l_english: CAT_airborne: "Airborne" CAT_airmobile: "Airmobile" CAT_marine: "Marine" concentrated_aircraft_design_hidden_spirit: "Concentrated Aircraft Designs" dispersed_aircraft_design_hidden_spirit: "Dispersed Aircraft Design" dedicated_air_force_manufacturing_hidden_spirit: "Dedicated Air Force Manufacturing" COLD_WAR_TECH_CANT_TAKE: "§RTHIS TECHNOLOGY CAN'T BE RESEARCHED IN-GAME!§!" Arty_upgrade_1: "Multiple Rounds Simultaneous Impact" Arty_upgrade_1_desc: "The process of modifying launch angle and velocity for each warhead - thereby making all projectiles engage a target simultaneously" Arty_upgrade_2: "Fire Control System" Arty_upgrade_2_desc: "Designed to assist a ranged weapon system in targeting, tracking, and hitting its target" Arty_upgrade_3: "Varied Propellant Charges" Arty_upgrade_3_desc: "The amount of propellant to be fired with artillery ammunition is varied by the propellant increments - selected based upon the range to target and tactical situation" Arty_upgrade_4: "Multiple Rounds Simultaneous Impact II" Arty_upgrade_4_desc: "An upgraded process with higher-end components allowing for simultaneous engagement of enemy target(s)" Arty_upgrade_5: "Bulk-Loaded Liquid Propellants" Arty_upgrade_5_desc: "An advanced technology allowing for a simple gun design and a wider range of tactical and logistical options." nsb_Arty_upgrade_1: "Varied Propellant Charges" nsb_Arty_upgrade_1_desc: "The amount of propellant to be fired with artillery ammunition is varied by the propellant increments - selected based upon the range to target and tactical situation" nsb_Arty_upgrade_2: "Fire Control System" nsb_Arty_upgrade_2_desc: "Designed to assist a ranged weapon system in targeting, tracking, and hitting its target" nsb_Arty_upgrade_3: "Multiple Rounds Simultaneous Impact" nsb_Arty_upgrade_3_desc: "The process of modifying launch angle and velocity for each warhead - thereby making all projectiles engage a target simultaneously" nsb_Arty_upgrade_4: "Multiple Rounds Simultaneous Impact II" nsb_Arty_upgrade_4_desc: "An upgraded process with higher-end components allowing for simultaneous engagement of enemy target(s)" nsb_Arty_upgrade_5: "Bulk-Loaded Liquid Propellants" nsb_Arty_upgrade_5_desc: "Bulk-loaded liquid propellants replace fixed powder charges with adjustable propellant injection, allowing artillery systems to vary muzzle energy, improve range control, and simplify gun mechanism design." nsb_Arty_upgrade_6: "Bulk-Loaded Liquid Propellants II" nsb_Arty_upgrade_6_desc: "Improved liquid propellant systems provide more precise charge control, safer handling, and better integration with automated loading and fire-control systems, increasing artillery flexibility and sustained fire performance." nsb_SP_arty_1: "SP ART 1985" nsb_SP_arty_1_desc: "With it's powerful indirect fire abilities, Self-Propelled Artillery provides sustained precision strikes where it's needed on the battlefield, and far beyond visual ranges. It can be reloaded directly by it's crew, and it's self-propulsion makes it mobile so they can move to avoid counter-strikes by enemy artillery." nsb_SP_arty_2: "SP ART 2005" nsb_SP_arty_2_desc: "With it's powerful indirect fire abilities, Self-Propelled Artillery provides sustained precision strikes where it's needed on the battlefield, and far beyond visual ranges. It can be reloaded directly by it's crew, and it's self-propulsion makes it mobile so they can move to avoid counter-strikes by enemy artillery." nsb_SP_arty_3: "SP ART 2025" nsb_SP_arty_3_desc: "With it's powerful indirect fire abilities, Self-Propelled Artillery provides sustained precision strikes where it's needed on the battlefield, and far beyond visual ranges. It can be reloaded directly by it's crew, and it's self-propulsion makes it mobile so they can move to avoid counter-strikes by enemy artillery." nsb_SP_arty_4: "SP ART 2035" nsb_SP_arty_4_desc: "With it's powerful indirect fire abilities, Self-Propelled Artillery provides sustained precision strikes where it's needed on the battlefield, and far beyond visual ranges. It can be reloaded directly by it's crew, and it's self-propulsion makes it mobile so they can move to avoid counter-strikes by enemy artillery." nsb_SP_arty_5: "SP ART 2045" nsb_SP_arty_5_desc: "With it's powerful indirect fire abilities, Self-Propelled Artillery provides sustained precision strikes where it's needed on the battlefield, and far beyond visual ranges. It can be reloaded directly by it's crew, and it's self-propulsion makes it mobile so they can move to avoid counter-strikes by enemy artillery." nsb_SP_arty_6: "SP ART 2055" nsb_SP_arty_6_desc: "With it's powerful indirect fire abilities, Self-Propelled Artillery provides sustained precision strikes where it's needed on the battlefield, and far beyond visual ranges. It can be reloaded directly by it's crew, and it's self-propulsion makes it mobile so they can move to avoid counter-strikes by enemy artillery." nsb_SP_arty_7: "SP ART 2065" nsb_SP_arty_7_desc: "With it's powerful indirect fire abilities, Self-Propelled Artillery provides sustained precision strikes where it's needed on the battlefield, and far beyond visual ranges. It can be reloaded directly by it's crew, and it's self-propulsion makes it mobile so they can move to avoid counter-strikes by enemy artillery." nsb_SP_arty_8: "SP ART 2075" nsb_SP_arty_8_desc: "With it's powerful indirect fire abilities, Self-Propelled Artillery provides sustained precision strikes where it's needed on the battlefield, and far beyond visual ranges. It can be reloaded directly by it's crew, and it's self-propulsion makes it mobile so they can move to avoid counter-strikes by enemy artillery." nsb_artillery_0: "ART 1965" nsb_artillery_0_desc: "With it's powerful indirect fire abilities, Artillery provides sustained precision strikes where it's needed on the battlefield, and far beyond visual ranges. It can be reloaded directly by its crew. Since it requires external vehicles for its movement, it can be difficult to move around in between strikes, making it vulnerable against enemy artillery counter-strikes. Lightweight lower calibre systems can be dragged around manually, and are suitable for airborne operations as their can fit inside transport planes." AA_upgrade_1: "Second Gen Battery Coolant Unit" AA_upgrade_1_desc: "Containing a thermal battery to provide power for preflight operations as well as a supply of argon gas to cool the infrared detector in the missile seeker." AA_upgrade_2: "Third Gen Rosette Scanning IR UV" AA_upgrade_2_desc: "The Ultraviolet band of the EM spectrum has the potential to be used as the host medium for the operation of guided weapons - this is a continuation of that technology." AA_upgrade_3: "Cooled IR Systems" AA_upgrade_3_desc: "Cooled infrared seekers greatly improve thermal sensitivity, allowing MANPADS and vehicle-mounted short-range AA systems to detect weaker heat signatures, maintain steadier locks, and improve resistance to simple flare countermeasures." AA_upgrade_4: "Indium Gallium Arsenide (InGaAs) sensors" AA_upgrade_4_desc: "InGaAs short-wave infrared imagers improve target contrast in low light, haze, and cluttered backgrounds, helping infantry and armored air-defense systems track drones, helicopters, and low-flying aircraft with greater reliability." AA_upgrade_5: "Adaptive IIR Seekers" AA_upgrade_5_desc: "Adaptive imaging infrared seekers combine digital target recognition and improved countermeasure rejection, allowing short-range AA systems to distinguish aircraft from flares, decoys, drones, and background heat sources." AA_upgrade_6: "Multi-Spectral Seeker Arrays" AA_upgrade_6_desc: "Multi-spectral seeker arrays combine several infrared and optical bands with faster onboard processing, improving tracking of small, fast, or terrain-masked aerial threats such as UAVs, cruise missiles, and helicopters." AA_upgrade_7: "Network-Cued Sensor Fusion" AA_upgrade_7_desc: "Network-cued sensor fusion links missile imagers with external radar, optical, and battlefield data feeds, improving target identification and lock stability for both shoulder-launched missiles and armored vehicle AA mounts." AA_upgrade_8: "AI-Assisted Adaptive Seekers" AA_upgrade_8_desc: "AI-assisted adaptive seekers use advanced sensor fusion and real-time target discrimination to maintain lock against stealthier, colder, and faster aerial threats in heavily contested airspace." nsb_AA_upgrade_1: "Second Gen Battery Coolant Unit" nsb_AA_upgrade_1_desc: "Containing a thermal battery to provide power for preflight operations as well as a supply of argon gas to cool the infrared detector in the missile seeker." nsb_AA_upgrade_2: "Third Gen Rosette Scanning IR UV" nsb_AA_upgrade_2_desc: "The Ultraviolet band of the EM spectrum has the potential to be used as the host medium for the operation of guided weapons - this is a continuation of that technology." nsb_AA_upgrade_3: "Cooled IR Systems" nsb_AA_upgrade_3_desc: "Cooled infrared seekers greatly improve thermal sensitivity, allowing MANPADS and vehicle-mounted short-range AA systems to detect weaker heat signatures, maintain steadier locks, and improve resistance to simple flare countermeasures." nsb_AA_upgrade_4: "Indium Gallium Arsenide (InGaAs) sensors" nsb_AA_upgrade_4_desc: "InGaAs short-wave infrared imagers improve target contrast in low light, haze, and cluttered backgrounds, helping infantry and armored air-defense systems track drones, helicopters, and low-flying aircraft with greater reliability." nsb_AA_upgrade_5: "Adaptive IIR Seekers" nsb_AA_upgrade_5_desc: "Adaptive imaging infrared seekers combine digital target recognition and improved countermeasure rejection, allowing short-range AA systems to distinguish aircraft from flares, decoys, drones, and background heat sources." nsb_AA_upgrade_6: "Multi-Spectral Seeker Arrays" nsb_AA_upgrade_6_desc: "Multi-spectral seeker arrays combine several infrared and optical bands with faster onboard processing, improving tracking of small, fast, or terrain-masked aerial threats such as UAVs, cruise missiles, and helicopters." nsb_AA_upgrade_7: "Network-Cued Sensor Fusion" nsb_AA_upgrade_7_desc: "Network-cued sensor fusion links missile imagers with external radar, optical, and battlefield data feeds, improving target identification and lock stability for both shoulder-launched missiles and armored vehicle AA mounts." nsb_AA_upgrade_8: "AI-Assisted Adaptive Seekers" nsb_AA_upgrade_8_desc: "AI-assisted adaptive seekers use advanced sensor fusion and real-time target discrimination to maintain lock against stealthier, colder, and faster aerial threats in heavily contested airspace." AT_upgrade_1: "SACLOS" AT_upgrade_1_desc: "Semi-Automatic Command to Line of Sight - a method of missile command guidance requiring operator target lock for entirety of missile flight." AT_upgrade_2: "Fire & Forget" AT_upgrade_2_desc: "The ability of a missile to guide itself to target once fired." AT_upgrade_3: "Improved Tandem Charge" AT_upgrade_3_desc: "Effective against reactive armour - This multi-stage warhead first punctures the outer armour, allowing the second warhead to pass unimpeded, to detonate within." AT_upgrade_4: "Loitering Munitions" AT_upgrade_4_desc: "A weapon system category in which the munition loiters around the target area for some time, searches for targets, and attacks once a target is located." AT_upgrade_5: "Networked Anti-Tank Munitions" AT_upgrade_5_desc: "Networked anti-tank munitions combine fire-and-forget guidance, lock-on-after-launch capability, and external target handoff, allowing launchers to engage modern armor from concealed, indirect, or rapidly changing firing positions." AT_upgrade_6: "Multi-Spectral Retargeting Munitions" AT_upgrade_6_desc: "Multi-spectral retargeting munitions use infrared, visual, and low-light seekers with man-in-the-loop control, allowing operators to identify, redirect, or abort attacks against moving armor, decoys, and obscured targets." AT_upgrade_7: "Counter-APS Attack Munitions" AT_upgrade_7_desc: "Counter-APS attack munitions use adaptive flight paths, synchronized impact timing, and selectable attack angles to reduce interception by active protection systems and strike vulnerable armor sections." AT_upgrade_8: "Adaptive Anti-Armor Munitions" AT_upgrade_8_desc: "Adaptive anti-armor munitions use AI-assisted target recognition, sensor fusion, coordinated salvo logic, and programmable warheads to defeat heavily protected vehicles in sensor-saturated battlefields." AS_upgrade_1: "Thrust Vectoring Engines" AS_upgrade_1_desc: "The ability to manipulate the direction of thrust from the engines - giving far greater dog fighting abilities and agility." AS_upgrade_2: "2nd Gen Stealth" AS_upgrade_2_desc: "Improved stealth characteristics and performance allow for greater intrusion and survivability in enemy air space." AS_upgrade_3: "Remote Control" AS_upgrade_3_desc: "Taking the human out of the machine allows for more dangerous mission sets and aircraft that can pull higher G-forces." AS_upgrade_4: "AI Supported Control" AS_upgrade_4_desc: "Incorporating AI systems allows for better operational efficiency." AS_upgrade_5: "AI Supported Control II" AS_upgrade_5_desc: "Incorporating AI systems allows for better operational efficiency." AS_upgrade_6: "AI Supported Control III" AS_upgrade_6_desc: "Incorporating AI systems allows for better operational efficiency." MR_upgrade_1: "Supercruise" MR_upgrade_1_desc: "Efficiently sustained supersonic flight without the need of afterburners." MR_upgrade_2: "2nd Gen Stealth" MR_upgrade_2_desc: "Improved stealth characteristics and performance allow for greater intrusion and survivability in enemy air space." MR_upgrade_3: "Remote Control" MR_upgrade_3_desc: "Taking the human out of the machine allows for more dangerous mission sets and aircraft that can pull higher G-forces." MR_upgrade_4: "AI Supported Control" MR_upgrade_4_desc: "Incorporating AI systems allows for better operational efficiency." MR_upgrade_5: "AI Supported Control II" MR_upgrade_5_desc: "Incorporating AI systems allows for better operational efficiency." MR_upgrade_6: "AI Supported Control III" MR_upgrade_6_desc: "Incorporating AI systems allows for better operational efficiency." tank_armor_upgrade: "Armor" tank_armor_upgrade_desc: "Better armor than your enemies can penetrate is a huge advantage to your divisions but is probably going to slow you down." tank_gun_upgrade: "Main Gun" tank_gun_upgrade_desc: "It's important to have a gun that keeps up with enemy armor strength and can penetrate." tank_reliability_upgrade: "Reliability" tank_reliability_upgrade_desc: "Improving reliability leads to less broken down tanks you'll need to replace." tank_engine_upgrade: "Engine" tank_engine_upgrade_desc: "More mobility gives tactical and strategic advantages, as well as allowing more armor without being slowed down significantly." tank_support_weapons_upgrade: "Support Weapons" tank_cutting_corners_upgrade: "Cutting Corners" Util_Weapons: "Main Gun" Util_Weapons_desc: "It's important to have a gun that keeps up with enemy armor strength and can penetrate." Util_infantry_help_upgrade: "Infantry support" Util_infantry_help_upgrade_desc: "Improving communication with infantry and more means to provide direct support." Util_Mobility: "Engine" Util_Mobility_desc: "More mobility gives tactical and strategic advantages, as well as allowing more armor without being slowed down significantly." Util_cutting_corners_upgrade: "Cutting corners" Util_cutting_corners_upgrade_desc: "There are always corners to be cut, but don't expect it to perform after cuts are made." AA_Fire_Control: "Fire Control" AA_Fire_Control_desc: "Better Fire Control allows for more munitions & more accurate munitions to be sent at your target." AA_Reliability: "Reliability" AA_Reliability_desc: "Improving reliability leads to less broken down tanks you'll need to replace." SP_AA_Fire_Control: "Fire Control" SP_AA_Fire_Control_desc: "Better Fire Control allows for more munitions & more accurate munitions to be sent at your target." SP_AA_engine_upgrade: "Engine" SP_AA_engine_upgrade_desc: "More mobility gives tactical and strategic advantages, as well as allowing more armor without being slowed down significantly." SP_AA_Weight: "Weight Reduction" SP_AA_Weight_desc: "Reducing weight results in a faster and overall more mobile vehicle." SP_AA_Warhead: "Warhead" SP_AA_Warhead_desc: "An improved warhead will allow the vehicle's weapons to cause even more damage to enemy aircraft." SP_AA_Reliability: "Reliability" SP_AA_Reliability_desc: "Improving reliability leads to less broken down tanks you'll need to replace." L_Arty_Fire_Control: "Fire Control" L_Arty_Fire_Control_desc: "Better Fire Control allows for more munitions & more accurate munitions to level against your target." L_Arty_Warhead: "Munitions" L_Arty_Warhead_desc: "Better munitions allow for greater damage from the same piece of equipment." L_Arty_Reliability: "Reliability" L_Arty_Reliability_desc: "Improving reliability leads to less broken down tanks you'll need to replace." SP_Arty_Fire_Control: "Fire Control" SP_Arty_Fire_Control_desc: "Better Fire Control allows for more munitions & more accurate munitions to be sent at your target." SP_Arty_Warhead: "Munitions" SP_Arty_Warhead_desc: "Better munitions allow for greater damage from the same piece of equipment." SP_Arty_engine_upgrade: "Engine" SP_Arty_engine_upgrade_desc: "More mobility gives tactical and strategic advantages, as well as allowing more armor without being slowed down significantly." SP_Arty_Reliability: "Reliability" SP_Arty_Reliability_desc: "Improving reliability leads to less broken down tanks you'll need to replace." L_AT_Fire_Control: "Fire Control" L_AT_Fire_Control_desc: "Better Fire Control allows for more munitions & more accurate munitions to fire at your target." L_AT_Warhead: "Munitions" L_AT_Warhead_desc: "Better munitions allow for greater damage from the same piece of equipment." L_AT_Reliability: "Reliability" L_AT_Reliability_desc: "Improving reliability leads to less broken down tanks you'll need to replace." H_AT_Fire_Control: "Fire Control" H_AT_Fire_Control_desc: "Better Fire Control allows for more munitions & more accurate munitions to be sent at your target." H_AT_Warhead: "Munitions" H_AT_Warhead_desc: "Better munitions allow for greater damage from the same piece of equipment." H_AT_Reliability: "Reliability" H_AT_Reliability_desc: "Improving reliability leads to less broken down tanks you'll need to replace." Inf_eq_gadjets: "Infantry Gear" Inf_eq_gadjets_desc: "Personal and squad gadgets: scopes, stocks, grips and many more" Inf_eq_mortars: "Improved Mortars" Inf_eq_mortars_desc: "Better prepared storage of ammo, better shells, more variety in shell types and so on." Inf_eq_heavy_weapons: "Heavy Weapons" Inf_eq_heavy_weapons_desc: "Heavy MGs, automatic grenade launchers, AM rifles." Inf_eq_cutting_corners: "Cutting Corners" Inf_eq_cutting_corners_desc: "There are always corners to be cut, but don't expect it to perform after cuts are made." Cnc_eq_cutting_corners: "Cutting Corners" Cnc_eq_cutting_corners_desc: "There are always corners to be cut, but don't expect it to perform after cuts are made." Cnc_eq_better_radios: "Communication Devices" Cnc_eq_better_radios_desc: "All sorts of radios, tablets, computers to operate an army" Cnc_eq_better_ergonomics: "Ergonomics" Cnc_eq_better_ergonomics_desc: "Ergonomics are paramount when operating day-to-day equipment" nav_gun_upgrade: "Weapons" nav_gun_upgrade_desc: "Better weapons to fight other naval targets with" strike_gun_upgrade: "Weapons" strike_gun_upgrade_desc: "Improved weapons for attacking ground targets" fighter_gun_upgrade: "Attack" fighter_gun_upgrade_desc: "Better weapons to fight other planes with" plane_engine_upgrade: "Engine" plane_engine_upgrade_desc: "Higher speed gives a plane an advantage when it comes to positioning and target selection. Important for interceptors." plane_reliability_upgrade: "Reliability" plane_reliability_upgrade_desc: "A plane with low reliability has a chance of accidents during missions" plane_range_upgrade: "Range" plane_range_upgrade_desc: "A plane with better range can reach more strategic areas for missions" plane_bomb_upgrade: "Bombing" plane_bomb_upgrade_desc: "Bigger bomb bay to deliver more payload." plane_tac_bomb_upgrade: "Bombing" plane_tac_bomb_upgrade_desc: "Bigger bomb bay to deliver more payload." plane_cas_upgrade: "Attack" plane_cas_upgrade_desc: "Improved weapons for attacking ground targets" destroyer_vls_upgrade: "VLS" destroyer_vls_upgrade_desc: "It's important to have missiles that can keep up with enemy aircraft & ships." destroyer_asw_upgrade: "Anti-Submarine" destroyer_asw_upgrade_desc: "Anti-Submarine-warfare weapons are important for locating and taking out submarines." destroyer_cm_upgrade: "Countermeasures" destroyer_cm_upgrade_desc: "Better countermeasures help us evade enemy missiles and torpedoes." destroyer_radar_upgrade: "Radar" destroyer_radar_upgrade_desc: "Better radar helps detect enemy ships." destroyer_stealth_upgrade: "Stealth" destroyer_stealth_upgrade_desc: "Better stealth helps with evading detection from enemy radar." destroyer_engine_upgrade: "Stealth" destroyer_engine_upgrade_desc: "More mobility gives tactical and strategic advantages, as well as allowing for more upgrades without being slowed down significantly." carrier_armor_upgrade: "Armor" carrier_armor_upgrade_desc: "Improving the armor on our carriers can allow our carriers and other carrier class vessels against anti-ship warfare." ship_anti_air_upgrade: "Anti-Air" ship_anti_air_upgrade_desc: "Carrier anti-air is incredibly important. Upgrading the AA on our vessels allows us to defend against ground-based aircraft from destroying our air power before it takes off." ship_ASW_upgrade: "Anti-Submarine" ship_ASW_upgrade_desc: "Anti-submarine detection systems are important to keeping our ships floating on the seas." ship_armor_upgrade: "Armor" ship_armor_upgrade_desc: "Ship armor in the later years has become less about armor from conventional weapons and more about protecting against missiles and other heavy forms of weapons." ship_VLS_upgrade: "VLS" ship_VLS_upgrade_desc: "The primary armament on cruisers and frigates. It houses missiles to be used against both Aircraft and Ships" ship_gun_upgrade: "Gun Upgrades" ship_gun_upgrade_desc: "Gun upgrades encompass everything from CIWS, Chain Guns, and multi-purpose naval guns." carrier_engine_upgrade: "Engine" carrier_engine_upgrade_desc: "The engine is one of the most important parts of the whole vessel. Improving it will allow us to reach quicker paces as well as increase our range." ship_engine_upgrade: "Engine" ship_engine_upgrade_desc: "The engine is one of the most important parts of the whole vessel. Improving it will allow us to reach quicker paces as well as increase our range." support_ship_nuclear_upgrade: "Nuclear Propulsion" support_ship_nuclear_upgrade_desc: "Fitting a naval reactor frees these vessels from fuel-range limits, letting them keep pace with a nuclear task force across ocean-spanning deployments." nuclear_propulsion_upgrade_capacity_tt: "§Y$support_ship_nuclear_upgrade$§! Upgrade Capacity §G+4§!" ship_ground_support: "Ground Support" ship_ground_support_desc: "Ground support encompasses cruise missiles and other forms of arms that are meant to support our ground forces when they fight near the coast." frig_destroy_asw_upgrade: "Anti-Submarine" frig_destroy_asw_upgrade_desc: "Anti-submarine detection systems are important to keeping our ships floating on the seas." ship_CM_upgrade: "Countermeasures" ship_CM_upgrade_desc: "Better countermeasures help us evade enemy missiles and torpedoes." sub_engine_upgrade: "Engine" sub_engine_upgrade_desc: "The engine is one of the most important parts of the whole vessel. Improving it will allow us to reach quicker paces as well as increase our range." carrier_displacement_upgrade: "Displacement" carrier_displacement_upgrade_desc: "The displacement of a ship has to do with the tonnage of the hull. Focusing on the displacement of carrier-class vessels, increasing displacement and increasing the hull size can expand the deck size." sub_stealth_upgrade: "Stealth" sub_stealth_upgrade_desc: "Improved stealth measures onboard our submarines can help the ships evade MPAs, destroyers, frigates and other anti-submarine warfare measures." sub_sonar_upgrade: "Sonar" sub_sonar_upgrade_desc: "Improving the Sonar onboard our submarines can help it further its goal of total destruction against our enemy's shipping and navy." sub_displacement: "Displacement" sub_displacement_desc: "Displacement is the definition of using ballasts to maintain a subs ability underwater. However, improving displacement air tanks allows for additional missiles and torpedoes against hostiles." ship_reliability_upgrade: "Reliability" ship_reliability_upgrade_desc: "Reliability of our vessels is extremely important. If we do not improve reliability our vessels could fall behind our enemies." sub_torpedo_upgrade: "Torpedoes" sub_torpedo_upgrade_desc: "Upgrading torpedoes allows us to tank hostiles much quicker than our other sub counterparts." Early_APC: "Armored Vehicle Design" Early_APC_desc: "Armored vehicle design covers a multitude of various design principles for armored vehicles for our armored vehicles. Researching and investing in our design teams allowing us to design and build Main Battle Tanks (MBTs), Armored Personnel Carriers (APCs), Infantry Fighting Vehicles (IFVs), Light Armored Vehicle (LAVs), and Utility Vehicles." early_bomber: "Bomber Design" early_bomber_desc: "Reviewing and exploring the early bomber designs from World War II and Korea will allow us to build some of our bomber designs." Strike_upgrade_1: "Supercruise" Strike_upgrade_1_desc: "Efficiently sustained supersonic flight without the need of afterburners" Strike_upgrade_2: "2nd Gen Stealth" Strike_upgrade_2_desc: "Improved stealth characteristics and performance allow for greater intrusion and survivability in enemy air space" Strike_upgrade_3: "Remotely Controlled" Strike_upgrade_3_desc: "Taking the human out of the machine allows for more dangerous mission sets and aircraft that can pull higher G-forces" electronics_folder: "Electronics" electronics_folder_desc: "Computing advancements, and Internet protocol." basic_computing: "Basic Computing" basic_computing_desc: "Electronic digital computers which are programmable can now be made. Although still expensive and large, these machines allow for intelligence analysis far beyond human capacity.\n" integrated_circuit: "Integrated Circuit" integrated_circuit_desc: "Integrated circuits are formed on a small piece of semiconducting material performing the same function as a larger circuit made from discrete components.\n" microprocessors: "Microprocessors" microprocessors_desc: "The microprocessor incorporates functions of one or many integrated circuits to build a stronger computer processor. The processor's advent allowed for computing to become significantly more affordable for the common folk.\n" computing1: "Mainframe Computing" computing1_desc: "Large, high-speed computers are used primarily by large organizations for critical applications, bulk data processing and other large processing jobs.\n" computing2: "Microcomputing" computing2_desc: "The theory of microcomputing comes from the introduction of microprocessors to the computing field. The microprocessor's introduction has allowed computers to become more powerful and increased the logic capacity of computers, paving the way for greater usages of personal home computers.\n" computing3: "Improved Computing" computing3_desc: "Computers are becoming more and more popular as time goes on. Computers can now sit comfortably on a desk, allowing for people to have the ability to play games, write papers, and many other comforts that people have never thought possible.\n" computing4: "Advanced Computing" computing4_desc: "The introduction of the very first desktops in their contemporary form in the mid-2000s has given way to an information explosion. People now have the ability to do so much more.\n" computing5: "Modern Computing" computing5_desc: "Now technology in computers has proceeded quickly that computers that were once in giant server boxes have now become as small as a tablet. Processing power is triple, if not five times, as powerful as it was at the invention of the very first computers.\n" computing6: "Quantum Computing" computing6_desc: "Quantum computing began in the early 1980s when physicist Paul Benioff proposed a quantum mechanical model of the Turing machine. Scientists later suggested that a quantum computer could perform simulations that are out of reach for regular computers. Early practical quantum systems use controlled qubits and error correction to accelerate specialized tasks in cryptography, materials research, and complex military simulations.\n" computing7: "Advanced Quantum Computing" computing7_desc: "Advanced quantum systems expand reliable logical qubit counts, improve quantum algorithms, and integrate with classical supercomputers, allowing more practical use in military research, logistics, and secure communications.\n" computing8: "Distributed Quantum Processors" computing8_desc: "Distributed quantum processors link multiple quantum modules into larger computing systems, increasing circuit depth, algorithm complexity, and the scale of problems that can be solved reliably.\n" computing9: "Hybrid Quantum Supercomputing" computing9_desc: "Hybrid quantum supercomputers combine quantum accelerators with high-performance classical systems, using each architecture for the tasks it handles best in large-scale scientific and strategic computation.\n" computing10: "Distributed Quantum Supercomputing" computing10_desc: "Distributed quantum supercomputers connect large fault-tolerant processor arrays through specialized control, networking, and error-correction systems, enabling advanced simulations, optimization, and cryptographic analysis.\n" computing11: "Strategic Quantum Compute Networks" computing11_desc: "Strategic quantum compute networks link vast quantum processors and AI-driven control systems to coordinate and optimize military and industrial assests across the entire nation.\n" decryption1: "Decryption I" decryption1_desc: "Newer and more modern computers made decryption much faster and allow us to use new techniques to crack any encrypted message." decryption2: "Decryption II" decryption2_desc: "Newer and more modern computers made decryption much faster and allow us to use new techniques to crack any encrypted message." decryption3: "Decryption III" decryption3_desc: "Newer and more modern computers made decryption much faster and allow us to use new techniques to crack any encrypted message." decryption4: "Decryption IV" decryption4_desc: "Newer and more modern computers made decryption much faster and allow us to use new techniques to crack any encrypted message." decryption5: "Decryption V" decryption5_desc: "Newer and more modern computers made decryption much faster and allow us to use new techniques to crack any encrypted message." decryption6: "Decryption VI" decryption6_desc: "Newer and more modern computers made decryption much faster and allow us to use new techniques to crack any encrypted message." encryption1: "Encryption I" encryption1_desc: "Encryption techniques on modern computers and more advanced firewalls can help us truly be protected on the web." encryption2: "Encryption II" encryption2_desc: "Encryption techniques on modern computers and more advanced firewalls can help us truly be protected on the web." encryption3: "Encryption III" encryption3_desc: "Encryption techniques on modern computers and more advanced firewalls can help us truly be protected on the web." encryption4: "Encryption IV" encryption4_desc: "Encryption techniques on modern computers and more advanced firewalls can help us truly be protected on the web." encryption5: "Encryption V" encryption5_desc: "Encryption techniques on modern computers and more advanced firewalls can help us truly be protected on the web." encryption6: "Encryption VI" encryption6_desc: "Encryption techniques on modern computers and more advanced firewalls can help us truly be protected on the web." microchip_production_1: "Early Chip Production" microchip_production_1_desc: "The establishment of domestic semiconductor manufacturing enables the mass production of basic integrated circuits. This provides the foundation for modern electronics, improving the reliability and availability of computing components used in military systems, industrial automation, and civilian infrastructure." microchip_production_2: "1 Kbit DRAM" microchip_production_2_desc: "Early dynamic random-access memory allows electronic systems to temporarily store and access data at much higher speeds than previous technologies. While limited in capacity, this memory enables more responsive computers, supporting early digital control systems and improved data processing capabilities." microchip_production_3: "64 Kbit Dram" microchip_production_3_desc: "Improvements in fabrication processes significantly increase memory density and production yields. 64 kilobit DRAM supports more complex software and faster system operation, allowing for more advanced computing applications in communications, intelligence analysis, and weapons control systems." microchip_production_4: "1 Gbit Dram" microchip_production_4_desc: "High-density gigabit memory modules represent a major advancement in semiconductor technology. These chips enable large-scale data processing, advanced simulations, and modern networked command systems, forming a critical component of contemporary military and civilian computing infrastructure." microchip_production_5: "Future Chip Production" microchip_production_5_desc: "Advanced chip production uses EUV lithography, nanosheet transistors, and highly automated fabrication lines to manufacture smaller, faster, and more power-efficient semiconductors for civilian and military electronics." microchip_production_6: "Future Chip Production II" microchip_production_6_desc: "Improved chip production introduces backside power delivery, refined transistor architectures, and early angstrom-class manufacturing, increasing performance while reducing power loss and heat generation." microchip_production_7: "Future Chip Production III" microchip_production_7_desc: "Next-generation lithography, advanced photoresists, and tighter process control allow fabs to print finer circuit features with fewer defects, improving yield and enabling more complex high-performance processors." microchip_production_8: "Future Chip Production IV" microchip_production_8_desc: "Heterogeneous chip production combines logic, memory, sensors, and accelerators through chiplet designs and advanced packaging, allowing specialized components to be integrated into powerful modular processors." microchip_production_9: "Future Chip Production V" microchip_production_9_desc: "Three-dimensional semiconductor manufacturing stacks active layers, memory, and interconnects vertically, greatly increasing computing density while requiring advanced cooling, bonding, and defect-control techniques." microchip_production_10: "Future Chip Production VI" microchip_production_10_desc: "Fully automated future fabs use AI-controlled process tuning, novel semiconductor materials, and ultra-dense 3D integration to produce strategic chips with extreme performance, efficiency, and manufacturing precision." production_line_improvements_1: "Improved Production Lines I" production_line_improvements_1_desc: "Early refinements to industrial production lines focus on reducing inefficiencies, improving workflow organization, and introducing basic automation. These changes increase output consistency while lowering operational downtime." production_line_improvements_2: "Improved Production Lines II" production_line_improvements_2_desc: "Expanded use of standardized components and semi-automated assembly processes allows factories to scale production more reliably while reducing labor bottlenecks." production_line_improvements_3: "Improved Production Lines III" production_line_improvements_3_desc: "Advanced logistics coordination and optimized material handling systems significantly improve throughput and reduce waste across industrial facilities." production_line_improvements_4: "Improved Production Lines IV" production_line_improvements_4_desc: "Widespread adoption of industrial robotics and precision tooling enhances production speed, quality control, and adaptability to new designs." production_line_improvements_5: "Improved Production Lines V" production_line_improvements_5_desc: "Digitally integrated production management systems allow real-time monitoring and rapid adjustment of manufacturing processes, increasing overall efficiency." production_line_improvements_6: "Improved Production Lines VI" production_line_improvements_6_desc: "High-level automation and predictive maintenance reduce equipment failure rates, enabling factories to operate at sustained peak efficiency." production_line_improvements_7: "Improved Production Lines VII" production_line_improvements_7_desc: "Smart manufacturing techniques combine data analytics with automated decision-making, optimizing production flows across entire industrial networks." production_line_improvements_8: "Improved Production Lines VIII" production_line_improvements_8_desc: "Highly modular production lines allow rapid reconfiguration for new equipment and designs, greatly improving industrial flexibility." production_line_improvements_9: "Improved Production Lines IX" production_line_improvements_9_desc: "Near-autonomous factories utilize machine learning to optimize output, resource usage, and labor allocation with minimal human intervention." production_line_improvements_10: "Improved Production Lines X" production_line_improvements_10_desc: "Fully integrated industrial ecosystems synchronize suppliers, manufacturers, and logistics in real time, pushing production efficiency to unprecedented levels." improved_building_constructions_1: "Plant Construction Focus I" improved_building_constructions_1_desc: "Initial improvements in industrial plant construction focus on better project planning, standardized designs, and more efficient use of construction materials." improved_building_constructions_2: "Plant Construction Focus II" improved_building_constructions_2_desc: "Prefabricated components and improved construction logistics reduce build times while maintaining structural integrity." improved_building_constructions_3: "Plant Construction Focus III" improved_building_constructions_3_desc: "Enhanced engineering practices and modern construction equipment allow industrial plants to be built faster and with greater reliability." improved_building_constructions_4: "Plant Construction Focus IV" improved_building_constructions_4_desc: "Automation in construction processes and better workforce coordination significantly accelerate industrial development." improved_building_constructions_5: "Plant Construction Focus V" improved_building_constructions_5_desc: "Digitally assisted planning and precision construction techniques minimize delays and reduce overall resource consumption." improved_building_constructions_6: "Plant Construction Focus VI" improved_building_constructions_6_desc: "Advanced materials and modular construction methods enable rapid expansion and upgrading of industrial infrastructure." improved_building_constructions_7: "Plant Construction Focus VII" improved_building_constructions_7_desc: "Highly optimized construction chains integrate suppliers, builders, and planners, streamlining the entire industrial build process." improved_building_constructions_8: "Plant Construction Focus VIII" improved_building_constructions_8_desc: "Smart construction systems leverage automation and real-time data to ensure maximum efficiency and minimal waste." improved_building_constructions_9: "Plant Construction Focus IX" improved_building_constructions_9_desc: "Large-scale industrial projects benefit from AI-assisted planning, allowing for faster completion and improved long-term performance." improved_building_constructions_10: "Plant Construction Focus X" improved_building_constructions_10_desc: "Near-autonomous construction techniques dramatically reduce build times, enabling rapid industrial mobilization." composite_production_1: "Early Composite Production" composite_production_1_desc: "Initial development of composite materials combines traditional metals with polymers or fibers to achieve improved strength-to-weight ratios. Early composite production enhances structural performance in vehicles, aircraft, and infrastructure while reducing overall material costs and weight." composite_production_2: "2nd Generation Composite Materials" composite_production_2_desc: "Refinements in material science and manufacturing techniques lead to more consistent and durable composite materials. These second-generation composites offer improved heat resistance and structural reliability, making them suitable for wider military and industrial applications." composite_production_3: "Near-Modern Composites" composite_production_3_desc: "Advances in fiber technology and resin chemistry allow the production of high-performance composites approaching modern standards. These materials significantly improve durability, weight reduction, and fatigue resistance, supporting advanced aircraft, armored vehicles, and naval systems." composite_production_4: "Modern Composite Production" composite_production_4_desc: "Mature composite manufacturing processes enable large-scale production of advanced materials with precise tolerances and consistent quality. Modern composites are integral to contemporary military platforms, providing enhanced protection, mobility, and efficiency across air, land, and naval forces." composite_production_5: "Advanced Composites Production" composite_production_5_desc: "Advanced composite production uses automated fiber placement, resin transfer molding, and improved curing methods to manufacture lighter and stronger structures for aircraft, armored vehicles, missiles, and protective systems." composite_production_6: "Cutting-Edge Composites Production" composite_production_6_desc: "Cutting-edge composite production expands thermoplastic materials, robotic layup, and real-time process monitoring, allowing complex stealth airframes, armor panels, and vehicle structures to be produced faster and with fewer defects." composite_production_7: "Near Future Composites Production" composite_production_7_desc: "Near-future composite production integrates nanomaterials, radar-absorbing layers, and embedded structural sensors, creating lighter components that can improve protection, reduce signatures, and monitor damage during operation." composite_production_8: "Future Composites Production" composite_production_8_desc: "Future composite production uses programmable fibers, self-healing matrices, and AI-optimized manufacturing to create ultra-light structures that combine armor protection, stealth performance, thermal control, and battlefield damage resistance." radar: "Radar" radar_desc: "Radar is a system for detecting the presence, direction, distance and speed of objects using electromagnetic waves reflecting from the object back to the source." internet1: "1G" internet1_desc: "1G is the first generation of wireless mobile telecommunications. The radio signals which are transmitted in 1G networks are analog." internet2: "2G" internet2_desc: "2G or second generation cellular networking was commercially launched in 1991. 2G saw great improvements in encryption, more efficient use of broadband, and data services for mobile starting with the advent of SMS text messages." internet3: "3G" internet3_desc: "3G or the third generation of cellular networking set new standards for mobile devices and mobile telecommunications. The new generation of cellular networking supported a larger kbit/s as well as finding more applications within wireless voice telephony, mobile Internet access and mobile TV." internet4: "4G" internet4_desc: "4G or the fourth generation of cellular networking took the form of modern-day mobile internet access. It sees current application with mobile web access, IP telephony, gaming services and many other services on the digital accessibility. 4G has all but done away with the analogous systems from the previous generations." internet5: "5G" internet5_desc: "5G, the most contemporary format of cellular broadband networking, is set to begin deployment in 2019. It offers greater bandwidth, giving way to higher download speeds, eventually 10 Gbit/s. The increased bandwidth is thought to also open the possibility for general internet service providers to use it to compete with cable internet." internet6: "6G" internet6_desc: "6G is the future standard for broadband networking that would see the bandwidth increase to 20 Gbit/s. It would make the broadband even more applicable for major data transfer." internet7: "7G" internet7_desc: "7G is the future standard for broadband networking that would see the bandwidth increase to 120 Gbit/s. It would make the broadband even more applicable for major data transfer." internet8: "8G" internet8_desc: "8G is the future standard for broadband networking that would see the bandwidth increase to 240 Gbit/s. It would make the broadband even more applicable for major data transfer." internet9: "9G" internet9_desc: "9G is the future standard for broadband networking that would see the bandwidth increase to 480 Gbit/s. It would make the broadband even more applicable for major data transfer." internet10: "10G" internet10_desc: "10G is the future standard for broadband networking that would see the bandwidth increase to 1480 Gbit/s. It would make the broadband even more applicable for major data transfer." internet11: "11G" internet11_desc: "11G is the future standard for broadband networking that would see the bandwidth increase to 10240 Gbit/s. It would make the broadband even more applicable for major data transfer." wifi: "Wi-Fi" # to be change into internet_access_1 wifi_desc: "Wi-Fi is a family of wireless network protocols based on the IEEE 802.11 family of standards, which are commonly used for local area networking of devices and Internet access. The term 'Wi-Fi' is a trademark and is regulated by the Wi-Fi Alliance. Wi-Fi is designed to work seamlessly with its wired sibling Ethernet." lifi: "Li-Fi" # to be change into internet_access_2 lifi_desc: "Light fidelity (Li-Fi) is similar in function to Wi-Fi. The advantage of Li-Fi over Wi-Fi is that it can transmit data up to 100 Gbit/s and is developed by several organizations across the globe." modern_satelite_internet: "Modern Satellite Internet Access" # to be change into internet_access_3 modern_satelite_internet_desc: "With satellites becoming more and more prevalent in communications and other form of data transfers, the Internet is one such service that has capitalized on satellite access, which opens up the possibility for more and more people to be connected to the Internet." internet_access_4: "Advanced Satellite Internet Access" internet_access_4_desc: "With satellites becoming more and more prevalent in communications and other form of data transfers, the Internet is one such service that has capitalized on satellite access, which opens up the possibility for more and more people to be connected to the Internet." internet_access_5: "Cutting-Edge Satellite Internet Access" internet_access_5_desc: "With satellites becoming more and more prevalent in communications and other form of data transfers, the Internet is one such service that has capitalized on satellite access, which opens up the possibility for more and more people to be connected to the Internet." internet_access_6: "Early Quantum Internet Access" internet_access_6_desc: "Early quantum internet access connects limited research, military, and government networks through quantum-secure communication links, using entanglement distribution and quantum key exchange to protect critical data." internet_access_7: "Advanced Quantum Internet Access" internet_access_7_desc: "Advanced quantum internet access expands quantum repeaters, quantum memory, and fiber-satellite links, allowing secure long-distance communication and early distributed quantum sensing across strategic networks." internet_access_8: "Cutting-Edge Quantum Internet Access" internet_access_8_desc: "Cutting-edge quantum internet access links quantum computers, sensors, and secure communication nodes into a wider network, enabling distributed computation, precision sensing, and highly resilient strategic communications." lte: "LTE" lte_desc: "Long Term Evolution (LTE) is a telecommunication standard for wireless broadband communication for mobile devices and data terminals based on the GSM/EDGE and UMTS/HSPA technologies." wimax: "WiMAX" wimax_desc: "Worldwide Interoperability for Microwave Access (WiMAX) is a family of wireless broadband communication standards based on the IEEE 802.16 set of standards." umts: "UMTS" umts_desc: "Universal Mobile Telecommunications System (UMTS) is a third-generation mobile cellular system for networks based on the GSM standard. Developed and maintained by the 3GPP, UMTS is a component of the IMT-2000 standard. It specifies a complete network system, which includes the radio access network, core network, and the authentications of users via SIM. This system requires greater installation of base stations and new frequency allocations." edge: "EDGE" edge_desc: "Unlike UMTS, Enhanced Data Rates for GSM Evolution (EDGE) doesn't require new base stations or new frequency allocations. Through the introduction of sophisticated methods of coding and transmitting data, EDGE delivers higher bit rates per radio channel. EDGE is sometimes called 2.75G." hsupa: "HSDPA/HSUPA" hsupa_desc: "High-Speed Uplink Packet Access (HSUPA) & High-Speed Downlink Packet Access (HSDPA) is an amalgamation of two mobile protocols. They extend and improve the performance of existing 3G mobile telecommunication networks using the WCDMA protocols." gprs: "GPRS" gprs_desc: "General Packet Radio Service (GPRS) is a packet-based wireless communication service that promises data rates from 56 up to 114 kbps and continuous connection to the internet for mobile phone and computer users. The device is settled around 2G and 3G cellular communication network's global system for mobile communications." civilian_folder: "Industrial Technology" civilian_folder_desc: "21st Century Technologies such as Genetic Engineering, Nanofibers and AI." CAT_ai: "Artificial Intelligence Technology" CAT_microchips: "Microchip Technology" CAT_microchips_research: "$CAT_microchips$ Research" CAT_nfibers: "Nanofibers Technology" CAT_nfibers_research: "Nanofibers Tech Research Speed" CAT_robotics: "Robotic Technology" CAT_robotics_research: "$CAT_robotics$ Research Speed" CAT_naval_reactors: "Naval Nuclear Reactors" CAT_renewable: "Renewable Energy Technology" artificial_intelligence_1: "Neural Networks Revival" artificial_intelligence_1_desc: "Neural networking has been around since the later 19th century as a theory of utilizing the brain's processing power to enhance humanity. We should revive this idea in order to better our computers and our quest for artificial intelligence." artificial_intelligence_2: "Data Mining" artificial_intelligence_2_desc: "Data mining is the practice of examining large databases to generate new information. This practice can help improve our ability to develop and improve our level of technology." artificial_intelligence_3: "Machine Learning" artificial_intelligence_3_desc: "The development of the theory of Machine Learning at its core is the ability for a computer algorithm to improve automatically through experience. Developing this within our AI protocols can allow them to learn newer industrial tasks quicker as well as improve Research and Development." artificial_intelligence_4: "Sociable Machines" artificial_intelligence_4_desc: "Sociable machines are an environment comprising humans and technology interacting and producing outputs or action which would not be possible without both." artificial_intelligence_5: "Early AI Robotics" artificial_intelligence_5_desc: "Artifical intelligence in robotics has been limited since the recent inception of machine learning and other forms of AI. The introduction of AI within industrial and other forms of robotics will allow the robots to not only improve their productivity." artificial_intelligence_6: "Advanced AI" artificial_intelligence_6_desc: "More advanced AI that can register and quickly adapt to situations can make all the difference." artificial_intelligence_7: "Modern Deep Learning" artificial_intelligence_7_desc: "Deep learning is a subset of machine learning that is capable of learning unsupervised from data that is unstructured or unlabelled. Its inner working is an AI functionality that mimics the working of the human brain in processing data for use in detecting objects and making decisions." artificial_intelligence_8: "Human Imitation AI" artificial_intelligence_8_desc: "Human imitation AI uses large neural networks and deep learning to generate human-like language, images, decisions, and behavior, allowing machines to perform tasks that once required direct human judgment." artificial_intelligence_9: "Large Scale AI Training" artificial_intelligence_9_desc: "Large-scale AI training uses massive datasets, specialized accelerators, and distributed computing clusters to create foundation models capable of reasoning, translation, planning, analysis, and multimodal recognition." artificial_intelligence_10: "Advanced Self-Learning Algorithms" artificial_intelligence_10_desc: "Advanced self-learning algorithms allow AI systems to improve through simulation, feedback, and autonomous experimentation, reducing the need for constant human retraining and manual rule design." artificial_intelligence_11: "Artificial General Intelligence" artificial_intelligence_11_desc: "Artificial general intelligence can transfer knowledge across many domains, solve unfamiliar problems, and coordinate complex tasks with human-level flexibility rather than being limited to narrow specialized functions." artificial_intelligence_12: "AI Hivemind Coordination" artificial_intelligence_12_desc: "AI hivemind coordination links many specialized AI systems into a shared decision network, allowing them to exchange data, divide tasks, and coordinate military, industrial, and logistical operations in real time." artificial_intelligence_13: "Artificial Superintelligence" artificial_intelligence_13_desc: "Artificial superintelligence surpasses human-level performance across research, strategy, engineering, and administration, allowing automated systems to manage vast workloads and discover solutions beyond normal human capability." artificial_intelligence_14: "Quantum Superintelligence" artificial_intelligence_14_desc: "Quantum superintelligence combines advanced AI architectures with quantum-accelerated computation, enabling extreme-scale optimization, simulation, cryptographic analysis, and strategic planning beyond classical machine intelligence." robotics_1: "Humanoid Robot" robotics_1_desc: "The basis of fear for many people is also the basis for great strides in AI-based robotics. The advent of several 'humanoid' like robots has shown that some work could be better automated that would normally be a routine and mundane task." robotics_2: "Advanced Industrial Robotics" robotics_2_desc: "Introducing even more sophisticated AI in our commercial and industrial robotics can improve quality, delivery, and speed of our products and production." robotics_3: "Smart Drones" robotics_3_desc: "Drones are usually manned by at least one to two people that are miles away. If we start installing artificial intelligence onboard then we can reduce the manpower requirement to one or in the future no one but computerized systems manning these drones." robotics_4: "Fully Automated Drones" robotics_4_desc: "Fully automated drones used to be a thing of the future. Now we can run logistics and so much more with fully autonomous drones to go from point A to point B." robotics_5: "Nanorobots" robotics_5_desc: "Nanorobots is a concept of small machines or robots at or close to the scale of a nanometer. Nanorobots could see use in many fields from medicine, or in some cases combat in deconstruction situations." robotics_6: "Medical Nanorobots" robotics_6_desc: "Nanorobots used in conjunction with the medical field can be used to target specific cells, viruses, and bacteria to combat disease or otherwise potentially deadly infections." robotics_7: "AI Controlled Drones" robotics_7_desc: "Drones can perfectly avoid any obstacles and communicate with other machines in their surrounding to maximise logistical efficiency." robotics_8: "Industry 4.0" robotics_8_desc: "The robotics have fully brought the 4th industrial revolution to all areas of humanity." robotics_9: "Advanced Medical AI Bots" robotics_9_desc: "These AIs can take care of any disease. They control an army of nanorobots and can even combat ageing mechanisms in humans." robotics_10: "Quantum Robotics" robotics_10_desc: "Quantum computing in robots increases response time to near immediate, introducing precise micro-management of production chains." robotics_11: "Superintelligent Industry Hubs" robotics_11_desc: "Entire industrial parks can now be managed by single artificial superintelligent overseers." printing_1: "Stereolithography" printing_1_desc: "Stereolithography is a form of 3D printing primarily used for creating models, prototypes, patterns, and production parts in a layer-by-layer fashion using photochemical processes." printing_2: "Early 3D Printers" printing_2_desc: "Early 3D printing was found suitable for creating functional or aesthetic prototypes. This process is called 'rapid prototyping'." printing_3: "3D Wax Printer" printing_3_desc: "A 3D wax printer uses wax and other forms of thermoplastic materials." printing_4: "Large-Scale 3D Printing" printing_4_desc: "Dialing up 3D printing to be on a much larger scale can help us streamline and expand our production for small-scale items such as screws, nails, or making detailed items that are irreplaceable on the market." printing_5: "Self-Replicated 3D Printer" printing_5_desc: "Self-replicating 3D printers are designed to assist in producing and expanding production forward." printing_6: "Commercial Manufacturing" printing_6_desc: "3D printing has been extremely limited in the commercial space. Expanding 3D printing capabilities to include this form will significantly help our abilities to move forward." printing_7: "Modern 3D Printing" printing_7_desc: "Advances in 3D printing have allowed us to swap out the materials to be stronger and more efficient." printing_8: "3D Printed Nanofibers" printing_8_desc: "Printing nanofibers can help us generate stronger materials than we have been able to produce down to each individual nanite." printing_9: "Large-Scale Nanocellulose Manufacturing" printing_9_desc: "Expanding nano cellulose manufacturing to become more large-scale can help us develop things at a much more rapid pace." printing_10: "Nanocellulose in Medicine" printing_10_desc: "Utilizing nanocellulose in medicine can help improve survivability rates of patients with debilitating diseases." printing_11: "Construction Printers" printing_11_desc: "Buildings can be constructed using printers capable of producing materials on site, reducing logistics costs." printing_12: "Bio-Printing" printing_12_desc: "Combining advancements in biotechnology and 3D printing allows for the manufacturing of entire organs." printing_13: "Micro-to-Macro Printers" printing_13_desc: "3D printers have become so versatile they can be applied in all areas of human life, ranging from nanofiber production to constructing entire buildings." nanofibers_1: "Industrial Electrospun Polymeric Nanofibers" nanofibers_1_desc: "Electrospinning nanofibers is one of the most common ways of fabricating nanofibers. Ramping up production will allow us to produce more, more frequently." nanofibers_2: "Multiwalled Carbon Nanotubes" nanofibers_2_desc: "Nanotubes are used for conductors in electrical apparatuses, antennas for radios and other electromagnetic devices." nanofibers_3: "Modern Electrospinning" nanofibers_3_desc: "Electrospinning is a fiber production method which uses electric force to draw charged threads of polymer solutions or polymer melts up to fiber diameters in the order of some hundred nanometers." nanofibers_4: "Inorganic Fibers Fabrication" nanofibers_4_desc: "Electrospinning is considered one of the simplest and most effective techniques for fabricating massive amounts of nanomaterials, resulting in various inorganic micro- and nanofibers being successfully electrospun." nanofibers_5: "Industrial Production of Nanofibers" nanofibers_5_desc: "Electrospun nanofibers are extensively studied and their potential applications are largely demonstrated. Electrospinning equipment, technological solutions and electrospun materials are rapidly moving to commercialization. Dedicated companies are supplying laboratory and industrial-scale components and apparatuses for electrospinning." nanofibers_6: "Nanofibers in Medicine" nanofibers_6_desc: "Nanofibers show great potential in biomedical and healthcare applications due to their unique combination of properties and intrinsic functionalities. Important biomedical applications of nanofibers include filtration, medical textiles, wound healing, tissue engineering & regeneration, biosensors and drug delivery." nanofibers_7: "Centrifugal Spinning" nanofibers_7_desc: "The utilization of a high-voltage setup and the low production rate have become barriers to using electrospinning techniques in large-scale production of nanofibers. Centrifugal spinning is an efficient approach to producing nanofibers from various materials." nanofibers_8: "" nanofibers_8_desc: "" nanofibers_9: "" nanofibers_9_desc: "" nanofibers_10: "" nanofibers_10_desc: "" nanofibers_11: "" nanofibers_11_desc: "" nanofibers_12: "" nanofibers_12_desc: "" nanofibers_13: "" nanofibers_13_desc: "" nanofibers_14: "" nanofibers_14_desc: "" genetics_1: "DNA Fingerprinting" genetics_1_desc: "DNA fingerprinting was one of the greatest inventions of the 20th century. Fingerprinting assisted in making significant strides in policing, profiling and so much more within the genetics field." genetics_2: "Modern GMO" genetics_2_desc: "A Genetically Modified Organism (GMO) is a genetically altered organism which can be used in many different fields, for example crops, cattle, science and many other forms for cultivation." genetics_3: "Gene Therapy" genetics_3_desc: "Gene therapy is the process of genetically selecting desired traits and pushing out the undesirable traits." genetics_4: "Genetically Modified Crops" genetics_4_desc: "Genetically modified crops like corn, tomatoes, or other plants are bred with stronger advantages than their counterparts; such as improved durability to bugs, and many more." genetics_5: "Human Genome Project" genetics_5_desc: "The mapping of the human genome project has been important in mapping one of Earth's most complicated genetic makeups. Mapping this ocean of knowledge can further boom our knowledge in the world of genetics." genetics_6: "Gene Targeting Pesticides" genetics_6_desc: "Gene targeting pesticides are used to target specific genes in pests or pheromones secreted by plants to prevent bugs or pests from damaging it." genetics_7: "Synthetic Life" genetics_7_desc: "Advances in gene technology have allowed us to create life from scratch." genetics_8: "Safe Cloning" genetics_8_desc: "Cloning has always been a fickle business. It is also quite dangerous for the clones. Prior to this breakthrough most wouldn't last throughout their infancy." genetics_9: "CRISPR Treatment" genetics_9_desc: "The CRISPR treatment is a gene editing technique to remove mutations from cells." genetics_10: "CRISPR Gene-Edited Crops" genetics_10_desc: "CRISPR crops are similar to the CRISPR treatment in animals and humans. However, in CRISPR crops it either exacerbates desirable crop genes, or removes the undesirable traits." genetics_11: "Human CRISPR Experiments" genetics_11_desc: "It is time we start to experiment on humans utilizing CRISPR." genetics_12: "Genetically Modified Humans" genetics_12_desc: "Genetically modifying humans to be stronger, better, faster and healthier than before can help us evolve forward." genetics_13: "Superhumans" genetics_13_desc: "Modifying humans has transcended the way our species now views themselves." genetics_14: "Superhuman Cloning" genetics_14_desc: "Not enough superhumans? We can clone them now!" genetics_15: "Interplanetary Adaptability" genetics_15_desc: "How far can we push superhuman adaptability? We can now settle on different planets and adapt to the previously dangerous environments." genetics_16: "Spacehumans" genetics_16_desc: "Our race has achieved the pinnacle of genetic evolution, being able to travel through space, immune to the space cold and cosmic radiation." crispr_1: "CRISPR" crispr_1_desc: "CRISPR is a gene editing technique primarily used for cancer patients and R&D as a method of targeting and killing a patient's cancer." crispr_2: "Cas9 Gene Editing" crispr_2_desc: "Cas9 is a dalton protein in the immunological against DNA viruses and plasmids. Editing of this protein can help with improving natural defense and has extensive use in genetic engineering applications as well." crispr_3: "TraceRNA" crispr_3_desc: "Trans-activating CRISPR RNA is a small trans-encoded RNA, first discovered in the human pathogen Streptococcus pyogenes. The RNA helps in the foundation of a defense against viruses and plasmids." crispr_4: "CRISPR Treatment Experimentation" crispr_4_desc: "CRISPR experimentation allows us to better improve the process of editing genes." electrification_1: "Home Electrification Revolution" electrification_1_desc: "Home infrastructure undergoes a revolutionary transformation, signaling the onset of the electric era. As households increasingly adopt electric heating systems, the dependence on fossil fuels diminishes, while simultaneously placing a greater demand on the power grid." electrification_2: "Electric Mass Transit Initiative" electrification_2_desc: "As the new millennium unfolds, a tidal wave of electric-powered public transportation emerges. City streets come alive in a quieter and cleaner rhythm with the advent of electric buses and trams, though the electric grid braces for the escalating demands." electrification_3: "Electro-Motive Trains" electrification_3_desc: "Railways herald a transformative phase, bidding adieu to diesel-electric locomotives in favor of their fully electric successors. While the railroad becomes a beacon of efficiency and sustainability, train stations grapple with heightened electricity demands." electrification_4: "Electric Leisure Evolution" electrification_4_desc: "From electric ATVs to battery-powered recreational watercraft, leisure activities undergo a significant shift. Outdoors enthusiasts embrace the new wave of electric-powered recreational vehicles, combining thrill with sustainability and reducing the carbon footprint of fun." electrification_5: "E-Vehicle Breakthrough" electrification_5_desc: "A seismic shift occurs on the highways, with electric vehicles steering the way in private transportation. The landscape transforms with a burgeoning number of charging stations, marking a decline in oil reliance but signaling an uptick in power requirements." electrification_6: "Electrified Agricultural Machines" electrification_6_desc: "The agricultural sector sees a green revolution as traditionally diesel-powered machinery, from tractors to harvesters, make the shift to electric. Farms not only produce food but also become hubs for clean energy consumption." electrification_7: "Electric Construction Evolution" electrification_7_desc: "Construction sites transform as electrically-powered machinery like cranes, excavators, and bulldozers become the industry standard. As the clamor of diesel engines fades, cities grow silently under the charge of clean energy." electrification_8: "Electrified Freight Solutions" electrification_8_desc: "Electric trucks are heralding a new era in the cargo sector. As these vehicles reduce emissions and make highways more environmentally friendly, logistics centers are evolving into bustling epicenters of energy consumption, reflecting the trade-off of cleaner transport for increased power demand." electrification_9: "Electro-Marine Innovations" electrification_9_desc: "The world's oceans get a jolt of change as long-range electric cargo ships and even electric-powered recreational boats gain prominence. With silent and emission-free voyages, the maritime industry sails towards a sustainable horizon." electrification_10: "Air Electrification Pursuit" electrification_10_desc: "The roar of jet engines gives way to the hum of powerful electric turbines. From commercial airliners to private jets, the aviation industry touches new heights with the widespread adoption of electric propulsion, changing the way the world flies." electrification_11: "Deep Mining Electrification" electrification_11_desc: "Deep mining electrification replaces diesel haulage, drilling, ventilation support, and auxiliary machinery with battery-electric, trolley-assisted, and grid-powered systems, increasing power demand while reducing fuel use, heat, and underground emissions." electrification_12: "Low Orbit Revolution" electrification_12_desc: "Low orbit infrastructure adopts solar-powered stations, electric orbital tugs, and automated servicing craft to support satellite relocation, debris removal, and cargo transfer with far less chemical propellant." electrification_13: "Rethinking High Orbit Missions" electrification_13_desc: "High orbit missions use high-power electric propulsion and autonomous orbit-raising systems to move satellites and cargo toward GEO, lunar space, and deep-space staging points with reduced fuel requirements." electrification_14: "Space Journeys Reimagined" electrification_14_desc: "Advanced spaceflight expands the use of electric propulsion, high-efficiency power systems, and long-duration energy storage to support sustained journeys beyond Earth orbit while reducing the fuel mass required for cargo and exploration missions." utility_scale_battery_storage: "Utility Storage Foundations" utility_scale_battery_storage_desc: "At the turn of the century, energy providers begin to explore large-scale battery storage solutions. These early systems, while rudimentary, mark the first steps towards optimizing electric power storage for utilities, laying the groundwork for an energy revolution." utility_scale_battery_storage2: "Grid-Scale Lithium Leap" utility_scale_battery_storage2_desc: "Advances in lithium-ion technology enable the deployment of larger, more efficient batteries for grid-scale applications. These assets provide more flexibility and resilience to the ever-evolving electric grid." utility_scale_battery_storage3: "Flow Battery Frontier" utility_scale_battery_storage3_desc: "The rise of flow batteries is witnessed. Characterized by their unique ability to scale energy and power independently, they become a favored choice for extended discharge durations and improved lifecycle economics." utility_scale_battery_storage4: "Solid-State Supremacy" utility_scale_battery_storage4_desc: "As technology progresses, solid-state batteries emerge as the new gold standard for storage. Offering high energy density, superior safety, and longevity, they usher in an era of unparalleled efficiency." utility_scale_battery_storage5: "Quantum Storage Leap" utility_scale_battery_storage5_desc: "Breakthroughs in quantum technology redefine battery storage. Harnessing quantum effects achieves storage capacities and discharge rates