spriteTypes = {
	# Keep in sync with texticons.gfx entries GFX_anti_tank_texticon etc.

	SpriteType = {
		name = "GFX_anti_tank"
		texturefile = "gfx/interface/equipmentdesigner/tanks/role_icons/role_icon_1.dds"
	}

	SpriteType = {
		name = "GFX_artillery"
		texturefile = "gfx/interface/equipmentdesigner/tanks/role_icons/role_icon_2.dds"
	}

	SpriteType = {
		name = "GFX_anti_air"
		texturefile = "gfx/interface/equipmentdesigner/tanks/role_icons/role_icon_3.dds"
	}

	SpriteType = {
		name = "GFX_rocket"
		texturefile = "gfx/interface/equipmentdesigner/tanks/role_icons/role_icon_4.dds"
	}

	SpriteType = {
		name = "GFX_motorized"
		texturefile = "gfx/interface/equipmentdesigner/tanks/role_icons/role_icon_5.dds"
	}

	SpriteType = {
		name = "GFX_amphibious"
		texturefile = "gfx/interface/equipmentdesigner/tanks/role_icons/role_icon_6.dds"
	}

	SpriteType = {
		name = "GFX_light_tank_chassis"
		texturefile = "gfx/interface/equipmentdesigner/tanks/role_icons/role_icon_7.dds"
	}

	SpriteType = {
		name = "GFX_medium_tank_chassis"
		texturefile = "gfx/interface/equipmentdesigner/tanks/role_icons/role_icon_8.dds"
	}
	
	SpriteType = {
		name = "GFX_heavy_tank_amphibious_chassis"
		texturefile = "gfx/interface/equipmentdesigner/tanks/role_icons/role_icon_16.dds"
	}

	SpriteType = {
		name = "GFX_heavy_tank_chassis"
		texturefile = "gfx/interface/equipmentdesigner/tanks/role_icons/role_icon_17.dds"
	}

	SpriteType = {
		name = "GFX_super_heavy_tank_chassis"
		texturefile = "gfx/interface/equipmentdesigner/tanks/role_icons/role_icon_9.dds"
	}

	SpriteType = {
		name = "GFX_modern_tank_chassis"
		texturefile = "gfx/interface/equipmentdesigner/tanks/role_icons/role_icon_9.dds"
	}

	SpriteType = {
		name = "GFX_amphibious_tank_chassis"
		texturefile = "gfx/interface/equipmentdesigner/tanks/role_icons/role_icon_8.dds"
	}

	SpriteType = {
		name = "GFX_flame"
		texturefile = "gfx/interface/equipmentdesigner/tanks/role_icons/role_icon_10.dds"
	}
}
