spriteTypes = {

	spriteType = {
		name = "GFX_cont_focus_check_icon"
		textureFile = "gfx/interface/cont_focus_check_icon.dds"
		noOfFrames = 2
	}

	frameAnimatedSpriteType = {
		name = "GFX_ongoing_focus_goal"
		texturefile = "gfx/interface/ongoing_focus_goal.dds"
		noOfFrames = 3
		animation_rate_fps = 1
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
		alwaystransparent = yes
		effectFile = "gfx/FX/buttonstate_blendframes.lua"
	}

	frameAnimatedSpriteType = {
		name = "GFX_highlight_focus_goal"
		texturefile = "gfx/interface/search_current_focus.dds"
		noOfFrames = 3
		animation_rate_fps = 1
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
		alwaystransparent = yes
		effectFile = "gfx/FX/buttonstate_blendframes.lua"
	}
	corneredTileSpriteType = {
		name = "GFX_tiled_focus_bg"
		size= { x=988 y=1031 }
		textureFile = "gfx//interface//tiles//tiled_focus_bg.dds"
		borderSize = { x=495 y=495 }
		tilingCenter = no
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
	}

	spriteType = {
		name = "GFX_focus_link"
		textureFile = "gfx/interface/focusview/focuslink.dds"
		noOfFrames = 6
	}

	spriteType = {
		name = "GFX_focus_link_down_left_right"
		textureFile = "gfx/interface/focusview/focus_link_down_left_right.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_focus_link_left_right"
		textureFile = "gfx/interface/focusview/focus_link_left_right.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_focus_link_down_right"
		textureFile = "gfx/interface/focusview/focus_link_down_right.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_focus_link_down_left"
		textureFile = "gfx/interface/focusview/focus_link_down_left.dds"
		noOfFrames = 4
	}

		spriteType = {
		name = "GFX_focus_link_up_down"
		textureFile = "gfx/interface/focusview/focus_link_up_down.dds"
		noOfFrames = 4
	}
	spriteType = {
		name = "GFX_focus_link_up_down_left"
		textureFile = "gfx/interface/focusview/focus_link_up_down_left.dds"
		noOfFrames = 4
	}
	spriteType = {
		name = "GFX_focus_link_up_down_left_right"
		textureFile = "gfx/interface/focusview/focus_link_up_down_left_right.dds"
		noOfFrames = 4
	}
	spriteType = {
		name = "GFX_focus_link_up_down_right"
		textureFile = "gfx/interface/focusview/focus_link_up_down_right.dds"
		noOfFrames = 4
	}
	spriteType = {
		name = "GFX_focus_link_up_left"
		textureFile = "gfx/interface/focusview/focus_link_up_left.dds"
		noOfFrames = 4
	}
	spriteType = {
		name = "GFX_focus_link_up_right"
		textureFile = "gfx/interface/focusview/focus_link_up_right.dds"
		noOfFrames = 4
	}
	spriteType = {
		name = "GFX_focus_link_up_left_right"
		textureFile = "gfx/interface/focusview/focus_link_up_left_right.dds"
		noOfFrames = 4
	}
	spriteType = {
		name = "GFX_focus_link_exclusive"
		textureFile = "gfx/interface/focusview/focus_link_exclusive.dds"
		noOfFrames = 3
	}

	corneredTileSpriteType = {
		name = "GFX_focus_tooltip"
		size= {x=190 y=310 }
		textureFile ="gfx//interface//tiles//tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "GFX_focus_exclusive_line1"
		textureFile = "gfx/interface/focusview/focus_exlusive_link_line1.dds"
		noOfFrames = 4
	}

	corneredTileSpriteType = {
		name = "GFX_focus_exclusive_line2"
		textureFile = "gfx/interface/focusview/focus_exlusive_link_line2.dds"
		noOfFrames = 4
	}

	spriteType = {
		name = "GFX_focus_unavailable"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_bg.dds"
	}

	frameAnimatedSpriteType = {
		name = "GFX_tutorial_national_focus_icon_glow"
		texturefile = "gfx//interface//tutorial//national_focus_icon_glow.dds"
		noOfFrames = 2
		animation_rate_fps = 1.5
		looping = yes
		play_on_show = yes
		pause_on_loop = 0.0
		alwaystransparent = yes
		effectFile = "gfx/FX/buttonstate_blendframes.lua"
	}

