurso_icon"
					spriteType = "GFX_terrain_thurso"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_inverness_icon"
					spriteType = "GFX_terrain_inverness"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_aberdeen_icon"
					spriteType = "GFX_terrain_aberdeen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dundee_icon"
					spriteType = "GFX_terrain_dundee"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_isle_of_man_icon"
					spriteType = "GFX_terrain_isle_of_man"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dumfries_icon"
					spriteType = "GFX_terrain_dumfries"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sunderland_icon"
					spriteType = "GFX_terrain_sunderland"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_middlesbrough_icon"
					spriteType = "GFX_terrain_middlesbrough"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hull_icon"
					spriteType = "GFX_terrain_hull"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_york_icon"
					spriteType = "GFX_terrain_york"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_blackpool_icon"
					spriteType = "GFX_terrain_blackpool"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bolton_icon"
					spriteType = "GFX_terrain_bolton"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wrexham_icon"
					spriteType = "GFX_terrain_wrexham"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_swansea_icon"
					spriteType = "GFX_terrain_swansea"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lincoln_icon"
					spriteType = "GFX_terrain_lincoln"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_leicester_icon"
					spriteType = "GFX_terrain_leicester"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_northampton_icon"
					spriteType = "GFX_terrain_northampton"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_peterborough_icon"
					spriteType = "GFX_terrain_peterborough"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_derby_icon"
					spriteType = "GFX_terrain_derby"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_stoke_icon"
					spriteType = "GFX_terrain_stoke"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_worcester_icon"
					spriteType = "GFX_terrain_worcester"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_coventry_icon"
					spriteType = "GFX_terrain_coventry"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bristol_icon"
					spriteType = "GFX_terrain_bristol"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_plymouth_icon"
					spriteType = "GFX_terrain_plymouth"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_exeter_icon"
					spriteType = "GFX_terrain_exeter"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bournemouth_icon"
					spriteType = "GFX_terrain_bournemouth"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_southampton_icon"
					spriteType = "GFX_terrain_southampton"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_portsmouth_icon"
					spriteType = "GFX_terrain_portsmouth"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_brighton_icon"
					spriteType = "GFX_terrain_brighton"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_maidstone_icon"
					spriteType = "GFX_terrain_maidstone"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gillingham_icon"
					spriteType = "GFX_terrain_gillingham"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_south_london_icon"
					spriteType = "GFX_terrain_south_london"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_luton_icon"
					spriteType = "GFX_terrain_luton"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_norwich_icon"
					spriteType = "GFX_terrain_norwich"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ipswich_icon"
					spriteType = "GFX_terrain_ipswich"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_southend_icon"
					spriteType = "GFX_terrain_southend"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cockburn_town_icon"
					spriteType = "GFX_terrain_cockburn_town"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pitcairn_island_icon"
					spriteType = "GFX_terrain_pitcairn_island"
					alwaystransparent = yes
				}

				## France / République Française / French - FRA
				iconType = {
					name = "terrain_lyon_icon"
					spriteType = "GFX_terrain_lyon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nantes_icon"
					spriteType = "GFX_terrain_nantes"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bordeaux_icon"
					spriteType = "GFX_terrain_bordeaux"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lille_icon"
					spriteType = "GFX_terrain_lille"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_marseille_icon"
					spriteType = "GFX_terrain_marseille"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nice_icon"
					spriteType = "GFX_terrain_nice"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rouen_icon"
					spriteType = "GFX_terrain_rouen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_strasbourg_icon"
					spriteType = "GFX_terrain_strasbourg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_toulouse_icon"
					spriteType = "GFX_terrain_toulouse"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_versailles_icon"
					spriteType = "GFX_terrain_versailles"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_st_pierre_and_miquelon_icon"
					spriteType = "GFX_terrain_st_pierre_and_miquelon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_reunion_icon"
					spriteType = "GFX_terrain_reunion"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kerguelen_icon"
					spriteType = "GFX_terrain_kerguelen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_FRA_brest_icon"
					spriteType = "GFX_terrain_FRA_brest"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rennes_icon"
					spriteType = "GFX_terrain_rennes"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_angers_icon"
					spriteType = "GFX_terrain_angers"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_le_mans_icon"
					spriteType = "GFX_terrain_le_mans"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_caen_icon"
					spriteType = "GFX_terrain_caen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_le_havre_icon"
					spriteType = "GFX_terrain_le_havre"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tours_icon"
					spriteType = "GFX_terrain_tours"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_orleans_icon"
					spriteType = "GFX_terrain_orleans"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_reims_icon"
					spriteType = "GFX_terrain_reims"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nancy_icon"
					spriteType = "GFX_terrain_nancy"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_metz_icon"
					spriteType = "GFX_terrain_metz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mulhouse_icon"
					spriteType = "GFX_terrain_mulhouse"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_limoges_icon"
					spriteType = "GFX_terrain_limoges"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_clermont_ferrand_icon"
					spriteType = "GFX_terrain_clermont_ferrand"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_saint_etienne_icon"
					spriteType = "GFX_terrain_saint_etienne"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dijon_icon"
					spriteType = "GFX_terrain_dijon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_besancon_icon"
					spriteType = "GFX_terrain_besancon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_perpignan_icon"
					spriteType = "GFX_terrain_perpignan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_montpellier_icon"
					spriteType = "GFX_terrain_montpellier"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_grenoble_icon"
					spriteType = "GFX_terrain_grenoble"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_annecy_icon"
					spriteType = "GFX_terrain_annecy"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tuolon_icon"
					spriteType = "GFX_terrain_tuolon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ajaccio_icon"
					spriteType = "GFX_terrain_ajaccio"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pointe_a_pitre_icon"
					spriteType = "GFX_terrain_pointe_a_pitre"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_fort_de_france_icon"
					spriteType = "GFX_terrain_fort_de_france"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_papeete_icon"
					spriteType = "GFX_terrain_papeete"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_france_polynesia_icon"
					spriteType = "GFX_terrain_france_polynesia"
					alwaystransparent = yes
				}

				## Germany / Deutschland - GER
				iconType = {
					name = "terrain_bremen_icon"
					spriteType = "GFX_terrain_bremen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chemnitz_icon"
					spriteType = "GFX_terrain_chemnitz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dortmund_icon"
					spriteType = "GFX_terrain_dortmund"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dresden_icon"
					spriteType = "GFX_terrain_dresden"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_essen_icon"
					spriteType = "GFX_terrain_essen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_frankfurt_icon"
					spriteType = "GFX_terrain_frankfurt"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hamburg_icon"
					spriteType = "GFX_terrain_hamburg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hannover_icon"
					spriteType = "GFX_terrain_hannover"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kiel_icon"
					spriteType = "GFX_terrain_kiel"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_koln_icon"
					spriteType = "GFX_terrain_koln"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_munchen_icon"
					spriteType = "GFX_terrain_munchen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nurnberg_icon"
					spriteType = "GFX_terrain_nurnberg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rostock_icon"
					spriteType = "GFX_terrain_rostock"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_stuttgart_icon"
					spriteType = "GFX_terrain_stuttgart"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dusseldorf_icon"
					spriteType = "GFX_terrain_dusseldorf"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_magdeburg_icon"
					spriteType = "GFX_terrain_magdeburg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_augsburg_icon"
					spriteType = "GFX_terrain_augsburg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_regensburg_icon"
					spriteType = "GFX_terrain_regensburg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_freiburg_icon"
					spriteType = "GFX_terrain_freiburg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_karlsruhe_icon"
					spriteType = "GFX_terrain_karlsruhe"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ulm_icon"
					spriteType = "GFX_terrain_ulm"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mannheim_icon"
					spriteType = "GFX_terrain_mannheim"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wurtzburg_icon"
					spriteType = "GFX_terrain_wurtzburg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_saarbrucken_icon"
					spriteType = "GFX_terrain_saarbrucken"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_trier_icon"
					spriteType = "GFX_terrain_trier"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_koblenz_icon"
					spriteType = "GFX_terrain_koblenz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mainz_icon"
					spriteType = "GFX_terrain_mainz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wiesbaden_icon"
					spriteType = "GFX_terrain_wiesbaden"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kassel_icon"
					spriteType = "GFX_terrain_kassel"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bonn_icon"
					spriteType = "GFX_terrain_bonn"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_munster_icon"
					spriteType = "GFX_terrain_munster"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_paderborn_icon"
					spriteType = "GFX_terrain_paderborn"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bielefeld_icon"
					spriteType = "GFX_terrain_bielefeld"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_osnabruck_icon"
					spriteType = "GFX_terrain_osnabruck"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_oldenburg_icon"
					spriteType = "GFX_terrain_oldenburg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gottingen_icon"
					spriteType = "GFX_terrain_gottingen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_braunschweig_icon"
					spriteType = "GFX_terrain_braunschweig"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lubeck_icon"
					spriteType = "GFX_terrain_lubeck"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_halle_icon"
					spriteType = "GFX_terrain_halle"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_potsdam_icon"
					spriteType = "GFX_terrain_potsdam"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_erfurt_icon"
					spriteType = "GFX_terrain_erfurt"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_leipzig_icon"
					spriteType = "GFX_terrain_leipzig"
					alwaystransparent = yes
				}

				## Monaco - MNC
				iconType = {
					name = "terrain_monaco_icon"
					spriteType = "GFX_terrain_monaco"
					alwaystransparent = yes
				}



				### Benelux ###

				## Belgium - BEL
				iconType = {
					name = "terrain_brussels_icon"
					spriteType = "GFX_terrain_brussels"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_brugge_icon"
					spriteType = "GFX_terrain_brugge"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gent_icon"
					spriteType = "GFX_terrain_gent"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_leuven_icon"
					spriteType = "GFX_terrain_leuven"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_charleroi_icon"
					spriteType = "GFX_terrain_charleroi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_namur_icon"
					spriteType = "GFX_terrain_namur"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_liege_icon"
					spriteType = "GFX_terrain_liege"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_eupen_icon"
					spriteType = "GFX_terrain_eupen"
					alwaystransparent = yes
				}

				## Luxembourg - LUX
				iconType = {
					name = "terrain_luxembourg_city_icon"
					spriteType = "GFX_terrain_luxembourg_city"
					alwaystransparent = yes
				}

				## Netherlands / Holland - HOL
				iconType = {
					name = "terrain_den_haag_icon"
					spriteType = "GFX_terrain_den_haag"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_amsterdam_icon"
					spriteType = "GFX_terrain_amsterdam"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rotterdam_icon"
					spriteType = "GFX_terrain_rotterdam"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_antwerp_icon"
					spriteType = "GFX_terrain_antwerp"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_breda_icon"
					spriteType = "GFX_terrain_breda"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_leeuwarden_icon"
					spriteType = "GFX_terrain_leeuwarden"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_groningen_icon"
					spriteType = "GFX_terrain_groningen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_emmen_icon"
					spriteType = "GFX_terrain_emmen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_alkmaar_icon"
					spriteType = "GFX_terrain_alkmaar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dordrecht_icon"
					spriteType = "GFX_terrain_dordrecht"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_almere_icon"
					spriteType = "GFX_terrain_almere"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_utrecht_icon"
					spriteType = "GFX_terrain_utrecht"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zwolle_icon"
					spriteType = "GFX_terrain_zwolle"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_enschede_icon"
					spriteType = "GFX_terrain_enschede"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_arnhem_icon"
					spriteType = "GFX_terrain_arnhem"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_apeldoorn_icon"
					spriteType = "GFX_terrain_apeldoorn"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nijmegen_icon"
					spriteType = "GFX_terrain_nijmegen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_eindhoven_icon"
					spriteType = "GFX_terrain_eindhoven"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_maastricht_icon"
					spriteType = "GFX_terrain_maastricht"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_willemstad_icon"
					spriteType = "GFX_terrain_willemstad"
					alwaystransparent = yes
				}



				# ### Alpine Region ###

				## Switzerland - SWI
				iconType = {
					name = "terrain_basel_icon"
					spriteType = "GFX_terrain_basel"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_geneve_icon"
					spriteType = "GFX_terrain_geneve"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zurich_icon"
					spriteType = "GFX_terrain_zurich"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bern_icon"
					spriteType = "GFX_terrain_bern"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lugano_icon"
					spriteType = "GFX_terrain_lugano"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chasseral_icon"
					spriteType = "GFX_terrain_chasseral"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chur_icon"
					spriteType = "GFX_terrain_chur"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_immenberg_icon"
					spriteType = "GFX_terrain_immenberg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jurapark_aargau_icon"
					spriteType = "GFX_terrain_jurapark_aargau"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lenzerhorn_icon"
					spriteType = "GFX_terrain_lenzerhorn"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mount_pilatus_icon"
					spriteType = "GFX_terrain_mount_pilatus"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_neuchatel_icon"
					spriteType = "GFX_terrain_neuchatel"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rochers_de_naye_icon"
					spriteType = "GFX_terrain_rochers_de_naye"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_schrattenfluh_icon"
					spriteType = "GFX_terrain_schrattenfluh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_stockhorn_icon"
					spriteType = "GFX_terrain_stockhorn"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_weisshorn_icon"
					spriteType = "GFX_terrain_weisshorn"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zell_icon"
					spriteType = "GFX_terrain_zell"
					alwaystransparent = yes
				}

				## Liechtenstein - LIC
				iconType = {
					name = "terrain_vadus_icon"
					spriteType = "GFX_terrain_vadus"
					alwaystransparent = yes
				}

				## Austria - AUS
				iconType = {
					name = "terrain_vienna_icon"
					spriteType = "GFX_terrain_vienna"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_graz_icon"
					spriteType = "GFX_terrain_graz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bregenz_icon"
					spriteType = "GFX_terrain_bregenz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_innsbruck_icon"
					spriteType = "GFX_terrain_innsbruck"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_salzburg_icon"
					spriteType = "GFX_terrain_salzburg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_klagenfurt_icon"
					spriteType = "GFX_terrain_klagenfurt"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_linz_icon"
					spriteType = "GFX_terrain_linz"
					alwaystransparent = yes
				}



				### Baltic Region ###

				## Estonia - EST
				iconType = {
					name = "terrain_tallinn_icon"
					spriteType = "GFX_terrain_tallinn"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kuressaare_icon"
					spriteType = "GFX_terrain_kuressaare"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tartu_icon"
					spriteType = "GFX_terrain_tartu"
					alwaystransparent = yes
				}

				## Latvia - LAT
				iconType = {
					name = "terrain_riga_icon"
					spriteType = "GFX_terrain_riga"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_liepaja_icon"
					spriteType = "GFX_terrain_liepaja"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_daugavpils_icon"
					spriteType = "GFX_terrain_daugavpils"
					alwaystransparent = yes
				}

				## Lithuania - LIT
				iconType = {
					name = "terrain_vilnius_icon"
					spriteType = "GFX_terrain_vilnius"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kaunas_icon"
					spriteType = "GFX_terrain_kaunas"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_klaipeda_icon"
					spriteType = "GFX_terrain_klaipeda"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_siauliai_icon"
					spriteType = "GFX_terrain_siauliai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_LIT_klaipeda_icon"
					spriteType = "GFX_terrain_LIT_klaipeda"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_LIT_siauliai_icon"
					spriteType = "GFX_terrain_LIT_siauliai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_panevezys_icon"
					spriteType = "GFX_terrain_panevezys"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_alytus_icon"
					spriteType = "GFX_terrain_alytus"
					alwaystransparent = yes
				}



				### East Europe ###

				## Czechia / Czech Republic - CZE
				iconType = {
					name = "terrain_prague_icon"
					spriteType = "GFX_terrain_prague"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ostrava_icon"
					spriteType = "GFX_terrain_ostrava"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_brno_icon"
					spriteType = "GFX_terrain_brno"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_liberec_icon"
					spriteType = "GFX_terrain_liberec"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_plzen_icon"
					spriteType = "GFX_terrain_plzen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_olomouc_icon"
					spriteType = "GFX_terrain_olomouc"
					alwaystransparent = yes
				}

				## Slovakia - SLO
				iconType = {
					name = "terrain_bratislava_icon"
					spriteType = "GFX_terrain_bratislava"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kosice_icon"
					spriteType = "GFX_terrain_kosice"
					alwaystransparent = yes
				}

				## Hungary - HUN
				iconType = {
					name = "terrain_budapest_icon"
					spriteType = "GFX_terrain_budapest"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_szeged_icon"
					spriteType = "GFX_terrain_szeged"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_debrecen_icon"
					spriteType = "GFX_terrain_debrecen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gyor_icon"
					spriteType = "GFX_terrain_gyor"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_szekesfehervar_icon"
					spriteType = "GFX_terrain_szekesfehervar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pecs_icon"
					spriteType = "GFX_terrain_pecs"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_miskolc_icon"
					spriteType = "GFX_terrain_miskolc"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kecskemet_icon"
					spriteType = "GFX_terrain_kecskemet"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nyiregyhaza_icon"
					spriteType = "GFX_terrain_nyiregyhaza"
					alwaystransparent = yes
				}

