spriteTypes = {

	# Copied from Vanilla
	spriteType = {
		name = "GFX_land_doctrine_folder_icon"
		textureFile = "gfx/interface/techtree/icons/land_doctrine_folder_icon.dds"
	}
	spriteType = {
		name = "GFX_naval_doctrine_folder_icon"
		textureFile = "gfx/interface/techtree/icons/naval_doctrine_folder_icon.dds"
	}
	spriteType = {
		name = "GFX_air_doctrine_folder_icon"
		textureFile = "gfx/interface/techtree/icons/air_doctrine_folder_icon.dds"
	}

	spriteType = {
		name = "GFX_techtree_details_progress_bar_frame"
		textureFile = "gfx/interface/techtree/techtree_details_progress_bar_frame.dds"
	}

	progressbartype = {
		name = "GFX_techtree_details_progress_bar"
		color = { 0.0 0.5 0.0 }
		colortwo = { 1.0 0.0 0.0 }
		textureFile1 = "gfx\\interface\\prod_progress_bar2.dds"
		textureFile2 = "gfx\\interface\\prod_progress_bar2_bg.dds"
		size = { x = 218 y = 21 }
		effectFile = "gfx/FX/progress_startend.lua"
	}

	spriteType = {
		name = "GFX_tech_idea_bg"
		textureFile = "gfx/interface/add_pol_idea_button.dds"
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}
	spriteType = {
		name = "GFX_wonderweapons_bg"
		textureFile = "gfx/interface/wonderweapons_bg.dds"
	}
	corneredTileSpriteType = {
		name = "GFX_tiled_research_bg"
		size= { x=96 y=96 }
		textureFile = "gfx/interface/tiles/tiled_research_bg.dds"
		borderSize = { x=32 y=32 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
		alwaystransparent = yes
	}

