spriteTypes = {

	####################
	##### POLICIES #####
	####################

		spriteType = {
		name = "GFX_mio_policy_ruthless_contracts"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_ruthless_contracts.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_assembly_line_optimisers"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_assembly_line_optimisers.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_vertical_integration"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_vertical_integration.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_mechanical_genius"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_mechanical_genius.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_experimental_development_teams"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_experimental_development_teams.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_ordnance_factory_board"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_ordnance_factory_board.dds"
	}

	#### Land Policies ###

	spriteType = {
		name = "GFX_mio_policy_welding_specialists"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_welding_specialists.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_casting_specialists"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_casting_specialists.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_heavy_gantry_cranes_land"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_heavy_gantry_cranes_land.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_factory_applied_camouflage"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_factory_applied_camouflage.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_cutting_corners"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_cutting_corners.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_composite_armor_workshops"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_composite_armor_workshops.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_mass_mobilization_chassis"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_mass_mobilization_chassis.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_powerpack_upgrades"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_powerpack_upgrades.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_harsh_climate_kit"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_harsh_climate_kit.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_extended_range_ammo"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_extended_range_ammo.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_full_spectrum_integration"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_full_spectrum_integration.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_modular_weapon_system"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_modular_weapon_system.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_polymer_composite_frames"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_polymer_composite_frames.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_cold_hammer_forged_barrels"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_cold_hammer_forged_barrels.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_optics_standardization"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_optics_standardization.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_ultra_light_loadout"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_ultra_light_loadout.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_heavy_weapons_proliferation"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_heavy_weapons_proliferation.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_air_portable_equipment"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_air_portable_equipment.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_dedicated_fires_support"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_dedicated_fires_support.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_integrated_soldier_system"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_integrated_soldier_system.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_lightweight_frames"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_lightweight_frames.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_reinforced_hull"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_reinforced_hull.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_rapid_deployment_kits"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_rapid_deployment_kits.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_cross_branch_standardization"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_cross_branch_standardization.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_balanced_procurement_program"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_balanced_procurement_program.dds"
	}

	#### Air Policies ###

	spriteType = {
		name = "GFX_mio_policy_perfect_finish"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_perfect_finish.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_heavy_gantry_cranes_air"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_heavy_gantry_cranes_air.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_propulsion_experimenters"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_propulsion_experimenters.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_wind_tunnel_pioneers"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_wind_tunnel_pioneers.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_modular_assembly"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_modular_assembly.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_precision_airframe_tooling"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_precision_airframe_tooling.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_afterburner_tuning"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_afterburner_tuning.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_strategic_payload_program"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_strategic_payload_program.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_close_support_airframe"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_close_support_airframe.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_serial_production_line"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_serial_production_line.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_canister_launch_standardization"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_canister_launch_standardization.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_short_range_intercept_batteries"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_short_range_intercept_batteries.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_anti_air_detection"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_anti_air_detection.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_layered_air_defense_network"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_layered_air_defense_network.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_ruggedized_rotorcraft"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_ruggedized_rotorcraft.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_point_defense_interceptor"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_point_defense_interceptor.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_air_superiority_coatings"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_air_superiority_coatings.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_multi_role_communality"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_multi_role_communality.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_solid_fuel_program"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_solid_fuel_program.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_multi_mission_warhead"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_multi_mission_warhead.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_heavy_lift_assembly"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_heavy_lift_assembly.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_export_grade_variants"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_export_grade_variants.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_deepstrike_guidance"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_deepstrike_guidance.dds"
	}

	#### Navy Policies ###

	spriteType = {
		name = "GFX_mio_policy_space_efficient_design"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_space_efficient_design.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_stable_platforms"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_stable_platforms.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_great_sea_keeping"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_great_sea_keeping.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_coastal_battlefleet"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_coastal_battlefleet.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_modular_hull_construction"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_modular_hull_construction.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_mass_production_shipyard"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_mass_production_shipyard.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_coastal_defense_hardening"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_coastal_defense_hardening.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_shock_hardened_systems"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_shock_hardened_systems.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_extended_range_bunkerage"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_extended_range_bunkerage.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_carrier_strike_integration"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_carrier_strike_integration.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_dispersed_light_flotilla"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_dispersed_light_flotilla.dds"
	}

	spriteType = {
		name = "GFX_mio_policy_raider_hull_optimization"
		texturefile = "gfx/interface/military_industrial_organization/policy_icons/mio_policy_raider_hull_optimization.dds"
	}

