spriteTypes = {
	### T = truck, A = afv, K = tank, R = rocket ammo
	# e.g GFX_medium_tank_artillery_chassis_0_t_r = hull0 - truck version with rocket ammo
	## Generic - USES SOVIET/RUSSIAN DESIGN
	spriteType = {
		name = GFX_medium_tank_artillery_chassis_0_t_r
		texturefile = gfx/interface/equipmentdesigner/spart/designer/generic/SPR1.dds
	}
	spriteType = {
		name = GFX_medium_tank_artillery_chassis_1_t_r
		texturefile = gfx/interface/equipmentdesigner/spart/designer/generic/SPR2.dds
	}
	spriteType = {
		name = GFX_medium_tank_artillery_chassis_2_t_r
		texturefile = gfx/interface/equipmentdesigner/spart/designer/generic/SPR3.dds
	}
	spriteType = {
		name = GFX_medium_tank_artillery_chassis_3_t_r
		texturefile = gfx/interface/equipmentdesigner/spart/designer/generic/SPR4.dds
	}
	spriteType = {
		name = GFX_medium_tank_artillery_chassis_4_t_r
		texturefile = gfx/interface/equipmentdesigner/spart/designer/generic/SPR5.dds
	}

	spriteType = {
		name = GFX_medium_tank_artillery_chassis_0_a
		texturefile = gfx/interface/equipmentdesigner/spart/designer/generic/SPG1.dds
	}
	spriteType = {
		name = GFX_medium_tank_artillery_chassis_1_a
		texturefile = gfx/interface/equipmentdesigner/spart/designer/generic/SPG2.dds
	}
	spriteType = {
		name = GFX_medium_tank_artillery_chassis_2_t
		texturefile = gfx/interface/equipmentdesigner/spart/designer/generic/SPG3.dds
	}
	spriteType = {
		name = GFX_medium_tank_artillery_chassis_3_t
		texturefile = gfx/interface/equipmentdesigner/spart/designer/generic/SPG4.dds
	}
	spriteType = {
		name = GFX_medium_tank_artillery_chassis_4_t
		texturefile = gfx/interface/equipmentdesigner/spart/designer/generic/SPG5.dds
	}

	# USA
	# Standard marking scheme + rocket variants
	spriteType = {
		name = GFX_USA_medium_tank_artillery_chassis_0
		texturefile = gfx/interface/technologies/USA/LAND/SPG1.dds
	}
	spriteType = {
		name = GFX_USA_medium_tank_artillery_chassis_1_a
		texturefile = gfx/interface/technologies/USA/LAND/SPG2.dds
	}
	spriteType = {
		name = GFX_USA_medium_tank_artillery_chassis_1_b
		texturefile = gfx/interface/technologies/USA/LAND/SPG3.dds
	}
	spriteType = {
		name = GFX_USA_medium_tank_artillery_chassis_2_a
		texturefile = gfx/interface/technologies/USA/LAND/SPG4.dds
	}
	spriteType = {
		name = GFX_USA_medium_tank_artillery_chassis_2_b
		texturefile = gfx/interface/technologies/USA/LAND/SPG5.dds
	}
	spriteType = {
		name = GFX_USA_medium_tank_artillery_chassis_r_0
		texturefile = gfx/interface/technologies/USA/LAND/SPR1.dds
	}
	spriteType = {
		name = GFX_USA_medium_tank_artillery_chassis_r_1
		texturefile = gfx/interface/technologies/USA/LAND/SPR2.dds
	}
	spriteType = {
		name = GFX_USA_medium_tank_artillery_chassis_r_2
		texturefile = gfx/interface/technologies/USA/LAND/SPR3.dds
	}

	#CHI
	spriteType = {
		name = GFX_CHI_SPG2
		texturefile = gfx/interface/technologies/CHI/LAND/SPG2.dds
	}
	spriteType = {
		name = GFX_CHI_SPG3
		texturefile = gfx/interface/technologies/CHI/LAND/SPG3.dds
	}
	spriteType = {
		name = GFX_CHI_SPG4
		texturefile = gfx/interface/technologies/CHI/LAND/SPG4.dds
	}
	spriteType = {
		name = GFX_CHI_SPG5
		texturefile = gfx/interface/technologies/CHI/LAND/SPG5.dds
	}

	#ENG
	spriteType = {
		name = GFX_ENG_SPG1
		texturefile = gfx/interface/technologies/ENG/LAND/SPG1.dds
	}
	spriteType = {
		name = GFX_ENG_SPG2
		texturefile = gfx/interface/technologies/ENG/LAND/SPG2.dds
	}
	spriteType = {
		name = GFX_ENG_SPG3
		texturefile = gfx/interface/technologies/ENG/LAND/SPG3.dds
	}
	spriteType = {
		name = GFX_ENG_SPG4
		texturefile = gfx/interface/technologies/ENG/LAND/SPG4.dds
	}
	spriteType = {
		name = GFX_ENG_SPG5
		texturefile = gfx/interface/technologies/ENG/LAND/SPG5.dds
	}