	corneredTileSpriteType = {
		name = "GFX_techtree_stripes"
		size= { x=122 y=244 }
		textureFile = "gfx/interface/techtree/techtree_stripes.dds"
		borderSize = { x=0 y=0 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
		alwaystransparent = yes
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_paper_bg2"
		size= { x=192 y=192 }
		textureFile = "gfx/interface/tiles/tiled_paper_bg2.dds"
		borderSize = { x=64 y=64 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_paper_w_frame_one_border"
		size= { x=192 y=192 }
		textureFile = "gfx/interface/tiles/tiled_paper_w_frame_one_border.dds"
		borderSize = { x=64 y=64 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_paper_w_frame_bg"
		size= { x=192 y=192 }
		textureFile = "gfx/interface/tiles/tiled_paper_w_frame_bg.dds"
		borderSize = { x=64 y=64 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_paper_bg"
		size= { x=192 y=192 }
		textureFile = "gfx/interface/tiles/tiled_paper_bg.dds"
		borderSize = { x=64 y=64 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_paper_small_bg"
		size= { x=192 y=192 }
		textureFile = "gfx//interface//tiles//tiled_paper_bg.dds"
		borderSize = { x=64 y=64 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	SpriteType = {
		name = "GFX_research_top_win"
		textureFile = "gfx/interface/research_top_win.dds"
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	spriteType = {
		name = "GFX_infantry_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_infantry_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_techtree_tank_tab"
		textureFile = "gfx/interface/techtree/techtree_tank_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_artillery_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_artillery_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_land_doctrine_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_landdoctrine_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_special_forces_doctrine_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_special_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_special_forces_airmobile_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_special_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_special_forces_marine_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_special_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_landdoctrine_tab_large"
		textureFile = "gfx/interface/techtree/techtree_landdoctrine_tab_large.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_airdoctrine_tab_large"
		textureFile = "gfx/interface/techtree/techtree_airdoctrine_tab_large.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_specialforcesdoctrine_tab_large"
		textureFile = "gfx/interface/techtree/techtree_specialforcesdoctrine_tab_large.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_navaldoctrine_tab_large"
		textureFile = "gfx/interface/techtree/techtree_navaldoctrine_tab_large.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_naval_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_naval_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_naval_doctrine_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_navaldoctrine_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_naval_module_tab"
		textureFile = "gfx/interface/techtree/techtree_naval_support_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_air_techs_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_air_tab.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_bba_aircraft_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_air_tab.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_fixed_wing_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_air_tab.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_bomber_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_air_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_air_doctrine_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_airdoctrine_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_secret_weapons_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_special_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_airdefense_tab"
		textureFile = "gfx/interface/techtree/air_defense.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_cruise_missile_tab"
		textureFile = "gfx/interface/techtree/cruise_missile.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_ballistic_missile_tab"
		textureFile = "gfx/interface/techtree/ballistic_missile.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_satellite_tab"
		textureFile = "gfx/interface/techtree/satellite.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_techtree_engineering_tab"
		textureFile = "gfx/interface/techtree/techtree_engineering_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_industry_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_industry_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_techtree_tabs"
		textureFile = "gfx/interface/techtree/techtree_tabs.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_2d_3d_switch"
		textureFile = "gfx/interface/divisiondesigner/2d_3d.png"
		noOfFrames = 2
	}
	corneredTileSpriteType = {
		name = "GFX_tiled_plain_bg"
		size= { x=192 y=192 }
		textureFile = "gfx/interface/tiles/tiled_plain_bg.dds"
		borderSize = { x=64 y=64 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_plain_bg2"
		size= { x=182 y=186 }
		textureFile = "gfx/interface/tiles/tiled_plain_bg2.dds"
		borderSize = { x=64 y=64 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_plain_bg_small"
		size= { x=48 y=48 }
		textureFile = "gfx/interface/tiles/tiled_plain_bg_small.dds"
		borderSize = { x=16 y=16 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_decisions_bg_small"
		size= { x=48 y=48 }
		textureFile = "gfx/interface/tiles/tiled_decisions_bg_small.dds"
		borderSize = { x=16 y=16 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_window"
		size= { x=192 y=192 }
		textureFile = "gfx/interface/tiles/tiled_window.dds"
		borderSize = { x=64 y=64 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_window_w_close"
		size= { x=192 y=192 }
		textureFile = "gfx/interface/tiles/tiled_window_w_close.dds"
		borderSize = { x=64 y=64 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_bg_1_scrollbar"
		size= { x=192 y=192 }
		textureFile = "gfx/interface/tiles/tiled_bg_1_scrollbar.dds"
		borderSize = { x=64 y=64 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_window2_2b_border"
		size= { x=192 y=192 }
		textureFile = "gfx/interface/tiles/tiled_window2_2b_border.dds"
		borderSize = { x=64 y=64 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_window_2b_border"
		size= { x=192 y=192 }
		textureFile = "gfx/interface/tiles/tiled_window_2b_border.dds"
		borderSize = { x=64 y=64 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_window_2_scrollbars"
		size= { x=192 y=192 }
		textureFile = "gfx/interface/tiles/tiled_window_2_scrollbars.dds"
		borderSize = { x=64 y=64 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	corneredTileSpriteType = {
		name = "GFX_tiled_bg"
		size= { x=192 y=192 }
		textureFile = "gfx/interface/tiles/tiled_bg.dds"
		borderSize = { x=64 y=64 }
		tilingCenter = yes
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	spriteType = {
		name = "GFX_technology_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_available_item_bg_blue"
		textureFile = "gfx/interface/technology_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_branch_item_bg"
		textureFile = "gfx/interface/techtree/technology_branch_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_researched_item_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_subtech_carrier_plane_currently_researching_item_bg"
		texturefile = "gfx/interface/subtech_air_techs_currently_researching_item_bg.dds"
		noOfFrames = 2
		animation_rate_fps = 2
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
#		alwaystransparent = yes
		effectFile = "gfx/FX/buttonstate_blendframes.lua"
	}

	spriteType = {
		name = "GFX_subtechnology_air_techs_available_item_bg"
		textureFile = "gfx/interface/subtech_carrier_plane_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_subtechnology_air_techs_researched_item_bg"
		textureFile = "gfx/interface/subtech_carrier_plane_researched_item_bg.dds"
	}

	spriteType = {
		name = "GFX_subtechnology_air_techs_unavailable_item_bg"
		textureFile = "gfx/interface/subtech_carrier_plane_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_subtechnology_bba_aircraft_available_item_bg"
		textureFile = "gfx/interface/subtech_carrier_plane_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_subtechnology_bba_aircraft_researched_item_bg"
		textureFile = "gfx/interface/subtech_carrier_plane_researched_item_bg.dds"
	}