previously thought impossible, reshaping the energy landscape and ensuring reliable electric power." utility_scale_battery_storage_6: "Optimizing Quantum Storage" utility_scale_battery_storage_6_desc: "Quantum storage still has room for improvements, allowing denser energy accumulation in highly efficient quantum cells." utility_scale_battery_storage_7: "Quantum Maximisation" utility_scale_battery_storage_7_desc: "Energy storage research has reached its peak, pushing the limits to almost physically impossible." utility_scale_battery_storage_tt: "Unlocks the ability (in the energy menu) to construct §YBattery Parks§! which allows us to store §Y100GHw§! of excess energy, each, for times when total generation is below total consumption, especially useful when using renewable energy." fuel_silos: "Basic Refining" fuel_silos_desc: "Because of growing attention to enviromental concerns and the increased price of oil, refineries across the world have started to focus increasingly on efficiency and the ability to utilize more diverse feeds." fuel_refining: "Fuel Refining I" fuel_refining_desc: "Advancements in chemical cracking allow for better yield of light fuels from oil." fuel_refining2: "Fuel Refining II" fuel_refining2_desc: "Better planning of refinery layouts reduce wastage of fuels." fuel_refining3: "Fuel Refining III" fuel_refining3_desc: "Improved reclamation methods allow refining fuel from by-products." fuel_refining4: "Fuel Refining IV" fuel_refining4_desc: "New developments in chemical engineering allow the refining of fuel from new sources." fuel_refining5: "Fuel Refining V" fuel_refining5_desc: "Using new methods and improved layouts in the construction of refineries dramatically increases throughput while reducing wastage." fuel_refining6: "Fuel Refining VI" fuel_refining6_desc: "Advances in the refining method leads to more efficient fuel gain." fuel_refining7: "Fuel Refining VII" fuel_refining7_desc: "Additional changes in the distillation of bio-diesel and general purpose fuel can allow us to gain more fuel that can burn cleaner and more efficient." fuel_refining8: "Fuel Refining VIII" fuel_refining8_desc: "Applying AI enhanced analysis of the process boosts the efficiency." fuel_refining9: "Fuel Refining IX" fuel_refining9_desc: "AI micromanagement of the refining process reduces waste of resources significantly." fuel_refining10: "Fuel Refining X" fuel_refining10_desc: "Quantum computing and real-time analysis of refining increases the purity of the fuel." fuel_refining11: "Fuel Refining XI" fuel_refining11_desc: "Breakthrough in chemical research with the help of superintelligence allows to produce fuel with maximum efficiency." construction1: "Construction I" construction1_desc: "Improved methods and materials allow us to construct buildings, both civilian and military, faster." construction2: "Construction II" construction2_desc: "Modernizing our tools and equipment will further aid our construction efforts." construction3: "Construction III" construction3_desc: "Adoption of modern vehicles and experience from our advancements in construction can be applied to make repairs vastly quicker." construction4: "Construction IV" construction4_desc: "A higher degree of mechanization and better routines further improve building construction speeds." construction5: "Construction V" construction5_desc: "The future of efficient construction will require more extensive planning for individual projects as well as standardized solutions wherever possible." construction6: "Construction VI" construction6_desc: "Modern construction methods use building information modeling, prefabricated components, and improved project management systems to plan, coordinate, and deliver civilian and military infrastructure with greater speed and efficiency." construction7: "Construction VII" construction7_desc: "Advanced construction expands modular building, automated site surveying, and digitally coordinated supply chains, reducing delays while allowing large facilities, bases, and industrial sites to be assembled more predictably." construction8: "Construction VIII" construction8_desc: "Robotic construction systems, 3D printing, and autonomous earthmoving equipment allow structures to be built with less manual labor, lower material waste, and faster deployment in difficult or remote environments." construction9: "Construction IX" construction9_desc: "Digital twin construction links building models, sensors, drones, and site data into a live management system, allowing engineers to monitor progress, detect problems, and optimize construction in real time." construction10: "Construction X" construction10_desc: "Highly automated construction sites use AI scheduling, robotic assembly, and smart logistics to coordinate machines, materials, and workers, greatly improving the speed of large-scale infrastructure development." construction11: "Construction XI" construction11_desc: "Next-generation construction integrates self-monitoring materials, adaptive structural components, and automated repair systems, allowing critical facilities to detect damage, reinforce weak points, and remain operational under stress." construction12: "Construction XII" construction12_desc: "Future construction uses autonomous builder swarms, programmable materials, and AI-designed structural systems to rapidly assemble resilient megaprojects, hardened military facilities, and advanced industrial complexes." excavation1: "Excavation I" excavation1_desc: "Advancements in drilling techniques allows us to excavate resources that were impossible to reach earlier." excavation2: "Excavation II" excavation2_desc: "New techniques help us collect resources more efficiently. We no longer taint the resources upon extraction, leading to a greater yield." excavation3: "Excavation III" excavation3_desc: "Progress in geology helps us determine the location of resources. We can now focus our extraction efforts on places where there is a greater chance that large amounts of natural resources will be found." excavation4: "Excavation IV" excavation4_desc: "Automation of key processes and advancement within mechanics make all our resource sites much more efficient." excavation5: "Excavation V" excavation5_desc: "Advancements in fields such as surface mining give us a greater yield of resources from our current extraction sites." excavation6: "Excavation VI" excavation6_desc: "Modern excavation uses digital surveying, GPS-guided equipment, and improved drilling and blasting methods to extract resources from mines, quarries, and drilling sites with greater efficiency." excavation7: "Excavation VII" excavation7_desc: "Advanced excavation expands remote-controlled machinery, autonomous haulage, and real-time fleet management, allowing resource sites to move more material safely and consistently." excavation8: "Excavation VIII" excavation8_desc: "Sensor-based ore sorting, precision blasting, and automated sampling improve recovery from lower-grade deposits by identifying valuable material earlier and reducing wasted extraction and transport." excavation9: "Excavation IX" excavation9_desc: "Digital extraction networks link drills, haulers, crushers, sensors, and processing plants into a live operational model, allowing production plans to adjust continuously to resource quality and equipment status." excavation10: "Excavation X" excavation10_desc: "AI-assisted excavation uses predictive geology, automated drilling patterns, and optimized processing flows to increase output from complex deposits while reducing material loss and equipment downtime." excavation11: "Excavation XI" excavation11_desc: "Robotic deep-extraction systems use autonomous drills, loaders, mapping drones, and remote operation centers to exploit deeper and more hazardous deposits with fewer workers exposed to dangerous conditions." excavation12: "Excavation XII" excavation12_desc: "Future excavation uses AI-directed robotic fleets, precision resource mapping, and advanced material separation to recover metals, minerals, and strategic resources from depleted, complex, or extreme-environment deposits." land_fort_building_1: "Hesco Bastion" land_fort_building_1_desc: "The Hesco Bastion (also known as the Concertainer) is a gabion designed by the British HESCO company. The bastion consists of a large sandbag surrounded by a wire mesh frame. This bag can be filled by heavy machinery or by hand, and it can be used to quickly build walls around a military base." land_fort_building_2: "Bremer Walls" land_fort_building_2_desc: "Bremer Walls (or T-walls) are massive t-shaped concrete slabs that can easily be packed next to each other to create a solid wall capable of protecting from small arms and artillery fire. The walls come in different sizes, all the way from 12 foot tall to 20 foot tall" land_fort_building_3: "Automated Sentry Guns" land_fort_building_3_desc: "By developing a camera equipped weapon system, we can have a sentry gun that will automatically recognise and aim at hostile targets. The firing decision must still be made by a human operator, of course." land_fort_building_4: "Total Defense Doctrine" land_fort_building_4_desc: "Rather than just looking at building fortifications, we should look at the entirety of the battlefield as a fortification simply to be transformed. Every house can be a bunker, every basement a weapons dump, every boulder an anti-tank obstacle and every tree an observation point. By utilising each environment to its full extent, we can turn the entire battlefield into a death trap for the enemy." stronghold_building_1: "State-Wide Defensive Efforts" stronghold_building_1_desc: "While military fortifications are usually built in tactical location, we must also consider the defense of our nation on a strategic level. With enough effort, we can pre-plan and design the defense of a large area of our country. By building bomb shelters, excavating tunnels and caves or by creating road networks and bridges that can be easily destroyed or put into military use we can improve the readiness of our military in case of war." integrated_transportation_system: "Integrated Transportation System" integrated_transportation_system_desc: "With the advent of a new wave of technology Railway systems need to be integrated with the rest of our infrastructure. Only like this it can be ensured our logistics remain intact." post_conventional_rail: "Post Conventional Railways" post_conventional_rail_desc: "The information technology of the new millennium allows logistics and infrastructure developments to move past the days of old and to run that much more smoothly." early_high_speed_rail: "Early High Speed Rail" early_high_speed_rail_desc: "High-Speed rails are the logical next step in logistical improvements. Using extensively planned routes and modern construction equipment can produce priority rails, allowing trains to cover longer distances, quicker." high_speed_rail: "High Speed Rail" high_speed_rail_desc: "While not a decisive advance in technology, further use and more expansion of existing high-speed rail networks will allow ironing out some more issues and give rail designers more experience when planning these systems." modern_high_speed_rail: "Modern High Speed Rail" modern_high_speed_rail_desc: "Modern materials, technology, communication and massive efforts in planning will bring the present high-speed network to a new level. Opening up these extensive systems to public travel will also raise the quality of life and enable the populace to be way more mobile. Of course, this also applies to armed forces." early_maglev_rail: "Early Maglev Rail" early_maglev_rail_desc: "A Maglev Train moves not under its power, like conventional trains, but instead relies on electromagnetic principles to move. Powered electromagnets can repel or attract a train above a single magnetic rail. The orientation of these magnets can then be altered to get the carriages moving. It will save a lot of space and can be maintained easily. " standardised_maglev_rail: "Standardised Maglev Rail" standardised_maglev_rail_desc: "Standardized Maglev Rail projects have proven that a successful and standardized Maglev rail can be deployed across the country with great sucess. Now, these systems will be integrated and most importantly, standardized. Nothing stands in the way of a continued and extreme expansion of both short and long-distance maglev rail." rail_8: "Improved Maglev Rail" rail_8_desc: "Advancements in maglev safety has allowed for the replacement of long-distance rail with maglev." rail_9: "High Speed Maglev Rail" rail_9_desc: "It is now possible to introduce high speed maglev across the nations." rail_10: "Subsonic Maglev Rail" rail_10_desc: "Distances across a nation have become a minor inconvenience in daily commute with almost sonic speeds." rail_11: "Supersonic Maglev Rail" rail_11_desc: "Maglev technology evolution has allowed us to travel to the other side of the planet within two hours." # Agriculture Technology Tree gps_agricultural_applications: "GPS Agriculture Applications" gps_agricultural_applications_desc: "The invention of GPS revolutionized travel, but we have devised a clever new way we can utilize it for our crops. We can use this new technology to help us in precision farming such as mapping field boundaries, roads, irrigation systems and problem areas. The precise mapping allows farmers to have extensive knowledge of their farm in relation to others as well as helping identifying problem areas based on GPS data." automated_irrigation_systems: "Automated Irrigation Systems" automated_irrigation_systems_desc: "Automating irrigation systems will allow less work for our agricultural workers freeing them for more prominent tasks such as maintenance, devising improvements to their crops and much much more." farming_data_analytic_softwares: "Farming Data Analytic Softwares" farming_data_analytic_softwares_desc: "Invention of new data analytic software to help analyze crop success and failure rates, rate of problems with certain pesticides and more will help boon a large amount of productivity towards our agricultural sector." limited_automated_harvesting_software: "Limited Automated Harvesting Technologies" limited_automated_harvesting_software_desc: "Installing limited automated harvesting and tending capacity will allow us to begin reducing the agricultural workforce to more heavier and more specific tasks while the mundane tasks are left to automated robots and drones that can do the light work." satellite_based_agricultural_planning: "Satellite-Based Agricultural Planning" satellite_based_agricultural_planning_desc: "Expanding on our GPS applications we can use satellites imaging, and other data from satellites to expand our reach and diligently plan our crop fields to ensure the most productive fields." programmable_harvesters: "Programmable Harvesters" programmable_harvesters_desc: "Installion of new software into some of our heavy farming equipment such as our combines and harvesters allowing us to program and automate their directives while the driver maintains the machine from the driver's seat will allow for additional productivity and eliminate additional maargin of error." improved_harvesting_automation: "Improved Harvesting Automation" improved_harvesting_automation_desc: "Expanding further on our limited automated harvesting machinery and installing additional capacity for automated harvesting and tending will free up even more time for our farmers and agrarian workers." robotic_harvesters: "Robotic Harvesters" robotic_harvesters_desc: "Developing and deploying robotic agrarian workers will not only help boon productivity but free up a large amount of our agriculture workforce from working in the fields and in the barns to allow them to shift to other critical industries." agi_maintained_agricultural_developments: "AGI Maintained Agricultural Developments" agi_maintained_agricultural_developments_desc: "Due to the onset and development of artificial general intelligence (AGI) we will be able to continue to automate and deploy more workers practically eliminating the need for extensive agriculture workers in our industry while continuing to maintain a massive level of food production." agriculture_10: "AGI Nanorobots" agriculture_10_desc: "Agricultural AGIs command a legion of nanorobots which control the states of crops and fight off pests." agriculture_11: "Artificial Agricultural Habitats" agriculture_11_desc: "The agricultural sector is revolutionised by large greenhouses operated almost entirely by artificial intelligence, allowing for production of effectively any crop in any location on the planet." agriculture_12: "Agricultural Supercomplexes" agriculture_12_desc: "The further development of the agricultural habitats led to the expansion of the concept into megastructures capable of concentrating an entire nation's production in one area." agriculture_13: "Space Farms" agriculture_13_desc: "We can move agricultural complexes into space, without the constraints of space on the planet. It also allows us to easily sustain space exploration and settle throughout the universe." ##Titles INFANTRY_TITLE_WEAPONS: "SMALL ARMS" INFANTRY_TITLE_WEAPONS_DESC: "Every soldier is a rifleman first. Small arms represent everything from main assault rifles to advances in sniper rifles and pistols." INFANTRY_TITLE_UTILITY_VEHICLES: "UTILITY VEHICLES" INFANTRY_TITLE_UTILITY_VEHICLES_DESC: "Utility vehicles are trucks, jeeps and armoured cars that our motorised infantry uses as battlefield transports and limited fire support." INFANTRY_TITLE_SUPPORT_WEAPONS: "SUPPORT WEAPONS" INFANTRY_TITLE_SUPPORT_WEAPONS_DESC: "Support weapons are the mortars, machine guns and portable anti-tank launchers of our troops that will help them both on the offence and defence." INFANTRY_TITLE_SUPPORT_DRONES: "FIRE SUPPORT DRONES" INFANTRY_TITLE_SUPPORT_DRONES_DESC: "Fire support drones are automated or remote controlled weapons platforms that can be used to safely provide support for our troops without our soldiers having to expose themselves." INFANTRY_TITLE_nvg: "NIGHT VISION" INFANTRY_TITLE_nvg_DESC: "Night vision goggles are essential in allowing our troops to operate in the dead of night." INFANTRY_TITLE_AUGMENTED_VISION: "AUGMENTED VISION" INFANTRY_TITLE_AUGMENTED_VISION_DESC: "Augmented and virtual reality displays mounted to our soldiers' helmets can be used to provide them with valuable battlefield data." INFANTRY_TITLE_SPECIAL: "SPECIAL FORCES" INFANTRY_TITLE_SPECIAL_DESC: "Our special forces are the best of the best. Giving them unique weapons and equipment will make them even better." INFANTRY_TITLE_COMMAND: "COMMAND AND CONTROL EQUIPMENT" INFANTRY_TITLE_COMMAND_DESC: "Command and control equipment covers radios, computers and other communication equipment that are vital for our armies to stay organised." INFANTRY_TITLE_COMBAT_ENGI: "ENGINEERING EQUIPMENT" INFANTRY_TITLE_COMBAT_ENGI_DESC: "Combat engineers will help our soldiers build defensive fortifications and destroy enemy built obstacles." INFANTRY_TITLE_DRONES: "DRONES" INFANTRY_TITLE_DRONES_DESC: "Small drones that can be launched and controlled by our infantry will help us build situational awareness of the combat situation with ease." INFANTRY_TITLE_BODY_ARMOUR: "BODY ARMOUR" INFANTRY_TITLE_BODY_ARMOUR_DESC: "Equipping our troops with body armour will allow them to survive bullet hits when they normally couldn't." INFANTRY_TITLE_EXOSKELETON: "EXOSKELETON" INFANTRY_TITLE_EXOSKELETON_DESC: "Exoskeletons are power suits that can enhance their wearer's strength, speed and agility." INFANTRY_TITLE_CAMOUFLAGE: "Camouflage" INFANTRY_TITLE_CAMOUFLAGE_DESC: "Camouflage includes patterns for our military uniforms as well as drapes and nets that can be pulled over equipment. More advanced forms of camouflage will allow hiding from more advanced detection measures." armor_subtitle_hull: "MAIN BATTLE TANK HULLS" armor_subtitle_hull_desc: "Main battle tanks are the heaviest land vehicles our armed forces can wield. Their main purpose is to provide fire support for our troops and also engage hostile armoured targets." armour_subtitle_computer: "COMPUTER SYSTEMS" armour_subtitle_computer_desc: "Computer systems consist of targeting systems, fire control, cameras and other electronic warfare devices that our armoured vehicles need to operate." armour_subtitle_ammo: "AMMO" armour_subtitle_ammo_desc: "Ammunition includes upgraded ammunition and combat loads, to improve the fight capabilities of different units." armour_subtitle_armour: "ADVANCED ARMOUR" armor_subtitle_armour_desc: "Advanced armour includes composite and explosive reactor armour, that can be more effective in protecting our armoured vehicles than just plain steel or aluminium armour." armour_subtitle_engine: "ENGINES" armour_subtitle_engine_desc: "Engines are what propels our vehicles. Generally most armoured vehicles operate by running diesel engines but other, more exotic options are also available." armour_subtitle_weapons: "TANK WEAPONS" armour_subtitle_weapons_desc: "Tanks generally use different sized cannons as their main weapon, all the way from smaller 90 mm cannons to massive 152 mm cannons." armor_subtitle_afv_hull: "ARMOURED FIGHTING VEHICLE HULLS" armor_subtitle_afv_hull_desc: "Armoured fighting vehicles include IFV (Infantry Fighting Vehicle) and APCs (Armoured Personnel Carriers). The former act as as fire support and pushing element for our infantry, while the latter offers battlefield taxis and limited fire support." armour_subtitle_afv_weapons: "ARMOURED FIGHTING VEHICLE WEAPONS" armour_subtitle_afv_weapons_desc: "The most common weapons for IFVs and APCs are different kinds of autocannons, although machine guns and high calibre assault cannons also make rare appearances." armour_subtitle_medium_tank_destroyer_chassiss: "LIGHT TANK HULLS" armour_subtitle_medium_tank_destroyer_chassiss_desc: "Light tanks can offer our troops fire support in terrain that is too limiting for our main battle tanks." MD_ARTILLERY_TITLE: "TOWED ARTILLERY" MD_ARTILLERY_TITLE_DESC: "Artillery acts as the main fire support element for our soldiers. Earlier models require to be moved by trucks or by hand, but more modern models have their own built-in engines to quickly relocate them over short distance." ARTILLERY_SP_TITLE: "SELF-PROPELLED ARTILLERY" ARTILLERY_SP_TITLE_DESC: "Self-propelled artillery pieces are artillery guns that are mounted on a tank or a truck hull. This allows them greated mobility, ammo storage and crew protection." ARTILLERY_TITLE_LIGHT_AT: "LIGHT ANTI-TANK GUIDED MISSILES" ARTILLERY_TITLE_LIGHT_AT_DESC: "Light ATGMs (Anti-Tank Guided Missiles) are anti-armour weapons that are light enough to be carried by individual soldiers or weapons squads. They are the main Heavy Anti-tank ordnance our infantry has, in case personnel carried anti-tank weapons are not enough." ARTILLERY_TITLE_HEAVY_AT: "HEAVY ANTI-TANK GUIDED MISSILE" ARTILLERY_TITLE_HEAVY_AT_DESC: "Heavy ATGMs (Anti-Tank Guided Missiles) are more powerful anti-armour weapons when compared to their lighter counterparts. Their weight and size requires them to be mounted on vehicles in order to be effectively moved around in combat." ARTILLERY_TITLE_SP_AA: "SELF-PROPELLED ANTI-AIR" ARTILLERY_TITLE_SP_AA_DESC: "Self-propelled anti-air vehicles offer us mobile and much heavier way of defending against enemy aircraft than personnel carried air defence systems do." ARTILLERY_TITLE_AA: "MAN-PORTABLE AIR-DEFENCE SYSTEMS" ARTILLERY_TITLE_AA_desc: "Man-portable air-defence systems (or MANPADS) are anti-aircraft weapons light enough to be carried by an individual soldier. These give our soldiers the opportunity to fight against aircraft, helicopters and missiles although at a much shorter range and efficiency than dedicated anti-air weapons." NAVAL_TITLE_PATROLBOATS: "PATROL BOATS" NAVAL_TITLE_PATROLBOATS_DESC: "" NAVAL_TITLE_CORVETTES: "CORVETTES" NAVAL_TITLE_CORVETTES_DESC: "The smallest class of vessel considered a warship, corvette class ships are not typically part of blue water navies. These small and fast ships are usually armed with an assortment of weapons, allowing them to perform a range of duties. Many countries can float Corvettes due to their affordability for small and medium-sized navies.They are typically used for: coast defense and surveillance, minesweeping, anti-submarine, anti-aircraft, anti-ship and, in modern times, land attack duties." NAVAL_TITLE_STEALTH_CORVETTES: "STEALTH CORVETTES" NAVAL_TITLE_STEALTH_CORVETTES_DESC: "These are corvettes with stealth characteristic allowing them to avoid detection by enemy forces." NAVAL_TITLE_FRIGATES: "FRIGATES" NAVAL_TITLE_FRIGATES_DESC: "Forming the core of many modern navies, frigates can be used as part of blue water naval forces. They have an extended range and are larger compared to the Corvette class of ship. Though most often used as a platform for fleet defense, they can perform a fairly extensive range of roles within a fleet and can be customized to meet the demands of many different roles and situations (including more offensive-minded tasks). They are typically used for: fleet defense, anti-submarine, anti-aircraft, and maritime convoy duties." NAVAL_TITLE_STEALTH_FRIGATES: "STEALTH FRIGATES" NAVAL_TITLE_STEALTH_FRIGATES_DESC: "With more and more advanced detection systems, it has become necessary to equip our frigates with stealth technology to make them harder to detect." NAVAL_TITLE_HEAVY_FRIGATES: "HEAVY FRIGATES" NAVAL_TITLE_HEAVY_FRIGATES_DESC: "" NAVAL_TITLE_DESTROYERS: "DESTROYERS" NAVAL_TITLE_DESTROYERS_DESC: "Intended to escort larger vessels in a fleet, convoy or battle group, these fast, maneuverable, long-endurance warships are equally capable of independent operation. Later iterations, carrying a wide and deadly array of guided missiles, cruise missiles, and other weapons, are indeed multi-mission warships. Heavier in tonnage, and more offensive and deadly in firepower, than your frigate or corvette. They are typically used for: fleet defense, offensive tasks, anti-aircraft, anti-ship, anti-submarine, as well as land attack duties, dependent upon load out." NAVAL_TITLE_STEALTH_DESTROYERS: "STEALTH DESTROYERS" NAVAL_TITLE_STEALTH_DESTROYERS_DESC: "Changes in modern technology of warfare have caused more advanced fleets to look for new answers for survivability in their fleets. Stealth destroyers have become a preeminent focus. Keeping hidden from advanced enemy sensors and radars means these powerful weapons can strike closer, quicker, and with increased lethality, with the added bonus of increased survivability in modern conflicts." NAVAL_TITLE_CRUISERS: "CRUISERS" NAVAL_TITLE_CRUISERS_DESC: "Typically the largest assault ships in a modern fleet (besides aircraft carriers and amphibious assault ships), these powerful assets can cover the entire globe's oceans and seas. Historically geared toward air defense (while destroyers were tasked with surface warfare), modern cruisers have an incredible arsenal of weapons at their disposal - greater than any other combat ship. Cruisers can be used as the basis for an entire battle group, with a large capacity for sensors and combat management systems. They are typically used for: command and control, anti-aircraft, anti-ship, and land attack duties." NAVAL_TITLE_BATTLESHIPS: "BATTLESHIPS/BATTLECRUISERS" NAVAL_TITLE_BATTLESHIPS_DESC: "Battleships and battlecruiser are relics of the past. While they used to rule the seas, the advances in aircraft and missiles have made them easy targets for smaller vessels. But perhaps with enough technological advancement, they can be made to rule the seas once more." NAVAL_TITLE_HELI_OPERATORS: "HELICOPTER OPERATORS" NAVAL_TITLE_HELI_OPERATORS_DESC: "Resembling aircraft carriers, these multipurpose amphibious assault ships provide a big punch for much less cost, both in production as well as manpower. Capable of operating helicopters, STOVL (Short Take-Off and Vertical Landing) fixed-wing aircraft, as well as marine assault craft, many also have a well deck - granting swift amphibious assaults on enemy positions. These ships provide a huge support bonus to any amphibious landings. They are typically used for: command and control, anti-submarine, surface warfare, air warfare (if equipped with fixed-wing aircraft), shore bombardment, and amphibious landing support." NAVAL_TITLE_CARRIERS: "AIRCRAFT CARRIERS" NAVAL_TITLE_CARRIERS_DESC: "These floating airbases are the pinnacle of naval power, able to reach out into the world's oceans to project a nation's power across the entire globe. Signifying a strong nation's blood and treasure, these incredibly valuable assets must be protected at all costs. With a vast range, they require a true blue water battle group to allow them to fulfill their full range of operational abilities at sea. Any country fielding a fully operational carrier battle group can be truly proud of what their navy represents, and the horrifying power it wields. They are typically used for: power projection far and wide, air warfare, surface warfare, amphibious warfare." NAVAL_TITLE_ATTACK_SUBMARINES: "ATTACK SUBMARINES" NAVAL_TITLE_ATTACK_SUBMARINES_DESC: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. The attack submarines are specialized in engaging enemy submarines and ships on a closer range than their larger counterpart." NAVAL_TITLE_MISSILE_SUBMARINES: "MISSILE SUBMARINES" NAVAL_TITLE_MISSILE_SUBMARINES_DESC: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. The missile submarines are designer with far greater capabilities than attack submarines." NAVAL_TITLE_SUB_ENGINES: "SUBMARINE ENGINES" NAVAL_TITLE_SUB_ENGINES_DESC: "Submarines generally operate by using diesel engines for propulsion and for charging on-board batteries. When submerged, the submarine operates via an electric engine." NAVAL_TITLE_SYSTEM_ENGINEERING: "SYSTEM ENGINEERING" NAVAL_TITLE_SYSTEM_ENGINEERING_DESC: "Systems engineering constitutes all the auxiliary parts of naval vessels, such as engines, electronics and radar." NAVAL_TITLE_DIESEL_ENGINES: "DIESEL SHIP ENGINES" NAVAL_TITLE_DIESEL_ENGINES_DESC: "" NAVAL_TITLE_TURBINE_ENGINES: "TURBINE SHIP ENGINES" NAVAL_TITLE_TURBINE_ENGINES_DESC: "Sips usually operate by massive diesel engines or turbine engines, or a combination of both." NAVAL_TITLE_NUCLEAR_ENGINES: "NUCLEAR ENGINES" NAVAL_TITLE_NUCLEAR_ENGINES_DESC: "Nuclear engines have essentially unlimited fuel, allowing our ships to operate on the ocean as long as there are supplies for the sailors on board." NAVAL_TITLE_FUSION_ENGINES: "FUSION ENGINES" NAVAL_TITLE_FUSION_ENGINES_DESC: "Nuclear engines have essentially unlimited fuel, allowing our ships to operate on the ocean as long as there are supplies for the sailors on board." NAVAL_TITLE_INTERNAL_DEFENSES: "FIRE CONTROL" NAVAL_TITLE_INTERNAL_DEFENSES_DESC: "Fire control computers are responsible for targeting enemy ships and calculating hit vectors." NAVAL_TITLE_RADAR: "RADAR" NAVAL_TITLE_RADAR_DESC: "A radar uses radio-waves to detect objects in the air or on the water. Radar helps our ships detect and identify targets" NAVAL_TITLE_RADAR_DRONE: "RADAR DRONES" NAVAL_TITLE_RADAR_DRONE_DESC: "Radar drones extend a ship's sensor reach beyond the horizon by carrying lightweight maritime search radars into the air, improving detection of ships, aircraft, missiles, and low-flying threats before they reach the fleet." NAVAL_TITLE_RADAR_JAM: "RADAR JAMMERS" NAVAL_TITLE_RADAR_JAM_DESC: "Radar jammer modules mount dedicated electronic attack arrays on warships, allowing them to interfere with enemy search radars, targeting sensors, and radar-guided missile seekers during combat." NAVAL_TITLE_SONAR: "SONAR" NAVAL_TITLE_SONAR_DESC: "A sonar uses soundwaves to detect objects under water. This is mainly used in detecting submarines, but can also be used to detect sea mines, torpedoes or to measure water depth." NAVAL_TITLE_ARMAMENT: "NAVAL ARMAMENT" NAVAL_TITLE_ARMAMENT_DESC: "All ships require weapons to operate on the seas. While ships started with using large batteries as main armament, the weaponry quickly evolved into using different types of missiles as these allow even smaller vessels to target heavier ships." NAVAL_TITLE_CANNONS: "SHIP-BASED CANNONS" NAVAL_TITLE_CANNONS_DESC: "Naval cannons can be use to attack smaller targets on shorter range, such as patrol boats or even land targets. They also have limited use against aerial targets." NAVAL_TITLE_RAILGUNS: "RAILGUNS" NAVAL_TITLE_RAILGUNS_DESC: "Railguns use kinetic ammunition that is accelerated to high speeds with electromagnetic waves. The projectile accelerates into incredibly high speeds, giving it good penetration and accuracy characteristics." NAVAL_TITLE_RAILGUNS_BATTERY: "RAILGUN BATTERIES" NAVAL_TITLE_RAILGUNS_BATTERY_DESC: "Railguns use kinetic ammunition that is accelerated to high speeds with electromagnetic waves. The projectile accelerates into incredibly high speeds, giving it good penetration and accuracy characteristics." NAVAL_TITLE_POINT_DEFENSE_SYSTEM: "POINT DEFENSE SYSTEMS" NAVAL_TITLE_POINT_DEFENSE_SYSTEM_DESC: "Point defense systems are designed to protect ships against incoming missiles and aircraft if the primary missile defenses have failed to take them down." NAVAL_TITLE_ANTI_DRONE_LASER: "POINT DEFENSE LASERS" NAVAL_TITLE_ANTI_DRONE_LASER_DESC: "" NAVAL_TITLE_ASM: "ANTI-SHIP MISSILES" NAVAL_TITLE_ASM_DESC: "Anti-ship missiles are the main weapon ships have against other ships. Anti-ship missiles include missile systems both against surface and sub-surface vessels." NAVAL_TITLE_AAMISSILES: "ANTI-AIR MISSILES" NAVAL_TITLE_AAMISSILES_DESC: "Anti-air missiles are what our ships use as their main defence against aerial targets. Anti-air missiles can be traditional surface-to-air missiles (SAMs) or rolling airframe missiles (RAMs) that are mainly intended against incoming missiles." NAVAL_TITLE_VLS_DRONE: "DRONE VERTICAL LAUNCH SYSTEMS" NAVAL_TITLE_VLS_DRONE_DESC: "" NAVAL_TITLE_VLS_SURFACE: "SURFACE VERTICAL LAUNCH SYSTEMS" NAVAL_TITLE_VLS_SURFACE_DESC: "Vertical launch systems (VLS) are missiles that are launched vertically from the hull of the ship. This allows ships to carry more missiles per surface area used and the weapon system has a smaller radar signature when compared to traditional arm-launched missiles." NAVAL_TITLE_VLS_AIR: "AERIAL VERTICAL LAUNCH SYSTEMS" NAVAL_TITLE_VLS_AIR_DESC: "Vertical launch systems (VLS) are missiles that are launched vertically from the hull of the ship. This allows ships to carry more missiles per surface area used and the weapon system has a smaller radar signature when compared to traditional arm-launched missiles." NAVAL_TITLE_DRONE_TORPEDO: "DRONE TORPEDOES" NAVAL_TITLE_DRONE_TORPEDO_DESC: "" NAVAL_TITLE_TORPEDOES: "TORPEDOES" NAVAL_TITLE_TORPEDOES_DESC: "Torpedoes are underwater missiles that are used against ships. A torpedo is generally launched from a submarine, but can also be launched from a ship or from an airplane." NAVAL_TITLE_NUCLEAR_TORPEDO: "NUCLEAR TORPEDOES" NAVAL_TITLE_NUCLEAR_TORPEDO_DESC: "" NAVAL_TITLE_ANTI_TORPEDOES: "ANTI-TORPEDOES TORPEDO" NAVAL_TITLE_ANTI_TORPEDOES_DESC: "" NAVAL_TITLE_LANDING_CRAFT: "LANDING CRAFT" NAVAL_TITLE_LANDING_CRAFT_DESC: "Landing craft are needed to perform any type of amphibious assault. These can be speed boats, dedicated landing craft, hovercraft or even massive ships capable of landing multiple vehicles at once." AIR_TITLE_TRANSPORT_HELICOPTER: "TRANSPORT HELICOPTERS" AIR_TITLE_TRANSPORT_HELICOPTER_DESC: "Transport helicopters allow us to create very airmobile units. Helicopters allow our troops to move with great speed across varied terrain. However, in order for those troops to be effective in combat, they have to be dropped off quite far away from any enemy soldiers in order not to be vulnerable." AIR_TITLE_ATTACK_HELICOPTER: "ATTACK HELICOPTERS" AIR_TITLE_ATTACK_HELICOPTER_DESC: "Attack helicopters act as rapid fire support for our troops, allowing them to strike at enemies in any position. They are especially efficient against tanks, since they have limited anti-air capabilities. They are however, quite vulnerable to enemy aircraft." AIR_TITLE_ENGINE: "ENGINES" AIR_TITLE_ENGINE_DESC: "Helicopter engines, all designed with different performance goals in mind." AIR_TITLE_ATGM: "ATGM" AIR_TITLE_ATGM_DESC: "Anti-Tank Guided Missiles, all designed to be launched from helicopters." AIR_TITLE_ANTI_INFANTRY: "GUNS & ROCKETS" AIR_TITLE_ANTI_INFANTRY_DESC: "Rocket pods, gun pods, and nose mounted guns, used for attacking infantry and lightly armored targets." AIR_TITLE_SPECIAL: "SPECIAL EQUIPMENT" AIR_TITLE_SPECIAL_DESC: "Special equipment mounted to helicopters, to either increase combat capabilities or survivability." AIR_TITLE_PLANE_LIGHT_AIRFRAME: "LIGHT AIRFRAMES" AIR_TITLE_PLANE_LIGHT_AIRFRAME_DESC: "Light airframes will allow us to build nimble fighters and trainers" AIR_TITLE_PLANE_MEDIUM_AIRFRAME: "MEDIUM AIRFRAMES" AIR_TITLE_PLANE_MEDIUM_AIRFRAME_DESC: "Medium airframes are one of the more common airplane configurations, allowing for multi-role fighters, close air support and various other airplanes." AIR_TITLE_PLANE_HEAVY_AIRFRAME: "HEAVY AIRFRAMES" AIR_TITLE_PLANE_HEAVY_AIRFRAME_DESC: "Heavy airframes are used to design bombers, maritime patrol aircraft, transport planes and gunships." AIR_TITLE_PLANE_AVIONICS: "AVIONICS & DRONES" AIR_TITLE_PLANE_AVIONICS_DESC: "Avionics consists of all the electronic controls of airplanes as well as different monitoring devices. With advanced avionics, we can create remote controlled aircraft, or drones, that will be able to strike targets independently." AIR_TITLE_PLANE_ENGINE: "ENGINES & FUEL" AIR_TITLE_PLANE_ENGINE_DESC: "Most modern aircraft fly with the help of jet engines, though other options are available. There are also various ways of improving the range of our aircraft, such as larger fuel tanks or air-refueling." AIR_TITLE_PLANE_WINGFORM: "WINGFORM & MATERIALS" AIR_TITLE_PLANE_WINGFORM_DESC: "Wingform defines the overal shape of the aircraft. Different wing shapes have different advantages and disadvantages. By also investing time into new material technologies, we can improve our aircraft." AIR_TITLE_PLANE_NAVWEAP: "NAVAL WEAPONS" AIR_TITLE_PLANE_NAVWEAP_DESC: "Naval weapons that airplanes carry can be missiles, torpedoes or mines. For using aircraft against submarines, we need to equip our aircraft with Magnetic Anomaly Detector (MAD), that can detect the iron in the submarine's hull." AIR_TITLE_PLANE_AGWEAP: "AIR-TO-GROUND WEAPONS" AIR_TITLE_PLANE_AGWEAP_DESC: "Air-to-grounds weapons generally involve various types of missiles and bombs, although cannons can be used as well. In order to improve our aircraft's ability to hit ground targets, we can equip them with Targeting Pods (TGPs) to help guide missiles to their targets." AIR_TITLE_PLANE_AAWEAP: "AIR-TO-AIR WEAPONS" AIR_TITLE_PLANE_AAWEAP_DESC: "When aircraft fight, it is usually done with missiles. Many aircraft also have cannons as a backup though they are rarely used in combat. To help our aircraft fight against enemy missiles, we should equip them with flares and other countermeasures." bba_aircraft_folder: "Fixed Wing Aircraft" bba_aircraft_folder_desc: "Airframes and aircraft modules" Fighter_TITLE_EQP: "FIGHTER JETS" AIR_TITLE_ASW_HELICOPTER: "ASW\nHELICOPTERS" AIR_TITLE_TRANSPORT_PLANE: "TRANSPORTS" AIR_TITLE_NAVAL_PLANE: "MARITIME PATROL\nAIRCRAFT" AIR_TITLE_HEAVY_FIGHTER: "HEAVY\nFIGHTERS" AIR_TITLE_M_FIGHTER: "MULTI-ROLE\nFIGHTERS" AIR_TITLE_A_FIGHTER: "AIR SUPERIORITY\nFIGHTERS" AIR_TITLE_S_FIGHTER: "STRIKE FIGHTERS" AIR_TITLE_L_S_FIGHTER: "LIGHT STRIKE FIGHTERS/TRAINERS" AIR_TITLE_MEDIUM_BOMBER: "TACTICAL\nBOMBERS" AIR_TITLE_STRAT_BOMBER: "STRATEGIC\nBOMBERS" AIR_TITLE_CAS: "CLOSE AIR\nSUPPORT" AIR_TITLE_AWACS: "AWACS" AIR_TITLE_AIR_UAV: "UNMANNED COMBAT AERIAL VEHICLES" INDUSTRY_TITLE: "INDUSTRY" INDUSTRY_TITLE_PRODUCTION: "PRODUCTION" INDUSTRY_TITLE_CONSTRUCTION: "CONSTRUCTION AND\nEXCAVATION" TITLE_ELECTRONIC_SUBTITLE: "COMPUTING" TITLE_INTERNET_SUBTITLE: "INTERNET" TITLE_MICROCHIP_SUBTITLE: "MICROCHIPS" CIVILIAN_TITLE_ARTIFICIAL_INTELLIGENCE: "ARTIFICIAL\nINTELLIGENCE" CIVILIAN_TITLE_ARTIFICIAL_INTELLIGENCE_DESC: "Artificial intelligence is a general term for anything relating to intelligence demonstrated by machines." CIVILIAN_TITLE_TRAIN: "RAILWAY SYSTEM" CIVILIAN_TITLE_TRAIN_DESC: "Developing higher levels of railway will enable faster transport across the country." CIVILIAN_TITLE_CONSTRUCTION: "CONSTRUCTION ENGINEERING" CIVILIAN_TITLE_CONSTRUCTION_DESC: "Improving our construction and excavation methods will allow a faster growth of our economy." CIVILIAN_TITLE_NANOFIBERS_AND_PRINTERS: "NANOFIBERS AND 3D PRINTERS" CIVILIAN_TITLE_NANOFIBERS_AND_PRINTERS_DESC: "Nanofibers & 3D Printers are more of a new wave approach to the modern day industry sector. They are, however, one of the most important technologies introduced in recent eras." CIVILIAN_TITLE_GENETICS: "GENETIC ENGINEERING" CIVILIAN_TITLE_GENETICS_DESC: "Genetic engineering is a relative new science. Its primary focus pertains to the editing and understanding of genetics." CIVILIAN_TITLE_FUEL: "FUEL PROCESSING AND ENERGY TECHNOLOGIES" CIVILIAN_TITLE_FUEL_DESC: "Fuel processing in modern day has drifted from the old focus of oil processing and more towards bio-fuels and the like." CIVILIAN_TITLE_NUCLEAR: "NUCLEAR REACTORS" CIVILIAN_TITLE_NUCLEAR_DESC: "Next generation nuclear reactors will improve the efficiency of all our reactors." CIVILIAN_TITLE_AGRICULTURE: "AGRICULTURAL DIGITALIZATION" CIVILIAN_TITLE_AGRICULTURE_DESC: "Agriculture still heavily relies on manual labour and human operated machinery. By utilising computers and automatization our agricultural sector could be improved further" CIVILIAN_TITLE_COMPOSITES: "COMPOSITE PRODUCTION" CIVILIAN_TITLE_COMPOSITES_DESC: "Improving our Composite production will allow us to build a more quality and high-tech army" SPACE_TITLE_SATELLITES: "SATELLITES" SPACE_TITLE_SATELLITES_DESC: "GNSS, Communication and Reconnaissance Satellites." SPACE_TITLE_SPACE_WEAPONS: "SPACE\nWEAPONS" SPACE_TITLE_SPACE_WEAPONS_DESC: "Anti-Satellite Weapons and Kinetic Bombardment" SPACE_TITLE_OLV: "ORBITAL LAUNCH VEHICLE" SPACE_TITLE_OLV_DESC: "A launch vehicle or carrier rocket is a rocket-propelled vehicle used to carry a payload from Earth's surface to space, usually to Earth orbit or beyond." BALLISTIC_MISSILES_TITLE_IRBM: "INTERMEDIATE-RANGE\nBALLISTIC MISSILES" BALLISTIC_MISSILES_TITLE_IRBM_DESC: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." BALLISTIC_MISSILES_TITLE_ICBM: "INTERCONTINENTAL\nBALLISTIC MISSILES" BALLISTIC_MISSILES_TITLE_ICBM_DESC: "An intercontinental ballistic missile (ICBM) is a missile with a minimum range of 6000 km primarily designed for nuclear weapons delivery (delivering one or more thermonuclear warheads)." CRUISE_MISSILES_TITLE_HSCM: "HYPERSONIC\nCRUISE MISSILES" CRUISE_MISSILES_TITLE_HSCM_DESC: "A hypersonic speed cruise missile (HSCM) travels at least five times the speed of sound (Mach 5)" CRUISE_MISSILES_TITLE_GLCM: "GROUND-LAUNCHED\nCRUISE MISSILES" CRUISE_MISSILES_TITLE_GLCM_DESC: "A ground-launched cruise missile (GLCM) is a land-based cruise missile." MISSILE_DEFENCE_TITLE_SAM: "SURFACE-TO-AIR\nMISSILES" MISSILE_DEFENCE_TITLE_SAM_DESC: "A surface-to-air missile (SAM) is a missile designed to be launched from the ground to destroy aircraft or other missiles." ##Infantry/Land Boost Techs night_vision_1: "1st Generation Night Vision" night_vision_1_desc: "The first generation of NVGs were extremely rudimentary. They had limitations in their ability to accurately portray their environment, however, they still allowed the user to be more effective fighting at night." night_vision_2: "2nd Generation Night Vision" night_vision_2_desc: "The second generation improved the platform from the first Gens and created a crisper image and extended the visible range of the NVGs." night_vision_3: "3rd Generation Night Vision" night_vision_3_desc: "The third generation goggles again improve upon the previous generation platform, and they enhance the warfighter's ability to see images that are almost similar to daylight." night_vision_4: "4th Generation Night Vision" night_vision_4_desc: "The fourth generation made the most improvements on the NVG platforms allowing for the cleanest picture as well as the most effective in combat situations." augmented_vision_1: "Augmented Reality System" augmented_vision_1_desc: "Giving our soldiers headgear that allows the display of information in their field of view will allow us to more effectively control the battlefield." augmented_vision_2: "Enhanced Vision System" augmented_vision_2_desc: "In addition to displaying live information, this next generation vision system will be able to enhance the vision of our soldiers, improve target recognition and allow us to integrate various weapon systems." augmented_vision_3: "AI Vision Support" augmented_vision_3_desc: "Third-generation augmented vision integrates real-time thermal and infrared overlays directly into the soldier's heads-up display, dramatically improving threat detection in low-visibility conditions." augmented_vision_4: "Advanced Far View Analysis" augmented_vision_4_desc: "AI-assisted object recognition enables the visor to automatically classify targets, friendlies, and hazards. Squad-level data sharing means every soldier benefits from what any one team member can see." augmented_vision_5: "Multispectral Depth" augmented_vision_5_desc: "Fully networked augmented reality overlays terrain data, drone feeds, and predictive threat modeling onto each soldier's field of view, turning individual awareness into a shared operational picture." augmented_vision_6: "Neuro-Linked Vision" augmented_vision_6_desc: "Neural-linked vision systems bypass traditional optics entirely, projecting sensor data directly to the operator's visual cortex. The result is near-instantaneous situational awareness across the full electromagnetic spectrum." support_weapons: "Cold War Support Weapons" support_weapons_desc: "Support weapons were heavily used to provide fire support from long distances and to suppress enemy positions. This school of thought continued much into the cold war." squad_automatic_weapon: "Squad Automatic Weapon" squad_automatic_weapon_desc: "Squad automatic weapons started to take their shape as vital role in the squad structure in the later part of the century." tandem_charge_warheads: "Tandem Charge Warheads" tandem_charge_warheads_desc: "Tandem charge warheads can allow our infantry to be more capable in combating armored vehicles and helicopters." support_weapons2: "Modern Support Weapons" support_weapons2_desc: "Improvements in the delivery system for our LMGs and effectiveness of our anti-tank have mounted great success." support_weapons3: "Improved Anti-Tank Weapons" support_weapons3_desc: "Improvements in the anti-tank weapons allow for better piercing against enemy combatants." support_weapons4: "Infantry Automatic Rifle" support_weapons4_desc: "The infantry automatic rifle was a replacement for the multi-level platforms to bring together everything LMGs had to offer and to wrap it all in one easy-to-use platform." support_weapons5: "Improved Anti-Air Weapons" support_weapons5_desc: "Light anti-air weapons have seen vast improvements in recent years in taking out helicopters in combat situations." rc_fire_support_drone: "Remote-Controlled Fire Support Drone" rc_fire_support_drone_desc: "By developing a tracked or a wheeled weapon platform that can be controlled remotely, our soldiers will be able to lay suppressing fire on the enemy without risking their own lives." afs_drone_1: "Autonomous Fire Support Drone" afs_drone_1_desc: "Autonomous fire support drones use AI-assisted navigation, target cueing, and operator-supervised engagement to accompany regular ground units, providing mobile reconnaissance and precision fire support during offensive operations." afs_drone_2: "Autonomous Fire Support Drone II" afs_drone_2_desc: "Improved fire support drones operate in networked teams, sharing sensor data with infantry, armor, and artillery units to identify threats, suppress enemy positions, and support advances through contested terrain." afs_drone_3: "Autonomous Fire Support Drone III" afs_drone_3_desc: "Advanced fire support drones use resilient communications, onboard target recognition, and limited swarm coordination to maintain overwatch, relay battlefield data, and deliver rapid supporting fires under human command." afs_drone_4: "Autonomous Fire Support Drone IV" afs_drone_4_desc: "Integrated drone support systems combine aerial and ground robotic platforms into coordinated fire teams, allowing maneuver units to screen flanks, expose ambushes, and strike hardened targets with reduced troop exposure." afs_drone_5: "Autonomous Fire Support Drone V" afs_drone_5_desc: "Future autonomous fire support networks use AI-directed swarms, cooperative targeting, and adaptive battlefield routing to provide persistent reconnaissance, suppression, and precision fires across regular ground formations." special_forces_tech_1: "Special Operation Forces" special_forces_tech_1_desc: "Special Operation Forces are the elite of any military where they feature, with longer and harder training than anyone else. They are experts of difficult terrains, airborne operations and amphibious landings. They are, however, very lightly equipped as they may need to operate with mobility behind the front lines." special_forces_tech_2: "Personal Defense Weapons" special_forces_tech_2_desc: "PDWs are widely used with our special forces to allow for quicker reaction time in close-quarter environments while also being a special issue for those units." special_forces_tech_3: "Modern Special Forces" special_forces_tech_3_desc: "Additional training allows our special forces to gain a leg up against our opponents." special_forces_tech_4: "Designated Special Forces' Weapons" special_forces_tech_4_desc: "Designating specific special forces' weapons can show specific platforms to cater to the exact needs of our special forces." special_forces_tech_5: "Cyber Special Forces" special_forces_tech_5_desc: "Initiating cyber training for our special forces can allow them to gain greater intel against our opponents." special_forces_tech_6: "Future Special Forces" special_forces_tech_6_desc: "Future special forces integrate cyber operations, compact drones, advanced sensors, and secure communications into small-unit tactics, allowing elite teams to operate with better intelligence, coordination, and survivability in contested environments." special_forces_tech_7: "Future Special Forces II" special_forces_tech_7_desc: "Improved future special forces use human-machine teaming, autonomous reconnaissance systems, and AI-assisted mission planning to increase awareness, reduce exposure, and coordinate complex raids across multiple domains." special_forces_tech_8: "Hyper Advanced Special Forces" special_forces_tech_8_desc: "Hyper advanced special forces combine adaptive camouflage, robotic support platforms, resilient battlefield networks, and enhanced operator equipment to conduct deep operations against technologically advanced opponents." special_forces_tech_9: "Hyper Advanced Special Forces II" special_forces_tech_9_desc: "Further advances in special operations emphasize distributed teams, drone swarms, electronic warfare support, and real-time sensor fusion, allowing operators to strike, evade, and survive inside heavily monitored battlespaces." special_forces_tech_10: "Ultra Advanced Special Forces" special_forces_tech_10_desc: "Ultra advanced special forces use AI-coordinated support systems, autonomous logistics, augmented reality command tools, and advanced medical monitoring to sustain elite operations far beyond traditional support networks." special_forces_tech_11: "Ultra Advanced Special Forces II" special_forces_tech_11_desc: "The most advanced special forces operate as networked human-machine teams, combining elite training, autonomous systems, cyber effects, and predictive intelligence to conduct precise operations in hostile and sensor-saturated environments." body_armor_1: "Kevlar Vest" body_armor_1_desc: "The first modern body armours before the famous Kevlar vests were mainly made of nylon. Kevlar was first introduced in 1975, and the first vests were adopted to the US Army in the 1980s.\n\nThe first vests offered protection only to the upper torso, and they only protected from shrapnel and pistol rounds." body_armor_2: "Plate Reinforced Vest" body_armor_2_desc: "Even though ceramics have been used in personal protection for long, the first modern ballistic plates were introduced in late 90s and early 2000s. The ballistic plates in these new vests would provide protection from rifle rounds, and shrapnel protection of the vest itself would extend to groinal and neck areas and not just the upper torso." body_armor_3: "Improved Tactical Vest" body_armor_3_desc: "While offering great protection, plate reinforced vests can be cumbersome to the user. This lead to several body armour manufacturers to look for more lighter and tactical designs. While also providing protection, body armour shouldn't limit a soldiers ability to operate on the field. Modern body armours offer integrated solutions where the tactical vests allow personal customisation by the user, making the same vest usable in almost every situation. The protective capabilities are also improved, as modern body armour is capable of even stopping armour piercing bullets." body_armor_4: "Tactical Assault Suit" body_armor_4_desc: "It's no longer necessary to just protect soldiers from bullets and shrapnel. The armour soldiers are wearing also has to provide environmental. In addition, instead of using heavy ceramic plates, the protective technology should take advantage of the hardening properties of non-Newtonian fluids." body_armor_5: "Reinforced Tactical Assault Suit" body_armor_5_desc: "Advances in nanomaterial composites produce armor plates that are significantly lighter yet harder than previous ceramic solutions. Full-coverage modular systems now protect extremities without meaningfully reducing mobility." body_armor_6: "Cutting-Edge Assault Suit" body_armor_6_desc: "Smart armor weaves impact sensors and reactive layers into the vest fabric, allowing sections to stiffen on contact and distribute kinetic energy more effectively. Integrated biometric monitoring alerts medics to casualties in real time." body_armor_7: "AI Suit Integration" body_armor_7_desc: "Graphene-reinforced plating offers unprecedented hardness-to-weight ratios, stopping high-velocity armor-piercing rounds that would have penetrated earlier generations. Active cooling systems embedded in the suit keep operators effective in extreme climates." body_armor_8: "Hyper Advanced Suit" body_armor_8_desc: "Powered reactive armor uses embedded micro-actuators to actively deflect incoming projectiles on impact. Combined with self-sealing trauma layers, survivability against battlefield threats reaches levels previously reserved for light vehicles." body_armor_9: "Ultra Advanced Suit" body_armor_9_desc: "Full-body adaptive armor integrates electromagnetic hardening, ballistic composites, and chemical-biological filtration into a single sealed system. The soldier is effectively encased in a personal fighting vehicle." exoskeleton_1: "Strength Multiplier Suit" exoskeleton_1_desc: "The first iterations of exoskeletons won't be able to operate smooth and fast enough for combat duties. However, in logistic support, we can use the suits as a strength multiplier for our support personnel. With the ability to carry heavier weight and move heavy objects, we will be able to move supplier more efficiently." exoskeleton_2: "Kinetic Operations Suit" exoskeleton_2_desc: "With the second generation of exoskeletons, the suit is fast and flexible enough to be used in combat. While probably not feasible to equip our entire army with these suits, our military units can have dedicated squads or dedicated squad personnel to wear the suit to increase their efficiency as the lead operator." exoskeleton_3: "Enhanced Operations Suit" exoskeleton_3_desc: "Third-generation exoskeletons are lightweight enough for prolonged field use by standard infantry. Improved actuators and battery endurance allow soldiers to carry heavy weapons and additional armor without fatigue penalties." exoskeleton_4: "Hyper Advanced Exoskeleton" exoskeleton_4_desc: "AI-driven motion prediction makes the suit feel like a natural extension of the operator's body, enabling sprinting, climbing, and close-quarters combat at speeds no unaugmented soldier can match. Integrated power cells sustain multi-day operations without recharging." exoskeleton_5: "Ultra Advanced Exoskeleton" exoskeleton_5_desc: "The final evolution of powered exoskeletons blurs the line between infantry and armored vehicle. Neural-interface control, self-repairing structural composites, and onboard weapon mounts produce a single-operator platform capable of engaging threats once reserved for dedicated armor units." camouflage_1: "Early Camouflage" camouflage_desc: "While camouflage has been used in the military for centuries, in military uniforms they really started gaining popularity post-World War 2. The first camouflage patterns usually consisted of two or three colours almost equally distributed on the uniform." camouflage_2: "Multi-Scale Camouflage" camouflage_2_desc: "Multi-scale camouflage improves the basic camouflage by applying a range of scales to the color patterns of the uniform. This mixes smaller coloured areas on a background colour in a fractal-like pattern. This mimics the colour schemes of nature, making the camouflage more effective in multiple environments and at varying ranges." camouflage_3: "Digital Camouflage" camouflage_3_desc: "Digital camouflage is an improvement over the multi-scale camouflage as the created pattern is calculated by computers. Though digital camouflage is often used specifically to refer to a pixelated pattern form, digital camouflage doesn't necessarily equate the pattern to be made of squares." camouflage_4: "Personal Multispectral Camouflage" camouflage_4_desc: "Multispectral camouflage refers to camouflage techniques that are used to hide objects from infrared or radar based detection. For individual soldier this has mainly been available in the form of ghillie suits, which are impractical in most combat situations. With modern materials, effective infrared shielding coatings and materials can be applied to the battledress of every soldier." camouflage_5: "Adaptive Signature Camouflage" camouflage_5_desc: "Adaptive signature camouflage uses advanced fabrics, coatings, and modular covers to reduce visual, infrared, and thermal signatures across soldiers, weapons, vehicles, and carried equipment in changing battlefield conditions." camouflage_6: "Active Thermal Camouflage" camouflage_6_desc: "Active thermal camouflage uses controllable surface materials and heat-management layers to alter infrared emissions, allowing armored vehicles and equipped infantry to better blend with their thermal surroundings." camouflage_7: "Sensor-Deception Camouflage" camouflage_7_desc: "Sensor-deception camouflage combines multispectral materials, shape disruption, and electronic signature control to confuse drones, targeting optics, radar-assisted sensors, and automated recognition systems." camouflage_8: "Integrated Adaptive Camouflage" camouflage_8_desc: "Integrated adaptive camouflage links smart materials, thermal regulation, visual pattern control, and battlefield sensor data to continuously reduce the detectable signature of infantry, vehicles, and equipment across multiple sensor types." #Land Doctrines command_initative_tooltip: "§RYOU MAY ONLY SELECT ONE OF THE THREE TECHS§!" modifier_experience_gain_armor_Bat_combat_factor: "Tank Battalion Combat Experience Gain" modifier_experience_gain_L_Inf_Bat_combat_factor: "Light Infantry Combat Experience Gain" modifier_experience_gain_Mot_Inf_Bat_combat_factor: "Motorized Infantry Combat Experience Gain" modifier_experience_gain_Mech_Inf_Bat_combat_factor: "Mechanized Infantry Combat Experience Gain" modifier_experience_gain_Arm_Inf_Bat_combat_factor: "Armored Infantry Combat Experience Gain" modifier_experience_gain_L_arm_Bat_combat_factor: "Light Tank Combat Experience Gain" category_conventional_infantry: "Conventional Infantry" legacy_doctrines: "Legacy Doctrines" legacy_doctrines_desc: "Doctrines from the cold war will guide and drive our military decisions into the future." combined_arms: "Combined Arms" combined_arms_desc: "Combined arms doctrine is always useful in every situation of warfare." armoured_mass_assault: "Armored Mass Assault" armoured_mass_assault_desc: "Using large, massed groups of armored units, we will smash through enemy defences with an armored fist." infantry_mass_assault: "Infantry Mass Assault" infantry_mass_assault_desc: "Using human wave tactics, massed infantry formations, and mass charges, will with overrun enemy positions under a weight of bodies." superior_firepower: "Superior Firepower" superior_firepower_desc: "Superior firepower is the foundation for victory in modern warfare." early_guerilla_warfare: "Early Guerilla Warfare" early_guerilla_warfare_desc: "Using hit and run tactics, and fighting with unconventional strategies, we can defeat a militarily superior enemy and prolong the battle." Military_Technology_Doctrine: "Military Technology Doctrine" Military_Technology_Doctrine_desc: "As warfare advances into the 21st Century, the rapid advances in technology provide avenues for military exploitation. Both off the shelf components, and cutting edge technological wonders, allow a military force to significantly enhance it's fighting capabilities." high_tech_doctrine: "High Technology Military" high_tech_doctrine_desc: "By concentrating our technological efforts on the cutting edge, we will advance past what other nations can deploy, and will have a significant advantage in the battlespace, both on the battlefield and in cyberwarface. \n\n§R will cost 100bn on unlock§!" digital_assisted_warfare: "Digitally Assisted Warfare" digital_assisted_warfare_desc: "Using modern computer systems, satellite communications, and data-sharing technology, our forces will be able to plan, communicate, and execute plans faster than our opponents." cross_com_deployment: "CROSS-COM Systems" cross_com_deployment_desc: "With each soldier getting a data-linked HUD, linked to an eyepiece on their helmet, even our foot soldiers will have a complete understanding of their local battlespace." advanced_unit_drones: "Advanced Drone Systems" advanced_unit_drones_desc: "Drone systems, with semi-autonomous decision making, will be able to augment squad level awareness, combat capability, and enemy detection." WOPR: "War Operation Plan Response" WOPR_desc: "The time has come. War Operation Plan Response is now live, and directly responsible for the majority of our military planning and operations, to include all nuclear arms. With mankind removed from the loop, the risk of bad decision making or dangerous accidents is completely removed." blue_force_tracker: "Blue Force Tracker" blue_force_tracker_desc: "Utilizing advanced GPS systems, more portable computers, and enhanced electronic encryptions, our commanders can monitor the battlespace with real-time-data of friendly unit locations." ai_assisted_planning: "AI Assisted Planning" ai_assisted_planning_desc: "Taking advantage of significant advances in AI systems, we will utilize their processing power to rapidly analyze intelligence, find weaknesses, and conduct combat operations." common_tech_doctrine: "Common Tech Doctrine" common_tech_doctrine_desc: "Instead of focusing on the development of futuristic, expensive technologies, we instead will focus our military efforts onto effectively implementing current technologies." off_the_shelf: "Off the Shelf Equipment" off_the_shelf_desc: "As a nation without access to large amounts of money or technology, we need to make do with what we have. Cell phones, computers, written letters, and more, all of these will allow us to fight and communicate, if utilized correctly." burner_phones: "Burner Phones" burner_phones_desc: "By utilizing burner phones, and limiting their usage to one or two times, we can better protect our communications, as rapidly changing phone numbers and different call locations will provide better communications security against hostile powers." encoded_messages: "Encoded Messages" encoded_messages_desc: "By using specific codes inside our communications, even in plain language, we will be able to conceal the real message, even if our communications are intercepted." vpn_usage: "VPN Use" vpn_usage_desc: "Utilizing VPNs will provide us better communications security, keeping our electronic communications secret, and our locations better hidden from casual observation." hand_delivered_messages: "Hand Delivered Messages" hand_delivered_messages_desc: "Using letter carriers and handwritten, hand delivered messages, our communications security will prevent anyone from being able to electronically intercept any of our communications." compartmentalized_comms: "Compartmentalization of Communication" compartmentalized_comms_desc: "By keeping communications 'in the know' across all of our forces, we will prevent widespread compromise in the event that any single part of the network is compromised." modernized_tech: "Modernized Technology" modernized_tech_desc: "Using the best available technology, we will be able to enhance our military capabilities across both conventional and unconventional battlespace." modern_gps: "Modern GNSS" modern_gps_desc: "By utilizing modern satellite systems, our forces will be able to precisely navigate the battlefield, and will be capable of conducting precision strikes on enemy positions." satcom: "SATCOM Systems" satcom_desc: "With satellite communication systems, our forces will be able to communicate rapidly and securely across the globe, to plan and execute missions with minimal planning time required." advanced_comm_encryption: "Advanced Communication Encryption" advanced_comm_encryption_desc: "By developing and using advanced Encryption systems, we will further secure out communication systems from enemy interception and decryption." long_range_transmitters: "Long Range Communications" long_range_transmitters_desc: "By building smaller and lighter long range communication systems, our forces on the battlefield will be able to communicate and coordinate over vast distances, without issue." burst_transmitter_systems: "Burst Transmission Systems" burst_transmitter_systems_desc: "Utilizing burst transmission systems, our forces will have better communications security, and be less vulnerable to radio triangulation efforts, making our forces harder to detect." Military_Combat_Doctrine: "Military Warfighting Doctrine" Military_Combat_Doctrine_desc: "Military warfighting doctrines are the core of how a military operates. Combat theories, training doctrines, and military readiness as a whole are all determined by how we train and teach our soldiers and officers." centralized_command: "Centralized Command" centralized_command_desc: "With a central command to plan, prepare, and coordinate all of our operations, we will establish a well led, top down military." decentralized_command: "De-Centralized Command" decentralized_command_desc: "To prevent a single location from being a linchpin, and to prevent decapitation strikes, we will spread our command structure across our units, dispersing our leadership." insurgent_command: "Insurgent Command" insurgent_command_desc: "In order to fight as insurgency properly, our forces will break into cells, with minimal coordination or contact to maintain security." urban_insurgencies: "Urban Insurgency Operations" urban_insurgencies_desc: "By conducting our operations in the cities, we will maintain presence and control inside the vital economic centers of our country, along with gaining the cover of the civilian population." asture_insurgencies: "Asteure Insurgent Operations" asture_insurgencies_desc: "By moving our insurgency operations into the worst terrain we can find, we can make it difficult to locate and track us, and force our opponents to follow us into places they will not be able to fight well in." ied_employment: "IED Deployment" ied_employment_desc: "By properly utilizing improvised explosive devices, we will be able to gain an edge against both enemy armored and infantry forces, at minimal risk to us." scavengers: "Scavengers" scavengers_desc: "Scrounging the battlefield, we will equip ourselves with the remnants that we find." ambush_operations: "Ambush Operations" ambush_operations_desc: "Striking from hidden locations and dug in positions will allow us to take the enemy by surprise." peaceful_civilian_coersion: "Peaceful Civilian Coercion" peaceful_civilian_coersion_desc: "By working with the civilian population, and by gaining their support, we will be better supplied and equipped for our future engagements." violent_civilian_coersion: "Violent Civilian Coercion" violent_civilian_coersion_desc: "Beatings, kidnappings, and more; violent actions will quickly garner us the support we need to further fight the invaders." hit_and_run_raids: "Hit and Run Raids" hit_and_run_raids_desc: "By striking quickly, then retreating, and repeating these actions, we can maximize our combat effectiveness." terror_strikes: "Terror Strikes" terror_strikes_desc: "To make the invaders leave, we need to make everyone hate them. Conducting terror attacks, and then blaming them on the presence of the invaders, is one way to do that." military_base_strikes: "Military Base Strikes" military_base_strikes_desc: "By striking at the heart of the invaders forces, we can destroy and drive them from our country." propaganda_campaigns: "Propaganda Campaigns" propaganda_campaigns_desc: "With careful use of propaganda and communications, we can sway public opinion in our favor." incite_revolt: "Incite Revolt" incite_revolt_desc: "By getting local populations to fight alongside us, and to revolt against the invader, we can further strain their resources." low_level_command_initiative: "Low Level Command Initiative" low_level_command_initiative_desc: "Leadership at the lowest level, to include squad and platoon leadership, should be trained to seize opportunities on the battlefield and pursue them." mid_level_command_initiative: "Mid Level Command Initiative" mid_level_command_initiative_desc: "Company and Battalion commanders can be entrusted to make independent decisions, and can be encouraged to conduct operations on their own initiative." high_level_command_initiative: "High Level Command Initiative" high_level_command_initiative_desc: "High command is the only group that understands the overall picture, and because of that, are the only ones who should make strategic and tactical decisions." brigade_structure: "Brigade Combat Teams" brigade_structure_desc: "By building smaller, but mixed brigades, we can maximize the capabilities of our units." division_structure: "Division Organization" division_structure_desc: "By utilizing unified division structures, we can better concentrate and direct our combat arms units." infantry_formations: "Infantry Combat Teams" infantry_formations_desc: "Infantry units will form the backbone of our military, allowing them to fight in any terrain effectively, and strike hard at our opponents." combined_arms_formations: "Mechanized Combat Teams" combined_arms_formations_desc: "By focusing on mechanized and armored units working in pairs, our forces will be equipped to fight any enemy." armored_formations: "Armored Combat Teams" armored_formations_desc: "Armored combat teams, made up of primarily tanks and supporting assets, will be the striking fist of our military." logdoc: "Logistics Doctrine" logdoc_desc: "Our forces will follow a specific doctrine when conducting resupply and supply operations, in order to maximize our efficiency." decentralized_supply_chains: "Decentralized Supply