	SpriteType = {
		name = "GFX_focus_current"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 20.0				# in seconds
			animationdelay = 0.2			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "rotating"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 15.0				# in seconds
			animationdelay = 0.2			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "rotating_ccw"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}

		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds" 	# <- the animated file
			animationrotation = 0.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 26.0				# in seconds
			animationdelay = 0.0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}

		legacy_lazy_load = no
	}

###############
##### AAT #####
###############

	spriteType = {
		name = "GFX_focus_unavailable_joint"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 20.0				# in seconds
			animationdelay = 0.2			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "rotating"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 15.0				# in seconds
			animationdelay = 0.2			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "rotating_ccw"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds" 	# <- the animated file
			animationrotation = 0.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 26.0				# in seconds
			animationdelay = 0.0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}

		legacy_lazy_load = no
	}

### GER - Inner Circle ###

	spriteType = {
		name = "GFX_focus_unavailable_joint_GER_inner_circle"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_inner_circle_bg.dds"
	}

	spriteType = {
		name = "GFX_focus_can_start_joint_GER_inner_circle"
		textureFile = "gfx/interface/focusview/titlebar/focus_start_inner_circle_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_GER_inner_circle"
		texturefile = "gfx/interface/focusview/titlebar/focus_start_inner_circle_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 20.0				# in seconds
			animationdelay = 0.2			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "rotating"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 15.0				# in seconds
			animationdelay = 0.2			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "rotating_ccw"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_GER_inner_circle"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_inner_circle_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds" 	# <- the animated file
			animationrotation = 0.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 26.0				# in seconds
			animationdelay = 0.0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}

		legacy_lazy_load = no
	}

	##### CHI TAI Historical
		spriteType = {
		name = "GFX_focus_unavailable_joint_TAI_CHI_historic"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_TAI_CHI_historical_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_TAI_CHI_historic"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TAI_CHI_historical_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_TAI_CHI_historic"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TAI_CHI_historical_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 20.0				# in seconds
			animationdelay = 0.2			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "rotating"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 15.0				# in seconds
			animationdelay = 0.2			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "rotating_ccw"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_TAI_CHI_historic"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_TAI_CHI_historical_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds" 	# <- the animated file
			animationrotation = 0.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 26.0				# in seconds
			animationdelay = 0.0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}

		legacy_lazy_load = no
	}

### TAI Historical
		spriteType = {
		name = "GFX_focus_unavailable_joint_TAI_historic"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_TAI_historical_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_TAI_historic"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TAI_historical_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_TAI_historic"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TAI_historical_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds" 	# <- the animated file
			animationrotation = -90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 20.0				# in seconds
			animationdelay = 0.2			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "rotating"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 15.0				# in seconds
			animationdelay = 0.2			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "rotating_ccw"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_TAI_historic"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_TAI_historical_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds" 	# <- the animated file
			animationrotation = 0.0		# -90 clockwise 90 counterclockwise(by default)
			animationlooping = yes			# yes or no ;)
			animationtime = 26.0				# in seconds
			animationdelay = 0.0			# in seconds
			animationblendmode = "add"       #add, multiply, overlay
			animationtype = "scrolling"      #scrolling, rotating, pulsing
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
#			animationframes = {1 2 3 }
		}

		legacy_lazy_load = no
	}

##################################
#### SeA - Focus Styles END ######
##################################

	spriteType = {
		name = "GFX_FOCUS_FILTER_ICON_BG"
		textureFile = "gfx/interface/focusview/filter/icon_bg.dds"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_focus_zoom_in"
		texturefile = "gfx/interface/focusview/filter/zoom_in.dds"
	}

	spriteType = {
		name = "GFX_focus_zoom_out"
		texturefile = "gfx/interface/focusview/filter/zoom_out.dds"
	}

	spriteType = {
		name = "GFX_focus_clear_text"
		texturefile = "gfx/interface/focusview/filter/clear_text_button.dds"
	}
	spriteType = {
		name = "GFX_FOCUS_FILTER_FIND_BG"
		textureFile = "gfx/interface/focusview/filter/find_editbox.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_ICON_SET_HISTORICAL_KEY_FOCUS"
		textureFile = "gfx/interface/focusview/filter/GER_historical_key_focus.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_POLITICAL"
		textureFile = "gfx/interface/focusview/filter/pol_power_icon.dds"
	}
	spriteType = {
		name = "GFX_FOCUS_FILTER_RESEARCH"
		textureFile = "gfx/interface/focusview/filter/research_icon.dds"
	}