	spriteType = {
		name = "GFX_subtechnology_bba_aircraft_unavailable_item_bg"
		textureFile = "gfx/interface/subtech_carrier_plane_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_subtech_carrier_plane_bg"
		textureFile = "gfx/interface/subtech_carrier_plane_bg.dds"
	}

	spriteType = {
		name = "GFX_subtechnology_available_item_bg"
		textureFile = "gfx/interface/subtechnology_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_subtechnology_unavailable_item_bg"
		textureFile = "gfx/interface/subtechnology_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_subtechnology_researched_item_bg"
		textureFile = "gfx/interface/subtechnology_researched_item_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_subtechnology_currently_researching_item_bg"
		texturefile = "gfx/interface/subtechnology_currently_researching_item_bg.dds"
		noOfFrames = 2
		animation_rate_fps = 2
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
#		alwaystransparent = yes
		effectFile = "gfx/FX/buttonstate_blendframes.lua"
	}

	spriteType = {
		name = "GFX_subtechnology_foreign_available_item_bg"
		textureFile = "gfx/interface/subtechnology_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_subtechnology_foreign_unavailable_item_bg"
		textureFile = "gfx/interface/subtechnology_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_subtechnology_foreign_researched_item_bg"
		textureFile = "gfx/interface/subtechnology_researched_item_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_subtechnology_foreign_currently_researching_item_bg"
		texturefile = "gfx/interface/subtechnology_currently_researching_item_bg.dds"
		noOfFrames = 2
		animation_rate_fps = 2
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
		alwaystransparent = yes
		effectFile = "gfx/FX/buttonstate_blendframes.lua"
	}

	spriteType = {
		name = "GFX_infobox_progressbar_frame"
		textureFile = "gfx/interface/infobox_progressbar_frame.dds"
	}

	spriteType = {
		name = "GFX_stats_entry_bg"
		textureFile = "gfx/interface/stats_entry_bg.dds"
	}

	spriteType = {
		name = "GFX_stats_entry_long_bg"
		textureFile = "gfx/interface/stats_entry_long_bg.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_tech_info_bg"
		textureFile = "gfx/interface/techtree/tech_info_bg.dds"
		size= { x=800 y=224 }
		borderSize = { x=5 y=5 }
	}

	SpriteType = {
		name = "GFX_tech_info_top_win"
		textureFile = "gfx/interface/techtree/tech_info_top_win.dds"
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	SpriteType = {
		name = "GFX_technology_info_bg"
		textureFile = "gfx/interface/technology_info_bg.dds"
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	frameAnimatedSpriteType = {
		name = "GFX_technology_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	### naval doctrine tech entry bgs ###

	spriteType = {
		name = "GFX_technology_naval_doctrine_folder_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_naval_doctrine_folder_branch_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_naval_doctrine_folder_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_naval_doctrine_folder_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_technology_naval_doctrine_folder_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	### air doctrine tech entry bgs ###

	spriteType = {
		name = "GFX_technology_air_doctrine_folder_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_air_doctrine_folder_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_air_doctrine_folder_branch_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_air_doctrine_folder_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_technology_air_doctrine_folder_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#### land doctrine #####

	spriteType = {
		name = "GFX_technology_land_doctrine_folder_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_land_doctrine_folder_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_land_doctrine_folder_branch_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_industry_folder_branch_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_land_doctrine_folder_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_technology_land_doctrine_folder_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#### SF doctrine #####

	spriteType = {
		name = "GFX_technology_special_forces_doctrine_folder_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_special_forces_doctrine_folder_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_special_forces_doctrine_folder_branch_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
	}

	
	spriteType = {
		name = "GFX_technology_special_forces_doctrine_folder_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_technology_special_forces_doctrine_folder_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#### SF doctrine #####

	spriteType = {
		name = "GFX_technology_special_forces_marine_doctrine_folder_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_special_forces_marine_doctrine_folder_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_special_forces_marine_doctrine_folder_branch_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
	}

	
	spriteType = {
		name = "GFX_technology_special_forces_marine_doctrine_folder_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_technology_special_forces_marine_doctrine_folder_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#### SF doctrine #####

	spriteType = {
		name = "GFX_technology_special_forces_airmobile_doctrine_folder_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_special_forces_airmobile_doctrine_folder_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_special_forces_airmobile_doctrine_folder_branch_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
	}

	
	spriteType = {
		name = "GFX_technology_special_forces_airmobile_doctrine_folder_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_technology_special_forces_airmobile_doctrine_folder_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