	#FRA
	spriteType = {
		name = GFX_FRA_SPG1
		texturefile = gfx/interface/technologies/FRA/LAND/SPG1.dds
	}
	spriteType = {
		name = GFX_FRA_SPG2
		texturefile = gfx/interface/technologies/FRA/LAND/SPG2.dds
	}
	spriteType = {
		name = GFX_FRA_SPG3
		texturefile = gfx/interface/technologies/FRA/LAND/SPG3.dds
	}
	spriteType = {
		name = GFX_FRA_SPG4
		texturefile = gfx/interface/technologies/FRA/LAND/SPG4.dds
	}
	spriteType = {
		name = GFX_FRA_SPG5
		texturefile = gfx/interface/technologies/FRA/LAND/SPG5.dds
	}

	#GER
	spriteType = {
		name = GFX_GER_SPG1
		texturefile = gfx/interface/technologies/GER/LAND/SPG1.dds
	}
	spriteType = {
		name = GFX_GER_SPG2
		texturefile = gfx/interface/technologies/GER/LAND/SPG2.dds
	}
	spriteType = {
		name = GFX_GER_SPG3
		texturefile = gfx/interface/technologies/GER/LAND/SPG3.dds
	}
	spriteType = {
		name = GFX_GER_SPG4
		texturefile = gfx/interface/technologies/GER/LAND/SPG4.dds
	}
	spriteType = {
		name = GFX_GER_SPG5
		texturefile = gfx/interface/technologies/GER/LAND/SPG5.dds
	}
	spriteType = {
		name = GFX_GER_SPR0
		texturefile = gfx/interface/technologies/GER/LAND/SPR0.dds
	}
	spriteType = {
		name = GFX_GER_SPR1
		texturefile = gfx/interface/technologies/GER/LAND/SPR1.dds
	}
	spriteType = {
		name = GFX_GER_SPR2
		texturefile = gfx/interface/technologies/GER/LAND/SPR2.dds
	}

	#ISR
	spriteType = {
		name = GFX_ISR_SPG1
		texturefile = gfx/interface/technologies/ISR/LAND/SPG1.dds
	}
	spriteType = {
		name = GFX_ISR_SPG2
		texturefile = gfx/interface/technologies/ISR/LAND/SPG2.dds
	}
	spriteType = {
		name = GFX_ISR_SPR1
		texturefile = gfx/interface/technologies/ISR/LAND/SPR1.dds
	}
	spriteType = {
		name = GFX_ISR_SPR2
		texturefile = gfx/interface/technologies/ISR/LAND/SPR2.dds
	}

	#ITA
	spriteType = {
		name = GFX_ITA_SPG2
		texturefile = gfx/interface/technologies/ITA/LAND/SPG2.dds
	}
	spriteType = {
		name = GFX_ITA_SPG3
		texturefile = gfx/interface/technologies/ITA/LAND/SPG3.dds
	}
	spriteType = {
		name = GFX_ITA_SPG4
		texturefile = gfx/interface/technologies/ITA/LAND/SPG4.dds
	}
	spriteType = {
		name = GFX_ITA_SPG5
		texturefile = gfx/interface/technologies/ITA/LAND/SPG5.dds
	}
	spriteType = {
		name = GFX_ITA_SPR2
		texturefile = gfx/interface/technologies/ITA/LAND/SPR2.dds
	}

	#JAP
	spriteType = {
		name = GFX_JAP_SPG1
		texturefile = gfx/interface/technologies/JAP/LAND/SPG1.dds
	}
	spriteType = {
		name = GFX_JAP_SPG2
		texturefile = gfx/interface/technologies/JAP/LAND/SPG2.dds
	}
	spriteType = {
		name = GFX_JAP_SPG3
		texturefile = gfx/interface/technologies/JAP/LAND/SPG3.dds
	}
	spriteType = {
		name = GFX_JAP_SPG4
		texturefile = gfx/interface/technologies/JAP/LAND/SPG4.dds
	}
	spriteType = {
		name = GFX_JAP_SPG5
		texturefile = gfx/interface/technologies/JAP/LAND/SPG5.dds
	}
	spriteType = {
		name = GFX_JAP_SPR1
		texturefile = gfx/interface/technologies/JAP/LAND/SPR1.dds
	}

	#KOR
	spriteType = {
		name = GFX_KOR_SPG2
		texturefile = gfx/interface/technologies/KOR/LAND/SPG2.dds
	}
	spriteType = {
		name = GFX_KOR_SPG3
		texturefile = gfx/interface/technologies/KOR/LAND/SPG3.dds
	}
	spriteType = {
		name = GFX_KOR_SPR2
		texturefile = gfx/interface/technologies/KOR/LAND/SPR2.dds
	}
	spriteType = {
		name = GFX_KOR_SPR3
		texturefile = gfx/interface/technologies/KOR/LAND/SPR3.dds
	}