	####################
	###### Traits  #####
	####################

	#### Geneneric ###

	spriteType = {
		name = "GFX_generic_mio_trait_icon_design"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_design.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_naval_anti_air_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_naval_anti_air_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_ap_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_ap_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_hard_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_hard_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_soft_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_soft_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_breakthrough"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_breakthrough.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_build_cost_ic"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_build_cost_ic.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_fuel_consumption"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_fuel_consumption.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_maximum_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_maximum_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_armor_value"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_armor_value.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_hardness"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_hardness.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_air_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_anti_air_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_anti_air_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_anti_air_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_entrenchment"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_entrenchment.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_supply_consumption"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_supply_consumption.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_air_defence"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_air_agility"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_air_agility.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_air_range"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_naval_range.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_weight"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_weight.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_air_superiority"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_air_superiority.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_night_penalty"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_night_penalty.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_air_ground_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_air_ground_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_naval_strike_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_torpedo_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_naval_strike_targetting"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_naval_strike_targetting.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_strategic_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_strategic_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_surface_detection"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_surface_detection.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_sub_detection"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_sub_detection.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_detection" #Represents both Surface & Sub detection together
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_detection.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mines"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mines.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_naval_range"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_naval_range.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_naval_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_naval_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_max_strength"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_max_strength.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_naval_torpedo_damage_reduction_factor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_naval_torpedo_damage_reduction_factor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_hg_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_hg_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_lg_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_lg_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_batteries_hit_chance"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_batteries_hit_chance.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_torpedo_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_torpedo_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_sub_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_sub_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_sub_visibility"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_sub_visibility.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_naval_torpedo_hit_chance_factor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_naval_torpedo_hit_chance_factor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_surface_visibility"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_surface_visibility.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_unique"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_unique.dds"
	}

	#### Equipment ###

	spriteType = {
		name = "GFX_generic_mio_trait_icon_aa"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_aa.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_aa_anti_air_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_aa_anti_air_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_aa_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_aa_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_aa_defence"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_aa_defence.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_aa_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_aa_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_aa_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_aa_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_aa_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_aa_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_aa_resource"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_aa_resource.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_smallarms"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_smallarms.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_smallarms_soft_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/small_arms/generic_mio_trait_icon_smallarms_soft_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_smallarms_hard_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/small_arms/generic_mio_trait_icon_smallarms_hard_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_smallarms_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_smallarms_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_department_icon_infantry_offense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_smallarms_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_smallarms_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_smallarms_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_smallarms_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_smallarms_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_smallarms_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_smallarms_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_smallarms_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_smallarms_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_department_icon_infantry_quality"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_smallarms_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_smallarms_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_smallarms_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_cnc_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/CNC/generic_mio_trait_icon_cnc_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_cnc"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/CNC/generic_mio_trait_icon_cnc.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_cnc_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/CNC/generic_mio_trait_icon_cnc_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_cnc_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/CNC/generic_mio_trait_icon_cnc_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_cnc_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/CNC/generic_mio_trait_icon_cnc_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_cnc_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/CNC/generic_mio_trait_icon_cnc_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_cnc_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/CNC/generic_mio_trait_icon_cnc_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_cnc_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/CNC/generic_mio_trait_icon_cnc_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_artillery"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Artillery/generic_mio_trait_icon_artillery.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_artillery_breaktrough"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Artillery/generic_mio_trait_icon_artillery_breaktrough.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_artillery_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Artillery/generic_mio_trait_icon_artillery_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_artillery_defence"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Artillery/generic_mio_trait_icon_artillery_defence.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_artillery_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Artillery/generic_mio_trait_icon_artillery_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_artillery_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Artillery/generic_mio_trait_icon_artillery_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_artillery_hard_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Artillery/generic_mio_trait_icon_artillery_hard_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_artillery_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Artillery/generic_mio_trait_icon_artillery_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_artillery_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Artillery/generic_mio_trait_icon_artillery_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_artillery_soft_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Artillery/generic_mio_trait_icon_artillery_soft_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_artillery_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Artillery/generic_mio_trait_icon_artillery_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_atgm"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/atgm/generic_mio_trait_icon_atgm.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_atgm_ap_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/atgm/generic_mio_trait_icon_atgm_ap_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_atgm_breakthrough"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/atgm/generic_mio_trait_icon_atgm_breakthrough.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_atgm_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/atgm/generic_mio_trait_icon_atgm_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_atgm_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/atgm/generic_mio_trait_icon_atgm_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_atgm_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/atgm/generic_mio_trait_icon_atgm_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_atgm_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/atgm/generic_mio_trait_icon_atgm_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_atgm_hard_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/atgm/generic_mio_trait_icon_atgm_hard_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_atgm_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/atgm/generic_mio_trait_icon_atgm_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_atgm_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/atgm/generic_mio_trait_icon_atgm_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_atgm_soft_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/atgm/generic_mio_trait_icon_atgm_soft_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_atgm_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/atgm/generic_mio_trait_icon_atgm_speed.dds"
	}