				## Poland - POL
				iconType = {
					name = "terrain_warsaw_icon"
					spriteType = "GFX_terrain_warsaw"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wloclawek_icon"
					spriteType = "GFX_terrain_wloclawek"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_torun_icon"
					spriteType = "GFX_terrain_torun"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_olsztyn_icon"
					spriteType = "GFX_terrain_olsztyn"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_elblag_icon"
					spriteType = "GFX_terrain_elblag"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gdansk_icon"
					spriteType = "GFX_terrain_gdansk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bialystok_icon"
					spriteType = "GFX_terrain_bialystok"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bydgoszcz_icon"
					spriteType = "GFX_terrain_bydgoszcz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_czestochowa_icon"
					spriteType = "GFX_terrain_czestochowa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_katowice_icon"
					spriteType = "GFX_terrain_katowice"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_krakow_icon"
					spriteType = "GFX_terrain_krakow"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lodz_icon"
					spriteType = "GFX_terrain_lodz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lublin_icon"
					spriteType = "GFX_terrain_lublin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_poznan_icon"
					spriteType = "GFX_terrain_poznan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_szczecin_icon"
					spriteType = "GFX_terrain_szczecin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wroclaw_icon"
					spriteType = "GFX_terrain_wroclaw"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gdynia_icon"
					spriteType = "GFX_terrain_gdynia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zielona_gora_icon"
					spriteType = "GFX_terrain_zielona_gora"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_legnica_icon"
					spriteType = "GFX_terrain_legnica"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_walbrzych_icon"
					spriteType = "GFX_terrain_walbrzych"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kalisz_icon"
					spriteType = "GFX_terrain_kalisz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_radom_icon"
					spriteType = "GFX_terrain_radom"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kielce_icon"
					spriteType = "GFX_terrain_kielce"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bielsko_biala_icon"
					spriteType = "GFX_terrain_bielsko_biala"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tarnow_icon"
					spriteType = "GFX_terrain_tarnow"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rzeszow_icon"
					spriteType = "GFX_terrain_rzeszow"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gorzow_icon"
					spriteType = "GFX_terrain_gorzow"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_plock_icon"
					spriteType = "GFX_terrain_plock"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_slupsk_icon"
					spriteType = "GFX_terrain_slupsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_suwalki_icon"
					spriteType = "GFX_terrain_suwalki"
					alwaystransparent = yes
				}

				## Belarus / Belarussian - BLR
				iconType = {
					name = "terrain_minsk_icon"
					spriteType = "GFX_terrain_minsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_grodno_icon"
					spriteType = "GFX_terrain_grodno"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_BLR_lida_icon"
					spriteType = "GFX_terrain_BLR_lida"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_BLR_brest_icon"
					spriteType = "GFX_terrain_BLR_brest"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kobryn_icon"
					spriteType = "GFX_terrain_kobryn"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_baranovichi_icon"
					spriteType = "GFX_terrain_baranovichi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_vitebsk_icon"
					spriteType = "GFX_terrain_vitebsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_orsha_icon"
					spriteType = "GFX_terrain_orsha"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_barysaw_icon"
					spriteType = "GFX_terrain_barysaw"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_soligorsk_icon"
					spriteType = "GFX_terrain_soligorsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_babruysk_icon"
					spriteType = "GFX_terrain_babruysk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mogilev_icon"
					spriteType = "GFX_terrain_mogilev"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mazyr_icon"
					spriteType = "GFX_terrain_mazyr"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_svetlogorsk_icon"
					spriteType = "GFX_terrain_svetlogorsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gomel_icon"
					spriteType = "GFX_terrain_gomel"
					alwaystransparent = yes
				}

				## Ukraine - UKR
				iconType = {
					name = "terrain_kiev_icon"
					spriteType = "GFX_terrain_kiev"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dnipro_icon"
					spriteType = "GFX_terrain_dnipro"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_donetsk_icon"
					spriteType = "GFX_terrain_donetsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lwow_icon"
					spriteType = "GFX_terrain_lwow"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chernivtsi_icon"
					spriteType = "GFX_terrain_chernivtsi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sevastpol_icon"
					spriteType = "GFX_terrain_sevastpol"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_odessa_icon"
					spriteType = "GFX_terrain_odessa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ivanofrankvisk_icon"
					spriteType = "GFX_terrain_ivanofrankvisk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lutsk_icon"
					spriteType = "GFX_terrain_lutsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rivne_icon"
					spriteType = "GFX_terrain_rivne"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ternopil_icon"
					spriteType = "GFX_terrain_ternopil"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kelmentsi_icon"
					spriteType = "GFX_terrain_kelmentsi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zhytomyr_icon"
					spriteType = "GFX_terrain_zhytomyr"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_vinnytsia_icon"
					spriteType = "GFX_terrain_vinnytsia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_khmelnytskyi_icon"
					spriteType = "GFX_terrain_khmelnytskyi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bila_tserkva_icon"
					spriteType = "GFX_terrain_bila_tserkva"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cherkasy_icon"
					spriteType = "GFX_terrain_cherkasy"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kirovohrad_icon"
					spriteType = "GFX_terrain_kirovohrad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mykolaiv_icon"
					spriteType = "GFX_terrain_mykolaiv"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_izmail_icon"
					spriteType = "GFX_terrain_izmail"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chernihiv_icon"
					spriteType = "GFX_terrain_chernihiv"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sumy_icon"
					spriteType = "GFX_terrain_sumy"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kremenchuk_icon"
					spriteType = "GFX_terrain_kremenchuk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_poltava_icon"
					spriteType = "GFX_terrain_poltava"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nikopol_icon"
					spriteType = "GFX_terrain_nikopol"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pavlohrad_icon"
					spriteType = "GFX_terrain_pavlohrad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kryvyi_rih_icon"
					spriteType = "GFX_terrain_kryvyi_rih"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kherson_icon"
					spriteType = "GFX_terrain_kherson"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yevpatoria_icon"
					spriteType = "GFX_terrain_yevpatoria"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kerch_icon"
					spriteType = "GFX_terrain_kerch"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kharkiv_icon"
					spriteType = "GFX_terrain_kharkiv"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zaporizhzhia_icon"
					spriteType = "GFX_terrain_zaporizhzhia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_melitopol_icon"
					spriteType = "GFX_terrain_melitopol"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bakhmut_icon"
					spriteType = "GFX_terrain_bakhmut"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_berdyansk_icon"
					spriteType = "GFX_terrain_berdyansk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kramatorsk_icon"
					spriteType = "GFX_terrain_kramatorsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mariupol_icon"
					spriteType = "GFX_terrain_mariupol"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_severodonetsk_icon"
					spriteType = "GFX_terrain_severodonetsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_alchevsk_icon"
					spriteType = "GFX_terrain_alchevsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_luhansk_icon"
					spriteType = "GFX_terrain_luhansk"
					alwaystransparent = yes
				}

				## Transnistria - PMR
				iconType = {
					name = "terrain_tiraspol_icon"
					spriteType = "GFX_terrain_tiraspol"
					alwaystransparent = yes
				}

				## Moldova - MLV
				iconType = {
					name = "terrain_kishinev_icon"
					spriteType = "GFX_terrain_kishinev"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_komrat_icon"
					spriteType = "GFX_terrain_komrat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_balti_icon"
					spriteType = "GFX_terrain_balti"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cahul_icon"
					spriteType = "GFX_terrain_cahul"
					alwaystransparent = yes
				}

				## Romania - ROM
				iconType = {
					name = "terrain_bucharest_icon"
					spriteType = "GFX_terrain_bucharest"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_constanta_icon"
					spriteType = "GFX_terrain_constanta"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_timisoara_icon"
					spriteType = "GFX_terrain_timisoara"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_oradea_icon"
					spriteType = "GFX_terrain_oradea"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_iasi_icon"
					spriteType = "GFX_terrain_iasi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_arad_icon"
					spriteType = "GFX_terrain_arad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sibiu_icon"
					spriteType = "GFX_terrain_sibiu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cluj_napoca_icon"
					spriteType = "GFX_terrain_cluj_napoca"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_craiova_icon"
					spriteType = "GFX_terrain_craiova"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_galati_icon"
					spriteType = "GFX_terrain_galati"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bacau_icon"
					spriteType = "GFX_terrain_bacau"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_brasov_icon"
					spriteType = "GFX_terrain_brasov"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_baia_mare_icon"
					spriteType = "GFX_terrain_baia_mare"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_braila_icon"
					spriteType = "GFX_terrain_braila"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_buzau_icon"
					spriteType = "GFX_terrain_buzau"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_targu_mures_icon"
					spriteType = "GFX_terrain_targu_mures"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_botosani_icon"
					spriteType = "GFX_terrain_botosani"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_satu_mare_icon"
					spriteType = "GFX_terrain_satu_mare"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ploiesti_icon"
					spriteType = "GFX_terrain_ploiesti"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pitesti_icon"
					spriteType = "GFX_terrain_pitesti"
					alwaystransparent = yes
				}

				## Bulgaria - BUL
				iconType = {
					name = "terrain_plovdiv_icon"
					spriteType = "GFX_terrain_plovdiv"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sofia_icon"
					spriteType = "GFX_terrain_sofia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pleven_icon"
					spriteType = "GFX_terrain_pleven"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ruse_icon"
					spriteType = "GFX_terrain_ruse"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_stara_zagora_icon"
					spriteType = "GFX_terrain_stara_zagora"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_varna_icon"
					spriteType = "GFX_terrain_varna"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_burgas_icon"
					spriteType = "GFX_terrain_burgas"
					alwaystransparent = yes
				}

				## Russia / Soviet - SOV
				iconType = {
					name = "terrain_chelyabinsk_icon"
					spriteType = "GFX_terrain_chelyabinsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_komsomolsk_icon"
					spriteType = "GFX_terrain_komsomolsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yekaterinburg_icon"
					spriteType = "GFX_terrain_yekaterinburg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_perm_icon"
					spriteType = "GFX_terrain_perm"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_irkutsk_icon"
					spriteType = "GFX_terrain_irkutsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kaliningrad_icon"
					spriteType = "GFX_terrain_kaliningrad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kazan_icon"
					spriteType = "GFX_terrain_kazan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_khabarovsk_icon"
					spriteType = "GFX_terrain_khabarovsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_krasnador_icon"
					spriteType = "GFX_terrain_krasnador"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_krasnoyarsk_icon"
					spriteType = "GFX_terrain_krasnoyarsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kursk_icon"
					spriteType = "GFX_terrain_kursk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_murmansk_icon"
					spriteType = "GFX_terrain_murmansk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nizhny_novgorod_icon"
					spriteType = "GFX_terrain_nizhny_novgorod"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_novosibirsk_icon"
					spriteType = "GFX_terrain_novosibirsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_orel_icon"
					spriteType = "GFX_terrain_orel"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rostov_icon"
					spriteType = "GFX_terrain_rostov"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_samara_icon"
					spriteType = "GFX_terrain_samara"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_saratov_icon"
					spriteType = "GFX_terrain_saratov"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sevastopol_bay_icon"
					spriteType = "GFX_terrain_sevastopol_bay"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_simferopol_icon"
					spriteType = "GFX_terrain_simferopol"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_st_petersburg_icon"
					spriteType = "GFX_terrain_st_petersburg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tomsk_icon"
					spriteType = "GFX_terrain_tomsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tver_icon"
					spriteType = "GFX_terrain_tver"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_vladivostok_icon"
					spriteType = "GFX_terrain_vladivostok"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_volgograd_icon"
					spriteType = "GFX_terrain_volgograd"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_voronezh_icon"
					spriteType = "GFX_terrain_voronezh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yaroslavl_icon"
					spriteType = "GFX_terrain_yaroslavl"
					alwaystransparent = yes
				}
				#Checnya
				iconType = {
					name = "terrain_grozny_icon"
					spriteType = "GFX_terrain_grozny"
					alwaystransparent = yes
				}



				### Balkan / Central Europe ###

				## Slovenia - SLV
				iconType = {
					name = "terrain_ljubljana_icon"
					spriteType = "GFX_terrain_ljubljana"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_maribor_icon"
					spriteType = "GFX_terrain_maribor"
					alwaystransparent = yes
				}

				## Croatia - CRO
				iconType = {
					name = "terrain_zagreb_icon"
					spriteType = "GFX_terrain_zagreb"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_split_icon"
					spriteType = "GFX_terrain_split"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rijeka_icon"
					spriteType = "GFX_terrain_rijeka"
					alwaystransparent = yes
				}

				## Bosnia and Herzegovina - BOS
				iconType = {
					name = "terrain_sarajevo_icon"
					spriteType = "GFX_terrain_sarajevo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bihac_icon"
					spriteType = "GFX_terrain_bihac"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_banja_luka_icon"
					spriteType = "GFX_terrain_banja_luka"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mostar_icon"
					spriteType = "GFX_terrain_mostar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_brcko_icon"
					spriteType = "GFX_terrain_brcko"
					alwaystransparent = yes
				}

				## Serbia - SER
				iconType = {
					name = "terrain_belgrade_icon"
					spriteType = "GFX_terrain_belgrade"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nis_icon"
					spriteType = "GFX_terrain_nis"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_novi_sad_icon"
					spriteType = "GFX_terrain_novi_sad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_subotica_icon"
					spriteType = "GFX_terrain_subotica"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zrenjanin_icon"
					spriteType = "GFX_terrain_zrenjanin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kragujevac_icon"
					spriteType = "GFX_terrain_kragujevac"
					alwaystransparent = yes
				}

				## Montenegro - MNT
				iconType = {
					name = "terrain_podgorica_icon"
					spriteType = "GFX_terrain_podgorica"
					alwaystransparent = yes
				}

				## Kosovo - KOS
				iconType = {
					name = "terrain_pristina_icon"
					spriteType = "GFX_terrain_pristina"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_prizren_icon"
					spriteType = "GFX_terrain_prizren"
					alwaystransparent = yes
				}

				## North Macedonia - FYR
				iconType = {
					name = "terrain_skopje_icon"
					spriteType = "GFX_terrain_skopje"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bitola_icon"
					spriteType = "GFX_terrain_bitola"
					alwaystransparent = yes
				}

				## Albania - ALB
				iconType = {
					name = "terrain_tirana_icon"
					spriteType = "GFX_terrain_tirana"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_vlore_icon"
					spriteType = "GFX_terrain_vlore"
					alwaystransparent = yes
				}



				### South & Southeast Europe ###

				## Italy - ITA
				iconType = {
					name = "terrain_cagliari_icon"
					spriteType = "GFX_terrain_cagliari"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_florence_icon"
					spriteType = "GFX_terrain_florence"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_venice_icon"
					spriteType = "GFX_terrain_venice"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_milan_icon"
					spriteType = "GFX_terrain_milan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_naples_icon"
					spriteType = "GFX_terrain_naples"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_palermo_icon"
					spriteType = "GFX_terrain_palermo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rome_icon"
					spriteType = "GFX_terrain_rome"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_torino_icon"
					spriteType = "GFX_terrain_torino"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bologne_icon"
					spriteType = "GFX_terrain_bologne"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_trieste_icon"
					spriteType = "GFX_terrain_trieste"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_taranto_icon"
					spriteType = "GFX_terrain_taranto"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sassari_icon"
					spriteType = "GFX_terrain_sassari"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_siracusa_icon"
					spriteType = "GFX_terrain_siracusa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_messina_icon"
					spriteType = "GFX_terrain_messina"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_reggio_di_calabria_icon"
					spriteType = "GFX_terrain_reggio_di_calabria"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bari_icon"
					spriteType = "GFX_terrain_bari"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_foggia_icon"
					spriteType = "GFX_terrain_foggia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_salerno_icon"
					spriteType = "GFX_terrain_salerno"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_latina_icon"
					spriteType = "GFX_terrain_latina"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pescara_icon"
					spriteType = "GFX_terrain_pescara"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_terni_icon"
					spriteType = "GFX_terrain_terni"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_perugia_icon"
					spriteType = "GFX_terrain_perugia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_livorno_icon"
					spriteType = "GFX_terrain_livorno"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ravenna_icon"
					spriteType = "GFX_terrain_ravenna"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ferrara_icon"
					spriteType = "GFX_terrain_ferrara"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_parma_icon"
					spriteType = "GFX_terrain_parma"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_piacenza_icon"
					spriteType = "GFX_terrain_piacenza"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_genova_icon"
					spriteType = "GFX_terrain_genova"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_novara_icon"
					spriteType = "GFX_terrain_novara"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_aosta_icon"
					spriteType = "GFX_terrain_aosta"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_brescia_icon"
					spriteType = "GFX_terrain_brescia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_trento_icon"
					spriteType = "GFX_terrain_trento"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_padova_icon"
					spriteType = "GFX_terrain_padova"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ITA_trieste_icon"
					spriteType = "GFX_terrain_ITA_trieste"
					alwaystransparent = yes
				}

