spriteTypes = {
	spriteType = {
		name = "GFX_nee_ability_bar"
		texturefile = "gfx/interface/scripted_gui/Afghan/nee_ability_bar.dds"
	}
	spriteType = {
		name = "GFX_OTT_martial_law"
		texturefile = "gfx/interface/scripted_gui/Afghan/AFG_martial_law.dds"
	}

}
