spriteTypes = {
	frameAnimatedSpriteType = {
		name = "GFX_mastery_progress_bar_animated_land"
		texturefile = "gfx/interface/doctrines/UI/mastery_progress_bar_strip_land.dds"
		noOfFrames = 24
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 24
		looping = yes
		pause_on_loop = 0.0
	}
	frameAnimatedSpriteType = {
		name = "GFX_mastery_progress_bar_animated_equipment"
		texturefile = "gfx/interface/doctrines/UI/mastery_progress_bar_strip_equipment.dds"
		noOfFrames = 24
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 24
		looping = yes
		pause_on_loop = 0.0
	}

	frameAnimatedSpriteType = {
		name = "GFX_mastery_progress_bar_animated_inactive"
		texturefile = "gfx/interface/doctrines/UI/mastery_progress_bar_strip_inactive.dds"
		noOfFrames = 24
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 24
		looping = yes
		pause_on_loop = 0.0
	}

	frameAnimatedSpriteType = {
		name = "GFX_mastery_progress_bar_animated_naval"
		texturefile = "gfx/interface/doctrines/UI/mastery_progress_bar_strip_navy.dds"
		noOfFrames = 24
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 24
		looping = yes
		pause_on_loop = 0.0
	}


	frameAnimatedSpriteType = {
		name = "GFX_mastery_progress_bar_animated_air"
		texturefile = "gfx/interface/doctrines/UI/mastery_progress_bar_strip_air.dds"
		noOfFrames = 24
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 24
		looping = yes
		pause_on_loop = 0.0
	}
	frameAnimatedSpriteType = {
		name = "GFX_mastery_progress_bar_animated_special_forces"
		texturefile = "gfx/interface/doctrines/UI/mastery_progress_bar_strip_specialforces.dds"
		noOfFrames = 24
		loadType = "INGAME"
		transparencecheck = yes
		animation_rate_fps = 24
		looping = yes
		pause_on_loop = 0.0
	}


		## Not updated to new texture
	progressbartype = {
		name = "GFX_mastery_progress_fill"
		textureFile1 = "gfx/interface/doctrines/mastery_progress_bar_dark_fill.dds"
		textureFile2 = "gfx/interface/doctrines/mastery_progress_bar_empty.dds"
		size = {x=32 y=72}
		effectFile = "gfx/FX/progress.lua"
		horizontal = no
	}

	spriteType = {
		name = "GFX_mastery_progress_bar_bg"
		texturefile = "gfx/interface/doctrines/UI/mastery_progress_bar_bg.dds"
	}

	spriteType = {
		name = "GFX_mastery_progress_bar_bg_filled"
		texturefile = "gfx/interface/doctrines/UI/mastery_progress_bar_bg_filled.dds"
	}

	spriteType = {
		name = "GFX_mastery_reward_level"
		texturefile = "gfx/interface/doctrines/UI/mastery_grade_number.dds"
		noOfFrames = 10
	}

	spriteType = {
		name = "GFX_subdoctrine_icon_frame"
		texturefile = "gfx/interface/doctrines/doctrine_button_background.dds"
	}

	spriteType = {
		name = "GFX_subdoctrine_name_frame"
		texturefile = "gfx/interface/doctrines/sub_doctrine_text_box.dds"
	}

	spriteType = {
		name = "GFX_mastery_reward_icons"
		texturefile = "gfx/interface/doctrines/UI/doctrines_chess_pieces.dds"
		noOfFrames = 20
	}

	spriteType = {
		name = "GFX_mastery_reward_frame"
		texturefile = "gfx/interface/doctrines/UI/doctrines_chess_piece_bg.dds"
		noOfFrames = 10
	}

	spriteType = {
		name = "GFX_mastery_amount_frame"
		texturefile = "gfx/interface/doctrines/UI/doctrine_mastery_backgrounds.dds"
		noOfFrames = 6
	}
	spriteType = {
		name = "GFX_mastery_amount_frame_big"
		texturefile = "gfx/interface/doctrines/UI/doctrine_mastery_background_big.dds"
	}

	spriteType = {
		name = "GFX_grand_doctrine_frame"
		texturefile = "gfx/interface/doctrines/UI/grand_doctrine_frame.dds"
		noOfFrames = 5
	}

	spriteType = {
		name = "GFX_subdoctrine_button_and_text_frame"
		texturefile = "gfx/interface/doctrines/UI/subdoctrine_button_and_text_frame.dds"
		noOfFrames = 5
	}

