spriteTypes = {	
	spriteType = {
		name = "GFX_naval_equipment_role_icons"
		texturefile = "gfx/army_icons/naval_equipment_role_icons.dds"
		noOfFrames = 20
	}

	spriteType = {
		name = "GFX_naval_equipment_role_icons_selected"
		texturefile = "gfx/army_icons/naval_equipment_role_icons_selected.dds"
		noOfFrames = 20
	}
	spriteType = {
		name = "GFX_naval_equipment_role_icon_any"
		texturefile = "gfx/army_icons/any_role_icon.dds"
	}

	spriteType = {
		name = "GFX_naval_equipment_role_icon_any_selected"
		texturefile = "gfx/army_icons/any_role_icon_selected.dds"
	}

	spriteType = {
		name = "GFX_role_icon_bg"
		texturefile = "gfx/interface/equipmentdesigner/naval/role_icon_bg.dds"
		noOfFrames = 2
	}

	SpriteType = {
		name = "GFX_ship_hull_cruiser_6_medium"
		texturefile = "gfx/interface/technologies/modern_light_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_ship_hull_cruiser_5_medium"
		texturefile = "gfx/interface/technologies/semi_modern_light_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_ship_hull_cruiser_4_medium"
		texturefile = "gfx/interface/technologies/advanced_light_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_ship_hull_cruiser_3_medium"
		texturefile = "gfx/interface/technologies/improved_light_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_ship_hull_cruiser_2_medium"
		texturefile = "gfx/interface/technologies/basic_light_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_ship_hull_cruiser_1_medium"
		texturefile = "gfx/interface/technologies/early_light_cruiser.dds"
	}
	
	
	SpriteType = {
		name = "GFX_ship_hull_cruiser_6_capital_medium"
		texturefile = "gfx/interface/technologies/modern_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_ship_hull_cruiser_5_capital_medium"
		texturefile = "gfx/interface/technologies/semi_modern_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_ship_hull_cruiser_4_capital_medium"
		texturefile = "gfx/interface/technologies/advanced_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_ship_hull_cruiser_3_capital_medium"
		texturefile = "gfx/interface/technologies/improved_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_ship_hull_cruiser_2_capital_medium"
		texturefile = "gfx/interface/technologies/basic_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_ship_hull_cruiser_1_capital_medium"
		texturefile = "gfx/interface/technologies/early_heavy_cruiser.dds"
	}



##### Tank Designer #####

	spriteType = {
		name = "GFX_land_equipment_role_icons"
		texturefile = "gfx/interface/equipmentdesigner/tanks/land_equipment_role_icons.dds"
		noOfFrames = 10
	}

	spriteType = {
		name = "GFX_niche_icon_strip"
		texturefile = "gfx/interface/equipmentdesigner/tanks/icons/Niche_icon_strip.dds"
		noOfFrames = 10
	}

	spriteType = {
		name = "GFX_niche_icon_strip_selected"
		texturefile = "gfx/interface/equipmentdesigner/tanks/icons/Niche_icon_strip_glow.dds"
		noOfFrames = 10
	}
}