spriteTypes = {
	#CHI
	spriteType = {
		name = GFX_CHI_MBT_0
		texturefile = gfx/interface/technologies/CHI/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_CHI_MBT_1
		texturefile = gfx/interface/technologies/CHI/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_CHI_MBT_2
		texturefile = gfx/interface/technologies/CHI/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_CHI_MBT_4
		texturefile = gfx/interface/technologies/CHI/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_CHI_MBT_5
		texturefile = gfx/interface/technologies/CHI/LAND/MBT6.dds
	}
	spriteType = {
		name = GFX_CHI_MBT_7
		texturefile = gfx/interface/technologies/CHI/LAND/MBT7.dds
	}

	#SOV
	spriteType = {
		name = GFX_SOV_MBT_1
		texturefile = gfx/interface/technologies/SOV/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_SOV_MBT_2
		texturefile = gfx/interface/technologies/SOV/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_SOV_MBT_3
		texturefile = gfx/interface/technologies/SOV/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_SOV_MBT_4
		texturefile = gfx/interface/technologies/SOV/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_SOV_MBT_5
		texturefile = gfx/interface/technologies/SOV/LAND/MBT5.dds
	}
	spriteType = {
		name = GFX_SOV_MBT_7
		texturefile = gfx/interface/technologies/SOV/LAND/MBT7.dds
	}

	#ENG
	spriteType = {
		name = GFX_ENG_MBT_1
		texturefile = gfx/interface/technologies/ENG/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_ENG_MBT_2
		texturefile = gfx/interface/technologies/ENG/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_ENG_MBT_3
		texturefile = gfx/interface/technologies/ENG/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_ENG_MBT_4
		texturefile = gfx/interface/technologies/ENG/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_ENG_MBT_5
		texturefile = gfx/interface/technologies/ENG/LAND/MBT5.dds
	}
	spriteType = {
		name = GFX_ENG_MBT_7
		texturefile = gfx/interface/technologies/ENG/LAND/MBT7.dds
	}

	#GER
	spriteType = {
		name = GFX_GER_MBT_1
		texturefile = gfx/interface/technologies/GER/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_GER_MBT_2
		texturefile = gfx/interface/technologies/GER/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_GER_MBT_3
		texturefile = gfx/interface/technologies/GER/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_GER_MBT_4
		texturefile = gfx/interface/technologies/GER/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_GER_MBT_5
		texturefile = gfx/interface/technologies/GER/LAND/MBT5.dds
	}
	spriteType = {
		name = GFX_GER_MBT_7
		texturefile = gfx/interface/technologies/GER/LAND/MBT7.dds
	}

	#USA
	spriteType = {
		name = GFX_USA_MBT_1
		texturefile = gfx/interface/technologies/USA/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_USA_MBT_2
		texturefile = gfx/interface/technologies/USA/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_USA_MBT_3
		texturefile = gfx/interface/technologies/USA/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_USA_MBT_4
		texturefile = gfx/interface/technologies/USA/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_USA_MBT_5
		texturefile = gfx/interface/technologies/USA/LAND/MBT5.dds
	}
	spriteType = {
		name = GFX_USA_MBT_7
		texturefile = gfx/interface/technologies/USA/LAND/MBT7.dds
	}

	#BRA
	spriteType = {
		name = GFX_BRA_MBT_1
		texturefile = gfx/interface/technologies/BRA/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_BRA_MBT_2
		texturefile = gfx/interface/technologies/BRA/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_BRA_MBT_3
		texturefile = gfx/interface/technologies/BRA/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_BRA_MBT_4
		texturefile = gfx/interface/technologies/BRA/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_BRA_MBT_5
		texturefile = gfx/interface/technologies/BRA/LAND/MBT5.dds
	}

	#FRA
	spriteType = {
		name = GFX_FRA_MBT_1
		texturefile = gfx/interface/technologies/FRA/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_FRA_MBT_2
		texturefile = gfx/interface/technologies/FRA/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_FRA_MBT_3
		texturefile = gfx/interface/technologies/FRA/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_FRA_MBT_4
		texturefile = gfx/interface/technologies/FRA/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_FRA_MBT_5
		texturefile = gfx/interface/technologies/FRA/LAND/MBT5.dds
	}
	spriteType = {
		name = GFX_FRA_MBT_7
		texturefile = gfx/interface/technologies/FRA/LAND/MBT7.dds
	}

	#GRE
	spriteType = {
		name = GFX_GRE_MBT_1
		texturefile = gfx/interface/technologies/GRE/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_GRE_MBT_2
		texturefile = gfx/interface/technologies/GRE/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_GRE_MBT_3
		texturefile = gfx/interface/technologies/GRE/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_GRE_MBT_4
		texturefile = gfx/interface/technologies/GRE/LAND/MBT4.dds
	}