### Milestones
	spriteType = {
		name = "GFX_doctrine_milestone_artillery_land"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_artillery_land.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_operations_land"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_operations_land.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_armored_marines"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_armored_marines.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_ifv"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_ifv.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_infantry"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_infantry.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_marines"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_marines.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_mbt"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_mbt.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_motorised"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_motorised.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_airassault"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_airassault.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_paratroopers"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_paratroopers.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_ranger"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_ranger.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_ships_naval"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_ships_naval.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_carriers_naval"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_carriers_naval.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_screens_naval"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_screens_naval.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_submarine_naval"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_submarines.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_operations_air_operations"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_operations_air_operations.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_fighter_air"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_fighter_air.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_striker_air"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_striker_air.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_medium_air"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_medium_air.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_heavy_air"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_heavy_air.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_special_forces_operations"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_special_forces_operations.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_milestone_operations_navy"
		texturefile = "gfx/interface/doctrines/window/doctrine_milestone_operations_navy.dds"
		noOfFrames = 2
	}

### Decor items
	spriteType = {
		name = "GFX_doctrine_decor_infantry"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_infantry.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_decor_motorised"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_motorised.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_decor_apc_ifv"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_apc_ifv.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_decor_artillery"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_artillery.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_decor_mbt"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_mbt.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_decor_airmobile"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_airmobile.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_decor_air_operations"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_air_operations.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_decor_air_cas"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_air_cas.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_decor_air_fighter"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_air_fighter.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_decor_air_bomber"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_air_bomber.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_decor_marines"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_marines.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_decor_ranger"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_ranger.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_decor_commando"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_commando.dds"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_doctrine_decor_naval"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_naval.dds"
		noOfFrames = 2
	}

	###Other
	spriteType = {
		name = "GFX_track_frame"
		texturefile = "gfx/interface/doctrines/window/track_frame.dds"
		noOfFrames = 2
	}

	### LAND

	spriteType = {
		name = "GFX_doctrine_decor_land"
		texturefile = "gfx/interface/doctrines/window/doctrine_decor_marines.dds"
		alwaystransparent = yes
	}

	SpriteType = {
		name = "GFX_doctrine_combined_arms"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/combined_arms.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_shock_and_awe"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/shock_and_awe.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_defence_in_depth"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/defence_in_depth.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_mission_command"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/kampfgruppe.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_battlefield_support"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/centralized_fire_control.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_guerrilla_warfare"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/guerilla_warfare.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_centralized_command"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/central_planning.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_decentralized_command"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/decentralized_warfare.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_battalion_combat_teams"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/Battalion_support.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_decentralized_supply_theory"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/supply_distribution.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_centralized_supply_theory"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/pocket_defence.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_scavenging_supply_theory"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/scavengers.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_volunteer_fighting_force"
		texturefile = "gfx/interface/doctrines/icons/land/doctrine_expeditionary_warfare.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_deep_battle"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/deep_battle.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_thunder_run"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/thunder_run.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_light_infantry_warfare"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/light_infantry_doctrine.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_guerrilla_fighters"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/Guerrilla_21st_century.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_static_defense"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/static_line_fortifications.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_elastic_defense"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/elastic_defence.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_mobile_defense"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/mobile_defence.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_insurgent_operations"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/insurgency_warfare.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_adverse_condition_ops"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/offensive_military_doctrine.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_adedicated_volunteer_fighting_force"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/eye_in_the_sky.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_dedicated_deep_battle"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/deep_battle.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_high_technology_army"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/Digitalized_Army.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_common_technology_army"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/reevaluation_2.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_low_technology_army"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/Small_unit_networking.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_reduced_training"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/self_defense_fighting.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_coin"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/COIN.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_advanced_training"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/advanced_infantry_training.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_jungle_ranger"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/rangers_jungle_training_medium.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_forest_ranger"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/rangers_jaegers_training_medium.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_recon_ranger"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/rangers_recon_terrain_training_medium.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_skill_school_focus"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/snco_focus.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_survival_school_focus"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/werwolf_guerillas.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_officer_training_focus"
		texturefile = "gfx/interface/doctrines/icons/land/doctrine_commandos.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_nco_training_focus"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/peacekeeping_operations.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_reduced_leadership_standards"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/mobile_reserves.dds"
		alwaystransparent = yes
	}