		##### industry tech #####

	spriteType = {
		name = "GFX_technology_industry_folder_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_industry_folder_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_industry_folder_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_technology_industry_folder_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	###

	##THESE ENTRIES ARE TO GET SMALL TECH ICONS WORKING + SPECIAL PROJECT FRAMES + NON-STANDARD FRAMES

	##### infantry tech ######
	#Small techs
	spriteType = {
		name = "GFX_technology_infantry_folder_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_infantry_folder_small_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_infantry_folder_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_infantry_folder_small_branch_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_infantry_folder_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Small special projects
	spriteType = {
		name = "GFX_technology_infantry_folder_special_project_small_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_infantry_folder_special_project_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_infantry_folder_special_project_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_infantry_folder_special_project_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/technology_special_project_small_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Large special projects
	spriteType = {
		name = "GFX_technology_infantry_folder_special_project_available_item_bg"
		textureFile = "gfx//interface//techtree//technology_special_project_big_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_infantry_folder_special_project_unavailable_item_bg"
		textureFile = "gfx//interface//techtree//technology_special_project_big_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_infantry_folder_special_project_researched_item_bg"
		textureFile = "gfx//interface//techtree//technology_special_project_big_researched_item_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_technology_infantry_folder_special_project_currently_researching_item_bg"
		texturefile = "gfx//interface//techtree//researching_special_projects_big_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	### Helicopter Small Techs ###
	#Small techs
	spriteType = {
		name = "GFX_technology_air_techs_folder_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_air_techs_folder_small_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_air_techs_folder_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_air_techs_folder_small_branch_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_air_techs_folder_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Small special projects
	spriteType = {
		name = "GFX_technology_air_techs_folder_special_project_small_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_air_techs_folder_special_project_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_air_techs_folder_special_project_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_air_techs_folder_special_project_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/technology_special_project_small_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Large special projects
	spriteType = {
		name = "GFX_technology_air_techs_folder_special_project_available_item_bg"
		textureFile = "gfx//interface//techtree//technology_special_project_big_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_air_techs_folder_special_project_unavailable_item_bg"
		textureFile = "gfx//interface//techtree//technology_special_project_big_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_air_techs_folder_special_project_researched_item_bg"
		textureFile = "gfx//interface//techtree//technology_special_project_big_researched_item_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_technology_air_techs_folder_special_project_currently_researching_item_bg"
		texturefile = "gfx//interface//techtree//researching_special_projects_big_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	###### NSB armour tech ######
	#Small techs
	spriteType = {
		name = "GFX_technology_nsb_armour_folder_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_nsb_armour_folder_small_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_nsb_armour_folder_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_nsb_armour_folder_small_branch_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_nsb_armour_folder_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Small special projects
	spriteType = {
		name = "GFX_technology_nsb_armour_folder_special_project_small_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_nsb_armour_folder_special_project_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_nsb_armour_folder_special_project_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_nsb_armour_folder_special_project_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/technology_special_project_small_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Large special projects
	spriteType = {
		name = "GFX_technology_nsb_armour_folder_special_project_available_item_bg"
		textureFile = "gfx//interface//techtree//technology_special_project_big_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_nsb_armour_folder_special_project_unavailable_item_bg"
		textureFile = "gfx//interface//techtree//technology_special_project_big_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_nsb_armour_folder_special_project_researched_item_bg"
		textureFile = "gfx//interface//techtree//technology_special_project_big_researched_item_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_technology_nsb_armour_folder_special_project_currently_researching_item_bg"
		texturefile = "gfx//interface//techtree//researching_special_projects_big_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#### artillery tech #####
	#Small techs
	spriteType = {
		name = "GFX_technology_artillery_folder_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_artillery_folder_small_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_artillery_folder_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_artillery_folder_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Small special projects
	spriteType = {
		name = "GFX_technology_artillery_folder_special_project_small_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_artillery_folder_special_project_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_artillery_folder_special_project_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_artillery_folder_special_project_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/technology_special_project_small_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Large special projects
	spriteType = {
		name = "GFX_technology_artillery_folder_special_project_available_item_bg"
		textureFile = "gfx//interface//techtree//technology_special_project_big_available_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_artillery_folder_special_project_unavailable_item_bg"
		textureFile = "gfx//interface//techtree//technology_special_project_big_unavailable_item_bg.dds"
	}

	spriteType = {
		name = "GFX_technology_artillery_folder_special_project_researched_item_bg"
		textureFile = "gfx//interface//techtree//technology_special_project_big_researched_item_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_technology_artillery_folder_special_project_currently_researching_item_bg"
		texturefile = "gfx//interface//techtree//researching_special_projects_big_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	### Naval Tech ###