	#ISR
	spriteType = {
		name = GFX_ISR_MBT_1
		texturefile = gfx/interface/technologies/ISR/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_ISR_MBT_2
		texturefile = gfx/interface/technologies/ISR/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_ISR_MBT_3
		texturefile = gfx/interface/technologies/ISR/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_ISR_MBT_4
		texturefile = gfx/interface/technologies/ISR/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_ISR_MBT_5
		texturefile = gfx/interface/technologies/ISR/LAND/MBT5.dds
	}
	spriteType = {
		name = GFX_ISR_MBT_7
		texturefile = gfx/interface/technologies/ISR/LAND/MBT7.dds
	}

	#ITA
	spriteType = {
		name = GFX_ITA_MBT_0
		texturefile = gfx/interface/technologies/ITA/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_ITA_MBT_1
		texturefile = gfx/interface/technologies/ITA/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_ITA_MBT_2
		texturefile = gfx/interface/technologies/ITA/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_ITA_MBT_3
		texturefile = gfx/interface/technologies/ITA/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_ITA_MBT_4
		texturefile = gfx/interface/technologies/ITA/LAND/MBT5.dds
	}
	spriteType = {
		name = GFX_ITA_MBT_5
		texturefile = gfx/interface/technologies/ITA/LAND/MBT7.dds
	}

	#JAP
	spriteType = {
		name = GFX_JAP_MBT_1
		texturefile = gfx/interface/technologies/JAP/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_JAP_MBT_2
		texturefile = gfx/interface/technologies/JAP/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_JAP_MBT_3
		texturefile = gfx/interface/technologies/JAP/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_JAP_MBT_4
		texturefile = gfx/interface/technologies/JAP/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_JAP_MBT_5
		texturefile = gfx/interface/technologies/JAP/LAND/MBT5.dds
	}
	spriteType = {
		name = GFX_JAP_MBT_7
		texturefile = gfx/interface/technologies/JAP/LAND/MBT7.dds
	}

	#RAJ
	spriteType = {
		name = GFX_RAJ_MBT_1
		texturefile = gfx/interface/technologies/RAJ/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_RAJ_MBT_2
		texturefile = gfx/interface/technologies/RAJ/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_RAJ_MBT_3
		texturefile = gfx/interface/technologies/RAJ/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_RAJ_MBT_4
		texturefile = gfx/interface/technologies/RAJ/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_RAJ_MBT_5
		texturefile = gfx/interface/technologies/RAJ/LAND/MBT5.dds
	}

	#KOR
	spriteType = {
		name = GFX_KOR_MBT_1
		texturefile = gfx/interface/technologies/KOR/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_KOR_MBT_2
		texturefile = gfx/interface/technologies/KOR/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_KOR_MBT_3
		texturefile = gfx/interface/technologies/KOR/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_KOR_MBT_4
		texturefile = gfx/interface/technologies/KOR/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_KOR_MBT_5
		texturefile = gfx/interface/technologies/KOR/LAND/MBT5.dds
	}
	spriteType = {
		name = GFX_KOR_MBT_7
		texturefile = gfx/interface/technologies/KOR/LAND/MBT7.dds
	}

	#NKO
	spriteType = {
		name = GFX_NKO_MBT_1
		texturefile = gfx/interface/technologies/NKO/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_NKO_MBT_2
		texturefile = gfx/interface/technologies/NKO/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_NKO_MBT_3
		texturefile = gfx/interface/technologies/NKO/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_NKO_MBT_4
		texturefile = gfx/interface/technologies/NKO/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_NKO_MBT_5
		texturefile = gfx/interface/technologies/NKO/LAND/MBT6.dds
	}

	#PER
	spriteType = {
		name = GFX_PER_MBT_1
		texturefile = gfx/interface/technologies/PER/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_PER_MBT_2
		texturefile = gfx/interface/technologies/PER/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_PER_MBT_3
		texturefile = gfx/interface/technologies/PER/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_PER_MBT_4
		texturefile = gfx/interface/technologies/PER/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_PER_MBT_5
		texturefile = gfx/interface/technologies/PER/LAND/MBT5.dds
	}

	#SAF
	spriteType = {
		name = GFX_SAF_MBT_1
		texturefile = gfx/interface/technologies/SAF/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_SAF_MBT_2
		texturefile = gfx/interface/technologies/SAF/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_SAF_MBT_3
		texturefile = gfx/interface/technologies/SAF/LAND/MBT2.dds
	}