				## San Marino - SMA
				iconType = {
					name = "terrain_san_marino_icon"
					spriteType = "GFX_terrain_san_marino"
					alwaystransparent = yes
				}

				## Vatican - HLS
				iconType = {
					name = "terrain_vatican_icon"
					spriteType = "GFX_terrain_vatican"
					alwaystransparent = yes
				}

				## Malta - MLT
				iconType = {
					name = "terrain_valletta_icon"
					spriteType = "GFX_terrain_valletta"
					alwaystransparent = yes
				}

				## Greece - GRE
				iconType = {
					name = "terrain_iraklion_icon"
					spriteType = "GFX_terrain_iraklion"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_thessaloniki_icon"
					spriteType = "GFX_terrain_thessaloniki"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_corfu_icon"
					spriteType = "GFX_terrain_corfu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_volos_icon"
					spriteType = "GFX_terrain_volos"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_larissa_icon"
					spriteType = "GFX_terrain_larissa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_patras_icon"
					spriteType = "GFX_terrain_patras"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rodos_icon"
					spriteType = "GFX_terrain_rodos"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_komotini_icon"
					spriteType = "GFX_terrain_komotini"
					alwaystransparent = yes
				}

				## Turkey / Turkiye / Türkiye - TUR
				iconType = {
					name = "terrain_adana_icon"
					spriteType = "GFX_terrain_adana"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ankara_icon"
					spriteType = "GFX_terrain_ankara"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_antalya_icon"
					spriteType = "GFX_terrain_antalya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bursa_icon"
					spriteType = "GFX_terrain_bursa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_diyarbakir_icon"
					spriteType = "GFX_terrain_diyarbakir"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_izmir_icon"
					spriteType = "GFX_terrain_izmir"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_izmit_icon"
					spriteType = "GFX_terrain_izmit"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kayseri_icon"
					spriteType = "GFX_terrain_kayseri"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_konya_icon"
					spriteType = "GFX_terrain_konya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_trabzon_icon"
					spriteType = "GFX_terrain_trabzon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_uskudar_icon"
					spriteType = "GFX_terrain_uskudar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_edirne_icon"
					spriteType = "GFX_terrain_edirne"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_manisa_icon"
					spriteType = "GFX_terrain_manisa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kahramanmaras_icon"
					spriteType = "GFX_terrain_kahramanmaras"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_malatya_icon"
					spriteType = "GFX_terrain_malatya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_van_icon"
					spriteType = "GFX_terrain_van"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_erzurum_icon"
					spriteType = "GFX_terrain_erzurum"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_eskisehir_icon"
					spriteType = "GFX_terrain_eskisehir"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tekirdag_icon"
					spriteType = "GFX_terrain_tekirdag"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yalova_icon"
					spriteType = "GFX_terrain_yalova"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_inegol_icon"
					spriteType = "GFX_terrain_inegol"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kutahya_icon"
					spriteType = "GFX_terrain_kutahya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_balikesir_icon"
					spriteType = "GFX_terrain_balikesir"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_akhisar_icon"
					spriteType = "GFX_terrain_akhisar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_canakkale_icon"
					spriteType = "GFX_terrain_canakkale"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_aydin_icon"
					spriteType = "GFX_terrain_aydin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_milas_icon"
					spriteType = "GFX_terrain_milas"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_usak_icon"
					spriteType = "GFX_terrain_usak"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_afyon_icon"
					spriteType = "GFX_terrain_afyon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_denizli_icon"
					spriteType = "GFX_terrain_denizli"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_manavgat_icon"
					spriteType = "GFX_terrain_manavgat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_alanya_icon"
					spriteType = "GFX_terrain_alanya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_adapazari_icon"
					spriteType = "GFX_terrain_adapazari"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_duzce_icon"
					spriteType = "GFX_terrain_duzce"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bolu_icon"
					spriteType = "GFX_terrain_bolu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zonguldak_icon"
					spriteType = "GFX_terrain_zonguldak"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_karabuk_icon"
					spriteType = "GFX_terrain_karabuk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kastamonu_icon"
					spriteType = "GFX_terrain_kastamonu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tosya_icon"
					spriteType = "GFX_terrain_tosya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_corum_icon"
					spriteType = "GFX_terrain_corum"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_boyabat_icon"
					spriteType = "GFX_terrain_boyabat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sinop_icon"
					spriteType = "GFX_terrain_sinop"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_samsun_icon"
					spriteType = "GFX_terrain_samsun"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_amasya_icon"
					spriteType = "GFX_terrain_amasya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kirikkale_icon"
					spriteType = "GFX_terrain_kirikkale"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_aksaray_icon"
					spriteType = "GFX_terrain_aksaray"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nigde_icon"
					spriteType = "GFX_terrain_nigde"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nevsehir_icon"
					spriteType = "GFX_terrain_nevsehir"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mersin_icon"
					spriteType = "GFX_terrain_mersin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_antakya_icon"
					spriteType = "GFX_terrain_antakya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kilis_icon"
					spriteType = "GFX_terrain_kilis"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gaziantep_icon"
					spriteType = "GFX_terrain_gaziantep"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_adiyaman_icon"
					spriteType = "GFX_terrain_adiyaman"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sivas_icon"
					spriteType = "GFX_terrain_sivas"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_elbistan_icon"
					spriteType = "GFX_terrain_elbistan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_elazig_icon"
					spriteType = "GFX_terrain_elazig"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tunceli_icon"
					spriteType = "GFX_terrain_tunceli"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bingol_icon"
					spriteType = "GFX_terrain_bingol"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ordu_icon"
					spriteType = "GFX_terrain_ordu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gumushane_icon"
					spriteType = "GFX_terrain_gumushane"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_erzincan_icon"
					spriteType = "GFX_terrain_erzincan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rize_icon"
					spriteType = "GFX_terrain_rize"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bayburt_icon"
					spriteType = "GFX_terrain_bayburt"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_artvin_icon"
					spriteType = "GFX_terrain_artvin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_oltu_icon"
					spriteType = "GFX_terrain_oltu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ardahan_icon"
					spriteType = "GFX_terrain_ardahan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kars_icon"
					spriteType = "GFX_terrain_kars"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mus_icon"
					spriteType = "GFX_terrain_mus"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bitlis_icon"
					spriteType = "GFX_terrain_bitlis"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_agri_icon"
					spriteType = "GFX_terrain_agri"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_igdir_icon"
					spriteType = "GFX_terrain_igdir"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sanliurfa_icon"
					spriteType = "GFX_terrain_sanliurfa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_siverek_icon"
					spriteType = "GFX_terrain_siverek"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_viransehir_icon"
					spriteType = "GFX_terrain_viransehir"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kiziltepe_icon"
					spriteType = "GFX_terrain_kiziltepe"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_batman_icon"
					spriteType = "GFX_terrain_batman"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_siirt_icon"
					spriteType = "GFX_terrain_siirt"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sirnak_icon"
					spriteType = "GFX_terrain_sirnak"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hakkari_icon"
					spriteType = "GFX_terrain_hakkari"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_luleburgez_icon"
					spriteType = "GFX_terrain_luleburgez"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bandirma_icon"
					spriteType = "GFX_terrain_bandirma"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_turgutlu_icon"
					spriteType = "GFX_terrain_turgutlu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nazilli_icon"
					spriteType = "GFX_terrain_nazilli"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_isparta_icon"
					spriteType = "GFX_terrain_isparta"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_polatli_icon"
					spriteType = "GFX_terrain_polatli"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kirsehir_icon"
					spriteType = "GFX_terrain_kirsehir"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tokat_icon"
					spriteType = "GFX_terrain_tokat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_TUR_trabzon_icon"
					spriteType = "GFX_terrain_TUR_trabzon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_karaman_icon"
					spriteType = "GFX_terrain_karaman"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_iskenderun_icon"
					spriteType = "GFX_terrain_iskenderun"
					alwaystransparent = yes
				}


				## Cyprus - CYP
				iconType = {
					name = "terrain_nicosia_icon"
					spriteType = "GFX_terrain_nicosia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_akrotiri_icon"
					spriteType = "GFX_terrain_akrotiri"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_famagusta_icon"
					spriteType = "GFX_terrain_famagusta"
					alwaystransparent = yes
				}



				### Caucasus State ###

				## Georgia - GEO
				iconType = {
					name = "terrain_tbilisi_icon"
					spriteType = "GFX_terrain_tbilisi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sukhumi_icon"
					spriteType = "GFX_terrain_sukhumi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tskhinvali_icon"
					spriteType = "GFX_terrain_tskhinvali"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_batumi_icon"
					spriteType = "GFX_terrain_batumi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kutaisi_icon"
					spriteType = "GFX_terrain_kutaisi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_telavi_icon"
					spriteType = "GFX_terrain_telavi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zugdidi_icon"
					spriteType = "GFX_terrain_zugdidi"
					alwaystransparent = yes
				}

				## Armenia - ARM
				iconType = {
					name = "terrain_yerevan_icon"
					spriteType = "GFX_terrain_yerevan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gyumri_icon"
					spriteType = "GFX_terrain_gyumri"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_vanadzor_icon"
					spriteType = "GFX_terrain_vanadzor"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kapan_icon"
					spriteType = "GFX_terrain_kapan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_karvachar_icon"
					spriteType = "GFX_terrain_karvachar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_stepanakert_icon"
					spriteType = "GFX_terrain_stepanakert"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hadrut_icon"
					spriteType = "GFX_terrain_hadrut"
					alwaystransparent = yes
				}

				## Azerbaijan - AZE
				iconType = {
					name = "terrain_baku_icon"
					spriteType = "GFX_terrain_baku"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nakhchivan_icon"
					spriteType = "GFX_terrain_nakhchivan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_khachmaz_icon"
					spriteType = "GFX_terrain_khachmaz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shirvan_icon"
					spriteType = "GFX_terrain_shirvan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ganja_icon"
					spriteType = "GFX_terrain_ganja"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sheki_icon"
					spriteType = "GFX_terrain_sheki"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mingechevir_icon"
					spriteType = "GFX_terrain_mingechevir"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lankaran_icon"
					spriteType = "GFX_terrain_lankaran"
					alwaystransparent = yes
				}



				### Middle East ###

				## Syria - SYR
				iconType = {
					name = "terrain_daraa_icon"
					spriteType = "GFX_terrain_daraa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_damascus_icon"
					spriteType = "GFX_terrain_damascus"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_deir_ez_zor_icon"
					spriteType = "GFX_terrain_deir_ez_zor"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_idlib_icon"
					spriteType = "GFX_terrain_idlib"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_homs_icon"
					spriteType = "GFX_terrain_homs"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_raqqa_icon"
					spriteType = "GFX_terrain_raqqa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_latakia_icon"
					spriteType = "GFX_terrain_latakia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tartus_icon"
					spriteType = "GFX_terrain_tartus"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hama_icon"
					spriteType = "GFX_terrain_hama"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_qamishli_icon"
					spriteType = "GFX_terrain_qamishli"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_hasakah_icon"
					spriteType = "GFX_terrain_al_hasakah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_suwar_icon"
					spriteType = "GFX_terrain_suwar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_at_tawrah_icon"
					spriteType = "GFX_terrain_at_tawrah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_manbig_icon"
					spriteType = "GFX_terrain_manbig"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hamah_icon"
					spriteType = "GFX_terrain_hamah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_tanf_icon"
					spriteType = "GFX_terrain_al_tanf"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_suwayda_icon"
					spriteType = "GFX_terrain_al_suwayda"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_afrin_icon"
					spriteType = "GFX_terrain_afrin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_qusayr_icon"
					spriteType = "GFX_terrain_al_qusayr"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_thawrah_icon"
					spriteType = "GFX_terrain_al_thawrah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jarabulus_icon"
					spriteType = "GFX_terrain_jarabulus"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mayadin_icon"
					spriteType = "GFX_terrain_mayadin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_palmyra_icon"
					spriteType = "GFX_terrain_palmyra"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_saraqib_icon"
					spriteType = "GFX_terrain_saraqib"
					alwaystransparent = yes
				}

				## Lebanon - LEB
				iconType = {
					name = "terrain_tyre_icon"
					spriteType = "GFX_terrain_tyre"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_beirut_icon"
					spriteType = "GFX_terrain_beirut"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_leb_tripoli_icon"
					spriteType = "GFX_terrain_leb_tripoli"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_baalbek_icon"
					spriteType = "GFX_terrain_baalbek"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tarabulus_icon"
					spriteType = "GFX_terrain_tarabulus"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sidon_icon"
					spriteType = "GFX_terrain_sidon"
					alwaystransparent = yes
				}

				## Israel - ISR
				iconType = {
					name = "terrain_haifa_icon"
					spriteType = "GFX_terrain_haifa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tel_aviv_icon"
					spriteType = "GFX_terrain_tel_aviv"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_afula_icon"
					spriteType = "GFX_terrain_afula"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_beer_sheva_icon"
					spriteType = "GFX_terrain_beer_sheva"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_eilat_icon"
					spriteType = "GFX_terrain_eilat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_golan_icon"
					spriteType = "GFX_terrain_golan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_netanya_icon"
					spriteType = "GFX_terrain_netanya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ashdod_icon"
					spriteType = "GFX_terrain_ashdod"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_east_negev_icon"
					spriteType = "GFX_terrain_east_negev"
					alwaystransparent = yes
				}

				## Palestine - PAL
				iconType = {
					name = "terrain_gaza_icon"
					spriteType = "GFX_terrain_gaza"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nabulus_icon"
					spriteType = "GFX_terrain_nabulus"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hebron_icon"
					spriteType = "GFX_terrain_hebron"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ramallah_icon"
					spriteType = "GFX_terrain_ramallah"
					alwaystransparent = yes
				}

				## Jordan - JOR
				iconType = {
					name = "terrain_amman_icon"
					spriteType = "GFX_terrain_amman"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_irbid_icon"
					spriteType = "GFX_terrain_irbid"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_zarqa_icon"
					spriteType = "GFX_terrain_al_zarqa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_aqaba_icon"
					spriteType = "GFX_terrain_al_aqaba"
					alwaystransparent = yes
				}

				## Iraq - IRQ
				iconType = {
					name = "terrain_erbil_icon"
					spriteType = "GFX_terrain_erbil"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_baghdad_icon"
					spriteType = "GFX_terrain_baghdad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_basrah_icon"
					spriteType = "GFX_terrain_basrah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mosul_icon"
					spriteType = "GFX_terrain_mosul"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_duhok_icon"
					spriteType = "GFX_terrain_duhok"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sulaymaniyah_icon"
					spriteType = "GFX_terrain_sulaymaniyah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sinjar_icon"
					spriteType = "GFX_terrain_sinjar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tal_afar_icon"
					spriteType = "GFX_terrain_tal_afar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kirkuk_icon"
					spriteType = "GFX_terrain_kirkuk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tikrit_icon"
					spriteType = "GFX_terrain_tikrit"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_samarra_icon"
					spriteType = "GFX_terrain_samarra"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ramadi_icon"
					spriteType = "GFX_terrain_ramadi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_fallujah_icon"
					spriteType = "GFX_terrain_fallujah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_karbala_icon"
					spriteType = "GFX_terrain_karbala"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_najaf_icon"
					spriteType = "GFX_terrain_najaf"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_diwaniyah_icon"
					spriteType = "GFX_terrain_diwaniyah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nasiriyah_icon"
					spriteType = "GFX_terrain_nasiriyah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_shuyukh_icon"
					spriteType = "GFX_terrain_al_shuyukh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_soran_icon"
					spriteType = "GFX_terrain_soran"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_halabja_icon"
					spriteType = "GFX_terrain_halabja"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kalar_icon"
					spriteType = "GFX_terrain_kalar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_baqubah_icon"
					spriteType = "GFX_terrain_baqubah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_qut_icon"
					spriteType = "GFX_terrain_al_qut"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_as_samawah_icon"
					spriteType = "GFX_terrain_as_samawah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_amarah_icon"
					spriteType = "GFX_terrain_al_amarah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_az_zubayr_icon"
					spriteType = "GFX_terrain_az_zubayr"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_baiji_icon"
					spriteType = "GFX_terrain_baiji"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hillah_icon"
					spriteType = "GFX_terrain_hillah"
					alwaystransparent = yes
				}

				## Kuwait - KUW
				iconType = {
					name = "terrain_kuwait_city_icon"
					spriteType = "GFX_terrain_kuwait_city"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_naval_base_icon"
					spriteType = "GFX_terrain_naval_base"
					alwaystransparent = yes
				}