	#Small techs
	spriteType = {
		name = "GFX_technology_naval_folder_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_naval_folder_small_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_naval_folder_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_naval_folder_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Long frame for hulls
	spriteType = {
		name = "GFX_technology_naval_folder_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_naval_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_naval_folder_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_naval_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_naval_folder_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_naval_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_naval_folder_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_naval_currently_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Small special projects
	spriteType = {
		name = "GFX_technology_naval_folder_special_project_small_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_naval_folder_special_project_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_naval_folder_special_project_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_naval_folder_special_project_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/technology_special_project_small_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Long special projects
	spriteType = {
		name = "GFX_technology_naval_folder_special_project_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_naval_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_naval_folder_special_project_unavailable_item_bg"
		textureFile = "gfx/interface//techtree/technology_special_project_naval_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_naval_folder_special_project_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_naval_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_naval_folder_special_project_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/technology_special_project_naval_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	### Naval Module Techs ###
	# Small Tech
	spriteType = {
		name = "GFX_technology_naval_module_folder_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_naval_module_folder_small_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_naval_module_folder_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_naval_module_folder_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Small Special Project Tech
	spriteType = {
		name = "GFX_technology_naval_module_folder_special_project_small_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_naval_module_folder_special_project_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_naval_module_folder_special_project_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_naval_module_folder_special_project_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/technology_special_project_small_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	### BBA air techs ###
	#Small techs
	spriteType = {
		name = "GFX_technology_bba_aircraft_folder_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_bba_aircraft_folder_small_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_bba_aircraft_folder_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_bba_aircraft_folder_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Small special projects
	spriteType = {
		name = "GFX_technology_bba_aircraft_folder_special_project_small_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_bba_aircraft_folder_special_project_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_bba_aircraft_folder_special_project_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_bba_aircraft_folder_special_project_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/technology_special_project_small_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Big special projects
	spriteType = {
		name = "GFX_technology_bba_aircraft_folder_special_project_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_bba_aircraft_folder_special_project_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_bba_aircraft_folder_special_project_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_bba_aircraft_folder_special_project_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/researching_special_projects_big_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}


	### non-BBA air techs ###
	#Small techs
    spriteType = {
		name = "GFX_technology_fixed_wing_folder_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_fixed_wing_folder_small_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_fixed_wing_folder_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_fixed_wing_folder_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Big special projects
	spriteType = {
		name = "GFX_technology_fixed_wing_folder_special_project_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_fixed_wing_folder_special_project_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_fixed_wing_folder_special_project_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_fixed_wing_folder_special_project_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/researching_special_projects_big_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	##### electronics tech #####
	#Small techs
	spriteType = {
		name = "GFX_technology_electronics_folder_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_electronics_folder_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_electronics_folder_branch_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_electronics_folder_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_electronics_folder_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Small special projects
	spriteType = {
		name = "GFX_technology_electronics_folder_special_project_small_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_electronics_folder_special_project_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_electronics_folder_special_project_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_electronics_folder_special_project_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/technology_special_project_small_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	### Industry tecs ###
	#Small techs
	spriteType = {
		name = "GFX_technology_civilian_folder_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_civilian_folder_small_available_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_civilian_folder_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_civilian_folder_small_branch_item_bg"
		textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_civilian_folder_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Big special projects
	spriteType = {
		name = "GFX_technology_civilian_folder_special_project_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_civilian_folder_special_project_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_civilian_folder_special_project_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_civilian_folder_special_project_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/researching_special_projects_big_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Small special projects
	spriteType = {
		name = "GFX_technology_civilian_folder_special_project_small_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_civilian_folder_special_project_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_civilian_folder_special_project_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_civilian_folder_special_project_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/technology_special_project_small_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	### Space ###
	#Small techs
    spriteType = {
        name = "GFX_technology_space_folder_small_unavailable_item_bg"
        textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
    }
    spriteType = {
        name = "GFX_technology_space_folder_small_available_item_bg"
        textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
    }
    spriteType = {
        name = "GFX_technology_space_folder_small_researched_item_bg"
        textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
    }
    frameAnimatedSpriteType = {
        name = "GFX_technology_space_folder_small_currently_researching_item_bg"
        texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
        noOfFrames = 9
        loadType = "INGAME"
        transparencecheck = yes
        animation_rate_fps = 15
        looping = yes
        play_on_show = yes
        pause_on_loop = 0.0
    }

