


###### Officer Corp Spirits #######


spriteTypes = {

    ### ARMY Academy Spirits ###

    ## Good Spirits ##
	spriteType = {
		name = "GFX_idea_bold_attack_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_bold_attack.dds"
	}
	spriteType = {
		name = "GFX_idea_tenacious_defense_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_tenacious_defense.dds"
	}
	spriteType = {
		name = "GFX_idea_meticulous_preparation_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_meticulous_preparation.dds"
	}
	spriteType = {
		name = "GFX_idea_best_of_the_best_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_best_of_the_best.dds"
	}
		spriteType = {
		name = "GFX_idea_military_science_doctorate_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_military_science_doctorate.dds"
	}
	spriteType = {
		name = "GFX_idea_battlefield_promotions_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_battlefield_promotions.dds"
	}
	spriteType = {
		name = "GFX_idea_electronic_warfare_generals_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_electronic_warfare_generals.dds"
	}
    spriteType = {
		name = "GFX_idea_political_loyalty_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_political_loyalty.dds"
	}
	spriteType = {
		name = "GFX_idea_inventive_leadership_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_inventive_leadership.dds"
	}
	spriteType = {
		name = "GFX_idea_combined_arms_schools_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_combined_arms_schools.dds"
	}
	spriteType = {
		name = "GFX_idea_deep_defence_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_deep_defence.dds"
	}
	spriteType = {
		name = "GFX_idea_extreme_weather_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_extreme_weather.dds"
	}
	spriteType = {
		name = "GFX_idea_infantry_combat_schools_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_infantry_combat_schools.dds"
	}
	spriteType = {
		name = "GFX_idea_self_taught_academy_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_self_taught_academy.dds"
	}
	spriteType = {
		name = "GFX_idea_art_of_war_army_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_art_of_war_army.dds"
	}

    ### Army Spirits ###

    ## Good Spirits ##
	spriteType = {
		name = "GFX_idea_professional_officer_corps_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_professional_officer_corps.dds"
	}
	spriteType = {
		name = "GFX_idea_old_boys_club_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_old_boys_club.dds"
	}
	spriteType = {
		name = "GFX_idea_elevated_engineering_corps_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_elevated_engineering_corps.dds"
	}
	spriteType = {
		name = "GFX_idea_quick_improvisation_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_quick_improvisation.dds"
	}
	spriteType = {
		name = "GFX_idea_relief_of_command_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_relief_of_command.dds"
	}
	spriteType = {
		name = "GFX_idea_fanatical_loyalty_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_fanatical_loyalty.dds"
	}
	spriteType = {
		name = "GFX_idea_state_serves_the_military_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_state_serves_the_military.dds"
	}
	spriteType = {
		name = "GFX_idea_armoured_assault_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_armoured_assault.dds"
	}
	spriteType = {
		name = "GFX_idea_superior_firepower_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_superior_firepower.dds"
	}
	spriteType = {
		name = "GFX_idea_infantry_strength_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_infantry_strength.dds"
	}
	spriteType = {
		name = "GFX_idea_praetorian_guard_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_praetorian_guard.dds"
	}
	spriteType = {
		name = "GFX_idea_death_from_above_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_death_from_above.dds"
	}
	spriteType = {
		name = "GFX_idea_guerrilla_warfare_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_guerrilla_warfare.dds"
	}

   ### ARMY Division Command Spirits ###

    ## Good Spirits ##
	spriteType = {
		name = "GFX_idea_modern_trench_warfare_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_modern_trench_warfare.dds"
	}
	spriteType = {
		name = "GFX_idea_flexible_organization_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_flexible_organization.dds"
	}
	spriteType = {
		name = "GFX_idea_aggressive_reconnaisance_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_aggressive_reconnaissance.dds"
	}
 	spriteType = {
		name = "GFX_idea_reserve_officers_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_reserve_officers.dds"
	}
	spriteType = {
		name = "GFX_idea_victory_or_death_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_victory_or_death.dds"
	}
	spriteType = {
		name = "GFX_idea_maneuver_warfare_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_maneuver_warfare.dds"
	}
	spriteType = {
		name = "GFX_idea_smoke_and_fire_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_smoke_and_fire.dds"
	}
	spriteType = {
		name = "GFX_idea_logistical_focus_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_logistical_focus.dds"
	}
	spriteType = {
		name = "GFX_idea_operational_reserve_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_operational_reserves.dds"
	}
	spriteType = {
		name = "GFX_idea_hit_and_run_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_hit_and_run.dds"
	}
	spriteType = {
		name = "GFX_idea_counter_insurgency_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_counter_insurgency.dds"
	}