Chains" decentralized_supply_chains_desc: "By moving our supply lines from one central hub to multiple, separate routes, we can better protect and move supplies to our forward bases." centralized_supply_chains: "Centralized Supply Chains" centralized_supply_chains_desc: "By focusing our supply efforts into a few, condensed routes, we can move large amounts of supplies quickly." dispersed_supply_depots: "Dispersed Supply Depots" dispersed_supply_depots_desc: "By spreading our supply depots out further from one another, we can better distribute supplies near the front line." concentrated_supply_depots: "Concentrated Supply Depots" concentrated_supply_depots_desc: "With our supplies concentrated in dedicated locations, we can better protect our supplies and better coordinate supply runs to line units." combat_supply_theory: "Combat Supply Theory" combat_supply_theory_desc: "Our military forces must adopt a single mindset for supply forces in the midst of combat." centralized_maintenance: "Centralized Maintenance Teams" centralized_maintenance_desc: "With a central location for repairs, maintenance, and more, our forces will be able to quickly coordinate the drop off of damaged vehicles to a central point, simplifying supply lines." decentralized_maintenance: "Decentralized Maintenance Teams" decentralized_maintenance_desc: "By dispersing our maintenance teams out into their individual units, we can ensure rapid repair and work performed on vehicles." unit_level_supply: "Unit Level Supply" unit_level_supply_desc: "By putting the majority of our supplies out in individual combat units, we can sustain combat operations for a longer time." joint_supply_theory: "Joint Supply Theory" joint_supply_theory_desc: "With forward points to share supplies across a few units, our forces can still keep their supplies forward, but have better connections to the supply lines back home." central_distribution_theory: "Central Distribution Theory" central_distribution_theory_desc: "With main supply hubs dictating who gets what supplies, we can focus the maximum fuel and ammunition to forces that need it the most." permit_scavenging: "Permit Scavenging" permit_scavenging_desc: "By allowing our logistical crews to scavenge for supplies and ammo, we can build our stockpiles as our army maneuvers" discourage_scavenging: "Discourage Scavenging" discourage_scavenging_desc: "Our logistic crews should not waste time trying to capture enemy equipment; they instead should focus their efforts of quickly moving our own supplies." strategic_supply_theory: "Strategic Supply Theory" strategic_supply_theory_desc: "Supplies and logistics are the backbone of an army. Our forces must determine how they will fight, and supplies must be prepared accordingly." local_supply: "Local Supplies" local_supply_desc: "With our military designed to primarily fight defensively and at home, our supplies should reflect this, with large stockpiles inside our own country." force_projection: "Force Projection" force_projection_desc: "Our military is designed to fight abroad, and in doing so, our logistics corps must be capable of moving large amounts of fuel and ammo anywhere in the world." tradoc: "Training Doctrine" tradoc_desc: "Our forces must know how they will train, and what they will train on. By preparing a doctrine for training, we can better prepare our units and leaders for combat." short_basic_training: "Short Basic Training" short_basic_training_desc: "Designed to quickly push combat-ready troops out, our basic training program will be short, and will focus on quickly processing troops through the course." long_basic_training: "Long Basic Training" long_basic_training_desc: "With a higher focus on quality and better training, our basic training program may take longer to complete, but pushes out a higher quality soldier in the end." establish_skill_schools: "Establish Skill Schools" establish_skill_schools_desc: "By establishing training schools to teach combat tactics and survival skills, we can prepare our enlisted soldiers for the field of battle." combat_skill_schools: "Combat Schools" combat_skill_schools_desc: "With a focus on tactics, equipment training, and other combat skills, these schools will prepare our soldiers to fight better with the equipment that they have." tactics_schools: "Tactics Schools" tactics_schools_desc: "By focusing our leadership on learning how to lead and fight their troops, our forces will be far better at conducting missions on the field of battle." combined_arms_tactics: "Combined Arms School" combined_arms_tactics_desc: "Focusing on utilizing all aspects of our army, the combined arms school will teach leaders to fight a wide mix of units." squad_level_tactics: "Squad Level Tactics" squad_level_tactics_desc: "Designed for low level leadership, the squad tactics school will teach squad leaders to fight their units to the best of their ability." defensive_tactics: "Defensive Tactics School" defensive_tactics_desc: "Designed to teach soldiers to delay, destroy, and defeat the enemy in defensive battle." armored_tactics: "Armored Tactics School" armored_tactics_desc: "Mainly for armored commanders, this school will teach soldiers and leaders to best use armored units in combat." enlisted_skill_schools: "Advanced Individual Training" enlisted_skill_schools_desc: "Designed to teach soldier skills, weapon skills, and more, these schools will train the individual soldier to best use their equipment and supporting units." advanced_infantry_school: "Advanced Infantry Training" advanced_infantry_school_desc: "Focused on further training infantrymen, this school teaches advanced tactics and more." advanced_armor_school: "Advanced Armor Training" advanced_armor_school_desc: "Like the infantry school, the armor school teaches soldiers more about the care and employment of their steel beasts." joint_fires_school: "Joint Fires Training" joint_fires_school_desc: "To best employ both air and artillery support, the joint fires school teaches soldiers the best way to call for, and utilize, fire support units." sapper_school: "Sapper School" sapper_school_desc: "Training soldiers in the art of engineering skills, graduates are better able to conduct combat engineering operations." infantry_weapons_school: "Infantry Weapons School" infantry_weapons_school_desc: "Designed to train infantrymen to efficiently employ all the weapons they have access too, at both the squad, platoon, and company levels." environment_schools: "Environment Survival Schools" environment_schools_desc: "In order to let our soldiers fight in all terrain, we must first train them to survive, and then utilize, their environment." mountain_school: "Mountain Warfare School" mountain_school_desc: "This school teaches soldiers all about survival, movement, and fighting in the mountains." jungle_school: "Jungle Warfare School" jungle_school_desc: "The harshest environment in the world can still be survived, and fought in, with proper training." arctic_school: "Arctic Warfare School" arctic_school_desc: "Teaching soldiers to fight and survive in the brutal cold will give us an advantage when conducting winter or nordic operations." desert_school: "Desert Warfare School" desert_school_desc: "The hot, dry deserts can be conquered, with proper training and preparation." establish_leadership_schools: "Leadership Academies" establish_leadership_schools_desc: "Leaders aren't born; they are made, and we must strive to make the best ones we can for our military needs." nco_training: "Non-Commissioned Officer Academy" nco_training_desc: "By opening and using a NCO Academy, we can standardize and streamline the training of our low level leadership." basic_nco_training: "Basic NCO Training" basic_nco_training_desc: "By minimizing the training our NCOs go through, we can quickly get more leaders through the course, and better train them to quickly obey the commands of their officers." advanced_nco_training: "Advanced NCO Training" advanced_nco_training_desc: "By taking the time to properly educate and prepare our lower level leaders, even in the absence of higher command, they will be able to quickly execute missions on their own initiative." nco_career_path: "NCO Career Pathway" nco_career_path_desc: "NCOs must be given paths to advance their career, in order to better retain quality leadership." snco_focus: "Senior NCO Encouragement" snco_focus_desc: "By encouraging good NCOs to remain in the NCO corps, we can ensure that our senior NCOs are the best that we can train." green_to_gold_focus: "Green to Gold" green_to_gold_focus_desc: "By encouraging those NCOs who excel to attend officer training, we can get experienced, well trained officers from the ranks of our best soldiers." officer_training: "Officer Academy" officer_training_desc: "By providing education and training to our commissioned officers, we can make them as smart and prepared as possible." basic_officer_training: "Basic Officer Training" basic_officer_training_desc: "By quickly teaching and preparing our officers for command, we can let our SNCOs and experience guide them after they finish their education." advanced_officer_training: "Advanced Officer Training" advanced_officer_training_desc: "Even if it takes more time, thoroughly education, training, and preparing our officers for all aspects of command will pay off in the long term." highly_trained_leaders: "Highly Trained Leaders" highly_trained_leaders_desc: "Highly trained officers have more room for advancement in their traits." officer_career_path: "Officer Career Paths" officer_career_path_desc: "By encouraging our officers to further their education and careers, we can best prepare them for the future of modern conflict." specialized_officers: "Officer Specialization" specialized_officers_desc: "By directing our officers to pick specialties and to focus their training, we will have high quality officers who are ready to fulfill their specialized roles to the best of their ability." generalized_officers: "Officer Generatization" generalized_officers_desc: "By making sure our officers have a diverse education and experience, we will be able to assign any officer to any assignment, and have them be prepared to fulfill that role." comdoc: "Combat Doctrine" comdoc_desc: "Combat doctrines determine the tactics and methods used by our forces when in combat, as well as how and where we fight." company_level_maneuver: "Company Maneuver Elements" company_level_maneuver_desc: "By designating the company as the lowest level maneuver element, our army will be able to better concentrate firepower onto specific points, and to better coordinate large operations." platoon_level_maneuver: "Platoon Maneuver Elements" platoon_level_maneuver_desc: "By allowing the platoon level to make up our maneuver elements, we can gain better tactical flexibility, and provide greater opportunities for our commanders to execute their operations." offensive_focus: "Offensive Combat Doctrine" offensive_focus_desc: "Our military is a striking force, designed to attack and destroy our enemies on land not our own." massed_force_assaults: "Massed Force Assaults" massed_force_assaults_desc: "By massaging the majority of our forces at the point of battle, we can smash through enemy defences and drive deep into their lines." deep_battle: "Deep Battle Doctrine" deep_battle_desc: "With a focus on driving deep into enemy lines, towards supply hubs and other crucial infrastructure, our forces will focus on strike deep and capturing large swathes of enemy territory." flexible_advances: "Flexible Offensives" flexible_advances_desc: "With our forces dedicated to maneuver warfare, units will be trained to seek out and exploit openings in enemy lines to destroy enemy combatant forces." thunder_run: "Thunder Run" thunder_run_desc: "When openings are found, our forces will rapidly exploit them, making lightning attacks into enemy lines to encircle and destroy enemy forces." probing_attacks: "Probing Attacks" probing_attacks_desc: "Using careful, limited attacks, with close observation by recon elements, we will use our offensives to find weaknesses in the enemy lines, and exploit them." recon_in_force: "Reconnaissance In Force" recon_in_force_desc: "Using offensive actions, with larger forces, our attacks will allow us to gather valuable intelligence on enemy forces and enemy distribution." force_reconassiance: "Dedicated Recon Teams" force_reconassiance_desc: "Utilizing teams whose job is to go out and observe, our forces will gain valuable intelligence to be exploited once a battle actually begins." offensive_fires: "Offensive Fire Support" offensive_fires_desc: "By choosing which fire support options will assist us in combat, we can best determine how to direct those assets." integrated_close_air: "Integrated Helicopter Air Support" integrated_close_air_desc: "By assigning attack helicopter companies to our combat arms elements, we can ensure every unit has the ability to call for fire support at a moments notice." battlefield_support: "Battlefield Support" battlefield_support_desc: "Through either direct fire support, reconnaissance, or observation, our helicopter units will be a force multiplier to our combat line units." combat_unit_destruction: "Enemy Combatant Destruction" combat_unit_destruction_desc: "Once they have found the enemy, our forces will fix them in place, and destroy them through application of superior firepower." continuous_bombardment: "Continuous Bombardment" continuous_bombardment_desc: "No matter the time or weather, our air power will continue to hammer enemy positions." integrated_artillery: "Integrated Artillery Units" integrated_artillery_desc: "By internally integrating artillery batteries and battalions, our army will be able to call upon indirect fire support at a moments notice." concentrated_fire_support: "Concentrated Fire Support" concentrated_fire_support_desc: "Maximizing the amount of guns firing on a position will maximize the damage that they can do." dispersed_positions: "Dispersed Positions" dispersed_positions_desc: "By spreading out our artillery batteries across a wide area, our support weapons will be better protected from enemy counter-battery and airstrikes." hurricane_bombardment: "Hurricane Bombardment" hurricane_bombardment_desc: "Rapid, heavy artillery bombardments, into enemy prepared positions, will destroy them and paralyze combat elements, making them easy pickings for our line combat units." defensive_focus: "Defensive Combat Doctrine" defensive_focus_desc: "Our military is a protective force, serving to defend the homeland and protect our people from aggressors." static_defense: "Static Defense" static_defense_desc: "Hardened defensive positions and strong fortifications on a line will be the key to stopping the enemy advance." elastic_defense: "Elastic Defense" elastic_defense_desc: "A mix of strong defensive positions, coupled with mobile response units, will be the key to defeating the enemy." mobile_defense: "Mobile Defense" mobile_defense_desc: "Rather than relying on entrenchments, instead, our forces will rapidly move to counter-attack and defeat enemy attacks on our positions." forward_defensive_deployments: "Forward Defensive Deployments" forward_defensive_deployments_desc: "Combat engineering will be brought up to the front lines, to quickly build and establish hardened fighting positions." fire_brigades: "Fire Brigades" fire_brigades_desc: "Rapid response units, called fire-brigades, will be deployed to meet enemy advances head on, and destroy them." anti_tank_ambushes: "Anti-Tank Ambushes" anti_tank_ambushes_desc: "The heart of modern warfare is the tank, and the heart of modern defense is the ability to destroy enemy armor on the attack." dedicated_holdouts: "Dedicated Holdout Boxes" dedicated_holdouts_desc: "Select combat units will be equipped with supplies needed to hold positions for an extended period of time, to be reinforced by more mobile units when the chance arises." minefield_defences: "Minefield Defences" minefield_defences_desc: "By establishing minefields across our front, we can direct enemy attacks into certain locations, or delay them by forcing them to clear said minefields." delay: "Delay Tactics" delay_desc: "Forces will be trained to fight a slow, rolling defence, slowing down and delaying the enemy at every chance they get." defensive_position_exploitation: "Defensive Position Exploitation" defensive_position_exploitation_desc: "With good training and good engineering, our forces will be able to turn any remotely defensible position into a hardened fortress." freedom_of_maneuver: "Freedom of Maneuver" freedom_of_maneuver_desc: "Our defensive forces will not get bogged down in entrenchments, but instead will be able to move and maneuver about the battlefield, giving them greater ability to respond to enemy attacks" counter_punch: "Counter Punch" counter_punch_desc: "With a focus on rapid counter attacks, our defensive doctrine will revolve around meeting the enemy head on and destroying them there." collapsing_defense: "Collapsing Defense" collapsing_defense_desc: "Our armies will fight a rolling battle, slowly retreating into stronger and stronger positions, to attract your enemy to the point they can no longer fight." flexible_defensive_lines: "Flexible Defensive Lines" flexible_defensive_lines_desc: "With lines designed to give and move, it will be much harder for enemy forces to breach our lines." defence_in_depth: "Defence In Depth" defence_in_depth_desc: "With a multi-layered defence, just when an enemy breaks through one defensive line, they will run right into another one." pocket_defence: "Pocket Defence" pocket_defence_desc: "Our forces will be trained to hold out as long as they can and keep fighting, even when completely encircled." unconventional_focus: "Unconventional Warfare Doctrine" unconventional_focus_desc: "Our military takes a focus on unconventional warfare, training other militaries, conducting counter-terror, COIN, and peacekeeping operations." hearts_and_minds: "Hearts and Minds" hearts_and_minds_desc: "By winning the hearts and minds of the people we support, we will have a greater chance to defeat enemy insurgent forces." shield_the_innocent: "Shield the Innocent" shield_the_innocent_desc: "Our forces are in country to protect those who cannot protect themselves." self_defense_fighting: "Self Defense Fighting" self_defense_fighting_desc: "When attacked, our forces will defend themselves, but they will not be used to attack the enemy." peace_through_firepower: "Peace Through Firepower" peace_through_firepower_desc: "The only way to have peace is to force your opponent to stop fighting. Superior firepower on the battlefield is the answer." limited_air_support: "Limited Air Support" limited_air_support_desc: "By assigning more aircraft to peacekeeping and counter-insurgency missions, we can guarantee air support to the locations we need it to be." supply_delivery_options: "Supply Delivery Operations" supply_delivery_options_desc: "Ensuring that our allies are properly supplied will be key to helping them win their wars." expanded_offensive_options: "Expanded Offensive Options" expanded_offensive_options_desc: "As the war drags on, we will need more and more forces to better fight the battles we keep taking on, and will need more options to fight offensively on the field of battle." limited_offensive_missions: "Limited Offensive Missions" limited_offensive_missions_desc: "Our forces in country are not there to attack, they are there to protect and defend." special_forces_advisors: "Special Forces Advisors" special_forces_advisors_desc: "Our special forces detachments will be the best troops we can send, to both advise and train our allies." unconventional_training: "Unconventional Warfare Training" unconventional_training_desc: "Using our special forces as training teams, we can better train a lower quality force to make them a high quality one." night_operations_training: "Night Operations Training" night_operations_training_desc: "Through proper training, the night will be our ally, not our opponents." specfor_air_cover: "Special Forces Air Support" specfor_air_cover_desc: "When we deploy special forces units to battlefields, the air cover we send with them will ensure they have the firepower needed to defeat an enemy force." deterrence_raids: "Deterrence Raids" deterrence_raids_desc: "Using special forces teams to conduct direct action missions, our forces will assist local forces in raiding key targets of the insurgent forces." sensitive_site_raids: "Sensitive Site Raids" sensitive_site_raids_desc: "By raiding key enemy installations, our forces will gain valuable intelligence on enemy forces and plans." mass_detainment: "Mass Detainment" mass_detainment_desc: "By detaining large numbers of civilians during raids, we will be able to interrogate and find the enemy insurgents hiding in plain sight." Military_Equipment_Doctrine: "Military Equipment Doctrines" Military_Equipment_Doctrine_desc: "Equipment doctrines are based around the types of equipment we have to fight with, and adjusting our fighting accordingly to work best with what we have. By focusing our attention on different equipment, and its development and usage, we can significantly improve our ability to fight an enemy." inf_equip_doctrines: "Infantry Doctrines" inf_equip_doctrines_desc: "By focusing our light infantry equipment around either light troops or motorized infantry units, we can better focus, train, and equip our infantry for combat operations." light_inf_focus: "Light Infantry Doctrine" light_inf_focus_desc: "By implementing the decision to use light, dismounted foot infantry, we can reduce fuel costs, and make our infantry forces harder to find by minimizing their supply lines, and making them cheaper to operate." moto_inf_focus: "Motorized Infantry Doctrine" moto_inf_focus_desc: "Utilizing wheeled vehicles for transport, we can significantly increase the speed and mobility of our infantry forces, while also equipping them with mounted weapons to increase their firepower." mech_inf_equip_doctrines: "Heavy Infantry Doctrines" mech_inf_equip_doctrines_desc: "Our armored infantry will need to choose, as will our country: do we utilize lighter and cheaper to produce APCs, or more armed and armored IFVs, but with a higher production cost?" apc_focus: "APC Doctrine" apc_focus_desc: "We will focus our development on APCs, allowing us to produce more, cheaper vehicles, while still giving our infantry units some firepower to assist them on the way to the battlefield." ifv_focus: "IFV Doctrine" ifv_focus_desc: "Instead of our armored vehicles just transporting troops to the battlefield, our forces will instead utilize their transports as fire support platforms, providing each squad with their own vehicle to support their missions." fire_supp_equip_doctrines: "Fire Support Doctrines" fire_supp_equip_doctrines_desc: "Our forces will need strong fire support options in battle, and we will have to pick between two: Assault Guns, or Self Propelled Artillery." armored_spearhead: "Armored Spearhead" armored_spearhead_desc: "Armored Spearhead is a formation of armoured fighting vehicles, mostly tanks, that form the front of an offensive thrust during a battle." spg_focus: "Assault Gun Doctrine" spg_focus_desc: "By shifting our light tanks from a reconnaissance roll over to a fire support role, we can provide stronger direct fire support to our infantry units on the field of battle." spart_focus: "Self Propelled Artillery Doctrine" spart_focus_desc: "With a focus on developing indirect fire support options, we can allow our forces to have effective artillery units to provide indirect fire support, dispersed across multiple units." heavy_equip_doctrines: "Heavy Equipment Doctrines" heavy_equip_doctrines_desc: "The vanguard of our forces, and the elements that provide the strongest chance of breakthroughs. We can either focus our efforts into attack helicopter, for greater mobility, or onto Main Battle Tanks, for tougher breakthrough forces." mbt_focus: "Main Battle Tank Doctrine" mbt_focus_desc: "With MBTs as our vanguard, we will be able to punch through even the toughest enemy defences, fighting our way through areas deemed impossible to break through." atk_helo_focus: "Attack Helicopter Doctrine" atk_helo_focus_desc: "Using the speed, mobility, and firepower available, we will use attack helicopters to punch holes in enemy lines, allowing our forces to rapidly encircle and eliminate enemy forces on the front line." hunter_killer_teams: "Hunter-Killer Teams" hunter_killer_teams_desc: "By teaming our helicopter gunships off in pairs, they will be able to more easily spread out, hunting and destroying targets as a team." gunship_strike_force: "Gunship Strike Forces" gunship_strike_force_desc: "Instead of spreading forces out, we will mass our gunships into large formations, using them to strike deep into enemy lines." multi_weapon_pylons: "Multi-Weapon Pylons" multi_weapon_pylons_desc: "By making sure our gunships can equip a large range of weapons, we maximize their ability to engage any target they may be assigned." tank_hunter_focus: "Tank Hunters" tank_hunter_focus_desc: "Rather than making our helicopters waste their time with lesser prey, they instead will be equipped and trained to destroy enemy main battle tanks." infantry_hunter_focus: "Infantry Hunters" infantry_hunter_focus_desc: "Taking advantage of their speed, mobility, and firepower, our attack helicopters will be trained and equipped to blast holes through enemy infantry formations." eye_in_the_sky: "Eye in the Sky" eye_in_the_sky_desc: "Trained not only for offensive operations, but reconnaissance, our gunship crews will gather valuable intelligence prior to any attacks." rapid_exploitation: "Rapid Exploitation" rapid_exploitation_desc: "Utilizing their superior mobility, our gunship formations will quickly exploit any breakthroughs, taking advantage to jump on supply lines and wreck havoc behind enemy lines." roving_killbox: "Roving Killboxes" roving_killbox_desc: "Giving our attack helicopters independence to operate, our gunships will be allowed to maneuver as they like in an assigned area. This will allow them to engage targets of opportunity at will." static_battle_point: "Battle Point Doctrine" static_battle_point_desc: "By assigned our gunships to battle points, and giving them directions to support ground units, we can maximize both our gunship effectiveness, and strengthen our ground forces." mobile_firepower: "Mobile Firepower" mobile_firepower_desc: "By focusing on expanding fire support options, we can strengthen our front line forces, by ensuring they have their needed fire support whenever they need it." heavy_weapons: "Heavy Weapons" heavy_weapons_desc: "By upgrading our support weapons to include larger, and more varied weapons, we can increase the firepower that these assault guns can bring to bear." hardened_shell: "Hardened Shell" hardened_shell_desc: "By reinforcing the armor on our assault guns, we can make them more durable and able to close with enemy forces." steel_beasts: "Steel Beasts" steel_beasts_desc: "Our assault guns with be the supporting fire for our line troops, letting us attack into even the most defened of positions." maximum_survivability: "Maximum Survivability" maximum_survivability_desc: "With a priority on crew protection and vehicle recovery, our vehicles will be able to keep our crews alive, even when they are destroyed." maximum_destruction: "Maximum Destruction" maximum_destruction_desc: "By placing emphasis on more firepower and ammunition inside the vehicle, our systems will be able to fight longer and harder. If some of them join the space program as a result, so be it." breakthrough_tanks: "Breakthrough Tanks" breakthrough_tanks_desc: "Our light tanks and assault guns will be used to punch holes in enemy lines, allowing their infantry forces to follow them through into the enemy lines." direct_fire_support: "Direct Fire Support" direct_fire_support_desc: "With a focus on providing front line fire support, our light tanks will be able to close with enemy positions, and then directly engage with enemy units and emplacements." anti_infantry_support: "Anti-Infantry Focus" anti_infantry_support_desc: "With a focus on high explosive and machine gun loadouts, our light tanks will be geared towards eliminating enemy infantry elements during an attack." anti_tank_support: "Anti-Tank Focus" anti_tank_support_desc: "By equipping our light tanks with more HEAT and SABOT rounds, we can turn them into mobile tank killers, giving their supported units an edge in battle with enemy armor." large_bore_weapons: "Large Bore Weapons" large_bore_weapons_desc: "Increasing the caliber of our weapon systems will allow our light tanks to hit far above their weight, especially when fighting enemy armored units." high_mobility_guns: "High Mobility Guns" high_mobility_guns_desc: "By improving the mobility of our light tanks and assault guns, we can get them to the places they need to be, to better support our front line troops." moving_pillboxes: "Moving Pillboxes" moving_pillboxes_desc: "With further armament and reinforcement of armor, we can turn our light tanks into rolling pillboxes, that enemy infantry units will not be able to defeat." bunker_busters: "Bunker Busters" bunker_busters_desc: "With higher power HE shells, and more options for destroying enemy fortifications, our assault guns will become great weapons for attacking and destroying enemy bunkers." close_in_support: "Close in Support" close_in_support_desc: "Our units will focus their efforts on providing close, direct fire support to their infantry, sometimes even at point blank range." gun_systems: "Gun System Focus" gun_systems_desc: "Focusing on tube based artillery, our forces will lean toward traditional artillery systems on the field of battle." mlrs_systems: "MLRS Focus" mlrs_systems_desc: "Focusing on rocket artillery and missile based systems, our units will focus on either saturation or precision bombardment missions." rapid_reposition_doctrine: "Rapid Repositioning" rapid_reposition_doctrine_desc: "Shooting and scooting, our artillery crews will be trained to quickly fire off their rounds, and then relocate to better protect themselves from counter-battery missions." long_range_fires: "Long Range Fires" long_range_fires_desc: "By extending the firing range of our systems, we will be able to both keep our guns safety, and also strike deeper into enemy lines with fire missions." rapid_fire_missions: "Rapid Fire Missions" rapid_fire_missions_desc: "Well trained crews, able to act at a moment's notice, with significantly minimize the time between a call for fire, and the mission actually being fired." massed_artillery_positions: "Massed Artillery Positions" massed_artillery_positions_desc: "By massing out units together, we can concentrate the weight of fire, and bring down massive barrages onto enemy positions." dispersed_dispositions: "Dispersed Dispositions" dispersed_dispositions_desc: "Spread out, dispersed artillery positions will prevent the enemy from easily attack our fire support. This, in turn, will keep them better protected, and allow them to fire more missions to support line troops." steel_rain: "Steel Rain" steel_rain_desc: "A rain of steel and high explosive shall fall from the heavens, obliterating an enemy positions that it happens to fall on." advanced_infantry_training: "Advanced Infantry Training" advanced_infantry_training_desc: "By spending time to better train our dismounted infantry, we can gain higher quality soldiers who will be better equipped to fight against enemy forces." platoon_level_tactics: "Platoon Level Tactics" platoon_level_tactics_desc: "By focusing on the platoon level for tactical decisions, we can get greater flexibility in force usage." company_level_tactics: "Company Level Tactics" company_level_tactics_desc: "By focusing on the company level for tactical decisions, we can get greater firepower concentrations against a target." expanded_infantry_weapons: "Expanded Infantry Weapons" expanded_infantry_weapons_1_desc: "Adding more weapons, of varied roles, into our infantry units will give them more options for fighting against multiple types of enemy units." city_fighting_operations: "City Fighting Doctrine" city_fighting_operations_desc: "By training and drilling on combat operations in urban terrain, we can gain a tactical advantage when fighting against enemy forces in our cities." offensive_fighting_doctrine: "Offensive Fighting Doctrine" offensive_fighting_doctrine_desc: "By adopting an aggressive military mindset for our infantry, we will be able to use even our dismounted troops to attack enemy positions." defensive_fighting_doctrine: "Defensive Fighting Doctrine" defensive_fighting_doctrine_desc: "By adopting a defensive military mindset for our infantry, we will be able to make attacking any of our defended locations and pointless task for our enemies." squad_level_anti_tank: "Squad Level Heavy AT" squad_level_anti_tank_desc: "By providing heavy and medium anti-tank weapons to each squad, we can ensure that no matter where they meet it, enemy armor will be able to be destroyed by our infantry." mounted_at_weapons: "Mounted Anti-Tank Weapons" mounted_at_weapons_desc: "By mounting anti-tank weapons onto our light vehicles, we can give them an edge when fighting against enemy armored or mechanized units." mounted_ai_weapons: "Mounted Anti-Infantry Weapons" mounted_ai_weapons_desc: "Mounting machine guns or automatic grenade launchers to our mobile vehicles will give them a significant firepower upgrade against enemy dismounted infantry and light vehicles." all_terrain_vehicles: "All Terrain Vehicles" all_terrain_vehicles_desc: "By ensuring that tires, suspension, and drive systems work in all types of terrain, we can let our mounted units fight on any battlefield." uparmor_packages: "Up-Armor Packages" uparmor_packages_desc: "For better protection in the battlespace, our mounted units will have armor upgrades deployed, to better protect the troops and their equipment." high_efficiency_engines: "High Efficiency Engines" high_efficiency_engines_desc: "Using advances in technology, our utility vehicles will have improved engine performance, decreasing their fuel consumption and increasing their independence from supply lines." mine_resistant_vehicles: "Mine Resistant Vehicles" mine_resistant_vehicles_desc: "By building vehicles designed to protect against mine strikes and IEDs, we can ensure our troops are safe no matter what battlefield they may fight on." rapid_manuver_force: "Rapid Maneuver Force" rapid_manuver_force_desc: "Our mounted forces are designed to be fast and mobile, able to rapidly strike and fade from enemy contact, without delay." firepower_over_speed: "Firepower Over Speed" firepower_over_speed_desc: "With a focus on increased firepower, our units will have increased weapons capacity and ammunition supplies, even at the cost of mobility." improved_protection: "Improved Protection" improved_protection_desc: "Improvements in armor protection for our equipment means that both crews and vehicles will be better protected on the field of battle." rapid_transport_tactics: "Rapid Transport Tactics" rapid_transport_tactics_desc: "With an emphasis on speed and rapid delivery, our APCs will be able to quickly move our troops to the field of battle." fire_support_weapons: "Fire Support Weapons" fire_support_weapons_desc: "Adding weapons to our APCs will allow them to provide some fire support to their infantry units, even if it is not their primary role." armored_vehicle_counter: "Armored Vehicle Counter" armored_vehicle_counter_desc: "With the addition of anti-tank equipment to our APCs, they will be able to combat both light to medium armored enemy units." mobility_operations: "Mobility Operations" mobility_operations_desc: "Instead of fire support, we should focus our APCs on speed and rapid delivery of combat power to the battlefield." battlefield_taxi: "Battlefield Taxi" battlefield_taxi_desc: "Our APCs are just that: a taxi to the front line, so that our troops can reach the battlefield faster and better protected." light_ifv: "Light IFV" light_ifv_desc: "Our APCs, while still not a full IFV, are well armed and protected, and able to function as a lightly armored fighting vehicle." mixed_role_apcs: "Mixed Role APCs" mixed_role_apcs_desc: "Our APCs are able to, with a mix of armaments, fill multiple roles on the battlefield. A jack of all trades, master of none." dedicated_weapon: "Dedicated Weapon System" dedicated_weapon_desc: "By focusing our attention onto a single weapon system, our IFVs can be armed with more ammunition and better focus training." multi_role_weapons: "Mixed Weapon Systems" multi_role_weapons_desc: "With a mix of different armaments for different targets, our IFVs can engage and destroy any threat they may encounter on the battlefield." high_caliber_he: "High Caliber HE" high_caliber_he_desc: "By increasing the caliber of our high explosive weapons, we can make our IFVs far more efficient against enemy infantry units." anti_tank_options: "Anti-Tank Weapons" anti_tank_options_desc: "With the addition of Heavy Anti-tank weapons to our IFVs, they will better be able to hold their own and support their infantry against enemy armored formations." integrated_squad_tactics: "Integrated Squad Tactics" integrated_squad_tactics_desc: "Adequate training will mean our infantry units see their vehicle as an extension of their squad, and as a way to significantly multiply their combat power." improved_armor_systems: "Improved Armor Systems" improved_armor_systems_desc: "By upgrading the armor and armor upgrades for our IFVs, we can better protect the dismounts and crews, keeping them in the fight longer." tank_escorts: "Tank Escorts" tank_escorts_desc: "With improved speed, mobility, and firepower, our IFVs will be able to keep up with our main battle tanks, and provide them close protection from enemy infantry elements." upgunned_ifvs: "Up-Gunned IFVs" upgunned_ifvs_desc: "By upgrading the weapon caliber on our IFVs, and letting them utilize better guns and ammo, we can make out IFVs even more deadly." #Air doctrines lr_maritime_strike: "Long-Range Maritime Strike" lr_maritime_strike_desc: "We can tactically employ land-based bomber aircraft to attack warships at sea." rw_frontline_focus: "Rotary-Wing Frontline Focus" rw_frontline_focus_desc: "Short combat radii and lower airspeeds compared to fixed-wing assets make helicopters less suitable for deep strikes. As such, tactics for maximizing their effectiveness in providing direct air support to frontline troops are developed." recon_strike_complex: "Reconnaissance Strike Complex" recon_strike_complex_desc: "Reconnaissance strike complex is a concept of war envisioning a fusion of air and space-based surveillance systems with long-range strike assets at the large-formation level. This enables near-real-time destruction of high-value targets deeply behind the front." roaving_fighters: "Free-Roving Fighters" roaving_fighters_desc: "Detection and destruction of airborne surveillance assets requires well-trained and experienced pilots given the initiative to hunt their targets." pilot_adversarial_training_oi: "Pilot Adversarial Training" pilot_adversarial_training_oi_desc: "Pilot adversarial training is an advanced form of pilot training designed to simulate the aircraft and tactics employed by likely enemy forces." aviation_fire_strike: "Aviation Fire Strike" aviation_fire_strike_desc: "An aviation fire strike is a concentrated first strike employing all aspects of fire delivery, including missiles, aircraft, and electronic assets." alcm_raid_oi: "Air-Launched Cruise Missile Raids" alcm_raid_oi_desc: "Air-launched cruise missile raids specify large-scale use of naval strike aircraft launching anti-ship missiles against fleets." jsead: "JSEAD" jsead_desc: "Joint suppression of enemy air defenses operations are military actions to suppress enemy air defenses. Tactics for coordinated suppression or destruction of SAM and AAA sites enable aviators to conduct their air support missions with reduced risk." jamming_package_escorts: "Jamming Package Escorts" jamming_package_escorts_desc: "Dedicated escort aircraft flying with high power jamming pods will better screen and protect our aircraft and strike packages from enemy radar detection." barcap_flights: "BARCAP Flights" barcap_flights_desc: "Air Superiority and Multi-Role fighters will conduct flight partols to provided protective barriers for additional combat operations." c4istar: "C4ISTAR" c4istar_desc: "With the use of advanced AWACS aircraft, we can conduct intelligence gathering and command and control operations, all from a single aircraft." forward_air_controllers: "Forward Air Controllers" forward_air_controllers_desc: "Dedicated observers, both on the ground and in the air, will be trained to precisely guide in strike and CAS aircraft." aerial_gunship_support: "Aerial Gunship Support" aerial_gunship_support_desc: "When the skies are secured, aerial gunships, equipped with heavy weapons, will be able to strike ground targets at will." t21st_century_modernization: "21st Century Modernization" t21st_century_modernization_desc: "As aircraft design advances into the 21st Century, the air force must modernize to continue to be competitive." concentrated_aircraft_design: "Concentrated Aircraft Design" concentrated_aircraft_design_desc: "Focusing on a single aircraft design will allow us to train better pilots and build one aircraft to fly all missions." weapons_school: "Weapons School" weapons_school_desc: "Dedicated training programs will train pilots to use ground attack weapons, and allow them to take that knowledge back to their home squadrons." expanded_combat_tactics: "Expanded Combat Tactics" expanded_combat_tactics_desc: "By allowing pilots to experiment and fly all missions, they will be able to develop far more advanced tactics and techniques." top_gun_and_red_flag: "Top Gun & Red Flag" top_gun_and_red_flag_desc: "By giving pilots their first 10 missions in training, and better air combat training, they will come out better equipped for modern air combat." multi_mission_capabilities: "Multi-Mission Capabilities" multi_mission_capabilities_desc: "By making our aircraft capable to doing all missions equally, our pilots will be more efficient and better trained for operations." dispersed_aircraft_design: "Dispersed Aircraft Design" dispersed_aircraft_design_desc: "By specializing our aircraft designs, we will be able to make elite aircraft designed for the roles they fill." dedicated_escort_fighters: "Dedicated Escort Fighters" dedicated_escort_fighters_desc: "Air Superiority fighters will be used to escort strike fighters to their targets." standoff_strike_munitions: "Standoff Strike Munitions" standoff_strike_munitions_desc: "By using standoff munitions, we can allow our strike aircraft to conduct more dangerous raids, without having to enter into range of enemy air defence weapons." extended_killbox_coordination: "Extended Killbox Coordination" extended_killbox_coordination_desc: "By better utilizing the idea of Killboxes, CAS aircraft and strike aircraft will be able to better coordinate their efforts on target." improved_gunship_ordnance: "Improved Gunship Ordnance" improved_gunship_ordnance_desc: "Aerial gunships will be equipped with better ammunition and weapons, to allow them to be more effective in the skies of battle." dynamic_strike_packages: "Dynamic Strike Packages" dynamic_strike_packages_desc: "Flexibility in strike package design will allow us to conduct a wider range of missions." data_linked_close_air_support: "Data-Linked Close Air Support" data_linked_close_air_support_desc: "Using Data-Link capabilities, our close air support aircraft will be able to share target information to maximize the damage to enemy targets." dedicated_escorts_dedicated_strikers: "Dedicated Escorts, Dedicated Strikers" dedicated_escorts_dedicated_strikers_desc: "By providing a dedicated difference in escorts and strike aircraft, pilots will know their mission and fly only that during operations." precision_strike_packages: "Precision Strike Packages" precision_strike_packages_desc: "Accurate to within a few meters, precision strikes will allow us to precisely strike a single target and then leave without damaging other assets." CAT_battlefield_support_tree: "Battlefield Support" strategic_industry_targets: "Strategic Industry Targets" strategic_industry_targets_desc: "By targeting enemy resources, and by striking at their manufacturing, our air force will remove the ability of the enemy to replace losses in equipment." offensive_counter_air: "Offensive Counter Air" offensive_counter_air_desc: "By dedicating our fighters to destroying enemy air power, we will begin to secure the skies to allow us to further strike enemy targets." total_air_superiority: "Total Air Superiority" total_air_superiority_desc: "Demanding total air superiority will allow us to conduct further ground and air operations, without being impeded by enemy aircraft." dead_missions: "DEAD missions" dead_missions_desc: "Strike aircraft will conduct missions targeting enemy AA directly, destroying those systems, and allowing us to conduct further missions without the threat of SAMs or AAA." escorted_bomber_flights: "Escorted Bomber Flights" escorted_bomber_flights_desc: "By using our fighters to protect our bombers, we will reduce bomber casualties and allow them more time to hit their targets." fighter_sweeps: "Fighter Sweeps" fighter_sweeps_desc: "Before bringing in our bombers, our fighters will sweep the skies clear, to give them a free path to their targets." high_altitude_fighter_escorts: "High Altitude Fighter Escorts" high_altitude_fighter_escorts_desc: "With fighters flying as high as our bombers, even enemy high-altitude interceptors will have to fight us to hit our bombers." strike_fighter_dominance: "Strike Fighter Dominance" strike_fighter_dominance_desc: "Strike fighters will be key to conducting missions into enemy territory. Enemy forces can't fight us if they can't catch us." close_strike_operations: "Close Strike Operations" close_strike_operations_desc: "Flying danger close strike missions will allow us to use our fighters even in the closest of combat situations." high_efficiency_fighter_flights: "High-Efficiency Fighter Flights" high_efficiency_fighter_flights_desc: "With training based around rapid turn around and crew changes, we can gain maximum efficiency from our fighter flights." bomber_upgrade_series: "Bomber Upgrade Series" bomber_upgrade_series_desc: "With such a focus on bomber packages, our bombers need a significant series of upgrades to make them more efficient." extended_maritime_patrols: "Extended Maritime Patrols" extended_maritime_patrols_desc: "By giving our maritime patrol aircraft more fuel and weapons, we can better protect our shipping and shores." massed_alcm_strikes: "Massed ALCM Strikes" massed_alcm_strikes_desc: "Using bombers as launcher platforms, we can overwhelm enemy air defences with a mass of cruise missiles." alls_quiet_above: "Alls Quiet Above" alls_quiet_above_desc: "By flying high and with stealthy aircraft, our bombers will be able to sneak in and out before they're even detected." carpet_bombing: "Carpet Bombing" carpet_bombing_desc: "Filling the bomb bays with massive payloads, our bombers will flatten entire cities with high explosive." firebombing: "Firebombing" firebombing_desc: "Relying on firestorms, our firebombing campaigns will burn enemy industry and cities to cinders." deny_the_seas: "Deny the Seas" deny_the_seas_desc: "Closing the sea lanes to enemy naval operations will protect our shores and keep our shipping safe." anti_shipping_operations: "Anti-Shipping Operations" anti_shipping_operations_desc: "Targeting enemy ships and shipping will allow us to destroy their ability to attack us and supply their war machine." hammer_round_the_clock: "Hammer Round the Clock" hammer_round_the_clock_desc: "24/7/365 bombing operations will allow us to give the enemy no rest, no matter the time or weather." defense_of_the_homeland: "Defense of the Homeland" defense_of_the_homeland_desc: "The air force is designed to keep our skies safe, and to keep our people and troops safe from enemy operations." reduced_supply_demands: "Reduced Supply Demands" reduced_supply_demands_desc: "By building efficient aircraft and training crews well, we can minimize the supply requirements of our air force." dedicated_air_force_manufacturing: "Dedicated Air Force Manufacturing" dedicated_air_force_manufacturing_desc: "With the air force in direct control of their manufacturing needs, they will be able to best control and direct aircraft design and production." fighter_top_cover: "Fighter Top Cover" fighter_top_cover_desc: "Our fighters serve a single purpose: to keep enemy bombers from striking our troops and industry." simplified_aircraft_designs: "Simplified Aircraft Designs" simplified_aircraft_designs_desc: "By simplifying how our aircraft are built, we can rapidly train new pilots, and help them build experience." heroes_of_the_nation: "Heroes of the Nations" heroes_of_the_nation_desc: "Our Ace pilots are the heroes of this nation, keeping us safe from enemy bombing and fighters." dedicated_industry_sam_coverage: "Dedicated Industry SAM Coverage" dedicated_industry_sam_coverage_desc: "By dedicating SAM coverage to industrial areas, we can better protect our industry from bombing missions." integrated_air_defense_network: "Integrated Air Defense Network" integrated_air_defense_network_desc: "Integrating all of our detection and defence systems into a single network gives us greater protection from enemy forces." every_road_a_runway: "Every Road a Runaway" every_road_a_runway_desc: "With careful planning and design, nearly every major road in our nation can double as a runway in times of war." high_efficiency_scrambles: "High Efficiency Scrambles" high_efficiency_scrambles_desc: "Our pilots are trained to rapidly scramble the entire fighter force, to quickly get aircraft into the fight." close_our_skies: "Close Our Skies" close_our_skies_desc: "If we can deny the enemy the ability to even operate in our airspace, we can prevent attacks before they start." high_speed_interceptor_designs: "High Speed Interceptor Designs" high_speed_interceptor_designs_desc: "High-speed interceptors are the best option for defending our skies from enemy bomber flights." gci_management: "GCI Management" gci_management_desc: "Coordinated from the ground, our fighters are able to rapidly prioritize and eliminate enemy threats." high_risk_interceptions: "High Risk Interceptions" high_risk_interceptions_desc: "With more training, and more skill, our pilots can fly into high-risk situations to intercept enemy aircraft." hit_and_run_strikes: "Hit & Run Strikes" hit_and_run_strikes_desc: "Training our pilots to fly nap of the earth, we can conduct quick strikes on enemy forces to degrade the combat effectiveness." naval_interdiction_missions: "Naval Interdiction Missions" naval_interdiction_missions_desc: "Our pilots are trained to use their fighters to conduct strikes against enemy ships and shipping, to keep our shores secured." strike_fighter_training: "Strike Fighter Training" strike_fighter_training_desc: "Training pilots in a more advanced way, we can teach them to strike targets of opportunity whenever the option arises." close_support_strikes: "Close Support Strikes" close_support_strikes_desc: "Our fighters are trained to bring their airstrikes in danger close, to eliminate enemy forces even at point blank range." all_weather_fighters: "All Weather Fighters" all_weather_fighters_desc: "Flying in any weather conditions allows our pilots to conduct their missions, no matter the weather." #MTG Naval Tree tech_naval_systems_engineering: "Naval Systems Engineering" tech_naval_systems_engineering_desc: "Contemporary naval systems are mainly manual with few interfaces. Naval Systems Engineering is an key aspect in developing vessels to bring us thorugh to the future." tech_digital_naval_systems: "Digital Naval Systems" tech_digital_naval_systems_desc: "Furthering our design to rework from the old World War Two and Cold War vessels with digital interfaces and the advancing use of computers will assist us with our ships." tech_modern_naval_electronics: "Modern Naval Electronics" tech_modern_naval_electronics_desc: "Naval electronics are crucial to build our modern ships more advanced systems such as our VLSs, Lightweight Guns, or our main other forms of weapons." tech_digital_communication_equipment: "Digital Communication Equipment" tech_digital_communication_equipment_desc: "" tech_modern_hull_design_materials: "Modern Hull Design Materials" tech_modern_hull_design_materials_desc: "New wave hull designs will help our ships repel damages from other ships and their weaponry." tech_ar_networking_navigation_systems: "AR Networking Navigation Systems" tech_ar_networking_navigation_systems_desc: "Augmented Reality navigation is slowly opening up the naval game to more advanced reaction times and greater information laid out before the helmsman and the crew." tech_advanced_systems_microengineering: "Advanced Systems Microengineering" tech_advanced_systems_microengineering_desc: "The base concept of naval systems needs a redrawing. Digital and Analog systems are slowly becoming more and more obsolete." tech_automated_digital_ship_systems: "Automated Digital Ship Systems" tech_automated_digital_ship_systems_desc: "Automation has come a long way since the very first primitive machining automation. Automated portions of mundane tasks on the ships can help improve our vessels to be able to react quicker and more effectively." tech_naval_armament_engineering: "Naval Armament Engineering" tech_naval_armament_engineering_desc: "Production of heavy vessels is important to our high seas fleet. Expanding our naval armament engineering departments can assist us in this cause." tech_diesel_power_systems_1: "Diesel Engines" tech_diesel_power_systems_1_desc: "Naval diesel engines provide reliable and fuel-efficient propulsion for patrol ships, auxiliaries, submarines, and smaller combatants, offering long endurance and simpler maintenance compared to steam or turbine systems." tech_diesel_power_systems_2: "Modern Diesel Engines" tech_diesel_power_systems_2_desc: "Modern naval diesel engines use improved turbocharging, electronic controls, and more precise fuel injection to increase power, reduce fuel consumption, and improve reliability during long deployments." tech_diesel_power_systems_3: "Advanced Diesel Engines" tech_diesel_power_systems_3_desc: "Advanced diesel power systems integrate common-rail injection, digital monitoring, and diesel-electric drive options, allowing ships to operate more quietly, efficiently, and flexibly across different speeds." tech_diesel_power_systems_4: "Futuristic Diesel Engines" tech_diesel_power_systems_4_desc: "Futuristic diesel engines combine hybrid-electric propulsion, energy storage, and intelligent power management, reducing fuel use while supporting the growing electrical demands of sensors, weapons, and onboard systems." tech_diesel_power_systems_5: "Hyper Advanced Diesel Engines" tech_diesel_power_systems_5_desc: "Hyper advanced diesel power systems use fuel-flexible combustion, synthetic fuels, and AI-assisted engine control to maintain endurance while reducing emissions, heat signature, and dependence on conventional fuel logistics." tech_diesel_power_systems_6: "Ultra Advanced Diesel Engines" tech_diesel_power_systems_6_desc: "Ultra advanced diesel-derived powerplants combine alternative-fuel engines, integrated electric propulsion, energy storage, and autonomous diagnostics to deliver efficient power for long-range fleets and energy-intensive warship systems." tech_power_systems_1: "Turbine Engines" tech_power_systems_1_desc: "Most modern ships use a reciprocating diesel engine as their prime mover, due to their operating simplicity, robustness and fuel economy compared to most other prime mover mechanisms." tech_power_systems_2: "Jet Turbine Engines" tech_power_systems_2_desc: "Able to propel large Naval vessels to higher speeds, turbine engines are often used in conjunction with Diesel engines, allowing for performance at both the high and low end of the power output spectrum" tech_power_systems_3: "Advanced Jet Turbine Engines" tech_power_systems_3_desc: "Advanced naval turbine engines provide high power density and rapid acceleration for large warships, allowing vessels to reach high speeds while operating alongside diesel engines or electric drives for more efficient cruising." tech_power_systems_4: "Modern Jet Turbine Engines" tech_power_systems_4_desc: "Modern naval turbine systems integrate digital controls, improved materials, and hybrid-electric power management, delivering strong sprint performance while supporting the growing electrical demands of radars, sensors, and combat systems." tech_power_systems_5: "Hyper Advanced Jet Turbine Engines" tech_power_systems_5_desc: "Hyper advanced turbine engines use adaptive combustion control, improved thermal efficiency, and integrated electric propulsion to provide both high-speed maneuvering power and large electrical output for energy-intensive ship systems." tech_power_systems_6: "Ultra Advanced Jet Turbine Engines" tech_power_systems_6_desc: "Ultra advanced turbine-electric powerplants combine fuel-flexible turbines, advanced heat recovery, autonomous diagnostics, and integrated power distribution to drive future warships and support directed-energy weapons, sensors, and propulsion loads." tech_nuclear_power_systems_1: "Early Surface Nuclear Reactors" tech_nuclear_power_systems_1_desc: "Compared to oil or diesel fuelled ships, nuclear propulsion offers the advantages of very long intervals of operation before refueling." tech_nuclear_power_systems_2: "Advanced Surface Nuclear Reactors" tech_nuclear_power_systems_2_desc: "An upgraded generation of Nuclear Reactor allows for more speed, longer life, and better reliability" tech_nuclear_power_systems_3: "Modern Surface Nuclear Reactors" tech_nuclear_power_systems_3_desc: "Modern Nuclear Reactors produce far more power for their size, allowing for ships to harness energy-intensive weapons as required" tech_nuclear_power_systems_4: "Futuristic Surface Nuclear Reactors" tech_nuclear_power_systems_4_desc: "Futuristic surface nuclear reactors use longer-life cores, improved automation, and safer reactor controls to provide warships with sustained propulsion and large electrical reserves for sensors, weapons, and ship systems." tech_nuclear_power_systems_5: "Hyper Advanced Surface Nuclear Reactors" tech_nuclear_power_systems_5_desc: "Hyper advanced surface nuclear reactors integrate compact reactor designs, advanced cooling systems, and shipwide electric power distribution, reducing maintenance needs while supporting high-energy radars, electronic warfare, and directed-energy weapons." tech_nuclear_power_systems_6: "Ultra Advanced Surface Nuclear Reactors" tech_nuclear_power_systems_6_desc: "Ultra advanced surface nuclear reactors combine life-of-ship fuel cores, autonomous monitoring, and high-capacity integrated power systems to deliver reliable propulsion and extreme electrical output for future capital ships." tech_fusion_power_systems_1: "Modern Fusion Engines" tech_fusion_power_systems_1_desc: "Early naval fusion power systems apply experimental compact reactor designs and high-efficiency plasma control to provide immense electrical output, offering a potential path beyond conventional fission reactors and fossil-fuel propulsion." tech_fusion_power_systems_2: "Cutting-Edge Fusion Engines" tech_fusion_power_systems_2_desc: "Cutting-edge fusion engines integrate stronger magnetic confinement, advanced superconductors, and fusion-electric power distribution, allowing warships to sustain propulsion, sensors, and high-energy weapons with reduced fuel dependence." tech_fusion_power_systems_3: "Hyper Advanced Fusion Engines" tech_fusion_power_systems_3_desc: "Hyper advanced fusion engines use compact reactor cores, autonomous plasma control, and integrated shipwide power systems to deliver long-endurance propulsion and extreme electrical reserves for future naval task forces." tech_combat_support_systems: "Combat Support Systems" tech_combat_support_systems_desc: "A web-based automated logistics system, this tool aids the military as they plan, and provide for, the material requirements of modern combat support" tech_fire_control_1: "Fire Control Systems" tech_fire_control_1_desc: "Used aboard naval warships - often in conjunction with electronic computerized systems, to control targeting of guns against surface ships, aircraft, and shore targets, with either optical or radar sighting." tech_fire_control_2: "Improved Support Systems" tech_fire_control_2_desc: "Next generation of logistical systems providing combat support and material requirements for military combat" tech_fire_control_3: "Advanced Integrated Missile Radar Control" tech_fire_control_3_desc: "The ability to track the launch, flight, and intercept of enemy weapons at subsonic, supersonic, and even hypersonic speeds" tech_fire_control_4: "Future Augmented Missile Radar Control" tech_fire_control_4_desc: "Future augmented missile radar control uses AI-assisted combat information systems to improve detection, tracking, and engagement coordination against subsonic, supersonic, and hypersonic missile threats." tech_fire_control_5: "Hyper Advanced Augmented Missile Radar Control" tech_fire_control_5_desc: "Hyper advanced missile radar control fuses shipboard radar, offboard sensors, drones, satellites, and fleet data links into a shared engagement picture, allowing warships to track complex missile attacks with greater speed and accuracy." tech_fire_control_6: "Ultra Advanced Augmented Missile Radar Control" tech_fire_control_6_desc: "Ultra advanced missile radar control uses predictive battle management, machine-speed threat prioritization, and automated interceptor coordination to defend against saturation attacks, maneuvering weapons, and hypersonic strike systems." tech_combat_radar_1: "Radar II" tech_combat_radar_1_desc: "Early phased-array combat radars allow warships to search, track, and support missile engagements with far greater speed and reliability than older rotating radar systems." tech_combat_radar_2: "Radar III" tech_combat_radar_2_desc: "Improved naval radar suites integrate air search, surface tracking, and combat-system data processing, helping warships coordinate missile defense and fleet air-defense operations." tech_combat_radar_3: "Radar IV" tech_combat_radar_3_desc: "Advanced multifunction radar systems provide better 3D tracking, fire-control support, and resistance to clutter, allowing ships to manage aircraft, missiles, and surface contacts at the same time." tech_combat_radar_4: "Radar V" tech_combat_radar_4_desc: "Active electronically scanned array radars use electronically steered beams and modern signal processing to track more targets, resist jamming, and support integrated air and missile defense." tech_combat_radar_5: "Radar VI" tech_combat_radar_5_desc: "Digital AESA radar systems use advanced transmit-receive modules, adaptive waveforms, and high-speed processing to improve detection of low-flying missiles, drones, aircraft, and surface threats." tech_combat_radar_6: "Radar VII" tech_combat_radar_6_desc: "Next-generation radar arrays use high-power emitters, multi-band sensing, and integrated electronic protection to improve performance against stealthier aircraft, hypersonic weapons, and saturation attacks." tech_combat_radar_7: "Radar VIII" tech_combat_radar_7_desc: "Distributed naval radar networks combine shipboard arrays, drones, satellites, and offboard sensors into a shared detection system, allowing fleets to track threats beyond a single warship's radar horizon." tech_combat_radar_8: "Radar IX" tech_combat_radar_8_desc: "Future combat radars use AI-assisted signal processing, adaptive sensor fusion, and predictive tracking to detect, classify, and engage stealthy, maneuvering, and hypersonic threats across contested battlespaces." tech_radar_jammer_1: "Radar Jamming I" tech_radar_jammer_1_desc: "Basic electronic jammers disrupt enemy radar by flooding receivers with noise and false returns. Even limited systems can degrade tracking quality and complicate interception, buying critical seconds in a fight." tech_radar_jammer_2: "Radar Jamming II" tech_radar_jammer_2_desc: "Improved power management and smarter signal shaping allow more effective jamming against modern search and fire-control radars. The goal is not invisibility, but uncertainty, forcing the enemy to work harder for every lock." tech_radar_jammer_3: "Radar Jamming III" tech_radar_jammer_3_desc: "Digital techniques enable deceptive jamming that manipulates what the radar thinks it sees, creating ghost targets and shifting ranges and bearings. Combined with better threat libraries, these systems can adapt quickly to new waveforms and countermeasures." tech_radar_jammer_4: "Radar Jamming IV" tech_radar_jammer_4_desc: "Next generation electronic attack suites integrate networked sensors, real time analysis, and agile transmitters to contest the spectrum at scale. They can suppress, deceive, and overwhelm multiple radars while surviving heavy electronic warfare and rapid frequency changes." tech_radar_jammer_5: "Radar Jamming V" tech_radar_jammer_5_desc: "Advanced shipboard electronic attack suites use AI-assisted signal analysis, adaptive waveform generation, and fleet-level coordination to counter modern radar networks. They can analyze enemy emission patterns, create deceptive false targets, and disrupt adaptive radars and missile seekers in real time." tech_combat_sonar_1: "Sonar II" tech_combat_sonar_1_desc: "Improved naval sonar systems combine stronger hull-mounted arrays, passive listening equipment, and early towed sensors to detect submarines, torpedoes, and underwater contacts with greater reliability." tech_combat_sonar_2: "Sonar III" tech_combat_sonar_2_desc: "Modern sonar suites integrate hull-mounted sensors, towed arrays, and combat-system processing, allowing warships to localize, classify, and track underwater threats more effectively during anti-submarine operations." tech_combat_sonar_3: "Sonar IV" tech_combat_sonar_3_desc: "Advanced sonar systems use low-frequency active search, improved passive arrays, and variable-depth equipment to detect quieter submarines across different ocean layers and acoustic conditions." tech_combat_sonar_4: "Sonar V" tech_combat_sonar_4_desc: "Multifunction undersea warfare suites fuse hull sonar, towed arrays, torpedo-warning sensors, and offboard ASW data into a single tactical picture, improving detection, tracking, and engagement coordination." tech_combat_sonar_5: "Sonar VI" tech_combat_sonar_5_desc: "Digital sonar systems use wideband processing, adaptive filtering, and automated contact classification to separate submarines, torpedoes, mines, and seabed noise in cluttered underwater environments." tech_combat_sonar_6: "Sonar VII" tech_combat_sonar_6_desc: "Next-generation sonar networks combine shipboard arrays, unmanned underwater vehicles, seabed sensors, and offboard acoustic data to extend anti-submarine detection beyond a single ship's sensor range." tech_combat_sonar_7: "Sonar VIII" tech_combat_sonar_7_desc: "Distributed undersea surveillance systems use autonomous sensors, environmental modeling, and AI-assisted acoustic analysis to track quiet submarines, underwater drones, and torpedoes across wide ocean areas." tech_combat_sonar_8: "Sonar IX" tech_combat_sonar_8_desc: "Future sonar systems link warships, unmanned platforms, seabed arrays, oceanographic models, and fleet data networks into a predictive undersea warfare system for detecting, classifying, and hunting threats in contested waters." tech_naval_recon_drones_1: "Naval Recon Drones I" tech_naval_recon_drones_1_desc: "Ship launched reconnaissance drones extend a fleet's eyes beyond the horizon, providing real time surface search and basic target spotting. Even small platforms can track contacts, map approaches, and reduce the risk of surprise in contested waters." tech_naval_recon_drones_2: "Naval Recon Drones II" tech_naval_recon_drones_2_desc: "Improved sensors and datalinks turn naval drones into persistent scouts, feeding commanders a clearer maritime picture with faster identification and tracking. Better endurance and stabilization make them reliable in rough weather and long patrol cycles." tech_naval_recon_drones_3: "Naval Recon Drones III" tech_naval_recon_drones_3_desc: "Networked maritime drones can coordinate search patterns, cue shipborne weapons, and hand off targeting data across the task force. With enhanced electronic support and signal processing, they help expose threats that would otherwise remain hidden in clutter and emissions." tech_naval_recon_drones_4: "Naval Recon Drones IV" tech_naval_recon_drones_4_desc: "Advanced naval reconnaissance drones provide persistent wide-area surveillance, target cueing, and sensor relay support for strike and interception missions. Hardened communications and autonomous navigation allow them to operate under jamming, degraded links, and heavy electronic warfare." tech_naval_recon_drones_5: "Naval Recon Drones V" tech_naval_recon_drones_5_desc: "Networked naval drone groups coordinate unmanned aircraft, surface craft, and undersea vehicles to monitor large maritime areas, share contacts across the fleet, and shorten sensor-to-shooter timelines against ships, submarines, aircraft, and missiles." tech_naval_recon_drones_6: "Naval Recon Drones VI" tech_naval_recon_drones_6_desc: "Autonomous maritime reconnaissance networks use AI-assisted classification, passive sensing, and cooperative routing to track enemy forces while limiting emissions, avoiding interception, and adapting to electronic warfare." tech_naval_recon_drones_7: "Naval Recon Drones VII" tech_naval_recon_drones_7_desc: "Future naval recon drones form distributed autonomous surveillance networks, linking air, surface, undersea, and fleet sensors to maintain target custody across contested oceans and support rapid long-range engagement." tech_early_naval_weapon_systems: "WW2 Weapon Systems" tech_early_naval_weapon_systems_desc: "World War II naval weapon systems relied on proven shipboard cannons, torpedoes, depth charges, and simple fire-control equipment. These older weapons formed the basic foundation of surface combat before modern guided naval warfare." tech_naval_weapon_systems: "Cold War Weapon Systems" tech_naval_weapon_systems_desc: "Cold War naval weapon systems expanded close-range anti-submarine warfare and mine warfare, using improved anti-submarine mortars, minesweepers, and minelaying equipment to protect fleets and contest coastal waters." tech_rail_guns_1: "Railguns 2015" tech_rail_guns_1_desc: "Experimental naval railguns use electromagnetic force to launch high-velocity projectiles without chemical propellant. Early systems promise long range and powerful kinetic impact, but require large power supplies, cooling systems, and durable launcher components." tech_rail_guns_2: "Railguns 2025" tech_rail_guns_2_desc: "Improved railgun prototypes refine pulsed-power storage, barrel materials, and fire-control integration, bringing electromagnetic launch systems closer to practical shipboard use against surface targets, shore positions, and incoming threats." tech_rail_guns_3: "Railguns 2035" tech_rail_guns_3_desc: "Practical shipboard railguns combine compact power systems, improved thermal management, and automated loading to fire hypervelocity projectiles at long range with deeper magazines than missile-based weapons." tech_rail_guns_4: "Railguns 2045" tech_rail_guns_4_desc: "Advanced railguns use guided hypervelocity projectiles, precision fire-control links, and stronger launcher components to strike ships, aircraft, missiles, and land targets with greater accuracy and sustained firing capability." tech_rail_guns_5: "Railguns 2060" tech_rail_guns_5_desc: "Fleet-defense railguns integrate high-capacity energy storage, rapid recharge systems, and networked targeting data, allowing warships to intercept missile salvos and deliver long-range kinetic strikes at high volume." tech_rail_guns_6: "Railguns 2075" tech_rail_guns_6_desc: "Future railgun systems use adaptive smart projectiles, AI-assisted engagement control, and shipwide power management to provide rapid, precise, and sustained electromagnetic fire support across contested naval battlespaces." tech_rail_battery_1: "Railgun Battery I" tech_rail_battery_1_desc: "Rather than mounting a single railgun, a battery groups multiple barrels into a unified fire-control system, echoing the logic of battleship turret doctrine. Coordinated salvos deliver heavier striking power, tighter dispersion, and faster follow-up fire, at the cost of greater power demand and integration complexity." tech_rail_battery_2: "Railgun Battery II" tech_rail_battery_2_desc: "Second generation railgun batteries refine barrel life, thermal management, and magazine automation, enabling sustained high-rate salvo fire without crippling wear. With smarter power distribution and advanced targeting, these triple-rail mounts can dominate surface engagements and provide long-range precision fire support well beyond conventional naval artillery." tech_rail_battery_3: "Railgun Battery III" tech_rail_battery_3_desc: "Third generation railgun batteries add state of the art barrel life, thermal management, and magazine automation, enabling sustained high-rate salvo fire without crippling wear. With smarter power distribution and advanced targeting, these triple-rail mounts can dominate surface engagements and provide long-range precision fire support well beyond conventional naval artillery." tech_point_defense_chain_gun: "Point Defense Systems" tech_point_defense_chain_gun_desc: "Point defense systems can be loosely described as anything to fire at incoming missiles" tech_point_defense_system_1: "CIWS I" tech_point_defense_system_1_desc: "The Close-In Weapons System (CIWS) was developed as the last line of automated weapons defense (terminal defense or point defense) against anti-ship missiles (AShMs or ASMs) and attacking aircraft, including high-g and maneuvering sea-skimmers." tech_point_defense_system_2: "CIWS II" tech_point_defense_system_2_desc: "Improved CIWS mounts use faster tracking radars, refined fire-control logic, and more reliable rotary cannons to engage sea-skimming missiles, aircraft, and close-range surface threats with greater accuracy." tech_point_defense_system_3: "CIWS III" tech_point_defense_system_3_desc: "Modern CIWS upgrades add electro-optical tracking, infrared sensors, improved barrels, and enhanced ammunition, allowing gun systems to engage missiles, aircraft, small boats, and drones more effectively." tech_point_defense_system_4: "CIWS IV" tech_point_defense_system_4_desc: "Networked CIWS mounts link close-in guns with ship sensors and combat management systems, improving reaction time and target handoff against cruise missiles, drones, helicopters, and fast attack craft." tech_point_defense_system_5: "CIWS V" tech_point_defense_system_5_desc: "Advanced CIWS guns use automated threat evaluation, improved tracking algorithms, programmable ammunition, and efficient fire-control systems to defeat larger numbers of close-range missile and drone threats." tech_point_defense_system_6: "CIWS VI" tech_point_defense_system_6_desc: "Future CIWS mounts combine rapid-fire cannon systems, smart airburst ammunition, adaptive targeting logic, and improved cooling to sustain defensive fire against missiles, drones, and precision-guided weapons." tech_point_defense_system_7: "CIWS VII" tech_point_defense_system_7_desc: "Hyper advanced CIWS systems use AI-assisted fire control, cooperative sensor cueing, and deeper ready-use magazines to coordinate multiple gun mounts during saturation attacks and close-range swarm threats." tech_point_defense_system_8: "CIWS VIII" tech_point_defense_system_8_desc: "Ultra advanced CIWS guns integrate predictive fire control, smart ammunition, autonomous target prioritization, and shipwide sensor fusion into an adaptive final layer of cannon-based naval defense." tech_anti_drone_laser_1: "Shipborne Point Defense Lasers I" tech_anti_drone_laser_1_desc: "Early shipborne lasers provide a deep magazine defense against drones and incoming munitions by burning through sensors, control surfaces, and warheads at the speed of light. They reduce reliance on interceptor missiles and close-in guns, but require stable power and precise tracking to be effective in poor weather and heavy spray." tech_anti_drone_laser_2: "Shipborne Point Defense Lasers II" tech_anti_drone_laser_2_desc: "Improved beam quality, thermal management, and integrated fire-control allow sustained engagements against faster, smaller threats, including saturation drone swarms and sea-skimming missiles. With better power buffering and automated cueing from ship sensors, lasers become a reliable layer in the point defense stack rather than an experimental add-on." tech_anti_drone_laser_3: "Shipborne Point Defense Lasers III" tech_anti_drone_laser_3_desc: "Advanced shipborne lasers use higher-output emitters, adaptive beam control, and improved atmospheric compensation to engage drones, guided munitions, and missile seekers with greater range and reliability. Integrated power systems allow repeated shots without rapidly exhausting conventional magazines." tech_anti_drone_laser_4: "Shipborne Point Defense Lasers IV" tech_anti_drone_laser_4_desc: "Hyper advanced shipborne laser defenses link multiple emitters, AI-assisted target prioritization, and shipwide energy management into a coordinated directed-energy shield. These systems can rapidly damage sensors, airframes, and control surfaces across drone and missile saturation attacks." tech_turret_missiles_surface_1: "Anti-Vessel Missiles 1975" tech_turret_missiles_surface_1_desc: "Anti-vessel missiles composes Anti-Submarine and Anti-Ship missiles platforms. The two turret systems are slightly different in design and payload, but they ultimately perform the same function. Destroy the target." tech_turret_missiles_surface_2: "Anti-Vessel Missiles 1985" tech_turret_missiles_surface_2_desc: "Improved anti-vessel missile systems use better seekers, sea-skimming flight profiles, and more reliable launch equipment to threaten surface ships or deliver anti-submarine payloads at greater range." tech_turret_missiles_surface_3: "Anti-Vessel Missiles 2000" tech_turret_missiles_surface_3_desc: "Modern anti-vessel missile platforms integrate over-the-horizon targeting, containerized launchers, vertical-launch compatibility, and improved guidance for both anti-surface strikes and standoff anti-submarine attacks." tech_turret_missiles_surface_4: "Anti-Vessel Missiles 2015" tech_turret_missiles_surface_4_desc: "Advanced anti-vessel missile systems use networked targeting, improved datalinks, and more capable onboard seekers to coordinate anti-ship missiles and anti-submarine weapons across the fleet." tech_turret_missiles_surface_5: "Anti-Vessel Missiles 2030" tech_turret_missiles_surface_5_desc: "Future anti-vessel missile systems combine low-observable designs, passive sensors, sea-skimming navigation, and automatic target recognition for surface attack, while improving standoff delivery against underwater threats." tech_turret_missiles_surface_6: "Anti-Vessel Missiles 2045" tech_turret_missiles_surface_6_desc: "Hyper advanced anti-vessel missile systems coordinate salvo attacks, share targeting updates, and adjust approach profiles in flight, improving both surface-strike missiles and standoff anti-submarine weapons." tech_turret_missiles_surface_7: "Anti-Vessel Missiles 2060" tech_turret_missiles_surface_7_desc: "Ultra advanced anti-vessel missile systems use hypersonic flight, multi-spectral seekers, AI-assisted target discrimination, and countermeasure-resistant guidance to defeat protected surface groups and elusive underwater threats." tech_turret_missiles_surface_8: "Anti-Vessel Missiles 2075" tech_turret_missiles_surface_8_desc: "Next-generation anti-vessel missile systems use adaptive autonomy, cooperative salvo coordination, and real-time sensor fusion to identify, prioritize, and attack enemy vessels across contested maritime battlespaces." tech_turret_missiles_drone_1: "Naval Swarm Modules I" tech_turret_missiles_drone_1_desc: "Swarm modules replace traditional missiles with launch cells optimized for one-way attack drones. Instead of a single expensive round, a ship can flood a defended area with multiple small threats, forcing enemy sensors and interceptors to choose what to stop." tech_turret_missiles_drone_2: "Naval Swarm Modules II" tech_turret_missiles_drone_2_desc: "Improved datalinks and onboard guidance let drone salvos coordinate their approach, split into multiple axes, and re-target in flight as the situation changes. This turns each launch into a decision problem for the defender, where certainty is rare and reaction time is short." tech_turret_missiles_drone_3: "Naval Swarm Modules III" tech_turret_missiles_drone_3_desc: "Advanced swarm control enables massed, semi-autonomous attacks designed to overwhelm layered air defense, jam tracking, and exploit gaps with ruthless efficiency. With modular payloads and smarter navigation, suicide drones become a flexible naval strike option that trades single-shot power for relentless saturation." tech_turret_missiles_drone_4: "Naval Swarm Modules IV" tech_turret_missiles_drone_4_desc: "Cutting-edge swarm modules launch autonomous one-way naval drones that share sensor data, assign targets, and adapt their attack routes even under degraded communications. By mixing decoys, jammers, and strike payloads inside the same salvo, they can disrupt and overload enemy air defenses while pressuring ships from multiple directions." tech_turret_missiles_aa_1: "Rolling Airframe Missiles 1975" tech_turret_missiles_aa_1_desc: "Early Rolling Airframe Missile (RAM) launchers provide close-range defense against aircraft and incoming anti-ship missiles." tech_turret_missiles_aa_2: "Rolling Airframe Missiles 1985" tech_turret_missiles_aa_2_desc: "Improved RAM systems use faster reaction launchers, better target acquisition, and more reliable missile handling to engage sea-skimming missiles and close-range air threats." tech_turret_missiles_aa_3: "Rolling Airframe Missiles 2000" tech_turret_missiles_aa_3_desc: "Modern RAM launchers combine improved seekers and digital fire-control links to protect ships from missiles, aircraft, helicopters, and small attack craft." tech_turret_missiles_aa_4: "Rolling Airframe Missiles 2015" tech_turret_missiles_aa_4_desc: "Advanced RAM systems use improved datalinks, electro-optical cueing, and more agile interceptors to defeat maneuvering aircraft, drones, and anti-ship missiles." tech_turret_missiles_aa_5: "Rolling Airframe Missiles 2030" tech_turret_missiles_aa_5_desc: "Future RAM launchers combine active seekers and automated combat-system integration to improve ship self-defense against complex attacks." tech_turret_missiles_aa_6: "Rolling Airframe Missiles 2045" tech_turret_missiles_aa_6_desc: "Highly advanced RAM systems use multi-mode seekers, cooperative targeting, and rapid salvo management to intercept drones, aircraft, cruise missiles, and saturation attacks." tech_turret_missiles_aa_7: "Rolling Airframe Missiles 2060" tech_turret_missiles_aa_7_desc: "Cutting-edge RAM launchers use AI-assisted threat evaluation, countermeasure-resistant guidance, and networked sensor cueing against high-speed and low-observable threats." tech_turret_missiles_aa_8: "Rolling Airframe Missiles 2075" tech_turret_missiles_aa_8_desc: "Next-generation RAM systems combine adaptive seekers, predictive fire control, and cooperative engagement networks for close-range defense against missiles, drones, and aircraft." tech_vls_surface_1: "VLS Surface-Attack Missiles 1975" tech_vls_surface_1_desc: "Early vertical-launch surface-attack missile concepts place long-range strike weapons in protected launch cells, allowing warships to fire land-attack missiles without relying on exposed deck launchers or trainable mounts." tech_vls_surface_2: "VLS Surface-Attack Missiles 1985" tech_vls_surface_2_desc: "Modern VLS surface-attack missiles give warships a compact, rapid-response strike capability, launching cruise missiles from below-deck cells against coastal defenses, airfields, command centers, and other fixed targets." tech_vls_surface_3: "VLS Surface-Attack Missiles 2000" tech_vls_surface_3_desc: "Improved VLS strike systems integrate better navigation, mission planning, and all-weather guidance, allowing surface ships to deliver precise long-range attacks deep inland from standoff distances." tech_vls_surface_4: "VLS Surface-Attack Missiles 2015" tech_vls_surface_4_desc: "Advanced VLS surface-attack missiles use upgraded datalinks, improved seekers, and flexible flight profiles to strike defended land targets, relocate aimpoints in flight, and support coordinated naval strike operations." tech_vls_surface_5: "VLS Surface-Attack Missiles 2030" tech_vls_surface_5_desc: "Future VLS strike missiles combine low-observable designs, passive sensors, and improved target recognition to penetrate modern air defenses and attack mobile or time-sensitive surface targets with greater reliability." tech_vls_surface_6: "VLS Surface-Attack Missiles 2045" tech_vls_surface_6_desc: "Hyper advanced VLS surface-attack missiles use cooperative routing, networked targeting updates, and multi-mode seekers to coordinate massed strikes against defended coastal zones and dispersed military infrastructure." tech_vls_surface_7: "VLS Surface-Attack Missiles 2060" tech_vls_surface_7_desc: "Ultra advanced VLS strike weapons use hypersonic or high-supersonic flight profiles, adaptive guidance, and AI-assisted target discrimination to defeat hardened defenses and strike critical targets at extreme range." tech_vls_surface_8: "VLS Surface-Attack Missiles 2075" tech_vls_surface_8_desc: "Next-generation VLS surface-attack missiles combine autonomous mission planning, real-time sensor fusion, and cooperative salvo coordination to overwhelm defenses and deliver precise naval fires across contested theaters." tech_vls_aa_1: "VLS Surface-to-Air Missiles 1975" tech_vls_aa_1_desc: "Early vertical-launch surface-to-air missile concepts place fleet air-defense weapons in protected launch cells, allowing warships to respond faster against aircraft and incoming missiles without relying on exposed trainable launchers." tech_vls_aa_2: "VLS Surface-to-Air Missiles 1985" tech_vls_aa_2_desc: "Modern VLS surface-to-air missiles give warships a rapid-reaction fleet defense capability, launching Standard-type interceptors from below-deck cells against aircraft, anti-ship missiles, and other aerial threats." tech_vls_aa_3: "VLS Surface-to-Air Missiles 2000" tech_vls_aa_3_desc: "Improved VLS air-defense systems integrate area-defense interceptors, short-range defensive missiles, radar guidance, and combat-system coordination, allowing ships to protect themselves and nearby fleet units from layered air attacks." tech_vls_aa_4: "VLS Surface-to-Air Missiles 2015" tech_vls_aa_4_desc: "Advanced VLS surface-to-air missiles combine active seekers, upgraded datalinks, and integrated air-defense processing to engage aircraft, cruise missiles, ballistic missile threats, and complex saturation attacks." tech_vls_aa_5: "VLS Surface-to-Air Missiles 2030" tech_vls_aa_5_desc: "Future VLS air-defense missiles use multi-mode seekers, cooperative engagement networks, and improved terminal maneuvering to intercept low-flying missiles, stealthier aircraft, drones, and maneuvering high-speed threats." tech_vls_aa_6: "VLS Surface-to-Air Missiles 2045" tech_vls_aa_6_desc: "Hyper advanced VLS surface-to-air missiles use networked sensor fusion, countermeasure-resistant guidance, and rapid salvo coordination to defend fleets against massed missile raids, drone swarms, and hypersonic weapons." tech_vls_aa_7: "VLS Surface-to-Air Missiles 2060" tech_vls_aa_7_desc: "Ultra advanced VLS air-defense systems use AI-assisted threat evaluation, adaptive intercept profiles, and high-agility kill vehicles to defeat stealthy, ballistic, and hypersonic threats across wide maritime battlespaces." tech_vls_aa_8: "VLS Surface-to-Air Missiles 2075" tech_vls_aa_8_desc: "Next-generation VLS surface-to-air missiles combine predictive battle management, autonomous interceptor coordination, and real-time fleet sensor fusion to provide layered defense against aircraft, missiles, drones, near-space threats, and advanced maneuvering weapons." tech_torpedoes_1: "1975 Torpedo" tech_torpedoes_1_desc: "Cold War torpedoes use active and passive acoustic homing to attack submarines and surface vessels from ships, submarines, or aircraft, giving fleets a reliable underwater weapon against close and medium-range threats." tech_torpedoes_2: "1990 Torpedo" tech_torpedoes_2_desc: "Improved torpedoes use better sonar processing, guidance control, and countermeasure resistance to track quieter submarines and surface ships in deeper water, shallow seas, and cluttered acoustic conditions." tech_torpedoes_3: "2010 Torpedo" tech_torpedoes_3_desc: "Modern torpedoes integrate digital guidance, upgraded seekers, and improved propulsion systems, allowing them to classify targets more accurately and resist decoys, jammers, and evasive maneuvers." tech_torpedoes_4: "2020 Torpedo" tech_torpedoes_4_desc: "Advanced torpedoes use smarter onboard electronics, fiber-optic guidance links, and refined acoustic homing to receive targeting updates, improve terminal accuracy, and remain effective against modern submarines and surface combatants." tech_torpedoes_5: "2035 Torpedo" tech_torpedoes_5_desc: "Future torpedoes combine adaptive sonar processing, wake and acoustic signature tracking, and improved counter-countermeasure logic to hunt stealthier submarines and maneuvering surface targets in contested waters." tech_torpedoes_6: "2045 Torpedo" tech_torpedoes_6_desc: "Hyper advanced torpedoes use networked targeting data, low-noise propulsion, and autonomous search patterns to coordinate with submarines, aircraft, surface ships, and unmanned platforms during anti-submarine operations." tech_torpedoes_7: "2060 Torpedo" tech_torpedoes_7_desc: "Ultra advanced torpedoes use AI-assisted target classification, multi-mode sensing, and adaptive attack profiles to distinguish real targets from decoys and pursue threats through complex underwater environments." tech_torpedoes_8: "2075 Torpedo" tech_torpedoes_8_desc: "Next-generation torpedoes combine cooperative undersea networking, predictive target tracking, autonomous route planning, and advanced countermeasure rejection to hunt ships and submarines across sensor-saturated naval battlespaces." tech_drone_torpedoes_1: "Drone Torpedoes II" tech_drone_torpedoes_1_desc: "Early drone torpedoes add guidance and limited autonomy to traditional underwater weapons, improving target acquisition and reducing wasted shots. With better sensors and course correction, they can track evasive ships and submarines more reliably in cluttered littoral waters." tech_drone_torpedoes_2: "Drone Torpedoes III" tech_drone_torpedoes_2_desc: "Upgraded sonar processing and secure datalinks allow drone torpedoes to update targets mid-run and adapt to countermeasures. Improved propulsion and energy management increase range and endurance, expanding the engagement envelope without sacrificing terminal speed." tech_drone_torpedoes_3: "Drone Torpedoes IV" tech_drone_torpedoes_3_desc: "Advanced autonomy turns drone torpedoes into coordinated underwater hunters, capable of cooperative search, smarter re-attack logic, and resistance to decoys. With refined wake-homing and multi-mode seekers, they can penetrate modern defenses and sustain pressure until the target is finished." tech_drone_torpedoes_4: "Drone Torpedoes V" tech_drone_torpedoes_4_desc: "Advanced autonomy turns drone torpedoes into coordinated underwater hunters, capable of cooperative search, smarter re-attack logic, and resistance to decoys. With refined wake-homing and multi-mode seekers, they can penetrate modern defenses and sustain pressure until the target is finished." tech_drone_torpedoes_5: "Drone Torpedoes VI" tech_drone_torpedoes_5_desc: "Advanced autonomy turns drone torpedoes into coordinated underwater hunters, capable of cooperative search, smarter re-attack logic, and resistance to decoys. With refined wake-homing and multi-mode seekers, they can penetrate modern defenses and sustain pressure until the target is finished." tech_anti_torpedoes_1: "Anti-Torpedo Defense I" tech_anti_torpedoes_1_desc: "Early anti-torpedo defenses combine improved sonar alerting with basic countermeasures to reduce the chance of a clean hit. Better detection and faster reaction buys time for evasive maneuvers, decoy deployment, and defensive screening." tech_anti_torpedoes_2: "Anti-Torpedo Defense II" tech_anti_torpedoes_2_desc: "Enhanced torpedo warning systems integrate sensors, tactical displays, and automated response logic to shorten the kill chain against incoming threats. More effective decoys and improved ship handling doctrine increase survivability in both blue-water and littoral environments." tech_anti_torpedoes_3: "Anti-Torpedo Defense III" tech_anti_torpedoes_3_desc: "Advanced anti-torpedo suites pair high-fidelity tracking with active countermeasures, including hard-kill interceptors designed to destroy torpedoes before impact. Networked sensors and rapid-fire defensive systems make undersea attacks far less decisive, forcing submarines to commit more weapons for fewer results." tech_anti_torpedoes_4: "Anti-Torpedo Defense IV" tech_anti_torpedoes_4_desc: "Very advanced anti-torpedo suites pair high-fidelity tracking with active countermeasures, including hard-kill interceptors designed to destroy torpedoes before impact. Networked sensors and rapid-fire defensive systems make undersea attacks far less decisive, forcing submarines to commit more weapons for fewer results." tech_anti_torpedoes_5: "Anti-Torpedo Defense V" tech_anti_torpedoes_5_desc: "Hyper advanced anti-torpedo suites pair high-fidelity tracking with active countermeasures, including hard-kill interceptors designed to destroy torpedoes before impact. Networked sensors and rapid-fire defensive systems make undersea attacks far less decisive, forcing submarines to commit more weapons for fewer results." tech_nuclear_torpedoes_1: "Nuclear Torpedoes II" tech_nuclear_torpedoes_1_desc: "Integrating nuclear warheads into heavyweight torpedoes turns undersea warfare into a tool of catastrophic deterrence. Even the possibility of such a strike forces enemy fleets to disperse, rethink chokepoints, and treat submarine contact reports as existential alarms. It is a weapon meant to end fights by threatening to end limits." tech_nuclear_torpedoes_2: "Nuclear Torpedoes III" tech_nuclear_torpedoes_2_desc: "Improved command safeguards and more reliable deployment doctrine make nuclear torpedoes a credible, if terrifying, second strike option at sea. Their presence reshapes naval planning by raising the cost of massed formations and coastal staging areas. Every engagement becomes shadowed by escalation risk." tech_nuclear_torpedoes_3: "Nuclear Torpedoes IV" tech_nuclear_torpedoes_3_desc: "Advanced nuclear torpedo concepts aim to make the threat survivable, controllable, and politically usable without reducing its horror. With tighter integration into strategic command and clearer rules of release, the weapon becomes a formal pillar of maritime deterrence. Once fielded, it compels opponents to negotiate from fear, not confidence." tech_nuclear_torpedoes_4: "Nuclear Torpedoes V" tech_nuclear_torpedoes_4_desc: "Hyper advanced nuclear torpedo concepts aim to make the threat survivable, controllable, and politically usable without reducing its horror. With tighter integration into strategic command and clearer rules of release, the weapon becomes a formal pillar of maritime deterrence. Once fielded, it compels opponents to negotiate from fear, not confidence." tech_improved_target_tracking: "Improved Target Tracking" tech_improved_target_tracking_desc: "Target tracking has been relatively manual since the advent of ship-based weaponry. New technology now allows us to follow heat signatures, trails, and even follower paths from radar trajectories. Utilizing this will help make our ships a more effective fighting vessel. Expanding the use of this technology to our torpedoes will make our submarines and other torpedo-carrying vessels that much more deadlier." tech_signature_reduction: "Signature Reduction" tech_signature_reduction_desc: "Changing the way our ship signature is displayed to our enemies is critical. Reducing this by changing how our armor is reinforced or how our data is transmitted are all just minor steps in reducing our signature to the enemy." tech_improved_propulsion: "Improved Propulsion" tech_improved_propulsion_desc: "Improving torpedo propulsion will allow us to be more effective in tanking our targets by hitting core systems quicker than their crew can react." tech_long_distance_homing: "Long-Distance Homing" tech_long_distance_homing_desc: "Enabling homing on our torpedoes can allow us to effectively 'hide' our torpedoes from enemy sonar or prevent them from outmaneuvering us." tech_precision_explosive_warheads: "Precision Explosive Warheads" tech_precision_explosive_warheads_desc: "Taking ideas from the air-based missiles and cannons. Loading torpedoes with precision explosive warheads can increase their effectiveness against lighter ships who can evade our torpedoes." tech_radiowave_detection: "Radiowave Detection" tech_radiowave_detection_desc: "Using radio wave detection we can pinpoint exactly where our adversaries are in the ocean." tech_modern_firefighting_equipment: "Modern Firefighting Equipment" tech_modern_firefighting_equipment_desc: "" tech_combat_repair_protocols: "Combat Repair Protocols" tech_combat_repair_protocols_desc: "" tech_critical_system_reinforcement: "Critical System Reinforcement" tech_critical_system_reinforcement_desc: "" tech_hull_spacing: "Hull Spacing" tech_hull_spacing_desc: "" tech_digital_status_reporting: "Digital Status Reporting" tech_digital_status_reporting_desc: "" tech_specialized_repair_equipment: "Specialized Repair Equipment" tech_specialized_repair_equipment_desc: "" tech_flexible_backup_systems: "Flexible Backup Systems" tech_flexible_backup_systems_desc: "" tech_autonomous_helper_drones: "Autonomous Helper Drones" tech_autonomous_helper_drones_desc: "" tech_autonomous_system_control_ai: "Autonomous System Control AI" tech_autonomous_system_control_ai_desc: "" tech_landing_craft_1: "Landing Craft" tech_landing_craft_1_desc: "A landing craft is a small ship that transports troops from offshore to the coast for amphibious operations." tech_landing_craft_2: "Amphibious Assault Ship" tech_landing_craft_2_desc: "An amphibious assault ship is a warship used to provide air and surface support behind the front lines when conducting amphibious operations in enemy coastal areas." tech_landing_craft_3: "Air-Cushioned Landing Craft" tech_landing_craft_3_desc: "In amphibious operations, traditional ship-type landing craft can only land on about 15% of the world's coastlines, while the hovercraft developed after the 1960s can reach 70%. Therefore, its adaptability has been greatly improved. At the same time, its speed is faster than traditional landing craft, and it can carry main battle tanks and cover the Marines ashore. The hovercraft has completely changed the rules of the game for amphibious landings." tech_landing_craft_4: "Modern Landing Craft" tech_landing_craft_4_desc: "The introduction of modern technology has enabled significant developments in the performance of landing craft, greatly improving the efficiency of amphibious landings." tech_landing_craft_5: "Specialized Protective Equipment" tech_landing_craft_5_desc: "Special protective equipment can greatly improve the survivability of landing craft." tech_landing_craft_6: "Landing Craft AI Systems" tech_landing_craft_6_desc: "The introduction of artificial intelligence enables landing craft to make timely and correct responses to emergencies." tech_landing_craft_7: "Smart Landing Craft" tech_landing_craft_7_desc: "Intelligent landing craft is the application of future technology in amphibious operations." tech_landing_craft_8: "High Tech Landing Craft" tech_landing_craft_8_desc: "Application of the newest technological advancements increases the operational capabilities of landing crafts." tech_landing_craft_9: "High Tech Landing Craft II" tech_landing_craft_9_desc: "Application of the newest technological advancements increases the operational capabilities of landing crafts." tech_landing_craft_10: "High Tech Landing Craft III" tech_landing_craft_10_desc: "Application of the newest technological advancements increases the operational capabilities of landing crafts." #MTG Hulls corvette_hull_1: "1965 Corvette Hull" corvette_hull_1_desc: "The smallest class of vessel considered a warship, Corvette class ships are not typically part of 'blue water' navies. These small and fast ships are usually armed with an assortment of weapons, allowing them to perform a range of duties. Many countries can float Corvettes due to their affordability for small and medium-sized navies. They are typically used for: coast defense and surveillance, minesweeping, anti-submarine, anti-aircraft, anti-ship and, in modern times, land attack duties." corvette_hull_2: "1980 Corvette Hull" corvette_hull_2_desc: "The smallest class of vessel considered a warship, Corvette class ships are not typically part of 'blue water' navies. These small and fast ships are usually armed with an assortment of weapons, allowing them to perform a range of duties. Many countries can float Corvettes due to their affordability for small and medium-sized navies. They are typically used for: coast defense and surveillance, minesweeping, anti-submarine, anti-aircraft, anti-ship and, in modern times, land attack duties." corvette_hull_3: "1995 Corvette Hull" corvette_hull_3_desc: "The smallest class of vessel considered a warship, Corvette class ships are not typically part of 'blue water' navies. These small and fast ships are usually armed with an assortment of weapons, allowing them to perform a range of duties. Many countries can float Corvettes due to their affordability for small and medium-sized navies. They are typically used for: coast defense and surveillance, minesweeping, anti-submarine, anti-aircraft, anti-ship and, in modern times, land attack duties." corvette_hull_4: "2010 Corvette Hull" corvette_hull_4_desc: "The smallest class of vessel considered a warship, Corvette class ships are not typically part of 'blue water' navies. These small and fast ships are usually armed with an assortment of weapons, allowing them to perform a range of duties. Many countries can float Corvettes due to their affordability for small and medium-sized navies. They are typically used for: coast defense and surveillance, minesweeping, anti-submarine, anti-aircraft, anti-ship and, in modern times, land attack duties." corvette_hull_5: "2025 Corvette Hull" corvette_hull_5_desc: "The smallest class of vessel considered a warship, Corvette class ships are not typically part of 'blue water' navies. These small and fast ships are usually armed with an assortment of weapons, allowing them to perform a range of duties. Many countries can float Corvettes due to their affordability for small and medium-sized navies. They are typically used for: coast defense and surveillance, minesweeping, anti-submarine, anti-aircraft, anti-ship and, in modern times, land attack duties." corvette_hull_6: "2040 Corvette Hull" corvette_hull_6_desc: "The smallest class of vessel considered a warship, Corvette class ships are not typically part of 'blue water' navies. These small and fast ships are usually armed with an assortment of weapons, allowing them to perform a range of duties. Many countries can float Corvettes due to their affordability for small and medium-sized navies. They are typically used for: coast defense and surveillance, minesweeping, anti-submarine, anti-aircraft, anti-ship and, in modern times, land attack duties." corvette_hull_7: "2055 Corvette Hull" corvette_hull_7_desc: "The smallest class of vessel considered a warship, Corvette class ships are not typically part of 'blue water' navies. These small and fast ships are usually armed with an assortment of weapons, allowing them to perform a range of duties. Many countries can float Corvettes due to their affordability for small and medium-sized navies. They are typically used for: coast defense and surveillance, minesweeping, anti-submarine, anti-aircraft, anti-ship and, in modern times, land attack duties." corvette_hull_8: "2070 Corvette Hull" corvette_hull_8_desc: "The smallest class of vessel considered a warship, Corvette class ships are not typically part of 'blue water' navies. These small and fast ships are usually armed with an assortment of weapons, allowing them to perform a range of duties. Many countries can float Corvettes due to their affordability for small and medium-sized navies. They are typically used for: coast defense and surveillance, minesweeping, anti-submarine, anti-aircraft, anti-ship and, in modern times, land attack duties." stealth_corvette_hull_1: "2010 Stealth Corvette Hull" stealth_corvette_hull_1_desc: "What? No, that's not a warship, we'd never make warships. You must be hallucinating; that's clearly a jet black sports car made by Chevrolet.\n\n\nThe stealth corvette capitilizes on the advantages of the corvette class, by making a small, hard to detect ship even less visible to radar and sonar systems." stealth_corvette_hull_2: "2025 Stealth Corvette Hull" stealth_corvette_hull_2_desc: "$stealth_corvette_hull_1_desc$" stealth_corvette_hull_3: "2040 Stealth Corvette Hull" stealth_corvette_hull_3_desc: "$stealth_corvette_hull_1_desc$" stealth_corvette_hull_4: "2055 Stealth Corvette Hull" stealth_corvette_hull_4_desc: "$stealth_corvette_hull_1_desc$" stealth_corvette_hull_5: "2070 Stealth Corvette Hull" stealth_corvette_hull_5_desc: "$stealth_corvette_hull_1_desc$" stealth_frigate_hull_1: "2010 Stealth Frigate Hull" stealth_frigate_hull_1_desc: " A stealth frigate is a modern take on the frigate class, but designed to operatate far into the future. With advanced design techniques, the reduced radar cross section, along with acoustic dampaning systems and electronic warfare operations, the vessel is much harder to detect and target. Used for a wide range of missions, from ASW to surveillance, these vessels are an asset to any navy that can produce them." stealth_frigate_hull_2: "2025 Stealth Frigate Hull" stealth_frigate_hull_2_desc: "$stealth_frigate_hull_1_desc$" stealth_frigate_hull_3: "2040 Stealth Frigate Hull" stealth_frigate_hull_3_desc: "$stealth_frigate_hull_1_desc$" stealth_frigate_hull_4: "2055 Stealth Frigate Hull" stealth_frigate_hull_4_desc: "$stealth_frigate_hull_1_desc$" stealth_frigate_hull_5: "2070 Stealth Frigate Hull" stealth_frigate_hull_5_desc: "$stealth_frigate_hull_1_desc$" stealth_corvette_1: "2010 Stealth Corvette" stealth_corvette_1_desc: "$stealth_corvette_hull_1_desc$" stealth_corvette_2: "2025 Stealth Corvette" stealth_corvette_2_desc: "$stealth_corvette_hull_2_desc$" stealth_corvette_3: "2040 Stealth Corvette" stealth_corvette_3_desc: "$stealth_corvette_hull_3_desc$" stealth_corvette_4: "2055 Stealth Corvette" stealth_corvette_4_desc: "$stealth_corvette_hull_3_desc$" stealth_corvette_5: "2070 Stealth Corvette" stealth_corvette_5_desc: "$stealth_corvette_hull_3_desc$" stealth_frigate_1: "2010 Stealth Frigate" stealth_frigate_1_desc: "$stealth_frigate_hull_1_desc$" stealth_frigate_2: "2025 Stealth Frigate" stealth_frigate_2_desc: "$stealth_frigate_hull_1_desc$" stealth_frigate_3: "2040 Stealth Frigate" stealth_frigate_3_desc: "$stealth_frigate_hull_1_desc$" stealth_frigate_4: "2055 Stealth Frigate" stealth_frigate_4_desc: "$stealth_frigate_hull_1_desc$" stealth_frigate_5: "2070 Stealth Frigate" stealth_frigate_5_desc: "$stealth_frigate_hull_1_desc$" battle_cruiser: "Battlecruisers" battle_cruiser_desc: "A capital ship of the 20th century, the battlecruiser combines the best advantages from a cruiser and a battleship. Equipped with a wide range of weapons and equipment, this vessel allows for large force projection, while requiring less resource and production capacity as compared to a full battleship." battleship: "Battleships" frigate_hull_1: "1965 Frigate Hull" frigate_hull_1_desc: "Forming the core of many modern navies, Frigates can be used as part of 'blue water' naval forces. They have an extended range and are larger compared to the Corvette class of ship. Though most often used as a platform for fleet defense, they can perform a fairly extensive range of roles within a fleet and can be customized to meet the demands of many different roles and situations (including more offensive-minded tasks). They are typically used for: fleet defense, anti-submarine, anti-aircraft, and maritime convoy duties." frigate_hull_2: "1980 Frigate Hull" frigate_hull_2_desc: "Forming the core of many modern navies, Frigates can be used as part of 'blue water' naval forces. They have an extended range and are larger compared to the Corvette class of ship. Though most often used as a platform for fleet defense, they can perform a fairly extensive range of roles within a fleet and can be customized to meet the demands of many different roles and situations (including more offensive-minded tasks). They are typically used for: fleet defense, anti-submarine, anti-aircraft, and maritime convoy duties." frigate_hull_3: "1995 Frigate Hull" frigate_hull_3_desc: "Forming the core of many modern navies, Frigates can be used as part of 'blue water' naval forces. They have an extended range and are larger compared to the Corvette class of ship. Though most often used as a platform for fleet defense, they can perform a fairly extensive range of roles within a fleet and can be customized to meet the demands of many different roles and situations (including more offensive-minded tasks). They are typically used for: fleet defense, anti-submarine, anti-aircraft, and maritime convoy duties." frigate_hull_4: "2010 Frigate Hull" frigate_hull_4_desc: "Forming the core of many modern navies, Frigates can be used as part of 'blue water' naval forces. They have an extended range and are larger compared to the Corvette class of ship. Though most often used as a platform for fleet defense, they can perform a fairly extensive range of roles within a fleet and can be customized to meet the demands of many different roles and situations (including more offensive-minded tasks). They are typically used for: fleet defense, anti-submarine, anti-aircraft, and maritime convoy duties." frigate_hull_5: "2025 Frigate Hull" frigate_hull_5_desc: "Forming the core of many modern navies, Frigates can be used as part of 'blue water' naval forces. They have an extended range and are larger compared to the Corvette class of ship. Though most often used as a platform for fleet defense, they can perform a fairly extensive range of roles within a fleet and can be customized to meet the demands of many different roles and situations (including more offensive-minded tasks). They are typically used for: fleet defense, anti-submarine, anti-aircraft, and maritime convoy duties." frigate_hull_6: "2040 Frigate Hull" frigate_hull_6_desc: "Forming the core of many modern navies, Frigates can be used as part of 'blue water' naval forces. They have an extended range and are larger compared to the Corvette class of ship. Though most often used as a platform for fleet defense, they can perform a fairly extensive range of roles within a fleet and can be customized to meet the demands of many different roles and situations (including more offensive-minded tasks). They are typically used for: fleet defense, anti-submarine, anti-aircraft, and maritime convoy duties." frigate_hull_7: "2055 Frigate Hull" frigate_hull_7_desc: "Forming the core of many modern navies, Frigates can be used as part of 'blue water' naval forces. They have an extended range and are larger compared to the Corvette class of ship. Though most often used as a platform for fleet defense, they can perform a fairly extensive range of roles within a fleet and can be customized to meet the demands of many different roles and situations (including more offensive-minded tasks). They are typically used for: fleet defense, anti-submarine, anti-aircraft, and maritime convoy duties." frigate_hull_8: "2070 Frigate Hull" frigate_hull_8_desc: "Forming the core of many modern navies, Frigates can be used as part of 'blue water' naval forces. They have an extended range and are larger compared to the Corvette class of ship. Though most often used as a platform for fleet defense, they can perform a fairly extensive range of roles within a fleet and can be customized to meet the demands of many different roles and situations (including more offensive-minded tasks). They are typically used for: fleet defense, anti-submarine, anti-aircraft, and maritime convoy duties." destroyer_hull_1: "1965 Destroyer Hull" destroyer_hull_1_desc: "Intended to escort larger vessels in a fleet, convoy or battle group, these fast, maneuverable, long-endurance warships are equally capable of independent operation. Later iterations, carrying a wide and deadly array of guided missiles, cruise missiles, and other weapons, are indeed multi-mission warships. Heavier in tonnage, and more offensive and deadly in firepower, than your Frigate or Corvette. They are typically used for: fleet defense, offensive tasks, anti-aircraft, anti-ship, anti-submarine, as well as land attack duties, dependent upon load out." destroyer_hull_2: "1990 Destroyer Hull" destroyer_hull_2_desc: "Intended to escort larger vessels in a fleet, convoy or battle group, these fast, maneuverable, long-endurance warships are equally capable of independent operation. Later iterations, carrying a wide and deadly array of guided missiles, cruise missiles, and other weapons, are indeed multi-mission warships. Heavier in tonnage, and more offensive and deadly in firepower, than your Frigate or Corvette. They are typically used for: fleet defense, offensive tasks, anti-aircraft, anti-ship, anti-submarine, as well as land attack duties, dependent upon load out." destroyer_hull_3: "2005 Destroyer Hull" destroyer_hull_3_desc: "Intended to escort larger vessels in a fleet, convoy or battle group, these fast, maneuverable, long-endurance warships are equally capable of independent operation. Later iterations, carrying a wide and deadly array of guided missiles, cruise missiles, and other weapons, are indeed multi-mission warships. Heavier in tonnage, and more offensive and deadly in firepower, than your Frigate or Corvette. They are typically used for: fleet defense, offensive tasks, anti-aircraft, anti-ship, anti-submarine, as well as land attack duties, dependent upon load out." destroyer_hull_4: "2025 Destroyer Hull" destroyer_hull_4_desc: "Intended to escort larger vessels in a fleet, convoy or battle group, these fast, maneuverable, long-endurance warships are equally capable of independent operation. Later iterations, carrying a wide and deadly array of guided missiles, cruise missiles, and other weapons, are indeed multi-mission warships. Heavier in tonnage, and more offensive and deadly in firepower, than your Frigate or Corvette. They are typically used for: fleet defense, offensive tasks, anti-aircraft, anti-ship, anti-submarine, as well as land attack duties, dependent upon load out." destroyer_hull_5: "2045 Destroyer Hull" destroyer_hull_5_desc: "Intended to escort larger vessels in a fleet, convoy or battle group, these fast, maneuverable, long-endurance warships are equally capable of independent operation. Later iterations, carrying a wide and deadly array of guided missiles, cruise missiles, and other weapons, are indeed multi-mission warships. Heavier in tonnage, and more offensive and deadly in firepower, than your Frigate or Corvette. They are typically used for: fleet defense, offensive tasks, anti-aircraft, anti-ship, anti-submarine, as well as land attack duties, dependent upon load out." destroyer_hull_6: "2060 Destroyer Hull" destroyer_hull_6_desc: "Intended to escort larger vessels in a fleet, convoy or battle group, these fast, maneuverable, long-endurance warships are equally capable of independent operation. Later iterations, carrying a wide and deadly array of guided missiles, cruise missiles, and other weapons, are indeed multi-mission warships. Heavier in tonnage, and more offensive and deadly in firepower, than your Frigate or Corvette. They are typically used for: fleet defense, offensive tasks, anti-aircraft, anti-ship, anti-submarine, as well as land attack duties, dependent upon load out." destroyer_hull_7: "2075 Destroyer Hull" destroyer_hull_7_desc: "Intended to escort larger vessels in a fleet, convoy or battle group, these fast, maneuverable, long-endurance warships are equally capable of independent operation. Later iterations, carrying a wide and deadly array of guided missiles, cruise missiles, and other weapons, are indeed multi-mission warships. Heavier in tonnage, and more offensive and deadly in firepower, than your Frigate or Corvette. They are typically used for: fleet defense, offensive tasks, anti-aircraft, anti-ship, anti-submarine, as well as land attack duties, dependent upon load out." stealth_destroyer_hull_1: "2015 Stealth Destroyer Hull" stealth_destroyer_hull_1_desc: "Changes in modern technology of warfare have caused more advanced fleets to look for new answers for survivability in their fleets. Stealth Destroyers have become a preeminent focus. Keeping hidden from advanced enemy sensors and radars means these powerful weapons can striker closer, quicker, and with increased lethality, with the added bonus of increased survivability in modern conflicts." stealth_destroyer_hull_2: "2030 Stealth Destroyer Hull" stealth_destroyer_hull_2_desc: "Changes in modern technology of warfare have caused more advanced fleets to look for new answers for survivability in their fleets. Stealth Destroyers have become a preeminent focus. Keeping hidden from advanced enemy sensors and radars means these powerful weapons can striker closer, quicker, and with increased lethality, with the added bonus of increased survivability in modern conflicts." stealth_destroyer_hull_3: "2045 Stealth Destroyer Hull" stealth_destroyer_hull_3_desc: "Changes in modern technology of warfare have caused more advanced fleets to look for new answers for survivability in their fleets. Stealth Destroyers have become a preeminent focus. Keeping hidden from advanced enemy sensors and radars means these powerful weapons can striker closer, quicker, and with increased lethality, with the added bonus of increased survivability in modern conflicts." stealth_destroyer_hull_4: "2060 Stealth Destroyer Hull" stealth_destroyer_hull_4_desc: "Changes in modern technology of warfare have caused more advanced fleets to look for new answers for survivability in their fleets. Stealth Destroyers have become a preeminent focus. Keeping hidden from advanced enemy sensors and radars means these powerful weapons can striker closer, quicker, and with increased lethality, with the added bonus of increased survivability in modern conflicts." stealth_destroyer_hull_5: "2075 Stealth Destroyer Hull" stealth_destroyer_hull_5_desc: "Changes in modern technology of warfare have caused more advanced fleets to look for new answers for survivability in their fleets. Stealth Destroyers have become a preeminent focus. Keeping hidden from advanced enemy sensors and radars means these powerful weapons can striker closer, quicker, and with increased lethality, with the added bonus of increased survivability in modern conflicts." stealth_destroyer_1: "2015 Stealth Destroyer" stealth_destroyer_1_desc: "Changes in modern technology of warfare have caused more advanced fleets to look for new answers for survivability in their fleets. Stealth Destroyers have become a preeminent focus. Keeping hidden from advanced enemy sensors and radars means these powerful weapons can striker closer, quicker, and with increased lethality, with the added bonus of increased survivability in modern conflicts." stealth_destroyer_2: "2030 Stealth Destroyer" stealth_destroyer_2_desc: "Changes in modern technology of warfare have caused more advanced fleets to look for new answers for survivability in their fleets. Stealth Destroyers have become a preeminent focus. Keeping hidden from advanced enemy sensors and radars means these powerful weapons can striker closer, quicker, and with increased lethality, with the added bonus of increased survivability in modern conflicts." stealth_destroyer_3: "2045 Stealth Destroyer" stealth_destroyer_3_desc: "Changes in modern technology of warfare have caused more advanced fleets to look for new answers for survivability in their fleets. Stealth Destroyers have become a preeminent focus. Keeping hidden from advanced enemy sensors and radars means these powerful weapons can striker closer, quicker, and with increased lethality, with the added bonus of increased survivability in modern conflicts." stealth_destroyer_4: "2060 Stealth Destroyer" stealth_destroyer_4_desc: "Changes in modern technology of warfare have caused more advanced fleets to look for new answers for survivability in their fleets. Stealth Destroyers have become a preeminent focus. Keeping hidden from advanced enemy sensors and radars means these powerful weapons can striker closer, quicker, and with increased lethality, with the added bonus of increased survivability in modern conflicts." stealth_destroyer_5: "2075 Stealth Destroyer" stealth_destroyer_5_desc: "Changes in modern technology of warfare have caused more advanced fleets to look for new answers for survivability in their fleets. Stealth Destroyers have become a preeminent focus. Keeping hidden from advanced enemy sensors and radars means these powerful weapons can striker closer, quicker, and with increased lethality, with the added bonus of increased survivability in modern conflicts." cruiser_hull_1: "1965 Cruiser Hull" cruiser_hull_1_desc: "Typically the largest assault ships in a modern fleet (besides Aircraft Carriers and Amphibious Assault ships), these powerful assets can cover the entire globe's oceans and seas. Historically geared toward Air Defense (while Destroyers were tasked with Surface Warfare), modern Cruisers have an incredible arsenal of weapons at their disposal - greater than any other combat ship. Cruisers can be used as the basis for an entire battle group, with a large capacity for sensors and combat management systems. They are typically used for: command and control, anti-aircraft, anti-ship, and land attack duties." cruiser_hull_2: "1985 Cruiser Hull" cruiser_hull_2_desc: "Typically the largest assault ships in a modern fleet (besides Aircraft Carriers and Amphibious Assault ships), these powerful assets can cover the entire globe's oceans and seas. Historically geared toward Air Defense (while Destroyers were tasked with Surface Warfare), modern Cruisers have an incredible arsenal of weapons at their disposal - greater than any other combat ship. Cruisers can be used as the basis for an entire battle group, with a large capacity for sensors and combat management systems. They are typically used for: command and control, anti-aircraft, anti-ship, and land attack duties." cruiser_hull_3: "2005 Cruiser Hull" cruiser_hull_3_desc: "Typically the largest assault ships in a modern fleet (besides Aircraft Carriers and Amphibious Assault ships), these powerful assets can cover the entire globe's oceans and seas. Historically geared toward Air Defense (while Destroyers were tasked with Surface Warfare), modern Cruisers have an incredible arsenal of weapons at their disposal - greater than any other combat ship. Cruisers can be used as the basis for an entire battle group, with a large capacity for sensors and combat management systems. They are typically used for: command and control, anti-aircraft, anti-ship, and land attack duties." cruiser_hull_4: "2025 Cruiser Hull" cruiser_hull_4_desc: "Typically the largest assault ships in a modern fleet (besides Aircraft Carriers and Amphibious Assault ships), these powerful assets can cover the entire globe's oceans and seas. Historically geared toward Air Defense (while Destroyers were tasked with Surface Warfare), modern Cruisers have an incredible arsenal of weapons at their disposal - greater than any other combat ship. Cruisers can be used as the basis for an entire battle group, with a large capacity for sensors and combat management systems. They are typically used for: command and control, anti-aircraft, anti-ship, and land attack duties." cruiser_hull_5: "2045 Cruiser Hull" cruiser_hull_5_desc: "Typically the largest assault ships in a modern fleet (besides Aircraft Carriers and Amphibious Assault ships), these powerful assets can cover the entire globe's oceans and seas. Historically geared toward Air Defense (while Destroyers were tasked with Surface Warfare), modern Cruisers have an incredible arsenal of weapons at their disposal - greater than any other combat ship. Cruisers can be used as the basis for an entire battle group, with a large capacity for sensors and combat management systems. They are typically used for: command and control, anti-aircraft, anti-ship, and land attack duties." cruiser_hull_6: "2060 Cruiser Hull" cruiser_hull_6_desc: "Typically the largest assault ships in a modern fleet (besides Aircraft Carriers and Amphibious Assault ships), these powerful assets can cover the entire globe's oceans and seas. Historically geared toward Air Defense (while Destroyers were tasked with Surface Warfare), modern Cruisers have an incredible arsenal of weapons at their disposal - greater than any other combat ship. Cruisers can be used as the basis for an entire battle group, with a large capacity for sensors and combat management systems. They are typically used for: command and control, anti-aircraft, anti-ship, and land attack duties." cruiser_hull_7: "2075 Cruiser Hull" cruiser_hull_7_desc: "Typically the largest assault ships in a modern fleet (besides Aircraft Carriers and Amphibious Assault ships), these powerful assets can cover the entire globe's oceans and seas. Historically geared toward Air Defense (while Destroyers were tasked with Surface Warfare), modern Cruisers have an incredible arsenal of weapons at their disposal - greater than any other combat ship. Cruisers can be used as the basis for an entire battle group, with a large capacity for sensors and combat management systems. They are typically used for: command and control, anti-aircraft, anti-ship, and land attack duties." battle_cruiser_hull_1: "1965 Battlecruiser Hull" battle_cruiser_hull_1_desc: "Surface ships are the main component of the fleet and undertake all maritime functions of the traditional fleet." battle_cruiser_hull_2: "2005 Battlecruiser Hull" battle_cruiser_hull_2_desc: "Surface ships are the main component of the fleet and undertake all maritime functions of the traditional fleet." battle_cruiser_hull_3: "2020 Battlecruiser Hull" battle_cruiser_hull_3_desc: "Surface ships are the main component of the fleet and undertake all maritime functions of the traditional fleet." battle_cruiser_hull_4: "2045 Battlecruiser Hull" battle_cruiser_hull_4_desc: "Surface ships are the main component of the fleet and undertake all maritime functions of the traditional fleet." battle_cruiser_hull_5: "2060 Battlecruiser Hull" battle_cruiser_hull_5_desc: "Surface ships are the main component of the fleet and undertake all maritime functions of the traditional fleet." battle_cruiser_hull_6: "2075 Battlecruiser Hull" battle_cruiser_hull_6_desc: "Surface ships are the main component of the fleet and undertake all maritime functions of the traditional fleet." battleship_hull_0: "Battleships" battleship_hull_0_desc: "A large, heavily armored warship, carrying large capacity guns and other weapons. Use primarily from the 1800s to World War II, these vessels have fallen out of favor in favor of aircraft carriers or smaller vessels. Able to be equipped with a large range of high caliber or capacity weapons, these floating gun platforms make good fire support platforms." battleship_hull_1: "1965 Battleship Hull" battleship_hull_1_desc: "Surface ships are the main component of the fleet and undertake all maritime functions of the traditional fleet." battleship_hull_2: "2005 Battleship Hull" battleship_hull_2_desc: "Surface ships are the main component of the fleet and undertake all maritime functions of the traditional fleet." battleship_hull_3: "2020 Battleship Hull" battleship_hull_3_desc: "Surface ships are the main component of the fleet and undertake all maritime functions of the traditional fleet." battleship_hull_4: "2045 Battleship Hull" battleship_hull_4_desc: "Surface ships are the main component of the fleet and undertake all maritime functions of the traditional fleet." battleship_hull_5: "2060 Battleship Hull" battleship_hull_5_desc: "Surface ships are the main component of the fleet and undertake all maritime functions of the traditional fleet." battleship_hull_6: "2075 Battleship Hull" battleship_hull_6_desc: "Surface ships are the main component of the fleet and undertake all maritime functions of the traditional fleet." aircraft_heli_engineering_1: "Helicopter Carrying Engineering" aircraft_heli_engineering_1_desc: "Refitting our current aircraft carriers with more efficient forms of helicopter deployment and storage can improve our ability to contest submarines." aircraft_heli_engineering_2: "Improved Helicopter Deployment" aircraft_heli_engineering_2_desc: "Refitting our current aircraft carriers with more efficient forms of helicopter deployment and storage can improve our ability to contest submarines." aircraft_heli_engineering_3: "Redesigned Helicopter Storage" aircraft_heli_engineering_3_desc: "Refitting our current aircraft carriers with more efficient forms of helicopter deployment and storage can improve our ability to contest submarines." aircraft_heli_engineering_4: "Automated Helicopter Hangars" aircraft_heli_engineering_4_desc: "Refitting our current aircraft carriers with more efficient forms of helicopter deployment and storage can improve our ability to contest submarines." helicopter_operator_hull_1: "1970 Helicopter Operator Hull" helicopter_operator_hull_1_desc: "A helicopter carrier is an aircraft carrier that is mainly used to carry helicopters, but it is also often classified as an amphibious assault ship or an anti-submarine aircraft carrier. It is mainly used for military aviation missions including anti-submarine warfare, amphibious operations, and close air support. Some amphibious assault ships have docks designed to carry landing craft, and have the function of dock landing ships. Some amphibious assault ships are designed to be equipped with vertical take-off and landing fixed-wing aircraft to provide more powerful close air support for amphibious operations than attack helicopters, and have the function of light aircraft carriers." helicopter_operator_hull_2: "1995 Helicopter Operator Hull" helicopter_operator_hull_2_desc: "A helicopter carrier is an aircraft carrier that is mainly used to carry helicopters, but it is also often classified as an amphibious assault ship or an anti-submarine aircraft carrier. It is mainly used for military aviation missions including anti-submarine warfare, amphibious operations, and close air support. Some amphibious assault ships have docks designed to carry landing craft, and have the function of dock landing ships. Some amphibious assault ships are designed to be equipped with vertical take-off and landing fixed-wing aircraft to provide more powerful close air support for amphibious operations than attack helicopters, and have the function of light aircraft carriers." helicopter_operator_hull_3: "2020 Helicopter Operator Hull" helicopter_operator_hull_3_desc: "A helicopter carrier is an aircraft carrier that is mainly used to carry helicopters, but it is also often classified as an amphibious assault ship or an anti-submarine aircraft carrier. It is mainly used for military aviation missions including anti-submarine warfare, amphibious operations, and close air support. Some amphibious assault ships have docks designed to carry landing craft, and have the function of dock landing ships. Some amphibious assault ships are designed to be equipped with vertical take-off and landing fixed-wing aircraft to provide more powerful close air support for amphibious operations than attack helicopters, and have the function of light aircraft carriers." helicopter_operator_hull_4: "2045 Helicopter Operator Hull" helicopter_operator_hull_4_desc: "A helicopter carrier is an aircraft carrier that is mainly used to carry helicopters, but it is also often classified as an amphibious assault ship or an anti-submarine aircraft carrier. It is mainly used for military aviation missions including anti-submarine warfare, amphibious operations, and close air support. Some amphibious assault ships have docks designed to carry landing craft, and have the function of dock landing ships. Some amphibious assault ships are designed to be equipped with vertical take-off and landing fixed-wing aircraft to provide more powerful close air support for amphibious operations than attack helicopters, and have the function of light aircraft carriers." helicopter_operator_hull_5: "2060 Helicopter Operator Hull" helicopter_operator_hull_5_desc: "A helicopter carrier is an aircraft carrier that is mainly used to carry helicopters, but it is also often classified as an amphibious assault ship or an anti-submarine aircraft carrier. It is mainly used for military aviation missions including anti-submarine warfare, amphibious operations, and close air support. Some amphibious assault ships have docks designed to carry landing craft, and have the function of dock landing ships. Some amphibious assault ships are designed to be equipped with vertical take-off and landing fixed-wing aircraft to provide more powerful close air support for amphibious operations than attack helicopters, and have the function of light aircraft carriers." helicopter_operator_hull_6: "2075 Helicopter Operator Hull" helicopter_operator_hull_6_desc: "A helicopter carrier is an aircraft carrier that is mainly used to carry helicopters, but it is also often classified as an amphibious assault ship or an anti-submarine aircraft carrier. It is mainly used for military aviation missions including anti-submarine warfare, amphibious operations, and close air support. Some amphibious assault ships have docks designed to carry landing craft, and have the function of dock landing ships. Some amphibious assault ships are designed to be equipped with vertical take-off and landing fixed-wing aircraft to provide more powerful close air support for amphibious operations than attack helicopters, and have the function of light aircraft carriers." aircraft_carrier_engineering: "Aircraft Carrier Engineering" aircraft_carrier_engineering_desc: "The ability to construct aircraft carriers is of great importance to operate large scale fleets." aircraft_carrier_engineering_2: "Aircraft Carrier System Overhaul" aircraft_carrier_engineering_2_desc: "Advancements in naval technology finally lead to the complete redesign of how aircraft carriers operate and are designed." carrier_hull_1: "1965 Aircraft Carrier Hull" carrier_hull_1_desc: "These floating airbases are the pinnacle of naval power, able to reach out into the world's oceans to project a nation's power across the entire globe. Signifying a strong nation's blood and treasure, these incredibly valuable assets must be protected at all costs. With a vast range, they require a true 'blue water' battle group to allow them to fulfill their full range of operational abilities at sea. Any country fielding a fully operational Carrier Battle Group can be truly proud of what their navy represents, and the horrifying power it wields. They are typically used for: power projection far and wide, air warfare, surface warfare, amphibious warfare." carrier_hull_2: "1985 Aircraft Carrier Hull" carrier_hull_2_desc: "These floating airbases are the pinnacle of naval power, able to reach out into the world's oceans to project a nation's power across the entire globe. Signifying a strong nation's blood and treasure, these incredibly valuable assets must be protected at all costs. With a vast range, they require a true 'blue water' battle group to allow them to fulfill their full range of operational abilities at sea. Any country fielding a fully operational Carrier Battle Group can be truly proud of what their navy represents, and the horrifying power it wields. They are typically used for: power projection far and wide, air warfare, surface warfare, amphibious warfare." carrier_hull_3: "2005 Aircraft Carrier Hull" carrier_hull_3_desc: "These floating airbases are the pinnacle of naval power, able to reach out into the world's oceans to project a nation's power across the entire globe. Signifying a strong nation's blood and treasure, these incredibly valuable assets must be protected at all costs. With a vast range, they require a true 'blue water' battle group to allow them to fulfill their full range of operational abilities at sea. Any country fielding a fully operational Carrier Battle Group can be truly proud of what their navy represents, and the horrifying power it wields. They are typically used for: power projection far and wide, air warfare, surface warfare, amphibious warfare." carrier_hull_4: "2025 Aircraft Carrier Hull" carrier_hull_4_desc: "These floating airbases are the pinnacle of naval power, able to reach out into the world's oceans to project a nation's power across the entire globe. Signifying a strong nation's blood and treasure, these incredibly valuable assets must be protected at all costs. With a vast range, they require a true 'blue water' battle group to allow them to fulfill their full range of operational abilities at sea. Any country fielding a fully operational Carrier Battle Group can be truly proud of what their navy represents, and the horrifying power it wields. They are typically used for: power projection far and wide, air warfare, surface warfare, amphibious warfare." carrier_hull_5: "2045 Aircraft Carrier Hull" carrier_hull_5_desc: "These floating airbases are the pinnacle of naval power, able to reach out into the world's oceans to project a nation's power across the entire globe. Signifying a strong nation's blood and treasure, these incredibly valuable assets must be protected at all costs. With a vast range, they require a true 'blue water' battle group to allow them to fulfill their full range of operational abilities at sea. Any country fielding a fully operational Carrier Battle Group can be truly proud of what their navy represents, and the horrifying power it wields. They are typically used for: power projection far and wide, air warfare, surface warfare, amphibious warfare." carrier_hull_6: "2060 Aircraft Carrier Hull" carrier_hull_6_desc: "These floating airbases are the pinnacle of naval power, able to reach out into the world's oceans to project a nation's power across the entire globe. Signifying a strong nation's blood and treasure, these incredibly valuable assets must be protected at all costs. With a vast range, they require a true 'blue water' battle group to allow them to fulfill their full range of operational abilities at sea. Any country fielding a fully operational Carrier Battle Group can be truly proud of what their navy represents, and the horrifying power it wields. They are typically used for: power projection far and wide, air warfare, surface warfare, amphibious warfare." carrier_hull_7: "2075 Aircraft Carrier Hull" carrier_hull_7_desc: "These floating airbases are the pinnacle of naval power, able to reach out into the world's oceans to project a nation's power across the entire globe. Signifying a strong nation's blood and treasure, these incredibly valuable assets must be protected at all costs. With a vast range, they require a true 'blue water' battle group to allow them to fulfill their full range of operational abilities at sea. Any country fielding a fully operational Carrier Battle Group can be truly proud of what their navy represents, and the horrifying power it wields. They are typically used for: power projection far and wide, air warfare, surface warfare, amphibious warfare." tech_submarine_engineering_1: "Submarine Engineering" tech_submarine_engineering_1_desc: "" tech_submarine_engineering_2: "Early Submarine Engine" tech_submarine_engineering_2_desc: "The diesel-electric power used in early submarines consisted of a diesel engine, an electric motor, a generator, and a battery. The propeller was a diesel engine connected in parallel with an electric motor. The diesel engine could be used for navigation on the water, or the diesel engine could be used to drive the generator to charge the battery. When the ship was submerged, the air supply was limited and the oxygen-consuming heat engine could not operate; the battery would provide energy for the electric motor, which would drive the propeller with electricity." tech_submarine_engineering_3: "Advanced Submarine Engine" tech_submarine_engineering_3_desc: "The new diesel-electric power system uses lithium batteries instead of traditional lead-acid batteries to achieve longer driving time." tech_submarine_engineering_4: "Modern Submarine Engine" tech_submarine_engineering_4_desc: "The introduction of AIP can make submarines operate more efficiently, quietly, and more reliably." tech_submarine_engineering_5: "Futuristic Submarine Engine" tech_submarine_engineering_5_desc: "The introduction of new technologies can enable submarines to operate underwater at longer distances, higher speeds and lower noise." tech_submarine_engineering_6: "Cutting-Edge Submarine Engine" tech_submarine_engineering_6_desc: "The advancement of new technologies can enable submarines to operate underwater at longer distances, higher speeds and lower noise." tech_submarine_engineering_7: "Hyper Advanced Submarine Engine" tech_submarine_engineering_7_desc: "The immense progress of new technologies can enable submarines to operate underwater at longer distances, higher speeds and lower noise." attack_submarine_hull_1: "1965 Attack Submarine Hull" attack_submarine_hull_1_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. Attack submarines are missile-and-submarine combinations designed to strike distant targets overseas." attack_submarine_hull_2: "1980 Attack Submarine Hull" attack_submarine_hull_2_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. Attack submarines are missile-and-submarine combinations designed to strike distant targets overseas." attack_submarine_hull_3: "1995 Attack Submarine Hull" attack_submarine_hull_3_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. Attack submarines are missile-and-submarine combinations designed to strike distant targets overseas." attack_submarine_hull_4: "2010 Attack Submarine Hull" attack_submarine_hull_4_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. Attack submarines are missile-and-submarine combinations designed to strike distant targets overseas." attack_submarine_hull_5: "2025 Attack Submarine Hull" attack_submarine_hull_5_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. Attack submarines are missile-and-submarine combinations designed to strike distant targets overseas." attack_submarine_hull_6: "2040 Attack Submarine Hull" attack_submarine_hull_6_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. Attack submarines are missile-and-submarine combinations designed to strike distant targets overseas." attack_submarine_hull_7: "2055 Attack Submarine Hull" attack_submarine_hull_7_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. Attack submarines are missile-and-submarine combinations designed to strike distant targets overseas." attack_submarine_hull_8: "2070 Attack Submarine Hull" attack_submarine_hull_8_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. Attack submarines are missile-and-submarine combinations designed to strike distant targets overseas." missile_submarine_hull_1: "1965 Missile Submarine Hull" missile_submarine_hull_1_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. " missile_submarine_hull_2: "1980 Missile Submarine Hull" missile_submarine_hull_2_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. " missile_submarine_hull_3: "1995 Missile Submarine Hull" missile_submarine_hull_3_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. " missile_submarine_hull_4: "2010 Missile Submarine Hull" missile_submarine_hull_4_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. " missile_submarine_hull_5: "2025 Missile Submarine Hull" missile_submarine_hull_5_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. " missile_submarine_hull_6: "2040 Missile Submarine Hull" missile_submarine_hull_6_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. " missile_submarine_hull_7: "2055 Missile Submarine Hull" missile_submarine_hull_7_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. " missile_submarine_hull_8: "2070 Missile Submarine Hull" missile_submarine_hull_8_desc: "The silent killers of the world's oceans, these undersea warfare platforms incorporate a range of useful abilities, including stealth, intelligence gathering, and weapon systems. Designed for a broad spectrum of open-ocean and littoral missions, these area denial specialists are a cornerstone of any navy. " patrol_boat_hull_1_tech: "1985 Patrol Boat" patrol_boat_hull_1_tech_desc: "Patrol boats are light vessels that are intended for coastal coverage. They are smaller then their counterpart the Corvette and are also capable of riverine operations." patrol_boat_hull_2_tech: "2005 Patrol Boat" patrol_boat_hull_2_tech_desc: "Patrol boats are light vessels that are intended for coastal coverage. They are smaller then their counterpart the Corvette and are also capable of riverine operations." patrol_boat_hull_3_tech: "2030 Patrol Boat" patrol_boat_hull_3_tech_desc: "Patrol boats are light vessels that are intended for coastal coverage. They are smaller then their counterpart the Corvette and are also capable of riverine operations." patrol_boat_hull_1: "1985 Patrol Boat" patrol_boat_hull_1_desc: "Patrol boats are light vessels that are intended for coastal coverage. They are smaller then their counterpart the Corvette and are also capable of riverine operations." patrol_boat_hull_2: "2005 Patrol Boat" patrol_boat_hull_2_desc: "Patrol boats are light vessels that are intended for coastal coverage. They are smaller then their counterpart the Corvette and are also capable of riverine operations." patrol_boat_hull_3: "2030 Patrol Boat" patrol_boat_hull_3_desc: "Patrol boats are light vessels that are intended for coastal coverage. They are smaller then their counterpart the Corvette and are also capable of riverine operations." patrol_boat_hull_4: "2055 Patrol Boat" patrol_boat_hull_4_desc: "Patrol boats are light vessels that are intended for coastal coverage. They are smaller then their counterpart the Corvette and are also capable of riverine operations." patrol_boat_hull_5: "2080 Patrol Boat" patrol_boat_hull_5_desc: "Patrol boats are light vessels that are intended for coastal coverage. They are smaller then their counterpart the Corvette and are also capable of riverine operations." support_ship: "Support Ship" support_ship_hull: "Support Ship" support_ship_hull_desc: "Support ships play an indispensable role in the fleet.