	#Small special projects
	spriteType = {
		name = "GFX_technology_space_folder_special_project_small_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_space_folder_special_project_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_space_folder_special_project_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_space_folder_special_project_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/technology_special_project_small_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Big special projects
	spriteType = {
		name = "GFX_technology_space_folder_special_project_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_space_folder_special_project_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_space_folder_special_project_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_space_folder_special_project_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/researching_special_projects_big_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	### MISSILES ###
	#Small techs
	spriteType = {
        name = "GFX_technology_cruise_missiles_folder_small_unavailable_item_bg"
        textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
    }

    spriteType = {
        name = "GFX_technology_cruise_missiles_folder_small_available_item_bg"
        textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
    }

    spriteType = {
        name = "GFX_technology_cruise_missiles_folder_small_researched_item_bg"
        textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
    }

    frameAnimatedSpriteType = {
        name = "GFX_technology_cruise_missiles_folder_small_currently_researching_item_bg"
        texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
        noOfFrames = 9
        loadType = "INGAME"
        transparencecheck = yes
        animation_rate_fps = 15
        looping = yes
        play_on_show = yes
        pause_on_loop = 0.0
    }

	#Small special projects
	spriteType = {
		name = "GFX_technology_cruise_missiles_folder_special_project_small_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_cruise_missiles_folder_special_project_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_cruise_missiles_folder_special_project_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_cruise_missiles_folder_special_project_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/technology_special_project_small_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Big special projects
	spriteType = {
		name = "GFX_technology_cruise_missiles_folder_special_project_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_cruise_missiles_folder_special_project_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_cruise_missiles_folder_special_project_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_cruise_missiles_folder_special_project_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/researching_special_projects_big_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	### NON-GOT MISSILES ###
		#Small techs
		spriteType = {
        name = "GFX_technology_missile_non_got_folder_small_unavailable_item_bg"
        textureFile = "gfx/interface/techtree/tech_doctrine_unavailable_item_bg.dds"
    }

    spriteType = {
        name = "GFX_technology_missile_non_got_folder_small_available_item_bg"
        textureFile = "gfx/interface/techtree/tech_doctrine_available_item_bg.dds"
    }

    spriteType = {
        name = "GFX_technology_missile_non_got_folder_small_researched_item_bg"
        textureFile = "gfx/interface/techtree/tech_landdoctrine_researched_item_bg.dds"
    }

    frameAnimatedSpriteType = {
        name = "GFX_technology_missile_non_got_folder_small_currently_researching_item_bg"
        texturefile = "gfx/interface/techtree/tech_doctrine_researching_anim_strip.dds"
        noOfFrames = 9
        loadType = "INGAME"
        transparencecheck = yes
        animation_rate_fps = 15
        looping = yes
        play_on_show = yes
        pause_on_loop = 0.0
    }

	#Small special projects
	spriteType = {
		name = "GFX_technology_missile_non_got_folder_special_project_small_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_missile_non_got_folder_special_project_small_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_missile_non_got_folder_special_project_small_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_small_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_missile_non_got_folder_special_project_small_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/technology_special_project_small_researching_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	#Big special projects
	spriteType = {
		name = "GFX_technology_missile_non_got_folder_special_project_available_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_available_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_missile_non_got_folder_special_project_unavailable_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_unavailable_item_bg.dds"
	}
	spriteType = {
		name = "GFX_technology_missile_non_got_folder_special_project_researched_item_bg"
		textureFile = "gfx/interface/techtree/technology_special_project_big_researched_item_bg.dds"
	}
	frameAnimatedSpriteType = {
		name = "GFX_technology_missile_non_got_folder_special_project_currently_researching_item_bg"
		texturefile = "gfx/interface/techtree/researching_special_projects_big_anim_strip.dds"
		noOfFrames = 9
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 15
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	### End of special tech frames ###