		spriteType = {
		name = "GFX_FOCUS_FILTER_STABILITY"
		textureFile = "gfx/interface/focusview/filter/stability_icon.dds"
	}
	spriteType = {
		name = "GFX_FOCUS_FILTER_WAR_SUPPORT"
		textureFile = "gfx/interface/focusview/filter/war_support_icon.dds"
	}
	spriteType = {
		name = "GFX_FOCUS_FILTER_MANPOWER"
		textureFile = "gfx/interface/focusview/filter/manpower_icon.dds"
	}
	spriteType = {
		name = "GFX_FOCUS_FILTER_FRA_POLITICAL_VIOLENCE"
		textureFile = "gfx/interface/focusview/filter/pol_violence.dds"
	}
	spriteType = {
		name = "GFX_FOCUS_FILTER_FRA_OCCUPATION_COST"
		textureFile = "gfx/interface/focusview/filter/occupation_cost_icon.dds"
	}
	spriteType = {
		name = "GFX_FOCUS_FILTER_ANNEXATION"
		textureFile = "gfx/interface/focusview/filter/territory_icon.dds"
	}
	spriteType = {
		name = "GFX_FOCUS_FILTER_USA_CONGRESS"
		textureFile = "gfx/interface/focusview/filter/congress_icon.dds"
	}
	spriteType = {
		name = "GFX_FOCUS_FILTER_TFV_AUTONOMY"
		textureFile = "gfx/interface/focusview/filter/autonomy_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_MEX_CHURCH_AUTHORITY"
		textureFile = "gfx/interface/focusview/filter/church_authority.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_MEX_CAUDILLO_REBELLION"
		textureFile = "gfx/interface/focusview/filter/caudillo_rebellion.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_SPA_CIVIL_WAR"
		texturefile = "gfx/interface/focusview/filter/spa_civil_war.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_SPA_CARLIST_UPRISING"
		texturefile = "gfx/interface/focusview/filter/spa_carlist_uprising.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_INTERNAL_AFFAIRS"
		texturefile = "gfx/interface/focusview/filter/internal_affairs_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_TUR_KURDISTAN"
		texturefile = "gfx/interface/focusview/filter/kurdistan_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_TUR_KEMALISM"
		texturefile = "gfx/interface/focusview/filter/kemalism_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_POWER_STRUGGLE"
		texturefile = "gfx/interface/focusview/filter/decision_category_power_struggle.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_TUR_TRADITIONALISM"
		texturefile = "gfx/interface/focusview/filter/traditionalism_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_GRE_DEBT_TO_IFC"
		texturefile = "gfx/interface/focusview/filter/debt_to_the_ifc_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_SOV_POLITICAL_PARANOIA"
		texturefile = "gfx/interface/focusview/filter/SOV_paranoia_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_PROPAGANDA"
		texturefile = "gfx/interface/focusview/filter/SOV_propaganda_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_ARMY_XP"
		texturefile = "gfx/interface/focusview/filter/army_xp_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_NAVY_XP"
		texturefile = "gfx/interface/focusview/filter/navy_xp_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_AIR_XP"
		texturefile = "gfx/interface/focusview/filter/air_xp_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_ITA_MISSIOLINI"
		texturefile = "gfx/interface/focusview/filter/ITA_missiolini_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_BALANCE_OF_POWER"
		texturefile = "gfx/interface/focusview/filter/balance_of_power_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_SWI_MILITARY_READINESS"
		texturefile = "gfx/interface/focusview/filter/SWI_military_readiness_filter_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_POLITICAL_CHARACTER"
		texturefile = "gfx/interface/focusview/filter/political_character_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_MILITARY_CHARACTER"
		texturefile = "gfx/interface/focusview/filter/military_character_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_INTERNATIONAL_TRADE"
		texturefile = "gfx/interface/focusview/filter/international_trade_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_FOLKHEMMET"
		texturefile = "gfx/interface/focusview/filter/SWE_folkhemmet_icon.dds"
	}

	spriteType = {
		name = "GFX_FOCUS_FILTER_HISTORICAL"
		texturefile = "gfx/interface/focusview/filter/historical_focus_filter_icon.dds"
	}
	spriteType = {
		name = "GFX_FOCUS_FILTER_INNER_CIRCLE"
		texturefile = "gfx/interface/focusview/filter/GER_inner_circle.dds"
	}