\n\n§YNOTE:§! The support ship provides naval morale, range and max organisation for the fleet the ship is in." support_ship_1: "Support Ship" support_ship_1_desc: "Support ships play an indispensable role in the fleet.\n\n§YNOTE:§! The support ship provides naval morale, range and max organisation for the fleet the ship is in." support_ship_2: "Improved Support Ship" support_ship_2_desc: "Support ships play an indispensable role in the fleet.\n\n§YNOTE:§! The support ship provides naval morale, range and max organisation for the fleet the ship is in." repair_ship: "Repair Ship" repair_ship_hull: "Repair Ship" repair_ship_hull_desc: "The role of ship repair in naval warfare should not be underestimated.\n\n§YNOTE:§! The repair ship provides attrition reduction, impact of critical hits and increases the chance for ship recovery for the fleet the ship is in." repair_ship_1: "Repair Ship" repair_ship_1_desc: "The role of ship repair in naval warfare should not be underestimated.\n\n§YNOTE:§! The repair ship provides attrition reduction, impact of critical hits and increases the chance for ship recovery." repair_ship_2: "Improved Repair Ship" repair_ship_2_desc: "The role of ship repair in naval warfare should not be underestimated. The improved repair ship expands on the abilities of its previous version expanding its capabilities.\n\n§YNOTE:§! The repair ship provides attrition reduction, impact of critical hits and increases the chance for ship recovery." floating_harbor_equipment: "Modular Causeway System" floating_harbor_equipment_desc: "Prefabricated pontoon sections towed into place and anchored off an unimproved shore, letting a landing force unload cargo where no working port exists. Exposed to air and naval attack, and it breaks up within weeks." floating_harbor_equipment_1: "Modular Causeway System" floating_harbor_equipment_1_desc: "Prefabricated pontoon sections towed into place and anchored off an unimproved shore, letting a landing force unload cargo where no working port exists. Exposed to air and naval attack, and it breaks up within weeks." ##Modules## ##Module Categories EQ_MOD_CAT_module_light_surface_power_source_category_TITLE: "Light Engines" EQ_MOD_CAT_module_light_guns_category_TITLE: "Light Guns" EQ_MOD_CAT_module_gun_battery_category_TITLE: "Gun Batteries" EQ_MOD_CAT_module_heavy_guns_category_TITLE: "Heavy Guns" EQ_MOD_CAT_module_flight_decks_category_TITLE: "Carrier Size" EQ_MOD_CAT_module_light_flight_decks_category_TITLE: "LHA size" EQ_MOD_CAT_module_fuel_tanks_category_TITLE: "Fuel Tanks" EQ_MOD_CAT_module_ciws_category_TITLE: "CIWS" EQ_MOD_CAT_module_torpedoes_category_TITLE: "ASW Torpedoes" EQ_MOD_CAT_module_nuclear_torpedoes_category_TITLE: "Nuclear ASW Torpedoes" EQ_MOD_CAT_module_anti_ship_torpedoes_category_TITLE: "Dual Purpose Torpedoes" EQ_MOD_CAT_module_anti_ship_drone_torpedoes_category_TITLE: "Dual Purpose Drone Torpedoes" EQ_MOD_CAT_module_anti_ship_nuclear_torpedoes_category_TITLE: "Dual Purpose Nuclear Torpedoes" EQ_MOD_CAT_module_ram_category_TITLE: "RAM Frames" EQ_MOD_CAT_module_minelaying_category_TITLE: "Minelaying" EQ_MOD_CAT_module_mineclearing_category_TITLE: "Minesweeping" EQ_MOD_CAT_module_anti_submarine_mortar_category_TITLE: "Anti-Submarine Mortar" EQ_MOD_CAT_module_point_defense_system_category_TITLE: "Point-defense System" EQ_MOD_CAT_module_turret_missile_category_TITLE: "Turret Missiles" EQ_MOD_CAT_module_vls_sub_category_TITLE: "Vertical Launching System" EQ_MOD_CAT_module_vls_small_category_TITLE: "Small VLS Bank" EQ_MOD_CAT_module_vls_large_category_TITLE: "Large VLS Bank" EQ_MOD_CAT_module_vls_capital_category_TITLE: "Capital VLS Bank" EQ_MOD_CAT_module_missile_ammo_anti_ship_category_TITLE: "Anti-Ship Missile Ammunition" EQ_MOD_CAT_module_missile_ammo_air_defense_category_TITLE: "Air Defense Missile Ammunition" EQ_MOD_CAT_module_missile_ammo_land_attack_category_TITLE: "Land-Attack Missile Ammunition" EQ_MOD_CAT_module_missile_ammo_asw_category_TITLE: "Anti-Submarine Missile Ammunition" EQ_MOD_CAT_module_missile_ammo_balanced_category_TITLE: "Balanced Missile Ammunition" EQ_MOD_CAT_module_missile_ammo_drone_swarm_category_TITLE: "Drone Swarm Ammunition" EQ_MOD_CAT_module_sub_missile_ammo_anti_ship_category_TITLE: "Submarine Anti-Ship Missile Ammunition" EQ_MOD_CAT_module_sub_missile_ammo_land_attack_category_TITLE: "Submarine Land-Attack Missile Ammunition" EQ_MOD_CAT_module_radar_category_TITLE: "Radar" EQ_MOD_CAT_module_sonar_category_TITLE: "Sonar" EQ_MOD_CAT_module_light_helipad_category_TITLE: "Light Helipads" EQ_MOD_CAT_module_advanced_communication_systems_category_TITLE: "Advanced Communication Systems" EQ_MOD_CAT_module_ship_ai_category_TITLE: "Ship Based Naval AI" EQ_MOD_CAT_module_aa_guns_category_TITLE: "Anti-Air Guns" EQ_MOD_CAT_module_railguns_category_TITLE: "Railguns" EQ_MOD_CAT_module_railgun_battery_category_TITLE: "Railgun Batteries" EQ_MOD_CAT_module_destroyer_system_category_TITLE: "Destroyer Core Systems" EQ_MOD_CAT_module_stealth_destroyer_system_category_TITLE: "Stealth Destroyer Core Systems" EQ_MOD_CAT_module_helipads_category_TITLE: "Helipads" EQ_MOD_CAT_module_nuclear_reactors_category_TITLE: "Nuclear Reactor" EQ_MOD_CAT_module_esm_category_TITLE: "Electronic Support Measures" EQ_MOD_CAT_module_sub_esm_category_TITLE: "Electronic Support Measures" EQ_MOD_CAT_module_fire_control_system_category_TITLE: "Fire Control System" EQ_MOD_CAT_module_screen_fire_control_system_category_TITLE: "Fire Control System (Screen)" EQ_MOD_CAT_module_capital_fire_control_system_category_TITLE: "Fire Control System (Capital)" EQ_MOD_CAT_module_surface_power_source_category_TITLE: "Surface Power Source" EQ_MOD_CAT_module_heavy_frigate_upgrade_category_TITLE: "Heavy Frigate Upgrade Package" EQ_MOD_CAT_module_submarine_drone_control_category_TITLE: "Autonomous Submarine Control" EQ_MOD_CAT_module_patrol_boat_drone_control_category_TITLE: "Autonomous Patrol Boat Control" EQ_MOD_CAT_module_corvette_drone_control_category_TITLE: "Autonomous Corvette Control" EQ_MOD_CAT_module_surface_drone_control_category_TITLE: "Autonomous Surface Combatant Control" EQ_MOD_CAT_module_naval_adl_category_TITLE: "Defense Laser Systems" EQ_MOD_CAT_module_drone_radar_category_TITLE: "Recon Drones" EQ_MOD_CAT_module_radar_jammer_category_TITLE: "Radar Jammers" EQ_MOD_SLOT_fixed_ship_auxillary_slot_TITLE: "Auxiliary Slot" EQ_MOD_SLOT_fixed_ship_auxillary_slot_1_TITLE: "Auxiliary Slot" EQ_MOD_SLOT_fixed_ship_auxillary_slot_2_TITLE: "Auxiliary Slot" EQ_MOD_SLOT_fixed_ship_auxillary_slot_3_TITLE: "Auxiliary Slot" EQ_MOD_SLOT_fixed_ship_battery_slot_2_TITLE: "Auxiliary Slot" EQ_MOD_SLOT_fixed_ship_battery_slot_3_TITLE: "Auxiliary Slot" EQ_MOD_SLOT_fixed_ship_battery_slot_4_TITLE: "Auxiliary Slot" EQ_MOD_SLOT_fixed_ship_flight_deck_TITLE: "Aircraft Carrier Size" EQ_MOD_SLOT_fixed_ship_missile_ammo_slot_TITLE: "Missile Magazine" module_helipads_1: "Helipads I" module_helipads_1_desc: "Basic helipad facilities allow warships to operate light helicopters for reconnaissance, transport, and limited anti-submarine warfare, expanding a vessel's operational flexibility.\n\n§GDesigner Hint: Helipads improve Sub Detection, Anti-Submarine Warfare, Surface Detection, and Minesweeping while adding Health Power. They suit ASW escorts and patrol ships, but increase production cost, fuel use, manpower, and Surface Visibility.§!" module_helipads_2: "Helipads II" module_helipads_2_desc: "Improved helipad designs include enhanced handling equipment, maintenance support, and better integration with ship systems, enabling sustained helicopter operations in a wider range of missions.\n\n§GDesigner Hint: Helipads improve Sub Detection, Anti-Submarine Warfare, Surface Detection, and Minesweeping while adding Health Power. They suit ASW escorts and patrol ships, but increase production cost, fuel use, manpower, and Surface Visibility.§!" module_helipads_3: "Helipads III" module_helipads_3_desc: "Advanced aviation facilities provide optimized flight decks, support systems, and command integration, allowing efficient operation of multiple modern helicopters for surveillance, anti-submarine warfare, and force projection.\n\n§GDesigner Hint: Helipads improve Sub Detection, Anti-Submarine Warfare, Surface Detection, and Minesweeping while adding Health Power. They suit ASW escorts and patrol ships, but increase production cost, fuel use, manpower, and Surface Visibility.§!" module_helipads_4: "Helipads IV" module_helipads_4_desc: "Hyper advanced aviation facilities provide optimized flight decks, support systems, and command integration, allowing efficient operation of multiple modern helicopters for surveillance, anti-submarine warfare, and force projection.\n\n§GDesigner Hint: Helipads improve Sub Detection, Anti-Submarine Warfare, Surface Detection, and Minesweeping while adding Health Power. They suit ASW escorts and patrol ships, but increase production cost, fuel use, manpower, and Surface Visibility.§!" module_flight_deck_1: "Light Aircraft Carrier Deck (10)" module_flight_deck_1_desc: "This module dictates the size of the ship. Bigger carriers will be able to support more planes and will have bigger structural integrity, but will be easier to spot and hit. They require more fuel, and manpower and will cost more.\n\n§GDesigner Hint: A Flight Deck adds Deck Size, carrier detection, and Health Power, defining the vessel as a carrier. Use it for naval air power, but expect major production, manpower, fuel, and Surface Visibility costs that grow with deck size.§!" module_flight_deck_2: "Light Aircraft Carrier Deck II (20)" module_flight_deck_2_desc: "$module_flight_deck_1_desc$" module_flight_deck_3: "Medium Aircraft Carrier Deck (30)" module_flight_deck_3_desc: "$module_flight_deck_1_desc$" module_flight_deck_4: "Medium Aircraft Carrier Deck II (40)" module_flight_deck_4_desc: "$module_flight_deck_1_desc$" module_flight_deck_5: "Large Aircraft Carrier Deck (50)" module_flight_deck_5_desc: "$module_flight_deck_1_desc$" module_flight_deck_6: "Large Aircraft Carrier Deck II (60)" module_flight_deck_6_desc: "$module_flight_deck_1_desc$" module_flight_deck_7: "Super Aircraft Carrier Deck (70)" module_flight_deck_7_desc: "$module_flight_deck_1_desc$" module_flight_deck_8: "Super Aircraft Carrier Deck II (80)" module_flight_deck_8_desc: "$module_flight_deck_1_desc$" module_flight_deck_9: "Advanced Aircraft Super Carrier Deck (90)" module_flight_deck_9_desc: "$module_flight_deck_1_desc$" module_flight_deck_10: "Advanced Aircraft Super Carrier Deck II (100)" module_flight_deck_10_desc: "$module_flight_deck_1_desc$" module_flight_deck_future_1: "Hyper Aircraft Carrier Deck (110)" module_flight_deck_future_1_desc: "$module_flight_deck_1_desc$" module_flight_deck_future_2: "Hyper Aircraft Carrier Deck II (120)" module_flight_deck_future_2_desc: "$module_flight_deck_1_desc$" module_flight_deck_future_3: "Ultra Aircraft Carrier Deck (130)" module_flight_deck_future_3_desc: "$module_flight_deck_1_desc$" module_flight_deck_future_4: "Ultra Aircraft Carrier Deck II (140)" module_flight_deck_future_4_desc: "$module_flight_deck_1_desc$" module_flight_deck_future_5: "Behemoth Aircraft Carrier Deck (150)" module_flight_deck_future_5_desc: "$module_flight_deck_1_desc$" module_light_flight_deck_1: "Amphibious Transport Dock" module_light_flight_deck_1_desc: "Amphibious Transport Docks provide basic aviation and well-deck facilities for transporting troops, vehicles, and landing craft. These ships enable limited power projection and support amphibious operations close to hostile shores.\n\n§GDesigner Hint: Light Flight Decks trade Cannon Attack for Deck Size as tiers advance. Use the Transport Dock for direct firepower or later assault decks for embarked aviation.§!" module_light_flight_deck_2: "Multipurpose Helicopter Assault" module_light_flight_deck_2_desc: "Multipurpose Helicopter Assault platforms expand upon amphibious transport designs by emphasizing rotary-wing operations. Enhanced flight decks and command facilities improve troop deployment, logistical support, and rapid response capabilities.\n\n§GDesigner Hint: Light Flight Decks trade Cannon Attack for Deck Size as tiers advance. Use the Transport Dock for direct firepower or later assault decks for embarked aviation.§!" module_light_flight_deck_3: "Landing Helicopter Assault" module_light_flight_deck_3_desc: "Landing Helicopter Assault ships represent fully developed amphibious assault vessels, capable of sustained helicopter operations and coordinated force projection. These platforms enable large-scale amphibious landings, command-and-control operations, and expeditionary warfare.\n\n§GDesigner Hint: Light Flight Decks trade Cannon Attack for Deck Size as tiers advance. Use the Transport Dock for direct firepower or later assault decks for embarked aviation.§!" module_light_flight_deck_future_1: "Advanced Helicopter Assault" module_light_flight_deck_future_1_desc: "$module_light_flight_deck_3_desc$" module_light_flight_deck_future_2: "Hyper Advanced Helicopter Assault" module_light_flight_deck_future_2_desc: "$module_light_flight_deck_3_desc$" module_fuel_tank: "Fuel Tanks" module_fuel_tank_desc: "Expanded fuel tanks to allow larger ship run times before having to eventually return from deployment.\n\n§GDesigner Hint: Fuel Tanks greatly increase Max Range, making them useful for distant patrols and deployments. They add a small amount of production cost, fuel use, manpower, and Surface Visibility.§!" module_esm_1: "ESM I" module_esm_1_desc: "Early Electronic Support Measures systems allow ships to detect, identify, and classify enemy radar emissions. These systems improve situational awareness and provide limited early warning against hostile threats.\n\n§GDesigner Hint: ESM increases Health Power and reduces Surface Visibility, improving survivability against detection and attack. It is useful on valuable combatants, but raises production cost and requires Microchips.§!" module_esm_2: "ESM II" module_esm_2_desc: "Improved ESM suites feature expanded frequency coverage and faster signal processing, enhancing the ability to track enemy sensors and support defensive countermeasures in complex electromagnetic environments.\n\n§GDesigner Hint: ESM increases Health Power and reduces Surface Visibility, improving survivability against detection and attack. It is useful on valuable combatants, but raises production cost and requires Microchips.§!" module_esm_3: "ESM III" module_esm_3_desc: "Advanced Electronic Support Measures integrate high-speed data processing and networked sensor fusion, allowing precise threat identification, improved early warning, and enhanced coordination with electronic warfare and combat systems.\n\n§GDesigner Hint: ESM increases Health Power and reduces Surface Visibility, improving survivability against detection and attack. It is useful on valuable combatants, but raises production cost and requires Microchips.§!" module_esm_4: "ESM IV" module_esm_4_desc: "Hyper advanced Electronic Support Measures integrate high-speed data processing and networked sensor fusion, allowing precise threat identification, improved early warning, and enhanced coordination with electronic warfare and combat systems.\n\n§GDesigner Hint: ESM increases Health Power and reduces Surface Visibility, improving survivability against detection and attack. It is useful on valuable combatants, but raises production cost and requires Microchips.§!" module_esm_5: "ESM V" module_esm_5_desc: "Ultra advanced Electronic Support Measures integrate high-speed data processing and networked sensor fusion, allowing precise threat identification, improved early warning, and enhanced coordination with electronic warfare and combat systems.\n\n§GDesigner Hint: ESM increases Health Power and reduces Surface Visibility, improving survivability against detection and attack. It is useful on valuable combatants, but raises production cost and requires Microchips.§!" module_sub_esm_1: "ESM I" module_sub_esm_1_desc: "Early Electronic Support Measures systems allow ships to detect, identify, and classify enemy radar emissions. These systems improve situational awareness and provide limited early warning against hostile threats.\n\n§GDesigner Hint: Submarine ESM increases Health Power and reduces Sub Visibility, improving survivability and stealth. It is useful for boats operating near enemy sensors, but raises production cost and requires Microchips.§!" module_sub_esm_2: "ESM II" module_sub_esm_2_desc: "Improved ESM suites feature expanded frequency coverage and faster signal processing, enhancing the ability to track enemy sensors and support defensive countermeasures in complex electromagnetic environments.\n\n§GDesigner Hint: Submarine ESM increases Health Power and reduces Sub Visibility, improving survivability and stealth. It is useful for boats operating near enemy sensors, but raises production cost and requires Microchips.§!" module_sub_esm_3: "ESM III" module_sub_esm_3_desc: "Hyper advanced Electronic Support Measures integrate high-speed data processing and networked sensor fusion, allowing precise threat identification, improved early warning, and enhanced coordination with electronic warfare and combat systems.\n\n§GDesigner Hint: Submarine ESM increases Health Power and reduces Sub Visibility, improving survivability and stealth. It is useful for boats operating near enemy sensors, but raises production cost and requires Microchips.§!" module_sub_esm_4: "ESM IV" module_sub_esm_4_desc: "Ultra advanced Electronic Support Measures integrate high-speed data processing and networked sensor fusion, allowing precise threat identification, improved early warning, and enhanced coordination with electronic warfare and combat systems.\n\n§GDesigner Hint: Submarine ESM increases Health Power and reduces Sub Visibility, improving survivability and stealth. It is useful for boats operating near enemy sensors, but raises production cost and requires Microchips.§!" module_sub_esm_5: "ESM V" module_sub_esm_5_desc: "Advanced Electronic Support Measures integrate high-speed data processing and networked sensor fusion, allowing precise threat identification, improved early warning, and enhanced coordination with electronic warfare and combat systems.\n\n§GDesigner Hint: Submarine ESM increases Health Power and reduces Sub Visibility, improving survivability and stealth. It is useful for boats operating near enemy sensors, but raises production cost and requires Microchips.§!" module_analog_fire_control: "Analog Fire Control System" module_analog_fire_control_desc: "Analog fire control systems are best described as manually operated systems.\n\n§GDesigner Hint: Fire Control improves Cannon Attack, Anti-Ship Missiles, AShM Piercing, Anti-Air, and Armor, making an armed ship more effective across several roles. Advanced systems provide stronger bonuses but cost more IC and Microchips.§!" module_digital_integrated_fire_control: "Digital Integrated Fire Control System" module_digital_integrated_fire_control_desc: "Digital interfaces integrated into the systems to allow for more effective leadership and maintenance from the ship's bridge.\n\n§GDesigner Hint: Fire Control improves Cannon Attack, Anti-Ship Missiles, AShM Piercing, Anti-Air, and Armor, making an armed ship more effective across several roles. Advanced systems provide stronger bonuses but cost more IC and Microchips.§!" module_advanced_integrated_missile_radar_control: "Advanced Integrated Missile Radar Control" module_advanced_integrated_missile_radar_control_desc: "Advanced integrated missile radar control is best described by the integration of missile and radar to allow for quicker and more precise reactions to incoming threats.\n\n§GDesigner Hint: Fire Control improves Cannon Attack, Anti-Ship Missiles, AShM Piercing, Anti-Air, and Armor, making an armed ship more effective across several roles. Advanced systems provide stronger bonuses but cost more IC and Microchips.§!" module_futuristic_integrated_missile_radar_control1: "Futuristic Combat Information Systems" module_futuristic_integrated_missile_radar_control1_desc: "Futuristic Combat Information Systems incorporate machine learning and AI technologies to improve the ship's ability to track the launch, flight, and intercept of enemy weapons at subsonic, supersonic, and even hypersonic speeds.\n\n§GDesigner Hint: Fire Control improves Cannon Attack, Anti-Ship Missiles, AShM Piercing, Anti-Air, and Armor, making an armed ship more effective across several roles. Advanced systems provide stronger bonuses but cost more IC and Microchips.§!" module_futuristic_integrated_missile_radar_control2: "Hyper Advanced Combat Information Systems" module_futuristic_integrated_missile_radar_control2_desc: "$module_futuristic_integrated_missile_radar_control1_desc$" module_futuristic_integrated_missile_radar_control3: "Ultra Advanced Combat Information Systems" module_futuristic_integrated_missile_radar_control3_desc: "$module_futuristic_integrated_missile_radar_control1_desc$" module_screen_analog_fire_control: "Analog Fire Control System" module_screen_analog_fire_control_desc: "Analog fire control systems are best described as manually operated systems.\n\n§GDesigner Hint: Fire Control improves Cannon Attack, Anti-Ship Missiles, AShM Piercing, Anti-Air, and Armor, making an armed ship more effective across several roles. Advanced systems provide stronger bonuses but cost more IC and Microchips.§!\n\n§WUsing this as the primary weapon will create a§! §BScreen Ship§!" module_screen_digital_integrated_fire_control: "Digital Integrated Fire Control System" module_screen_digital_integrated_fire_control_desc: "Digital interfaces integrated into the systems to allow for more effective leadership and maintenance from the ship's bridge.\n\n§GDesigner Hint: Fire Control improves Cannon Attack, Anti-Ship Missiles, AShM Piercing, Anti-Air, and Armor, making an armed ship more effective across several roles. Advanced systems provide stronger bonuses but cost more IC and Microchips.§!\n\n§WUsing this as the primary weapon will create a§! §BScreen Ship§!" module_screen_advanced_integrated_missile_radar_control: "Advanced Integrated Missile Radar Control" module_screen_advanced_integrated_missile_radar_control_desc: "Advanced integrated missile radar control is best described by the integration of missile and radar to allow for quicker and more precise reactions to incoming threats.\n\n§GDesigner Hint: Fire Control improves Cannon Attack, Anti-Ship Missiles, AShM Piercing, Anti-Air, and Armor, making an armed ship more effective across several roles. Advanced systems provide stronger bonuses but cost more IC and Microchips.§!\n\n§WUsing this as the primary weapon will create a§! §BScreen Ship§!" module_screen_futuristic_integrated_missile_radar_control: "Futuristic Combat Information Systems" module_screen_futuristic_integrated_missile_radar_control_desc: "Futuristic Combat Information Systems incorporate machine learning and AI technologies to improve the ship's ability to track the launch, flight, and intercept of enemy weapons at subsonic, supersonic, and even hypersonic speeds.\n\n§GDesigner Hint: Fire Control improves Cannon Attack, Anti-Ship Missiles, AShM Piercing, Anti-Air, and Armor, making an armed ship more effective across several roles. Advanced systems provide stronger bonuses but cost more IC and Microchips.§!\n\n§WUsing this as the primary weapon will create a§! §BScreen Ship§!" module_screen_futuristic_integrated_missile_radar_control1: "Futuristic Combat Information Systems" module_screen_futuristic_integrated_missile_radar_control1_desc: "$module_screen_futuristic_integrated_missile_radar_control_desc$" module_screen_futuristic_integrated_missile_radar_control2: "Hyper Advanced Combat Information Systems" module_screen_futuristic_integrated_missile_radar_control2_desc: "$module_screen_futuristic_integrated_missile_radar_control_desc$" module_screen_futuristic_integrated_missile_radar_control3: "Ultra Advanced Combat Information Systems" module_screen_futuristic_integrated_missile_radar_control3_desc: "$module_screen_futuristic_integrated_missile_radar_control_desc$" module_capital_analog_fire_control: "Analog Fire Control System" module_capital_analog_fire_control_desc: "Analog fire control systems are best described as manually operated systems.\n\n§GDesigner Hint: Fire Control improves Cannon Attack, Anti-Ship Missiles, AShM Piercing, Anti-Air, and Armor, making an armed ship more effective across several roles. Advanced systems provide stronger bonuses but cost more IC and Microchips.§!\n\n§WUsing this as the primary weapon will create a§! §BCapital Ship§!" module_capital_digital_integrated_fire_control: "Digital Integrated Fire Control System" module_capital_digital_integrated_fire_control_desc: "Digital interfaces integrated into the systems to allow for more effective leadership and maintenance from the ship's bridge.\n\n§GDesigner Hint: Fire Control improves Cannon Attack, Anti-Ship Missiles, AShM Piercing, Anti-Air, and Armor, making an armed ship more effective across several roles. Advanced systems provide stronger bonuses but cost more IC and Microchips.§!\n\n§WUsing this as the primary weapon will create a§! §BCapital Ship§!" module_capital_advanced_integrated_missile_radar_control: "Advanced Integrated Missile Radar Control" module_capital_advanced_integrated_missile_radar_control_desc: "Advanced integrated missile radar control is best described by the integration of missile and radar to allow for quicker and more precise reactions to incoming threats.\n\n§GDesigner Hint: Fire Control improves Cannon Attack, Anti-Ship Missiles, AShM Piercing, Anti-Air, and Armor, making an armed ship more effective across several roles. Advanced systems provide stronger bonuses but cost more IC and Microchips.§!\n\n§WUsing this as the primary weapon will create a§! §BCapital Ship§!" module_capital_futuristic_integrated_missile_radar_control: "Futuristic Combat Information Systems" module_capital_futuristic_integrated_missile_radar_control_desc: "Futuristic Combat Information Systems incorporate machine learning and AI technologies to improve the ship's ability to track the launch, flight, and intercept of enemy weapons at subsonic, supersonic, and even hypersonic speeds.\n\n§GDesigner Hint: Fire Control improves Cannon Attack, Anti-Ship Missiles, AShM Piercing, Anti-Air, and Armor, making an armed ship more effective across several roles. Advanced systems provide stronger bonuses but cost more IC and Microchips.§!\n\n§WUsing this as the primary weapon will create a§! §BCapital Ship§!" module_capital_futuristic_integrated_missile_radar_control1: "Futuristic Combat Information Systems" module_capital_futuristic_integrated_missile_radar_control1_desc: "$module_capital_futuristic_integrated_missile_radar_control_desc$" module_capital_futuristic_integrated_missile_radar_control2: "Hyper Advanced Combat Information Systems" module_capital_futuristic_integrated_missile_radar_control2_desc: "$module_capital_futuristic_integrated_missile_radar_control_desc$" module_capital_futuristic_integrated_missile_radar_control3: "Ultra Advanced Combat Information Systems" module_capital_futuristic_integrated_missile_radar_control3_desc: "$module_capital_futuristic_integrated_missile_radar_control_desc$" module_chain_gun: "Chain Guns I" module_chain_gun_desc: "Light chain guns comprise everything as small as .30 Cal support machine guns to .50 Cal Anti-Aircraft guns. The latter being the more popular armament for a ship of war.\n\n§GDesigner Hint: This point-defense system improves Anti-Air and Armor while adding a little Health Power. It is useful against air and missile threats, but adds production cost, fuel use, manpower, and Surface Visibility.§!" module_ciws_1: "CIWS I" module_ciws_1_desc: "Early Close-In Weapon Systems provide a last line of defense against incoming missiles and aircraft. Using radar-guided autocannons, these systems offer limited but crucial point-defense capability for modern warships.\n\n§GDesigner Hint: This point-defense system improves Anti-Air and Armor while adding a little Health Power. It is useful against air and missile threats, but adds production cost, fuel use, manpower, and Surface Visibility.§!" module_ciws_2: "CIWS II" module_ciws_2_desc: "Improvements in radar tracking and fire-control systems enhance the effectiveness of Close-In Weapon Systems. Faster reaction times and improved accuracy increase survivability against early anti-ship missiles.\n\n§GDesigner Hint: This point-defense system improves Anti-Air and Armor while adding a little Health Power. It is useful against air and missile threats, but adds production cost, fuel use, manpower, and Surface Visibility.§!" module_ciws_3: "CIWS III" module_ciws_3_desc: "Third-generation CIWS integrate advanced sensors and computerized targeting, allowing for improved engagement ranges and higher interception success rates against supersonic threats.\n\n§GDesigner Hint: This point-defense system improves Anti-Air and Armor while adding a little Health Power. It is useful against air and missile threats, but adds production cost, fuel use, manpower, and Surface Visibility.§!" module_ciws_4: "CIWS IV" module_ciws_4_desc: "Modern Close-In Weapon Systems combine refined radar, electro-optical targeting, and higher-rate-of-fire weapons. These systems significantly improve point-defense performance against saturation missile attacks.\n\n§GDesigner Hint: This point-defense system improves Anti-Air and Armor while adding a little Health Power. It is useful against air and missile threats, but adds production cost, fuel use, manpower, and Surface Visibility.§!" module_ciws_5: "CIWS V" module_ciws_5_desc: "Highly automated CIWS platforms utilize networked sensors and enhanced tracking algorithms to counter advanced cruise missiles and precision-guided munitions with greater reliability.\n\n§GDesigner Hint: This point-defense system improves Anti-Air and Armor while adding a little Health Power. It is useful against air and missile threats, but adds production cost, fuel use, manpower, and Surface Visibility.§!" module_ciws_6: "CIWS VI" module_ciws_6_desc: "Cutting-edge Close-In Weapon Systems represent the high sophistication of point-defense technology, incorporating cutting-edge sensors, artificial intelligence-assisted targeting, and rapid-response interceptors to defeat even the most advanced missile threats.\n\n§GDesigner Hint: This point-defense system improves Anti-Air and Armor while adding a little Health Power. It is useful against air and missile threats, but adds production cost, fuel use, manpower, and Surface Visibility.§!" module_ciws_7: "CIWS VII" module_ciws_7_desc: "Hyper Advanced Close-In Weapon Systems represent the extreme sophistication of point-defense technology, incorporating hyper advanced sensors, artificial intelligence-assisted targeting, and rapid-response interceptors to defeat even the most advanced missile threats.\n\n§GDesigner Hint: This point-defense system improves Anti-Air and Armor while adding a little Health Power. It is useful against air and missile threats, but adds production cost, fuel use, manpower, and Surface Visibility.§!" module_ciws_8: "CIWS VIII" module_ciws_8_desc: "Ultra Advanced Close-In Weapon Systems represent the pinnacle of point-defense technology, incorporating ultra advanced sensors, artificial intelligence-assisted targeting, and rapid-response interceptors to defeat even the most advanced missile threats.\n\n§GDesigner Hint: This point-defense system improves Anti-Air and Armor while adding a little Health Power. It is useful against air and missile threats, but adds production cost, fuel use, manpower, and Surface Visibility.§!" module_naval_adl_1: "Point Defense Laser I" module_naval_adl_1_desc: "Point defense lasers provide a rapid, precise response against drones and incoming missiles, engaging targets at the speed of light and without the reload constraints of conventional interceptors.\n\n§GDesigner Hint: Point Defense Lasers provide strong Anti-Air and Armor for close-in protection. They are useful against advanced air and missile threats, but cost more IC and consume more fuel than conventional point defense.§!" module_naval_adl_2: "Point Defense Laser II" module_naval_adl_2_desc: "Point defense lasers provide a rapid, precise response against drones and incoming missiles, engaging targets at the speed of light and without the reload constraints of conventional interceptors.\n\n§GDesigner Hint: Point Defense Lasers provide strong Anti-Air and Armor for close-in protection. They are useful against advanced air and missile threats, but cost more IC and consume more fuel than conventional point defense.§!" module_naval_adl_3: "Point Defense Laser III" module_naval_adl_3_desc: "Point defense lasers provide a rapid, precise response against drones and incoming missiles, engaging targets at the speed of light and without the reload constraints of conventional interceptors.\n\n§GDesigner Hint: Point Defense Lasers provide strong Anti-Air and Armor for close-in protection. They are useful against advanced air and missile threats, but cost more IC and consume more fuel than conventional point defense.§!" module_naval_adl_4: "Point Defense Laser IV" module_naval_adl_4_desc: "Point defense lasers provide a rapid, precise response against drones and incoming missiles, engaging targets at the speed of light and without the reload constraints of conventional interceptors.\n\n§GDesigner Hint: Point Defense Lasers provide strong Anti-Air and Armor for close-in protection. They are useful against advanced air and missile threats, but cost more IC and consume more fuel than conventional point defense.§!" module_naval_adl_5: "Point Defense Laser V" module_naval_adl_5_desc: "Point defense lasers provide a rapid, precise response against drones and incoming missiles, engaging targets at the speed of light and without the reload constraints of conventional interceptors.\n\n§GDesigner Hint: Point Defense Lasers provide strong Anti-Air and Armor for close-in protection. They are useful against advanced air and missile threats, but cost more IC and consume more fuel than conventional point defense.§!" module_railgun_1: "Railguns I" module_railgun_1_desc: "Early electromagnetic railguns use powerful electrical currents to launch projectiles at extreme velocities. While still experimental, these weapons offer exceptional range and penetration compared to conventional naval artillery.\n\n§GDesigner Hint: Railguns provide high Cannon Attack and Cannon Piercing for shore bombardment and engagements with armored ships. They are useful when penetration matters, but cost more IC and strategic resources than conventional guns.§!" module_railgun_2: "Railguns II" module_railgun_2_desc: "Refined railgun designs improve power efficiency and barrel durability, allowing for higher rates of fire and more reliable operation. These systems begin to rival traditional naval guns in sustained combat effectiveness.\n\n§GDesigner Hint: Railguns provide high Cannon Attack and Cannon Piercing for shore bombardment and engagements with armored ships. They are useful when penetration matters, but cost more IC and strategic resources than conventional guns.§!" module_railgun_3: "Railguns III" module_railgun_3_desc: "Advanced railgun platforms integrate improved energy storage and fire-control systems, enabling precise long-range strikes against surface targets and limited engagement of aerial threats.\n\n§GDesigner Hint: Railguns provide high Cannon Attack and Cannon Piercing for shore bombardment and engagements with armored ships. They are useful when penetration matters, but cost more IC and strategic resources than conventional guns.§!" module_railgun_4: "Railguns IV" module_railgun_4_desc: "Cutting-edge electromagnetic railgun technology represents a breakthrough in naval firepower, delivering highly accurate, hypersonic projectiles with minimal logistical burden and unmatched destructive potential.\n\n§GDesigner Hint: Railguns provide high Cannon Attack and Cannon Piercing for shore bombardment and engagements with armored ships. They are useful when penetration matters, but cost more IC and strategic resources than conventional guns.§!" module_railgun_5: "Railguns V" module_railgun_5_desc: "Hyper advanced electromagnetic railgun technology represents a breakthrough in naval firepower, delivering highly accurate, hypersonic projectiles with minimal logistical burden and unmatched destructive potential.\n\n§GDesigner Hint: Railguns provide high Cannon Attack and Cannon Piercing for shore bombardment and engagements with armored ships. They are useful when penetration matters, but cost more IC and strategic resources than conventional guns.§!" module_railgun_6: "Railguns VI" module_railgun_6_desc: "Ultra advanced electromagnetic railgun technology represents a breakthrough in naval firepower, delivering highly accurate, hypersonic projectiles with minimal logistical burden and unmatched destructive potential.\n\n§GDesigner Hint: Railguns provide high Cannon Attack and Cannon Piercing for shore bombardment and engagements with armored ships. They are useful when penetration matters, but cost more IC and strategic resources than conventional guns.§!" module_naval_railgun_battery_1: "Railgun Battery I" module_naval_railgun_battery_1_desc: "Railgun batteries use electromagnetic acceleration to fire high-velocity projectiles, delivering exceptional armor-piercing performance against surface ships while providing powerful long-range land bombardment support.\n\n§GDesigner Hint: Railgun Batteries combine Cannon Attack, Anti-Ship Missiles, and high Cannon Piercing for surface combat and shore bombardment. They are powerful on major combatants, but demand substantial IC, manpower, and strategic resources.§!" module_naval_railgun_battery_2: "Railgun Battery II" module_naval_railgun_battery_2_desc: "$module_naval_railgun_battery_1_desc$" module_naval_railgun_battery_3: "Railgun Battery III" module_naval_railgun_battery_3_desc: "$module_naval_railgun_battery_1_desc$" module_naval_railgun_battery_4: "Railgun Battery IV" module_naval_railgun_battery_4_desc: "$module_naval_railgun_battery_1_desc$" module_ram_1: "RAM I" module_ram_1_desc: "Early Rolling Airframe Missile systems provide a lightweight missile-based point-defense solution against incoming aircraft and anti-ship missiles. While limited in range and guidance sophistication, they greatly enhance a vessels defensive capabilities.\n\n§GDesigner Hint: RAM systems provide strong Anti-Air and Armor for point defense while adding some Health Power. They are useful against air and missile threats, but cost more IC, fuel, and manpower than gun-based defenses.§!" module_ram_2: "RAM II" module_ram_2_desc: "Refinements in seeker technology and missile responsiveness improve the effectiveness of RAM systems. Enhanced tracking and interception reliability allow for better protection against early-generation cruise missiles.\n\n§GDesigner Hint: RAM systems provide strong Anti-Air and Armor for point defense while adding some Health Power. They are useful against air and missile threats, but cost more IC, fuel, and manpower than gun-based defenses.§!" module_ram_3: "RAM III" module_ram_3_desc: "Third-generation RAM systems incorporate improved dual-mode guidance and faster reaction times, increasing hit probability against maneuvering and supersonic threats.\n\n§GDesigner Hint: RAM systems provide strong Anti-Air and Armor for point defense while adding some Health Power. They are useful against air and missile threats, but cost more IC, fuel, and manpower than gun-based defenses.§!" module_ram_4: "RAM IV" module_ram_4_desc: "Modern RAM launchers feature advanced seekers and improved fire-control integration, enabling more effective defense against saturation attacks and low-observable missile threats.\n\n§GDesigner Hint: RAM systems provide strong Anti-Air and Armor for point defense while adding some Health Power. They are useful against air and missile threats, but cost more IC, fuel, and manpower than gun-based defenses.§!" module_ram_5: "RAM V" module_ram_5_desc: "Highly advanced RAM systems benefit from networked sensor data and refined guidance algorithms, providing reliable interception of modern precision-guided munitions in complex combat environments.\n\n§GDesigner Hint: RAM systems provide strong Anti-Air and Armor for point defense while adding some Health Power. They are useful against air and missile threats, but cost more IC, fuel, and manpower than gun-based defenses.§!" module_ram_6: "RAM VI" module_ram_6_desc: "Cutting-edge RAM platforms represent the apex of missile-based point defense, integrating cutting-edge guidance systems, enhanced countermeasure resistance, and rapid engagement capabilities to defeat the most advanced aerial threats.\n\n§GDesigner Hint: RAM systems provide strong Anti-Air and Armor for point defense while adding some Health Power. They are useful against air and missile threats, but cost more IC, fuel, and manpower than gun-based defenses.§!" module_ram_7: "RAM VII" module_ram_7_desc: "Hyper advanced RAM platforms represent the apex of missile-based point defense, integrating cutting-edge guidance systems, enhanced countermeasure resistance, and rapid engagement capabilities to defeat the most advanced aerial threats.\n\n§GDesigner Hint: RAM systems provide strong Anti-Air and Armor for point defense while adding some Health Power. They are useful against air and missile threats, but cost more IC, fuel, and manpower than gun-based defenses.§!" module_ram_8: "RAM VIII" module_ram_8_desc: "Ultra advanced RAM platforms represent the apex of missile-based point defense, integrating cutting-edge guidance systems, enhanced countermeasure resistance, and rapid engagement capabilities to defeat the most advanced aerial threats.\n\n§GDesigner Hint: RAM systems provide strong Anti-Air and Armor for point defense while adding some Health Power. They are useful against air and missile threats, but cost more IC, fuel, and manpower than gun-based defenses.§!" # module_lrlap_1: "LRLAP I" # module_lrlap_1_desc: "" # module_lrlap_2: "LRLAP II" # module_lrlap_2_desc: "" # module_lrlap_3: "LRLAP III" # module_lrlap_3_desc: "" # module_lrlap_4: "LRLAP IV" # module_lrlap_4_desc: "" module_torpedoes_1: "ASW Torpedoes I" module_torpedoes_1_desc: "Early ASW torpedoes provide basic undersea strike capability against submarines. While limited in range and guidance, these weapons improve a ships ability to defend against submerged threats.\n\n§GDesigner Hint: ASW Torpedoes provide strong Anti-Submarine Warfare for destroying submarines after they are detected. They are useful on dedicated escorts and hunters, but add production, fuel, and manpower costs without helping against surface ships.§!" module_torpedoes_2: "ASW Torpedoes II" module_torpedoes_2_desc: "Improved ASW torpedoes feature enhanced sonar homing and propulsion systems, increasing detection and engagement effectiveness against modern submarines.\n\n§GDesigner Hint: ASW Torpedoes provide strong Anti-Submarine Warfare for destroying submarines after they are detected. They are useful on dedicated escorts and hunters, but add production, fuel, and manpower costs without helping against surface ships.§!" module_torpedoes_3: "ASW Torpedoes III" module_torpedoes_3_desc: "Modern ASW torpedoes incorporate advanced guidance algorithms and faster speeds, enabling more reliable interception of evasive submarine targets.\n\n§GDesigner Hint: ASW Torpedoes provide strong Anti-Submarine Warfare for destroying submarines after they are detected. They are useful on dedicated escorts and hunters, but add production, fuel, and manpower costs without helping against surface ships.§!" module_torpedoes_4: "ASW Torpedoes IV" module_torpedoes_4_desc: "Highly advanced ASW torpedoes utilize sophisticated sensors, improved countermeasure resistance, and longer ranges, allowing effective engagement of submarines in complex operational environments.\n\n§GDesigner Hint: ASW Torpedoes provide strong Anti-Submarine Warfare for destroying submarines after they are detected. They are useful on dedicated escorts and hunters, but add production, fuel, and manpower costs without helping against surface ships.§!" module_torpedoes_5: "ASW Torpedoes V" module_torpedoes_5_desc: "Next-generation ASW torpedoes emphasize stealthy approaches, intelligent targeting, and extended endurance, providing superior undersea threat neutralization capabilities.\n\n§GDesigner Hint: ASW Torpedoes provide strong Anti-Submarine Warfare for destroying submarines after they are detected. They are useful on dedicated escorts and hunters, but add production, fuel, and manpower costs without helping against surface ships.§!" module_torpedoes_6: "ASW Torpedoes VI" module_torpedoes_6_desc: "Cutting-edge ASW torpedoes represent the pinnacle of anti-submarine warfare technology, integrating AI-assisted guidance, extreme speed, and advanced counter-countermeasure systems to dominate modern underwater battlefields.\n\n§GDesigner Hint: ASW Torpedoes provide strong Anti-Submarine Warfare for destroying submarines after they are detected. They are useful on dedicated escorts and hunters, but add production, fuel, and manpower costs without helping against surface ships.§!" module_torpedoes_7: "ASW Torpedoes VII" module_torpedoes_7_desc: "Hyper advanced ASW torpedoes represent the pinnacle of anti-submarine warfare technology, integrating AI-assisted guidance, extreme speed, and advanced counter-countermeasure systems to dominate modern underwater battlefields.\n\n§GDesigner Hint: ASW Torpedoes provide strong Anti-Submarine Warfare for destroying submarines after they are detected. They are useful on dedicated escorts and hunters, but add production, fuel, and manpower costs without helping against surface ships.§!" module_torpedoes_8: "ASW Torpedoes VIII" module_torpedoes_8_desc: "Ultra advanced ASW torpedoes represent the pinnacle of anti-submarine warfare technology, integrating AI-assisted guidance, extreme speed, and advanced counter-countermeasure systems to dominate modern underwater battlefields.\n\n§GDesigner Hint: ASW Torpedoes provide strong Anti-Submarine Warfare for destroying submarines after they are detected. They are useful on dedicated escorts and hunters, but add production, fuel, and manpower costs without helping against surface ships.§!" module_naval_anti_ship_drone_torpedoes_1: "Networked Torpedo I" module_naval_anti_ship_drone_torpedoes_1_desc: "Networked torpedo drones enable standoff attacks with minimal personnel commitment, allowing fleets to project lethality without exposing crews. Their smart fusing and aimpoint selection maximize the odds of catastrophic damage on contact, making critical hits far more likely. The advanced materials, electronics, and propulsion systems required raise overall resource costs.\n\n§GDesigner Hint: Drone Torpedoes provide Torpedo Attack and Anti-Submarine Warfare while improving torpedo hit chance and sharply reducing manpower needs. They suit accurate, low-crew strike designs, but require increasing amounts of Microchips.§!" module_naval_anti_ship_drone_torpedoes_2: "Networked Torpedo II" module_naval_anti_ship_drone_torpedoes_2_desc: "$module_naval_anti_ship_drone_torpedoes_1_desc$" module_naval_anti_ship_drone_torpedoes_3: "Networked Torpedo III" module_naval_anti_ship_drone_torpedoes_3_desc: "$module_naval_anti_ship_drone_torpedoes_1_desc$" module_naval_anti_ship_drone_torpedoes_4: "Networked Torpedo IV" module_naval_anti_ship_drone_torpedoes_4_desc: "$module_naval_anti_ship_drone_torpedoes_1_desc$" module_naval_anti_ship_drone_torpedoes_5: "Networked Torpedo V" module_naval_anti_ship_drone_torpedoes_5_desc: "$module_naval_anti_ship_drone_torpedoes_1_desc$" module_naval_anti_ship_drone_torpedoes_6: "Networked Torpedo VI" module_naval_anti_ship_drone_torpedoes_6_desc: "$module_naval_anti_ship_drone_torpedoes_1_desc$" module_anti_submarine_missile_1: "Anti-Submarine Missile I" module_anti_submarine_missile_1_desc: "Early anti-submarine missile systems allow ships to engage submarines at stand-off range, improving fleet undersea defense beyond traditional depth charges.\n\n§GDesigner Hint: This module provides increased anti-submarine warfare stats, at an increased IC cost.§!" module_anti_submarine_missile_2: "Anti-Submarine Missile II" module_anti_submarine_missile_2_desc: "Improved ASW missiles feature enhanced guidance and propulsion, increasing hit probability and extending engagement range against modern submarines.\n\n§GDesigner Hint: This module provides increased anti-submarine warfare stats, at an increased IC cost.§!" module_anti_submarine_missile_3: "Anti-Submarine Missile III" module_anti_submarine_missile_3_desc: "Modern ASW missile systems incorporate advanced targeting and higher speeds, allowing reliable interception of evasive or stealthy submarines.\n\n§GDesigner Hint: This module provides increased anti-submarine warfare stats, at an increased IC cost.§!" module_anti_submarine_missile_4: "Anti-Submarine Missile IV" module_anti_submarine_missile_4_desc: "Highly advanced ASW missiles utilize sophisticated sensors, counter-countermeasures, and extended range, providing superior undersea threat neutralization.\n\n§GDesigner Hint: This module provides increased anti-submarine warfare stats, at an increased IC cost.§!" module_anti_submarine_missile_5: "Anti-Submarine Missile V" module_anti_submarine_missile_5_desc: "Next-generation ASW missiles emphasize stealth, intelligence-assisted guidance, and extreme range, enabling effective submarine interdiction across vast operational areas.\n\n§GDesigner Hint: This module provides increased anti-submarine warfare stats, at an increased IC cost.§!" module_anti_submarine_missile_6: "Anti-Submarine Missile VI" module_anti_submarine_missile_6_desc: "Near-future ASW missiles represent the pinnacle of anti-submarine warfare, combining AI guidance, high speed, and robust counter-countermeasure systems.\n\n§GDesigner Hint: This module provides increased anti-submarine warfare stats, at an increased IC cost.§!" module_anti_submarine_missile_7: "Anti-Submarine Missile VII" module_anti_submarine_missile_7_desc: "Hyper advanced ASW missiles represent the pinnacle of anti-submarine warfare, combining AI guidance, high speed, and robust counter-countermeasure systems.\n\n§GDesigner Hint: This module provides increased anti-submarine warfare stats, at an increased IC cost.§!" module_anti_submarine_missile_8: "Anti-Submarine Missile VIII" module_anti_submarine_missile_8_desc: "Ultra advanced ASW missiles represent the pinnacle of anti-submarine warfare, combining AI guidance, high speed, and robust counter-countermeasure systems.\n\n§GDesigner Hint: This module provides increased anti-submarine warfare stats, at an increased IC cost.§!" module_naval_anti_torpedo_1: "Anti-Torpedo Defense System I" module_naval_anti_torpedo_1_desc: "Anti-torpedo defense systems combine rapid underwater detection with automated countermeasures to reduce the threat posed by modern torpedoes.\n\n§GDesigner Hint: Anti-Torpedo Defense reduces the enemy torpedo critical-hit chance, limiting the most damaging torpedo strikes. It is useful against torpedo-heavy fleets, but occupies a missile slot and adds production, fuel, and manpower costs.§!" module_naval_anti_torpedo_2: "Anti-Torpedo Defense System II" module_naval_anti_torpedo_2_desc: "$module_naval_anti_torpedo_1_desc$" module_naval_anti_torpedo_3: "Anti-Torpedo Defense System III" module_naval_anti_torpedo_3_desc: "$module_naval_anti_torpedo_1_desc$" module_naval_anti_torpedo_4: "Anti-Torpedo Defense System IV" module_naval_anti_torpedo_4_desc: "$module_naval_anti_torpedo_1_desc$" module_naval_anti_torpedo_5: "Anti-Torpedo Defense System V" module_naval_anti_torpedo_5_desc: "$module_naval_anti_torpedo_1_desc$" module_naval_anti_torpedo_6: "Anti-Torpedo Defense System VI" module_naval_anti_torpedo_6_desc: "$module_naval_anti_torpedo_1_desc$" module_anti_ship_drone_torpedoes_1: "Anti-Ship Drone Torpedoes I" module_anti_ship_drone_torpedoes_1_desc: "Anti-ship drone torpedoes combine autonomous guidance with networked targeting to improve hit probability against enemy surface vessels.\n\n§GDesigner Hint: Drone Torpedoes provide Torpedo Attack and Anti-Submarine Warfare while improving torpedo hit chance and sharply reducing manpower needs. They suit accurate, low-crew strike designs, but require increasing amounts of Microchips.§!" module_anti_ship_drone_torpedoes_2: "Anti-Ship Drone Torpedoes II" module_anti_ship_drone_torpedoes_2_desc: "$module_anti_ship_drone_torpedoes_1_desc$" module_anti_ship_drone_torpedoes_3: "Anti-Ship Drone Torpedoes III" module_anti_ship_drone_torpedoes_3_desc: "$module_anti_ship_drone_torpedoes_1_desc$" module_anti_ship_drone_torpedoes_4: "Anti-Ship Drone Torpedoes IV" module_anti_ship_drone_torpedoes_4_desc: "$module_anti_ship_drone_torpedoes_1_desc$" module_anti_ship_drone_torpedoes_5: "Anti-Ship Drone Torpedoes V" module_anti_ship_drone_torpedoes_5_desc: "$module_anti_ship_drone_torpedoes_1_desc$" module_anti_ship_drone_torpedoes_6: "Anti-Ship Drone Torpedoes VI" module_anti_ship_drone_torpedoes_6_desc: "$module_anti_ship_drone_torpedoes_1_desc$" module_naval_anti_ship_nuclear_torpedo_1: "Nuclear Anti-Ship Torpedo I" module_naval_anti_ship_nuclear_torpedo_1_desc: "Nuclear anti-ship torpedoes combine a conventional torpedo delivery profile with an exceptionally powerful warhead to maximize destructive potential against surface combatants.\n\n§GDesigner Hint: Nuclear Anti-Ship Torpedoes provide high Torpedo Attack with additional Anti-Submarine Warfare. They suit ships expected to fight both surface and submarine targets, but cost more IC and manpower than conventional torpedoes.§!" module_naval_anti_ship_nuclear_torpedo_2: "Nuclear Anti-Ship Torpedo II" module_naval_anti_ship_nuclear_torpedo_2_desc: "$module_naval_anti_ship_nuclear_torpedo_1_desc$" module_naval_anti_ship_nuclear_torpedo_3: "Nuclear Anti-Ship Torpedo III" module_naval_anti_ship_nuclear_torpedo_3_desc: "$module_naval_anti_ship_nuclear_torpedo_1_desc$" module_naval_anti_ship_nuclear_torpedo_4: "Nuclear Anti-Ship Torpedo IV" module_naval_anti_ship_nuclear_torpedo_4_desc: "$module_naval_anti_ship_nuclear_torpedo_1_desc$" module_naval_anti_ship_nuclear_torpedo_5: "Nuclear Anti-Ship Torpedo V" module_naval_anti_ship_nuclear_torpedo_5_desc: "$module_naval_anti_ship_nuclear_torpedo_1_desc$" module_naval_anti_ship_nuclear_torpedo_6: "Nuclear Anti-Ship Torpedo VI" module_naval_anti_ship_nuclear_torpedo_6_desc: "$module_naval_anti_ship_nuclear_torpedo_1_desc$" module_naval_asw_nuclear_torpedoes_1: "Nuclear ASW Torpedoes I" module_naval_asw_nuclear_torpedoes_1_desc: "Nuclear ASW torpedoes combine anti-submarine delivery profiles with an exceptionally powerful warhead to maximize lethality against submerged targets.\n\n§GDesigner Hint: Nuclear ASW Torpedoes provide exceptional Anti-Submarine Warfare for destroying detected submarines. They suit dedicated submarine hunters, but cost more IC and manpower than conventional ASW torpedoes.§!" module_naval_asw_nuclear_torpedoes_2: "Nuclear ASW Torpedoes II" module_naval_asw_nuclear_torpedoes_2_desc: "Nuclear ASW torpedoes combine anti-submarine delivery profiles with an exceptionally powerful warhead to maximize lethality against submerged targets.\n\n§GDesigner Hint: Nuclear ASW Torpedoes provide exceptional Anti-Submarine Warfare for destroying detected submarines. They suit dedicated submarine hunters, but cost more IC and manpower than conventional ASW torpedoes.§!" module_naval_asw_nuclear_torpedoes_3: "Nuclear ASW Torpedoes III" module_naval_asw_nuclear_torpedoes_3_desc: "Nuclear ASW torpedoes combine anti-submarine delivery profiles with an exceptionally powerful warhead to maximize lethality against submerged targets.\n\n§GDesigner Hint: Nuclear ASW Torpedoes provide exceptional Anti-Submarine Warfare for destroying detected submarines. They suit dedicated submarine hunters, but cost more IC and manpower than conventional ASW torpedoes.§!" module_naval_asw_nuclear_torpedoes_4: "Nuclear ASW Torpedoes IV" module_naval_asw_nuclear_torpedoes_4_desc: "Nuclear ASW torpedoes combine anti-submarine delivery profiles with an exceptionally powerful warhead to maximize lethality against submerged targets.\n\n§GDesigner Hint: Nuclear ASW Torpedoes provide exceptional Anti-Submarine Warfare for destroying detected submarines. They suit dedicated submarine hunters, but cost more IC and manpower than conventional ASW torpedoes.§!" module_naval_asw_nuclear_torpedoes_5: "Nuclear ASW Torpedoes V" module_naval_asw_nuclear_torpedoes_5_desc: "Nuclear ASW torpedoes combine anti-submarine delivery profiles with an exceptionally powerful warhead to maximize lethality against submerged targets.\n\n§GDesigner Hint: Nuclear ASW Torpedoes provide exceptional Anti-Submarine Warfare for destroying detected submarines. They suit dedicated submarine hunters, but cost more IC and manpower than conventional ASW torpedoes.§!" module_naval_asw_nuclear_torpedoes_6: "Nuclear ASW Torpedoes VI" module_naval_asw_nuclear_torpedoes_6_desc: "Nuclear ASW torpedoes combine anti-submarine delivery profiles with an exceptionally powerful warhead to maximize lethality against submerged targets.\n\n§GDesigner Hint: Nuclear ASW Torpedoes provide exceptional Anti-Submarine Warfare for destroying detected submarines. They suit dedicated submarine hunters, but cost more IC and manpower than conventional ASW torpedoes.§!" module_vls_asm_1: "VLS Anti-Ship Missiles I" module_vls_asm_1_desc: "Early VLS-based anti-ship missile systems allow warships to launch stand-off weapons from protected vertical cells. This improves survivability and engagement flexibility compared to traditional deck-mounted launchers.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_asm_2: "VLS Anti-Ship Missiles II" module_vls_asm_2_desc: "Improved VLS anti-ship missiles feature enhanced guidance and extended range, enabling more reliable strikes against surface targets while maintaining the advantages of vertical launch integration.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_asm_3: "VLS Anti-Ship Missiles III" module_vls_asm_3_desc: "Modern VLS anti-ship missile systems integrate advanced seekers and sea-skimming profiles, allowing coordinated long-range attacks and increased resistance to enemy countermeasures.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_asm_4: "VLS Anti-Ship Missiles IV" module_vls_asm_4_desc: "Highly advanced VLS anti-ship missiles utilize networked targeting and precision guidance, enabling rapid multi-target engagements and improved effectiveness against modern naval defenses.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_asm_5: "VLS Anti-Ship Missiles V" module_vls_asm_5_desc: "Next-generation VLS anti-ship missile platforms emphasize stealth, maneuverability, and electronic warfare resistance, significantly increasing survivability and strike success in contested environments.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_asm_6: "VLS Anti-Ship Missiles VI" module_vls_asm_6_desc: "Cutting-edge VLS anti-ship missile systems represent the apex of naval strike technology, combining intelligent targeting, extreme speed, and advanced countermeasure resistance to overwhelm even the most sophisticated fleets.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_asm_7: "VLS Anti-Ship Missiles VII" module_vls_asm_7_desc: "Hyper advanced VLS anti-ship missile systems represent the apex of naval strike technology, combining intelligent targeting, extreme speed, and advanced countermeasure resistance to overwhelm even the most sophisticated fleets.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_asm_8: "VLS Anti-Ship Missiles VIII" module_vls_asm_8_desc: "Ultra advanced VLS anti-ship missile systems represent the apex of naval strike technology, combining intelligent targeting, extreme speed, and advanced countermeasure resistance to overwhelm even the most sophisticated fleets.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_naval_vls_drone_swarm_1: "VLS Drone Swarm I" module_naval_vls_drone_swarm_1_desc: "Vertical launch drone swarms allow ships to rapidly deploy multiple unmanned platforms for reconnaissance, decoying, and terminal attack support, overwhelming defenses through coordinated flight profiles and distributed sensing.\n\n§GDesigner Hint: VLS Drone Swarms trade high-impact saturation effects and flexible mission utility for increased resource demand.§!" module_naval_vls_drone_swarm_2: "VLS Drone Swarm II" module_naval_vls_drone_swarm_2_desc: "$module_naval_vls_drone_swarm_1_desc$" module_naval_vls_drone_swarm_3: "VLS Drone Swarm III" module_naval_vls_drone_swarm_3_desc: "$module_naval_vls_drone_swarm_1_desc$" module_naval_vls_drone_swarm_4: "VLS Drone Swarm IV" module_naval_vls_drone_swarm_4_desc: "$module_naval_vls_drone_swarm_1_desc$" module_naval_vls_drone_swarm_5: "VLS Drone Swarm V" module_naval_vls_drone_swarm_5_desc: "$module_naval_vls_drone_swarm_1_desc$" module_vls_sub_asm_1: "VLS Anti-Ship Missiles I" module_vls_sub_asm_1_desc: "Early VLS-based anti-ship missile systems allow warships to launch stand-off weapons from protected vertical cells. This improves survivability and engagement flexibility compared to traditional deck-mounted launchers.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_sub_asm_2: "VLS Anti-Ship Missiles II" module_vls_sub_asm_2_desc: "Improved VLS anti-ship missiles feature enhanced guidance and extended range, enabling more reliable strikes against surface targets while maintaining the advantages of vertical launch integration.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_sub_asm_3: "VLS Anti-Ship Missiles III" module_vls_sub_asm_3_desc: "Modern VLS anti-ship missile systems integrate advanced seekers and sea-skimming profiles, allowing coordinated long-range attacks and increased resistance to enemy countermeasures.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_sub_asm_4: "VLS Anti-Ship Missiles IV" module_vls_sub_asm_4_desc: "Highly advanced VLS anti-ship missiles utilize networked targeting and precision guidance, enabling rapid multi-target engagements and improved effectiveness against modern naval defenses.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_sub_asm_5: "VLS Anti-Ship Missiles V" module_vls_sub_asm_5_desc: "Next-generation VLS anti-ship missile platforms emphasize stealth, maneuverability, and electronic warfare resistance, significantly increasing survivability and strike success in contested environments.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_sub_asm_6: "VLS Anti-Ship Missiles VI" module_vls_sub_asm_6_desc: "Cutting-edge VLS anti-ship missile systems represent the apex of naval strike technology, combining intelligent targeting, extreme speed, and advanced countermeasure resistance to overwhelm even the most sophisticated fleets.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_sub_asm_7: "VLS Anti-Ship Missiles VII" module_vls_sub_asm_7_desc: "Hyper advanced VLS anti-ship missile systems represent the apex of naval strike technology, combining intelligent targeting, extreme speed, and advanced countermeasure resistance to overwhelm even the most sophisticated fleets.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_sub_asm_8: "VLS Anti-Ship Missiles VIII" module_vls_sub_asm_8_desc: "Ultra advanced VLS anti-ship missile systems represent the apex of naval strike technology, combining intelligent targeting, extreme speed, and advanced countermeasure resistance to overwhelm even the most sophisticated fleets.\n\n§GDesigner Hint: This module will provide increased anti-ship attack, and anti-ship piercing, along with increased HP, at the cost of increased IC.§!" module_vls_sam_1: "VLS Surface-to-Air Missiles I" module_vls_sam_2: "VLS Surface-to-Air Missiles II" module_vls_sam_3: "VLS Surface-to-Air Missiles III" module_vls_sam_4: "VLS Surface-to-Air Missiles IV" module_vls_sam_5: "VLS Surface-to-Air Missiles V" module_vls_sam_6: "VLS Surface-to-Air Missiles VI" module_vls_sam_7: "VLS Surface-to-Air Missiles VII" module_vls_sam_8: "VLS Surface-to-Air Missiles VIII" module_vls_sam_1_desc: "Early VLS-based surface-to-air missile systems provide warships with extended-area air defense against aircraft and incoming missiles. Vertical launch integration improves reaction time and all-aspect engagement capability.\n\n§GDesigner Hint: This module will provide increased armor and anti-aircraft stats, along with increased HP, at the cost of increased IC.§!" module_vls_sam_2_desc: "Improved VLS surface-to-air missiles feature enhanced radar guidance and increased engagement range, strengthening fleet air defense against coordinated aerial threats.\n\n§GDesigner Hint: This module will provide increased armor and anti-aircraft stats, along with increased HP, at the cost of increased IC.§!" module_vls_sam_3_desc: "Modern VLS surface-to-air missile systems incorporate advanced seekers and better countermeasure resistance, enabling more reliable interception of fast and low-observable targets.\n\n§GDesigner Hint: This module will provide increased armor and anti-aircraft stats, along with increased HP, at the cost of increased IC.§!" module_vls_sam_4_desc: "Highly advanced VLS SAM platforms integrate networked sensors and improved fire-control systems, allowing coordinated, multi-target engagements in dense threat environments.\n\n§GDesigner Hint: This module will provide increased armor and anti-aircraft stats, along with increased HP, at the cost of increased IC.§!" module_vls_sam_5_desc: "Next-generation VLS surface-to-air missiles emphasize extended range, high maneuverability, and superior electronic warfare resistance, significantly enhancing layered air defense capabilities.\n\n§GDesigner Hint: This module will provide increased armor and anti-aircraft stats, along with increased HP, at the cost of increased IC.§!" module_vls_sam_6_desc: "Cutting-edge VLS surface-to-air missile systems represent the pinnacle of naval air defense, combining intelligent guidance, extreme engagement envelopes, and seamless integration with fleet-wide sensor networks to counter the most advanced aerial threats.\n\n§GDesigner Hint: This module will provide increased armor and anti-aircraft stats, along with increased HP, at the cost of increased IC.§!" module_vls_sam_7_desc: "Hyper advanced VLS surface-to-air missile systems represent the pinnacle of naval air defense, combining intelligent guidance, extreme engagement envelopes, and seamless integration with fleet-wide sensor networks to counter the most advanced aerial threats.\n\n§GDesigner Hint: This module will provide increased armor and anti-aircraft stats, along with increased HP, at the cost of increased IC.§!" module_vls_sam_8_desc: "Ultra advanced VLS surface-to-air missile systems represent the pinnacle of naval air defense, combining intelligent guidance, extreme engagement envelopes, and seamless integration with fleet-wide sensor networks to counter the most advanced aerial threats.\n\n§GDesigner Hint: This module will provide increased armor and anti-aircraft stats, along with increased HP, at the cost of increased IC.§!" module_vls_lam_1: "VLS Land-Attack Missile I" module_vls_lam_2: "VLS Land-Attack Missile II" module_vls_lam_3: "VLS Land-Attack Missile III" module_vls_lam_4: "VLS Land-Attack Missile IV" module_vls_lam_5: "VLS Land-Attack Missile V" module_vls_lam_6: "VLS Land-Attack Missile VI" module_vls_lam_7: "VLS Land-Attack Missile VII" module_vls_lam_1_desc: "Early VLS-based land-attack missile systems enable warships to strike ground targets from long range. While limited in accuracy and flexibility, these weapons provide valuable stand-off fire support.\n\n§GDesigner Hint: This module will provide increased cannon attack for shore bombardment, along with increased HP, at the cost of increased IC and a reduction in cannon piercing.§!" module_vls_lam_2_desc: "Improved land-attack missiles feature enhanced guidance systems and greater range, allowing for more accurate strikes against strategic and tactical targets deep inland.\n\n§GDesigner Hint: This module will provide increased cannon attack for shore bombardment, along with increased HP, at the cost of increased IC and a reduction in cannon piercing.