	frameAnimatedSpriteType = {
		name = "GFX_techtree_line_down_currently_researching"
		texturefile = "gfx/interface/techtree/techtree_line_down_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	frameAnimatedSpriteType = {
		name = "GFX_techtree_line_left_currently_researching"
		texturefile = "gfx/interface/techtree/techtree_line_left_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	frameAnimatedSpriteType = {
		name = "GFX_techtree_line_right_currently_researching"
		texturefile = "gfx/interface/techtree/techtree_line_right_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	frameAnimatedSpriteType = {
		name = "GFX_techtree_line_up_currently_researching"
		texturefile = "gfx/interface/techtree/techtree_line_up_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	spriteType = {
		name = "GFX_techtree_line_horisontal"
		textureFile = "gfx/interface/techtree/techtree_line_horisontal.dds"
		noOfFrames = 4
		}

	spriteType = {
		name = "GFX_techtree_line_vertical"
		textureFile = "gfx/interface/techtree/techtree_line_vertical.dds"
		noOfFrames = 4
		}

	spriteType = {
		name = "GFX_techtree_line_up_states"
		textureFile = "gfx/interface/techtree/techtree_line_vertical.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_techtree_line_down_states"
		textureFile = "gfx/interface/techtree/techtree_line_vertical.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_techtree_line_left_states"
		textureFile = "gfx/interface/techtree/techtree_line_horisontal.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_techtree_line_right_states"
		textureFile = "gfx/interface/techtree/techtree_line_horisontal.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_techtree_line_up_available"
		textureFile = "gfx/interface/techtree/techtree_line_vertical.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_techtree_line_down_available"
		textureFile = "gfx/interface/techtree/techtree_line_vertical.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_techtree_line_left_available"
		textureFile = "gfx/interface/techtree/techtree_line_horisontal.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_techtree_line_right_available"
		textureFile = "gfx/interface/techtree/techtree_line_horisontal.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_techtree_line_up_researched"
		textureFile = "gfx/interface/techtree/techtree_line_vertical.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_techtree_line_down_researched"
		textureFile = "gfx/interface/techtree/techtree_line_vertical.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_techtree_line_left_researched"
		textureFile = "gfx/interface/techtree/techtree_line_horisontal.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_techtree_line_right_researched"
		textureFile = "gfx/interface/techtree/techtree_line_horisontal.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_technology_medium"
		textureFile = "gfx/interface/technologies/tank_icon.dds"
	}

	spriteType = {
		name = "GFX_technology_small"
		textureFile = "gfx/interface/technologies/tank_small_icon.dds"
	}

		#### Techtree line centerpieces, do not touch!! ####

	spriteType = {
		name = "GFX_techline_center_down_states"
		textureFile = "gfx/interface/techtree/techline_center_down_researched.dds"
		noOfFrames = 4
		}

	frameAnimatedSpriteType = {
		name = "GFX_techline_center_down_currently_researching"
		texturefile = "gfx/interface/techtree/techline_center_down_anim_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	spriteType = {
		name = "GFX_techline_center_right_states"
		textureFile = "gfx/interface/techtree/techline_center_right_researched.dds"
		noOfFrames = 4
		}

	frameAnimatedSpriteType = {
		name = "GFX_techline_center_right_currently_researching"
		texturefile = "gfx/interface/techtree/techline_center_right_anim_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	spriteType = {
		name = "GFX_techline_center_left_states"
		textureFile = "gfx/interface/techtree/techline_center_left_researched.dds"
		noOfFrames = 4
		}

	frameAnimatedSpriteType = {
		name = "GFX_techline_center_left_currently_researching"
		texturefile = "gfx/interface/techtree/techline_center_left_anim_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	spriteType = {
		name = "GFX_techline_center_top_left_states"
		textureFile = "gfx/interface/techtree/techline_center_top_left_researched.dds"
		noOfFrames = 4
		}

	frameAnimatedSpriteType = {
		name = "GFX_techline_center_top_left_currently_researching"
		texturefile = "gfx/interface/techtree/techline_center_top_left_anim_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	spriteType = {
		name = "GFX_techline_center_all_states"
		textureFile = "gfx/interface/techtree/techline_center_all_researched.dds"
		noOfFrames = 4
	}

	frameAnimatedSpriteType = {
		name = "GFX_techline_center_all_currently_researching"
		texturefile = "gfx/interface/techtree/techline_center_all_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	spriteType = {
		name = "GFX_techline_center_top_right_states"
		textureFile = "gfx/interface/techtree/techline_center_top_right_researched.dds"
		noOfFrames = 4
	}