    ### NAVY Academy Spirits ###

    ## Good Spirits ##
	spriteType = {
		name = "GFX_idea_instilled_aggression_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_instilled_aggression.dds"
	}
	spriteType = {
		name = "GFX_idea_calculated_restraint_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_calculated_restraint.dds"
	}
	spriteType = {
		name = "GFX_idea_signals_training_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_signals_training.dds"
	}
	spriteType = {
		name = "GFX_idea_best_of_the_best_naval_academy_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_best_of_the_best_naval_academy.dds"
	}
	spriteType = {
		name = "GFX_idea_naval_tradition_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_naval_tradition.dds"
	}
	spriteType = {
		name = "GFX_idea_first_mate_to_captain_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_first_mate_to_captain.dds"
	}
	spriteType = {
		name = "GFX_idea_electronic_warfare_admirals_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_electronic_warfare_admirals.dds"
	}
	spriteType = {
		name = "GFX_idea_convoy_warfare_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_convoy_warfare.dds"
	}
	spriteType = {
		name = "GFX_idea_littoral_combat_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_littoral_combat.dds"
	}
	spriteType = {
		name = "GFX_idea_grand_fleet_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_grand_fleet.dds"
	}
	spriteType = {
		name = "GFX_idea_naval_air_arm_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_naval_air_arm.dds"
	}
	spriteType = {
		name = "GFX_idea_rule_the_waves_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_rule_the_waves.dds"
	}

    ### NAVY Spirits ###

    ## Good Spirits ##
	spriteType = {
		name = "GFX_idea_flexible_contracts_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_flexible_contracts.dds"
	}
	spriteType = {
		name = "GFX_idea_integrated_designers_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_integrated_designers.dds"
	}
	spriteType = {
		name = "GFX_idea_naval_reform_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_naval_reform.dds"
	}
	spriteType = {
		name = "GFX_idea_naval_refit_yards_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_naval_refit_yards.dds"
	}
	spriteType = {
		name = "GFX_idea_coastal_defence_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_coastal_defence.dds"
	}
	spriteType = {
		name = "GFX_idea_multi_purpose_ships_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_multi_purpose_ships.dds"
	}
	spriteType = {
		name = "GFX_idea_jeune_ecole_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_jeune_ecole.dds"
	}
	spriteType = {
		name = "GFX_idea_big_guns_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_big_guns.dds"
	}
	spriteType = {
		name = "GFX_idea_silent_killers_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_silent_killers.dds"
	}
	spriteType = {
		name = "GFX_idea_power_projection_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_power_projection.dds"
	}
	spriteType = {
		name = "GFX_idea_marine_corps_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_marine_corps.dds"
	}

   ### NAVY Division Command Spirits ###

    ## Good Spirits ##
	spriteType = {
		name = "GFX_idea_close_combat_navy_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_close_combat_navy.dds"
	}
	spriteType = {
		name = "GFX_idea_night_fighting_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_night_fighting.dds"
	}
	spriteType = {
		name = "GFX_idea_surprise_attacks_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_surprise_attacks.dds"
	}
	spriteType = {
		name = "GFX_idea_efficient_communications_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_efficient_communications.dds"
	}
	spriteType = {
		name = "GFX_idea_surface_raiders_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_surface_raiders.dds"
	}
	spriteType = {
		name = "GFX_idea_decisive_battle_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_decisive_battle.dds"
	}
	spriteType = {
		name = "GFX_idea_inclement_weather_experience_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_inclement_weather_experience.dds"
	}
	spriteType = {
		name = "GFX_idea_brave_commanders_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_brave_commanders.dds"
	}
	spriteType = {
		name = "GFX_idea_bureau_of_ordnance_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_bureau_of_ordnance.dds"
	}