	#NKO
	spriteType = {
		name = GFX_NKO_SPG2
		texturefile = gfx/interface/technologies/NKO/LAND/SPG2.dds
	}
	spriteType = {
		name = GFX_NKO_SPG3
		texturefile = gfx/interface/technologies/NKO/LAND/SPG3.dds
	}
	spriteType = {
		name = GFX_NKO_SPR1
		texturefile = gfx/interface/technologies/NKO/LAND/SPR1.dds
	}
	spriteType = {
		name = GFX_NKO_SPR2
		texturefile = gfx/interface/technologies/NKO/LAND/SPR2.dds
	}
	spriteType = {
		name = GFX_NKO_SPR3
		texturefile = gfx/interface/technologies/NKO/LAND/SPR3.dds
	}

	#PER
	spriteType = {
		name = GFX_PER_SPG1
		texturefile = gfx/interface/technologies/PER/LAND/SPG1.dds
	}
	spriteType = {
		name = GFX_PER_SPG2
		texturefile = gfx/interface/technologies/PER/LAND/SPG2.dds
	}
	spriteType = {
		name = GFX_PER_SPR2
		texturefile = gfx/interface/technologies/PER/LAND/SPR2.dds
	}
	spriteType = {
		name = GFX_PER_SPR3
		texturefile = gfx/interface/technologies/PER/LAND/SPR3.dds
	}

	#POL
	spriteType = {
		name = GFX_POL_SPG1
		texturefile = gfx/interface/technologies/POL/LAND/SPG1.dds
	}
	spriteType = {
		name = GFX_POL_SPG2
		texturefile = gfx/interface/technologies/POL/LAND/SPG2.dds
	}
	spriteType = {
		name = GFX_POL_SPG3
		texturefile = gfx/interface/technologies/POL/LAND/SPG3.dds
	}
	spriteType = {
		name = GFX_POL_SPG4
		texturefile = gfx/interface/technologies/POL/LAND/SPG4.dds
	}
	spriteType = {
		name = GFX_POL_SPG5
		texturefile = gfx/interface/technologies/POL/LAND/SPG5.dds
	}
	spriteType = {
		name = GFX_POL_SPR1
		texturefile = gfx/interface/technologies/POL/LAND/SPR1.dds
	}
	spriteType = {
		name = GFX_POL_SPR2
		texturefile = gfx/interface/technologies/POL/LAND/SPR2.dds
	}
	spriteType = {
		name = GFX_POL_SPR3
		texturefile = gfx/interface/technologies/POL/LAND/SPR3.dds
	}

	#SAF
	spriteType = {
		name = GFX_SAF_SPG2
		texturefile = gfx/interface/technologies/SAF/LAND/SPG2.dds
	}

	#SOV
	spriteType = {
		name = GFX_SOV_SPG1
		texturefile = gfx/interface/technologies/SOV/LAND/SPG1.dds
	}
	spriteType = {
		name = GFX_SOV_SPG2
		texturefile = gfx/interface/technologies/SOV/LAND/SPG2.dds
	}
	spriteType = {
		name = GFX_SOV_SPG3
		texturefile = gfx/interface/technologies/SOV/LAND/SPG3.dds
	}
	spriteType = {
		name = GFX_SOV_SPG4
		texturefile = gfx/interface/technologies/SOV/LAND/SPG4.dds
	}
	spriteType = {
		name = GFX_SOV_SPG5
		texturefile = gfx/interface/technologies/SOV/LAND/SPG5.dds
	}
	spriteType = {
		name = GFX_SOV_SPR1
		texturefile = gfx/interface/technologies/SOV/LAND/SPR1.dds
	}
	spriteType = {
		name = GFX_SOV_SPR2
		texturefile = gfx/interface/technologies/SOV/LAND/SPR2.dds
	}
	spriteType = {
		name = GFX_SOV_SPR3
		texturefile = gfx/interface/technologies/SOV/LAND/SPR3.dds
	}
	spriteType = {
		name = GFX_SOV_SPR4
		texturefile = gfx/interface/technologies/SOV/LAND/SPR4.dds
	}
	spriteType = {
		name = GFX_SOV_SPR5
		texturefile = gfx/interface/technologies/SOV/LAND/SPR5.dds
	}

	#SWE
	spriteType = {
		name = GFX_SWE_SPG1
		texturefile = gfx/interface/technologies/swe/LAND/SPG1.dds
	}

	#TUR
	spriteType = {
		name = GFX_TUR_SPG2
		texturefile = gfx/interface/technologies/TUR/LAND/SPG2.dds
	}
	spriteType = {
		name = GFX_TUR_SPG3
		texturefile = gfx/interface/technologies/TUR/LAND/SPG3.dds
	}
	spriteType = {
		name = GFX_TUR_SPG4
		texturefile = gfx/interface/technologies/TUR/LAND/SPG4.dds
	}

	#UKR
	spriteType = {
		name = GFX_UKR_SPG4
		texturefile = gfx/interface/technologies/UKR/LAND/SPG4.dds
	}
}