§!" module_vls_lam_3_desc: "Modern VLS land-attack missile systems incorporate advanced navigation, terrain-following flight profiles, and improved survivability, significantly increasing precision strike effectiveness.\n\n§GDesigner Hint: This module will provide increased cannon attack for shore bombardment, along with increased HP, at the cost of increased IC and a reduction in cannon piercing.§!" module_vls_lam_4_desc: "Highly advanced land-attack missile platforms integrate networked targeting and real-time mission updates, enabling flexible and coordinated strikes against high-value targets.\n\n§GDesigner Hint: This module will provide increased cannon attack for shore bombardment, along with increased HP, at the cost of increased IC and a reduction in cannon piercing.§!" module_vls_lam_5_desc: "Cutting-edge VLS land-attack missiles represent the height of naval precision strike capability, combining extreme accuracy, long-range reach, and robust countermeasure resistance to project power far beyond the coastline.\n\n§GDesigner Hint: This module will provide increased cannon attack for shore bombardment, along with increased HP, at the cost of increased IC and a reduction in cannon piercing.§!" module_vls_lam_6_desc: "Hyper advanced VLS land-attack missiles represent the height of naval precision strike capability, combining extreme accuracy, long-range reach, and robust countermeasure resistance to project power far beyond the coastline.\n\n§GDesigner Hint: This module will provide increased cannon attack for shore bombardment, along with increased HP, at the cost of increased IC and a reduction in cannon piercing.§!" module_vls_lam_7_desc: "Ultra advanced VLS land-attack missiles represent the height of naval precision strike capability, combining extreme accuracy, long-range reach, and robust countermeasure resistance to project power far beyond the coastline.\n\n§GDesigner Hint: This module will provide increased cannon attack for shore bombardment, along with increased HP, at the cost of increased IC and a reduction in cannon piercing.§!" module_vls_sub_lam_1: "VLS Land-Attack Missile I" module_vls_sub_lam_2: "VLS Land-Attack Missile II" module_vls_sub_lam_3: "VLS Land-Attack Missile III" module_vls_sub_lam_4: "VLS Land-Attack Missile IV" module_vls_sub_lam_5: "VLS Land-Attack Missile V" module_vls_sub_lam_6: "VLS Land-Attack Missile VI" module_vls_sub_lam_7: "VLS Land-Attack Missile VII" module_vls_sub_lam_1_desc: "Early VLS-based land-attack missile systems enable warships to strike ground targets from long range. While limited in accuracy and flexibility, these weapons provide valuable stand-off fire support.\n\n§GDesigner Hint: This module will provide increased cannon attack for shore bombardment, along with increased HP, at the cost of increased IC and a reduction in cannon piercing.§!" module_vls_sub_lam_2_desc: "Improved land-attack missiles feature enhanced guidance systems and greater range, allowing for more accurate strikes against strategic and tactical targets deep inland.\n\n§GDesigner Hint: This module will provide increased cannon attack for shore bombardment, along with increased HP, at the cost of increased IC and a reduction in cannon piercing.§!" module_vls_sub_lam_3_desc: "Modern VLS land-attack missile systems incorporate advanced navigation, terrain-following flight profiles, and improved survivability, significantly increasing precision strike effectiveness.\n\n§GDesigner Hint: This module will provide increased cannon attack for shore bombardment, along with increased HP, at the cost of increased IC and a reduction in cannon piercing.§!" module_vls_sub_lam_4_desc: "Highly advanced land-attack missile platforms integrate networked targeting and real-time mission updates, enabling flexible and coordinated strikes against high-value targets.\n\n§GDesigner Hint: This module will provide increased cannon attack for shore bombardment, along with increased HP, at the cost of increased IC and a reduction in cannon piercing.§!" module_vls_sub_lam_5_desc: "Cutting-edge VLS land-attack missiles represent the height of naval precision strike capability, combining extreme accuracy, long-range reach, and robust countermeasure resistance to project power far beyond the coastline.\n\n§GDesigner Hint: This module will provide increased cannon attack for shore bombardment, along with increased HP, at the cost of increased IC and a reduction in cannon piercing.§!" module_vls_sub_lam_6_desc: "Hyper advanced VLS land-attack missiles represent the height of naval precision strike capability, combining extreme accuracy, long-range reach, and robust countermeasure resistance to project power far beyond the coastline.\n\n§GDesigner Hint: This module will provide increased cannon attack for shore bombardment, along with increased HP, at the cost of increased IC and a reduction in cannon piercing.§!" module_vls_sub_lam_7_desc: "Ultra advanced VLS land-attack missiles represent the height of naval precision strike capability, combining extreme accuracy, long-range reach, and robust countermeasure resistance to project power far beyond the coastline.\n\n§GDesigner Hint: This module will provide increased cannon attack for shore bombardment, along with increased HP, at the cost of increased IC and a reduction in cannon piercing.§!" module_aa_missiles_1: "Anti-Aircraft Missiles I" module_aa_missiles_1_desc: "Early ship-based anti-aircraft missiles provide basic long-range defense against enemy aircraft. While limited in speed and targeting, they extend a vessels protective envelope beyond traditional guns.\n\n§GDesigner Hint: This module provides anti-aircraft and armor stats, at the cost of increased IC costs.§!" module_aa_missiles_2: "Anti-Aircraft Missiles II" module_aa_missiles_2_desc: "Improved anti-aircraft missiles feature faster reaction times, better guidance systems, and increased range, enhancing the fleet's ability to counter modern aerial threats.\n\n§GDesigner Hint: This module provides anti-aircraft and armor stats, at the cost of increased IC costs.§!" module_aa_missiles_3: "Anti-Aircraft Missiles III" module_aa_missiles_3_desc: "Modern anti-aircraft missiles integrate advanced seekers and electronic counter-countermeasure capabilities, allowing reliable interception of fast and low-observable aircraft.\n\n§GDesigner Hint: This module provides anti-aircraft and armor stats, at the cost of increased IC costs.§!" module_aa_missiles_4: "Anti-Aircraft Missiles IV" module_aa_missiles_4_desc: "Highly advanced anti-aircraft missile systems utilize networked sensors and automated fire control, enabling simultaneous engagement of multiple aerial targets.\n\n§GDesigner Hint: This module provides anti-aircraft and armor stats, at the cost of increased IC costs.§!" module_aa_missiles_5: "Anti-Aircraft Missiles V" module_aa_missiles_5_desc: "Next-generation anti-aircraft missiles emphasize long-range engagement, superior maneuverability, and resistance to electronic warfare, significantly strengthening fleet air defense.\n\n§GDesigner Hint: This module provides anti-aircraft and armor stats, at the cost of increased IC costs.§!" module_aa_missiles_6: "Anti-Aircraft Missiles VI" module_aa_missiles_6_desc: "Near-future anti-aircraft missile platforms represent the pinnacle of naval air defense, combining AI-assisted targeting, extreme speed, and advanced counter-countermeasures to defeat the most sophisticated aerial threats.\n\n§GDesigner Hint: This module provides anti-aircraft and armor stats, at the cost of increased IC costs.§!" module_aa_missiles_7: "Anti-Aircraft Missiles VII" module_aa_missiles_7_desc: "Hyper advanced anti-aircraft missile platforms represent the pinnacle of naval air defense, combining AI-assisted targeting, extreme speed, and advanced counter-countermeasures to defeat the most sophisticated aerial threats.\n\n§GDesigner Hint: This module provides anti-aircraft and armor stats, at the cost of increased IC costs.§!" module_aa_missiles_8: "Anti-Aircraft Missiles VIII" module_aa_missiles_8_desc: "Ultra advanced anti-aircraft missile platforms represent the pinnacle of naval air defense, combining AI-assisted targeting, extreme speed, and advanced counter-countermeasures to defeat the most sophisticated aerial threats.\n\n§GDesigner Hint: This module provides anti-aircraft and armor stats, at the cost of increased IC costs.§!" module_anti_ship_torpedoes_1: "Dual-Purpose Torpedoes I" module_anti_ship_torpedoes_1_desc: "Early dual-purpose torpedoes provide a basic undersea and surface strike capability. While limited in range and guidance, they allow ships to engage both submarines and surface targets.\n\n§GDesigner Hint: Dual-Purpose Torpedoes provide Torpedo Attack against surface ships and Anti-Submarine Warfare against submarines. They offer flexible armament at moderate IC cost, but are less specialized than dedicated ASW weapons.§!" module_anti_ship_torpedoes_2: "Dual-Purpose Torpedoes II" module_anti_ship_torpedoes_2_desc: "Improved dual-purpose torpedoes feature enhanced homing and propulsion systems, increasing accuracy against both submerged and surface threats.\n\n§GDesigner Hint: Dual-Purpose Torpedoes provide Torpedo Attack against surface ships and Anti-Submarine Warfare against submarines. They offer flexible armament at moderate IC cost, but are less specialized than dedicated ASW weapons.§!" module_anti_ship_torpedoes_3: "Dual-Purpose Torpedoes III" module_anti_ship_torpedoes_3_desc: "Modern dual-purpose torpedoes integrate advanced guidance and higher speed, improving the reliability of engagements against evasive submarines and agile surface ships.\n\n§GDesigner Hint: Dual-Purpose Torpedoes provide Torpedo Attack against surface ships and Anti-Submarine Warfare against submarines. They offer flexible armament at moderate IC cost, but are less specialized than dedicated ASW weapons.§!" module_anti_ship_torpedoes_4: "Dual-Purpose Torpedoes IV" module_anti_ship_torpedoes_4_desc: "Highly advanced dual-purpose torpedoes utilize sophisticated sensors, extended range, and countermeasure resistance, allowing effective strikes in complex maritime environments.\n\n§GDesigner Hint: Dual-Purpose Torpedoes provide Torpedo Attack against surface ships and Anti-Submarine Warfare against submarines. They offer flexible armament at moderate IC cost, but are less specialized than dedicated ASW weapons.§!" module_anti_ship_torpedoes_5: "Dual-Purpose Torpedoes V" module_anti_ship_torpedoes_5_desc: "Next-generation dual-purpose torpedoes emphasize stealthy approaches, intelligent targeting, and increased endurance, providing superior offensive and defensive capabilities against both submarines and surface ships.\n\n§GDesigner Hint: Dual-Purpose Torpedoes provide Torpedo Attack against surface ships and Anti-Submarine Warfare against submarines. They offer flexible armament at moderate IC cost, but are less specialized than dedicated ASW weapons.§!" module_anti_ship_torpedoes_6: "Dual-Purpose Torpedoes VI" module_anti_ship_torpedoes_6_desc: "Near-future dual-purpose torpedoes represent the pinnacle of torpedo technology, combining AI-assisted guidance, extreme speed, and advanced counter-countermeasure systems to dominate both undersea and surface battlefields.\n\n§GDesigner Hint: Dual-Purpose Torpedoes provide Torpedo Attack against surface ships and Anti-Submarine Warfare against submarines. They offer flexible armament at moderate IC cost, but are less specialized than dedicated ASW weapons.§!" module_anti_ship_torpedoes_7: "Dual-Purpose Torpedoes VII" module_anti_ship_torpedoes_7_desc: "Near-future dual-purpose torpedoes represent the pinnacle of torpedo technology, combining AI-assisted guidance, extreme speed, and advanced counter-countermeasure systems to dominate both undersea and surface battlefields.\n\n§GDesigner Hint: Dual-Purpose Torpedoes provide Torpedo Attack against surface ships and Anti-Submarine Warfare against submarines. They offer flexible armament at moderate IC cost, but are less specialized than dedicated ASW weapons.§!" module_anti_ship_torpedoes_8: "Dual-Purpose Torpedoes VIII" module_anti_ship_torpedoes_8_desc: "Near-future dual-purpose torpedoes represent the pinnacle of torpedo technology, combining AI-assisted guidance, extreme speed, and advanced counter-countermeasure systems to dominate both undersea and surface battlefields.\n\n§GDesigner Hint: Dual-Purpose Torpedoes provide Torpedo Attack against surface ships and Anti-Submarine Warfare against submarines. They offer flexible armament at moderate IC cost, but are less specialized than dedicated ASW weapons.§!" module_aa_guns_1: "Anti-Aircraft Guns I" module_aa_guns_1_desc: "Early anti-aircraft gun systems provide basic defense against enemy aircraft. Effective at short range, they help protect ships from aerial attacks but are limited in rate of fire and targeting precision.\n\n§GDesigner Hint: Anti-Air Guns improve Anti-Air and Armor, making them useful for ships that need dedicated protection from enemy aircraft.§!" module_aa_guns_2: "Anti-Aircraft Guns II" module_aa_guns_2_desc: "Improved anti-aircraft guns feature higher rates of fire and enhanced targeting systems, allowing ships to better engage faster and more maneuverable aircraft.\n\n§GDesigner Hint: Anti-Air Guns improve Anti-Air and Armor, making them useful for ships that need dedicated protection from enemy aircraft.§!" module_aa_guns_3: "Anti-Aircraft Guns III" module_aa_guns_3_desc: "Modern anti-aircraft guns incorporate advanced fire-control and stabilization, enabling reliable tracking and engagement of high-speed and low-flying aerial threats.\n\n§GDesigner Hint: Anti-Air Guns improve Anti-Air and Armor, making them useful for ships that need dedicated protection from enemy aircraft.§!" module_aa_guns_4: "Anti-Aircraft Guns IV" module_aa_guns_4_desc: "Highly advanced anti-aircraft gun systems utilize automated targeting and improved ammunition, providing effective defense against massed air attacks and precision-guided munitions.\n\n§GDesigner Hint: Anti-Air Guns improve Anti-Air and Armor, making them useful for ships that need dedicated protection from enemy aircraft.§!" module_aa_guns_5: "Anti-Aircraft Guns V" module_aa_guns_5_desc: "Next-generation anti-aircraft guns combine rapid-fire capability, integrated sensor networks, and superior accuracy to provide comprehensive air defense against modern and emerging aerial threats.\n\n§GDesigner Hint: Anti-Air Guns improve Anti-Air and Armor, making them useful for ships that need dedicated protection from enemy aircraft.§!" module_aa_guns_6: "Anti-Aircraft Guns VI" module_aa_guns_6_desc: "Hyper advanced anti-aircraft guns combine rapid-fire capability, integrated sensor networks, and superior accuracy to provide comprehensive air defense against modern and emerging aerial threats.\n\n§GDesigner Hint: Anti-Air Guns improve Anti-Air and Armor, making them useful for ships that need dedicated protection from enemy aircraft.§!" module_aa_guns_7: "Anti-Aircraft Guns VII" module_aa_guns_7_desc: "Ultra advanced anti-aircraft guns combine rapid-fire capability, integrated sensor networks, and superior accuracy to provide comprehensive air defense against modern and emerging aerial threats.\n\n§GDesigner Hint: Anti-Air Guns improve Anti-Air and Armor, making them useful for ships that need dedicated protection from enemy aircraft.§!" module_radar_1: "Radar I" module_radar_1_desc: "Early naval radar systems provide basic detection of surface and aerial threats. Limited in range and resolution, they offer fundamental situational awareness for fleet operations.\n\n§GDesigner Hint: Radar improves Surface Detection and Sub Detection while strengthening Anti-Ship Missiles, Torpedo Attack, and Anti-Air. It suits general-purpose combat ships, but costs more IC and Microchips than Sonar.§!" module_radar_2: "Radar II" module_radar_2_desc: "Improved radar systems feature higher detection ranges and better target resolution, allowing ships to identify threats earlier and coordinate defensive actions more effectively.\n\n§GDesigner Hint: Radar improves Surface Detection and Sub Detection while strengthening Anti-Ship Missiles, Torpedo Attack, and Anti-Air. It suits general-purpose combat ships, but costs more IC and Microchips than Sonar.§!" module_radar_3: "Radar III" module_radar_3_desc: "Modern radar platforms integrate advanced signal processing and automated tracking, enhancing detection of fast-moving aircraft and surface targets in cluttered environments.\n\n§GDesigner Hint: Radar improves Surface Detection and Sub Detection while strengthening Anti-Ship Missiles, Torpedo Attack, and Anti-Air. It suits general-purpose combat ships, but costs more IC and Microchips than Sonar.§!" module_radar_4: "Radar IV" module_radar_4_desc: "Highly advanced radar systems offer multi-target tracking, improved range, and resistance to electronic countermeasures, providing reliable situational awareness in contested areas.\n\n§GDesigner Hint: Radar improves Surface Detection and Sub Detection while strengthening Anti-Ship Missiles, Torpedo Attack, and Anti-Air. It suits general-purpose combat ships, but costs more IC and Microchips than Sonar.§!" module_radar_5: "Radar V" module_radar_5_desc: "Next-generation radar systems combine long-range detection, precision targeting, and seamless integration with shipboard combat systems, greatly enhancing fleet-wide threat response.\n\n§GDesigner Hint: Radar improves Surface Detection and Sub Detection while strengthening Anti-Ship Missiles, Torpedo Attack, and Anti-Air. It suits general-purpose combat ships, but costs more IC and Microchips than Sonar.§!" module_radar_6: "Radar VI" module_radar_6_desc: "Near-future radar platforms feature AI-assisted signal analysis, multi-spectrum detection, and advanced tracking of low-observable targets, enabling superior maritime situational awareness.\n\n§GDesigner Hint: Radar improves Surface Detection and Sub Detection while strengthening Anti-Ship Missiles, Torpedo Attack, and Anti-Air. It suits general-purpose combat ships, but costs more IC and Microchips than Sonar.§!" module_radar_7: "Radar VII" module_radar_7_desc: "Cutting-edge radar technology integrates networked sensor fusion, extreme-range detection, and automated threat prioritization, representing the pinnacle of naval detection and target acquisition capabilities.\n\n§GDesigner Hint: Radar improves Surface Detection and Sub Detection while strengthening Anti-Ship Missiles, Torpedo Attack, and Anti-Air. It suits general-purpose combat ships, but costs more IC and Microchips than Sonar.§!" module_radar_8: "Radar VIII" module_radar_8_desc: "Hyper advanced radar technology integrates networked sensor fusion, extreme-range detection, and automated threat prioritization, representing the pinnacle of naval detection and target acquisition capabilities.\n\n§GDesigner Hint: Radar improves Surface Detection and Sub Detection while strengthening Anti-Ship Missiles, Torpedo Attack, and Anti-Air. It suits general-purpose combat ships, but costs more IC and Microchips than Sonar.§!" module_radar_9: "Radar IX" module_radar_9_desc: "Ultra advanced radar technology integrates networked sensor fusion, extreme-range detection, and automated threat prioritization, representing the pinnacle of naval detection and target acquisition capabilities.\n\n§GDesigner Hint: Radar improves Surface Detection and Sub Detection while strengthening Anti-Ship Missiles, Torpedo Attack, and Anti-Air. It suits general-purpose combat ships, but costs more IC and Microchips than Sonar.§!" module_naval_recon_drone_1: "Naval Recon Drone I" module_naval_recon_drone_1_desc: "Ship-launched reconnaissance drones extend a fleet's eyes well beyond the horizon, providing persistent surveillance and rapid target confirmation without risking manned aircraft.\n\n§GDesigner Hint: Naval Recon Drones greatly improve Surface Detection and Sub Detection while strengthening Anti-Ship Missiles, Torpedo Attack, and Anti-Air. They suit advanced scouting and targeting ships, but carry high IC and Microchip costs.§!" module_naval_recon_drone_2: "Naval Recon Drone II" module_naval_recon_drone_2_desc: "$module_naval_recon_drone_1_desc$" module_naval_recon_drone_3: "Naval Recon Drone III" module_naval_recon_drone_3_desc: "$module_naval_recon_drone_1_desc$" module_naval_recon_drone_4: "Naval Recon Drone IV" module_naval_recon_drone_4_desc: "$module_naval_recon_drone_1_desc$" module_naval_recon_drone_5: "Naval Recon Drone V" module_naval_recon_drone_5_desc: "$module_naval_recon_drone_1_desc$" module_naval_recon_drone_6: "Naval Recon Drone VI" module_naval_recon_drone_6_desc: "$module_naval_recon_drone_1_desc$" module_naval_recon_drone_7: "Naval Recon Drone VII" module_naval_recon_drone_7_desc: "$module_naval_recon_drone_1_desc$" module_naval_recon_drone_8: "Naval Recon Drone VIII" module_naval_recon_drone_8_desc: "$module_naval_recon_drone_1_desc$" module_sonar_1: "Sonar I" module_sonar_1_desc: "Early shipborne sonar systems provide basic detection of submarines in the immediate vicinity. Limited in range and resolution, they give vessels fundamental undersea awareness.\n\n§GDesigner Hint: Sonar emphasizes Sub Detection while also improving Surface Detection, Anti-Ship Missiles, and Torpedo Attack. It is a cost-effective choice for ASW ships, but provides less broad combat support than Radar.§!" module_sonar_2: "Sonar II" module_sonar_2_desc: "Improved sonar systems feature enhanced detection range and resolution, allowing ships to track submarines more effectively and respond to underwater threats with greater accuracy.\n\n§GDesigner Hint: Sonar emphasizes Sub Detection while also improving Surface Detection, Anti-Ship Missiles, and Torpedo Attack. It is a cost-effective choice for ASW ships, but provides less broad combat support than Radar.§!" module_sonar_3: "Sonar III" module_sonar_3_desc: "Modern sonar platforms incorporate advanced signal processing and stabilization, improving the ability to detect fast or evasive submarines in complex maritime environments.\n\n§GDesigner Hint: Sonar emphasizes Sub Detection while also improving Surface Detection, Anti-Ship Missiles, and Torpedo Attack. It is a cost-effective choice for ASW ships, but provides less broad combat support than Radar.§!" module_sonar_4: "Sonar IV" module_sonar_4_desc: "Highly advanced sonar systems provide long-range submarine detection, better target classification, and resistance to noise and countermeasures, enhancing fleet anti-submarine operations.\n\n§GDesigner Hint: Sonar emphasizes Sub Detection while also improving Surface Detection, Anti-Ship Missiles, and Torpedo Attack. It is a cost-effective choice for ASW ships, but provides less broad combat support than Radar.§!" module_sonar_5: "Sonar V" module_sonar_5_desc: "Next-generation sonar systems integrate multiple frequency bands and automated tracking algorithms, enabling reliable detection of modern stealth submarines over extended ranges.\n\n§GDesigner Hint: Sonar emphasizes Sub Detection while also improving Surface Detection, Anti-Ship Missiles, and Torpedo Attack. It is a cost-effective choice for ASW ships, but provides less broad combat support than Radar.§!" module_sonar_6: "Sonar VI" module_sonar_6_desc: "Near-future sonar platforms employ AI-assisted signal analysis and multi-sensor fusion, allowing for precise submarine localization and improved situational awareness under challenging conditions.\n\n§GDesigner Hint: Sonar emphasizes Sub Detection while also improving Surface Detection, Anti-Ship Missiles, and Torpedo Attack. It is a cost-effective choice for ASW ships, but provides less broad combat support than Radar.§!" module_sonar_7: "Sonar VII" module_sonar_7_desc: "Cutting-edge sonar technology combines extreme-range detection, real-time threat prioritization, and advanced noise reduction, representing the pinnacle of undersea detection and anti-submarine warfare capability.\n\n§GDesigner Hint: Sonar emphasizes Sub Detection while also improving Surface Detection, Anti-Ship Missiles, and Torpedo Attack. It is a cost-effective choice for ASW ships, but provides less broad combat support than Radar.§!" module_sonar_8: "Sonar VIII" module_sonar_8_desc: "Hyper advanced sonar technology combines extreme-range detection, real-time threat prioritization, and advanced noise reduction, representing the pinnacle of undersea detection and anti-submarine warfare capability.\n\n§GDesigner Hint: Sonar emphasizes Sub Detection while also improving Surface Detection, Anti-Ship Missiles, and Torpedo Attack. It is a cost-effective choice for ASW ships, but provides less broad combat support than Radar.§!" module_sonar_9: "Sonar IX" module_sonar_9_desc: "Ultra advanced sonar technology combines extreme-range detection, real-time threat prioritization, and advanced noise reduction, representing the pinnacle of undersea detection and anti-submarine warfare capability.\n\n§GDesigner Hint: Sonar emphasizes Sub Detection while also improving Surface Detection, Anti-Ship Missiles, and Torpedo Attack. It is a cost-effective choice for ASW ships, but provides less broad combat support than Radar.§!" module_naval_radar_jammer_1: "Naval Radar Jammer I" module_naval_radar_jammer_1_desc: "Naval radar jammers degrade an enemy's ability to detect, track, and engage by injecting noise, deception, and false returns into hostile sensors.\n\n§GDesigner Hint: Radar Jammers reduce Surface Visibility while improving detection, Health Power, Anti-Ship Missiles, and Torpedo Attack. They are useful on valuable combatants that need survivability, but require Microchips.§!" module_naval_radar_jammer_2: "Naval Radar Jammer II" module_naval_radar_jammer_2_desc: "$module_naval_radar_jammer_1_desc$" module_naval_radar_jammer_3: "Naval Radar Jammer III" module_naval_radar_jammer_3_desc: "$module_naval_radar_jammer_1_desc$" module_naval_radar_jammer_4: "Naval Radar Jammer IV" module_naval_radar_jammer_4_desc: "$module_naval_radar_jammer_1_desc$" module_naval_radar_jammer_5: "Naval Radar Jammer V" module_naval_radar_jammer_5_desc: "$module_naval_radar_jammer_1_desc$" module_naval_radar_jammer_6: "Naval Radar Jammer VI" module_naval_radar_jammer_6_desc: "$module_naval_radar_jammer_1_desc$" module_minelaying: "Minelayer" module_minelaying_desc: "Allows for the deployment of sea mines, letting ships mine a sea zone with underwater explosives.\n\n§GDesigner Hint: Minelaying equipment enables the Minelaying mission and adds Minelaying. It is useful for controlling strategic sea zones, but adds production cost, fuel use, manpower, and Surface Visibility.§!" module_mineclearing: "Mineclearer" module_mineclearing_desc: "Allows for the clearing of mines from a sea region by this ship.\n\n§GDesigner Hint: Mineclearing equipment enables the Minesweeping mission and adds Minesweeping. It is useful for keeping important sea lanes open, but adds production cost, fuel use, and Surface Visibility.§!" module_naval_mineclearing_drone: "Mineclearing Drone" module_naval_mineclearing_drone_desc: "Unmanned mineclearing drones take the most hazardous part of littoral operations away from crews, using remotely operated or semi-autonomous vehicles to detect, classify, and neutralize naval mines ahead of the fleet.\n\n§GDesigner Hint: Mineclearing Drones provide very high Minesweeping with a small Sub Detection bonus and lower fuel use than conventional mineclearing gear. They suit specialist minesweepers, but cost more IC and require Microchips.§!" module_anti_submarine_mortar: "Anti-Submarine Mortar" module_anti_submarine_mortar_desc: "Ship-mounted anti-submarine mortars provide short-range underwater strike capability. Effective for defending against nearby submarines, they supplement sonar and torpedo systems.\n\n§GDesigner Hint: An Anti-Submarine Mortar adds Anti-Submarine Warfare at very low production and manpower cost. It is useful as inexpensive close-range ASW armament, but provides no detection capability by itself.§!" # Surface Engines module_surface_oil_power: "Oil Powered Engine" module_surface_oil_power_desc: "Early oil-powered engines provide reliable propulsion for surface vessels, with moderate speed and endurance.\n\n§GDesigner Hint: Oil Propulsion is an inexpensive engine for ships that only need modest Speed and Max Range. It suits affordable coastal fleets, but increases fuel use and Surface Visibility.§!" module_surface_diesel_power_1: "Diesel Powered Engine I" module_surface_diesel_power_1_desc: "Improved diesel engines offer better fuel efficiency and reliability, enabling longer deployments and moderate speed increases.\n\n§GDesigner Hint: Diesel Propulsion offers modest Speed and Max Range at low production cost. It suits affordable coastal and regional fleets, but increases fuel use and Surface Visibility.§!" module_surface_diesel_power_2: "Diesel Powered Engine II" module_surface_diesel_power_2_desc: "$module_surface_diesel_power_1_desc$" module_surface_diesel_power_3: "Diesel Powered Engine III" module_surface_diesel_power_3_desc: "$module_surface_diesel_power_1_desc$" module_surface_diesel_power_4: "Diesel Powered Engine IV" module_surface_diesel_power_4_desc: "$module_surface_diesel_power_1_desc$" module_surface_diesel_power_5: "Diesel Powered Engine V" module_surface_diesel_power_5_desc: "$module_surface_diesel_power_1_desc$" module_surface_diesel_power_6: "Diesel Powered Engine VI" module_surface_diesel_power_6_desc: "$module_surface_diesel_power_1_desc$" module_surface_jet_turbine_power: "Jet Turbine Engine" module_surface_jet_turbine_power_desc: "Early jet turbine engines provide significant speed improvements for surface vessels, sacrificing some fuel efficiency for performance.\n\n§GDesigner Hint: Jet Turbines provide greater Speed and Max Range with less Surface Visibility than conventional engines. They suit regional combat fleets, but increase production cost and fuel use.§!" module_surface_jet_turbine_power2: "Advanced Jet Turbine Engine" module_surface_jet_turbine_power2_desc: "Refined jet turbines enhance power output and efficiency, allowing sustained high-speed operations with improved reliability.\n\n§GDesigner Hint: Jet Turbines provide greater Speed and Max Range with less Surface Visibility than conventional engines. They suit regional combat fleets, but increase production cost and fuel use.§!" module_surface_jet_turbine_power3: "Futuristic Jet Turbine Engine" module_surface_jet_turbine_power3_desc: "Next-generation turbines offer peak speed, efficiency, and endurance for modern surface combatants.\n\n§GDesigner Hint: Jet Turbines provide greater Speed and Max Range with less Surface Visibility than conventional engines. They suit regional combat fleets, but increase production cost and fuel use.§!" module_surface_jet_turbine_power4: "Jet Turbine Engine IV" module_surface_jet_turbine_power4_desc: "$module_surface_jet_turbine_power3_desc$" module_surface_jet_turbine_power5: "Jet Turbine Engine V" module_surface_jet_turbine_power5_desc: "$module_surface_jet_turbine_power3_desc$" module_surface_jet_turbine_power6: "Jet Turbine Engine VI" module_surface_jet_turbine_power6_desc: "$module_surface_jet_turbine_power3_desc$" module_naval_surface_fusion_engine_1: "Surface Fusion Engine I" module_naval_surface_fusion_engine_1_desc: "Surface fusion engines provide advanced ship propulsion through high-density power generation, delivering exceptional endurance and extended naval range with improved operational reliability.\n\n§GDesigner Hint: Fusion Propulsion provides exceptional Speed, Max Range, Reliability, and fuel-free operation. It is ideal for top-tier global fleets, but carries a high production cost.§!" module_naval_surface_fusion_engine_2: "Surface Fusion Engine II" module_naval_surface_fusion_engine_2_desc: "$module_naval_surface_fusion_engine_1_desc$" module_naval_surface_fusion_engine_3: "Surface Fusion Engine III" module_naval_surface_fusion_engine_3_desc: "$module_naval_surface_fusion_engine_1_desc$" module_naval_surface_fusion_engine_4: "Surface Fusion Engine IV" module_naval_surface_fusion_engine_4_desc: "$module_naval_surface_fusion_engine_1_desc$" module_naval_surface_fusion_engine_5: "Surface Fusion Engine V" module_naval_surface_fusion_engine_5_desc: "$module_naval_surface_fusion_engine_1_desc$" module_naval_surface_fusion_engine_6: "Surface Fusion Engine VI" module_naval_surface_fusion_engine_6_desc: "$module_naval_surface_fusion_engine_1_desc$" module_light_surface_diesel_power_1: "Light Diesel Powered Engin I" module_light_surface_diesel_power_1_desc: "Diesel engines optimized for smaller surface vessels provide reliable propulsion with efficient fuel consumption.\n\n§GDesigner Hint: Light Diesel Propulsion offers modest Speed and short Max Range at low production cost. It suits affordable coastal craft, but increases fuel use and Surface Visibility.§!" module_light_surface_diesel_power_2: "Light Diesel Powered Engine II" module_light_surface_diesel_power_2_desc: "$module_light_surface_diesel_power_1_desc$" module_light_surface_diesel_power_3: "Light Diesel Powered Engine III" module_light_surface_diesel_power_3_desc: "$module_light_surface_diesel_power_1_desc$" module_light_surface_diesel_power_4: "Light Diesel Powered Engine IV" module_light_surface_diesel_power_4_desc: "$module_light_surface_diesel_power_1_desc$" module_light_surface_diesel_power_5: "Light Diesel Powered Engine V" module_light_surface_diesel_power_5_desc: "$module_light_surface_diesel_power_1_desc$" module_light_surface_diesel_power_6: "Light Diesel Powered Engine VI" module_light_surface_diesel_power_6_desc: "$module_light_surface_diesel_power_1_desc$" module_light_surface_jet_turbine_power: "Light Jet Turbine Engine" module_light_surface_jet_turbine_power_desc: "Lightweight jet turbines increase speed for small vessels while maintaining manageable fuel consumption.\n\n§GDesigner Hint: Light Jet Turbines provide greater Speed and Max Range with less Surface Visibility than diesel engines. They suit fast regional combatants, but increase production cost and fuel use.§!" module_light_surface_jet_turbine_power2: "Advanced Light Jet Turbine Engine" module_light_surface_jet_turbine_power2_desc: "Improved small-scale turbines offer higher power-to-weight ratios and enhanced reliability for fast attack craft.\n\n§GDesigner Hint: Light Jet Turbines provide greater Speed and Max Range with less Surface Visibility than diesel engines. They suit fast regional combatants, but increase production cost and fuel use.§!" module_light_surface_jet_turbine_power3: "Futuristic Light Jet Turbine Engine" module_light_surface_jet_turbine_power3_desc: "Cutting-edge turbines provide exceptional speed and endurance for modern light surface combatants.\n\n§GDesigner Hint: Light Jet Turbines provide greater Speed and Max Range with less Surface Visibility than diesel engines. They suit fast regional combatants, but increase production cost and fuel use.§!" module_light_surface_jet_turbine_power4: "Light Jet Turbine Engine IV" module_light_surface_jet_turbine_power4_desc: "$module_light_surface_jet_turbine_power3_desc$" module_light_surface_jet_turbine_power5: "Light Jet Turbine Engine V" module_light_surface_jet_turbine_power5_desc: "$module_light_surface_jet_turbine_power3_desc$" module_light_surface_jet_turbine_power6: "Light Jet Turbine Engine VI" module_light_surface_jet_turbine_power6_desc: "$module_light_surface_jet_turbine_power3_desc$" module_light_surface_early_reactor_power: "Early Light Reactor" module_light_surface_early_reactor_power_desc: "Early nuclear reactors offer small vessels reliable, long-endurance propulsion with minimal refueling requirements.\n\n§GDesigner Hint: Light Nuclear Propulsion provides high Speed, exceptional Max Range, and fuel-free operation. It suits light ships used for global deployment, but is extremely expensive to build.§!" module_light_surface_mod_reactor_power: "Modern Light Reactor" module_light_surface_mod_reactor_power_desc: "Modern light reactors increase power output and operational efficiency, supporting high-speed sustained operations.\n\n§GDesigner Hint: Light Nuclear Propulsion provides high Speed, exceptional Max Range, and fuel-free operation. It suits light ships used for global deployment, but is extremely expensive to build.§!" module_light_surface_fut_reactor_power: "Cutting-Edge Light Reactor" module_light_surface_fut_reactor_power_desc: "Next-generation light reactors improve power density and endurance, giving small surface combatants greater speed and global operating range.\n\n§GDesigner Hint: This engine provides high speed and range with no fuel cost, but is extremely expensive to produce. Recommended for nations that need light ships capable of global power projection.§!" module_light_surface_fut_reactor_power2: "Hyper Advanced Light Reactor" module_light_surface_fut_reactor_power2_desc: "$module_light_surface_fut_reactor_power_desc$" module_surface_early_reactor_power: "Early Reactor" module_surface_early_reactor_power_desc: "Early naval reactors provide surface combatants with long-range, fuel-independent propulsion and steady performance.\n\n§GDesigner Hint: Nuclear Propulsion provides improving Speed, exceptional Max Range, and fuel-free operation. It suits globally deployed fleets, but is extremely expensive to build.§!" module_surface_adv_reactor_power: "Advanced Reactor" module_surface_adv_reactor_power_desc: "Advanced reactors offer higher power density and improved efficiency, enabling extended deployments and faster ships.\n\n§GDesigner Hint: Nuclear Propulsion provides improving Speed, exceptional Max Range, and fuel-free operation. It suits globally deployed fleets, but is extremely expensive to build.§!" module_surface_mod_reactor_power: "Modern Reactor" module_surface_mod_reactor_power_desc: "Modern reactors combine high output, fuel efficiency, and reliability for sustained naval operations.\n\n§GDesigner Hint: Nuclear Propulsion provides improving Speed, exceptional Max Range, and fuel-free operation. It suits globally deployed fleets, but is extremely expensive to build.§!" module_surface_fut_reactor_power: "Cutting-Edge Reactor" module_surface_fut_reactor_power_desc: "Next-generation reactors provide peak performance, exceptional efficiency, and nearly unlimited endurance for the most modern surface vessels.\n\n§GDesigner Hint: Nuclear Propulsion provides improving Speed, exceptional Max Range, and fuel-free operation. It suits globally deployed fleets, but is extremely expensive to build.§!" module_surface_fut_reactor_power2: "Hyper Advanced Reactor" module_surface_fut_reactor_power2_desc: "Next-generation reactors provide peak performance, exceptional efficiency, and nearly unlimited endurance for the most modern surface vessels.\n\n§GDesigner Hint: Nuclear Propulsion provides improving Speed, exceptional Max Range, and fuel-free operation. It suits globally deployed fleets, but is extremely expensive to build.§!" module_surface_fut_reactor_power3: "Ultra Advanced Reactor" module_surface_fut_reactor_power3_desc: "Next-generation reactors provide peak performance, exceptional efficiency, and nearly unlimited endurance for the most modern surface vessels.\n\n§GDesigner Hint: Nuclear Propulsion provides improving Speed, exceptional Max Range, and fuel-free operation. It suits globally deployed fleets, but is extremely expensive to build.§!" # Submarine Engines module_sub_diesel_electric_power: "Diesel Electric Power 1" module_sub_diesel_electric_power_desc: "Early diesel-electric systems provide basic submerged and surfaced propulsion for submarines with limited endurance.\n\n§GDesigner Hint: Diesel-Electric Propulsion offers an affordable, fuel-dependent submarine with improving Speed, Max Range, and stealth at later tiers. It suits local and regional operations, but cannot match a reactor's global endurance.§!" module_sub_diesel_electric_power2: "Diesel Electric Power 2" module_sub_diesel_electric_power2_desc: "Improved diesel-electric systems increase efficiency and battery endurance, allowing longer submerged operations.\n\n§GDesigner Hint: Diesel-Electric Propulsion offers an affordable, fuel-dependent submarine with improving Speed, Max Range, and stealth at later tiers. It suits local and regional operations, but cannot match a reactor's global endurance.§!" module_sub_diesel_electric_power3: "Diesel Electric Power 3" module_sub_diesel_electric_power3_desc: "Modern diesel-electric propulsion provides higher speeds and better submerged endurance for tactical flexibility.\n\n§GDesigner Hint: Diesel-Electric Propulsion offers an affordable, fuel-dependent submarine with improving Speed, Max Range, and stealth at later tiers. It suits local and regional operations, but cannot match a reactor's global endurance.§!" module_sub_diesel_electric_power4: "Diesel Electric Power 4" module_sub_diesel_electric_power4_desc: "Advanced diesel-electric systems improve stealth and energy efficiency, extending submerged operational range.\n\n§GDesigner Hint: Diesel-Electric Propulsion offers an affordable, fuel-dependent submarine with improving Speed, Max Range, and stealth at later tiers. It suits local and regional operations, but cannot match a reactor's global endurance.§!" module_sub_diesel_electric_power5: "Diesel Electric Power 5" module_sub_diesel_electric_power5_desc: "Next-generation diesel-electric propulsion offers optimal balance of speed, endurance, and submerged stealth for modern submarines.\n\n§GDesigner Hint: Diesel-Electric Propulsion offers an affordable, fuel-dependent submarine with improving Speed, Max Range, and stealth at later tiers. It suits local and regional operations, but cannot match a reactor's global endurance.§!" module_sub_diesel_electric_power6: "Diesel Electric Power 6" module_sub_diesel_electric_power6_desc: "Next-generation diesel-electric propulsion offers optimal balance of speed, endurance, and submerged stealth for modern submarines.\n\n§GDesigner Hint: Diesel-Electric Propulsion offers an affordable, fuel-dependent submarine with improving Speed, Max Range, and stealth at later tiers. It suits local and regional operations, but cannot match a reactor's global endurance.§!" module_sub_diesel_electric_power7: "Diesel Electric Power 7" module_sub_diesel_electric_power7_desc: "Next-generation diesel-electric propulsion offers optimal balance of speed, endurance, and submerged stealth for modern submarines.\n\n§GDesigner Hint: Diesel-Electric Propulsion offers an affordable, fuel-dependent submarine with improving Speed, Max Range, and stealth at later tiers. It suits local and regional operations, but cannot match a reactor's global endurance.§!" module_sub_early_reactor_power: "Early Reactor Power" module_sub_early_reactor_power_desc: "Early nuclear reactors allow submarines to remain submerged for extended periods, drastically improving operational endurance.\n\n§GDesigner Hint: Nuclear Propulsion gives submarines high Speed, exceptional Max Range, and fuel-free operation. It suits global deployments, but costs more IC and is generally easier to detect than diesel-electric propulsion.§!" module_sub_adv_reactor_power: "Advanced Reactor Power" module_sub_adv_reactor_power_desc: "Advanced nuclear reactors provide higher power output, supporting faster speeds and longer submerged operations.\n\n§GDesigner Hint: Nuclear Propulsion gives submarines high Speed, exceptional Max Range, and fuel-free operation. It suits global deployments, but costs more IC and is generally easier to detect than diesel-electric propulsion.§!" module_sub_mod_reactor_power: "Modern Reactor Power" module_sub_mod_reactor_power_desc: "Modern reactors integrate improved efficiency and reliability, allowing sustained submerged operations at high speed.\n\n§GDesigner Hint: Nuclear Propulsion gives submarines high Speed, exceptional Max Range, and fuel-free operation. It suits global deployments, but costs more IC and is generally easier to detect than diesel-electric propulsion.§!" module_sub_fut_reactor_power: "Cutting-edge Reactor Power" module_sub_fut_reactor_power_desc: "Cutting-edge nuclear reactors deliver unparalleled endurance, speed, and stealth capabilities for near-future submarines.\n\n§GDesigner Hint: Nuclear Propulsion gives submarines high Speed, exceptional Max Range, and fuel-free operation. It suits global deployments, but costs more IC and is generally easier to detect than diesel-electric propulsion.§!" module_sub_fut_reactor_power2: "Hyper Advanced Reactor Power" module_sub_fut_reactor_power2_desc: "Hyper advanced Reactor nuclear reactors deliver unparalleled endurance, speed, and stealth capabilities for near-future submarines.\n\n§GDesigner Hint: Nuclear Propulsion gives submarines high Speed, exceptional Max Range, and fuel-free operation. It suits global deployments, but costs more IC and is generally easier to detect than diesel-electric propulsion.§!" module_sub_fut_reactor_power3: "Ultra Advanced Reactor Power" module_sub_fut_reactor_power3_desc: "Ultra advanced nuclear reactors deliver unparalleled endurance, speed, and stealth capabilities for near-future submarines.\n\n§GDesigner Hint: Nuclear Propulsion gives submarines high Speed, exceptional Max Range, and fuel-free operation. It suits global deployments, but costs more IC and is generally easier to detect than diesel-electric propulsion.§!" # Light Helipads module_light_helipad_1: "Light Helipad I" module_light_helipad_1_desc: "Basic light helipad facilities allow small ships to operate one helicopter for reconnaissance and limited ASW duties.\n\n§GDesigner Hint: Light Helipads improve Sub Detection, Anti-Submarine Warfare, Surface Detection, and Minesweeping at lower cost than full helipads. They suit small ASW escorts, but still add fuel use, manpower, and Surface Visibility.§!" module_light_helipad_2: "Light Helipad II" module_light_helipad_2_desc: "Enhanced light helipads provide better support for rotary-wing operations, improving ASW, surveillance, and transport capabilities.\n\n§GDesigner Hint: Light Helipads improve Sub Detection, Anti-Submarine Warfare, Surface Detection, and Minesweeping at lower cost than full helipads. They suit small ASW escorts, but still add fuel use, manpower, and Surface Visibility.§!" module_light_helipad_3: "Light Helipad III" module_light_helipad_3_desc: "Enhanced light helipads provide better support for rotary-wing operations, improving ASW, surveillance, and transport capabilities.\n\n§GDesigner Hint: Light Helipads improve Sub Detection, Anti-Submarine Warfare, Surface Detection, and Minesweeping at lower cost than full helipads. They suit small ASW escorts, but still add fuel use, manpower, and Surface Visibility.§!" # Heavy Guns module_heavy_guns_1: "Heavy Guns I" module_heavy_guns_1_desc: "Early heavy gun systems offer surface vessels basic long-range firepower against ships and coastal targets.\n\n§GDesigner Hint: Heavy Guns provide high Cannon Attack and ship HP, but no Cannon Piercing. Use them for shore bombardment and fighting unarmored ships, but expect substantial IC, manpower, and fuel costs, along with increased visibility.§!" module_heavy_guns_2: "Heavy Guns II" module_heavy_guns_2_desc: "Improved heavy guns provide higher rates of fire, better accuracy, and increased shell velocity for naval engagements.\n\n§GDesigner Hint: Heavy Guns provide high Cannon Attack and ship HP, but no Cannon Piercing. Use them for shore bombardment and fighting unarmored ships, but expect substantial IC, manpower, and fuel costs, along with increased visibility.§!" module_heavy_guns_3: "Heavy Guns III" module_heavy_guns_3_desc: "Modern heavy guns integrate advanced fire-control systems, stabilizers, and improved ammunition for superior long-range combat performance.\n\n§GDesigner Hint: Heavy Guns provide high Cannon Attack and ship HP, but no Cannon Piercing. Use them for shore bombardment and fighting unarmored ships, but expect substantial IC, manpower, and fuel costs, along with increased visibility.§!" # Gun Batteries module_76mm_battery: "76mm Battery" module_76mm_battery_desc: "Light naval battery providing rapid-fire capability for anti-aircraft and close-range surface defense.\n\n§GDesigner Hint: Gun Batteries provide Cannon Attack, Anti-Air, and Health Power for versatile surface and air defense. Larger batteries add more firepower, but also require more IC, fuel, manpower, and Surface Visibility.§!" module_127mm_battery: "127mm Battery" module_127mm_battery_desc: "Medium naval battery effective against surface targets and aircraft at medium ranges.\n\n§GDesigner Hint: Gun Batteries provide Cannon Attack, Anti-Air, and Health Power for versatile surface and air defense. Larger batteries add more firepower, but also require more IC, fuel, manpower, and Surface Visibility.§!" module_100mm_battery: "100mm Battery" module_100mm_battery_desc: "Standard naval battery providing versatile firepower against surface and air threats.\n\n§GDesigner Hint: Gun Batteries provide Cannon Attack, Anti-Air, and Health Power for versatile surface and air defense. Larger batteries add more firepower, but also require more IC, fuel, manpower, and Surface Visibility.§!" module_152mm_battery: "152mm Battery" module_152mm_battery_desc: "Heavy naval battery delivering powerful long-range fire against ships and coastal fortifications.\n\n§GDesigner Hint: Gun Batteries provide Cannon Attack, Anti-Air, and Health Power for versatile surface and air defense. Larger batteries add more firepower, but also require more IC, fuel, manpower, and Surface Visibility.§!" # 76mm Guns module_76mm_gun_1: "76mm Early Rapid Fire" module_76mm_gun_1_desc: "Early rapid-fire 76mm guns provide basic anti-air and close-range surface firepower.\n\n§GDesigner Hint: Naval Guns provide Cannon Attack and Anti-Air with a small amount of Health Power. They are useful as economical dual-purpose weapons, but add IC, fuel, manpower, and Surface Visibility without Cannon Piercing.§!" module_76mm_gun_2: "76mm Rapid Fire" module_76mm_gun_2_desc: "Improved rapid-fire 76mm guns increase rate of fire and accuracy for multi-role defense.\n\n§GDesigner Hint: Naval Guns provide Cannon Attack and Anti-Air with a small amount of Health Power. They are useful as economical dual-purpose weapons, but add IC, fuel, manpower, and Surface Visibility without Cannon Piercing.§!" module_76mm_gun_3: "76mm Rapid Fire - Guided Ammo" module_76mm_gun_3_desc: "Equipped with guided ammunition, these 76mm guns enhance hit probability against fast or maneuvering targets.\n\n§GDesigner Hint: Naval Guns provide Cannon Attack and Anti-Air with a small amount of Health Power. They are useful as economical dual-purpose weapons, but add IC, fuel, manpower, and Surface Visibility without Cannon Piercing.§!" module_76mm_gun_4: "76mm Ultra Rapid Fire - Guided Ammo" module_76mm_gun_4_desc: "Ultra rapid-fire 76mm guns with guided ammo provide exceptional anti-air and anti-surface performance at close to medium ranges.\n\n§GDesigner Hint: Naval Guns provide Cannon Attack and Anti-Air with a small amount of Health Power. They are useful as economical dual-purpose weapons, but add IC, fuel, manpower, and Surface Visibility without Cannon Piercing.§!" module_76mm_gun_5: "76mm Ultra Rapid Fire - Advanced Guided Ammo" module_76mm_gun_5_desc: "Ultra rapid-fire 76mm guns with advanced guided ammo provide exceptional anti-air and anti-surface performance at close to medium ranges.\n\n§GDesigner Hint: Naval Guns provide Cannon Attack and Anti-Air with a small amount of Health Power. They are useful as economical dual-purpose weapons, but add IC, fuel, manpower, and Surface Visibility without Cannon Piercing.§!" module_76mm_gun_6: "76mm Ultra Rapid Fire - Cutting-edge Guided Ammo" module_76mm_gun_6_desc: "Ultra rapid-fire 76mm guns with cutting-edge guided ammo provide exceptional anti-air and anti-surface performance at close to medium ranges.\n\n§GDesigner Hint: Naval Guns provide Cannon Attack and Anti-Air with a small amount of Health Power. They are useful as economical dual-purpose weapons, but add IC, fuel, manpower, and Surface Visibility without Cannon Piercing.§!" # 127mm Guns module_127mm_guns_1: "127mm I" module_127mm_guns_1_desc: "Early 127mm naval guns provide moderate firepower for surface engagements and limited anti-air capability.\n\n§GDesigner Hint: Naval Guns provide Cannon Attack and Anti-Air with a small amount of Health Power. They are useful as economical dual-purpose weapons, but add IC, fuel, manpower, and Surface Visibility without Cannon Piercing.§!" module_127mm_guns_2: "127mm II" module_127mm_guns_2_desc: "Improved 127mm guns offer higher rate of fire and better accuracy, increasing effectiveness against modern naval threats.\n\n§GDesigner Hint: Naval Guns provide Cannon Attack and Anti-Air with a small amount of Health Power. They are useful as economical dual-purpose weapons, but add IC, fuel, manpower, and Surface Visibility without Cannon Piercing.§!" module_127mm_guns_3: "127mm III" module_127mm_guns_3_desc: "Modern 127mm guns integrate advanced fire control and stabilization for reliable long-range engagements.\n\n§GDesigner Hint: Naval Guns provide Cannon Attack and Anti-Air with a small amount of Health Power. They are useful as economical dual-purpose weapons, but add IC, fuel, manpower, and Surface Visibility without Cannon Piercing.§!" module_127mm_guns_4: "127mm IV" module_127mm_guns_4_desc: "Highly advanced 127mm naval guns provide superior accuracy, range, and rate of fire, making them effective against ships and aircraft alike.\n\n§GDesigner Hint: Naval Guns provide Cannon Attack and Anti-Air with a small amount of Health Power. They are useful as economical dual-purpose weapons, but add IC, fuel, manpower, and Surface Visibility without Cannon Piercing.§!" module_127mm_guns_5: "127mm V" module_127mm_guns_5_desc: "Highly advanced 127mm naval guns provide superior accuracy, range, and rate of fire, making them effective against ships and aircraft alike.\n\n§GDesigner Hint: Naval Guns provide Cannon Attack and Anti-Air with a small amount of Health Power. They are useful as economical dual-purpose weapons, but add IC, fuel, manpower, and Surface Visibility without Cannon Piercing.§!" module_127mm_guns_6: "127mm VI" module_127mm_guns_6_desc: "Highly advanced 127mm naval guns provide superior accuracy, range, and rate of fire, making them effective against ships and aircraft alike.\n\n§GDesigner Hint: Naval Guns provide Cannon Attack and Anti-Air with a small amount of Health Power. They are useful as economical dual-purpose weapons, but add IC, fuel, manpower, and Surface Visibility without Cannon Piercing.§!" tech_light_guns_1: "Naval Guns 1975" tech_light_guns_1_desc: "Naval weapon systems of both small and large caliber, designed to allow engagement of both surface and air targets." tech_light_guns_2: "Naval Guns 2000" tech_light_guns_2_desc: "Naval weapon systems of both small and large caliber, designed to allow engagement of both surface and air targets." tech_light_guns_3: "Naval Guns 2025" tech_light_guns_3_desc: "Naval weapon systems of both small and large caliber, designed to allow engagement of both surface and air targets." tech_light_guns_4: "Naval Guns 2045" tech_light_guns_4_desc: "Naval weapon systems of both small and large caliber, designed to allow engagement of both surface and air targets." tech_light_guns_5: "Naval Guns 2060" tech_light_guns_5_desc: "Naval weapon systems of both small and large caliber, designed to allow engagement of both surface and air targets." tech_light_guns_6: "Naval Guns 2075" tech_light_guns_6_desc: "Naval weapon systems of both small and large caliber, designed to allow engagement of both surface and air targets." module_heavy_frigate_upgrade_package: "Heavy Frigate Upgrade Package" module_heavy_frigate_upgrade_package_desc: "Although we can build frigates, we are at an impasse regarding heavier ship classes. It would take years worth of material and investments to prepare us for heavier ships such as Destroyers. We could improve our frigates to be more competitive against heavier ships by upgrading and strengthening our frigates into a new class, the \"Heavy Frigate\".\n\n§GDesigner Hint: This module classifies the frigate as a Capital Ship and greatly improves its offense, protection, and organization, but sharply increases production cost, visibility, and fuel consumption.§!" module_naval_submarine_drone_control: "Autonomous Submarine Control" module_naval_submarine_drone_control_desc: "Autonomous control suites reduce the crew burden of submarine operations by delegating routine navigation, sensor management, and station-keeping to onboard decision systems.\n\n§GDesigner Hint: Autonomous Control sharply reduces manpower needs while broadly improving sensors, weapons, protection, and Speed. It suits advanced low-crew combatants, but has high IC and Microchip costs.§!" module_naval_patrol_boat_drone_control: "Autonomous Patrol Craft Control" module_naval_patrol_boat_drone_control_desc: "Autonomous control systems enable patrol boats to operate with reduced crew requirements, handling routine navigation, station-keeping, and sensor management through onboard decision logic and remote oversight.\n\n§GDesigner Hint: Autonomous Control sharply reduces manpower needs while broadly improving sensors, weapons, protection, and Speed. It suits advanced low-crew combatants, but has high IC and Microchip costs.§!" module_naval_corvette_drone_control: "Autonomous Corvette Control" module_naval_corvette_drone_control_desc: "Autonomous control suites allow corvettes to operate with reduced crew requirements, automating routine navigation, sensor management, and damage-control assistance while enabling remote supervision when needed.\n\n§GDesigner Hint: Autonomous Control sharply reduces manpower needs while broadly improving sensors, weapons, protection, and Speed. It suits advanced low-crew combatants, but has high IC and Microchip costs.§!" module_naval_surface_drone_control: "Autonomous Surface Combatant Control" module_naval_surface_drone_control_desc: "Autonomous control suites allow frigates and destroyers to operate with significantly reduced crew requirements, automating routine navigation, sensor fusion, and damage-control assistance while retaining full combat capability.\n\n§GDesigner Hint: Autonomous Control sharply reduces manpower needs while broadly improving sensors, weapons, protection, and Speed. It suits advanced low-crew surface combatants, but has high IC and Microchip costs.§!" # Lend Lease FRA_World_Economical_Relations: "French Economic Relations" SOV_World_Economical_Relations: "Russian Economic Relations" USA_World_Economical_Relations: "American Economic Relations" GER_World_Economical_Relations: "German Economic Relations" SPR_World_Economical_Relations: "Spanish Economic Relations" ENG_World_Economical_Relations: "British Economic Relations" ITA_World_Economical_Relations: "Italian Economic Relations" UKR_world_economical_relations: "Ukrainian Economic Relations" Arabian_Peninsula_West_License_Equipment: "Arabian Peninsula Western License Equipment" Major_Importer_US_Arms: "Main US Importer" Major_Importer_RUS_Arms: "Main Russian Importer" # Tech Catagories CAT_mbt: "Main Battle Tanks" CAT_rec_tank: "Light Tanks" CAT_ifv: "Infantry Fighting Vehicles (IFV)" CAT_ifv_research: "IFV Research Speed" CAT_arty: "Towed Artillery" CAT_arty_research: "Towed Artillery Research Speed" CAT_sp_arty: "Self-Propelled Artillery" CAT_sp_arty_research: "Self-Propelled Artillery Research Speed" CAT_sp_r_arty: "Self-Propelled Rocket Artillery" CAT_sp_r_arty_research: "Self-Propelled Rocket Artillery Research Speed" CAT_l_aa: "Man-Portable Anti-Air" CAT_l_aa_research: "Man-Portable Anti-Air Research Speed" CAT_sp_aa: "Self-Propelled Anti-Air" CAT_sp_aa_research: "Self-Propelled Anti-Air Research Speed" CAT_l_at: "Light Anti-Tank" CAT_l_at_research: "Light Anti-Tank Research Speed" CAT_h_at: "Heavy Anti-Tank" CAT_h_at_research: "Heavy Anti-Tank Research Speed" Cat_SMALL_ARMS: "All Small Arms" CAT_l_drone: "Land Drone Equipment" CAT_l_drone_research: "$CAT_l_drone$ Research Speed" CAT_cnc: "Command and Control Equipment" CAT_nvg: "Night Vision Goggles" CAT_nvg_research: "$CAT_nvg$ Research Speed" CAT_body_armor: "Body Armor" CAT_body_armor_research: "$CAT_body_armor$ Research Speed" CAT_camouflage: "Camouflage" CAT_camouflage_reserach: "$CAT_camouflage$ Research Speed" CAT_special_forces: "Special Forces" CAT_special_forces_research: "Special Forces Research Speed" CAT_air_eqp: "All Air Equipment" CAT_air_eqp_research: "$CAT_air_eqp$ Research Speed" CAT_awacs: "AWACS" CAT_awacs_research: "$CAT_awacs$ Research Speed" CAT_naval_air: "All Naval Air" CAT_naval_air_research: "$CAT_naval_air$ Research Speed" CAT_str_bomber: "Strategic Bombers" CAT_naval_plane: "Maritime Patrol Aircraft (MPA)" CAT_cas: "Close Air Support (CAS)" CAT_trans_plane: "Transport Planes" CAT_mr_fighter: "Multi-Role Fighters" CAT_cv_mr_fighter: "Carrier Multi-Role Fighters" CAT_s_fighter: "Strike Fighters" CAT_l_s_fighter: "Light Strike Fighters" CAT_cv_l_s_fighter: "Carrier Light Strike Fighters" CAT_as_fighter: "Air Superiority Fighters" CAT_a_uav: "Unmanned Combat Aerial Vehicle" CAT_trans_heli: "Transport Helicopters" CAT_atk_heli: "Attack Helicopters" CAT_heli_atgm: "Helicopter ATGM" CAT_heli_atgm_research: "$CAT_heli_atgm$ Research" CAT_heli_engine: "Helicopter Engines" CAT_heli_engine_research: "$CAT_heli_engine$ Research" CAT_heli_rocketpods: "Helicopter Rocketpods" CAT_heli_rocketpods_research: "$CAT_heli_rocketpods$ Research" CAT_heli_gunpods: "Helicopter Gunpods" CAT_heli_gunpods_research: "$CAT_heli_gunpods$ Research" CAT_heli_nose_gun: "Helicopter Nose Guns" CAT_heli_nose_gun_research: "$CAT_heli_nose_gun$ Research" CAT_heli_defense: "Helicopter Protection Systems" CAT_heli_defense_research: "$CAT_heli_defense$ Research" CAT_heli_drone: "Helicopter Drone Systems" CAT_heli_drone_research: "$CAT_heli_drone$ Research" CAT_heli_modules: "Helicopter Modules" CAT_heli_modules_research: "$CAT_heli_modules$ Research" CAT_naval_modules: "All Naval Modules" CAT_naval_modules_research: "Naval Modules Research" CAT_naval_all_research: "All Naval Research" CAT_naval_doctrine: "Naval Doctrine" CAT_m_sub: "Missile Submarines" CAT_cruiser: "Cruisers" CAT_cruiser_research: "Cruisers Research Speed" CAT_destroyer: "Destroyers" CAT_frigate: "Frigates" CAT_corvette: "Corvettes" CAT_carrier: "Aircraft Carriers" CAT_helicopter_operators: "Helicopter Operators" CAT_internet_tech: "All Internet Technology" CAT_western: "Western Combat Doctrine" CAT_eastern: "Eastern Combat Doctrine" CAT_offensive_doctrine: "Offensive Doctrine" CAT_defensive_doctrine: "Defensive Doctrine" CAT_unconventional: "Unconventional Warfare" CAT_equipment_doctrines: "Equipment Doctrine" CAT_training: "Training Doctrine" CAT_tech_doctrines: "Technology Doctrine" nuclear: "Nuclear Tech" industry: "Industry Tech" electronics: "Electronics" Drones: "Drones" CAT_fuel_oil: "Fuel & Oil Processing Techs" CAT_electrical_tech: "Non-Resource Energy Technologies" CAT_electrical_tech_research: "Non-Resource Energy Technologies Research Speed" CAT_construction_tech: "Construction Tech" CAT_excavation_tech: "Excavation Tech" CAT_infrastructure: "Infrastructure Tech" CAT_nuclear_reactors: "Nuclear Reactors" CAT_operational_integrity_tree: "Strategic Asset Destruction Tree" CAT_operational_integrity: "Strategic Asset Destruction Tree" CAT_missile: "All Missiles" CAT_icbm: "Intercontinental Ballistic Missiles" CAT_irbm: "Intermediate Range Ballistic Missiles" CAT_cm: "All Cruise Missiles" CAT_alcm: "Air-Launched Cruise Missiles" CAT_glcm: "Ground-Launched Cruise Missiles" CAT_slcm: "Ship-Launched Cruise Missiles" CAT_hscm: "Hypersonic Cruise Missiles" CAT_sam: "Surface-to-Air Missiles" CAT_abm: "Anti-Ballistic Missiles" CAT_space: "All Space Technologies" CAT_gnss: "GNSS Satellites" CAT_nuclear_weapons: "Nuclear Weapons" CAT_nuclear_weapons_research: "£research_bonus_texticon Nuclear Weapons Research Speed" CAT_small_plane: "Light Aircraft" CAT_medium_plane: "Medium Aircraft" CAT_large_plane: "Heavy Aircraft" CAT_computer_systems: "Armor Computer Systems" CAT_computer_systems_research: "£research_bonus_texticon Armor Computer Systems Research Speed" CAT_armour: "Tank & IFV Armour" CAT_armour_research: "£research_bonus_texticon Tank & IFV Armour Research Speed" CAT_armor_engines: "Armor Engines" CAT_armor_engines_research: "£research_bonus_texticon Armor Engines Research Speed" CAT_armor_weapons: "Tank Weapons" CAT_armor_weapons_research: "£research_bonus_texticon Tank Weapons Research Speed" CAT_afv_weapons: "AFV Weapons" CAT_afv_weapons_research: "£research_bonus_texticon AFV Weapons Research Speed" CAT_armour_ds: "Armor Defensive Systems" CAT_armour_ds_research: "Armor Defensive Systems Research Speed" CAT_avionics: "Air Avionics" CAT_drones: "Air Drones" CAT_wings: "Aircraft Wings" CAT_air_stealth: "Air Stealth Technologies" CAT_air_naval_weapons: "Aircraft Air-To-Naval Weapons" CAT_air_ground_weapons: "Aircraft Air-To-Ground Weapons" CAT_air_to_air_weapons: "Aircraft Air-To-Air Weapons" CAT_air_countermeasures: "Aircraft Countermeasures" CAT_air_engine: "Aircraft Engines" CAT_air_camera: "Aircraft Target Pods" CAT_naval_engine: "Naval Engines" CAT_naval_electronics: "Naval Electronics" CAT_naval_armament: "Naval Armament" CAT_naval_cannons: "Naval Ship-Based Cannons" CAT_pds: "Naval Point Defense Systems" CAT_as_missiles: "Naval Anti-Ship Missiles" CAT_aa_missiles: "Naval Anti-Air Missiles" CAT_vls_systems: "VLS Systems" CAT_vls_air_systems: "VLS Air Systems" CAT_vls_land_systems: "VLS Land Systems" CAT_torpedoes: "Torpedoes" CAT_landing_craft: "Landing Craft" CAT_art_ammo: "Artillery Ammo" CAT_fortifications: "Fortifications" CAT_air_spc: "All Air Modules" CAT_air_spc_research: "$CAT_air_spc$ Research" Early_Tunnel_Warfare_Buff: "§GProvides a terrain buff to several units, click for more details§!" ##Tech Bonus Localiaztion infantry_bonus: "Infantry Equipment Bonus" #Naval Doctrine Loc TITLE_BLUE_WATER_NAVY: "Blue Water Navy" TITLE_BLUE_WATER_NAVY_DESC: "A blue-water navy is a naval force capable of operating globally across the deep waters of open oceans." TITLE_GREEN_WATER_NAVY: "Green Water Navy" TITLE_GREEN_WATER_NAVY_DESC: "A green-water navy is a maritime force capable of operating in its nation's coastal zones and has limited ability to operate in the surrounding marginal seas." TITLE_JEUNE_ECOLE: "Jeune École Navy" TITLE_JEUNE_ECOLE_DESC: "Jeune École, or \"Young School,\" is a naval doctrine focusing on small, heavily armed, maneuverable warships to combat heavier, less agile ones." CAT_blue_water_navy: "Blue Water Navy" Cat_blue_water_navy_desc: "A blue-water navy is a naval force capable of operating globally across the deep waters of open oceans. The definition varies based on the forces, but the requirement is the ability to exercise sea control at long range. It allows a nation's navy to project power far from the home country and usual includes one or more aircraft carriers." CAT_green_water_navy: "Green Water Navy" Cat_green_water_navy_desc: "A green-water navy is a maritime force capable of operating in its nation's coastal zones and has limited ability to operate in the surrounding marginal seas." blue_water_navy: "Blue Water Navy" blue_water_navy_desc: "A blue-water navy is a naval force capable of operating globally across the deep waters of open oceans. The definition varies based on the forces, but the requirement is the ability to exercise sea control at long range. It allows a nation's navy to project power far from the home country and usual includes one or more aircraft carriers." green_water_navy: "Green Water Navy" green_water_navy_desc: "A green-water navy is a maritime force capable of operating in its nation's coastal zones and has limited ability to operate in the surrounding marginal seas." floating_fortresses: "Floating Fortresses" floating_fortresses_desc: "Carriers are the new fortresses of the seas. Heavily armed and armored with aircraft a-plenty, they help the country's naval forces project power and sea control." distance_decimation: "Distance Decimation" distance_decimation_desc: "Decimate those afar to maintain the security of our coasts." the_prowlers: "The Prowlers" the_prowlers_desc: "The sole purpose of a submarine is to prowl the seas and annihilate anything that may threaten the main fleet." far_from_home: "Far From Home" far_from_home_desc: "The main goal of our fleet is to operate far from our shores. Extensive networks of logistics and connection to our global satellite network is imperative to ensure the maximum amount of operational integrity around the globe." secured_shipping: "Secured Shipping" secured_shipping_desc: "The shipping lanes must be protected at all costs to keep our fleet adequately supplied and supported." deck_discipline: "Deck Discipline" deck_discipline_desc: "The purpose of our carriers is to ensure effective and sustained air superiority against the enemy. Ensuring proper deck discipline will help us in achieving this goal." rolling_thunder: "Rolling Thunder" rolling_thunder_desc: "Preparing our missile ships for effective volleys can ensure the maximum amount of damage is laid out against those who would threaten us." death_from_below: "Death from Below" death_from_below_desc: "Our submarine fleet is integral to our operations in the open oceans. Make sure they can successfully sink any enemy ships that appear in the battle zone." air_dominance: "Air Dominance" air_dominance_desc: "By concentrating our efforts into air superiority over the seas, we can effectively ground all enemy aircraft and hamper their ability to fight us in the sky." missile_support: "Missile Support" missile_support_desc: "Utilizing our missiles for support operations can help amphibious operations and against our foes." hidden_from_view: "Hidden From View" hidden_from_view_desc: "Keeping our submarines hidden from view of enemy helicopters and other submarines ensure us adequate space for our submarine operations." zone_of_control: "Zone of Control" zone_of_control_desc: "Establishing a well-defined zone of control in the seas will increase our efficiency." long_distance_persistence: "Long Distance Persistence" long_distance_persistence_desc: "By enhancing the long-range persistence of our ships, our fleet can maintain naval combat operations for as long as possible." nuclear_dominance: "Nuclear Dominance" nuclear_dominance_desc: "The heavier the ship and the more powerful the nuclear engine, the better the ship." replenishment_at_sea: "Replenishment at Sea" replenishment_at_sea_desc: "Focusing on our convoys and adequately supplying our vessels whilst they are on their rotations ensure we can keep the fleet out for longer durations of time." logistical_goliath: "Logistical improvements for Goliaths" logistical_goliath_desc: "Our current method of resupplying capital ships at sea can be greatly improved upon. Introducing new principles of convoy management will help to reduce the attrition of much needed supplies and fuel to our most important naval assets." man_in_the_high_seas: "Man in the High Seas" man_in_the_high_seas_desc: "Our navy will be the man in the high seas. This will ensure that our fleet has an unshakable dominance across the oceans in any war zone." global_naval_ambitions: "Global Naval Ambitions" global_naval_ambitions_desc: "Our naval ambitions know no limits. Our purpose is global and we will not be stopped in our eventual move towards naval dominance." naval_force_projection: "Naval Force Projection" naval_force_projection_desc: "The ability to project influence across all of the globe requires us to maintain the strongest of fleets. Our force must project across the world and against any foe." the_waters_that_surrounds_us: "The Waters that Surround Us" the_waters_that_surrounds_us_desc: "Emphasizing our fleet cannot project beyond our coast will allow us to better focus on our coastline." workhorse_of_the_fleet: "Workhorse of the Fleet" workhorse_of_the_fleet_desc: "The frigates and destroyers of our navy are the workhorse of our navy. They take the beating and they dish it out." coast_guard: "Coast Guard" coast_guard_desc: "Light ships like corvettes are the workhorse of defending our coasts." the_wolves: "The Wolves" the_wolves_desc: "Smaller wolf pack like submarines rather than lone-hunters submarines will allow us to maximize firepower for a short duration before qucikly retreting beneath the waves." modern_designations: "Modern Designations" modern_designations_desc: "Implementing proper modern designations will allow us to take our outdated hardware and bring it to snuff with current naval standards." securing_the_coast: "Securing the Coast" securing_the_coast_desc: "The coastal zones of our nations must be secured." destruction_of_shipping: "Destruction of Shipping" destruction_of_shipping_desc: "Fighting a superior enemy requires us to destroy enemy logistics. Striking quickly and ending the enemies ability to supply forces abroad." lightweight_carriers: "Lightweight Carriers" lightweight_carriers_desc: "The supercarriers and heavy carriers of our enemy are nothing but a target for other ships. Focusing on helicopter operators ensures we present a smaller target to our enemy." modernize_the_fleet: "Modernize the Fleet" modernize_the_fleet_desc: "Modernizing the fleet is extremely important to keeping our ships in the fight. It's also a cheaper and more effective option to building top of the line vessels." logistical_disruption: "Logistical Disruption" logistical_disruption_desc: "Disrupting supply lines and keeping shipping lanes from being easily defendable ensures victory and the fight away from our coastal zones." counter_blue_water_tactics: "Counter-Blue Water Tactics" counter_blue_water_tactics_desc: "We may never be able to project out at the seas like some of our enemies. However, we can defend our shores from the enemy." safety_in_our_shores: "Safety in Our Shores" safety_in_our_shores_desc: "Using formerly reduced tactics using mines we can safeguard our shores." hit_and_run: "Hit 'n Run" hit_and_run_desc: "Quick and successive attacks will help disrupt enemy organization and keep us from taking any substantial damage in naval engagements." three_month_rotations: "Three Month Rotations" three_month_rotations_desc: "Rotating our deployed ships every three months." air_naval_coordination: "Air-Naval Coordination" air_naval_coordination_desc: "Coordinating our strike forces with our land-based aircraft allow us to strike quick and easy." topple_the_fortresses: "Topple the Fortresses" topple_the_fortresses_desc: "Striking the aircraft carriers of an enemy fleet denies the enemy of their strength. Down with the floating fortresses!" maintain_the_coasts: "Maintain the Coasts" maintain_the_coasts_desc: "Coasts are good. Coasts are based." strength_in_numbers: "Strength in Numbers" strength_in_numbers_desc: "The seas will be littered with the bones of our ships and theirs. #SovietTechnique" short_sorties: "Short Sorties" short_sorties_desc: "Short sorties against the enemy aircraft keeps stuff well-maintained." topple_the_goliaths: "Topple the Goliaths" topple_the_goliaths_desc: "We are David and we will defeat Goliath." CAT_jeune_ecole_two: "Jeune École" cat_jeune_ecole_two_desc: "Jeune École, or \"Young School,\" is a naval doctrine focusing on small, heavily armed, maneuverable warships to combat heavier, less agile ones. The design should allow us to fight with smaller vessels battling larger, more numerical, and superior enemy navies." jeune_ecole_two: "Jeune École" jeune_ecole_two_desc: "Jeune École, or \"Young School,\" is a naval doctrine focusing on small, heavily armed, maneuverable warships to combat heavier, less agile ones. The design should allow us to fight with smaller vessels battling larger, more numerical, and superior enemy navies." a_divergence_in_doctrine: "A Divergence in Doctrine" a_divergence_in_doctrine_desc: "Most navies fall under the principle of Green Water or Blue Water Naval Doctrine where they can force project farther than their coasts. Shifting to this lighter more agile design will allow us to diverge and potentially combat this harsher combat style." size_doesnt_matter: "Size Doesn't Matter" size_doesnt_matter_desc: "It's not about the size of the dog, but the size of the fight in the dog." juryrigged_submarines: "Juryrigged Submarines" juryrigged_submarines_desc: "If we spend some time cutting corners, and juryrigging parts of our submarines we may in fact be able to output more submarines to pad our naval lines." conscript_navy: "Conscript Navy" conscript_navy_desc: "It is unpopular to conscript our soldiers for the army and even less so for the navy; however, padding " its_how_you_use_it: "It's How You Use It" its_how_you_use_it_desc: "It's about being in the right place, the right time with the current of the ocean." pt_boat_supremacy: "PT Boat Supremacy" pt_boat_supremacy_desc: "The Patrol Boat will be an effective fighting tool in our efforts. Although it may be small it will fight just as hard as them large vessels." the_new_ship_of_the_line: "The New Ship of the Line" the_new_ship_of_the_line_desc: "If we increase the armament and potentially the armor class of our frigates. We can effectively create a new class of frigate called the Heavy Frigate. It will allow us to compete against nations with larger navies." hellfire_cannons: "Goldfish Cannons" hellfire_cannons_desc: "The Cannons on our ships are as small as can be but no less deadly." bristling_with_firepower: "Bristling with Firepower" bristling_with_firepower_desc: "Every one of our ships will have as much firepower as we can safely fit on these ships." mama_and_her_chicks: "Mama & Her Chicks" mama_and_her_chicks_desc: "The Heavy Frigate will be our capital vessel, the patrol boats her chicks." riveted_ship_hulls: "Riveted Ship Hulls" riveted_ship_hulls_desc: "If we reinforced and rivet our ship hulls they'll be as strong as can be." zerg_rush: "Zerg Rush" zerg_rush_desc: "The more ships we have in our armada the more we can rush the enemy and overwhelm them with superior numbers." too_fast_to_torpedo: "Too Fast to Torpedo" too_fast_to_torpedo_desc: "If the ship moves faster than the torpedo then the ship simply cannot be sunk." mad_max_the_fleet: "Mad Max the Fleet" mad_max_the_fleet_desc: "It does not matter if that equipment was meant for this ship. It will fit and we will not budge on it." frigate_go_brrrt: "Frigates Go Brrrt" frigate_go_brrrt_desc: "Every frigate will be able to engage anything that comes at it. Sea, land or air." pt_sees_all: "PT Sees All" pt_sees_all_desc: "Patrol Boats being outfitted with some stronger radars and the like should allow us to see anything in our coastal vicinity." hit_n_run: "Hit 'n Ruin" hit_n_run_desc: "Our ships will move fast and ruin the entire enemy navy before they will ever know what hits them." dancing_with_giants: "Dancing with Giants" dancing_with_giants_desc: "Our ships while small will always be able to dance with the giants." the_ship_to_end_all_wars: "The Ship to End All Wars" the_ship_to_end_all_wars_desc: "The patrol boat will end all wars and solidify our position on top." # Special Doctrine TITLE_SPECIAL_FORCES_ABN: "Special Forces Airborne" special_forces_airborne: "Airborne" special_forces_airborne_desc: "Airborne infantry, like in the 1940s, will again become a key aspect of our special forces deployment. These forces will allow us to respond globally and rapidly to enemy actions, placing forces right where we need them most." blot_out_the_sun: "Blot Out the Sun" blot_out_the_sun_desc: "Massed amounts of paratroopers are the way to go. If we fill the sky with our soldiers, the enemy won't be able to stop them all." increase_candidate_pools: "Increase Candidate Pools" increase_candidate_pools_desc: "By increasing the number of candidates we can accept, we gain access to more manpower to train paratroopers with." train_more_jumpers: "Train More Jumpers" train_more_jumpers_desc: "Training as many paratroopers as possible is key to implementing our decided-on doctrine of mass drops." protected_transports: "Protected Transports" protected_transports_desc: "By better protecting our air transports, more of our paratroopers will survive to the target to get to jump." tight_space_packing: "Tight Space Packing" tight_space_packing_desc: "By packing people in close, and maximizing internal space, we can get more troops forward to the battlefield." rapid_training_pipeline: "Rapid Training Pipeline" rapid_training_pipeline_desc: "By accelerating the training pipeline for airborne soldiers, we can train and replace losses faster." silk_rain: "Silk Rain" silk_rain_desc: "Mass amounts of soldiers will jump and drop during our combat operations. It will be a silk rain from the sky." aggressive_mindset: "Aggressive Mindest" aggressive_mindset_desc: "With proper training and conditioning, we can make our airborne soldiers hyper-aggressive and willing to take risks during battle." airdropped_heavy_equipment: "Airdropped Heavy Equipment" airdropped_heavy_equipment_desc: "By finding ways to airdrop heavy equipment, we can give airborne soldiers an edge in their battles." we_need_more_airborne: "We Need More Airborne" we_need_more_airborne_desc: "The key to success? Even more paratroopers. We will overwhelm the enemy from the skies." ground_tower_jump: "Ground Tower Jump" ground_tower_jump_desc: "In three weeks of training, we can take an infantry soldier and turn in them into a paratrooper." palitized_vehicles: "Palletized Vehicles" palitized_vehicles_desc: "By finding ways to palletize even more vehicles, we can drop more of them faster during combat operations." extra_commo_gear: "Extra Commo Gear" extra_commo_gear_desc: "By dropping extra communications equipment with our paratroopers, we will ensure their ability to communicate and request further support when operating in the battlespace." dedicated_paratrooper_transports: "Dedicated Paratrooper Transports" dedicated_paratrooper_transports_desc: "Rather than just using normal transport aircraft, our paratrooper transports will be designed explicitly for that role." advanced_medic_training: "Advanced Medic Training" advanced_medic_training_desc: "In order to minimize casualties in our drops, every paratrooper medic will go through a paramedic-level training course." organized_and_numerous: "Organized & Numerous" organized_and_numerous_desc: "While massive in number, our airborne soldiers will be highly trained, especially to rapidly assemble and re-organize their units once on the ground after a jump." jump_with_what_you_need: "Jump With What You Need" jump_with_what_you_need_desc: "Every soldier will jump with all they equipment they need, even the combat resupplies, in order to ensure maximum operation time for our units after a drop." combat_reoganization: "Combat Reorganization" combat_reoganization_desc: "During fighting, our paratroopers will be trained to react to losses, and to be able to merge and consolidate separate units into fighting organizations at a moment's notice." flood_their_skies: "Flood Their Skies" flood_their_skies_desc: "The solution to combat is simple: fill the sky with so many paratroopers that it overwhelms the enemy's defences." shock_from_the_sky: "Shock From the Sky" shock_from_the_sky_desc: "With mechanized airborne forces dropped from the skies, we will be able to shock enemy forces with surprising levels of firepower and equipment in our airdrops." shock_force_expansions: "Shock Force Expansions" shock_force_expansions_desc: "Basing our special forces around shock airborne, we will need to expand the number of those troops available for combat operations." light_mortar_barrages: "Light Mortar Barrages" light_mortar_barrages_desc: "By equipping all of our infantry platoons with knee mortars, we will be able to give even the smallest units access to quick-fire support options." signals_intelligence: "Signals Intelligence" signals_intelligence_desc: "By focusing our efforts on signals interception and intelligence gathering with our airborne forces, we will increase their combat effectiveness on the ground for further operations." dedicated_supply_teams: "Dedicated Supply Teams" dedicated_supply_teams_desc: "With dedicated supply teams in each infantry company, our forces will be able to maintain their supply situations unsupported for longer than other units." extra_anti_tank_weapons: "Extra Anti Tank Weapons" extra_anti_tank_weapons_desc: "By increasing the AT weapon load of our infantry, they will be able to better hold out against enemy armored counter-attacks." fast_hard_training: "Fast Hard Training" fast_hard_training_desc: "By focusing on high-intensity training, we will be able to rapidly train highly proficient forces through our training pipeline." medical_evacuation_plans: "Medical Evacuation Plans" medical_evacuation_plans_desc: "In order to retain force resiliency, every unit will plan and maintain medical evacuation plans, to minimize combat casualties." combat_drops: "Combat Drops" combat_drops_desc: "Using our shock forces properly, they will be able to rapidly land and disperse into combat, allowing them to quickly deorganize any enemy defensive efforts by sowing confusion and damanging communication lines." hardened_transports: "Hardened Transports" hardened_transports_desc: "By better armoring our transports, we will allow them to survive more attacks when conducting combat drops for our forces." airdrop_logistical_supply: "Airdrop Logistical Supply" airdrop_logistical_supply_desc: "Keeping our forces supplied is key, and by dropping a large amount of supplies during the initial drop, our forces will be better supplied by air during their combat operations." more_weapons_more_ammo: "More Weapons, More Ammo" more_weapons_more_ammo_desc: "By equipping our forces with additional weapons and ammunition, we can increase their combat power and staying power during jumps." second_wave_jumpers: "Second Wave Jumpers" second_wave_jumpers_desc: "By training our second wave of jumpers to come in right after the first wave, we can mass more forces on the battlefield sooner." difficult_terrain_exercises: "Difficult Terrain Exercises" difficult_terrain_exercises_desc: "By forcing our paratroopers to train in hostile terrain environments, we can better prepare them for the harsh realities of real combat." best_offence_is_good_defence: "Best Offence is Good Defence" best_offence_is_good_defence_desc: "Once on their objective, our paratroopers will be trained to dig in, and refuse to give ground until follow-on forces have arrived to relieve them." mass_drop_tactics: "Mass Drop Tactics" mass_drop_tactics_desc: "To better utilize our shock forces, they will be trained to jump in mass groups, to better utilize shock and awe." open_area_fighting: "Open Area Fighting" open_area_fighting_desc: "Equipped with APCs and IFVs, our airborne forces will be suited to fighting on open terrain, far more than leg infantry." fuel_conservation_techniques: "Fuel Conservation Techniques" fuel_conservation_techniques_desc: "With lack of dedicated supply lines, all our vehicle crews will be highly trained in techniques to minimize fuel consumption during movement and combat." stealth_combat_insertions: "Stealth Combat Insertions" stealth_combat_insertions_desc: "By training with the air force, our shock forces will be able to maintain the element of surprise on their combat drops until the last possible second." who_dares_wins: "Who Dares, Wins" who_dares_wins_desc: "Elite airborne special forces are key to our military success. While leg infantry may not be effective at massive breakthroughs, our airborne forces will be the best of the best, and any enemy unlucky enough to run into they will pay the price." elite_forces_elite_training: "Elite Forces, Elite Training" elite_forces_elite_training_desc: "The best forces require the best training, and we will ensure our paratroopers get the very best training we can provide." combat_resupplies: "Combat Resupplies" combat_resupplies_desc: "Our forces will be kept in supply during combat, regardless of what we have to do to supply them." extensive_range_time: "Extensive Range Time" extensive_range_time_desc: "By prioritizing our range time, our paratroopers will all be excellent marksmen, with all of their assigned weapons." combat_supply_recovery: "Combat Supply Recovery" combat_supply_recovery_desc: "With training on even enemy weapons, our paratroopers will be able to recover additional supplies both during and after combat." small_unit_tactics: "Small Unit Tactics" small_unit_tactics_desc: "Focusing our training at the lowest level, even fireteams of our paratroopers will be able to fight enemy forces larger than them." dedicated_saboteurs: "Dedicated Saboteurs" dedicated_saboteurs_desc: "Our paratroopers will be trained to jump in behind enemy lines, and then quickly move about, sabotaging and damaging key enemy infrastructure and military equipment." veteran_training_staff: "Veteran Training Staff" veteran_training_staff_desc: "By pulling veteran paratroopers out of line units to use as training staff, we will be able to provide real-world experience and lessons to our paratroopers still in the pipeline." combat_paramedics: "Combat Paramedics" combat_paramedics_desc: "To prevent expensive losses, all of our medical staff will be trained to the level of critical care providers, to maximize the chances of survival of our wounded paratroopers." sere_training: "SERE Training" sere_training_desc: "Our paratroopers will be trained to survive, evade, resist, and escape any enemy forces or environments they may encounter." gureilla_fighting: "Guerrilla Fighting" gureilla_fighting_desc: "Even when fighting alone or with minimal numbers, our soldiers will be trained to strike, fade, bomb, or otherwise disrupt enemy forces and formations." use_what_we_take: "Use What We Take" use_what_we_take_desc: "If it is something that's not nailed down, our paratroopers will be trained to take and use it. Even the kitchen sink." any_time_any_place_any_weather: "Any Time, Any Place, Any Weather" any_time_any_place_any_weather_desc: "No matter the time, location, or weather conditions, our paratroopers will be able to strike against the enemy." advanced_medical_care: "Advanced Medical Care" advanced_medical_care_desc: "All paratroopers will be trained in a higher level of CLS, to further maximize the survivability of our forces." seize_the_initive: "Seize the Initiative" seize_the_initive_desc: "Even when on the back foot, our forces will be trained to recognize openings and opportunities, and to seize the initiative back from the enemy at a moment's notice." urban_warfare_training: "Urban Warfare Training" urban_warfare_training_desc: "To take advantage of their skills, our forces will have advanced training on urban operations, to make them even more deadly and dangerous when fighting in cities and urban areas." rapid_replenishment_doctrine: "Rapid Replenishment Doctrine" rapid_replenishment_doctrine_desc: "Quickly cycling forces and bringing supplies to the front, our paratroopers will do their best to always ensure they have the needed equipment and supplies to conduct operations against the enemy." fight_with_what_you_have: "Fight With What You Have" fight_with_what_you_have_desc: "Even when low on supply, or with bare hands if needed, our paratroopers will continue to fight." eyes_and_ears: "Eyes and Ears" eyes_and_ears_desc: "Our paratroopers are highly trained, and are the tip of the spear, both for combat and reconnaissance. These forces are the eyes and ears of our army." # Marine Tree TITLE_SPECIAL_FORCES_MAR: "Special Forces Marine" special_forces_marine: "Special Forces Marine" special_forces_marine_desc: "Marine Special Forces are designed and trained to conduct amphibious landings and operations across major rivers and other water obstacles." massed_amphibious_landings: "Massed Amphibious Landings" massed_amphibious_landings_desc: "With weight in numbers, we will crash through enemy beach defences, and be able to invade enemy shorelines without issue." mass_recrutiment_campaigns: "Mass Recruitment Campaigns" mass_recrutiment_campaigns_desc: "By publicizing and taking active steps to recruit new marines, we will be able to significantly expand the size of our Marine Corps." multiple_training_centers: "Multiple Training Centers" multiple_training_centers_desc: "By utilizing multiple training centers throughout the country, we will be able to train our marines faster and more efficiently." increased_vehicle_maintinance: "Increased Vehicle Maintenance" increased_vehicle_maintinance_desc: "With our marines primarily utilizing motorized transport, increased vehicle maintenance routines will keep them in action longer." one_chassis_many_jobs: "One Chassis Many Jobs" one_chassis_many_jobs_desc: "By utilizing a single base chassis for all our marine equipment, we will streamline the production and supply chains for those units." public_demonstration_campaigns: "Public Demonstration Campaigns" public_demonstration_campaigns_desc: "To attract more recruits, our marines will conduct regular demonstrations to show off their skills." ship_to_shore_transports: "Ship To Shore Transports" ship_to_shore_transports_desc: "Dedicated landing craft will provide transport from assault ships to the shore, allowing more forces to be delivered efficiently." fix_bayonets_and_charge: "Fix Bayonets And Charge" fix_bayonets_and_charge_desc: "By training our forces rigorously, we will prepare them to be aggressive to the point of hand-to-hand combat to secure beachheads." lcac_developments: "LCAC Developments" lcac_developments_desc: "By focusing on developing our landing craft further, we will make our transport from ship to shore more efficient." hit_the_beach_hard: "Hit The Beach Hard" hit_the_beach_hard_desc: "Training our forces to aggressively hit the beach and advance will allow them to rapidly secure areas for follow on forces." pre_landing_bombardments: "Pre Landing Bombardments" pre_landing_bombardments_desc: "By utilizing assistance from the navy, our amphibious landing will be supported by significant firepower from offshore escorts." amphibious_supply_teams: "Amphibious Supply Teams" amphibious_supply_teams_desc: "By utilizing some landing craft as resupply units, we will be able to regularly bring supplies to the shoreline." helicopter_logistic_operations: "Helicopter Logistic Operations" helicopter_logistic_operations_desc: "With a heavy reliance on helicopter support, our helicopter supply flights will further increase our logistics capabilities." next_generation_aavs: "Next Generation AAVs" next_generation_aavs_desc: "By designing and building a next-generation AAV, we will better prepare and equip our marines for the battles of the future." fleet_marine_corpsmen: "Fleet Marine Corpsmen" fleet_marine_corpsmen_desc: "With specialized combat medicine training for our corpsmen, we will ensure they are prepared to treat any combat casualties we sustain on operations." every_marine_a_rifleman: "Every Marine A Rifleman" every_marine_a_rifleman_desc: "First and foremost, every marine will be a rifleman, and will be able to shoot and fight as one at a moments notice." leave_nothing_on_the_ship: "Leave Nothing On The Ship" leave_nothing_on_the_ship_desc: "During any amphibious assault operation, our logistics staff will ensure that no piece of equipment is left behind once the landings start." rapid_breakouts: "Rapid Breakouts" rapid_breakouts_desc: "Trained to fight aggressively and rapidly exploit any openings, our marine forces will be trained to quickly secure and expand a beachhead, to allow follow-on forces to further exploit any openings they can find." heavy_landing_craft: "Heavy Landing Craft" heavy_landing_craft_desc: "By building landing a craft designed to move heavy equipment, we will be able to equip our forces with more and heavier equipment and weapons during the initial landing stages." armored_landing_force: "Armored Landing Force" armored_landing_force_desc: "Utilizing amphibious APCs and IFVs, our marine forces will be able to land armored units on the enemy shores, making breakthroughs easier." light_armored_recon: "Light Armored Recon" light_armored_recon_desc: "By using light, rapid armored units as reconnaissance, our marines will be able to quickly find and exploit any openings in an enemy's defence." precision_ship_bombardment: "Precision Ship Bombardment" precision_ship_bombardment_desc: "Using ship-launched cruise missiles and other weapons, our naval assets will provide precision strikes on enemy fortifications and other emplacements prior to the landing of troops." beach_reconassiance_raids: "Beach Reconnaissance Raids" beach_reconassiance_raids_desc: "Using dedicated reconnaissance teams, our marine forces will conduct light recon raids on beachheads before landings, to ensure the sites are adequate for a full invasion force." beachhead_logistics: "Beachhead Logistics" beachhead_logistics_desc: "In order to feed the machine, logistical operations will start on the beachhead, to ensure fuel and ammunition continues to make it where it needs to go." land_armor_by_sea: "Land Armor By Sea" land_armor_by_sea_desc: "By dedicating landing craft to the movement of armored units, we will be able to more efficiently provide armored support to those marine units landing on the beach and moving inland." refusal_to_quit: "Refusal To Quit" refusal_to_quit_desc: "Trained and molded to be aggressive and determined, our forces will not know the meaning of giving up." hospital_ships: "Hospital Ships" hospital_ships_desc: "In order to maximize survivability, our landing forces will always have dedicated hospital ships with them, to ensure rapid medical care to any marines during an operation." marine_raider_beach_preparation: "Marine Raider Beach Preparation" marine_raider_beach_preparation_desc: "Utilizing Marine Raiders, our forces will have beach obstacles destroyed and pathways cleared for them prior to forces ever landing on the beach." dedicated_landing_ships: "Dedicated Landing Ships" dedicated_landing_ships_desc: "To streamline the movement of manpower and supplies, dedicated landing ships will carry the marines and their equipment to the invasion site." fuel_on_the_beach: "Fuel On The Beach" fuel_on_the_beach_desc: "With careful planning, massive fuel bladders will be able to be established on the beaches as soon as they are secured, giving all of the landing forces access to an immediate supply of fuel." victory_through_firepower: "Victory Through Firepower" victory_through_firepower_desc: "By concentrating our firepower on key targets and points, will we ensure victory through overwhelming fires." armored_breakouts: "Armored Breakouts" armored_breakouts_desc: "Taking advantage of our ability to land armored formations on the beach, we will use this to rapidly break through into the enemy's rear areas, and exploit the gaps in their defences." amphibious_warfare_experts: "Amphibious Warfare Experts" amphibious_warfare_experts_desc: "By continuously training on landing techniques and river crossings, our marine forces will become the leading experts in amphibious military operations." thunder_runs: "Thunder Runs" thunder_runs_desc: "With the goal to sow chaos and inflict damage the enemy, our armor forces will be trained to conduct rapid strikes deep into enemy territory, even without follow on forces right behind them." shore_directed_fires: "Shore Directed Fires" shore_directed_fires_desc: "Utilizing highly trained observers, marines on the beach will be able to precisely direct where naval fire support is utilized." dedicated_breaching_parties: "Dedicated Breaching Parties" dedicated_breaching_parties_desc: "With training in destroying enemy fortifications, these forces will be trained to breach enemy obstacles with ease during combat operations." logistical_experts: "Logistical Experts" logistical_experts_desc: "With the amount of personnel and equipment we need to move, our forces support and supply companies will become experts in moving men and material to the point of contact with minimal delay." rapid_mission_planning: "Rapid Mission Planning" rapid_mission_planning_desc: "In order to quickly exploit opening and opportunities, our forces will practice rapidly planning and executing combat missions as needed." infantry_amphibious_strike_forces: "Infantry Amphibious Strike Forces" infantry_amphibious_strike_forces_desc: "Relying primarily on highly trained light infantry forces, our marines will become experts in striking and destroying key enemy targets during amphibious operations." the_few_the_proud: "The Few, The Proud" the_few_the_proud_desc: "Our marine infantry will be an elite fighting force, few in number, but highly skilled and capable as a landing force." one_if_by_land: "One If By Land" one_if_by_land_desc: "When fighting inland, our marines will direct and train our forces in crossing the rivers and other water obstacles that fill the modern battlespace." two_if_by_sea: "Two If By Sea" two_if_by_sea_desc: "When landing via amphibious invasion, our marines will be able to take advantage of their training and familiarity with their mission to exploit any opportunity that they are give." more_with_less: "More With Less" more_with_less_desc: "While not given all of the equipment in the world, our marines will be able to take the amount they are given and execute missions far beyond what our enemies will assume they can do." marine_beach_raids: "Marine Beach Raids" marine_beach_raids_desc: "Utilizing landing forces, our marines will conduct rapid hit-and-run raids on enemy shores, allowing them to quickly eliminate enemy forces once the real landings start." lightweight_landing_groups: "Lightweight Landing Groups" lightweight_landing_groups_desc: "Taking advantage of the amount of light infantry in the force, our landing groups will be lightweight and agile, able to accomplish multiple tasks off a single landing." enlisted_to_officer_training: "Enlisted To Officer Training" enlisted_to_officer_training_desc: "Taking advantage of experienced enlisted soldiers, officers will be trained from our enlisted, to encourage the proper utilization of that experience." enhanced_leadership_schools: "Enhanced Leadership Schools" enhanced_leadership_schools_desc: "By focusing on high-quality leadership training programs, all of our Officers and NCOs will be highly capable leaders." secure_the_beachhead: "Secure The Beachhead" secure_the_beachhead_desc: "Our marines have one goal: to break the enemy's defenses and to secure a beachhead for follow-on forces." tough_as_nails: "Tough As Nails" tough_as_nails_desc: "Through advanced training regimes and harsh environmental training, our marines are hard soldiers, able to take whatever is thrown at them, in any environment." light_fighter_fighting: "Light Fighter Fighting" light_fighter_fighting_desc: "By specializing our forces to fight as light infantry, they are best equipped to fight against enemy forces with a minimum of heavy equipment." improvised_breaching_methods: "Improvised Breaching Methods" improvised_breaching_methods_desc: "Trained to utilize the equipment available to them, our marines conduct breaching operations without specialized breaching equipment." urban_operations_training: "Urban Operations Training" urban_operations_training_desc: "With a heavy focus on MOUT operations, our marine forces are more than capable of not only assaulting beaches and rivers but cities and urban terrain as well." improved_bridging_methods: "Improved Bridging Methods" improved_bridging_methods_desc: "By training our marines to rapidly bridge river obstacles, they will be able to establish alternative routes across hostile terrain to get follow-on forces further into enemy territory." increased_squad_sizes: "Increased Squad Sizes" increased_squad_sizes_desc: "By adding a third fireteam to all of our marine units, we can drastically increase their tactical flexibility and firepower in combat operations." hold_until_relieved: "Hold Until Relieved" hold_until_relieved_desc: "Trained to secure a beachhead and hold until additional forces arrive, our marines will stubbornly refuse to give up even the smallest toehold in enemy terrain." advance_under_fire: "Advance Under Fire" advance_under_fire_desc: "Through training and confidence-building exercises, our marines will be willing and able to advance even under the heaviest enemy fire." island_hopping_campaigns: "Island Hopping Campaigns" island_hopping_campaigns_desc: "Trained to fight across wide swathes of ocean, our marines will be able to conduct invasion to invasion, fighting their way through island chains and across multiple strings of amphibious invasions without issue." # Airmobile special_forces_airmobile: "Special Forces Airmobile" special_forces_airmobile_desc: "Utilizing highly trained air assault troops, airmobile infantry forces will be able to strike deep behind enemy lines, moving fast to secure high value targets and envelope enemy forces." armored_airmobile_corps: "Armored Airmobile Corps" armored_airmobile_corps_desc: "By reinforcing our airmobile units with APCs, we make it possible for our forces to engage harder and stronger enemy forces." expanded_pilot_training: "Expanded Pilot Training" expanded_pilot_training_desc: "By increasing the number of pilot training schools and training courses, we will be able to train more and better pilots faster than our enemies." open_air_assault_schools: "Open Air Assault Schools" open_air_assault_schools_desc: "With the opening of multiple air assault schools, we can further train additional infantry personnel in the art of air assault operations." massed_assault_formations: "Massed Assault Formations" massed_assault_formations_desc: "By massing large groups of armored airmobile units, we will be able to better exploit weaknesses in the enemy lines and generate better breakthroughs." coordinated_staging_areas: "Coordinated Staging Areas" coordinated_staging_areas_desc: "By closely coordinating the staging areas forces operate from, we will have better command and control when executing those operations." glamorized_air_assault: "Glamorized Air Assault" glamorized_air_assault_desc: "By shining a light on our air assault forces, we can make them attractive career opportunities for new recruits." slingloading_resuppy: "Slingloading Resupply" slingloading_resuppy_desc: "By not only using the inside of our helicopters but the ability to sling load, we can drastically increase the amount and weight of supply able to be moved by our forces." mobilitas: "Mobilitas" mobilitas_desc: "With a focus on high mobility operations, our air assault forces will be trained to maneuver rapidly and with solid goals in mind for their operations." mobile_protected_firepower: "Mobile Protected Firepower" mobile_protected_firepower_desc: "Focusing on light, airmobile tanks will give our infantry a strong boost when attacking hardened positions." internal_recruitment_drives: "Internal Recruitment Drives" internal_recruitment_drives_desc: "By trying to recruit veteran soldiers from other units, we can strengthen the quantity and quality of our air assault forces." improved_school_pipelines: "Improved School Pipelines" improved_school_pipelines_desc: "With improvements to the routing and speed of training, we can increase the training speed of our air assault units." heavy_lift_helicopters: "Heavy Lift Helicopters" heavy_lift_helicopters_desc: "Utilizing large, heavy lift helicopters will allow us to move even more supplies to and with our airmobile forces." forward_air_traffic_control: "Forward Air Traffic Control" forward_air_traffic_control_desc: "To better control operations in and around the landing zones, forward air traffic control teams will be deployed with our forces to help direct the high volumes of helicopter traffic." call_for_fires: "Call For Fires" call_for_fires_desc: "By increasing the number of observers in our line units, we can better direct calls for both air and artillery support." internal_medevac_units: "Internal MEDEVAC Units" internal_medevac_units_desc: "To cut down on casualties lost to enemy fire, all of our airmobile units will have internal MEDEAVC support, to ensure our casualties get to higher levels of medical care as fast as possible." pilot_and_enlisted_bonuses: "Pilot And Enlisted Bonuses" pilot_and_enlisted_bonuses_desc: "To increase retention and to get more soldiers interested, we will pay large bonuses to both pilots and enlisted soldiers who elect to volunteer for or stay in air assault units." forward_arm_repair_points: "Forward Arm Repair Points" forward_arm_repair_points_desc: "By focusing on forward points to repair and rearm helicopters, we can guarantee a rapid response to any calls for fire." assembly_area_coordination: "Assembly Area Coordination" assembly_area_coordination_desc: "By getting command teams forward in the first wave of landings, our forces will be able to rapidly assemble and advance off of their assembly areas, getting into the battle faster." strike_fast_strike_hard: "Strike Fast, Strike Hard" strike_fast_strike_hard_desc: "Focusing on rapid, strong attacks, our airmobile forces will be the tip of the spear of our military advances." gunship_escorts: "Gunship Escorts" gunship_escorts_desc: "To ensure the safety of our landing forces, helicopter gunships will escort all of our air assault operations." hot_landing_zone_insertions: "Hot Landing Zone Insertions" hot_landing_zone_insertions_desc: "Under the cover of direct fire from attack helicopters, our forces will be able to land in zones under enemy fire, in land in zones normally too hot for operations." command_jtac_teams: "Command JTAC Teams" command_jtac_teams_desc: "By concentrating our JTAC teams with command elements, we will be able to allow our commanders to effectively direct the fires of both aircraft and artillery onto targets the commander deems most important." dispersed_jtac_teams: "Dispersed JTAC Teams" dispersed_jtac_teams_desc: "By dispersing our JTAC teams among line units, we will be able to assist those units with fires when those units need it most, rather than relying on a request from the command level." forward_staged_supply_lines: "Forward Staged Supply Lines" forward_staged_supply_lines_desc: "By standardization supplies and replacements forward towards the front, we can minimize the turn around time on supply and reinforcement requests, speeding of the mobility of our forces." helicopter_gunship_interdiction: "Helicopter Gunship Interdiction" helicopter_gunship_interdiction_desc: "Utilizing our attack helicopters, we can quickly strike back at enemy forces who attempt to maneuver past or near us." prioritized_gunship_crews: "Prioritized Gunship Crews" prioritized_gunship_crews_desc: "By dedicating more training time and manpower to our gunship crews, we make our attack helicopter formations that much more efficient and deadly." escorted_medevac_flights: "Escorted MEDEVAC Flights" escorted_medevac_flights_desc: "Escorting our MEDEVAC helicopters with attack helicopters means that we can get our wounded soldiers out of even more dangerous situations." attack_helicopter_brigades: "Attack Helicopter Brigades" attack_helicopter_brigades_desc: "By expanding the number of attack helicopters in use, we can drastically increase the firepower available to our line units." transport_helicopter_defensive_weapons: "Transport Helicopter Defensive Weapons" transport_helicopter_defensive_weapons_desc: "By equipping our transport helicopters with self-defense weapons, we allow them to land in hot LZs, and still be able to fire weapons at enemy forces as they do so." helicopter_supplied_fuel_points: "Helicopter Supplied Fuel Points" helicopter_supplied_fuel_points_desc: "Utilizing helicopters to move the fuel, we increase the range and speed at which we can resupply our forces." gunship_close_support: "Gunship Close Support" gunship_close_support_desc: "Our gunships will be utilized in a close support role, allowing them to provide precision fire support to infantry and armored units in combat." beans_and_bullets_by_helicopter: "Beans And Bullets By Helicopter" beans_and_bullets_by_helicopter_desc: "Changing over to a fully helicopter-based logistics system for our airmobile forces will allow them to maintain their speed of advance, without outrunning their supply lines." nap_of_the_earth_insertions: "Nap Of The Earth Insertions" nap_of_the_earth_insertions_desc: "By training our pilots to fly as low to the ground as possible, we can maintain the element of surprise until the last possible second." airmobile_maintainers: "Airmobile Maintainers" airmobile_maintainers_desc: "By enabling our maintainers to move their equipment and supplies by helicopter, we increase the ability of our units to stay in the field." airmobile_engineering: "Airmobile Engineering" airmobile_engineering_desc: "Utilizing engineering units in an offensive role, our airmobile engineers function in combat engineer sense, and are able to keep up with the airmobile pace of operations." hunter_killer_helo_teams: "Hunter Killer Helo Teams" hunter_killer_helo_teams_desc: "With careful training between helicopter crews, our gunships will be able to work in pairs to seek out and kill enemy armored assets with ease." mid_air_helicopter_refueling: "Mid Air Helicopter Refueling" mid_air_helicopter_refueling_desc: "Utilizing mid-air refueling techniques, our aircraft can fly longer missions and stay on target longer to support troops on the ground." airmobile_reconassiance_by_fire: "Airmobile Reconnaissance By Fire" airmobile_reconassiance_by_fire_desc: "Aggressive movements by our airmobile units will allow them to conduct accurate reconnaissance by fire as they fight along the front." fortunate_son: "Fortunate Son" fortunate_son_desc: "With a focus on light infantry tactics, our airmobile forces will be turned into an elite fighting force." precision_helicopter_flying: "Precision Helicopter Flying" precision_helicopter_flying_desc: "By training our helicopter pilots to an elite standard, our forces will be able to land their infantry dismounts exactly at the spot they need to for their missions." external_fuel_tanks: "External Fuel Tanks" external_fuel_tanks_desc: "Using external fuel tanks increases the range that our helicopters can fly operations, and increases the duration of the time they can stay on target before needing to leave to refuel." precision_firepower: "Precision Firepower" precision_firepower_desc: "Using precision-guided weapons, our forces will be able to conduct pinpoint strikes on enemy targets." rapid_unit_rotations: "Rapid Unit Rotations" rapid_unit_rotations_desc: "To maintain unit efficiency, our airmobile forces will be rotated regularly for rest and recovery, to prevent exhausting those units." fastroping_assault_operations: "Fastroping Assault Operations" fastroping_assault_operations_desc: "By conducting fastroping operations, our airmobile forces will be able to conduct operations in built up areas with impunity." rapid_asset_interdiction: "Rapid Asset Interdiction" rapid_asset_interdiction_desc: "With highly trained pilots and infantry, our airmobile forces will be able to quickly seek out and strike at critical targets of opportunity on a moments notice." extended_pilot_training: "Extended Pilot Training" extended_pilot_training_desc: "By extending the pilot training pipeline, we will train the highest quality pilots that we possibly can." critical_care_medevac: "Critical Care MEDEVAC" critical_care_medevac_desc: "In order to ensure that our wounded survive, all of our airmobile MEDEVAC personel will be critical care paramedics and nurses, to best increase the odds of our personel surviving to fight another day." airmobile_leadership_courses: "Airmobile Leadership Courses" airmobile_leadership_courses_desc: "To better teach our leadership how to operate in this environment, specialized airmobile leadership courses will be established to teach the ins and outs of these operations." combat_resupply_flights: "Combat Resupply Flights" combat_resupply_flights_desc: "Regardless of the risks, our airmobile logistics pilots will be able to conduct flights into the combat zone to keep our soldiers supplied with ammunition and equipment." expanded_light_fighter_bypass_operations: "Expanded Light Fighter Bypass Operations" expanded_light_fighter_bypass_operations_desc: "Maximizing on the opportunities available to us, our forces will consider bypassing and surrounding hardened targets, to minimize friendly losses." bad_weather_flight_training: "Bad Weather Flight Training" bad_weather_flight_training_desc: "Training to fly in all weather conditions will mean that our pilots will be able to transport troops and supplies, no matter what weather they find themselves in." cls_by_doctrine: "CLS By Doctrine" cls_by_doctrine_desc: "By ensuring that every single soldier we have in our force is trained in CLS, will we be able to provide emergency medical care to any wounded soldier immediately, reducing overall casualties." night_combat_insertions: "Night Combat Insertions" night_combat_insertions_desc: "By taking advantage of the night, we can conduct rapid operations when the enemy has the least amount of visibility." rapid_battery_emplacement: "Rapid Battery Emplacement" rapid_battery_emplacement_desc: "With artillery crews trained to rapidly emplaced their guns, we will be able to rapidly establish firebases to allow proper fire support for our other units." dedicated_spotter_teams: "Dedicated Spotter Teams" dedicated_spotter_teams_desc: "Teams of artillery and air spotters will be embedded into all of our battalions, with the sole purpose to finding and direct fire onto high-value enemy targets." maintaining_momentum: "Maintaining Momentum" maintaining_momentum_desc: "An emphasis must be placed on constantly keeping the pressure on the enemy, not giving them a moment to rest, and allowing our forces to continue to push further and further into enemy lines." infantry_squad_reconassiance: "Infantry Squad Reconnaissance" infantry_squad_reconassiance_desc: "With specialized training, we will teach all of our infantry units to function in a Reconnaissance role, allowing them to further expand the intelligence gathering capabilities of our airmobile forces." ### NSB armor techs ### mbt_tech_ops: "Armored Hull Development" mbt_tech_ops_desc: "The cornerstone of armored warfare, this research focuses on the fundamental design principles of armored hulls. From the rugged chassis of main battle tanks to the versatile platforms of infantry fighting vehicles and armored personnel carriers, this technology lays the groundwork for all future armored vehicle development. Balancing mobility, protection, and adaptability, it ensures our forces have a solid foundation for mechanized operations." mbt_tech: "Early Armored Hull" mbt_tech_desc: "The first generation of armored vehicle hulls." mbt_tech_1: "Cold War Armored Hull" mbt_tech_1_desc: "The second generation of armored vehicle hulls." mbt_tech_2: "Post Cold War Armored Hull" mbt_tech_2_desc: "The third generation of armored vehicle hulls." mbt_tech_3: "Modern Armored Hull" mbt_tech_3_desc: "Modern armored vehicle hulls." mbt_tech_4: "Cutting-edge Armored Hull" mbt_tech_4_desc: "Cutting-Edge armored vehicle hulls." mbt_tech_5: "Hyper Advanced Armored Hull" mbt_tech_5_desc: "Hyper advanced armored vehicle hulls." mbt_tech_6: "Ultra Advanced Armored Hull" mbt_tech_6_desc: "Ultra advanced armored vehicle hulls." armored_vehicle_tt: "Researching this technology allows you to design and build all armored vehicles such as §YAPCs§!, §YIFVs§!, §YSPAAs§!, §YMBTs§!, and more." tank_components_tech: "Early Vehicle Computer Systems" tank_components_tech_desc: "Basic radios and ballistic computers will help our tankers communicate better and hit their targets with a better accuracy. This improves the offensive capabilities of our tanks, and with auxiliary machine guns and smoke launchers we can also improve their defensive capabilities." tank_components_tech_2: "Cold War Vehicle Computer Systems" tank_components_tech_2_desc: "Duplicated radio equipment and semi-digital ballistic computer." tank_components_tech_3: "Modern Battlestation And Auxiliaries" tank_components_tech_3_desc: "Navigation system, cameras and fully digital ballistic computer. To boost our defensive capabilities, our smoke launchers will now be able to cover the infra-red signal of our tanks." tank_components_tech_4: "Advanced Vehicle Computer Systems" tank_components_tech_4_desc: "Set of cameras and advanced battle-observing systems. The improved computer systems allow us to equip our tanks with hard-kill defensive system to destroy incoming projectiles." tank_components_tech_5: "Cutting-edge Vehicle Computer Systems" tank_components_tech_5_desc: "3D visualisation, virtual battlefield, latest tech and communication systems and improved detection algorithms will allow us to improve our hard-kill technology." tank_components_tech_6: "Hyper Advanced Vehicle Computer Systems" tank_components_tech_6_desc: "3D visualisation, virtual battlefield, latest tech and communication systems and improved detection algorithms will allow us to improve our hard-kill technology." tank_components_tech_7: "Ultra Advanced Vehicle Computer Systems" tank_components_tech_7_desc: "3D visualisation, virtual battlefield, latest tech and communication systems and improved detection algorithms will allow us to improve our hard-kill technology." era_tech: "1st Generation ERA" era_tech_desc: "Explosive reactive armour (ERA) composes of bricks made of explosives on a metal frame installed on the tank. As the brick is hit by a kinetic penetrator or a shaped charge, the brick explodes, countering the incoming projectile. The first experiments were done in the 60s to counter early shaped charges, but none made it to production." era_tech_2: "2nd Generation ERA" era_tech_2_desc: "By increasing the size of the ERA bricks and adding more explosives and a thicker frame, the explosive force can be increased to counter even kinetic penetrators." era_tech_3: "3rd Generation ERA" era_tech_3_desc: "With a new structure, ERA can be improved to withstand both kinetic penetrators and shaped charges better. It can even offer protection from tandem shaped charges that are specifically designed to counter ERA." era_tech_4: "4th Generation ERA" era_tech_4_desc: "Advanced form of ERA, capable of operating in various environmental conditions and able to reduce the efficiency of most incoming fire." era_tech_5: "5th Generation ERA" era_tech_5_desc: "Very advanced form of ERA, capable of operating in various environmental conditions and able to reduce the efficiency of most incoming fire." era_tech_6: "6th Generation ERA" era_tech_6_desc: "Most advanced form of ERA, capable of operating in various environmental conditions and able to reduce the efficiency of most incoming fire." armor_tech: "Early Cold War Armour" armor_tech_desc: "Early composites and spaced armor to improve tank protection." armor_tech_2: "Cold War Armour" armor_tech_2_desc: "Improved materials for composites and advanced armor layout schemes." armor_tech_3: "Modern Armour" armor_tech_3_desc: "Most modern materials and armour developments" armor_tech_4: "Cutting-Edge Armour" armor_tech_4_desc: "Highly sophisticated armor upgrades." armor_tech_5: "Hyper Advanced Armour" armor_tech_5_desc: "Highly sophisticated armor upgrades." armor_tech_6: "Ultra Advanced Armour" armor_tech_6_desc: "Highly sophisticated armor upgrades." nera_armor_tech_1: "1st Generation NERA" nera_armor_tech_1_desc: "Non-explosive reactive armor (NERA) uses a sandwich of heavy titanium or depleted uranium inserts to disrupt incoming projectiles. Heavier, and more expensive than regular composite but much more effective." nera_armor_tech_2: "2nd Generation NERA" nera_armor_tech_2_desc: "Improved non-explosive reactive armor (NERA) with enhanced materials and design, providing better protection against shaped charges and kinetic penetrators." nera_armor_tech_3: "3rd Generation NERA" nera_armor_tech_3_desc: "Advanced non-explosive reactive armor (NERA) utilizing cutting-edge materials and innovative configurations, offering superior defense against a wide range of threats." nera_armor_tech_4: "4th Generation NERA" nera_armor_tech_4_desc: "Advanced non-explosive reactive armor (NERA) utilizing cutting-edge materials and innovative configurations, offering superior defense against a wide range of threats." nera_armor_tech_5: "5th Generation NERA" nera_armor_tech_5_desc: "Advanced non-explosive reactive armor (NERA) utilizing cutting-edge materials and innovative configurations, offering superior defense against a wide range of threats." diesel_engine_tech: "Early Cold War Diesel Engine" diesel_engine_tech_desc: "Early Cold War diesel engines were usually naturally aspirated V12 engine derived from existing World War 2 era designs. These engines were often paired with a 5-speed manual gearbox." diesel_engine_tech_2: "Cold War Diesel Engine" diesel_engine_tech_2_desc: "As engine technology got better, the existing early Cold War engines were paired with a turbocharger, greatly increasing their power output. At this point a 7-speed manual gearbox for tank use had been developed." diesel_engine_tech_3: "Late Cold War Diesel Engine" diesel_engine_tech_3_desc: "By late Cold War many tank engines were equipped with a 2nd turbocharger, creating a twin turbocharged engine." diesel_engine_tech_4: "Post Cold War Diesel Engine" diesel_engine_tech_4_desc: "After the Cold War, tank engines started receiving superchargers instead of turbocharge to increase their output. During this era automatic transmissions in tanks started also being commonplace." diesel_engine_tech_5: "Semi-Modern Diesel Engine" diesel_engine_tech_5_desc: "As technology in cars was improved, tank engines adapted many features of car engines such as direct fuel injection." diesel_engine_tech_6: "Modern Diesel Engine" diesel_engine_tech_6_desc: "With modern tanks engineers have started experimenting with other arrangements for engines, such as an X12 pattern instead of the classic V12." diesel_engine_tech_7: "Cutting-Edge Diesel Engine" diesel_engine_tech_7_desc: "With advances in fuel efficiency, computerised engine control and advanced materials, future engines can be both powerful and lightweight." diesel_engine_tech_8: "Hyper Advanced Diesel Engine" diesel_engine_tech_8_desc: "With advances in fuel efficiency, computerised engine control and advanced materials, future engines can be both powerful and lightweight." diesel_engine_tech_9: "Ultra Advanced Diesel Engine" diesel_engine_tech_9_desc: "With advances in fuel efficiency, computerised engine control and advanced materials, future engines can be both powerful and lightweight." tech_tank_nuclear_engine_1: "Nuclear Tank Engine II" tech_tank_nuclear_engine_1_desc: "Early nuclear propulsion concepts promise near limitless operational range and a drastic reduction in conventional fuel logistics for armored formations. The tradeoff is extreme complexity, heavy shielding requirements, and enormous production and maintenance cost, turning the engine into a strategic asset rather than a standard component." tech_tank_nuclear_engine_2: "Nuclear Tank Engine III" tech_tank_nuclear_engine_2_desc: "Refined reactor miniaturization and safer containment make nuclear powered armor more practical in the field, improving reliability and power output for heavy platforms. While still prohibitively expensive and resource intensive, these engines enable sustained high tempo operations without the fuel constraints that normally define armored warfare." tech_tank_nuclear_engine_3: "Nuclear Tank Engine IV" tech_tank_nuclear_engine_3_desc: "Compact modular reactor designs drastically reduce shielding weight while improving thermal efficiency, making nuclear-powered vehicles viable for a wider range of chassis. Automated safety systems and field-swappable fuel modules simplify maintenance in forward operating areas." tech_tank_nuclear_engine_4: "Nuclear Tank Engine V" tech_tank_nuclear_engine_4_desc: "Fourth-generation micro-reactors achieve near-zero maintenance intervals and generate enough surplus power to drive directed-energy weapons and active defense systems simultaneously. Armored formations equipped with these engines operate indefinitely without supply lines, fundamentally reshaping operational planning." turbine_engine_tech: "Cold War Turbine Engine" turbine_engine_tech_desc: "Unreliable and bulky early gas turbine engine adapted from the aircraft industry." turbine_engine_tech_2: "Late Cold War Turbine Engine" turbine_engine_tech_2_desc: "Improved design fixing most of the turbine design flaws and making it more useable in the field." turbine_engine_tech_3: "Post Cold War Turbine Engine" turbine_engine_tech_3_desc: "Late Cold War turbine design focusing on improving power output and fuel efficiency." turbine_engine_tech_4: "Semi-Modern Turbine Engine" turbine_engine_tech_4_desc: "Gas turbine with good reliability and excellent power output." turbine_engine_tech_5: "Modern Turbine Engine" turbine_engine_tech_5_desc: "A peak of modern technology when it comes to gas turbines." turbine_engine_tech_6: "Improved Exoskeletal Engine" turbine_engine_tech_6_desc: "With advanced materials, friction in the gas turbine can be lowered, allowing better power output and fuel efficiency." turbine_engine_tech_7: "Advanced Exoskeletal Engine" turbine_engine_tech_7_desc: "With advanced materials, friction in the gas turbine can be lowered, allowing better power output and fuel efficiency." turbine_engine_tech_8: "Cutting-Edge Exoskeletal Engine" turbine_engine_tech_8_desc: "With advanced materials, friction in the gas turbine can be lowered, allowing better power output and fuel efficiency." electric_engine_tech_1: "Auxiliary Electric Engine" electric_engine_tech_1_desc: "With an auxiliary electric engine (or an auxiliary power unit) we can operate some parts of the tank, such as the turret, without having to turn on the main engines. This way we can partially operate our tank when stationary and save fuel." electric_engine_tech_2: "Improved Auxiliary Electric Engine" electric_engine_tech_2_desc: "Improvements in the Auxiliary Electrical Engine have allowed for more benefits over its predecessor and are by far more efficient." electric_engine_tech_3: "Early Electric Engine" electric_engine_tech_3_desc: "An early electric drive train. While so far only used in auxiliary positions, we now have the technology to power the entire tank with it." electric_engine_tech_4: "Improved Electric Engine" electric_engine_tech_4_desc: "Improved version of electric engine with better reliability." electric_engine_tech_5: "Advanced Electric Engine" electric_engine_tech_5_desc: "Improved version of electric engine with better reliability." electric_engine_tech_6: "Cutting-Edge Electric Engine" electric_engine_tech_6_desc: "Improved version of electric engine with better reliability." defensive_systems: "Defensive Systems" defensive_systems_desc: "A collection of technologies aimed at enhancing the survivability of our vehicles through various defensive measures." defensive_systems_2: "Advanced Defensive Systems" defensive_systems_2_desc: "Further advancements in defensive technologies to enhance vehicle survivability. These systems incorporate improved smoke launchers and enhanced spaced armor, providing increased protection against enemy threats and improving the overall defensive capabilities of our vehicles." defensive_systems_3: "Modern Defensive Systems" defensive_systems_3_desc: "State-of-the-art defensive technologies to maximize vehicle survivability. These modern systems include advanced smoke generation, laser warning systems, and innovative spaced armor designs, providing our forces with a comprehensive suite of defensive measures to counter a wide range of threats on the modern battlefield." defensive_systems_4: "Cutting-Edge Defensive Systems" defensive_systems_4_desc: "The pinnacle of defensive technologies, designed to provide unparalleled protection for our vehicles. These advanced systems incorporate state-of-the-art active protection systems and electronic warfare capabilities to counter a wide range of threats, ensuring the survivability of our forces on the modern battlefield." defensive_systems_5: "Enhanced Defensive Systems" defensive_systems_5_desc: "The next generation of defensive technologies, focused on improving the survivability of our vehicles through advanced defensive measures." defensive_systems_6: "Advanced Defensive Systems" defensive_systems_6_desc: "The next generation of defensive technologies, focused on improving the survivability of our vehicles through advanced defensive measures." defensive_systems_7: "Cutting-Edge Defensive Systems" defensive_systems_7_desc: "The next generation of defensive technologies, focused on improving the survivability of our vehicles through advanced defensive measures." tank_ammo_1: "Early Cold War Ammunition" tank_ammo_1_desc: "Ammunition developed during the early Cold War period, designed to effectively engage various targets on the battlefield. These rounds provide a balance between penetration and fragmentation capabilities, suitable for the combat scenarios of the time." tank_ammo_2: "Cold War Ammunition" tank_ammo_2_desc: "Ammunition designed during the Cold War to counter a wide range of threats. These rounds feature improved penetration and fragmentation capabilities, allowing them to effectively engage both infantry and armored targets in Cold War-era combat scenarios." tank_ammo_3: "Modern Ammunition" tank_ammo_3_desc: "State-of-the-art ammunition developed for modern warfare. These rounds incorporate advanced technologies for enhanced penetration, fragmentation, and area effect, ensuring maximum effectiveness against a variety of targets on the modern battlefield." tank_ammo_4: "Improved Ammunition" tank_ammo_4_desc: "Innovative ammunition designed for the near future. These rounds utilize cutting-edge technologies to provide superior penetration, fragmentation, and area effect capabilities, ensuring optimal performance against evolving threats." tank_ammo_5: "Advanced Ammunition" tank_ammo_5_desc: "Revolutionary ammunition designed for the distant future. These rounds incorporate groundbreaking technologies for unparalleled penetration, fragmentation, and area effect, ensuring devastating impact against even the most advanced targets on the future battlefield." tank_ammo_6: "Very Advanced Ammunition" tank_ammo_6_desc: "Revolutionary ammunition designed for the distant future. These rounds incorporate groundbreaking technologies for unparalleled penetration, fragmentation, and area effect, ensuring devastating impact against even the most advanced targets on the future battlefield." tank_ammo_7: "Cutting-Edge Ammunition" tank_ammo_7_desc: "Revolutionary ammunition designed for the distant future. These rounds incorporate groundbreaking technologies for unparalleled penetration, fragmentation, and area effect, ensuring devastating impact against even the most advanced targets on the future battlefield." tank_ammo_8: "Hyper Advanced Ammunition" tank_ammo_8_desc: "Revolutionary ammunition designed for the distant future. These rounds incorporate groundbreaking technologies for unparalleled penetration, fragmentation, and area effect, ensuring devastating impact against even the most advanced targets on the future battlefield." tank_ammo_9: "Ultra Advanced Ammunition" tank_ammo_9_desc: "Revolutionary ammunition designed for the distant future. These rounds incorporate groundbreaking technologies for unparalleled penetration, fragmentation, and area effect, ensuring devastating impact against even the most advanced targets on the future battlefield." anti_infantry_tank_ammo_1: "Early Cold War Anti-Infantry Ammunition" anti_infantry_tank_ammo_1_desc: "Specialized ammunition designed to effectively engage and neutralize infantry targets during the early Cold War period. These rounds are optimized for fragmentation and area effect, maximizing their impact against enemy personnel." anti_vehicle_tank_ammo_1: "Early Cold War Anti-Vehicle Ammunition" anti_vehicle_tank_ammo_1_desc: "Ammunition developed during the early Cold War to counter enemy vehicles. These rounds feature enhanced penetration capabilities, allowing them to effectively engage and damage armored targets, such as tanks and armored personnel carriers." anti_infantry_tank_ammo_2: "Cold War Anti-Infantry Ammunition" anti_infantry_tank_ammo_2_desc: "Advanced ammunition developed during the Cold War to effectively engage and neutralize infantry targets. These rounds feature improved fragmentation and area effect, ensuring maximum impact against enemy personnel." anti_vehicle_tank_ammo_2: "Cold War Anti-Vehicle Ammunition" anti_vehicle_tank_ammo_2_desc: "Specialized ammunition designed during the Cold War to counter enemy vehicles. These rounds have enhanced penetration capabilities, allowing them to effectively engage and damage armored targets, such as tanks and armored personnel carriers." anti_infantry_tank_ammo_3: "Modern Anti-Infantry Ammunition" anti_infantry_tank_ammo_3_desc: "State-of-the-art ammunition designed to effectively engage and neutralize infantry targets in modern warfare. These rounds feature advanced fragmentation and area effect capabilities, ensuring maximum impact against enemy personnel." anti_vehicle_tank_ammo_3: "Modern Anti-Vehicle Ammunition" anti_vehicle_tank_ammo_3_desc: "Cutting-edge ammunition developed to counter enemy vehicles in modern combat scenarios. These rounds have enhanced penetration capabilities, allowing them to effectively engage and damage armored targets, such as tanks and armored personnel carriers." anti_infantry_tank_ammo_4: "Advanced Anti-Infantry Ammunition" anti_infantry_tank_ammo_4_desc: "Innovative ammunition designed to effectively engage and neutralize infantry targets in the near future. These rounds incorporate advanced technologies for enhanced fragmentation and area effect, ensuring maximum impact against enemy personnel." anti_vehicle_tank_ammo_4: "Advanced Anti-Vehicle Ammunition" anti_vehicle_tank_ammo_4_desc: "Advanced ammunition developed to counter enemy vehicles in the near future. These rounds feature cutting-edge penetration capabilities, allowing them to effectively engage and damage armored targets, such as tanks and armored personnel carriers." anti_infantry_tank_ammo_5: "Cutting-Edge Anti-Infantry Ammunition" anti_infantry_tank_ammo_5_desc: "Revolutionary ammunition designed to effectively engage and neutralize infantry targets in the distant future. These rounds utilize state-of-the-art technologies for unparalleled fragmentation and area effect, ensuring devastating impact against enemy personnel." anti_vehicle_tank_ammo_5: "Cutting-Edge Anti-Vehicle Ammunition" anti_vehicle_tank_ammo_5_desc: "Next-generation ammunition developed to counter enemy vehicles in the distant future. These rounds incorporate groundbreaking penetration capabilities, allowing them to effectively engage and damage even the most advanced armored targets, such as future tanks and armored personnel carriers." anti_infantry_tank_ammo_6: "Hyper Advanced Anti-Infantry Ammunition" anti_infantry_tank_ammo_6_desc: "Revolutionary ammunition designed to effectively engage and neutralize infantry targets in the distant future. These rounds utilize state-of-the-art technologies for unparalleled fragmentation and area effect, ensuring devastating impact against enemy personnel." anti_vehicle_tank_ammo_6: "Hyper Advanced Anti-Vehicle Ammunition" anti_vehicle_tank_ammo_6_desc: "Next-generation ammunition developed to counter enemy vehicles in the distant future. These rounds incorporate groundbreaking penetration capabilities, allowing them to effectively engage and damage even the most advanced armored targets, such as future tanks and armored personnel carriers." anti_infantry_tank_ammo_7: "Ultra Advanced Anti-Infantry Ammunition" anti_infantry_tank_ammo_7_desc: "Revolutionary ammunition designed to effectively engage and neutralize infantry targets in the distant future. These rounds utilize state-of-the-art technologies for unparalleled fragmentation and area effect, ensuring devastating impact against enemy personnel." anti_vehicle_tank_ammo_7: "Ultra Advanced Anti-Vehicle Ammunition" anti_vehicle_tank_ammo_7_desc: "Next-generation ammunition developed to counter enemy vehicles in the distant future. These rounds incorporate groundbreaking penetration capabilities, allowing them to effectively engage and damage even the most advanced armored targets, such as future tanks and armored personnel carriers." small_medium_gun_tech: "Early Cold War Tank Gun" small_medium_gun_tech_desc: "A light tank gun was common on early Cold War tanks. The standards were 100 mm for the Soviet Union and 105 mm for Western countries, both had sufficient firepower to take on both vehicles and infantry of the time." small_medium_gun_tech_2: "Late Cold War Light Tank Gun" small_medium_gun_tech_2_desc: "With improved casting and thermal sleeves, by the late Cold War, tank cannons could sustain a higher rate of fire before failure." small_medium_gun_tech_3: "Modern Light Tank Gun" small_medium_gun_tech_3_desc: "Equipped with a long stroke low recoil impulse mechanism and improved breech, a modern light tank cannon is deadly even against heavier vehicles, especially with improved ammunition." small_medium_gun_tech_4: "Cutting-Edge Light Tank Gun" small_medium_gun_tech_4_desc: "With increased muzzle velocity and elements borrowed from main tank guns, a light tank gun of the future will be able to respond to almost any threat on the battlefield." small_medium_gun_tech_5: "Hyper Advanced Light Tank Gun" small_medium_gun_tech_5_desc: "With increased muzzle velocity and elements borrowed from main tank guns, a light tank gun of the future will be able to respond to almost any threat on the battlefield." small_medium_gun_tech_6: "Ultra Advanced Light Tank Gun" small_medium_gun_tech_6_desc: "With increased muzzle velocity and elements borrowed from main tank guns, a light tank gun of the future will be able to respond to almost any threat on the battlefield." medium_gun_tech: "Early Cold War Medium Tank Gun" medium_gun_tech_desc: "With the development of composite armor, a bigger gun was needed to pierce more armour than a light tank gun. While the Soviet Union started with a 115 mm gun on the T-62, they quickly upgraded to a 125 mm main gun. Western countries quickly followed suit with their 120 mm gun. The medium tank gun has been the most common choice for tank armament ever since." medium_gun_tech_2: "Late Cold War Medium Tank Gun" medium_gun_tech_2_desc: "With a chrome-plated barrel and a longer length, this gun is capable of withstanding higher chamber pressure. With this increased pressure and the latest tungsten carbide sabot rounds, the gun is able to pierce more than 10 inches of armour steel." medium_gun_tech_3: "Modern Medium Tank Gun" medium_gun_tech_3_desc: "With modern smart ammunition and improved materials, a modern medium tank gun can pierce almost 40 inches of armour steel at shorter ranges and can fire a variety of anti-tank and anti-infantry rounds." medium_gun_tech_4: "Cutting-Edge Medium Tank Gun" medium_gun_tech_4_desc: "With the addition of electro-thermal chemical propulsion, a tank gun of the future will be able to have incredibly high muzzle velocity, as the shell will accelerate throughout the length of the entire barrel." medium_gun_tech_5: "Hyper Advanced Medium Tank Gun" medium_gun_tech_5_desc: "With the addition of electro-thermal chemical propulsion, a tank gun of the future will be able to have incredibly high muzzle velocity, as the shell will accelerate throughout the length of the entire barrel." medium_gun_tech_6: "Ultra Advanced Medium Tank Gun" medium_gun_tech_6_desc: "With the addition of electro-thermal chemical propulsion, a tank gun of the future will be able to have incredibly high muzzle velocity, as the shell will accelerate throughout the length of the entire barrel." large_gun_tech: "Early Heavy Tank Gun" large_gun_tech_desc: "As the need to increase penetration capabilities rose in the 90s, a heavy tank gun was envisioned, ranging from 130 to 135 mm in diameter." large_gun_tech_2: "Improved Heavy Tank Gun" large_gun_tech_2_desc: "Latest alloys and programmed ammunition allow this second generation heavy tank guns to rain hell on enemies." large_gun_tech_3: "Advanced Heavy Tank Gun" large_gun_tech_3_desc: "With improved design, the shells fired from an advanced heavy tank gun will be effective against vehicles and infantry alike." large_gun_tech_4: "Cutting-Edge Advanced Heavy Tank Gun" large_gun_tech_4_desc: "With improved design, the shells fired from an advanced heavy tank gun will be effective against vehicles and infantry alike." large_gun_tech_5: "Hyper Advanced Heavy Tank Gun" large_gun_tech_5_desc: "With improved design, the shells fired from an advanced heavy tank gun will be effective against vehicles and infantry alike." small_autocannon_tech: "Early Cold War Autocannon" small_autocannon_tech_desc: "With a caliber of 20-30mm, usually just straight up WW2 AA gun with a few modifications. Does its job well, though." small_autocannon_tech_2: "Late Cold War Autocannon" small_autocannon_tech_2_desc: "Dedicated autocannon aimed to defeat infantry and metal alike." small_autocannon_tech_3: " Modern Autocannon" small_autocannon_tech_3_desc: "Newest developments, airburst ammo, programmable rounds." small_autocannon_tech_4: "Cutting-Edge Autocannon" small_autocannon_tech_4_desc: "State-of-the-art level autocannon, leaves nothing behind." small_autocannon_tech_5: "Hyper Advanced Autocannon" small_autocannon_tech_5_desc: "State-of-the-art level autocannon, leaves nothing behind." small_autocannon_tech_6: "Ultra Advanced Autocannon" small_autocannon_tech_6_desc: "State-of-the-art level autocannon, leaves nothing behind." big_autocannon_tech: "Early Cold War Heavy Autocannon" big_autocannon_tech_desc: "High caliber autocannon of 35 mm to 60 mm caliber aimed at destroying any light armor in sight" big_autocannon_tech_2: "Late Cold War Heavy Autocannon" big_autocannon_tech_2_desc: "With new APFSDS rounds, this cannon is no joke." big_autocannon_tech_3: "Modern Heavy Autocannon" big_autocannon_tech_3_desc: "Designed to be a threat to any armor on the field." big_autocannon_tech_4: "Cutting-Edge Heavy Autocannon" big_autocannon_tech_4_desc: "Advanced High Caliber autocannon designed to destroy any armor." big_autocannon_tech_5: "Hyper Advanced Heavy Autocannon" big_autocannon_tech_5_desc: "Advanced High Caliber autocannon designed to destroy any armor." big_autocannon_tech_6: "Ultra Advanced Heavy Autocannon" big_autocannon_tech_6_desc: "Advanced High Caliber autocannon designed to destroy any armor." assault_gun_tech: "Early Cold War Assault Cannon" assault_gun_tech_desc: "Post-WW2 design of a cannon for direct infantry support." assault_gun_tech_2: "Late Cold War Assault Cannon" assault_gun_tech_2_desc: "Improved ballistics, better FRAG rounds compared to post-WW2 designs." assault_gun_tech_3: "Modern Assault Cannon" assault_gun_tech_3_desc: "Best modern military has to offer - smart rounds, airburst." assault_gun_tech_4: "Cutting-Edge Assault Cannon" assault_gun_tech_4_desc: "Cluster strikes, advanced bunker-busting, there is little this cannon cannot do - perhaps only tanks are safe." assault_gun_tech_5: "Hyper Advanced Assault Cannon" assault_gun_tech_5_desc: "Cluster strikes, advanced bunker-busting, there is little this cannon cannot do - perhaps only tanks are safe." assault_gun_tech_6: "Ultra Advanced Assault Cannon" assault_gun_tech_6_desc: "Cluster strikes, advanced bunker-busting, there is little this cannon cannot do - perhaps only tanks are safe." tech_tank_hover_suspension_1: "APC Hover Suspension II" tech_tank_hover_suspension_1_desc: "Early hover suspension replaces tracks with lift modules that let APCs glide over rough ground, mud, and shallow water with reduced drag and faster cross-country movement. The system improves mobility and ride stability, but it increases production cost and demands more power and maintenance than conventional running gear." tech_tank_hover_suspension_2: "APC Hover Suspension III" tech_tank_hover_suspension_2_desc: "Improved lift control and power efficiency make hover APCs more reliable in varied terrain, reducing signature spikes and improving handling at speed. Better skirts and stabilization limit dust and debris issues, keeping formations faster and more predictable under stress." tech_tank_hover_suspension_3: "APC Hover Suspension IV" tech_tank_hover_suspension_3_desc: "Next-generation hover suspension integrates advanced terrain sensing and automated balance correction, enabling high-speed maneuver in urban clutter and broken ground with minimal loss of control. With stronger durability and smarter energy management, hover APCs gain sustained operational mobility, though the technology remains expensive and resource heavy." ### MISSILE FOLDERS ### space_folder: "Space Technology" space_folder_desc: "Orbital Launch Vehicles and Satellites." cruise_missiles_folder: "Guided Missile Technology" cruise_missiles_folder_desc: "IRBM, ICBM, SAM, and Cruise Missiles" missile_non_got_folder: "Guided Missile Technology" missile_non_got_folder_desc: "Cruise and Surface-to-Air Missiles" # Missile Type Units sam_missile: "Surface-to-Air Missiles" nuclear_missile: "ICBMs" ### MISSILES TECH LOC ### space: "Space Program" space_desc: "Space Program" satellites: "Satellites" satellites_desc: "Satellites" gnss_satellites: "Global Navigation Satellite System" gnss_satellites_desc: "Global Navigation Satellite System" GNSS1: "GNSS 1965" GNSS1_desc: "Satellite that is designed to be part of a satellite constellation that provides global positioning, navigation, and timing services. Extremely useful for both civilian and military purposes.