				## Saudi Arabia - SAU
				iconType = {
					name = "terrain_dammam_icon"
					spriteType = "GFX_terrain_dammam"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jeddah_icon"
					spriteType = "GFX_terrain_jeddah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_riyadh_icon"
					spriteType = "GFX_terrain_riyadh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_medina_icon"
					spriteType = "GFX_terrain_medina"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tabuk_icon"
					spriteType = "GFX_terrain_tabuk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hail_icon"
					spriteType = "GFX_terrain_hail"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_buraidah_icon"
					spriteType = "GFX_terrain_buraidah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hofuf_icon"
					spriteType = "GFX_terrain_hofuf"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_najrani_desert_icon"
					spriteType = "GFX_terrain_najrani_desert"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_arar_icon"
					spriteType = "GFX_terrain_arar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sakaka_icon"
					spriteType = "GFX_terrain_sakaka"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_qurayyat_icon"
					spriteType = "GFX_terrain_al_qurayyat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hafar_al_batin_icon"
					spriteType = "GFX_terrain_hafar_al_batin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_jubayl_icon"
					spriteType = "GFX_terrain_al_jubayl"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_sayh_icon"
					spriteType = "GFX_terrain_al_sayh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yanbu_icon"
					spriteType = "GFX_terrain_yanbu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_at_taif_icon"
					spriteType = "GFX_terrain_at_taif"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_khamis_musayt_icon"
					spriteType = "GFX_terrain_khamis_musayt"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_najran_icon"
					spriteType = "GFX_terrain_najran"
					alwaystransparent = yes
				}

				## Bahrain - BHR
				iconType = {
					name = "terrain_manama_icon"
					spriteType = "GFX_terrain_manama"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nsa_bahrain_icon"
					spriteType = "GFX_terrain_nsa_bahrain"
					alwaystransparent = yes
				}

				## Qatar - QAT
				iconType = {
					name = "terrain_doha_icon"
					spriteType = "GFX_terrain_doha"
					alwaystransparent = yes
				}

				## United Arab Emirates - UAE
				iconType = {
					name = "terrain_abu_dhabi_icon"
					spriteType = "GFX_terrain_abu_dhabi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dubai_icon"
					spriteType = "GFX_terrain_dubai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_ayn_icon"
					spriteType = "GFX_terrain_al_ayn"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ras_al_khaymah_icon"
					spriteType = "GFX_terrain_ras_al_khaymah"
					alwaystransparent = yes
				}

				## Oman - OMA
				iconType = {
					name = "terrain_muscat_icon"
					spriteType = "GFX_terrain_muscat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hasab_icon"
					spriteType = "GFX_terrain_hasab"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_suhar_icon"
					spriteType = "GFX_terrain_suhar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_suwaiq_icon"
					spriteType = "GFX_terrain_al_suwaiq"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_mudaybi_icon"
					spriteType = "GFX_terrain_al_mudaybi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sur_icon"
					spriteType = "GFX_terrain_sur"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ibri_icon"
					spriteType = "GFX_terrain_ibri"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nizwa_icon"
					spriteType = "GFX_terrain_nizwa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ras_hilf_icon"
					spriteType = "GFX_terrain_ras_hilf"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_salalah_icon"
					spriteType = "GFX_terrain_salalah"
					alwaystransparent = yes
				}

				## Yemen - YEM
				iconType = {
					name = "terrain_aden_icon"
					spriteType = "GFX_terrain_aden"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sanaa_icon"
					spriteType = "GFX_terrain_sanaa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sadah_icon"
					spriteType = "GFX_terrain_sadah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_hudaidah_icon"
					spriteType = "GFX_terrain_al_hudaidah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_taizz_icon"
					spriteType = "GFX_terrain_taizz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ibb_icon"
					spriteType = "GFX_terrain_ibb"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_mukalla_icon"
					spriteType = "GFX_terrain_al_mukalla"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_ghaidah_icon"
					spriteType = "GFX_terrain_al_ghaidah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_SAU_al_khali_icon"
					spriteType = "GFX_terrain_SAU_al_khali"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_YEM_al_khali_icon"
					spriteType = "GFX_terrain_YEM_al_khali"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_hazm_icon"
					spriteType = "GFX_terrain_al_hazm"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_marib_icon"
					spriteType = "GFX_terrain_marib"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_damar_icon"
					spriteType = "GFX_terrain_damar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jazira_zuqar_icon"
					spriteType = "GFX_terrain_jazira_zuqar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_eutuq_icon"
					spriteType = "GFX_terrain_eutuq"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sayun_icon"
					spriteType = "GFX_terrain_sayun"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hadibu_icon"
					spriteType = "GFX_terrain_hadibu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ramlat_dahm_icon"
					spriteType = "GFX_terrain_ramlat_dahm"
					alwaystransparent = yes
				}



				### North Africa ###

				## Sahrawi - SHA

				## Mauritania - MAU
				iconType = {
					name = "terrain_sahara2_icon"
					spriteType = "GFX_terrain_sahara2"
					alwaystransparent = yes
				}

				## Mali - MAL
				iconType = {
					name = "terrain_bamako_icon"
					spriteType = "GFX_terrain_bamako"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sahara3_icon"
					spriteType = "GFX_terrain_sahara3"
					alwaystransparent = yes
				}

				## Niger - NGR

				## Chad - CHA
				iconType = {
					name = "terrain_ndjamena_icon"
					spriteType = "GFX_terrain_ndjamena"
					alwaystransparent = yes
				}

				## Sudan - SUD
				iconType = {
					name = "terrain_khartoum_icon"
					spriteType = "GFX_terrain_khartoum"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_north_west_sudan_icon"
					spriteType = "GFX_terrain_north_west_sudan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_north_darfur_icon"
					spriteType = "GFX_terrain_north_darfur"
					alwaystransparent = yes
				}

				## Morocco - MOR
				iconType = {
					name = "terrain_casablanca_icon"
					spriteType = "GFX_terrain_casablanca"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tangier_icon"
					spriteType = "GFX_terrain_tangier"
					alwaystransparent = yes
				}

				## Algeria - ALG
				iconType = {
					name = "terrain_algiers_icon"
					spriteType = "GFX_terrain_algiers"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sahara1_icon"
					spriteType = "GFX_terrain_sahara1"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_oran_icon"
					spriteType = "GFX_terrain_oran"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_atlas_icon"
					spriteType = "GFX_terrain_atlas"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_aures_icon"
					spriteType = "GFX_terrain_aures"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kabyle_icon"
					spriteType = "GFX_terrain_kabyle"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mzab_icon"
					spriteType = "GFX_terrain_mzab"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tamanrast_icon"
					spriteType = "GFX_terrain_tamanrast"
					alwaystransparent = yes
				}

				## Tunisia - TUN
				iconType = {
					name = "terrain_tunis_icon"
					spriteType = "GFX_terrain_tunis"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bizerte_icon"
					spriteType = "GFX_terrain_bizerte"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kairouan_icon"
					spriteType = "GFX_terrain_kairouan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sousse_icon"
					spriteType = "GFX_terrain_sousse"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gafsa_icon"
					spriteType = "GFX_terrain_gafsa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tataouine_icon"
					spriteType = "GFX_terrain_tataouine"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sfax_icon"
					spriteType = "GFX_terrain_sfax"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gabes_icon"
					spriteType = "GFX_terrain_gabes"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zarzis_icon"
					spriteType = "GFX_terrain_zarzis"
					alwaystransparent = yes
				}

				## Libya - LBA
				iconType = {
					name = "terrain_benghazi_icon"
					spriteType = "GFX_terrain_benghazi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tobruk_icon"
					spriteType = "GFX_terrain_tobruk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_derna_icon"
					spriteType = "GFX_terrain_derna"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sirte_icon"
					spriteType = "GFX_terrain_sirte"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_misrata_icon"
					spriteType = "GFX_terrain_misrata"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ghat_icon"
					spriteType = "GFX_terrain_ghat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_murzuq_icon"
					spriteType = "GFX_terrain_murzuq"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_jawf_icon"
					spriteType = "GFX_terrain_al_jawf"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_calansho_icon"
					spriteType = "GFX_terrain_calansho"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jebel_uweinat_icon"
					spriteType = "GFX_terrain_jebel_uweinat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wadi_al_shatii_icon"
					spriteType = "GFX_terrain_wadi_al_shatii"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_south_west_murzuq_desert_icon"
					spriteType = "GFX_terrain_south_west_murzuq_desert"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_haruj_desert_icon"
					spriteType = "GFX_terrain_haruj_desert"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_serir_tibesti_desert_icon"
					spriteType = "GFX_terrain_serir_tibesti_desert"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_wahat_desert_icon"
					spriteType = "GFX_terrain_al_wahat_desert"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kufra_desert_icon"
					spriteType = "GFX_terrain_kufra_desert"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sabha_icon"
					spriteType = "GFX_terrain_sabha"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gharyan_icon"
					spriteType = "GFX_terrain_gharyan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_az_zawiyat_icon"
					spriteType = "GFX_terrain_az_zawiyat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tarabulus_al_gharb_icon"
					spriteType = "GFX_terrain_tarabulus_al_gharb"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_khums_icon"
					spriteType = "GFX_terrain_al_khums"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zliten_icon"
					spriteType = "GFX_terrain_zliten"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_agdabiya_icon"
					spriteType = "GFX_terrain_agdabiya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_bayda_icon"
					spriteType = "GFX_terrain_al_bayda"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_marsa_al_brega_icon"
					spriteType = "GFX_terrain_marsa_al_brega"
					alwaystransparent = yes
				}

				## Egypt - EGY
				iconType = {
					name = "terrain_alexandria_icon"
					spriteType = "GFX_terrain_alexandria"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cairo_icon"
					spriteType = "GFX_terrain_cairo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_el_arish_icon"
					spriteType = "GFX_terrain_el_arish"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_new_cairo_icon"
					spriteType = "GFX_terrain_new_cairo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_giza_icon"
					spriteType = "GFX_terrain_giza"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_suez_icon"
					spriteType = "GFX_terrain_suez"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_egyptian_desert_icon"
					spriteType = "GFX_terrain_egyptian_desert"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_babaa_desert_icon"
					spriteType = "GFX_terrain_al_babaa_desert"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_wadi_al_gadid_desert_icon"
					spriteType = "GFX_terrain_al_wadi_al_gadid_desert"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_halayeb_desert_icon"
					spriteType = "GFX_terrain_al_halayeb_desert"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_siwah_icon"
					spriteType = "GFX_terrain_siwah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_hariga_icon"
					spriteType = "GFX_terrain_al_hariga"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_marsa_matruh_icon"
					spriteType = "GFX_terrain_marsa_matruh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_damanhour_icon"
					spriteType = "GFX_terrain_damanhour"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kafar_al_shaykh_icon"
					spriteType = "GFX_terrain_kafar_al_shaykh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_mansoura_icon"
					spriteType = "GFX_terrain_al_mansoura"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bur_said_icon"
					spriteType = "GFX_terrain_bur_said"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_mahalat_al_kubra_icon"
					spriteType = "GFX_terrain_al_mahalat_al_kubra"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_khayma_icon"
					spriteType = "GFX_terrain_al_khayma"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_zaqaziq_icon"
					spriteType = "GFX_terrain_al_zaqaziq"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_ismailiya_icon"
					spriteType = "GFX_terrain_al_ismailiya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_fayoum_icon"
					spriteType = "GFX_terrain_al_fayoum"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_beni_suef_icon"
					spriteType = "GFX_terrain_beni_suef"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_minya_icon"
					spriteType = "GFX_terrain_al_minya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_asyut_icon"
					spriteType = "GFX_terrain_asyut"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_akhmim_icon"
					spriteType = "GFX_terrain_akhmim"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_suhaj_icon"
					spriteType = "GFX_terrain_suhaj"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_qana_icon"
					spriteType = "GFX_terrain_qana"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_uqsar_icon"
					spriteType = "GFX_terrain_al_uqsar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_aswan_icon"
					spriteType = "GFX_terrain_aswan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_al_ghardaqa_icon"
					spriteType = "GFX_terrain_al_ghardaqa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_halayib_icon"
					spriteType = "GFX_terrain_halayib"
					alwaystransparent = yes
				}



				### West Africa ###

				## Cabo Verde - VER
				iconType = {
					name = "terrain_cape_verde_icon"
					spriteType = "GFX_terrain_cape_verde"
					alwaystransparent = yes
				}

				## Senegal - SEN
				iconType = {
					name = "terrain_dakar_icon"
					spriteType = "GFX_terrain_dakar"
					alwaystransparent = yes
				}

				## The Gambia - GAM
				iconType = {
					name = "terrain_banjul_icon"
					spriteType = "GFX_terrain_banjul"
					alwaystransparent = yes
				}

				## Guinea-Bissau - GUB

				## Guinea - GUI
				iconType = {
					name = "terrain_conakry_icon"
					spriteType = "GFX_terrain_conakry"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_siguiri_icon"
					spriteType = "GFX_terrain_siguiri"
					alwaystransparent = yes
				}

				## Sierra Leone - SIE
				iconType = {
					name = "terrain_freetown_icon"
					spriteType = "GFX_terrain_freetown"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kenema_icon"
					spriteType = "GFX_terrain_kenema"
					alwaystransparent = yes
				}

				## Liberia - LIB
				iconType = {
					name = "terrain_zwedru_icon"
					spriteType = "GFX_terrain_zwedru"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_monrovia_icon"
					spriteType = "GFX_terrain_monrovia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zorzor_icon"
					spriteType = "GFX_terrain_zorzor"
					alwaystransparent = yes
				}

				## Côte d'Ivoire / Ivory Coast - CDI
				iconType = {
					name = "terrain_abidjan_icon"
					spriteType = "GFX_terrain_abidjan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yamoussoukro_icon"
					spriteType = "GFX_terrain_yamoussoukro"
					alwaystransparent = yes
				}

				## Burkina Faso - VFA
				iconType = {
					name = "terrain_ouagadougou_icon"
					spriteType = "GFX_terrain_ouagadougou"
					alwaystransparent = yes
				}

				## Ghana - GHA
				iconType = {
					name = "terrain_accra_icon"
					spriteType = "GFX_terrain_accra"
					alwaystransparent = yes
				}

				## Togo - TOG

				## Benin - BEN

				## Nigeria - NIG
				iconType = {
					name = "terrain_abuja_icon"
					spriteType = "GFX_terrain_abuja"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kano_icon"
					spriteType = "GFX_terrain_kano"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lagos_icon"
					spriteType = "GFX_terrain_lagos"
					alwaystransparent = yes
				}

				## Cameroon - CAM
				iconType = {
					name = "terrain_douala_icon"
					spriteType = "GFX_terrain_douala"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yaounde_icon"
					spriteType = "GFX_terrain_yaounde"
					alwaystransparent = yes
				}

				## Equatorial Guinea - EGU
				iconType = {
					name = "terrain_malabo_icon"
					spriteType = "GFX_terrain_malabo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bata_icon"
					spriteType = "GFX_terrain_bata"
					alwaystransparent = yes
				}

				## São Tomé and Príncipe - SAO
				iconType = {
					name = "terrain_sao_tome_icon"
					spriteType = "GFX_terrain_sao_tome"
					alwaystransparent = yes
				}




				### Central Africa ###

				## Central African Republic - CAR

				## South Sudan - SSU
				iconType = {
					name = "terrain_juba_icon"
					spriteType = "GFX_terrain_juba"
					alwaystransparent = yes
				}

				## Uganda - UGA
				iconType = {
					name = "terrain_kampala_icon"
					spriteType = "GFX_terrain_kampala"
					alwaystransparent = yes
				}

				## Rwanda - RWA
				iconType = {
					name = "terrain_kigali_icon"
					spriteType = "GFX_terrain_kigali"
					alwaystransparent = yes
				}

				## Burundi - BUR
				iconType = {
					name = "terrain_bujumbura_icon"
					spriteType = "GFX_terrain_bujumbura"
					alwaystransparent = yes
				}

				## Tanzania - TNZ
				iconType = {
					name = "terrain_dar_es_salaam_icon"
					spriteType = "GFX_terrain_dar_es_salaam"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kilimanjaro_icon"
					spriteType = "GFX_terrain_kilimanjaro"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mwanza_icon"
					spriteType = "GFX_terrain_mwanza"
					alwaystransparent = yes
				}

				## Democratic Republic of the Congo / DRC - DRC
				iconType = {
					name = "terrain_kinshasa_icon"
					spriteType = "GFX_terrain_kinshasa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lubumbashi_icon"
					spriteType = "GFX_terrain_lubumbashi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kisangani_icon"
					spriteType = "GFX_terrain_kisangani"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_boma_icon"
					spriteType = "GFX_terrain_boma"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_matadi_icon"
					spriteType = "GFX_terrain_matadi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bandundu_icon"
					spriteType = "GFX_terrain_bandundu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kikwit_icon"
					spriteType = "GFX_terrain_kikwit"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tshikapa_icon"
					spriteType = "GFX_terrain_tshikapa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kananga_icon"
					spriteType = "GFX_terrain_kananga"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mbuji_mayi_icon"
					spriteType = "GFX_terrain_mbuji_mayi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kolwezi_icon"
					spriteType = "GFX_terrain_kolwezi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_likasi_icon"
					spriteType = "GFX_terrain_likasi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bukavu_icon"
					spriteType = "GFX_terrain_bukavu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_goma_icon"
					spriteType = "GFX_terrain_goma"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bunia_icon"
					spriteType = "GFX_terrain_bunia"
					alwaystransparent = yes
				}