	#### Vehicles ###

	spriteType = {
		name = "GFX_generic_mio_trait_icon_tank_gun"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_tank_gun.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mlrs"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mlrs.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mlrs_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mlrs_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mlrs_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mlrs_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mlrs_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mlrs_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_apc"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_apc.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_apc_soft_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/apc/generic_mio_trait_icon_apc_soft_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_apc_hard_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/apc/generic_mio_trait_icon_apc_hard_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_apc_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_apc_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_apc_breakthrough"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_apc_breakthrough.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_apc_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_apc_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_apc_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_apc_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_apc_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_apc_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_apc_efficiency_growth"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_apc_efficiency_growth.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_apc_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_apc_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_apc_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_apc_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_apc_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_apc_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_apc_weight"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_apc_weight.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_attackheli"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_attackheli.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_attackheli_soft_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/attack_heli/generic_mio_trait_icon_attackheli_soft_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_attackheli_hard_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/attack_heli/generic_mio_trait_icon_attackheli_hard_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_attackheli_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_attackheli_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_attackheli_breakthrough"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_attackheli_breakthrough.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_attackheli_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_attackheli_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_attackheli_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_attackheli_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_attackheli_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_attackheli_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_attackheli_resource"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_attackheli_resource.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_attackheli_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_attackheli_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_attackheli_weight"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_attackheli_weight.dds"
	}

	
	spriteType = {
		name = "GFX_generic_mio_trait_icon_attackheli_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_attackheli_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_ifv"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_ifv.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_ifv_ap_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/ifv/generic_mio_trait_icon_ifv_ap_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_ifv_hard_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/ifv/generic_mio_trait_icon_ifv_hard_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_ifv_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_ifv_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_ifv_breakthrough"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_ifv_breakthrough.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_ifv_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_ifv_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_ifv_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_ifv_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_ifv_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_ifv_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_ifv_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_ifv_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_ifv_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_ifv_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_ifv_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_ifv_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_ifv_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_ifv_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_ifv_weight"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_ifv_weight.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mbt"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mbt.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mbt_ap_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/mbt/generic_mio_trait_icon_mbt_ap_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mbt_hard_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/mbt/generic_mio_trait_icon_mbt_hard_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mbt_soft_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/mbt/generic_mio_trait_icon_mbt_soft_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mbt_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mbt_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mbt_breakthrough"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mbt_breakthrough.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mbt_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mbt_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mbt_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mbt_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mbt_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mbt_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mbt_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mbt_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mbt_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mbt_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mbt_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mbt_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mbt_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mbt_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_mbt_weight"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_mbt_weight.dds"
	}

	
	
	
	