### AIR Spirits ###

    ## Good Spirits ##
	spriteType = {
		name = "GFX_idea_independent_air_force_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_independent_air_force.dds"
	}
	spriteType = {
		name = "GFX_idea_industrial_destruction_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_industrial_destruction.dds"
	}
	spriteType = {
		name = "GFX_idea_ground_element_destruction_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_ground_element_destruction.dds"
	}
	spriteType = {
		name = "GFX_idea_clear_the_skies_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_clear_the_skies.dds"
	}
	spriteType = {
		name = "GFX_idea_cost_efficient_airforce_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_cost_efficient_airforce.dds"
	}
	spriteType = {
		name = "GFX_idea_naval_support_aviation_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_naval_support_aviation.dds"
	}
	spriteType = {
		name = "GFX_idea_helicopter_cavalry_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_helicopter_cavalry.dds"
	}
	spriteType = {
		name = "GFX_idea_effective_training_programs_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_effective_training_programs.dds"
	}
	spriteType = {
		name = "GFX_idea_air_crew_surveys_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_air_crew_surveys.dds"
	}

 ### AIR Academy Spirits ###

    ## Good Spirits ##
	spriteType = {
		name = "GFX_idea_air_combat_training_courses"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_effective_training_programs.dds"
	}
	spriteType = {
		name = "GFX_idea_logistics_training_focus"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_logistical_focus.dds"
	}
	spriteType = {
		name = "GFX_idea_aerospace_defence_focus"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_home_defence.dds"
	}
	spriteType = {
		name = "GFX_idea_legends_of_the_academy"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_veteran_air_instructors.dds"
	}
	spriteType = {
		name = "GFX_idea_air_dominance_theory"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_centralized_control.dds"
	}
	spriteType = {
		name = "GFX_idea_the_bomber_must_get_through"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_industrial_destruction.dds"
	}

 ### AIR Division Command Spirits ###

    ## Good Spirits ##
	spriteType = {
		name = "GFX_idea_battlefield_air_interdiction_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_battlefield_air_interdiction.dds"
	}
	spriteType = {
		name = "GFX_idea_cvw_night_fighting_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_cvw_night_fighting.dds"
	}
	spriteType = {
		name = "GFX_idea_veteran_air_instructors_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_veteran_air_instructors.dds"
	}
	spriteType = {
		name = "GFX_idea_centralized_control_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_centralized_control.dds"
	}
	spriteType = {
		name = "GFX_idea_steel_wings_steel_hearts_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_steel_wings_steel_hearts.dds"
	}
	spriteType = {
		name = "GFX_idea_home_defence_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_home_defence.dds"
	}
	spriteType = {
		name = "GFX_idea_air_power_projection_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_air_power_projection.dds"
	}
	spriteType = {
		name = "GFX_idea_massed_strike_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_massed_strike.dds"
	}
	spriteType = {
		name = "GFX_idea_continuous_strike_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_continuous_strike.dds"
	}
	spriteType = {
		name = "GFX_idea_total_devastation_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_total_devastation.dds"
	}


	spriteType = {
		name = "GFX_idea_elite_fighter_pilots_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_elite_fighter_pilots.dds"
	}
	spriteType = {
		name = "GFX_idea_long_range_navigation_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_long_range_navigation.dds"
	}
	spriteType = {
		name = "GFX_idea_dogfighting_training_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_long_dogfighting_training.dds"
	}
	spriteType = {
		name = "GFX_idea_expert_marksmen_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_long_expert_marksman.dds"
	}
	spriteType = {
		name = "GFX_idea_duelling_obsession_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_dueling_obsession.dds"
	}
	spriteType = {
		name = "GFX_idea_lax_safety_regulations_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_training_accidents.dds"
	}
	spriteType = {
		name = "GFX_idea_officers_clique_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_officers_clique.dds"
	}
	spriteType = {
		name = "GFX_idea_not_worth_the_risk_spirit"
		texturefile = "gfx/interface/officer_corp/spirits/spirit_idea_not_worth_the_risk.dds"
	}

}