				## Republic of the Congo - CNG
				iconType = {
					name = "terrain_brazzaville_icon"
					spriteType = "GFX_terrain_brazzaville"
					alwaystransparent = yes
				}

				## Gabon - GAB




				### Horn of Africa ###

				## Eritrea - ERI
				iconType = {
					name = "terrain_addis_ababa_icon"
					spriteType = "GFX_terrain_addis_ababa"
					alwaystransparent = yes
				}

				## Djibouti - DJI
				iconType = {
					name = "terrain_djibouti_icon"
					spriteType = "GFX_terrain_djibouti"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tadjourah_icon"
					spriteType = "GFX_terrain_tadjourah"
					alwaystransparent = yes
				}

				## Somaliland - SML

				## Somalia - SOM
				iconType = {
					name = "terrain_mogadishu_icon"
					spriteType = "GFX_terrain_mogadishu"
					alwaystransparent = yes
				}

				## Ethiopia - ETH
				iconType = {
					name = "terrain_asmara_icon"
					spriteType = "GFX_terrain_asmara"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gondar_icon"
					spriteType = "GFX_terrain_gondar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mekelle_icon"
					spriteType = "GFX_terrain_mekelle"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hawassa_icon"
					spriteType = "GFX_terrain_hawassa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_adama_icon"
					spriteType = "GFX_terrain_adama"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dire_dawa_icon"
					spriteType = "GFX_terrain_dire_dawa"
					alwaystransparent = yes
				}

				## Kenya - KEN
				iconType = {
					name = "terrain_nairobi_icon"
					spriteType = "GFX_terrain_nairobi"
					alwaystransparent = yes
				}



				### Southern African ###

				## Seychelles - SEY
				iconType = {
					name = "terrain_SEY_victoria_icon"
					spriteType = "GFX_terrain_SEY_victoria"
					alwaystransparent = yes
				}

				## Comoros - COM
				iconType = {
					name = "terrain_moroni_icon"
					spriteType = "GFX_terrain_moroni"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_fomboni_icon"
					spriteType = "GFX_terrain_fomboni"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mutsamudu_icon"
					spriteType = "GFX_terrain_mutsamudu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mamoudzou_icon"
					spriteType = "GFX_terrain_mamoudzou"
					alwaystransparent = yes
				}

				## Mauritius - MRT
				iconType = {
					name = "terrain_port_louis_icon"
					spriteType = "GFX_terrain_port_louis"
					alwaystransparent = yes
				}

				## Madagascar - MAD
				iconType = {
					name = "terrain_antananarivo_icon"
					spriteType = "GFX_terrain_antananarivo"
					alwaystransparent = yes
				}

				## Mozambique - MOZ
				iconType = {
					name = "terrain_maputo_icon"
					spriteType = "GFX_terrain_maputo"
					alwaystransparent = yes
				}

				## Malawi - MLW

				## Zambia - ZAM
				iconType = {
					name = "terrain_lusaka_icon"
					spriteType = "GFX_terrain_lusaka"
					alwaystransparent = yes
				}

				## Zimbabwe - ZIM
				iconType = {
					name = "terrain_bulawayo_icon"
					spriteType = "GFX_terrain_bulawayo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_harare_icon"
					spriteType = "GFX_terrain_harare"
					alwaystransparent = yes
				}

				## Botswana - BOT
				iconType = {
					name = "terrain_gaborone_icon"
					spriteType = "GFX_terrain_gaborone"
					alwaystransparent = yes
				}

				## Angola - AGL
				iconType = {
					name = "terrain_luanda_icon"
					spriteType = "GFX_terrain_luanda"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_huambo_icon"
					spriteType = "GFX_terrain_huambo"
					alwaystransparent = yes
				}

				## Namibia - NAM
				iconType = {
					name = "terrain_windhoek_icon"
					spriteType = "GFX_terrain_windhoek"
					alwaystransparent = yes
				}

				## Eswatini / Swaziland - SWA
				iconType = {
					name = "terrain_mbabane_icon"
					spriteType = "GFX_terrain_mbabane"
					alwaystransparent = yes
				}

				## Lesotho - LES
				iconType = {
					name = "terrain_maseru_icon"
					spriteType = "GFX_terrain_maseru"
					alwaystransparent = yes
				}

				## South Africa - SAF
				iconType = {
					name = "terrain_cape_town_icon"
					spriteType = "GFX_terrain_cape_town"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_durban_icon"
					spriteType = "GFX_terrain_durban"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_johannesburg_icon"
					spriteType = "GFX_terrain_johannesburg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pretoria_icon"
					spriteType = "GFX_terrain_pretoria"
					alwaystransparent = yes
				}



				### Central Asia ###

				## Kazakhstan - KAZ
				iconType = {
					name = "terrain_astana_icon"
					spriteType = "GFX_terrain_astana"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_almaty_icon"
					spriteType = "GFX_terrain_almaty"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_oral_icon"
					spriteType = "GFX_terrain_oral"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_aksay_icon"
					spriteType = "GFX_terrain_aksay"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_atyrau_icon"
					spriteType = "GFX_terrain_atyrau"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_aktau_icon"
					spriteType = "GFX_terrain_aktau"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_beyneu_icon"
					spriteType = "GFX_terrain_beyneu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_aktobe_icon"
					spriteType = "GFX_terrain_aktobe"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_khromtau_icon"
					spriteType = "GFX_terrain_khromtau"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shalkar_icon"
					spriteType = "GFX_terrain_shalkar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_aral_icon"
					spriteType = "GFX_terrain_aral"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_novokazalinsk_icon"
					spriteType = "GFX_terrain_novokazalinsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_baikonur_icon"
					spriteType = "GFX_terrain_baikonur"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kyzylorda_icon"
					spriteType = "GFX_terrain_kyzylorda"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_turkestan_icon"
					spriteType = "GFX_terrain_turkestan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shymkent_icon"
					spriteType = "GFX_terrain_shymkent"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_taraz_icon"
					spriteType = "GFX_terrain_taraz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shu_icon"
					spriteType = "GFX_terrain_shu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kapchagay_icon"
					spriteType = "GFX_terrain_kapchagay"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zharkent_icon"
					spriteType = "GFX_terrain_zharkent"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_taldykorgan_icon"
					spriteType = "GFX_terrain_taldykorgan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ayagoz_icon"
					spriteType = "GFX_terrain_ayagoz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zyryanovsk_icon"
					spriteType = "GFX_terrain_zyryanovsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zhetikara_icon"
					spriteType = "GFX_terrain_zhetikara"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lisakovsk_icon"
					spriteType = "GFX_terrain_lisakovsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kostanay_icon"
					spriteType = "GFX_terrain_kostanay"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_petropavlovsk_icon"
					spriteType = "GFX_terrain_petropavlovsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_arkalyk_icon"
					spriteType = "GFX_terrain_arkalyk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_atbasar_icon"
					spriteType = "GFX_terrain_atbasar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zhezkazgan_icon"
					spriteType = "GFX_terrain_zhezkazgan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_karaganda_icon"
					spriteType = "GFX_terrain_karaganda"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pavlodar_icon"
					spriteType = "GFX_terrain_pavlodar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_semey_icon"
					spriteType = "GFX_terrain_semey"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ust_kamenogorsk_icon"
					spriteType = "GFX_terrain_ust_kamenogorsk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ridder_icon"
					spriteType = "GFX_terrain_ridder"
					alwaystransparent = yes
				}

				## Uzbekistan - UZB
				iconType = {
					name = "terrain_tashkent_icon"
					spriteType = "GFX_terrain_tashkent"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_samarkand_icon"
					spriteType = "GFX_terrain_samarkand"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_qongirot_icon"
					spriteType = "GFX_terrain_qongirot"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nukus_icon"
					spriteType = "GFX_terrain_nukus"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_urgench_icon"
					spriteType = "GFX_terrain_urgench"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chimboy_icon"
					spriteType = "GFX_terrain_chimboy"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_beruni_icon"
					spriteType = "GFX_terrain_beruni"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_uchkuduk_icon"
					spriteType = "GFX_terrain_uchkuduk"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zarafshan_icon"
					spriteType = "GFX_terrain_zarafshan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bukhara_icon"
					spriteType = "GFX_terrain_bukhara"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_navoi_icon"
					spriteType = "GFX_terrain_navoi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_qarshi_icon"
					spriteType = "GFX_terrain_qarshi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_termez_icon"
					spriteType = "GFX_terrain_termez"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_denau_icon"
					spriteType = "GFX_terrain_denau"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jizzakh_icon"
					spriteType = "GFX_terrain_jizzakh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_UZB_tashkent_icon"
					spriteType = "GFX_terrain_UZB_tashkent"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_angren_icon"
					spriteType = "GFX_terrain_angren"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_namangan_icon"
					spriteType = "GFX_terrain_namangan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kokand_icon"
					spriteType = "GFX_terrain_kokand"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_fergana_icon"
					spriteType = "GFX_terrain_fergana"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_andijan_icon"
					spriteType = "GFX_terrain_andijan"
					alwaystransparent = yes
				}

				## Turkmenistan - TRK
				iconType = {
					name = "terrain_ashgabat_icon"
					spriteType = "GFX_terrain_ashgabat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_turkmenbashi_icon"
					spriteType = "GFX_terrain_turkmenbashi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_balkanabat_icon"
					spriteType = "GFX_terrain_balkanabat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_serdar_icon"
					spriteType = "GFX_terrain_serdar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dashoguz_icon"
					spriteType = "GFX_terrain_dashoguz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_turkmenabat_icon"
					spriteType = "GFX_terrain_turkmenabat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tedzen_icon"
					spriteType = "GFX_terrain_tedzen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mary_icon"
					spriteType = "GFX_terrain_mary"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_atamyrat_icon"
					spriteType = "GFX_terrain_atamyrat"
					alwaystransparent = yes
				}

				## Kyrgyzstan - KYR
				iconType = {
					name = "terrain_bishkek_icon"
					spriteType = "GFX_terrain_bishkek"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_batken_icon"
					spriteType = "GFX_terrain_batken"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kyzyl_kiya_icon"
					spriteType = "GFX_terrain_kyzyl_kiya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_osh_icon"
					spriteType = "GFX_terrain_osh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_talas_icon"
					spriteType = "GFX_terrain_talas"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jalal_abad_icon"
					spriteType = "GFX_terrain_jalal_abad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_KYR_bishkek_icon"
					spriteType = "GFX_terrain_KYR_bishkek"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tokmok_icon"
					spriteType = "GFX_terrain_tokmok"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_naryn_icon"
					spriteType = "GFX_terrain_naryn"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_karakol_icon"
					spriteType = "GFX_terrain_karakol"
					alwaystransparent = yes
				}

				## Tajikistan - TAJ
				iconType = {
					name = "terrain_dushanbe_icon"
					spriteType = "GFX_terrain_dushanbe"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_qurghonteppa_icon"
					spriteType = "GFX_terrain_qurghonteppa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kulob_icon"
					spriteType = "GFX_terrain_kulob"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_khorugh_icon"
					spriteType = "GFX_terrain_khorugh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_khujand_icon"
					spriteType = "GFX_terrain_khujand"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_isfara_icon"
					spriteType = "GFX_terrain_isfara"
					alwaystransparent = yes
				}

				## Afghanistan - TAL / AFG
				iconType = {
					name = "terrain_kabul_icon"
					spriteType = "GFX_terrain_kabul"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kandahar_icon"
					spriteType = "GFX_terrain_kandahar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_herat_icon"
					spriteType = "GFX_terrain_herat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ghanzi_icon"
					spriteType = "GFX_terrain_ghanzi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jalalabad_icon"
					spriteType = "GFX_terrain_jalalabad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mazar_i_sharif_icon"
					spriteType = "GFX_terrain_mazar_i_sharif"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_fayzabad_icon"
					spriteType = "GFX_terrain_fayzabad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_farah_icon"
					spriteType = "GFX_terrain_farah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zaranj_icon"
					spriteType = "GFX_terrain_zaranj"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lashkar_gah_icon"
					spriteType = "GFX_terrain_lashkar_gah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_qalat_icon"
					spriteType = "GFX_terrain_qalat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nili_icon"
					spriteType = "GFX_terrain_nili"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chaghcharan_icon"
					spriteType = "GFX_terrain_chaghcharan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bamiyan_icon"
					spriteType = "GFX_terrain_bamiyan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pol_e_khomri_icon"
					spriteType = "GFX_terrain_pol_e_khomri"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_meymaneh_icon"
					spriteType = "GFX_terrain_meymaneh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kunduz_icon"
					spriteType = "GFX_terrain_kunduz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_asadabad_icon"
					spriteType = "GFX_terrain_asadabad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_parun_icon"
					spriteType = "GFX_terrain_parun"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_taleqan_icon"
					spriteType = "GFX_terrain_taleqan"
					alwaystransparent = yes
				}

				## Iran / Persia - PER
				iconType = {
					name = "terrain_ahvaz_icon"
					spriteType = "GFX_terrain_ahvaz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_isfahan_icon"
					spriteType = "GFX_terrain_isfahan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mashhad_icon"
					spriteType = "GFX_terrain_mashhad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shiraz_icon"
					spriteType = "GFX_terrain_shiraz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tabriz_icon"
					spriteType = "GFX_terrain_tabriz"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tehran_icon"
					spriteType = "GFX_terrain_tehran"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_urmia_icon"
					spriteType = "GFX_terrain_urmia"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ardabil_icon"
					spriteType = "GFX_terrain_ardabil"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zanjan_icon"
					spriteType = "GFX_terrain_zanjan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rasht_icon"
					spriteType = "GFX_terrain_rasht"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_qazvin_icon"
					spriteType = "GFX_terrain_qazvin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_karaj_icon"
					spriteType = "GFX_terrain_karaj"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_qom_icon"
					spriteType = "GFX_terrain_qom"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yazd_icon"
					spriteType = "GFX_terrain_yazd"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kerman_icon"
					spriteType = "GFX_terrain_kerman"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zahedan_icon"
					spriteType = "GFX_terrain_zahedan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bandar_abbas_icon"
					spriteType = "GFX_terrain_bandar_abbas"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bushehr_icon"
					spriteType = "GFX_terrain_bushehr"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_abadan_icon"
					spriteType = "GFX_terrain_abadan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_khorramabad_icon"
					spriteType = "GFX_terrain_khorramabad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kermanshah_icon"
					spriteType = "GFX_terrain_kermanshah"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hamadan_icon"
					spriteType = "GFX_terrain_hamadan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sanandaj_icon"
					spriteType = "GFX_terrain_sanandaj"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_khoy_icon"
					spriteType = "GFX_terrain_khoy"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_piranshahr_icon"
					spriteType = "GFX_terrain_piranshahr"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mahabad_icon"
					spriteType = "GFX_terrain_mahabad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_miyandoab_icon"
					spriteType = "GFX_terrain_miyandoab"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_marand_icon"
					spriteType = "GFX_terrain_marand"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_maragheh_icon"
					spriteType = "GFX_terrain_maragheh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ahar_icon"
					spriteType = "GFX_terrain_ahar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_PER_zanjan_icon"
					spriteType = "GFX_terrain_PER_zanjan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lahijan_icon"
					spriteType = "GFX_terrain_lahijan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_saqqez_icon"
					spriteType = "GFX_terrain_saqqez"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_marivan_icon"
					spriteType = "GFX_terrain_marivan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_PER_sanandaj_icon"
					spriteType = "GFX_terrain_PER_sanandaj"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ilam_icon"
					spriteType = "GFX_terrain_ilam"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_borujerd_icon"
					spriteType = "GFX_terrain_borujerd"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shahr_e_kord_icon"
					spriteType = "GFX_terrain_shahr_e_kord"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yasuj_icon"
					spriteType = "GFX_terrain_yasuj"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dezful_icon"
					spriteType = "GFX_terrain_dezful"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_izeh_icon"
					spriteType = "GFX_terrain_izeh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_khorramshahr_icon"
					spriteType = "GFX_terrain_khorramshahr"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bandar_e_mahshahr_icon"
					spriteType = "GFX_terrain_bandar_e_mahshahr"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_behbahan_icon"
					spriteType = "GFX_terrain_behbahan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_saveh_icon"
					spriteType = "GFX_terrain_saveh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kashan_icon"
					spriteType = "GFX_terrain_kashan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shahreza_icon"
					spriteType = "GFX_terrain_shahreza"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_fesa_icon"
					spriteType = "GFX_terrain_fesa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jahrom_icon"
					spriteType = "GFX_terrain_jahrom"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_abu_musa_icon"
					spriteType = "GFX_terrain_abu_musa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_amol_icon"
					spriteType = "GFX_terrain_amol"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sari_icon"
					spriteType = "GFX_terrain_sari"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gorgan_icon"
					spriteType = "GFX_terrain_gorgan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gonbad_e_kavus_icon"
					spriteType = "GFX_terrain_gonbad_e_kavus"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_semnan_icon"
					spriteType = "GFX_terrain_semnan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shahrud_icon"
					spriteType = "GFX_terrain_shahrud"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bojnurd_icon"
					spriteType = "GFX_terrain_bojnurd"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sabzevar_icon"
					spriteType = "GFX_terrain_sabzevar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_quchan_icon"
					spriteType = "GFX_terrain_quchan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_neyshabur_icon"
					spriteType = "GFX_terrain_neyshabur"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kashmar_icon"
					spriteType = "GFX_terrain_kashmar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_torbat_e_heydariyeh_icon"
					spriteType = "GFX_terrain_torbat_e_heydariyeh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_torbat_e_jam_icon"
					spriteType = "GFX_terrain_torbat_e_jam"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_birjand_icon"
					spriteType = "GFX_terrain_birjand"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sirjan_icon"
					spriteType = "GFX_terrain_sirjan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jiroft_icon"
					spriteType = "GFX_terrain_jiroft"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bam_icon"
					spriteType = "GFX_terrain_bam"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_iranshahr_icon"
					spriteType = "GFX_terrain_iranshahr"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chabahar_icon"
					spriteType = "GFX_terrain_chabahar"
					alwaystransparent = yes
				}