	
	spriteType = {
		name = "GFX_generic_mio_trait_icon_spaa"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spaa.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spaa_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spaa_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spaa_breakthrough"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spaa_breakthrough.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spaa_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spaa_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spaa_defence"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spaa_defence.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spaa_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spaa_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spaa_efficiency_growth"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spaa_efficiency_growth.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spaa_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spaa_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spaa_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spaa_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spaa_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spaa_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spaa_weight"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spaa_weight.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spg"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spg.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spg_hard_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/spg/generic_mio_trait_icon_spg_hard_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spg_soft_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/spg/generic_mio_trait_icon_spg_soft_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spg_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spg_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spg_breaktrough"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spg_breaktrough.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spg_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spg_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spg_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spg_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spg_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spg_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spg_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spg_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spg_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spg_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spg_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spg_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spg_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spg_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_spg_weight"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_spg_weight.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_util"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_util.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_util_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_util_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_util_breakthrough"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_util_breakthrough.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_util_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_util_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_util_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_util_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_util_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_util_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_util_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_util_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_util_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_util_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_util_weight"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_util_weight.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_heli_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Transport Helicopter/generic_mio_trait_icon_transport_heli_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_heli_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Transport Helicopter/generic_mio_trait_icon_transport_heli_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_heli_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Transport Helicopter/generic_mio_trait_icon_transport_heli_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_heli_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Transport Helicopter/generic_mio_trait_icon_transport_heli_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_heli"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Transport Helicopter/generic_mio_trait_icon_transport_heli.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_heli_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Transport Helicopter/generic_mio_trait_icon_transport_heli_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_heli_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Transport Helicopter/generic_mio_trait_icon_transport_heli_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_heli_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Transport Helicopter/generic_mio_trait_icon_transport_heli_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_heli_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Transport Helicopter/generic_mio_trait_icon_transport_heli_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_util_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_util_weight_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_department_icon_tank_general_weapons"
		texturefile = "gfx/interface/military_industrial_organization/department_icons/generic_mio_department_icon_tank_general_weapons.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_department_icon_tank_general_spg"
		texturefile = "gfx/interface/military_industrial_organization/department_icons/generic_mio_department_icon_tank_general_spg.dds"
	}