	#SWE
	spriteType = {
		name = GFX_SWE_MBT_1
		texturefile = gfx/interface/technologies/SWE/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_SWE_MBT_2
		texturefile = gfx/interface/technologies/SWE/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_SWE_MBT_3
		texturefile = gfx/interface/technologies/SWE/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_SWE_MBT_4
		texturefile = gfx/interface/technologies/SWE/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_SWE_MBT_5
		texturefile = gfx/interface/technologies/SWE/LAND/MBT5.dds
	}
	spriteType = {
		name = GFX_SWE_MBT_7
		texturefile = gfx/interface/technologies/SWE/LAND/MBT7.dds
	}

	#SPR
	spriteType = {
		name = GFX_SPR_MBT_1
		texturefile = gfx/interface/technologies/SPR/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_SPR_MBT_2
		texturefile = gfx/interface/technologies/SPR/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_SPR_MBT_3
		texturefile = gfx/interface/technologies/SPR/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_SPR_MBT_4
		texturefile = gfx/interface/technologies/SPR/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_SPR_MBT_5
		texturefile = gfx/interface/technologies/SPR/LAND/MBT5.dds
	}
	spriteType = {
		name = GFX_SPR_MBT_7
		texturefile = gfx/interface/technologies/SPR/LAND/MBT7.dds
	}

	#SYR
	spriteType = {
		name = GFX_SYR_MBT_1
		texturefile = gfx/interface/technologies/SYR/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_SYR_MBT_2
		texturefile = gfx/interface/technologies/SYR/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_SYR_MBT_3
		texturefile = gfx/interface/technologies/SYR/LAND/MBT3.dds
	}

	#TUR
	spriteType = {
		name = GFX_TUR_MBT_1
		texturefile = gfx/interface/technologies/TUR/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_TUR_MBT_2
		texturefile = gfx/interface/technologies/TUR/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_TUR_MBT_3
		texturefile = gfx/interface/technologies/TUR/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_TUR_MBT_4
		texturefile = gfx/interface/technologies/TUR/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_TUR_MBT_5
		texturefile = gfx/interface/technologies/TUR/LAND/MBT5.dds
	}
	spriteType = {
		name = GFX_TUR_MBT_7
		texturefile = gfx/interface/technologies/TUR/LAND/MBT7.dds
	}

	#UKR
	spriteType = {
		name = GFX_UKR_MBT_1
		texturefile = gfx/interface/technologies/SOV/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_UKR_MBT_2
		texturefile = gfx/interface/technologies/UKR/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_UKR_MBT_3
		texturefile = gfx/interface/technologies/UKR/LAND/MBT3.dds
	}
	spriteType = {
		name = GFX_UKR_MBT_4
		texturefile = gfx/interface/technologies/UKR/LAND/MBT4.dds
	}

	#POL
	spriteType = {
		name = GFX_POL_MBT_1
		texturefile = gfx/interface/technologies/POL/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_POL_MBT_2
		texturefile = gfx/interface/technologies/POL/LAND/MBT1_T55AM.dds
	}
	spriteType = {
		name = GFX_POL_MBT_3
		texturefile = gfx/interface/technologies/POL/LAND/MBT2_PT91.dds
	}
	spriteType = {
		name = GFX_POL_MBT_4
		texturefile = gfx/interface/technologies/POL/LAND/MBT2_PT91.dds
	}
	spriteType = {
		name = GFX_POL_MBT_5
		texturefile = gfx/interface/technologies/POL/LAND/MBT2_Leopard2PL.dds
	}
	spriteType = {
		name = GFX_POL_MBT_7
		texturefile = gfx/interface/technologies/GER/LAND/MBT6.dds
	}
	spriteType = {
		name = GFX_POL_MBT_8
		texturefile = gfx/interface/technologies/GER/LAND/MBT7.dds
	}

	#CAN
	spriteType = {
		name = GFX_CAN_MBT_1
		texturefile = gfx/interface/technologies/SWE/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_CAN_MBT_2
		texturefile = gfx/interface/technologies/ENG/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_CAN_MBT_3
		texturefile = gfx/interface/technologies/GER/LAND/MBT1.dds
	}
	spriteType = {
		name = GFX_CAN_MBT_4
		texturefile = gfx/interface/technologies/GER/LAND/MBT2.dds
	}
	spriteType = {
		name = GFX_CAN_MBT_5
		texturefile = gfx/interface/technologies/CAN/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_CAN_MBT_7
		texturefile = gfx/interface/technologies/GER/LAND/MBT4.dds
	}
	spriteType = {
		name = GFX_CAN_MBT_8
		texturefile = gfx/interface/technologies/CAN/LAND/MBT5.dds
	}
}