				### South Asia ###

				## Pakistan - PAK
				iconType = {
					name = "terrain_peshawar_icon"
					spriteType = "GFX_terrain_peshawar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_islamabad_icon"
					spriteType = "GFX_terrain_islamabad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lahore_icon"
					spriteType = "GFX_terrain_lahore"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_karachi_icon"
					spriteType = "GFX_terrain_karachi"
					alwaystransparent = yes
				}

				## India - RAJ
				iconType = {
					name = "terrain_agra_icon"
					spriteType = "GFX_terrain_agra"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ahmedabad_icon"
					spriteType = "GFX_terrain_ahmedabad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bengaluru_icon"
					spriteType = "GFX_terrain_bengaluru"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chennai_icon"
					spriteType = "GFX_terrain_chennai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_delhi_icon"
					spriteType = "GFX_terrain_delhi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hyderabad_icon"
					spriteType = "GFX_terrain_hyderabad"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kanpur_icon"
					spriteType = "GFX_terrain_kanpur"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kochi_icon"
					spriteType = "GFX_terrain_kochi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kolkata_icon"
					spriteType = "GFX_terrain_kolkata"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ludhiana_icon"
					spriteType = "GFX_terrain_ludhiana"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mumbai_icon"
					spriteType = "GFX_terrain_mumbai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_patna_icon"
					spriteType = "GFX_terrain_patna"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_srinagar_icon"
					spriteType = "GFX_terrain_srinagar"
					alwaystransparent = yes
				}

				## Nepal - NPM
				iconType = {
					name = "terrain_mt_everest_icon"
					spriteType = "GFX_terrain_mt_everest"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kathmandu_icon"
					spriteType = "GFX_terrain_kathmandu"
					alwaystransparent = yes
				}

				## Bhutan - BHI
				iconType = {
					name = "terrain_thimphu_icon"
					spriteType = "GFX_terrain_thimphu"
					alwaystransparent = yes
				}

				## Bangladesh - BAN
				iconType = {
					name = "terrain_chittagong_icon"
					spriteType = "GFX_terrain_chittagong"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dhaka_icon"
					spriteType = "GFX_terrain_dhaka"
					alwaystransparent = yes
				}

				## Sri Lanka - SRI
				iconType = {
					name = "terrain_colombo_icon"
					spriteType = "GFX_terrain_colombo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jaffna_icon"
					spriteType = "GFX_terrain_jaffna"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kalmunai_icon"
					spriteType = "GFX_terrain_kalmunai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kandy_icon"
					spriteType = "GFX_terrain_kandy"
					alwaystransparent = yes
				}

				## Maldive - MLD
				iconType = {
					name = "terrain_male_icon"
					spriteType = "GFX_terrain_male"
					alwaystransparent = yes
				}



				### East Asia ###

				## Mongolia - MON
				iconType = {
					name = "terrain_ulan_bator_icon"
					spriteType = "GFX_terrain_ulan_bator"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_khovd_icon"
					spriteType = "GFX_terrain_khovd"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_MON_khovd_icon"
					spriteType = "GFX_terrain_MON_khovd"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_olgii_icon"
					spriteType = "GFX_terrain_olgii"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ulaangom_icon"
					spriteType = "GFX_terrain_ulaangom"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_altai_icon"
					spriteType = "GFX_terrain_altai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_uliastai_icon"
					spriteType = "GFX_terrain_uliastai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bayankhongor_icon"
					spriteType = "GFX_terrain_bayankhongor"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_moron_icon"
					spriteType = "GFX_terrain_moron"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bulgan_icon"
					spriteType = "GFX_terrain_bulgan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tsetserleg_icon"
					spriteType = "GFX_terrain_tsetserleg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_arvaikheer_icon"
					spriteType = "GFX_terrain_arvaikheer"
					alwaystransparent = yes
				}

				## China - CHI
				iconType = {
					name = "terrain_chongqing_icon"
					spriteType = "GFX_terrain_chongqing"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hangzhou_icon"
					spriteType = "GFX_terrain_hangzhou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_harbin_icon"
					spriteType = "GFX_terrain_harbin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shenzhen_icon"
					spriteType = "GFX_terrain_shenzhen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tianjin_icon"
					spriteType = "GFX_terrain_tianjin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_xiamen_icon"
					spriteType = "GFX_terrain_xiamen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chengdu_icon"
					spriteType = "GFX_terrain_chengdu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_guangzhou_icon"
					spriteType = "GFX_terrain_guangzhou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zhengzhou_icon"
					spriteType = "GFX_terrain_zhengzhou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_xining_icon"
					spriteType = "GFX_terrain_xining"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_xian_icon"
					spriteType = "GFX_terrain_xian"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wuxi_icon"
					spriteType = "GFX_terrain_wuxi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wuhan_icon"
					spriteType = "GFX_terrain_wuhan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wenzhou_icon"
					spriteType = "GFX_terrain_wenzhou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_taiyuan_icon"
					spriteType = "GFX_terrain_taiyuan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shijiazhuang_icon"
					spriteType = "GFX_terrain_shijiazhuang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shenyang_icon"
					spriteType = "GFX_terrain_shenyang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_qingdao_icon"
					spriteType = "GFX_terrain_qingdao"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nanning_icon"
					spriteType = "GFX_terrain_nanning"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nanchang_icon"
					spriteType = "GFX_terrain_nanchang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kunming_icon"
					spriteType = "GFX_terrain_kunming"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_guiyang_icon"
					spriteType = "GFX_terrain_guiyang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dalian_icon"
					spriteType = "GFX_terrain_dalian"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_changsha_icon"
					spriteType = "GFX_terrain_changsha"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_urumqi_icon"
					spriteType = "GFX_terrain_urumqi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bengbu_icon"
					spriteType = "GFX_terrain_bengbu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_changde_icon"
					spriteType = "GFX_terrain_changde"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jinghong_icon"
					spriteType = "GFX_terrain_jinghong"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_panzhihua_icon"
					spriteType = "GFX_terrain_panzhihua"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_luzhou_icon"
					spriteType = "GFX_terrain_luzhou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lanzhou_icon"
					spriteType = "GFX_terrain_lanzhou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_taizhou_icon"
					spriteType = "GFX_terrain_taizhou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_huaian_icon"
					spriteType = "GFX_terrain_huaian"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hefei_icon"
					spriteType = "GFX_terrain_hefei"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yiwu_icon"
					spriteType = "GFX_terrain_yiwu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_xuzhou_icon"
					spriteType = "GFX_terrain_xuzhou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jining_icon"
					spriteType = "GFX_terrain_jining"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_xinxiang_icon"
					spriteType = "GFX_terrain_xinxiang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_handan_icon"
					spriteType = "GFX_terrain_handan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_xiaogan_icon"
					spriteType = "GFX_terrain_xiaogan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shantou_icon"
					spriteType = "GFX_terrain_shantou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zhangpu_icon"
					spriteType = "GFX_terrain_zhangpu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ningbo_icon"
					spriteType = "GFX_terrain_ningbo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cixi_icon"
					spriteType = "GFX_terrain_cixi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shaoxing_icon"
					spriteType = "GFX_terrain_shaoxing"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yancheng_icon"
					spriteType = "GFX_terrain_yancheng"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lianyungang_icon"
					spriteType = "GFX_terrain_lianyungang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yantai_icon"
					spriteType = "GFX_terrain_yantai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rongcheng_icon"
					spriteType = "GFX_terrain_rongcheng"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dandong_icon"
					spriteType = "GFX_terrain_dandong"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_anshan_icon"
					spriteType = "GFX_terrain_anshan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chaoyang_icon"
					spriteType = "GFX_terrain_chaoyang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_xilinghot_icon"
					spriteType = "GFX_terrain_xilinghot"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_qiqihar_icon"
					spriteType = "GFX_terrain_qiqihar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yanji_icon"
					spriteType = "GFX_terrain_yanji"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_changchun_icon"
					spriteType = "GFX_terrain_changchun"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chifeng_icon"
					spriteType = "GFX_terrain_chifeng"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hohhot_icon"
					spriteType = "GFX_terrain_hohhot"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ordos_icon"
					spriteType = "GFX_terrain_ordos"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_meishan_icon"
					spriteType = "GFX_terrain_meishan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_changzhou_icon"
					spriteType = "GFX_terrain_changzhou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lijiang_icon"
					spriteType = "GFX_terrain_lijiang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lhasa_icon"
					spriteType = "GFX_terrain_lhasa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_korla_icon"
					spriteType = "GFX_terrain_korla"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kashgar_icon"
					spriteType = "GFX_terrain_kashgar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_xiangyang_icon"
					spriteType = "GFX_terrain_xiangyang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wenchang_icon"
					spriteType = "GFX_terrain_wenchang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_haikou_icon"
					spriteType = "GFX_terrain_haikou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_quanzhou_icon"
					spriteType = "GFX_terrain_quanzhou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shuyang_icon"
					spriteType = "GFX_terrain_shuyang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_linyi_icon"
					spriteType = "GFX_terrain_linyi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tangshan_icon"
					spriteType = "GFX_terrain_tangshan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nanjing_icon"
					spriteType = "GFX_terrain_nanjing"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jinan_icon"
					spriteType = "GFX_terrain_jinan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_suzhou_icon"
					spriteType = "GFX_terrain_suzhou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yangzhou_icon"
					spriteType = "GFX_terrain_yangzhou"
					alwaystransparent = yes
				}
                iconType = {
					name = "terrain_yinchuan_icon"
					spriteType = "GFX_terrain_yinchuan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_luoyang_icon"
					spriteType = "GFX_terrain_luoyang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_macau_icon"
					spriteType = "GFX_terrain_macau"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zhuhai_icon"
					spriteType = "GFX_terrain_zhuhai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gerze_icon"
					spriteType = "GFX_terrain_gerze"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nyima_icon"
					spriteType = "GFX_terrain_nyima"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_golmud_icon"
					spriteType = "GFX_terrain_golmud"
					alwaystransparent = yes
				}

				## North Korea - NKO
				iconType = {
					name = "terrain_pyongyang_icon"
					spriteType = "GFX_terrain_pyongyang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sinuiju_icon"
					spriteType = "GFX_terrain_sinuiju"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kanggye_icon"
					spriteType = "GFX_terrain_kanggye"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kusong_icon"
					spriteType = "GFX_terrain_kusong"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rason_icon"
					spriteType = "GFX_terrain_rason"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chongjin_icon"
					spriteType = "GFX_terrain_chongjin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hyesan_icon"
					spriteType = "GFX_terrain_hyesan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kimchaek_icon"
					spriteType = "GFX_terrain_kimchaek"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sinpo_icon"
					spriteType = "GFX_terrain_sinpo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hamhung_icon"
					spriteType = "GFX_terrain_hamhung"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sariwon_icon"
					spriteType = "GFX_terrain_sariwon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wonsan_icon"
					spriteType = "GFX_terrain_wonsan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_haeju_icon"
					spriteType = "GFX_terrain_haeju"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kaesong_icon"
					spriteType = "GFX_terrain_kaesong"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chosan_icon"
					spriteType = "GFX_terrain_chosan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_huchang_icon"
					spriteType = "GFX_terrain_huchang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sinchon_icon"
					spriteType = "GFX_terrain_sinchon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sunchon_icon"
					spriteType = "GFX_terrain_sunchon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tanchon_icon"
					spriteType = "GFX_terrain_tanchon"
					alwaystransparent = yes
				}

				## South Korea - KOR
				iconType = {
					name = "terrain_seoul_icon"
					spriteType = "GFX_terrain_seoul"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_busan_icon"
					spriteType = "GFX_terrain_busan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_daegu_icon"
					spriteType = "GFX_terrain_daegu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gwangju_icon"
					spriteType = "GFX_terrain_gwangju"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_incheon_icon"
					spriteType = "GFX_terrain_incheon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jeju_island_icon"
					spriteType = "GFX_terrain_jeju_island"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wonju_icon"
					spriteType = "GFX_terrain_wonju"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chuncheon_icon"
					spriteType = "GFX_terrain_chuncheon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gangneung_icon"
					spriteType = "GFX_terrain_gangneung"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_daejeon_icon"
					spriteType = "GFX_terrain_daejeon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jeonju_icon"
					spriteType = "GFX_terrain_jeonju"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mokpo_icon"
					spriteType = "GFX_terrain_mokpo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yeosu_icon"
					spriteType = "GFX_terrain_yeosu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_andong_icon"
					spriteType = "GFX_terrain_andong"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gumi_icon"
					spriteType = "GFX_terrain_gumi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jinju_icon"
					spriteType = "GFX_terrain_jinju"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_changwon_icon"
					spriteType = "GFX_terrain_changwon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cheonan_icon"
					spriteType = "GFX_terrain_cheonan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cheongju_icon"
					spriteType = "GFX_terrain_cheongju"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jecheon_icon"
					spriteType = "GFX_terrain_jecheon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_liancourt_rocks_icon"
					spriteType = "GFX_terrain_liancourt_rocks"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pyeongtaek_icon"
					spriteType = "GFX_terrain_pyeongtaek"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_seosan_icon"
					spriteType = "GFX_terrain_seosan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tongchon_icon"
					spriteType = "GFX_terrain_tongchon"
					alwaystransparent = yes
				}