	#### Airforce & Missiles ###

	spriteType = {
		name = "GFX_generic_mio_trait_icon_guided_missile"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Guided Missile/generic_mio_trait_icon_guided_missile.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_guided_missile_agility"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Guided Missile/generic_mio_trait_icon_guided_missile_agility.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_guided_missile_breakthrough"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Guided Missile/generic_mio_trait_icon_guided_missile_breakthrough.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_guided_missile_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Guided Missile/generic_mio_trait_icon_guided_missile_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_guided_missile_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Guided Missile/generic_mio_trait_icon_guided_missile_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_guided_missile_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Guided Missile/generic_mio_trait_icon_guided_missile_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_guided_missile_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Guided Missile/generic_mio_trait_icon_guided_missile_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_guided_missile_range"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Guided Missile/generic_mio_trait_icon_guided_missile_range.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_guided_missile_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Guided Missile/generic_mio_trait_icon_guided_missile_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_guided_missile_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Guided Missile/generic_mio_trait_icon_guided_missile_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_guided_missile_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Guided Missile/generic_mio_trait_icon_guided_missile_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_guided_missile_strategic_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Guided Missile/generic_mio_trait_icon_guided_missile_strategic_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_icbm_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/ICBM/generic_mio_trait_icon_icbm_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_icbm"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/ICBM/generic_mio_trait_icon_icbm.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_icbm_agility"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/ICBM/generic_mio_trait_icon_icbm_agility.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_icbm_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/ICBM/generic_mio_trait_icon_icbm_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_icbm_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/ICBM/generic_mio_trait_icon_icbm_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_icbm_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/ICBM/generic_mio_trait_icon_icbm_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_icbm_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/ICBM/generic_mio_trait_icon_icbm_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_icbm_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/ICBM/generic_mio_trait_icon_icbm_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_nucleair_missile"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Nuclear Missile/generic_mio_trait_icon_nucleair_missile.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_nucleair_missile_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Nuclear Missile/generic_mio_trait_icon_nucleair_missile_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_nucleair_missile_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Nuclear Missile/generic_mio_trait_icon_nucleair_missile_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_nucleair_missile_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Nuclear Missile/generic_mio_trait_icon_nucleair_missile_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_nucleair_missile_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Nuclear Missile/generic_mio_trait_icon_nucleair_missile_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_nucleair_missile_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Nuclear Missile/generic_mio_trait_icon_nucleair_missile_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_nucleair_missile_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Nuclear Missile/generic_mio_trait_icon_nucleair_missile_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav_agility"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav_agility.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav_range"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav_range.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav_air_ground_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav_air_ground_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav_air_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav_air_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav_strategic_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav_strategic_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_uav_weight"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/UAV/generic_mio_trait_icon_uav_weight.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_sam_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/sam/generic_mio_trait_icon_sam_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_sam"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/sam/generic_mio_trait_icon_sam.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_sam_agility"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/sam/generic_mio_trait_icon_sam_agility.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_sam_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/sam/generic_mio_trait_icon_sam_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_sam_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/sam/generic_mio_trait_icon_sam_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_sam_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/sam/generic_mio_trait_icon_sam_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_sam_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/sam/generic_mio_trait_icon_sam_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_sam_range"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/sam/generic_mio_trait_icon_sam_range.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_sam_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/sam/generic_mio_trait_icon_sam_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_sam_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/sam/generic_mio_trait_icon_sam_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_airplane"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/transport_plane/generic_mio_trait_icon_transport_airplane.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_airplane_agility"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/transport_plane/generic_mio_trait_icon_transport_airplane_agility.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_airplane_armor_value"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/transport_plane/generic_mio_trait_icon_transport_airplane_armor_value.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_airplane_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/transport_plane/generic_mio_trait_icon_transport_airplane_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_airplane_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/transport_plane/generic_mio_trait_icon_transport_airplane_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_airplane_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/transport_plane/generic_mio_trait_icon_transport_airplane_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_airplane_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/transport_plane/generic_mio_trait_icon_transport_airplane_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_airplane_range"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/transport_plane/generic_mio_trait_icon_transport_airplane_range.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_airplane_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/transport_plane/generic_mio_trait_icon_transport_airplane_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_airplane_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/transport_plane/generic_mio_trait_icon_transport_airplane_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_transport_airplane_weight"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/transport_plane/generic_mio_trait_icon_transport_airplane_weight.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_medium_aircraft"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/medium_airplane/generic_mio_trait_icon_medium_aircraft.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_medium_aircraft_air_ground_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/medium_airplane/generic_mio_trait_icon_medium_aircraft_ground_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_medium_aircraft_anti_air"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/medium_airplane/generic_mio_trait_icon_medium_aircraft_air_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_medium_aircraft_agility"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/medium_airplane/generic_mio_trait_icon_medium_aircraft_agility.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_medium_aircraft_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/medium_airplane/generic_mio_trait_icon_medium_aircraft_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_medium_aircraft_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/medium_airplane/generic_mio_trait_icon_medium_aircraft_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_medium_aircraft_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/medium_airplane/generic_mio_trait_icon_medium_aircraft_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_medium_aircraft_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/medium_airplane/generic_mio_trait_icon_medium_aircraft_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_medium_aircraft_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/medium_airplane/generic_mio_trait_icon_medium_aircraft_efficiency_growth.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_medium_aircraft_range"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/medium_airplane/generic_mio_trait_icon_medium_aircraft_range.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_medium_aircraft_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/medium_airplane/generic_mio_trait_icon_medium_aircraft_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_medium_aircraft_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/medium_airplane/generic_mio_trait_icon_medium_aircraft_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_medium_aircraft_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/medium_airplane/generic_mio_trait_icon_medium_aircraft_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_medium_aircraft_weight"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/medium_airplane/generic_mio_trait_icon_medium_aircraft_weight.dds"
	}
	spriteType = {
		name = "GFX_generic_mio_trait_icon_light_aircraft"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/light_airplane/generic_mio_trait_icon_light_aircraft.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_light_aircraft_air_ground_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/light_airplane/generic_mio_trait_icon_light_aircraft_air_ground_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_light_aircraft_anti_air"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/light_airplane/generic_mio_trait_icon_light_aircraft_anti_air.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_light_aircraft_agility"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/light_airplane/generic_mio_trait_icon_light_aircraft_agility.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_light_aircraft_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/light_airplane/generic_mio_trait_icon_light_aircraft_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_light_aircraft_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/light_airplane/generic_mio_trait_icon_light_aircraft_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_light_aircraft_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/light_airplane/generic_mio_trait_icon_light_aircraft_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_light_aircraft_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/light_airplane/generic_mio_trait_icon_light_aircraft_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_light_aircraft_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/light_airplane/generic_mio_trait_icon_light_aircraft_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_light_aircraft_range"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/light_airplane/generic_mio_trait_icon_light_aircraft_range.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_light_aircraft_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/light_airplane/generic_mio_trait_icon_light_aircraft_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_light_aircraft_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/light_airplane/generic_mio_trait_icon_light_aircraft_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_light_aircraft_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/light_airplane/generic_mio_trait_icon_light_aircraft_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_light_aircraft_weight"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/light_airplane/generic_mio_trait_icon_light_aircraft_weight.dds"
	}
	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_large_aircraft.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft_air_ground_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_medium_aircraft_ground_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft_anti_air"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_medium_aircraft_air_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft_agility"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_medium_aircraft_agility.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_medium_aircraft_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_medium_aircraft_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_medium_aircraft_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_medium_aircraft_effiencincy_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_medium_aircraft_efficiency_growth.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft_range"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_medium_aircraft_range.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_medium_aircraft_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_medium_aircraft_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_medium_aircraft_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft_weight"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_medium_aircraft_weight.dds"
	}
	spriteType = {
		name = "GFX_generic_mio_trait_icon_large_aircraft_strategic_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/heavy_aircraft/generic_mio_trait_icon_medium_aircraft_strategic_attack.dds"
	}

