spriteTypes = {

	###################################################
	# UI Elements
	###################################################

	spriteType = {
		name = "GFX_ship_view_bg"
		textureFile = "gfx/interface/equipmentdesigner/naval/ship_view_bg.dds"
	}


	spriteType = {
		name = "GFX_ship_category_icon_small"
		textureFile = "gfx/interface/equipmentdesigner/ship_category_icon_small.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_equipment_module_bg"
		textureFile = "gfx/interface/equipmentdesigner/equipment_module_bg.dds"
	}

	spriteType = {
		name = "GFX_equipment_role_bg"
		textureFile = "gfx/interface/equipmentdesigner/equipment_role_bg.dds"
	}

	spriteType = {
		name = "GFX_eqipment_sprite_bg"
		textureFile = "gfx/interface/eqipment_designer_sprite_bg.dds"
	}

	spriteType = {
		name = "GFX_naval_equipment_item_large_simple"
		textureFile = "gfx/interface/naval_equipment_item_large_simple.dds"
		noOfFrames = 2
	}

	corneredTileSpriteType = {
		name = "GFX_equipment_role_selector_tiled_window"
		size= { x=48 y=48 }
		textureFile = "gfx/interface/tiles/tiled_insignia_window.dds"
		borderSize = { x=16 y=16 }
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	spriteType = {
		name = "GFX_tank_design_icon"
		textureFile = "gfx/interface/tank_design_icon.dds"
	}

	corneredTileSpriteType = {
		name = "GFX_equipment_designer_equipment_icon_bg"
		size = { x=76 y=47 }
		textureFile = "gfx/interface/equipmentdesigner/equipment_designer_equipment_icon_bg.dds"
		borderSize = { x=5 y=6 }
		tilingCenter = no
	}

	#######################
	# SHIP HULLS
	#######################
	spriteType = {
		name = "GFX_SD_tv_carrier"
		textureFile = "gfx/interface/equipmentdesigner/naval/topviews/topview_carrier.dds"
	}
	spriteType = {
		name = "GFX_SD_tv_helicopter_operator"
		textureFile = "gfx/interface/equipmentdesigner/naval/topviews/topview_heli_operator.dds"
	}
	spriteType = {
		name = "GFX_SD_tv_battleship"
		textureFile = "gfx/interface/equipmentdesigner/naval/topviews/topview_battleship.dds"
	}
	spriteType = {
		name = "GFX_SD_tv_battle_cruiser"
		textureFile = "gfx/interface/equipmentdesigner/naval/topviews/topview_battle_cruiser.dds"
	}
	spriteType = {
		name = "GFX_SD_tv_cruiser"
		textureFile = "gfx/interface/equipmentdesigner/naval/topviews/topview_cruiser.dds"
	}
	spriteType = {
		name = "GFX_SD_tv_destroyer"
		textureFile = "gfx/interface/equipmentdesigner/naval/topviews/topview_destroyer.dds"
	}
	spriteType = {
		name = "GFX_SD_tv_stealth_destroyer"
		textureFile = "gfx/interface/equipmentdesigner/naval/topviews/topview_stealth_destroyer.dds"
	}
	spriteType = {
		name = "GFX_SD_tv_submarine"
		textureFile = "gfx/interface/equipmentdesigner/naval/topviews/topview_submarine.dds"
	}
	spriteType = {
		name = "GFX_SD_tv_heavy"
		textureFile = "gfx/interface/equipmentdesigner/naval/topviews/topview_battleship.dds"
	}
	spriteType = {
		name = "GFX_SD_tv_super_heavy"
		textureFile = "gfx/interface/equipmentdesigner/naval/topviews/topview_super_battleship.dds"
	}
	spriteType = {
		name = "GFX_SD_tv_light"
		textureFile = "gfx/interface/equipmentdesigner/naval/topviews/topview_destroyer.dds"
	}
	spriteType = {
		name = "GFX_terrain_mod_ship_movement_strip"
		textureFile = "gfx/interface/equipmentdesigner/terrain_mod_ship_movement_strip.dds"
		noOfFrames = 3
	}

	#######################
	# Extras
	#######################

	spriteType = {
		name = "GFX_design_not_valid"
		textureFile = "gfx/interface/stop_icon.dds"
	}

	spriteType = {
		name = "GFX_blueprint"
		textureFile = "gfx/interface/equipmentdesigner/blue_print_icon.dds"
	}

	spriteType = {
		name = "GFX_naval_equipment_item_340_simple"
		textureFile = "gfx//interface//naval_equipment_item_340_simple.dds"
		noOfFrames = 2
	}
}