### Equipment

	SpriteType = {
		name = "GFX_doctrine_mixed_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/branch_interoperation.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_light_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/motorized_infantry_doctrine.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_heavy_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/modern_blitzkrieg.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_mobile_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/mobile_firepower.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_fires_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/self_propelled_doctrine.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_full_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/c3i_theory.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_spearhead_operations"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/mechanized_wave.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_base_infantry_load"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/grand_assault.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_light_infantry_load"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/light_infantry_doctrine.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_heavy_infantry_load"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/heavy_infantry_doctrines.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_basic_motorized_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/motorized_infantry_doctrine.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_light_motorized_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/mounted_anti_infantry_weapons.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_heavy_motorized_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/mounted_anti_tank_weapons.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_mixed_mechanized_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/mechanized_wave.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_apc_mechanized_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/apc_doctrine.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_ifv_mechanized_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/dedicated_weapon_system.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_mbt_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/main_battle_tank_doctrine.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_light_tank_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/assault_gun_doctrine.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_superheavy_equipment"
		texturefile = "gfx/interface/doctrines/icons/land/doctrine_armored_infantry_support.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_walker_equipment"
		texturefile = "gfx/interface/doctrines/icons/land/doctrine_walker.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_towed_gun_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/gun_system_focus.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_spart_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/self_propelled_doctrine.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_mlrs_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/MLRS_focus.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_atk_helo_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/attack_helicopter_doctrine.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_transport_helo_equipment"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/rapid_exploitation.dds"
		alwaystransparent = yes
	}


### NAVY

	SpriteType = {
		name = "GFX_doctrine_blue_water"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/fleet_in_being.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_green_water"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/convoy_escorts.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_jeune_ecole"
		texturefile = "gfx/interface/doctrines/icons/navy/doctrine_battlefleet_concentration.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_guerre_de_course"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/submarine_offensive.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_carrier_operations"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/carrier_operations.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_helicopter_landing_ships"
		texturefile = "gfx/interface/doctrines/icons/navy/helicopter_ships.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_escort_carriers"
		texturefile = "gfx/interface/doctrines/icons/navy/doctrine_escort_carriers.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_lords_of_the_sea"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/grand_battlefleet.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_carrier_escorts"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/carrier_task_forces.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_fleet_cruisers"
		texturefile = "gfx/interface/doctrines/icons/navy/doctrine_battlecruiser_supremacy.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_destroyer_fleet"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/fleet_in_being.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_support_destroyers"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/battlefleet_concentration.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_frigate_capitals"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/heavy_frigates.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_multirole_frigates"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/frigate_primacy.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_anti_sub_corvette"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/hunter_killer_groups.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_anti_air_corvette"
		texturefile = "gfx/interface/doctrines/icons/navy/doctrine_battleship_antiair_screen.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_stealth_escorts"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/undersea_blockade.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_escort_attack_subs"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/convoy_interdiction.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_hunter_killer_subs"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/wolfpacks.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_missile_boats"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/submarine_operations.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_raiding_fleets"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/trade_interdiction.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_naval_supremacy"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/capital_ship_raiders.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_coastal_defense"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/floating_fortress.dds"
		alwaystransparent = yes
	}