	#### Navy ###

	spriteType = {
		name = "GFX_generic_mio_department_icon_ship_general_production"
		texturefile = "gfx/interface/military_industrial_organization/department_icons/generic_mio_department_icon_ship_general_production.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_carrier"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_carrier.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_carrier_defence"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_carrier_defence.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_carrier_detection"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_carrier_detection.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_carrier_engine"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_carrier_engine.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_carrier_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/carrier/generic_mio_trait_icon_carrier_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_carrier_reliablity"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_carrier_reliablity.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_carrier_upgrade"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_carrier_upgrade.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_destroyer"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_destroyer.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_destroyer_torpedo"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/destroyer/generic_mio_trait_icon_destroyer_torpedo.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_destroyer_sub_detection"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/destroyer/generic_mio_trait_icon_destroyer_sub_detection.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_destroyer_range"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/destroyer/generic_mio_trait_icon_destroyer_range.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_destroyer_lg_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/destroyer/generic_mio_trait_icon_destroyer_lg_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_destroyer_hg_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/destroyer/generic_mio_trait_icon_destroyer_hg_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_destroyer_anti_air"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/destroyer/generic_mio_trait_icon_destroyer_anti_air.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_destroyer_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_destroyer_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_destroyer_defence"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_destroyer_defence.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_destroyer_detection"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_destroyer_detection.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_destroyer_engine"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_destroyer_engine.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_destroyer_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_destroyer_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_frigate"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Frigate/generic_mio_trait_icon_frigate.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_frigate_anti_air"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Frigate/generic_mio_trait_icon_frigate_anti_air.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_frigate_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Frigate/generic_mio_trait_icon_frigate_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_frigate_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Frigate/generic_mio_trait_icon_frigate_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_frigate_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Frigate/generic_mio_trait_icon_frigate_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_frigate_hg_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Frigate/generic_mio_trait_icon_frigate_hg_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_frigate_lg_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Frigate/generic_mio_trait_icon_frigate_lg_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_frigate_range"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Frigate/generic_mio_trait_icon_frigate_range.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_frigate_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Frigate/generic_mio_trait_icon_frigate_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_frigate_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Frigate/generic_mio_trait_icon_frigate_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_frigate_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Frigate/generic_mio_trait_icon_frigate_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_frigate_sub_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Frigate/generic_mio_trait_icon_frigate_sub_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_frigate_surface_detection"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Frigate/generic_mio_trait_icon_frigate_surface_detection.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_heli_operator"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Helicopter Operator/generic_mio_trait_icon_heli_operator.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_heli_operator_sub_detection"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Helicopter Operator/generic_mio_trait_icon_heli_operator_sub_detection.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_heli_operator_anti_air_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Helicopter Operator/generic_mio_trait_icon_heli_operator_anti_air_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_heli_operator_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Helicopter Operator/generic_mio_trait_icon_heli_operator_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_heli_operator_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Helicopter Operator/generic_mio_trait_icon_heli_operator_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_heli_operator_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Helicopter Operator/generic_mio_trait_icon_heli_operator_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_heli_operator_hg_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Helicopter Operator/generic_mio_trait_icon_heli_operator_hg_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_heli_operator_lg_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Helicopter Operator/generic_mio_trait_icon_heli_operator_lg_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_heli_operator_range"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Helicopter Operator/generic_mio_trait_icon_heli_operator_range.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_heli_operator_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Helicopter Operator/generic_mio_trait_icon_heli_operator_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_heli_operator_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Helicopter Operator/generic_mio_trait_icon_heli_operator_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_heli_operator_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Helicopter Operator/generic_mio_trait_icon_heli_operator_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_heli_operator_surface_detection"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Helicopter Operator/generic_mio_trait_icon_heli_operator_surface_detection.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_small_ship"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Small Ships/generic_mio_trait_icon_small_ship.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_small_ship_anti_air"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Small Ships/generic_mio_trait_icon_small_ship_anti_air.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_small_ship_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Small Ships/generic_mio_trait_icon_small_ship_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_small_ship_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Small Ships/generic_mio_trait_icon_small_ship_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_small_ship_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Small Ships/generic_mio_trait_icon_small_ship_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_small_ship_hg_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Small Ships/generic_mio_trait_icon_small_ship_hg_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_small_ship_lg_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Small Ships/generic_mio_trait_icon_small_ship_lg_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_small_ship_range"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Small Ships/generic_mio_trait_icon_small_ship_range.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_small_ship_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Small Ships/generic_mio_trait_icon_small_ship_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_small_ship_resource"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Small Ships/generic_mio_trait_icon_small_ship_resource.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_small_ship_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Small Ships/generic_mio_trait_icon_small_ship_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_small_ship_sub_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Small Ships/generic_mio_trait_icon_small_ship_sub_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine_torpedo"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine_torpedo.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine_sub_detection"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine_sub_detection.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine_sub_visibility"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine_sub_visibility.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine_anti_air"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine_anti_air.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine_hg_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine_hg_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine_lg_attack"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine_lg_attack.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine_range"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine_range.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_submarine_surface_detection"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/Submarine/generic_mio_trait_icon_submarine_surface_detection.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_convoy"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/convoy/generic_mio_trait_icon_convoy.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_convoy_armor"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/convoy/generic_mio_trait_icon_convoy_armor.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_convoy_buildcost"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/convoy/generic_mio_trait_icon_convoy_buildcost.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_convoy_defense"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/convoy/generic_mio_trait_icon_convoy_defense.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_convoy_reliability"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/convoy/generic_mio_trait_icon_convoy_reliability.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_convoy_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/convoy/generic_mio_trait_icon_convoy_resources.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_convoy_surface_detection"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/convoy/generic_mio_trait_icon_convoy_surface_detection.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_convoy_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/convoy/generic_mio_trait_icon_convoy_speed.dds"
	}