		frameAnimatedSpriteType = {
		name = "GFX_techline_center_top_right_currently_researching"
		texturefile = "gfx/interface/techtree/techline_center_top_right_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	spriteType = {
		name = "GFX_techline_center_bottom_left_states"
		textureFile = "gfx/interface/techtree/techline_center_bottom_left_researched.dds"
		noOfFrames = 4
	}

	frameAnimatedSpriteType = {
		name = "GFX_techline_center_bottom_left_currently_researching"
		texturefile = "gfx/interface/techtree/techline_center_bottom_left_anim_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	spriteType = {
		name = "GFX_techline_center_bottom_right_states"
		textureFile = "gfx/interface/techtree/techline_center_bottom_right_researched.dds"
		noOfFrames = 4
	}

	frameAnimatedSpriteType = {
		name = "GFX_techline_center_bottom_right_currently_researching"
		texturefile = "gfx/interface/techtree/techline_center_bottom_right_anim_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	spriteType = {
		name = "GFX_techline_center_up_states"
		textureFile = "gfx/interface/techtree/techline_center_up_researched.dds"
		noOfFrames = 4
	}

	frameAnimatedSpriteType = {
		name = "GFX_techline_center_up_currently_researching"
		texturefile = "gfx/interface/techtree/techline_center_up_anim_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	### techtree dotted lines ####

	spriteType = {
		name = "GFX_techtree_line_up_dot_states"
		textureFile = "gfx/interface/techtree/techtree_dotline_vertical.dds"
		noOfFrames = 4
	}

	frameAnimatedSpriteType = {
		name = "GFX_techtree_line_up_dot_currently_researching"
		texturefile = "gfx/interface/techtree/techtree_dotline_vertical_up_anim_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	spriteType = {
		name = "GFX_techtree_line_down_dot_states"
		textureFile = "gfx/interface/techtree/techtree_dotline_vertical.dds"
		noOfFrames = 4
	}

	frameAnimatedSpriteType = {
		name = "GFX_techtree_line_down_dot_currently_researching"
		texturefile = "gfx/interface/techtree/techtree_dotline_vertical_down_anim_strip.dds"
		noOfFrames = 12
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	spriteType = {
		name = "GFX_techtree_line_left_dot_states"
		textureFile = "gfx/interface/techtree/techtree_dotline_horisontal.dds"
		noOfFrames = 4
	}

	frameAnimatedSpriteType = {
		name = "GFX_techtree_line_left_dot_currently_researching"
		texturefile = "gfx/interface/techtree/techtree_dotline_horisontal_left_anim_strip.dds"
		noOfFrames = 27
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	spriteType = {
		name = "GFX_techtree_line_right_dot_states"
		textureFile = "gfx/interface/techtree/techtree_dotline_horisontal.dds"
		noOfFrames = 4
	}

	frameAnimatedSpriteType = {
		name = "GFX_techtree_line_right_dot_currently_researching"
		texturefile = "gfx/interface/techtree/techtree_dotline_horisontal_right_anim_strip.dds"
		noOfFrames = 27
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 12
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
	}

	spriteType = {
		name = "GFX_techtree_xor_up"
		textureFile = "gfx/interface/techtree/techtree_xor_up.dds"
	}

	spriteType = {
		name = "GFX_techtree_xor_down"
		textureFile = "gfx/interface/techtree/techtree_xor_down.dds"
	}

	spriteType = {
		name = "GFX_techtree_xor_left"
		textureFile = "gfx/interface/techtree/techtree_xor_left.dds"
	}

	spriteType = {
		name = "GFX_techtree_xor_right"
		textureFile = "gfx/interface/techtree/techtree_xor_right.dds"
	}

	spriteType = {
		name = "GFX_support_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_support_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_armour_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_tank_tab.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_tech_bonus"
		textureFile = "gfx/interface/tech_bonus.dds"
		noOfFrames = 6
	}

	spriteType = {
		name = "GFX_vehicle_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_vehicle_tab.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_helicopter_folder_tab"
		textureFile = "gfx/interface/techtree/techtree_helicopter_tab.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_naval_techtree_bg"
		textureFile = "gfx//interface//techtree//naval_techtree_bg.dds"
		alwaystransparent = yes
	}
}