				## Japan - JAP
				iconType = {
					name = "terrain_fukuoka_icon"
					spriteType = "GFX_terrain_fukuoka"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kyoto_icon"
					spriteType = "GFX_terrain_kyoto"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_matsuyama_icon"
					spriteType = "GFX_terrain_matsuyama"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_naha_icon"
					spriteType = "GFX_terrain_naha"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_osaka_icon"
					spriteType = "GFX_terrain_osaka"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sapporo_icon"
					spriteType = "GFX_terrain_sapporo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sendai_icon"
					spriteType = "GFX_terrain_sendai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tokyo_icon"
					spriteType = "GFX_terrain_tokyo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yokohama_icon"
					spriteType = "GFX_terrain_yokohama"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hiroshima_icon"
					spriteType = "GFX_terrain_hiroshima"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kofu_icon"
					spriteType = "GFX_terrain_kofu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tsushima_icon"
					spriteType = "GFX_terrain_tsushima"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_senkaku_icon"
					spriteType = "GFX_terrain_senkaku"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_minami_torishima_icon"
					spriteType = "GFX_terrain_minami_torishima"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_iwo_to_icon"
					spriteType = "GFX_terrain_iwo_to"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ishigaki_icon"
					spriteType = "GFX_terrain_ishigaki"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nago_icon"
					spriteType = "GFX_terrain_nago"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_amami_icon"
					spriteType = "GFX_terrain_amami"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wakkanai_icon"
					spriteType = "GFX_terrain_wakkanai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_abashiri_icon"
					spriteType = "GFX_terrain_abashiri"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kitami_icon"
					spriteType = "GFX_terrain_kitami"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kushiro_icon"
					spriteType = "GFX_terrain_kushiro"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nemuro_icon"
					spriteType = "GFX_terrain_nemuro"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_asahikawa_icon"
					spriteType = "GFX_terrain_asahikawa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_furano_icon"
					spriteType = "GFX_terrain_furano"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_obihiro_icon"
					spriteType = "GFX_terrain_obihiro"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hakodate_icon"
					spriteType = "GFX_terrain_hakodate"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mutsu_icon"
					spriteType = "GFX_terrain_mutsu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_aomori_icon"
					spriteType = "GFX_terrain_aomori"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hachinohe_icon"
					spriteType = "GFX_terrain_hachinohe"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kuji_icon"
					spriteType = "GFX_terrain_kuji"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_morioka_icon"
					spriteType = "GFX_terrain_morioka"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_miyako_icon"
					spriteType = "GFX_terrain_miyako"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_akita_icon"
					spriteType = "GFX_terrain_akita"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yurihonjo_icon"
					spriteType = "GFX_terrain_yurihonjo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tsuruoka_icon"
					spriteType = "GFX_terrain_tsuruoka"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shinjo_icon"
					spriteType = "GFX_terrain_shinjo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ishinomaki_icon"
					spriteType = "GFX_terrain_ishinomaki"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yamagata_icon"
					spriteType = "GFX_terrain_yamagata"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_fukushima_icon"
					spriteType = "GFX_terrain_fukushima"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_koriyama_icon"
					spriteType = "GFX_terrain_koriyama"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_soma_icon"
					spriteType = "GFX_terrain_soma"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_iwaki_icon"
					spriteType = "GFX_terrain_iwaki"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_takasaki_icon"
					spriteType = "GFX_terrain_takasaki"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_maebashi_icon"
					spriteType = "GFX_terrain_maebashi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mito_icon"
					spriteType = "GFX_terrain_mito"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_utsunomiya_icon"
					spriteType = "GFX_terrain_utsunomiya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_saitama_icon"
					spriteType = "GFX_terrain_saitama"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tsukuba_icon"
					spriteType = "GFX_terrain_tsukuba"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chiba_icon"
					spriteType = "GFX_terrain_chiba"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kisarazu_icon"
					spriteType = "GFX_terrain_kisarazu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sado_icon"
					spriteType = "GFX_terrain_sado"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_niigata_icon"
					spriteType = "GFX_terrain_niigata"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_uonuma_icon"
					spriteType = "GFX_terrain_uonuma"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nagaoka_icon"
					spriteType = "GFX_terrain_nagaoka"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_iiyama_icon"
					spriteType = "GFX_terrain_iiyama"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_toyama_icon"
					spriteType = "GFX_terrain_toyama"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kanazawa_icon"
					spriteType = "GFX_terrain_kanazawa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_fukui_icon"
					spriteType = "GFX_terrain_fukui"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tsuruga_icon"
					spriteType = "GFX_terrain_tsuruga"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nagano_icon"
					spriteType = "GFX_terrain_nagano"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nakatsugawa_icon"
					spriteType = "GFX_terrain_nakatsugawa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_matsumoto_icon"
					spriteType = "GFX_terrain_matsumoto"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gifu_icon"
					spriteType = "GFX_terrain_gifu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nagoya_icon"
					spriteType = "GFX_terrain_nagoya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_toyohashi_icon"
					spriteType = "GFX_terrain_toyohashi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hamamatsu_icon"
					spriteType = "GFX_terrain_hamamatsu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_JAP_lida_icon"
					spriteType = "GFX_terrain_JAP_lida"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shizuoka_icon"
					spriteType = "GFX_terrain_shizuoka"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_fuji_icon"
					spriteType = "GFX_terrain_fuji"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_izu_icon"
					spriteType = "GFX_terrain_izu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_maizuru_icon"
					spriteType = "GFX_terrain_maizuru"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_himeji_icon"
					spriteType = "GFX_terrain_himeji"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kobe_icon"
					spriteType = "GFX_terrain_kobe"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_otsu_icon"
					spriteType = "GFX_terrain_otsu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wakayama_icon"
					spriteType = "GFX_terrain_wakayama"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nara_icon"
					spriteType = "GFX_terrain_nara"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_matsusaka_icon"
					spriteType = "GFX_terrain_matsusaka"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yokkaichi_icon"
					spriteType = "GFX_terrain_yokkaichi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_JAP_matsuyama_icon"
					spriteType = "GFX_terrain_JAP_matsuyama"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_JAP_kochi_icon"
					spriteType = "GFX_terrain_JAP_kochi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_takamatsu_icon"
					spriteType = "GFX_terrain_takamatsu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tokushima_icon"
					spriteType = "GFX_terrain_tokushima"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_oki_icon"
					spriteType = "GFX_terrain_oki"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_matsue_icon"
					spriteType = "GFX_terrain_matsue"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tottori_icon"
					spriteType = "GFX_terrain_tottori"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_okayama_icon"
					spriteType = "GFX_terrain_okayama"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_fukuyama_icon"
					spriteType = "GFX_terrain_fukuyama"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_iwakuni_icon"
					spriteType = "GFX_terrain_iwakuni"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_shimonoseki_icon"
					spriteType = "GFX_terrain_shimonoseki"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_goto_icon"
					spriteType = "GFX_terrain_goto"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sasebo_icon"
					spriteType = "GFX_terrain_sasebo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kitakyushu_icon"
					spriteType = "GFX_terrain_kitakyushu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nagasaki_icon"
					spriteType = "GFX_terrain_nagasaki"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kurume_icon"
					spriteType = "GFX_terrain_kurume"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_oita_icon"
					spriteType = "GFX_terrain_oita"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kumamoto_icon"
					spriteType = "GFX_terrain_kumamoto"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_amakusa_icon"
					spriteType = "GFX_terrain_amakusa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yatsushiro_icon"
					spriteType = "GFX_terrain_yatsushiro"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kagoshima_icon"
					spriteType = "GFX_terrain_kagoshima"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kanoya_icon"
					spriteType = "GFX_terrain_kanoya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_miyazaki_icon"
					spriteType = "GFX_terrain_miyazaki"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nishinoomote_icon"
					spriteType = "GFX_terrain_nishinoomote"
					alwaystransparent = yes
				}

				## Taiwan - TAI
				iconType = {
					name = "terrain_taibei_icon"
					spriteType = "GFX_terrain_taibei"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_keelung_icon"
					spriteType = "GFX_terrain_keelung"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hualian_icon"
					spriteType = "GFX_terrain_hualian"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_taidong_icon"
					spriteType = "GFX_terrain_taidong"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kaohsiung_icon"
					spriteType = "GFX_terrain_kaohsiung"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tainan_icon"
					spriteType = "GFX_terrain_tainan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_taichung_icon"
					spriteType = "GFX_terrain_taichung"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nantou_icon"
					spriteType = "GFX_terrain_nantou"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hsinchu_icon"
					spriteType = "GFX_terrain_hsinchu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_taoyuan_icon"
					spriteType = "GFX_terrain_taoyuan"
					alwaystransparent = yes
				}

				## South China Seas - SCS
				iconType = {
					name = "terrain_pratas_island_icon"
					spriteType = "GFX_terrain_pratas_island"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_parcel_island_icon"
					spriteType = "GFX_terrain_parcel_island"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_scarborough_icon"
					spriteType = "GFX_terrain_scarborough"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_taiping_island_icon"
					spriteType = "GFX_terrain_taiping_island"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_southwest_cay_icon"
					spriteType = "GFX_terrain_southwest_cay"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_subi_reef_icon"
					spriteType = "GFX_terrain_subi_reef"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_thitu_island_icon"
					spriteType = "GFX_terrain_thitu_island"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nanshan_island_icon"
					spriteType = "GFX_terrain_nanshan_island"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mischief_reef_icon"
					spriteType = "GFX_terrain_mischief_reef"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_commodore_reef_icon"
					spriteType = "GFX_terrain_commodore_reef"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_collins_reef_icon"
					spriteType = "GFX_terrain_collins_reef"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_fiery_cross_reef_icon"
					spriteType = "GFX_terrain_fiery_cross_reef"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cuarteron_reef_icon"
					spriteType = "GFX_terrain_cuarteron_reef"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_swalow_reef_icon"
					spriteType = "GFX_terrain_swalow_reef"
					alwaystransparent = yes
				}



				### Southeast Asia / ASEAN ###

				## Myanmar / Burma - BRM
				iconType = {
					name = "terrain_yangon_icon"
					spriteType = "GFX_terrain_yangon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_myitkyina_icon"
					spriteType = "GFX_terrain_myitkyina"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pangkham_icon"
					spriteType = "GFX_terrain_pangkham"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_taunggyi_icon"
					spriteType = "GFX_terrain_taunggyi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lashio_icon"
					spriteType = "GFX_terrain_lashio"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mandalay_icon"
					spriteType = "GFX_terrain_mandalay"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_monywa_icon"
					spriteType = "GFX_terrain_monywa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_naypyidaw_icon"
					spriteType = "GFX_terrain_naypyidaw"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sittwe_icon"
					spriteType = "GFX_terrain_sittwe"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pathein_icon"
					spriteType = "GFX_terrain_pathein"
					alwaystransparent = yes
				}

				## Thailand - SIA
				iconType = {
					name = "terrain_bangkok_icon"
					spriteType = "GFX_terrain_bangkok"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_chiang_mai_icon"
					spriteType = "GFX_terrain_chiang_mai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_udon_thani_icon"
					spriteType = "GFX_terrain_udon_thani"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_khon_kaen_icon"
					spriteType = "GFX_terrain_khon_kaen"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nakhon_ratchasima_icon"
					spriteType = "GFX_terrain_nakhon_ratchasima"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pattaya_icon"
					spriteType = "GFX_terrain_pattaya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_surat_thani_icon"
					spriteType = "GFX_terrain_surat_thani"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hat_yai_icon"
					spriteType = "GFX_terrain_hat_yai"
					alwaystransparent = yes
				}

				## Laos - LAO
				iconType = {
					name = "terrain_vientiane_icon"
					spriteType = "GFX_terrain_vientiane"
					alwaystransparent = yes
				}

				## Cambodia - CBD
				iconType = {
					name = "terrain_phnom_penh_icon"
					spriteType = "GFX_terrain_phnom_penh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_siem_reap_icon"
					spriteType = "GFX_terrain_siem_reap"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_battabang_icon"
					spriteType = "GFX_terrain_battabang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sihanoukville_icon"
					spriteType = "GFX_terrain_sihanoukville"
					alwaystransparent = yes
				}

				## Vietnam - VIE
				iconType = {
					name = "terrain_hanoi_icon"
					spriteType = "GFX_terrain_hanoi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ho_chi_minh_icon"
					spriteType = "GFX_terrain_ho_chi_minh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_lao_cai_icon"
					spriteType = "GFX_terrain_lao_cai"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ha_long_icon"
					spriteType = "GFX_terrain_ha_long"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_haipong_icon"
					spriteType = "GFX_terrain_haipong"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_vinh_icon"
					spriteType = "GFX_terrain_vinh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_da_nang_icon"
					spriteType = "GFX_terrain_da_nang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_quy_nhon_icon"
					spriteType = "GFX_terrain_quy_nhon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nha_trang_icon"
					spriteType = "GFX_terrain_nha_trang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_long_xuyen_icon"
					spriteType = "GFX_terrain_long_xuyen"
					alwaystransparent = yes
				}

				## Philippine - PHI
				iconType = {
					name = "terrain_manila_icon"
					spriteType = "GFX_terrain_manila"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_baguio_icon"
					spriteType = "GFX_terrain_baguio"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dagupan_icon"
					spriteType = "GFX_terrain_dagupan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_batangas_icon"
					spriteType = "GFX_terrain_batangas"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cebu_icon"
					spriteType = "GFX_terrain_cebu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_davao_icon"
					spriteType = "GFX_terrain_davao"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cotabato_icon"
					spriteType = "GFX_terrain_cotabato"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_zamboanga_icon"
					spriteType = "GFX_terrain_zamboanga"
					alwaystransparent = yes
				}

				## Malaysia - MAY
				iconType = {
					name = "terrain_kuala_lumpur_icon"
					spriteType = "GFX_terrain_kuala_lumpur"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kota_bharu_icon"
					spriteType = "GFX_terrain_kota_bharu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ipoh_icon"
					spriteType = "GFX_terrain_ipoh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kuantan_icon"
					spriteType = "GFX_terrain_kuantan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_batu_pahat_icon"
					spriteType = "GFX_terrain_batu_pahat"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_johor_baru_icon"
					spriteType = "GFX_terrain_johor_baru"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kuching_icon"
					spriteType = "GFX_terrain_kuching"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kota_kinabalu_icon"
					spriteType = "GFX_terrain_kota_kinabalu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sandakan_icon"
					spriteType = "GFX_terrain_sandakan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tawau_icon"
					spriteType = "GFX_terrain_tawau"
					alwaystransparent = yes
				}

				## Singapore - SIN

				## Brunei - BRU
				iconType = {
					name = "terrain_bandar_seri_begawan_icon"
					spriteType = "GFX_terrain_bandar_seri_begawan"
					alwaystransparent = yes
				}

				## Indonesia - IND
				iconType = {
					name = "terrain_jakarta_icon"
					spriteType = "GFX_terrain_jakarta"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_surabaya_icon"
					spriteType = "GFX_terrain_surabaya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_aceh_icon"
					spriteType = "GFX_terrain_aceh"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ambon_icon"
					spriteType = "GFX_terrain_ambon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_balikpapan_icon"
					spriteType = "GFX_terrain_balikpapan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bandar_lampung_icon"
					spriteType = "GFX_terrain_bandar_lampung"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bandung_icon"
					spriteType = "GFX_terrain_bandung"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_banjarmasin_icon"
					spriteType = "GFX_terrain_banjarmasin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_batam_icon"
					spriteType = "GFX_terrain_batam"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bengkulu_icon"
					spriteType = "GFX_terrain_bengkulu"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bogor_icon"
					spriteType = "GFX_terrain_bogor"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_denpasar_icon"
					spriteType = "GFX_terrain_denpasar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jambi_icon"
					spriteType = "GFX_terrain_jambi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_jayapura_icon"
					spriteType = "GFX_terrain_jayapura"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_makassar_icon"
					spriteType = "GFX_terrain_makassar"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_malang_icon"
					spriteType = "GFX_terrain_malang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_manado_icon"
					spriteType = "GFX_terrain_manado"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_medan_icon"
					spriteType = "GFX_terrain_medan"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_natuna_icon"
					spriteType = "GFX_terrain_natuna"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nusantara_icon"
					spriteType = "GFX_terrain_nusantara"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_padang_icon"
					spriteType = "GFX_terrain_padang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_palembang_icon"
					spriteType = "GFX_terrain_palembang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pekanbaru_icon"
					spriteType = "GFX_terrain_pekanbaru"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pontianak_icon"
					spriteType = "GFX_terrain_pontianak"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_samarinda_icon"
					spriteType = "GFX_terrain_samarinda"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_semarang_icon"
					spriteType = "GFX_terrain_semarang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_surakarta_icon"
					spriteType = "GFX_terrain_surakarta"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_ternate_icon"
					spriteType = "GFX_terrain_ternate"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_yogyakarta_icon"
					spriteType = "GFX_terrain_yogyakarta"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_biak_icon"
					spriteType = "GFX_terrain_biak"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sorong_icon"
					spriteType = "GFX_terrain_sorong"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_timika_icon"
					spriteType = "GFX_terrain_timika"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_merauke_icon"
					spriteType = "GFX_terrain_merauke"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wamena_icon"
					spriteType = "GFX_terrain_wamena"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kupang_icon"
					spriteType = "GFX_terrain_kupang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_serang_icon"
					spriteType = "GFX_terrain_serang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sukabumi_icon"
					spriteType = "GFX_terrain_sukabumi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cirebon_icon"
					spriteType = "GFX_terrain_cirebon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_palangkaraya_icon"
					spriteType = "GFX_terrain_palangkaraya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bukittinggi_icon"
					spriteType = "GFX_terrain_bukittinggi"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_pohang_icon"
					spriteType = "GFX_terrain_pohang"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mataram_icon"
					spriteType = "GFX_terrain_mataram"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bima_icon"
					spriteType = "GFX_terrain_bima"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kediri_icon"
					spriteType = "GFX_terrain_kediri"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tasikmalaya_icon"
					spriteType = "GFX_terrain_tasikmalaya"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_purwakarta_icon"
					spriteType = "GFX_terrain_purwakarta"
					alwaystransparent = yes
				}

				## Timor-Leste - TIM
				iconType = {
					name = "terrain_dili_icon"
					spriteType = "GFX_terrain_dili"
					alwaystransparent = yes
				}