	### PRODUCTION TRAITS ###

	spriteType = {
		name = "GFX_generic_mio_trait_icon_production_capacity"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_production_capacity.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_efficiency_cap"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_efficiency_cap.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_efficiency_gain"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_efficiency_gain.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_conversion_speed"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_conversion_speed.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_resources"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_resources.dds"
	}

	### ORGANIZATION TRAITS ###

	spriteType = {
		name = "GFX_generic_mio_trait_icon_funds"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_funds.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_research"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_research.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_trait_icon_task"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_task.dds"
	}

	spriteType = {
		name = "GFX_generic_mio_department_icon_facilities"
		texturefile = "gfx/interface/military_industrial_organization/department_icons/generic_mio_department_icon_facilities.dds"
	}

	### Misc
	spriteType = {
		name = "GFX_industrial_org_trait_button"
		texturefile = "gfx/interface/military_industrial_organization/mio_department_trait.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_country_spefific_org_trait_button"
		texturefile = "gfx/interface/military_industrial_organization/mio_special_department_trait.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_design_team_trait_container"
		texturefile = "gfx/interface/military_industrial_organization/mio_industrial_manufacturer_specialization.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_industrial_manufacturer_trait_container"
		texturefile = "gfx/interface/military_industrial_organization/mio_design_team_specialization.dds"
		noOfFrames = 3
	}

	spriteType = {
		name = "GFX_MIO_policy_slot_button"
		texturefile = "gfx/interface/military_industrial_organization/MIO_policy_slot_button.dds"
	}

