
#### Inner Circle Assets ####

spriteTypes = {

	### Queen Assets ###

	spriteType = {
		name = "GFX_circular_frame_fuhrer"
		texturefile = "gfx/interface/inner_circle/circular_frame_fuhrer.dds"
	}
	spriteType = {
		name = "GFX_circular_frame_purple"
		texturefile = "gfx/interface/inner_circle/circular_frame_purple.dds"
	}
	spriteType = {
		name = "GFX_fuhrer_name_ribbon"
		texturefile = "gfx/interface/inner_circle/fuhrer_name_ribbon.dds"
	}
	spriteType = {
		name = "GFX_purple_name_ribbon"
		texturefile = "gfx/interface/inner_circle/purple_name_ribbon.dds"
	}
	spriteType = {
		name = "GFX_trait_box_fuhrer"
		texturefile = "gfx/interface/inner_circle/trait_box_fuhrer.dds"
	}
	spriteType = {
		name = "GFX_inner_circle_leader_queen_elizabeth"
		texturefile = "gfx/interface/inner_circle/ENG/inner_circle_leader_queen_elizabeth.dds"
	}

	### Ascended Advisor Assets ###

	## Available ##
	spriteType = {
		name = "GFX_ascended_advisors_frame"
		texturefile = "gfx/interface/inner_circle/ascended_advisors_frame.dds"
	}
	spriteType = {
		name = "GFX_ascended_advisors_frame_purple"
		texturefile = "gfx/interface/inner_circle/ascended_advisors_frame_purple.dds"
	}
	spriteType = {
		name = "GFX_ascended_advisor_name_box"
		texturefile = "gfx/interface/inner_circle/ascended_advisor_name_box.dds"
	}
	spriteType = {
		name = "GFX_ascended_advisor_trait_box"
		texturefile = "gfx/interface/inner_circle/ascended_advisor_trait_box.dds"
	}
	spriteType = { #Invisible asset because scripted gui
		name = "GFX_blank_leader_portrait"
		texturefile = "gfx/interface/inner_circle/blank_leader_portrait.dds"
	}

	## Ascended Advisor Portraits ##
	# To Come

	## Unavailable ##
	spriteType = {
		name = "GFX_ascended_advisors_unappointed_frame"
		texturefile = "gfx/interface/inner_circle/ascended_advisors_unappointed_frame.dds"
	}
	spriteType = {
		name = "GFX_ascended_advisors_unappointed_frame_ENG"
		texturefile = "gfx/interface/inner_circle/ENG/ascended_advisors_unappointed_frame_england.dds"
	}


	### Advisor Portraits ###

	## Available ##
	spriteType = {
		name = "GFX_prince_andrew_available_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_andrew_available_small.dds"
	}
	spriteType = {
		name = "GFX_prince_anne_available_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_anne_available_small.dds"
	}
	spriteType = {
		name = "GFX_prince_charles_available_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_charles_available_small.dds"
	}
	spriteType = {
		name = "GFX_prince_edward_available_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_edward_available_small.dds"
	}
	spriteType = {
		name = "GFX_prince_philip_available_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_philip_available_small.dds"
	}
	spriteType = {
		name = "GFX_prince_william_available_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_william_available_small.dds"
	}

	## Unavailable ##
	spriteType = {
		name = "GFX_prince_andrew_unavailable_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_andrew_unavailable_small.dds"
	}
	spriteType = {
		name = "GFX_prince_anne_unavailable_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_anne_unavailable_small.dds"
	}
	spriteType = {
		name = "GFX_prince_charles_unavailable_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_charles_unavailable_small.dds"
	}
	spriteType = {
		name = "GFX_prince_edward_unavailable_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_edward_unavailable_small.dds"
	}
	spriteType = {
		name = "GFX_prince_philip_unavailable_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_philip_unavailable_small.dds"
	}
	spriteType = {
		name = "GFX_prince_william_unavailable_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_william_unavailable_small.dds"
	}

	## Unavailable - Special Case ##
	spriteType = {
		name = "GFX_prince_andrew_unavailable_special_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_andrew_unavailable_special_small.dds"
	}
	spriteType = {
		name = "GFX_prince_philip_unavailable_rip_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_philip_unavailable_rip_small.dds"
	}

	## Selected ##
	spriteType = {
		name = "GFX_prince_andrew_selected_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_andrew_selected_small.dds"
	}
	spriteType = {
		name = "GFX_prince_anne_selected_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_anne_selected_small.dds"
	}
	spriteType = {
		name = "GFX_prince_charles_selected_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_charles_selected_small.dds"
	}
	spriteType = {
		name = "GFX_prince_edward_selected_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_edward_selected_small.dds"
	}
	spriteType = {
		name = "GFX_prince_philip_selected_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_philip_selected_small.dds"
	}
	spriteType = {
		name = "GFX_prince_william_selected_small"
		texturefile = "gfx/interface/inner_circle/ENG/prince_william_selected_small.dds"
	}


	### BG Assets ###
	spriteType = {
		name = "GFX_inner_circle_decor_bg"
		texturefile = "gfx/interface/inner_circle/inner_circle_decor_bg.dds"
	}
	spriteType = {
		name = "GFX_inner_circle_decor_bg_solid"
		texturefile = "gfx/interface/inner_circle/inner_circle_decor_bg_solid.dds"
	}
	spriteType = {
		name = "GFX_spotlight_overlay"
		texturefile = "gfx/interface/inner_circle/spotlight_overlay.dds"
	}


}