##################################
####   SEA Focus Filter Icons  ###
##################################

	spriteType = {
		name = "GFX_FOCUS_FILTER_IMPERIAL_INFLUENCE"
		textureFile = "gfx/interface/focusview/filter/JAP_imperial_influence_icon.dds"
	}
	spriteType = {
		name = "GFX_FOCUS_FILTER_COMPLETED_BY_EVENT"
		textureFile = "gfx/interface/focusview/filter/completed_by_event_icon.dds"
	}
	spriteType = {
		name = "GFX_FOCUS_FILTER_CONSOLIDATION"
		textureFile = "gfx/interface/focusview/filter/consolidation_icon.dds"
	}

# === BEGIN GENERATED JOINT TITLE BARS (managed by gfx_entry_generator.py) ===

	### AFG ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_AFG"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_AFG_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_AFG"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_AFG_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_AFG"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_AFG_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_AFG"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_AFG_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### AFG_IRQ_PER_TUR ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_AFG_IRQ_PER_TUR"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_AFG_IRQ_PER_TUR_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_AFG_IRQ_PER_TUR"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_AFG_IRQ_PER_TUR_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_AFG_IRQ_PER_TUR"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_AFG_IRQ_PER_TUR_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_AFG_IRQ_PER_TUR"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_AFG_IRQ_PER_TUR_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### BEL ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_BEL"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_BEL_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_BEL"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_BEL_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_BEL"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_BEL_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_BEL"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_BEL_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### BEL_COG ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_BEL_COG"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_BEL_COG_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_BEL_COG"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_BEL_COG_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_BEL_COG"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_BEL_COG_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_BEL_COG"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_BEL_COG_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### BEL_HOL ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_BEL_HOL"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_BEL_HOL_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_BEL_HOL"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_BEL_HOL_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_BEL_HOL"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_BEL_HOL_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_BEL_HOL"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_BEL_HOL_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### BEL_LUX ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_BEL_LUX"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_BEL_LUX_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_BEL_LUX"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_BEL_LUX_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_BEL_LUX"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_BEL_LUX_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_BEL_LUX"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_BEL_LUX_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### BEL_LUX_HOL ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_BEL_LUX_HOL"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_BEL_LUX_HOL_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_BEL_LUX_HOL"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_BEL_LUX_HOL_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_BEL_LUX_HOL"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_BEL_LUX_HOL_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_BEL_LUX_HOL"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_BEL_LUX_HOL_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### CHI ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_CHI_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_CHI_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### COG ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_COG"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_COG_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_COG"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_COG_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_COG"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_COG_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_COG"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_COG_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### ETK ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_ETK"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_ETK_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_ETK"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_ETK_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_ETK"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_ETK_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_ETK"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_ETK_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### ETK_CHI ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_ETK_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_ETK_CHI_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_ETK_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_ETK_CHI_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_ETK_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_ETK_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_ETK_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_ETK_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### GDC ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_GDC"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_GDC_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_GDC"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_GDC_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_GDC"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_GDC_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_GDC"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_GDC_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### GDC_GXC ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_GDC_GXC"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_GDC_GXC_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_GDC_GXC"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_GDC_GXC_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_GDC_GXC"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_GDC_GXC_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_GDC_GXC"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_GDC_GXC_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### GXC ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_GXC"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_GXC_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_GXC"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_GXC_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_GXC"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_GXC_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_GXC"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_GXC_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### HKG ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_HKG"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_HKG_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_HKG"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_HKG_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_HKG"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_HKG_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_HKG"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_HKG_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### HKG_CHI ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_HKG_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_HKG_CHI_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_HKG_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_HKG_CHI_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_HKG_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_HKG_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_HKG_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_HKG_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### HOL ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_HOL"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_HOL_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_HOL"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_HOL_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_HOL"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_HOL_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_HOL"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_HOL_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### IRQ ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_IRQ"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_IRQ_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_IRQ"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_IRQ_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_IRQ"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_IRQ_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_IRQ"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_IRQ_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### KOR ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_KOR"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_KOR_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_KOR"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_KOR_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_KOR"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_KOR_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_KOR"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_KOR_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### LUX ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_LUX"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_LUX_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_LUX"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_LUX_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_LUX"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_LUX_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_LUX"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_LUX_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### LUX_HOL ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_LUX_HOL"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_LUX_HOL_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_LUX_HOL"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_LUX_HOL_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_LUX_HOL"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_LUX_HOL_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_LUX_HOL"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_LUX_HOL_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### MA ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_MA"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_MA_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_MA"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_MA_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_MA"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_MA_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_MA"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_MA_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### MAC ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_MAC"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_MAC_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_MAC"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_MAC_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_MAC"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_MAC_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_MAC"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_MAC_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### MAC_CHI ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_MAC_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_MAC_CHI_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_MAC_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_MAC_CHI_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_MAC_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_MAC_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_MAC_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_MAC_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### MON ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_MON"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_MON_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_MON"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_MON_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_MON"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_MON_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_MON"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_MON_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### MON_CHI ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_MON_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_MON_CHI_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_MON_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_MON_CHI_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_MON_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_MON_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_MON_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_MON_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### NKO ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_NKO"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_NKO_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_NKO"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_NKO_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_NKO"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_NKO_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_NKO"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_NKO_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### NKO_CHI ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_NKO_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_NKO_CHI_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_NKO_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_NKO_CHI_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_NKO_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_NKO_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_NKO_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_NKO_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### NKO_KOR ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_NKO_KOR"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_NKO_KOR_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_NKO_KOR"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_NKO_KOR_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_NKO_KOR"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_NKO_KOR_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_NKO_KOR"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_NKO_KOR_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### PER ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_PER"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_PER_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_PER"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_PER_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_PER"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_PER_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_PER"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_PER_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### SOV ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_SOV"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_SOV_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_SOV"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_SOV_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_SOV"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_SOV_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_SOV"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_SOV_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### SOV_CHI ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_SOV_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_SOV_CHI_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_SOV_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_SOV_CHI_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_SOV_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_SOV_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_SOV_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_SOV_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### TAI ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_TAI"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_TAI_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_TAI"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TAI_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_TAI"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TAI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_TAI"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_TAI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### TAI_CHI ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_TAI_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_TAI_CHI_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_TAI_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TAI_CHI_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_TAI_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TAI_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_TAI_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_TAI_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### TAI_CHI_historical ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_TAI_CHI_historical"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_TAI_CHI_historical_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_TAI_CHI_historical"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TAI_CHI_historical_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_TAI_CHI_historical"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TAI_CHI_historical_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_TAI_CHI_historical"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_TAI_CHI_historical_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### TAI_historical ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_TAI_historical"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_TAI_historical_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_TAI_historical"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TAI_historical_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_TAI_historical"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TAI_historical_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_TAI_historical"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_TAI_historical_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### TIB ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_TIB"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_TIB_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_TIB"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TIB_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_TIB"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TIB_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_TIB"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_TIB_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### TIB_CHI ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_TIB_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_TIB_CHI_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_TIB_CHI"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TIB_CHI_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_TIB_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TIB_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_TIB_CHI"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_TIB_CHI_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	### TUR ###
	spriteType = {
		name = "GFX_focus_unavailable_joint_TUR"
		textureFile = "gfx/interface/focusview/titlebar/focus_unavailable_joint_TUR_bg.dds"
	}
	spriteType = {
		name = "GFX_focus_can_start_joint_TUR"
		textureFile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TUR_bg.dds"
	}

	SpriteType = {
		name = "GFX_focus_current_joint_TUR"
		texturefile = "gfx/interface/focusview/titlebar/focus_can_start_joint_TUR_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask2.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = -90.0
			animationlooping = yes
			animationtime = 20.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_ongoing_mask4.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_ongoing_texture.dds"
			animationrotation = 90.0
			animationlooping = yes
			animationtime = 15.0
			animationdelay = 0.2
			animationblendmode = "add"
			animationtype = "rotating_ccw"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_focus_completed_joint_TUR"
		texturefile = "gfx/interface/focusview/titlebar/focus_completed_joint_TUR_bg.dds"
		effectFile = "gfx/FX/buttonstate_onlydisable.lua"
#		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/focusview/titlebar/focus_completed_mask.dds"
			animationtexturefile = "gfx/interface/focusview/titlebar/focus_completed_texture.dds"
			animationrotation = 0.0
			animationlooping = yes
			animationtime = 26.0
			animationdelay = 0.0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

# === END GENERATED JOINT TITLE BARS ===
}