	spriteType = {
		name = "GFX_industrial_org_numerals_for_traits"
		texturefile = "gfx/interface/military_industrial_organization/MIO_numerals.dds"
		noOfFrames = 5
	}

	spriteType = {
		name = "GFX_mio_entry_bg"
		texturefile = "gfx/interface/military_industrial_organization/mio_entry_bg.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_research_line_mio_bg"
		texturefile = "gfx/interface/military_industrial_organization/research_line_mio_bg.dds"
	}

	spriteType = {
		name = "GFX_industrial_manufacturer_icon"
		texturefile = "gfx/interface/military_industrial_organization/Industrial_manufacturer_icon.dds"
	}

	spriteType = {
		name = "GFX_design_team_icon"
		texturefile = "gfx/interface/military_industrial_organization/design_team_icon.dds"
	}

	spriteType = {
		name = "GFX_organization_modifier_icon"
		texturefile = "gfx/interface/military_industrial_organization/generic_mio_trait_icon_facilities.dds"
	}

	spriteType = {
		name = "GFX_production_item_has_mio"
		texturefile = "gfx/interface/military_industrial_organization/production_item_has_mio.dds"
	}

	spriteType = {
		name = "GFX_attach_manufacturer"
		texturefile = "gfx/interface/military_industrial_organization/attach_manufacturer.dds"
	}

	spriteType = {
		name = "GFX_tank_mio_roster"
		texturefile = "gfx/interface/military_industrial_organization/tank_mio_roster.dds"
	}
	spriteType = {
		name = "GFX_ship_mio_roster"
		texturefile = "gfx/interface/military_industrial_organization/ship_mio_roster.dds"
	}
	spriteType = {
		name = "GFX_material_mio_roster"
		texturefile = "gfx/interface/military_industrial_organization/equipment_mio_roster.dds"
	}
	spriteType = {
		name = "GFX_aircraft_mio_roster"
		texturefile = "gfx/interface/military_industrial_organization/aircraft_mio_roster.dds"
	}
	spriteType = {
		name = "GFX_MIO_has_policy_icon"
		texturefile = "gfx/interface/military_industrial_organization/MIO_has_policy_icon.dds"
	}
	spriteType = {
		name = "GFX_MIO_details_background"
		texturefile = "gfx/interface/military_industrial_organization/mio_details_background.dds"
	}
	spriteType = {
		name = "GFX_MIO_details_background_materiel"
		texturefile = "gfx/interface/military_industrial_organization/mio_details_background_factory.dds"
	}
	spriteType = {
		name = "GFX_MIO_details_background_tank"
		texturefile = "gfx/interface/military_industrial_organization/mio_details_background_tank.dds"
	}
	spriteType = {
		name = "GFX_MIO_details_background_plane"
		texturefile = "gfx/interface/military_industrial_organization/mio_details_background_plane.dds"
	}
	spriteType = {
		name = "GFX_MIO_details_background_ship"
		texturefile = "gfx/interface/military_industrial_organization/mio_details_background_ship.dds"
	}

	# Testing Icons for Use
	spriteType = {
		name = "GFX_industrial_org_no_department"
		texturefile = "gfx/interface/ideas/idea_schneider.dds"
	}

	spriteType = {
		name = "GFX_industrial_org_department_mini_icon_placeholder"
		texturefile = "gfx/interface/traits/trait_unknown.dds"
	}

	spriteType = {
		name = "GFX_industrial_org_trait_placeholder"
		texturefile = "gfx/interface/traits/trait_unknown.dds"
	}

	spriteType = {
		name = "GFX_FRA_my_custom_mio"
		texturefile = "gfx/interface/ideas/idea_FIN_crichton_vulcan.dds"
	}

	spriteType = {
		name = "GFX_my_custom_mio"
		texturefile = "gfx/interface/ideas/idea_FIN_valtion_kivaaritehdas.dds"
	}

	spriteType = {
		name = "GFX_FRA_my_custom_mio_custom_1"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_ap_attack.dds"
	}

	spriteType = {
		name = "GFX_my_custom_mio_custom_1"
		texturefile = "gfx/interface/military_industrial_organization/trait_icons/generic_mio_trait_icon_hard_attack.dds"
	}
}