### AIR
	SpriteType = {
		name = "GFX_doctrine_air_battlefield_support"
		texturefile = "gfx/interface/technologies/0_generic/Air_Doctrines/Digital_Close_Air_support.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_mixed_role_air_force"
		texturefile = "gfx/interface/technologies/0_generic/Air_Doctrines/Pilot_Training.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_air_supremacy"
		texturefile = "gfx/interface/technologies/0_generic/Air_Doctrines/Roving_Fighters.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_local_airspace_defense"
		texturefile = "gfx/interface/technologies/0_generic/Air_Doctrines/Force_Rotation.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_strategic_destruction"
		texturefile = "gfx/interface/technologies/0_generic/Air_Doctrines/Infiltration_Bombing.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_centralized_air_command"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/central_planning.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_detached_air_commands"
		texturefile = "gfx/interface/technologies/0_generic/Air_Doctrines/Force_Rotation.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_naval_air_command"
		texturefile = "gfx/interface/technologies/0_generic/naval_doctrine/carrier_operations.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_multirole_aircraft_designs"
		texturefile = "gfx/interface/doctrines/icons/air/doctrine_icon_multirole.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_dedicated_aircraft_designs"
		texturefile = "gfx/interface/doctrines/icons/air/doctrine_icon_fighter.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_heavy_aircraft_designs"
		texturefile = "gfx/interface/doctrines/icons/air/doctrine_icon_heavy_aircraft.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_drone_designs"
		texturefile = "gfx/interface/doctrines/icons/air/doctrine_icon_drone.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_naval_bombers"
		texturefile = "gfx/interface/technologies/0_generic/Air_Doctrines/Maritime_Strike.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_heavy_gunships"
		texturefile = "gfx/interface/doctrines/icons/air/doctrine_icon_gunship.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_mixed_multirole_aircraft"
		texturefile = "gfx/interface/doctrines/icons/air/doctrine_icon_mixed_multirole.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_strike_multirole_aircraft"
		texturefile = "gfx/interface/doctrines/icons/air/doctrine_icon_strike_multirole.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_cas_aircraft_operations"
		texturefile = "gfx/interface/doctrines/icons/air/doctrine_icon_cas_operations.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_naval_strike_operations"
		texturefile = "gfx/interface/doctrines/icons/air/doctrine_carrier_operations.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_munitions_and_support"
		texturefile = "gfx/interface/doctrines/icons/air/doctrine_icon_cas_munition.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_light_fighters"
		texturefile = "gfx/interface/doctrines/icons/air/doctrine_icon_light_fighter.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_air_superiority_fighters"
		texturefile = "gfx/interface/technologies/0_generic/Air_Doctrines/Formation_Flying.dds"
		alwaystransparent = yes
	}

### Special Forces

	SpriteType = {
		name = "GFX_doctrine_special_forces_mixed"
		texturefile = "gfx/interface/doctrines/icons/doctrine_mission_type_tactics.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_elite_marines"
		texturefile = "gfx/interface/technologies/0_generic/Land_Doctrines/marines_commandoes_medium.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_massive_marines"
		texturefile = "gfx/interface/technologies/marines_commandoes_mechanised_medium.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_airborne_forces_subdoctrine"
		texturefile = "gfx/interface/doctrines/icons/land/special_forces_paratroopers_medium.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_airborne_forces_operations"
		texturefile = "gfx/interface/doctrines/icons/land/paras_keystone_1_medium.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_doctrine_ranger_forces_doctrine"
		texturefile = "gfx/interface/doctrines/icons/land/rangers_guerilla_doctrine_medium.dds"
		alwaystransparent = yes
	}


### Placeholder Doctrine ###

	SpriteType = {
		name = "GFX_doctrine_placeholder_medium"
		texturefile = "gfx/interface/doctrines/icons/doctrine_placeholder.dds"
		alwaystransparent = yes
	}

}
