spriteTypes = {
	spriteType = {
		name = "GFX_tank_blueprint_background"
		textureFile = "gfx/interface/equipmentdesigner/tanks/generic_tank_blueprint_background.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_TM_tank_armor"
		textureFile = "gfx/interface/equipmentdesigner/tanks/generic_tank_armor.dds"
		legacy_lazy_load = no
	}
	spriteType = {
		name = "GFX_TM_tank_engine"
		textureFile = "gfx/interface/equipmentdesigner/tanks/generic_tank_engine.dds"
		legacy_lazy_load = no
	}
}
