###### Raid Category Buttons #######

spriteTypes = {
	### Small category buttons
	# The ending of the GFX name is matched to the category tokens in the 'raids' folder.
	# So for example, the scripted category "air_raids" will use the GFX "GFX_raid_category_small_air_raids".
	# If nothing can be matched, the default "GFX_raid_category_small_unknown" will be used.

	spriteType = {
	 	name = "GFX_raid_category_small_drone_strike_raids"
	 	texturefile = "gfx/interface/military_raids/map_icons/raid_unit_icon_drone_strike.dds"
	}
	 spriteType = {
	 	name = "GFX_raid_category_small_infastructure_strikes"
	 	texturefile = "gfx/interface/military_raids/map_icons/raid_unit_icon_infrastructure_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_category_small_special_forces_raids"
		texturefile = "gfx/interface/military_raids/map_icons/raid_unit_icon_paratrooper_raids.dds"
	}
	spriteType = {
		name = "GFX_raid_category_small_naval_raids"
		texturefile = "gfx/interface/military_raids/map_icons/raid_unit_icon_naval_raid.dds"
	}
	spriteType = {
		name = "GFX_raid_category_small_military_resource_raids"
		texturefile = "gfx/interface/military_raids/map_icons/raid_unit_icon_military_raid.dds"
	}
	spriteType = {
		name = "GFX_raid_category_small_nuclear_raids"
		texturefile = "gfx/interface/military_raids/map_icons/raid_type_icon_nuclear_missile_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_category_small_EH_portal_raids"
		texturefile = "gfx/interface/military_raids/map_icons/raid_type_icon_nuclear_missile_strike.dds"
	}
	### AIR raids - small raid type icons
	spriteType = {
		name = "GFX_raid_type_icon_state_building_general_strike_civ"
		texturefile = "gfx/interface/military_raids/map_icons/raid_type_icon_air_facility_strike.dds"
	}

	spriteType = {
		name = "GFX_raid_type_icon_air_other_raid"
		texturefile = "gfx/interface/military_raids/map_icons/raid_type_air_other_raid.dds"
	}

	### Small raid unit icons/buttons
	spriteType = {
		name = "GFX_raid_unit_icon_unknown"
		texturefile = "gfx/interface/military_raids/map_icons/raid_unit_icon_unknown.dds"
	}
	spriteType = {
		name = "GFX_raid_unit_icon_air_raids_mil"
		texturefile = "gfx/interface/military_raids/map_icons/raid_unit_icon_air_raids.dds"
	}
	spriteType = {
		name = "GFX_raid_unit_icon_air_raids_civ"
		texturefile = "gfx/interface/military_raids/map_icons/raid_type_icon_air_facility_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_unit_icon_special_forces_raids"
		texturefile = "gfx/interface/military_raids/map_icons/raid_unit_icon_paratrooper_raids.dds"
	}
	spriteType = {
		name = "GFX_raid_unit_icon_naval_raids_mil"
		texturefile = "gfx/interface/military_raids/map_icons/raid_unit_icon_naval_commando_raids.dds"
	}
	spriteType = {
		name = "GFX_raid_unit_icon_naval_raids_civ"
		texturefile = "gfx/interface/military_raids/map_icons/raid_unit_icon_naval_commando_raids.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_nuclear_raids"
		texturefile = "gfx/interface/military_raids/map_icons/raid_type_icon_nuclear_missile_strike.dds"
	}
	### Raid Types
	spriteType = {
		name = "GFX_raid_type_icon_tactical_nuclear_strike"
		texturefile = "gfx/interface/military_raids/map_icons/raid_tactical_nuclear_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_state_nuclear_strike"
		texturefile = "gfx/interface/military_raids/map_icons/raid_state_nuclear_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_strategic_nuclear_strike"
		texturefile = "gfx/interface/military_raids/map_icons/raid_strategic_nuclear_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_special_reconassiance"
		texturefile = "gfx/interface/military_raids/map_icons/raid_special_reconassiance.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_direct_action_raid_supply"
		texturefile = "gfx/interface/military_raids/map_icons/raid_direct_action_raid_supply.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_direct_action_raid_air"
		texturefile = "gfx/interface/military_raids/map_icons/raid_direct_action_raid_bases.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_direct_action_raid_naval"
		texturefile = "gfx/interface/military_raids/map_icons/raid_direct_action_raid_bases.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_scientist_kill_mission"
		texturefile = "gfx/interface/military_raids/map_icons/raid_scientist_kill_mission.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_free_captured_operative_mission"
		texturefile = "gfx/interface/military_raids/map_icons/raid_drone_target_recon.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_offensive_counter_air_strike"
		texturefile = "gfx/interface/military_raids/map_icons/raid_offensive_counter_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_raid_baath"
		texturefile = "gfx/interface/military_raids/map_icons/raid_baath.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_USA_raid_venezuela"
		texturefile = "gfx/interface/military_raids/map_icons/USA_raid_venezuela.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_anti_missile_strikes"
		texturefile = "gfx/interface/military_raids/map_icons/raid_anti_missile_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_divisions_cruise_missile_strike"
		texturefile = "gfx/interface/military_raids/map_icons/raid_division_cruise_missile_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_drone_swarm_strikes"
		texturefile = "gfx/interface/military_raids/map_icons/raid_drone_swarm_strikes.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_drone_airfield_radar_strike"
		texturefile = "gfx/interface/military_raids/map_icons/raid_targeted_drone_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_drone_power_grid_strike"
		texturefile = "gfx/interface/military_raids/map_icons/raid_targeted_drone_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_drone_rocket_site_strike"
		texturefile = "gfx/interface/military_raids/map_icons/raid_targeted_drone_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_drone_target_recon"
		texturefile = "gfx/interface/military_raids/map_icons/raid_drone_target_recon.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_targeted_drone_strike"
		texturefile = "gfx/interface/military_raids/map_icons/raid_targeted_drone_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_cruise_missile_port_strike"
		texturefile = "gfx/interface/military_raids/map_icons/raid_cruise_missile_port_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_beach_landing_preparation"
		texturefile = "gfx/interface/military_raids/map_icons/raid_beach_landing_preparation.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_canal_bombing_raid"
		texturefile = "gfx/interface/military_raids/map_icons/raid_canal_bombing_raid.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_fuel_production_storage_raid_air"
		texturefile = "gfx/interface/military_raids/map_icons/raid_fuel_production_storage_raid_air.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_metal_production_raid_air"
		texturefile = "gfx/interface/military_raids/map_icons/raid_metal_production_raid_air.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_state_power_strike_air"
		texturefile = "gfx/interface/military_raids/map_icons/raid_state_power_strike_air.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_production_strike"
		texturefile = "gfx/interface/military_raids/map_icons/raid_production_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_infrastructure_strike"
		texturefile = "gfx/interface/military_raids/map_icons/raid_infrastructure_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_facility_strike"
		texturefile = "gfx/interface/military_raids/map_icons/raid_facility_strike.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_PER_raid_hezbollah"
		texturefile = "gfx/interface/military_raids/map_icons/raid_direct_action_raid_bases.dds"
	}
	spriteType = {
		name = "GFX_raid_type_icon_EH_raid_portal"
		texturefile = "gfx/interface/military_raids/map_icons/raid_strategic_nuclear_strike.dds"
	}
}