				### Australia & Oceania ###

				## Australia - AST
				iconType = {
					name = "terrain_adelaide_icon"
					spriteType = "GFX_terrain_adelaide"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_brisbane_icon"
					spriteType = "GFX_terrain_brisbane"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_canberra_icon"
					spriteType = "GFX_terrain_canberra"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_darwin_icon"
					spriteType = "GFX_terrain_darwin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_melbourne_icon"
					spriteType = "GFX_terrain_melbourne"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_perth_icon"
					spriteType = "GFX_terrain_perth"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sydney_icon"
					spriteType = "GFX_terrain_sydney"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mt_uluru_icon"
					spriteType = "GFX_terrain_mt_uluru"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_christmas_island_icon"
					spriteType = "GFX_terrain_christmas_island"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cocos_island_icon"
					spriteType = "GFX_terrain_cocos_island"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bunbury_icon"
					spriteType = "GFX_terrain_bunbury"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_albany_icon"
					spriteType = "GFX_terrain_albany"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_geraldton_icon"
					spriteType = "GFX_terrain_geraldton"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_kalgoorlie_boulder_icon"
					spriteType = "GFX_terrain_kalgoorlie_boulder"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_karratha_icon"
					spriteType = "GFX_terrain_karratha"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_broome_icon"
					spriteType = "GFX_terrain_broome"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_alice_springs_icon"
					spriteType = "GFX_terrain_alice_springs"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tennant_creek_icon"
					spriteType = "GFX_terrain_tennant_creek"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_katherine_icon"
					spriteType = "GFX_terrain_katherine"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nhulunbuy_icon"
					spriteType = "GFX_terrain_nhulunbuy"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mount_isa_icon"
					spriteType = "GFX_terrain_mount_isa"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_cairns_icon"
					spriteType = "GFX_terrain_cairns"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_townsville_icon"
					spriteType = "GFX_terrain_townsville"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mackay_icon"
					spriteType = "GFX_terrain_mackay"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_emerald_icon"
					spriteType = "GFX_terrain_emerald"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_rockhampton_icon"
					spriteType = "GFX_terrain_rockhampton"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bundaberg_icon"
					spriteType = "GFX_terrain_bundaberg"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hervey_bay_icon"
					spriteType = "GFX_terrain_hervey_bay"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_toowoomba_icon"
					spriteType = "GFX_terrain_toowoomba"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_sunshine_coast_icon"
					spriteType = "GFX_terrain_sunshine_coast"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gold_coast_icon"
					spriteType = "GFX_terrain_gold_coast"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_port_lincoln_icon"
					spriteType = "GFX_terrain_port_lincoln"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_whyalla_icon"
					spriteType = "GFX_terrain_whyalla"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mount_gambier_icon"
					spriteType = "GFX_terrain_mount_gambier"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_broken_hill_icon"
					spriteType = "GFX_terrain_broken_hill"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tamworth_icon"
					spriteType = "GFX_terrain_tamworth"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_coffs_harbour_icon"
					spriteType = "GFX_terrain_coffs_harbour"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dubbo_icon"
					spriteType = "GFX_terrain_dubbo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_AST_newcastle_icon"
					spriteType = "GFX_terrain_AST_newcastle"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_orange_icon"
					spriteType = "GFX_terrain_orange"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wollongong_icon"
					spriteType = "GFX_terrain_wollongong"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wagga_wagga_icon"
					spriteType = "GFX_terrain_wagga_wagga"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_albury_icon"
					spriteType = "GFX_terrain_albury"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_mildura_icon"
					spriteType = "GFX_terrain_mildura"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_bendigo_icon"
					spriteType = "GFX_terrain_bendigo"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_warrnambool_icon"
					spriteType = "GFX_terrain_warrnambool"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_traralgon_icon"
					spriteType = "GFX_terrain_traralgon"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_burnie_icon"
					spriteType = "GFX_terrain_burnie"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_launceston_icon"
					spriteType = "GFX_terrain_launceston"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hobart_icon"
					spriteType = "GFX_terrain_hobart"
					alwaystransparent = yes
				}

				## New Zealand - NZL
				iconType = {
					name = "terrain_auckland_icon"
					spriteType = "GFX_terrain_auckland"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_wellington_icon"
					spriteType = "GFX_terrain_wellington"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_tauranga_icon"
					spriteType = "GFX_terrain_tauranga"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_NZL_hamilton_icon"
					spriteType = "GFX_terrain_NZL_hamilton"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_gisborne_icon"
					spriteType = "GFX_terrain_gisborne"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_new_plymouth_icon"
					spriteType = "GFX_terrain_new_plymouth"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_whanganui_icon"
					spriteType = "GFX_terrain_whanganui"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_hastings_icon"
					spriteType = "GFX_terrain_hastings"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_palmerston_north_icon"
					spriteType = "GFX_terrain_palmerston_north"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_nelson_icon"
					spriteType = "GFX_terrain_nelson"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_christchurch_icon"
					spriteType = "GFX_terrain_christchurch"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_timaru_icon"
					spriteType = "GFX_terrain_timaru"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_dunedin_icon"
					spriteType = "GFX_terrain_dunedin"
					alwaystransparent = yes
				}
				iconType = {
					name = "terrain_invercargill_icon"
					spriteType = "GFX_terrain_invercargill"
					alwaystransparent = yes
				}

				## Papua New Guinea - PAP
				iconType = {
					name = "terrain_port_moresby_icon"
					spriteType = "GFX_terrain_port_moresby"
					alwaystransparent = yes
				}

				## Palau - PAU
				iconType = {
					name = "terrain_ngerulmud_icon"
					spriteType = "GFX_terrain_ngerulmud"
					alwaystransparent = yes
				}

				## Micronesia - MIC
				iconType = {
					name = "terrain_palikir_icon"
					spriteType = "GFX_terrain_palikir"
					alwaystransparent = yes
				}

				## Marshall Island - MAR
				iconType = {
					name = "terrain_majuro_icon"
					spriteType = "GFX_terrain_majuro"
					alwaystransparent = yes
				}

				## Nauru - NAU
				iconType = {
					name = "terrain_nauru_icon"
					spriteType = "GFX_terrain_nauru"
					alwaystransparent = yes
				}

				## Kiribati - KIR
				iconType = {
					name = "terrain_tarawa_icon"
					spriteType = "GFX_terrain_tarawa"
					alwaystransparent = yes
				}

				## Solomon Island - SOL
				iconType = {
					name = "terrain_honiara_icon"
					spriteType = "GFX_terrain_honiara"
					alwaystransparent = yes
				}

				## Tuvalu - TUL
				iconType = {
					name = "terrain_funafuti_icon"
					spriteType = "GFX_terrain_funafuti"
					alwaystransparent = yes
				}

				## Vanuatu - VAN
				iconType = {
					name = "terrain_port_vila_icon"
					spriteType = "GFX_terrain_port_vila"
					alwaystransparent = yes
				}

				## Fiji - FIJ
				iconType = {
					name = "terrain_suva_icon"
					spriteType = "GFX_terrain_suva"
					alwaystransparent = yes
				}

				## Samoa - SAM
				iconType = {
					name = "terrain_apia_icon"
					spriteType = "GFX_terrain_apia"
					alwaystransparent = yes
				}

				## Tonga - TON
				iconType = {
					name = "terrain_nukualofa_icon"
					spriteType = "GFX_terrain_nukualofa"
					alwaystransparent = yes
				}
			}

			instantTextboxType = {
				name = "province"
				position = { x = 12 y= 5 }
				font = "hoi_18mbs"
				text = "province"
				maxWidth = 210
				maxHeight = 30
				format = left
			}

			iconType = {
				name = "province_required_rule"
				position = { x = 8 y = 28 } #position = { x = 100 y = -3 }
				spriteType = "GFX_required_rule"
				Orientation = "UPPER_LEFT"
			}

			iconType = {
				name = "building_modifiers_icon"
				position = { x = 405 y= 45 }
				spriteType = "GFX_buildings_strip"
				Orientation = "UPPER_LEFT"
				frame = 25
				scale = 0.6
				# hide = yes
			}

			### Positioning of these are controlled by the positionType "countrystateview_weathericons_position" and "countrystateview_weathericons_offset" above
			iconType = {
				name = "modifiers_mud_icon"
				position = { x = 0 y= 0 }
				spriteType = "GFX_modifiers_mud_icon"
				Orientation = "CENTER"
			}

			iconType = {
				name = "modifiers_snow_icons"
				position = { x = 0 y= 0 }
				spriteType = "GFX_modifiers_snow_icons"
				Orientation = "UPPER_LEFT"
				frame = 1
			}

			iconType = {
				name = "modifiers_weather_icons"
				position = { x = 0 y= 0 }
				spriteType = "GFX_modifiers_weather_icons"
				Orientation = "UPPER_LEFT"
				frame = 1
			}

			iconType = {
				name = "temperature_icons"
				position = { x = 0 y= 0 }
				spriteType = "GFX_temperature_icons"
				Orientation = "UPPER_LEFT"
				frame = 1
			}

			iconType = {
				name = "impassability_icon"
				position = { x = 0 y= 0 }
				spriteType = "GFX_impassable_icon"
				Orientation = "UPPER_LEFT"
			}

			instantTextboxType = {
				name = "state_modifiers"
				text = "STATE_MODIFIERS"
				position = { x = -9999 y= -58 }
				font = "hoi_16mbs"
				maxWidth = 200
				maxHeight = 30
				format = left
			}

			gridBoxType = {
				name = "dynamic_modifiers_grid"
				position = { x = 52 y = 73 } #position = { x = 423 y = 71 }
				size = { width = 0 height = 0 }
				format = "LOWER_LEFT"
				slotsize = { width = 50 height = 50 }
				max_slots_vertical = 1
			}

			gridBoxType = {
				name = "strategic_locations_grid"
				position = { x = -5 y = 30 }
				size = { width = 0 height = 0 }
				format = "LOWER_LEFT"
				slotsize = { width = 33 height = 33 }
				max_slots_vertical = 1
			}

			gridBoxType = {
				name = "province_custom_icon_building_entries"
				position = { x = 10 y = 5}
				size = { width = 480 height = 40 }
				format = "UPPER_LEFT"
				slotsize = { width = 61 height = 84}
				max_slots_vertical = 1
			}

			containerWindowType = {
				name = "province_building_bg"
				position = { x = -7 y = 71 }
				size = { width = 440 height = 76 }
				clipping = no
				background = {
					name = "Background"
					quadTextureSprite = "GFX_mini_bg"
					position = { x = 5 y = 5 }
				}
			}

			gridBoxType = {
				name = "province_building_entries"
				position = { x = -20 y = 100 }
				size = { width = 480 height = 90%% }
				format = "UPPER_LEFT"
				slotsize = { width = 102 height = 34 }
				max_slots_horizontal = 4
				max_slots_vertical = 2
			}
		}

		buttonType = {
			name = "close_button"
			position = { x = -30 y = 2 }
			quadTextureSprite ="GFX_closebutton_small"
			buttonFont = "Main_14_black"
			shortcut = "ESCAPE"
			Orientation = "UPPER_RIGHT"
			clicksound = click_close
			pdx_tooltip = "CLOSE"
		}

		buttonType = {
			name = "scorched_earth_state_button"
			position = { x = -64 y = 1 }
			quadTextureSprite ="GFX_scorched_earth"
			scale = 0.8
			buttonFont = "Main_14_black"
			Orientation = "UPPER_RIGHT"
		}
	}

	windowType = {
		name = "state_stakeholder_entry"
		position = { x = 0 y = 0 }
		size = { x = 40 y = 26 }

		guibuttonType = {
			name = "stakeholder_country_flag"
			quadTextureSprite ="GFX_flag_small2"
			position = { x= 0 y = 5 }
			#Orientation = "UPPER_LEFT"
		}

		iconType = {
			name = "flag_border_thin"
			quadTextureSprite = "GFX_small_flag_frame_thin"
			position = { x= -3 y = 5 }
			alwaystransparent = yes
		}

		iconType = {
			name = "flag_border_thick"
			quadTextureSprite = "GFX_diplo_countrylist_flag_frame"
			position = { x= -5 y = 1 }
			alwaystransparent = yes
		}

		iconType = {
			name = "flag_exclamation_mark"
			spriteType = "GFX_alerts_category"
			position = {x = 0 y = 0}
			frame = 2
			alwaystransparent = yes
			scale = 0.8
		}
	}

	containerWindowType = {
		name = "state_building_entry"
		position = { x=0 y=0 }
		size = { width=140 height= 38 }
		clipping = no

		background = {
			name = "Background"
			spriteType ="GFX_building_entry_stateview"
		}

		iconType = {
			name = "level_bg"
			position = { x=66 y=3 }
			spriteType = "GFX_generic_text_bg_60"
		}

		instantTextboxType = {
			name = "level"
			position = { x = 46 y = 6 } #14
			font = "hoi_20b"
			maxWidth = 100
			maxHeight = 20
			format = center
			alwaystransparent = yes
		}

		buttonType = {
			name = "building_picture"
			position = { x = 19 y = 5 }
			quadTextureSprite ="GFX_buildings_strip"
			scale = 0.7
		}

		iconType = {
			name = "damage_bar"
			spriteType = "GFX_damage_bar"
			position = { x=10 y=30 }
			rotation = 1.5708
		}
	}

	containerWindowType = {
		name = "state_shared_slot_building_entry"
		position = { x=0 y=0 }
		size = { width=70 height= 70 } #70
		clipping = no

		iconType = {
			name = "build_slot_bg"
			position = { x=0 y=0 }
			spriteType = "GFX_build_slot_bg"
			alwaystransparent = yes
			scale = 0.87
		}

		buttonType = {
			name = "building_picture"
			position = { x = 4 y = 0 }
			quadTextureSprite = "GFX_buildings_strip"
			scale = 0.60
		}

		iconType = {
			name = "building_status_overlay"
			position = { x = 5 y = 0 }
			quadTextureSprite = "GFX_buildings_strip"
			alwaystransparent = yes
			scale = 0.36
		}

		buttonType = {
			name = "remove"
			position = { x = 20 y = 13 }
			spriteType = "GFX_cancel_conversion_button"
			scale = 0.87
		}

		iconType = {
			name = "damage_bar"
			spriteType = "GFX_damage_bar_slim"
			position = { x=4 y=22 }
			rotation = 1.5708
		}
	}

	containerWindowType = {
		name = "province_building_entry"
		position = { x=23 y=-20 }
		size = { width=102 height= 50 } #size = { width=96 height= 50 }
		clipping = no

		background = {
			name = "Background"
			spriteType ="GFX_prov_building_entry_stateview"
		}

		iconType = {
			name = "level_bg"
			position = { x=49 y=7 } #position = { x=66 y=4 }
			spriteType = "GFX_generic_text_bg_60"
			scale = 0.8
		}

		instantTextboxType = {
			name = "level"
			position = { x = 25 y = 7 } #position = { x = 46 y = 7 }
			font = "hoi_20b"
			maxWidth = 100
			maxHeight = 100
			format = center
			alwaystransparent = yes
		}

		buttonType = {
			name = "building_picture"
			position = { x = 12 y = 5 } #position = { x = 19 y = 3 }
			quadTextureSprite = "GFX_buildings_strip"
			scale = 0.66
		}

		iconType = {
			name = "damage_bar"
			spriteType = "GFX_damage_bar"
			position = { x=10 y=30  }
			rotation = 1.5708
		}
	}

	containerWindowType = {
		name = "province_building_special_icon_entry"
		position = { x=-11 y=25 }
		size = { width=50 height= 43 }
		clipping = no

		background = {
			name = "Background"
			spriteType ="GFX_province_landmark_bg"
		}

		positionType = {
			name = "facility_building_button_scale"
			position = { x = 4 y = 0}
		}

		buttonType = {
			name = "building_button"
			quadTextureSprite = "GFX_placeholder_bg"
			position = { x = 13 y = 6 }
			scale = 1.0
		}

		iconType = {
			name = "damage_bar"
			spriteType = "GFX_province_landmark_damage_bar"
			position = { x=6 y=8  }
		}
	}

	containerWindowType = {
		name = "state_compliance_status_container"
		position = { x = 300 y = 40 }
		size = { width = 45 height = 31 }

		iconType = {
			name = "bg"
			spriteType = "GFX_occupation_state_compliance_bar_bg"
			position = { x = 3 y = 0 }
		}

		iconType = {
			name = "progress"
			spriteType = "GFX_occupation_state_compliance_bar"
			position = { x = 6 y = 2 }
			frame = 100
		}

		instantTextBoxType = {
			name ="progress_text"
			position = { x = 6 y = 0 }
			font = "hoi_18mbs"
			text = "100%"
			maxWidth = 80
			format = center
			alwaystransparent = yes
		}
	}
	containerWindowType = {
		name = "state_resistance_status_container"
		position = { x = 300 y = 40 }
		size = { width = 45 height = 31 }

		iconType = {
			name = "bg"
			spriteType = "GFX_occupation_state_resistance_bar_bg"
			position = { x = 5 y = 0 }
		}

		iconType = {
			name = "progress"
			spriteType = "GFX_occupation_state_resistance_bar"
			position = { x = 6 y = 2 }
			frame = 100
		}

		instantTextBoxType = {
			name ="progress_text"
			position = { x = 4 y = 0 }
			font = "hoi_18mbs"
			text = "100%"
			maxWidth = 80
			format = center
			alwaystransparent = yes
		}
	}

	containerWindowType = {
		name = "state_view_dynamic_modifier_entry"
		size = { width = 40 height = 47 }
		position = { x = 0 y = 0 }
		clipping = no

		iconType = {
			name = "icon"
			quadTextureSprite ="GFX_idea_unknown"
			scale = 0.75
		}

		iconType = {
			name = "flag"
			position = { x = 18 y = 45 }
			quadTextureSprite ="GFX_mapicon_unit_flag_stripe"
			orientation = "UPPER_LEFT"
		}
	}
}