\n\nGlobal Navigation Satellite (GNSS 1965):\nThe §Y$GNSS1$§! satellite is a GNSS satellite with a precision of §Y5 m§!. They are required for a §YGNSS 5 m satellite system§!." GNSS2: "GNSS 1975" GNSS2_desc: "Satellite that is designed to be part of a satellite constellation that provides global positioning, navigation, and timing services. Extremely useful for both civilian and military purposes.\n\nGlobal Navigation Satellite (GNSS 1975):\nThe §Y$GNSS2$§! satellite is a GNSS satellite with a precision of §Y2.5 m§!. They are required for a §YGNSS 2.5 m satellite system§!." GNSS3: "GNSS 1985" GNSS3_desc: "Satellite that is designed to be part of a satellite constellation that provides global positioning, navigation, and timing services. Extremely useful for both civilian and military purposes.\n\nGlobal Navigation Satellite (GNSS 1985):\nThe §Y$GNSS3$§! satellite is a GNSS satellite with a precision of §Y1.5 m§!. They are required for a §YGNSS 1.5 m satellite system§!." GNSS4: "GNSS 1995" GNSS4_desc: "Satellite that is designed to be part of a satellite constellation that provides global positioning, navigation, and timing services. Extremely useful for both civilian and military purposes.\n\nGlobal Navigation Satellite (GNSS 1995):\nThe §Y$GNSS4$§! satellite is a GNSS satellite with a precision of §Y1 m§!. They are required for a §YGNSS 1 m satellite system§!." GNSS5: "GNSS 2005" GNSS5_desc: "Satellite that is designed to be part of a satellite constellation that provides global positioning, navigation, and timing services. Extremely useful for both civilian and military purposes.\n\nGlobal Navigation Satellite (GNSS 2005):\nThe §Y$GNSS5$§! satellite is a GNSS satellite with a precision of §Y0.5 m§!. They are required for a §YGNSS 0.5 m satellite system§!." GNSS6: "GNSS 2015" GNSS6_desc: "Satellite that is designed to be part of a satellite constellation that provides global positioning, navigation, and timing services. Extremely useful for both civilian and military purposes.\n\nGlobal Navigation Satellite (GNSS 2015):\nThe §Y$GNSS6$§! satellite is a GNSS satellite with a precision of §Y0.25 m§!. They are required for a §YGNSS 0.25 m satellite system§!." GNSS7: "GNSS 2025" GNSS7_desc: "Satellite that is designed to be part of a satellite constellation that provides global positioning, navigation, and timing services. Extremely useful for both civilian and military purposes.\n\nGlobal Navigation Satellite (GNSS 2025):\nThe §Y$GNSS7$§! satellite is a GNSS satellite with a precision of §Y0.03 m§!. They are required for a §YGNSS 0.03 m satellite system§!." GNSS8: "GNSS 2035" GNSS8_desc: "Satellite that is designed to be part of a satellite constellation that provides global positioning, navigation, and timing services. Extremely useful for both civilian and military purposes.\n\nGlobal Navigation Satellite (GNSS 2035):\nThe §Y$GNSS8$§! satellite is a GNSS satellite with a precision of §Y0.01 m§!. They are required for a §YGNSS 0.01 m satellite system§!." GNSS9: "GNSS 2045" GNSS9_desc: "Satellite that is designed to be part of a satellite constellation that provides global positioning, navigation, and timing services. Extremely useful for both civilian and military purposes.\n\nGlobal Navigation Satellite (GNSS 2045):\nThe §Y$GNSS9$§! satellite is a GNSS satellite with a precision of §Y0.007 m§!. They are required for a §YGNSS 0.007 m satellite system§!." GNSS10: "GNSS 2055" GNSS10_desc: "Satellite that is designed to be part of a satellite constellation that provides global positioning, navigation, and timing services. Extremely useful for both civilian and military purposes.\n\nGlobal Navigation Satellite (GNSS 2055):\nThe §Y$GNSS10$§! satellite is a GNSS satellite with a precision of §Y0.004 m§!. They are required for a §YGNSS 0.004 m satellite system§!." GNSS11: "GNSS 2065" GNSS11_desc: "Satellite that is designed to be part of a satellite constellation that provides global positioning, navigation, and timing services. Extremely useful for both civilian and military purposes.\n\nGlobal Navigation Satellite (GNSS 2065):\nThe §Y$GNSS11$§! satellite is a GNSS satellite with a precision of §Y0.002 m§!. They are required for a §YGNSS 0.002 m satellite system§!." GNSS12: "GNSS 2075" GNSS12_desc: "Satellite that is designed to be part of a satellite constellation that provides global positioning, navigation, and timing services. Extremely useful for both civilian and military purposes.\n\nGlobal Navigation Satellite (GNSS 2075):\nThe §Y$GNSS12$§! satellite is a GNSS satellite with a precision of §Y0.001 m§!. They are required for a §YGNSS 0.001 m satellite system§!." com_satellites: "Communications Satellites" com_satellites_desc: "Communications Satellites" COMSAT1: "COMSAT 1965" COMSAT1_desc: "An artificial satellite that relays and amplifies radio telecommunication signals via a transponder. This creates a communication channel between a source transmitter and a receiver at different locations on Earth.\n\nCommunication Satellite (COMSAT 1965):\nThe §Y$COMSAT1$§! satellite is a communication satellite with a bandwidth of §Y56 kbits/s§!. They are required for a §Y56 kbits/s communication satellite system§!." COMSAT2: "COMSAT 1975" COMSAT2_desc: "An artificial satellite that relays and amplifies radio telecommunication signals via a transponder. This creates a communication channel between a source transmitter and a receiver at different locations on Earth.\n\nCommunication Satellite (COMSAT 1975):\nThe §Y$COMSAT2$§! satellite is a communication satellite with a bandwidth of §Y128 kbits/s§!. They are required for a §Y128 kbits/s communication satellite system§!." COMSAT3: "COMSAT 1985" COMSAT3_desc: "An artificial satellite that relays and amplifies radio telecommunication signals via a transponder. This creates a communication channel between a source transmitter and a receiver at different locations on Earth.\n\nCommunication Satellite (COMSAT 1985):\nThe §Y$COMSAT3$§! satellite is a communication satellite with a bandwidth of §Y1 Mbit/s§!. They are required for a §Y1 Mbit/s communication satellite system§!." COMSAT4: "COMSAT 1995" COMSAT4_desc: "An artificial satellite that relays and amplifies radio telecommunication signals via a transponder. This creates a communication channel between a source transmitter and a receiver at different locations on Earth.\n\nCommunication Satellite (COMSAT 1995):\nThe §Y$COMSAT4$§! satellite is a communication satellite with a bandwidth of §Y10 Mbit/s§!. They are required for a §Y10 Mbit/s communication satellite system§!." COMSAT5: "COMSAT 2005" COMSAT5_desc: "An artificial satellite that relays and amplifies radio telecommunication signals via a transponder. This creates a communication channel between a source transmitter and a receiver at different locations on Earth.\n\nCommunication Satellite (COMSAT 2005):\nThe §Y$COMSAT5$§! satellite is a communication satellite with a bandwidth of §Y128 Mbit/s§!. They are required for a §Y128 Mbit/s communication satellite system§!." COMSAT6: "COMSAT 2015" COMSAT6_desc: "An artificial satellite that relays and amplifies radio telecommunication signals via a transponder. This creates a communication channel between a source transmitter and a receiver at different locations on Earth.\n\nCommunication Satellite (COMSAT 2015):\nThe §Y$COMSAT6$§! satellite is a communication satellite with a bandwidth of §Y512 Mbit/s§!. They are required for a §Y512 Mbit/s communication satellite system§!." COMSAT7: "COMSAT 2025" COMSAT7_desc: "An artificial satellite that relays and amplifies radio telecommunication signals via a transponder. This creates a communication channel between a source transmitter and a receiver at different locations on Earth.\n\nCommunication Satellite (COMSAT 2025):\nThe §Y$COMSAT7$§! satellite is a communication satellite with a bandwidth of §Y1 Gbit/s§!. They are required for a §Y1 Gbit/s communication satellite system§!." COMSAT8: "COMSAT 2035" COMSAT8_desc: "An artificial satellite that relays and amplifies radio telecommunication signals via a transponder. This creates a communication channel between a source transmitter and a receiver at different locations on Earth.\n\nCommunication Satellite (COMSAT 2035):\nThe §Y$COMSAT8$§! satellite is a communication satellite with a bandwidth of §Y10 Gbit/s§!. They are required for a §Y10 Gbit/s communication satellite system§!." COMSAT9: "COMSAT 2045" COMSAT9_desc: "An artificial satellite that relays and amplifies radio telecommunication signals via a transponder. This creates a communication channel between a source transmitter and a receiver at different locations on Earth.\n\nCommunication Satellite (COMSAT 2045):\nThe §Y$COMSAT9$§! satellite is a communication satellite with a bandwidth of §Y25 Gbit/s§!. They are required for a §Y25 Gbit/s communication satellite system§!." COMSAT10: "COMSAT 2055" COMSAT10_desc: "An artificial satellite that relays and amplifies radio telecommunication signals via a transponder. This creates a communication channel between a source transmitter and a receiver at different locations on Earth.\n\nCommunication Satellite (COMSAT 2055):\nThe §Y$COMSAT10$§! satellite is a communication satellite with a bandwidth of §Y100 Gbit/s§!. They are required for a §Y100 Gbit/s communication satellite system§!." COMSAT11: "COMSAT 2065" COMSAT11_desc: "An artificial satellite that relays and amplifies radio telecommunication signals via a transponder. This creates a communication channel between a source transmitter and a receiver at different locations on Earth.\n\nCommunication Satellite (COMSAT 2065):\nThe §Y$COMSAT11$§! satellite is a communication satellite with a bandwidth of §Y250 Gbit/s§!. They are required for a §Y250 Gbit/s communication satellite system§!." COMSAT12: "COMSAT 2075" COMSAT12_desc: "An artificial satellite that relays and amplifies radio telecommunication signals via a transponder. This creates a communication channel between a source transmitter and a receiver at different locations on Earth.\n\nCommunication Satellite (COMSAT 2075):\nThe §Y$COMSAT12$§! satellite is a communication satellite with a bandwidth of §Y1 Tbit/s§!. They are required for a §Y1 Tbit/s communication satellite system§!." recon_satellites: "Reconnaissance Satellites" recon_satellites_desc: "Reconnaissance Satellites" SPYSAT1: "SPYSAT 1965" SPYSAT1_desc: "Military or Intelligence satellites that are designed to conduct a varying range of missions, from intelligence gathering to nuclear device detection.\n\nReconnaissance Satellite (SPYSAT 1965):\nThe §Y$SPYSAT1$§! satellite is a reconnaissance satellite with an image resolution of §Y5 m GSD§!. They are required for a §Y5 m GSD§! reconnaissance satellite system.\n§YGSD§! - §YGround Sample Distance§!: GSD is the distance between pixel centers measured on the ground. For this satellite the adjacent pixels image locations are 5 m apart on the ground." SPYSAT2: "SPYSAT 1975" SPYSAT2_desc: "Military or Intelligence satellites that are designed to conduct a varying range of missions, from intelligence gathering to nuclear device detection.\n\nReconnaissance Satellite (SPYSAT 1975):\nThe §Y$SPYSAT2$§! satellite is a reconnaissance satellite with an image resolution of §Y2.5 m GSD§!. They are required for a §Y2.5 m GSD§! reconnaissance satellite system.\n§YGSD§! - §YGround Sample Distance§!: GSD is the distance between pixel centers measured on the ground. For this satellite the adjacent pixels image locations are 2.5 m apart on the ground." SPYSAT3: "SPYSAT 1985" SPYSAT3_desc: "Military or Intelligence satellites that are designed to conduct a varying range of missions, from intelligence gathering to nuclear device detection.\n\nReconnaissance Satellite (SPYSAT 1985):\nThe §Y$SPYSAT3$§! satellite is a reconnaissance satellite with an image resolution of §Y1.5 m GSD§!. They are required for a §Y1.5 m GSD§! reconnaissance satellite system.\n§YGSD§! - §YGround Sample Distance§!: GSD is the distance between pixel centers measured on the ground. For this satellite the adjacent pixels image locations are 1.5 m apart on the ground." SPYSAT4: "SPYSAT 1995" SPYSAT4_desc: "Military or Intelligence satellites that are designed to conduct a varying range of missions, from intelligence gathering to nuclear device detection.\n\nReconnaissance Satellite (SPYSAT 1995):\nThe §Y$SPYSAT4$§! satellite is a reconnaissance satellite with an image resolution of §Y1 m GSD§!. They are required for a §Y1 m GSD§! reconnaissance satellite system.\n§YGSD§! - §YGround Sample Distance§!: GSD is the distance between pixel centers measured on the ground. For this satellite the adjacent pixels image locations are 1 m apart on the ground." SPYSAT5: "SPYSAT 2005" SPYSAT5_desc: "Military or Intelligence satellites that are designed to conduct a varying range of missions, from intelligence gathering to nuclear device detection.\n\nReconnaissance Satellite (SPYSAT 2005):\nThe §Y$SPYSAT5$§! satellite is a reconnaissance satellite with an image resolution of §Y0.5 m GSD§!. They are required for a §Y0.5 m GSD§! reconnaissance satellite system.\n§YGSD§! - §YGround Sample Distance§!: GSD is the distance between pixel centers measured on the ground. For this satellite the adjacent pixels image locations are 0.5 m apart on the ground." SPYSAT6: "SPYSAT 2015" SPYSAT6_desc: "Military or Intelligence satellites that are designed to conduct a varying range of missions, from intelligence gathering to nuclear device detection.\n\nReconnaissance Satellite (SPYSAT 2015):\nThe §Y$SPYSAT6$§! satellite is a reconnaissance satellite with an image resolution of §Y0.25 m GSD§!. They are required for a §Y0.25 m GSD§! reconnaissance satellite system.\n§YGSD§! - §YGround Sample Distance§!: GSD is the distance between pixel centers measured on the ground. For this satellite the adjacent pixels image locations are 0.25 m apart on the ground." SPYSAT7: "SPYSAT 2025" SPYSAT7_desc: "Military or Intelligence satellites that are designed to conduct a varying range of missions, from intelligence gathering to nuclear device detection.\n\nReconnaissance Satellite (SPYSAT 2025):\nThe §Y$SPYSAT7$§! satellite is a reconnaissance satellite with an image resolution of §Y0.03 m GSD§!. They are required for a §Y0.03 m GSD§! reconnaissance satellite system.\n§YGSD§! - §YGround Sample Distance§!: GSD is the distance between pixel centers measured on the ground. For this satellite the adjacent pixels image locations are 0.03 m apart on the ground." SPYSAT8: "SPYSAT 2035" SPYSAT8_desc: "Military or Intelligence satellites that are designed to conduct a varying range of missions, from intelligence gathering to nuclear device detection.\n\nReconnaissance Satellite (SPYSAT 2035):\nThe §Y$SPYSAT8$§! satellite is a reconnaissance satellite with an image resolution of §Y0.01 m GSD§!. They are required for a §Y0.01 m GSD§! reconnaissance satellite system.\n§YGSD§! - §YGround Sample Distance§!: GSD is the distance between pixel centers measured on the ground. For this satellite the adjacent pixels image locations are 0.01 m apart on the ground." SPYSAT9: "SPYSAT 2045" SPYSAT9_desc: "Military or Intelligence satellites that are designed to conduct a varying range of missions, from intelligence gathering to nuclear device detection.\n\nReconnaissance Satellite (SPYSAT 2045):\nThe §Y$SPYSAT9$§! satellite is a reconnaissance satellite with an image resolution of §Y0.007 m GSD§!. They are required for a §Y0.007 m GSD§! reconnaissance satellite system.\n§YGSD§! - §YGround Sample Distance§!: GSD is the distance between pixel centers measured on the ground. For this satellite the adjacent pixels image locations are 0.007 m apart on the ground." SPYSAT10: "SPYSAT 2055" SPYSAT10_desc: "Military or Intelligence satellites that are designed to conduct a varying range of missions, from intelligence gathering to nuclear device detection.\n\nReconnaissance Satellite (SPYSAT 2055):\nThe §Y$SPYSAT10$§! satellite is a reconnaissance satellite with an image resolution of §Y0.004 m GSD§!. They are required for a §Y0.004 m GSD§! reconnaissance satellite system.\n§YGSD§! - §YGround Sample Distance§!: GSD is the distance between pixel centers measured on the ground. For this satellite the adjacent pixels image locations are 0.004 m apart on the ground." SPYSAT11: "SPYSAT 2065" SPYSAT11_desc: "Military or Intelligence satellites that are designed to conduct a varying range of missions, from intelligence gathering to nuclear device detection.\n\nReconnaissance Satellite (SPYSAT 2065):\nThe §Y$SPYSAT11$§! satellite is a reconnaissance satellite with an image resolution of §Y0.002 m GSD§!. They are required for a §Y0.002 m GSD§! reconnaissance satellite system.\n§YGSD§! - §YGround Sample Distance§!: GSD is the distance between pixel centers measured on the ground. For this satellite the adjacent pixels image locations are 0.002 m apart on the ground." SPYSAT12: "SPYSAT 2075" SPYSAT12_desc: "Military or Intelligence satellites that are designed to conduct a varying range of missions, from intelligence gathering to nuclear device detection.\n\nReconnaissance Satellite (SPYSAT 2075):\nThe §Y$SPYSAT12$§! satellite is a reconnaissance satellite with an image resolution of §Y0.001 m GSD§!. They are required for a §Y0.001 m GSD§! reconnaissance satellite system.\n§YGSD§! - §YGround Sample Distance§!: GSD is the distance between pixel centers measured on the ground. For this satellite the adjacent pixels image locations are 0.001 m apart on the ground." space_weapons: "Space Weapons" space_weapons_desc: "Space Weapons" kenetic_kill_vehicle: "Kinetic Kill Vehicle" kenetic_kill_vehicle_desc: "Kinetic Kill Vehicle" KILLSAT1: "KILLSAT 1985" KILLSAT1_desc: "Kinetic Kill Vehicle is a projectile weapon that uses kinetic energy to damage a target, rather than explosives or other payloads.\n\n(KILLSAT 1985):\n§YSpace Launch§!:\nMass: §Y4000§! kg\n§YAnti-Satellite Weapon§!:\nAccuracy: §Y40%§!\n§YProduction§!:\nPrice per Unit: $§Y0.7§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y30§!" KILLSAT2: "KILLSAT 1995" KILLSAT2_desc: "Kinetic Kill Vehicle is a projectile weapon that uses kinetic energy to damage a target, rather than explosives or other payloads.\n\n(KILLSAT 1995):\n§YSpace Launch§!:\nMass: §Y3000§! kg\n§YAnti-Satellite Weapon§!:\nAccuracy: §Y50%§!\n§YProduction§!:\nPrice per Unit: $§Y0.8§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y30§!" KILLSAT3: "KILLSAT 2005" KILLSAT3_desc: "Kinetic Kill Vehicle is a projectile weapon that uses kinetic energy to damage a target, rather than explosives or other payloads.\n\n(KILLSAT 2005):\n§YSpace Launch§!:\nMass: §Y2500§! kg\n§YAnti-Satellite Weapon§!:\nAccuracy: §Y60%§!\n§YProduction§!:\nPrice per Unit: $§Y0.9§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y35§!" KILLSAT4: "KILLSAT 2015" KILLSAT4_desc: "Kinetic Kill Vehicle is a projectile weapon that uses kinetic energy to damage a target, rather than explosives or other payloads.\n\n(KILLSAT 2015):\n§YSpace Launch§!:\nMass: §Y2000§! kg\n§YAnti-Satellite Weapon§!:\nAccuracy: §Y70%§!\n§YProduction§!:\nPrice per Unit: $§Y1.0§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y40§!" KILLSAT5: "KILLSAT 2025" KILLSAT5_desc: "Kinetic Kill Vehicle is a projectile weapon that uses kinetic energy to damage a target, rather than explosives or other payloads.\n\n(KILLSAT 2025):\n§YSpace Launch§!:\nMass: §Y1500§! kg\n§YAnti-Satellite Weapon§!:\nAccuracy: §Y80%§!\n§YProduction§!:\nPrice per Unit: $§Y1.1§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y45§!" KILLSAT6: "KILLSAT 2035" KILLSAT6_desc: "Kinetic Kill Vehicle is a projectile weapon that uses kinetic energy to damage a target, rather than explosives or other payloads.\n\n(KILLSAT 2035):\n§YSpace Launch§!:\nMass: §Y1000§! kg\n§YAnti-Satellite Weapon§!:\nAccuracy: §Y90%§!\n§YProduction§!:\nPrice per Unit: $§Y1.2§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y50§!" KILLSAT7: "KILLSAT 2045" KILLSAT7_desc: "Kinetic Kill Vehicle is a projectile weapon that uses kinetic energy to damage a target, rather than explosives or other payloads.\n\n(KILLSAT 2045):\n§YSpace Launch§!:\nMass: §Y800§! kg\n§YAnti-Satellite Weapon§!:\nAccuracy: §Y92%§!\n§YProduction§!:\nPrice per Unit: $§Y1.3§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y55§!" KILLSAT8: "KILLSAT 2055" KILLSAT8_desc: "Kinetic Kill Vehicle is a projectile weapon that uses kinetic energy to damage a target, rather than explosives or other payloads.\n\n(KILLSAT 2055):\n§YSpace Launch§!:\nMass: §Y600§! kg\n§YAnti-Satellite Weapon§!:\nAccuracy: §Y94%§!\n§YProduction§!:\nPrice per Unit: $§Y1.4§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y60§!" KILLSAT9: "KILLSAT 2065" KILLSAT9_desc: "Kinetic Kill Vehicle is a projectile weapon that uses kinetic energy to damage a target, rather than explosives or other payloads.\n\n(KILLSAT 2065):\n§YSpace Launch§!:\nMass: §Y400§! kg\n§YAnti-Satellite Weapon§!:\nAccuracy: §Y96%§!\n§YProduction§!:\nPrice per Unit: $§Y1.5§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y65§!" KILLSAT10: "KILLSAT 2075" KILLSAT10_desc: "Kinetic Kill Vehicle is a projectile weapon that uses kinetic energy to damage a target, rather than explosives or other payloads.\n\n(KILLSAT 2075):\n§YSpace Launch§!:\nMass: §Y200§! kg\n§YAnti-Satellite Weapon§!:\nAccuracy: §Y98%§!\n§YProduction§!:\nPrice per Unit: $§Y1.6§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y70§!" OLV: "Orbital Launch Vehicle (OLV)" OLV_desc: "A launch vehicle or carrier rocket is a rocket-propelled vehicle used to carry a payload from Earth's surface to space, usually to Earth orbit or beyond." OLV1: "OLV 1965" OLV1_desc: "A launch vehicle or carrier rocket is a rocket-propelled vehicle used to carry a payload from Earth's surface to space, usually to Earth orbit or beyond.\n\nOrbital Launch Vehicle (OLV 1965):\n§YSpace Launch§!:\nPayload Mass: §Y2000§! kg | Reliability: §Y60%§!\n§YProduction§!:\nPrice per Unit: $§Y0.006§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y240§!" OLV2: "OLV 1975" OLV2_desc: "A launch vehicle or carrier rocket is a rocket-propelled vehicle used to carry a payload from Earth's surface to space, usually to Earth orbit or beyond.\n\nOrbital Launch Vehicle (OLV 1975):\n§YSpace Launch§!:\nPayload Mass: §Y4000§! kg | Reliability: §Y65%§!\n§YProduction§!:\nPrice per Unit: $§Y0.008§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y260§!" OLV3: "OLV 1985" OLV3_desc: "A launch vehicle or carrier rocket is a rocket-propelled vehicle used to carry a payload from Earth's surface to space, usually to Earth orbit or beyond.\n\nOrbital Launch Vehicle (OLV 1985):\n§YSpace Launch§!:\nPayload Mass: §Y6000§! kg | Reliability: §Y70%§!\n§YProduction§!:\nPrice per Unit: $§Y0.01§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y280§!" OLV4: "OLV 1995" OLV4_desc: "A launch vehicle or carrier rocket is a rocket-propelled vehicle used to carry a payload from Earth's surface to space, usually to Earth orbit or beyond.\n\nOrbital Launch Vehicle (OLV 1995):\n§YSpace Launch§!:\nPayload Mass: §Y8000§! kg | Reliability: §Y75%§!\n§YProduction§!:\nPrice per Unit: $§Y0.014§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y300§!" OLV5: "OLV 2005" OLV5_desc: "A launch vehicle or carrier rocket is a rocket-propelled vehicle used to carry a payload from Earth's surface to space, usually to Earth orbit or beyond.\n\nOrbital Launch Vehicle (OLV 2005):\n§YSpace Launch§!:\nPayload Mass: §Y12000§! kg | Reliability: §Y80%§!\n§YProduction§!:\nPrice per Unit: $§Y0.028§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y320§!" OLV6: "OLV 2015" OLV6_desc: "A launch vehicle or carrier rocket is a rocket-propelled vehicle used to carry a payload from Earth's surface to space, usually to Earth orbit or beyond.\n\nOrbital Launch Vehicle (OLV 2015):\n§YSpace Launch§!:\nPayload Mass: §Y16000§! kg | Reliability: §Y85%§!\n§YProduction§!:\nPrice per Unit: $§Y0.06§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y340§!" part_reusable_OLV6: "Partially Reusable Modification" part_reusable_OLV6_desc: "Partially reusable launch systems are multi-stage launch systems where some stages return to earth and are used again. Recovering the booster cuts the cost and build time of every rocket we produce." OLV7: "OLV 2025" OLV7_desc: "A launch vehicle or carrier rocket is a rocket-propelled vehicle used to carry a payload from Earth's surface to space, usually to Earth orbit or beyond.\n\nOrbital Launch Vehicle (OLV 2025):\n§YSpace Launch§!:\nPayload Mass: §Y20000§! kg | Reliability: §Y90%§!\n§YProduction§!:\nPrice per Unit: $§Y0.12§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y360§!" full_reusable_OLV7: "Fully Reusable Modification" full_reusable_OLV7_desc: "Fully reusable launch vehicles are systems where every component stage returns to earth and can be flown again. Retiring expendable hardware altogether compounds the savings in cost and build time across the whole launch programme." OLV8: "OLV 2035" OLV8_desc: "A launch vehicle or carrier rocket is a rocket-propelled vehicle used to carry a payload from Earth's surface to space, usually to Earth orbit or beyond.\n\nOrbital Launch Vehicle (OLV 2035):\n§YSpace Launch§!:\nPayload Mass: §Y24000§! kg | Reliability: §Y95%§!\n§YProduction§!:\nPrice per Unit: $§Y0.24§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y380§!" full_reusable_OLV8: "Improved Reusable Modification" full_reusable_OLV8_desc: "Rapid turnaround between flights, in-house refurbishment and a mature supply chain wring the last inefficiencies out of a reusable fleet, cutting cost and build time further still." OLV9: "OLV 2045" OLV9_desc: "A launch vehicle or carrier rocket is a rocket-propelled vehicle used to carry a payload from Earth's surface to space, usually to Earth orbit or beyond.\n\nOrbital Launch Vehicle (OLV 2045):\n§YSpace Launch§!:\nPayload Mass: §Y28000§! kg | Reliability: §Y95%§!\n§YProduction§!:\nPrice per Unit: $§Y0.36§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y360§!" OLV10: "OLV 2055" OLV10_desc: "A launch vehicle or carrier rocket is a rocket-propelled vehicle used to carry a payload from Earth's surface to space, usually to Earth orbit or beyond.\n\nOrbital Launch Vehicle (OLV 2055):\n§YSpace Launch§!:\nPayload Mass: §Y32000§! kg | Reliability: §Y95%§!\n§YProduction§!:\nPrice per Unit: $§Y0.48§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y380§!" OLV11: "OLV 2065" OLV11_desc: "A launch vehicle or carrier rocket is a rocket-propelled vehicle used to carry a payload from Earth's surface to space, usually to Earth orbit or beyond.\n\nOrbital Launch Vehicle (OLV 2065):\n§YSpace Launch§!:\nPayload Mass: §Y36000§! kg | Reliability: §Y95%§!\n§YProduction§!:\nPrice per Unit: $§Y0.6§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y400§!" OLV12: "OLV 2075" OLV12_desc: "A launch vehicle or carrier rocket is a rocket-propelled vehicle used to carry a payload from Earth's surface to space, usually to Earth orbit or beyond.\n\nOrbital Launch Vehicle (OLV 2075):\n§YSpace Launch§!:\nPayload Mass: §Y40000§! kg | Reliability: §Y95%§!\n§YProduction§!:\nPrice per Unit: $§Y0.72§! billion | Civil Industry per unit: §Y2§! | Production days per unit: §Y420§!" ballistic_missile: "Ballistic Missiles" ballistic_missile_desc: "Ballistic missiles are a type of missile that uses pproject motion to deliver warheads on a target. The weapons are powered through a brief explosive and large expenditure of fuel and force and the majority of the flight is unpowered. Some missiles are short-range ballistic missile (SRBMs) which remain within the Earth's atmosphere while the largest of these missiles are capable of orbital flight and spend the majority of their flight outside of the atmosphere." nuclear_missile_equipment: "Intercontinental Ballistic Missiles" nuclear_missile_equipment_desc: "An intercontinental ballistic missile (ICBM) is a long-range missile that can deliver nuclear weapons, and is considered a strategic defensive weapon." nuclear_missile_equipment_1: "ICBM 1965" nuclear_missile_equipment_1_desc: "An intercontinental ballistic missile (ICBM) is a long-range missile that can deliver nuclear weapons, and is considered a strategic defensive weapon." nuclear_missile_equipment_2: "ICBM 1975" nuclear_missile_equipment_2_desc: "An intercontinental ballistic missile (ICBM) is a long-range missile that can deliver nuclear weapons, and is considered a strategic defensive weapon." nuclear_missile_equipment_3: "ICBM 1985" nuclear_missile_equipment_3_desc: "An intercontinental ballistic missile (ICBM) is a long-range missile that can deliver nuclear weapons, and is considered a strategic defensive weapon." nuclear_missile_equipment_4: "ICBM 1995" nuclear_missile_equipment_4_desc: "An intercontinental ballistic missile (ICBM) is a long-range missile that can deliver nuclear weapons, and is considered a strategic defensive weapon." nuclear_missile_equipment_5: "ICBM 2005" nuclear_missile_equipment_5_desc: "An intercontinental ballistic missile (ICBM) is a long-range missile that can deliver nuclear weapons, and is considered a strategic defensive weapon." nuclear_missile_equipment_6: "ICBM 2015" nuclear_missile_equipment_6_desc: "An intercontinental ballistic missile (ICBM) is a long-range missile that can deliver nuclear weapons, and is considered a strategic defensive weapon." nuclear_missile_equipment_7: "ICBM 2025" nuclear_missile_equipment_7_desc: "An intercontinental ballistic missile (ICBM) is a long-range missile that can deliver nuclear weapons, and is considered a strategic defensive weapon." nuclear_missile_equipment_8: "ICBM 2035" nuclear_missile_equipment_8_desc: "An intercontinental ballistic missile (ICBM) is a long-range missile that can deliver nuclear weapons, and is considered a strategic defensive weapon." nuclear_missile_equipment_9: "ICBM 2045" nuclear_missile_equipment_9_desc: "An intercontinental ballistic missile (ICBM) is a long-range missile that can deliver nuclear weapons, and is considered a strategic defensive weapon." nuclear_missile_equipment_10: "ICBM 2055" nuclear_missile_equipment_10_desc: "An intercontinental ballistic missile (ICBM) is a long-range missile that can deliver nuclear weapons, and is considered a strategic defensive weapon." nuclear_missile_equipment_11: "ICBM 2065" nuclear_missile_equipment_11_desc: "An intercontinental ballistic missile (ICBM) is a long-range missile that can deliver nuclear weapons, and is considered a strategic defensive weapon." nuclear_missile_equipment_12: "ICBM 2075" nuclear_missile_equipment_12_desc: "An intercontinental ballistic missile (ICBM) is a long-range missile that can deliver nuclear weapons, and is considered a strategic defensive weapon." ballistic_missile_equipment: "Intermediate Range Ballistic Missiles" ballistic_missile_equipment_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." ballistic_missile_equipment_1: "IRBM 1965" ballistic_missile_equipment_1_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." ballistic_missile_equipment_2: "IRBM 1975" ballistic_missile_equipment_2_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." ballistic_missile_equipment_3: "IRBM 1985" ballistic_missile_equipment_3_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." ballistic_missile_equipment_4: "IRBM 1995" ballistic_missile_equipment_4_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." ballistic_missile_equipment_5: "IRBM 2005" ballistic_missile_equipment_5_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." ballistic_missile_equipment_6: "IRBM 2015" ballistic_missile_equipment_6_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." ballistic_missile_equipment_7: "IRBM 2025" ballistic_missile_equipment_7_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." ballistic_missile_equipment_8: "IRBM 2035" ballistic_missile_equipment_8_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." ballistic_missile_equipment_9: "IRBM 2045" ballistic_missile_equipment_9_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." ballistic_missile_equipment_10: "IRBM 2055" ballistic_missile_equipment_10_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." ballistic_missile_equipment_11: "IRBM 2065" ballistic_missile_equipment_11_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." ballistic_missile_equipment_12: "IRBM 2075" ballistic_missile_equipment_12_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." nuclear_ballistic_missile_equipment: "Nuclear Intermediate Range Ballistic Missiles" nuclear_ballistic_missile_equipment_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." nuclear_ballistic_missile_equipment_1: "Nuclear IRBM 1975" nuclear_ballistic_missile_equipment_1_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." nuclear_ballistic_missile_equipment_2: "Nuclear IRBM 1985" nuclear_ballistic_missile_equipment_2_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." nuclear_ballistic_missile_equipment_3: "Nuclear IRBM 1995" nuclear_ballistic_missile_equipment_3_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." nuclear_ballistic_missile_equipment_4: "Nuclear IRBM 2005" nuclear_ballistic_missile_equipment_4_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." nuclear_ballistic_missile_equipment_5: "Nuclear IRBM 2015" nuclear_ballistic_missile_equipment_5_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." nuclear_ballistic_missile_equipment_6: "Nuclear IRBM 2025" nuclear_ballistic_missile_equipment_6_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." nuclear_ballistic_missile_equipment_7: "Nuclear IRBM 2035" nuclear_ballistic_missile_equipment_7_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." nuclear_ballistic_missile_equipment_8: "Nuclear IRBM 2045" nuclear_ballistic_missile_equipment_8_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." nuclear_ballistic_missile_equipment_9: "Nuclear IRBM 2055" nuclear_ballistic_missile_equipment_9_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." nuclear_ballistic_missile_equipment_10: "Nuclear IRBM 2065" nuclear_ballistic_missile_equipment_10_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." nuclear_ballistic_missile_equipment_11: "Nuclear IRBM 2075" nuclear_ballistic_missile_equipment_11_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." cruise_missile: "Cruise Missiles" cruise_missile_desc: "A cruise missile is an unmanned self-propelled guided missile that sustains flight through aerodynamic lift for most of its flight path. Cruise missiles are designed to deliver a large payload over long distances with high precision. Modern cruise missiles are capable of traveling at high subsonic, supersonic, or hypersonic speeds, are self-navigating, and are able to fly on a non-ballistic, extremely low-altitude trajectory." cruise_missile_non_got: "Cruise Missiles" cruise_missile_non_got_desc: "A cruise missile is an unmanned self-propelled guided missile that sustains flight through aerodynamic lift for most of its flight path. Cruise missiles are designed to deliver a large payload over long distances with high precision. Modern cruise missiles are capable of traveling at high subsonic, supersonic, or hypersonic speeds, are self-navigating, and are able to fly on a non-ballistic, extremely low-altitude trajectory." GLCM: "GLCM" GLCM_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." GLCM_non_got: "GLCM" GLCM_non_got_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." hypersonic_missile_equipment: "Hypersonic Cruise Missiles" hypersonic_missile_equipment_desc: "A hypersonic speed cruise missile (HSCM) travels at least five times the speed of sound (Mach 5)" hypersonic_missile_equipment_1: "HSCM 2025" hypersonic_missile_equipment_1_desc: "A hypersonic speed cruise missile (HSCM) travels at least five times the speed of sound (Mach 5)" hypersonic_missile_equipment_2: "HSCM 2035" hypersonic_missile_equipment_2_desc: "A hypersonic speed cruise missile (HSCM) travels at least five times the speed of sound (Mach 5)" hypersonic_missile_equipment_3: "HSCM 2045" hypersonic_missile_equipment_3_desc: "A hypersonic speed cruise missile (HSCM) travels at least five times the speed of sound (Mach 5)" hypersonic_missile_equipment_4: "HSCM 2055" hypersonic_missile_equipment_4_desc: "A hypersonic speed cruise missile (HSCM) travels at least five times the speed of sound (Mach 5)" hypersonic_missile_equipment_5: "HSCM 2065" hypersonic_missile_equipment_5_desc: "A hypersonic speed cruise missile (HSCM) travels at least five times the speed of sound (Mach 5)" hypersonic_missile_equipment_6: "HSCM 2075" hypersonic_missile_equipment_6_desc: "A hypersonic speed cruise missile (HSCM) travels at least five times the speed of sound (Mach 5)" guided_missile_equipment: "Ground Launched Cruise Missiles" guided_missile_equipment_desc: "Early cruise missiles, using only primitive inertial navigation systems, were not particularly accurate and could only be used to attack large cities." TEL_launched_missiles: "TEL-launched Missiles" TEL_launched_missiles_desc: "§Y2 TEL§! (transporter erector launcher) a §Y1 Launcher§! per §YBattery§! (2x1)." TEL_launched_missiles_non_got: "TEL-launched Missiles" TEL_launched_missiles_non_got_desc: "Launching missiles from a mobile platform can effectively defend against the enemy's first wave of attacks." TEL_3: "Tracked TEL Battery" TEL_3_desc: "§Y3 TEL§! a §Y1 Launcher§! per §YBattery§! (3x1)." TEL_4: "4 wheeled TEL Battery" TEL_4_desc: "§Y2 TEL§! a §Y2 Launcher§! per §YBattery§! (2x2)." TEL_5: "6 wheeled TEL Battery" TEL_5_desc: "§Y3 TEL§! a §Y2 Launcher§! per §YBattery§! (3x2)." TEL_6: "8 wheeled TEL Battery" TEL_6_desc: "§Y4 TEL§! a §Y2 Launcher§! per §YBattery§! (4x2)." TEL_7: "10 wheeled TEL Battery" TEL_7_desc: "§Y5 TEL§! a §Y2 Launcher§! per §YBattery§! (5x2)." TEL_8: "12 wheeled TEL Batery" TEL_8_desc: "§Y4 TEL§! a §Y3 Launcher§! per §YBattery§! (4x3)." TEL_9: "14 wheeled TEL Battery" TEL_9_desc: "§Y5 TEL§! a §Y4 Launcher§! per §YBattery§! (5x4)." TEL_10: "16 wheeled TEL Battery" TEL_10_desc: "§Y6 TEL§! a §Y4 Launcher§! per §YBattery§! (6x4)." guided_missile_equipment_1: "GLCM 1965" guided_missile_equipment_1_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." guided_missile_equipment_2: "GLCM 1975" guided_missile_equipment_2_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." guided_missile_equipment_3: "GLCM 1985" guided_missile_equipment_3_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." guided_missile_equipment_4: "GLCM 1995" guided_missile_equipment_4_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." guided_missile_equipment_5: "GLCM 2005" guided_missile_equipment_5_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." guided_missile_equipment_6: "GLCM 2015" guided_missile_equipment_6_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." guided_missile_equipment_7: "GLCM 2025" guided_missile_equipment_7_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." guided_missile_equipment_8: "GLCM 2035" guided_missile_equipment_8_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." guided_missile_equipment_9: "GLCM 2045" guided_missile_equipment_9_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." guided_missile_equipment_10: "GLCM 2055" guided_missile_equipment_10_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." guided_missile_equipment_11: "GLCM 2065" guided_missile_equipment_11_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." guided_missile_equipment_12: "GLCM 2075" guided_missile_equipment_12_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." air_defense: "Air Defense" air_defense_desc: "Air Defense encompasses surface-based, subsurface (submarine-launched), and air-based weapon systems, in addition to associated sensor systems, command and control arrangements, and passive measures." air_defense_non_got: "Air Defense" air_defense_non_got_desc: "Air Defense encompasses surface-based, subsurface (submarine-launched), and air-based weapon systems, in addition to associated sensor systems, command and control arrangements, and passive measures." sam_missile_equipment: "Surface to Air Missiles" sam_missile_equipment_desc: "A surface-to-air missile (SAM) is a missile designed to be launched from the ground to destroy aircraft or other missiles." sam_missile_equipment_1: "SAM 1965" sam_missile_equipment_1_desc: "A surface-to-air missile (SAM) is a missile designed to be launched from the ground to destroy aircraft or other missiles." sam_missile_equipment_2: "SAM 1975" sam_missile_equipment_2_desc: "A surface-to-air missile (SAM) is a missile designed to be launched from the ground to destroy aircraft or other missiles." sam_missile_equipment_3: "SAM 1985" sam_missile_equipment_3_desc: "A surface-to-air missile (SAM) is a missile designed to be launched from the ground to destroy aircraft or other missiles." sam_missile_equipment_4: "SAM 1995" sam_missile_equipment_4_desc: "A surface-to-air missile (SAM) is a missile designed to be launched from the ground to destroy aircraft or other missiles." sam_missile_equipment_5: "SAM 2005" sam_missile_equipment_5_desc: "A surface-to-air missile (SAM) is a missile designed to be launched from the ground to destroy aircraft or other missiles." sam_missile_equipment_6: "SAM 2015" sam_missile_equipment_6_desc: "A surface-to-air missile (SAM) is a missile designed to be launched from the ground to destroy aircraft or other missiles." sam_missile_equipment_7: "SAM 2025" sam_missile_equipment_7_desc: "A surface-to-air missile (SAM) is a missile designed to be launched from the ground to destroy aircraft or other missiles." sam_missile_equipment_8: "SAM 2035" sam_missile_equipment_8_desc: "A surface-to-air missile (SAM) is a missile designed to be launched from the ground to destroy aircraft or other missiles." sam_missile_equipment_9: "SAM 2045" sam_missile_equipment_9_desc: "A surface-to-air missile (SAM) is a missile designed to be launched from the ground to destroy aircraft or other missiles." sam_missile_equipment_10: "SAM 2055" sam_missile_equipment_10_desc: "A surface-to-air missile (SAM) is a missile designed to be launched from the ground to destroy aircraft or other missiles." sam_missile_equipment_11: "SAM 2065" sam_missile_equipment_11_desc: "A surface-to-air missile (SAM) is a missile designed to be launched from the ground to destroy aircraft or other missiles." sam_missile_equipment_12: "SAM 2075" sam_missile_equipment_12_desc: "A surface-to-air missile (SAM) is a missile designed to be launched from the ground to destroy aircraft or other missiles." missile_defense: "Missile Defense" missile_defense_desc: "Missile defense is a system, weapon, or technology involved in the detection, tracking, interception, and also the destruction of attacking missiles. Conceived as a defense against nuclear-armed intercontinental ballistic missiles (ICBMs), its application has broadened to include shorter-ranged non-nuclear tactical and theater missiles." nuclear_technology: "Nuclear Technology" nuclear_technology_desc: "Nuclear Technology" reactor1: "Magnox" reactor1_desc: "Magnox reactors use natural uranium fuel clad in a magnesium alloy with carbon dioxide gas as the coolant. Constructed from the late 1950s through the 1970s, their simple design and low power density made them safe and cost-effective as Gen I reactors, though they were gradually supplanted by more efficient light-water designs." reactor2: "PWR" reactor2_desc: "The Pressurized Water Reactor is the most widely deployed reactor type in the world. It uses ordinary water kept under high pressure as both coolant and neutron moderator, with a separate steam generator to drive the turbines. Its proven Gen II design became the backbone of commercial nuclear power from the 1970s onward." reactor3: "ABWR" reactor3_desc: "The Advanced Boiling Water Reactor is the earliest Gen III design to enter commercial service. It incorporates internal recirculation pumps, digital control systems, and multiple redundant safety features that represent a major leap over earlier boiling water designs." reactor4: "AP1000" reactor4_desc: "The AP1000 is a Gen III+ pressurized water reactor designed by Westinghouse. Its passive safety systems rely on gravity and natural circulation rather than active pumps, reducing both construction costs and the risk of operator error. It was the first Gen III+ design to receive regulatory approval." reactor5: "EPR" reactor5_desc: "The European Pressurized Reactor is a large Gen III+ design featuring four independent safety systems and a core catcher for severe accident mitigation. Its high thermal output and capacity factor above 90% make it one of the most powerful commercial reactor designs ever built." reactor6: "SMR" reactor6_desc: "Small Modular Reactors are factory-fabricated units with power outputs typically below 300 MWe. Their modular construction allows rapid deployment and scalability, while passive safety systems and simplified designs reduce both capital costs and construction timelines compared to traditional large-scale plants." reactor7: "SFR" reactor7_desc: "The Sodium-cooled Fast Reactor is a Gen IV design that uses liquid sodium as a coolant and operates with a fast neutron spectrum. It can breed new fissile material from fertile isotopes and burn long-lived actinides, effectively closing the nuclear fuel cycle and dramatically reducing waste volumes." reactor8: "MSR" reactor8_desc: "The Molten Salt Reactor dissolves nuclear fuel directly into a molten fluoride or chloride salt mixture. Operating at near-atmospheric pressure eliminates the risk of pressure-driven accidents. The liquid fuel can be continuously processed to remove fission products, enabling high fuel utilization and inherent safety." reactor9: "VHTR" reactor9_desc: "The Very High Temperature Reactor is a Gen IV design with outlet temperatures exceeding 1000°C, enabling thermochemical hydrogen production and industrial process heat applications beyond electricity generation. Its TRISO fuel particles and graphite moderator provide exceptional safety margins." reactor10: "LFTR" reactor10_desc: "The Liquid Fluoride Thorium Reactor uses thorium dissolved in molten fluoride salts as its primary fuel. Thorium is three to four times more abundant than uranium, and the LFTR's thermal breeding cycle produces minimal long-lived transuranic waste, offering a path to sustainable nuclear energy for centuries." reactor11: "ADS" reactor11_desc: "Accelerator-Driven Subcritical systems pair a high-energy particle accelerator with a subcritical reactor core. The spallation neutron source transmutes long-lived nuclear waste into shorter-lived isotopes while generating power. The subcritical design provides an inherent safety margin, as the reaction stops immediately if the accelerator is shut off." reactor12: "CFR" reactor12_desc: "The Compact Fusion Reactor achieves sustained deuterium-tritium fusion in a high-field tokamak or stellarator configuration small enough for commercial deployment. Advances in high-temperature superconducting magnets and plasma confinement have finally made fusion power economically viable, delivering virtually limitless clean energy." hid_tech_missile_1: "Missile Silo: Level 1" hid_tech_missile_2: "Missile Silo: Level 2" hid_tech_missile_3: "Missile Silo: Level 3" hid_tech_missile_4: "Missile Silo: Level 4" hid_tech_missile_5: "Missile Silo: Level 5" hid_tech_missile_6: "Missile Silo: Level 6" hid_tech_missile_7: "Missile Silo: Level 7" hid_tech_missile_8: "Missile Silo: Level 8" hid_tech_missile_9: "Missile Silo: Level 9" hid_tech_missile_10: "Missile Silo: Level 10" ### USA ### USA_nuclear_missile_equipment_1: "LGM-30A Minuteman I" USA_nuclear_missile_equipment_2: "LGM-30F Minuteman II" USA_nuclear_missile_equipment_3: "LGM-30G Minuteman III" USA_nuclear_missile_equipment_4: "LGM-118A Peacekeeper I" USA_nuclear_missile_equipment_5: "LGM-118F Peacekeeper II" USA_nuclear_missile_equipment_6: "LGM-35A Sentinel I" USA_nuclear_missile_equipment_7: "LGM-35F Sentinel II" USA_nuclear_missile_equipment_8: "LGM-35G Sentinel III" USA_nuclear_missile_equipment_9: "LGM-280 Titan IIXX" USA_nuclear_missile_equipment_10: "LGM-244 Nemesis B6+" USA_nuclear_missile_equipment_11: "LGM-215 Chronos" USA_nuclear_missile_equipment_12: "LGM-198 Zeus" USA_ballistic_missile_equipment_1: "PGM-19 Jupiter" USA_ballistic_missile_equipment_2: "MGM-31A Pershing I" USA_ballistic_missile_equipment_3: "Pershing II" USA_ballistic_missile_equipment_4: "MGM-134A Midgetman" USA_ballistic_missile_equipment_5: "MGM-134B Midgetman II" USA_ballistic_missile_equipment_6: "MGM-185 IR CPGS" USA_ballistic_missile_equipment_7: "MGM-187A Pershing III" USA_ballistic_missile_equipment_8: "MGM-187B Pershing IV" USA_ballistic_missile_equipment_9: "MGM-272 Centurion SF" USA_ballistic_missile_equipment_10: "MGM-290 Vindicator ER" USA_ballistic_missile_equipment_11: "MGM-315 Minotaur" USA_ballistic_missile_equipment_12: "MGM-338 Hyperion" USA_SLBM1: "UGM-27 Polaris" USA_SLBM2: "UGM-73 Poseidon" USA_SLBM3: "UGM-96 Trident I (C4)" USA_SLBM4: "UGM-133A Trident II (D5)" USA_SLBM5: "UGM-133A Trident II (D5LE)" USA_SLBM6: "UGM-133A Trident II (D5LE2)" USA_SLBM7: "UGM-186A Trident III" USA_SLBM8: "UGM-186B Trident III" USA_ALCM1: "AGM-28 Hound Dog" USA_ALCM2: "AGM-86 ALCM" USA_ALCM3: "AGM-84E SLAM" USA_ALCM4: "AGM-84H SLAM-ER" USA_ALCM5: "AGM-129 ACM" USA_ALCM6: "AGM-158B JASSM-ER" USA_ALCM7: "AGM-158D JASSM-XR" USA_ALCM8: "AGM-180A LRSO" USA_guided_missile_equipment_1: "MGM-1 Matador" USA_guided_missile_equipment_2: "MGM-13 Mace" USA_guided_missile_equipment_3: "BGM-109C Tomahawk" USA_guided_missile_equipment_4: "BGM-109D Tomahawk" USA_guided_missile_equipment_5: "BGM-158 JSSSM" USA_guided_missile_equipment_6: "BGM-158 JSSSM ER" USA_guided_missile_equipment_7: "BGM-158 JSSSM XR" USA_guided_missile_equipment_8: "BGM-158C LRASM" USA_guided_missile_equipment_9: "BGM-186 Bullseye" USA_guided_missile_equipment_10: "BGM-242 Revenant" USA_guided_missile_equipment_11: "BGM-275 Leviathan" USA_guided_missile_equipment_12: "BGM-308 Basilisk" USA_SLCM1: "RGM-6 Regulus I" USA_SLCM2: "RGM-15 Regulus II" USA_SLCM3: "BGM-109A Tomahawk TLAM-A" USA_SLCM4: "BGM-109C Tomahawk TLAM-C" USA_SLCM5: "BGM-109D Tomahawk TLAM-D" USA_SLCM6: "RGM-109E Tomahawk TLAM-E" USA_SLCM7: "RGM-109F Tomahawk TLAM-F" USA_SLCM8: "RGM-109K Tomahawk TLAM-K" USA_hypersonic_missile_equipment_1: "AGM-183A ARRW" USA_hypersonic_missile_equipment_2: "AGM-183B Mayhem" USA_hypersonic_missile_equipment_3: "Long-Range Hypersonic Weapon (LRHW) Dark Eagle" USA_hypersonic_missile_equipment_4: "Hypersonic Attack Cruise Missile (HACM)" USA_hypersonic_missile_equipment_5: "Hypersonic Air Launched Offensive Anti-Surface (HALO)" USA_hypersonic_missile_equipment_6: "Hypersonic Air-Delivered Engagement System (HADES)" USA_sam_missile_equipment_1: "MIM-23 Hawk" USA_sam_missile_equipment_2: "MIM-23 I-Hawk" USA_sam_missile_equipment_3: "MIM-104B/C PAC-1/2" USA_sam_missile_equipment_4: "MIM-104F PAC-3" USA_sam_missile_equipment_5: "MIM-104F PAC-3 PBD6+" USA_sam_missile_equipment_6: "MIM-104F PAC-3 MSE" USA_sam_missile_equipment_7: "MIM-104M PAC-4" USA_sam_missile_equipment_8: "MIM-104X PAC-5" USA_sam_missile_equipment_9: "MIM-255 Bastion" USA_sam_missile_equipment_10: "MIM-204 Paladin" USA_sam_missile_equipment_11: "MIM-188 Vanguard" USA_sam_missile_equipment_12: "MIM-236 Stormbreaker" USA_OLV1: "SM-65D Atlas" USA_OLV2: "Titan IIIC" USA_OLV3: "Titan IV" USA_OLV4: "Minotaur I" USA_OLV5: "Minotaur II" USA_OLV6: "Minotaur III" USA_OLV7: "Falcon 9" USA_OLV8: "Falcon Heavy" USA_OLV9: "Starship I" USA_OLV10: "Starship II" USA_OLV11: "Starship III" USA_OLV12: "Starship IV" USA_GNSS1: "GPS Block I" USA_GNSS2: "GPS Block II" USA_GNSS3: "GPS Block IIA" USA_GNSS4: "GPS Block IIR" USA_GNSS5: "GPS Block IIRM" USA_GNSS6: "GPS Block IIF" USA_GNSS7: "GPS Block III" USA_GNSS8: "GPS Block IIIF" USA_GNSS9: "GPS Block IV" USA_GNSS10: "GPS Block IVA" USA_GNSS11: "GPS Block IVR" USA_GNSS12: "GPS Block IVR" USA_COMSAT1: "IDCSP" USA_COMSAT2: "DSCS II" USA_COMSAT3: "DSCS III" USA_COMSAT4: "Milstar Block I" USA_COMSAT5: "Milstar Block II" USA_COMSAT6: "AEHF Block I" USA_COMSAT7: "AEHF Block II" USA_COMSAT8: "AEHF Block III" USA_COMSAT9: "AEHF Block IV" USA_COMSAT10: "AEHF Block V" USA_COMSAT11: "AEHF Block VI" USA_COMSAT12: "AEHF Block VII" USA_SPYSAT1: "KH-1 Corona" USA_SPYSAT2: "KH-8 Gambit 3" USA_SPYSAT3: "KH-9 Hexagon" USA_SPYSAT4: "KH-11 Block I Kennen" USA_SPYSAT5: "KH-11 Block II Crystal" USA_SPYSAT6: "KH-11 Block III Improved Crystal" USA_SPYSAT7: "KH-11 Block IV Evolved Enhanced Crystal" USA_SPYSAT8: "KH-11 Block V" USA_SPYSAT9: "KH-11 Block VI" USA_SPYSAT10: "KH-11 Block VII" USA_SPYSAT11: "KH-11 Block VIII" USA_SPYSAT12: "KH-11 Block IX" USA_KILLSAT1: "SBI" USA_KILLSAT2: "Brilliant Pebbles" USA_KILLSAT3: "MiTEx" USA_KILLSAT4: "FASTRAC" USA_KILLSAT5: "ANGELS" USA_KILLSAT6: "Zuma" ### SOV ### SOV_module_light_helipad_1: "Ka-25/Ka-27" SOV_module_light_helipad_2: "Ka-27M" SOV_module_helipads_1: "Ka-25" SOV_module_helipads_2: "Ka-27" SOV_module_helipads_3: "Ka-27M" SOV_module_esm_1: "'Vympel-R2' with\nPK-16 / PK-10" SOV_module_esm_1_desc: "The electronic warfare radar 'Vympel-R2' is designed to detect radiation from operating ship and aircraft radars, as well as missile homing heads and create active interference for them.\nPK-16/PK-10 are Soviet shipborne electronic jamming system for setting up passive jamming (dipole reflectors and false thermal targets).\n\n§GDesigner Hint: This module reduces ship visibility and increases durability, at the cost of additional build IC and strategic resources.§!" SOV_module_esm_2: "MP-401S 'Start-S'\nwith PK-10 / PK-2" SOV_module_esm_2_desc: "The MP-401S 'Start-S' targeting and jamming complex is designed to suppress weapon detection and control radars, as well as anti-ship missiles radars.\nPK-2/PK-10 are Soviet shipborne electronic jamming system for setting up passive jamming (dipole reflectors and false thermal targets).\n\n§GDesigner Hint: This module reduces ship visibility and increases durability, at the cost of additional build IC and strategic resources.§!" SOV_module_esm_3: "TK-25E\nwith PK-10 / PK-2" SOV_module_esm_3_desc: "The TK-25E is designed to intercept radiation from aircraft and shipborne weapon detection and control radar stations, radar homing heads of anti-ship missiles, automatically analyze radiation, determine the most dangerous directions of a ship's attack, and create interference in dangerous directions.\nPK-2/PK-10 are Soviet shipborne electronic jamming system for setting up passive jamming (dipole reflectors and false thermal targets).\n\n§GDesigner Hint: This module reduces ship visibility and increases durability, at the cost of additional build IC and strategic resources.§!" SOV_module_chain_gun: "1x2 25mm 2M-3M" SOV_module_chain_gun_desc: "The 2M-3 is a Soviet automatic double-barreled 25-mm naval artillery mount. It is a means of self-defense for ships and can be used to hit targets at a slant range of up to 3000 m.\n\n§GDesigner Hint: This module improves protection against anti-ship weapons while providing additional durability and anti-air capability.§!" SOV_module_ciws_1: "1x2 30mm AK-230" SOV_module_ciws_1_desc: "The AK-230 is a Soviet fully automatic naval twin 30 mm gun. Its primary function is anti-aircraft. It is mounted in an enclosed automatic turret and directed by radar.\n\n§GDesigner Hint: This module improves protection against anti-ship weapons while providing additional durability and anti-air capability.§!" SOV_module_ciws_2: "2x1 30mm AK-630" SOV_module_ciws_2_desc: "The AK-630 is a Soviet and Russian fully automatic naval, rotary cannon, close-in weapon system. The '630' designation refers to the weapon's six gun barrels and their 30 mm caliber.\n\n§GDesigner Hint: This module improves protection against anti-ship weapons while providing additional durability and anti-air capability.§!" SOV_module_ciws_3: "30mm AK-630M" SOV_module_ram_2: "3M87 Kortik" SOV_module_ram_3: "3M89 Palash" SOV_module_ram_4: "Pantsir-M" SOV_module_torpedoes_1: "SET-40/SET-53" SOV_module_torpedoes_2: "SET-65" SOV_module_torpedoes_3: "TEST-71" SOV_module_torpedoes_4: "TE-2" SOV_module_anti_ship_torpedoes_1: "53-65" SOV_module_anti_ship_torpedoes_2: "53-65K/UMGT-1" SOV_module_anti_ship_torpedoes_3: "65-76/USET-80" SOV_module_anti_ship_torpedoes_4: "UGST" SOV_module_anti_submarine_mortar: "RBU-1000/RBU-6000" SOV_module_76mm_gun_1: "1x2 57mm AK-725" SOV_module_76mm_gun_2: "1x2 76mm AK-726" SOV_module_76mm_gun_3: "1x1 76mm AK-176/AK-176M" SOV_module_76mm_gun_4: "1x1 76mm AK-176MA" SOV_module_127mm_guns_1: "1x1 100mm AK-100" SOV_module_127mm_guns_2: "1x2 130mm AK-130" SOV_module_127mm_guns_3: "1x1 100mm A-190" SOV_module_127mm_guns_4: "1x1 130mm A-192" SOV_tech_landing_craft_1: "Polnocny-class " SOV_tech_landing_craft_2: "Ropucha-class" SOV_tech_landing_craft_3: "Zubr-class LCAC" SOV_tech_landing_craft_4: "Ivan Gren-class " SOV_nuclear_missile_equipment_1: "R-36" SOV_nuclear_missile_equipment_2: "R-36M" SOV_nuclear_missile_equipment_3: "R-36M2 Voevoda" SOV_nuclear_missile_equipment_4: "RT-2PM2 Topol-M" SOV_nuclear_missile_equipment_5: "RS-24 Yars" SOV_nuclear_missile_equipment_6: "RS-24 Yars-S" SOV_nuclear_missile_equipment_7: "RS-28 Sarmat" SOV_nuclear_missile_equipment_8: "RS-28M Sarmat-M" SOV_ballistic_missile_equipment_1: "R-14 Chusovaya" SOV_ballistic_missile_equipment_2: "RSD-10 Pioneer" SOV_ballistic_missile_equipment_3: "RSD-10M Pioneer" SOV_ballistic_missile_equipment_4: "RS-18 Kapustin" SOV_ballistic_missile_equipment_5: "RS-26 Rubezh" SOV_ballistic_missile_equipment_6: "Oreshnik" SOV_ballistic_missile_equipment_7: "Oreshnik-M" SOV_ballistic_missile_equipment_8: "RSD-30 Iva" SOV_SLBM1: "R-29R Stingray" SOV_SLBM2: "R-29RK Stingray II" SOV_SLBM3: "R-29RL Stingray III" SOV_SLBM4: "R-29RM Skiff" SOV_SLBM5: "R-29RMU Sineva" SOV_SLBM6: "R-29RMU2 Liner" SOV_SLBM7: "RSM-56 Bulava" SOV_SLBM8: "RSM-66 Bulava II" SOV_ALCM1: "Kh-20 Raduga" SOV_ALCM2: "Kh-55 Kent" SOV_ALCM3: "Kh-59 Ovod" SOV_ALCM4: "Kh-32 X" SOV_ALCM5: "PJ-10 BrahMos" SOV_ALCM6: "Kh-47M2 Kinzhal" SOV_ALCM7: "PJ-20 BrahMos II" SOV_ALCM8: "Kh-48 Kinzhal II" SOV_guided_missile_equipment_1: "9K72 Elbrus Scud-B" SOV_guided_missile_equipment_2: "9K72 VTO Scud-D" SOV_guided_missile_equipment_3: "RK-55 Relief" SOV_guided_missile_equipment_4: "9M720 Iskander-M" SOV_guided_missile_equipment_5: "9M728 Iskander-K" SOV_guided_missile_equipment_6: "9M729 Iskander-K" SOV_guided_missile_equipment_7: "9M800 Topaz" SOV_guided_missile_equipment_8: "9M809 Topaz-K" SOV_GLCM1: "9K72 Elbrus Scud-B" SOV_GLCM2: "9K72 VTO Scud-D" SOV_GLCM3: "RK-55 Relief" SOV_GLCM4: "9M720 Iskander-M" SOV_GLCM5: "9M728 Iskander-K" SOV_GLCM6: "9M729 Iskander-K" SOV_GLCM7: "3M22 Zircon" SOV_GLCM8: "3M32 Zircon" SOV_SLCM1: "P-5 Pyatyorka" SOV_SLCM2: "Rk-55 Relief" SOV_SLCM3: "P-500 Bazalt" SOV_SLCM4: "P-700 Granit" SOV_SLCM5: "P-800 Oniks" SOV_SLCM6: "3M22 Zircon" SOV_SLCM7: "3M51 Alfa" SOV_SLCM8: "3M-54M2 Kalibr-M" SOV_hypersonic_missile_equipment_1: "3M22 Zircon" SOV_hypersonic_missile_equipment_2: "3M32 Zircon-M" SOV_sam_missile_equipment_1: "S-75 Dvina" SOV_sam_missile_equipment_2: "S-200" SOV_sam_missile_equipment_3: "S-300P" SOV_sam_missile_equipment_4: "S-300PMU" SOV_sam_missile_equipment_5: "S-400 Triumf" SOV_sam_missile_equipment_6: "S-500 Prometheus" SOV_sam_missile_equipment_7: "S-600" SOV_sam_missile_equipment_8: "S-700" SOV_OLV1: "Vostok" SOV_OLV2: "Soyuz" SOV_OLV3: "Proton-K" SOV_OLV4: "N-1" SOV_OLV5: "Proton-K BlockDM" SOV_OLV6: "Zenit-2" SOV_OLV7: "Soyuz-Fregat" SOV_OLV8: "Angara 1.2-PP" SOV_GNSS1: "GLONASS Block I" SOV_GNSS2: "GLONASS Block IIa" SOV_GNSS3: "GLONASS Block IIv" SOV_GNSS4: "GLONASS-M" SOV_GNSS5: "GLONASS-K" SOV_GNSS6: "GLONASS-K2" SOV_GNSS7: "GLONASS-V" SOV_GNSS8: "GLONASS-KM" SOV_COMSAT1: "Intersputnik" SOV_COMSAT2: "Gorizont" SOV_COMSAT3: "Ekspress" SOV_COMSAT4: "Yamal" SOV_COMSAT5: "Meridian" SOV_COMSAT6: "Meridian-M" SOV_COMSAT7: "Meridian-K" SOV_COMSAT8: "Meridian-V" SOV_SPYSAT1: "US-K" SOV_SPYSAT2: "US-KS" SOV_SPYSAT3: "US-KMO" SOV_SPYSAT4: "Yantar" SOV_SPYSAT5: "EKS Kupol" SOV_SPYSAT6: "EKS Kupol-M" SOV_SPYSAT7: "EKS Kupol-K" SOV_SPYSAT8: "EKS Kupol-V" SOV_KILLSAT1: "Olymp-K1" SOV_KILLSAT2: "Olymp-K2" SOV_KILLSAT3: "Olymp-K3" SOV_KILLSAT4: "Olymp-K4" SOV_KILLSAT5: "Olymp-K5" SOV_KILLSAT6: "Olymp-K6" SOV_KILLSAT7: "Olymp-K7" SOV_KILLSAT8: "Olymp-K8" SOV_KILLSAT9: "Olymp-K9" SOV_KILLSAT10: "Olymp-K10" ### UKR ### UKR_module_light_helipad_1: "Ka-25/Ka-27" UKR_module_helipads_1: "Ka-25" UKR_module_helipads_2: "Ka-27" UKR_module_chain_gun: "2M-3M" UKR_module_chain_gun_desc: "The 2M-3 is a Soviet automatic double-barreled 25-mm naval artillery mount. It is a means of self-defense for ships and can be used to hit targets at a slant range of up to 3000 m." UKR_module_ciws_1: "AK-230" UKR_module_ciws_1_desc: "The AK-230 is a Soviet fully automatic naval twin 30 mm gun. Its primary function is anti-aircraft. It is mounted in an enclosed automatic turret and directed by radar." UKR_module_ciws_2: "AK-630" UKR_module_ciws_2_desc: "The AK-630 is a Soviet and Russian fully automatic naval, rotary cannon, close-in weapon system. The '630' designation refers to the weapon's six gun barrels and their 30 mm caliber." UKR_module_ciws_3: "35mm Oerlikon Millennium" UKR_module_ciws_3_desc: "The Rheinmetall Oerlikon Millennium Gun or Rheinmetall GDM-008 is a close-in weapon system designed by Rheinmetall Air Defence AG (formerly known as Oerlikon Contraves) for mounting on ships. It is based on the 35/1000 revolver gun land-based air defense system and uses Advanced Hit Efficiency And Destruction (AHEAD) ammunition." UKR_module_naval_ammo_air_defense_2: "S-300F Fort" UKR_module_naval_ammo_air_defense_2_desc: "The S-300F Fort is a Sovier SAM system, that was introduced in 1984. It is a sea-based anti-aircraft missile system with a vertical launch system designed to destroy high-speed, maneuverable and small-sized targets in the entire range of heights from ultra-low to large." UKR_module_naval_ammo_air_defense_4: "Dnipro" UKR_module_naval_ammo_air_defense_4_desc: "The Dnipro is a Ukrainian perspective medium-range anti-aircraft missile system (SAMS) developed by a number of enterprises of the Ukrainian defense and industrial complex. It was supposed to be mounted on 'Volodymyr Velykyi' class corvettes." UKR_module_ram_3: "3M87 Kortik" UKR_module_ram_3_desc: "The 3M87 Kortik CIWS is a modern naval air defence gun-missile system deployed by the Russian Navy. Its export version is known as 'Kashtan'." UKR_module_naval_ammo_anti_ship_1: "P-15 Termit" UKR_module_naval_ammo_anti_ship_1_desc: "The P-15 Termit is an anti-ship missile developed by the Soviet Union's Raduga design bureau in the 1950s. P-15M is heavier and longer than the original P-15, it had a range of 80 km (50 mi) and several minor improvements." UKR_module_naval_ammo_anti_ship_2: "P-270 Moskit" UKR_module_naval_ammo_anti_ship_2_desc: "The The P-270 Moskit is a Soviet supersonic ramjet powered anti-ship cruise missile. Its GRAU designation is 3M80, air launched variant is the Kh-41. The missile system was designed by the Raduga Design Bureau during the 1970s as a follow-up to the P-120 'Malakhit' and a replacement for P-15 Termit." UKR_module_naval_ammo_anti_ship_3: "P-500 Bazalt" UKR_module_naval_ammo_anti_ship_3_desc: "The P-500 Bazalt is a turbojet-powered, supersonic cruise missile used by the Soviet and Russian navies. A version of the P-500 Bazalt with improved guidance and engines is used on the Slava-class cruisers. The sixteen launch tubes flanking the superstructure are an unmistakable characteristic of this cruiser class." UKR_module_naval_ammo_anti_ship_4: "R-360 Neptun" UKR_module_naval_ammo_anti_ship_4_desc: "The R-360 Neptune is a Ukrainian subsonic cruise missile with all-weather capabilities developed by the Luch Design Bureau in Kyiv. With a range of over 200 kilometres, it is intended to neutralize naval targets up to 9,000 tonnes." UKR_module_naval_ammo_anti_ship_5: "Korshun-2" UKR_module_naval_ammo_anti_ship_5_desc: "Korshun-2 is a promising Ukrainian subsonic cruise missile project. The missile can be placed both on a mobile ground chassis or a ship, and on a pylon under an aircraft. Design Bureau 'Pivdenne' unveiled it for the first time at the international military exhibition 'Weapons and Security-2014'." UKR_module_naval_ammo_anti_ship_6: "Korshun-2M" UKR_module_naval_ammo_anti_ship_6_desc: "Korshun-2M is a planned modernization project for Korshun-2 cruise missile, prepared by Design Bureau Pivdenne." UKR_naval_ammo_asw_1: "RPK-1 Vikhr" UKR_naval_ammo_asw_1_desc: "The RPK-1 Vikhr NATO was a Soviet nuclear anti submarine missile system. FRAS-1 was the NATO code for the missile round itself. The development of the missile was ordered in 1960 in order to combat the new American nuclear submarines." UKR_naval_ammo_asw_2: "URK-5 Rastrub-B" UKR_naval_ammo_asw_2_desc: "The URK-5 Rastrub-B is a Soviet ship-based anti-submarine missile system. The complex is a modernization of the URPK-3 'Metel' complex. It is used to destroy submarines, as well as surface combat ships and vessels of a potential enemy." UKR_module_torpedoes_1: "SET-40" UKR_module_torpedoes_1_desc: "The SET-40 is a type of Soviet anti-submarine small-sized electric homing acoustic torpedoes for destroying low-noise submarines. The torpedo was developed in the 1960s and was in service with surface ships, submarines and naval aviation of the USSR and Warsaw Pact countries." UKR_module_torpedoes_2: "SET-65" UKR_module_torpedoes_2_desc: "SET-65 is a Soviet anti-submarine homing electric torpedo of 533 mm caliber, designed to destroy submarines. Developed by the Gidropribor Research Institute under the leadership of V. A. Golubkov. Entered service in 1965." UKR_module_torpedoes_3: "MU90 Impact" UKR_module_torpedoes_3_desc: "The MU90 Impact is a Franco-Italian advanced lightweight anti-submarine torpedo of the third generation developed for the French and Italian navies, as well as for export." UKR_module_anti_ship_torpedoes_1: "53-57" UKR_module_anti_ship_torpedoes_1_desc: "The 53-57 is a soviet straight forward, long-range, traceless torpedo for destroying surface ships and vessels, as well as destroying coastal structures located at the water's edge." UKR_module_anti_ship_torpedoes_2: "53-65K" UKR_module_anti_ship_torpedoes_2_desc: "The 53-65 torpedo family are Russian made, wake-homing torpedoes designed to destroy surface ships. The 53-65 became operational in 1965, while the 53-65K and 53-65M both became operational in 1969." UKR_module_aa_missiles_1: "MTU-4 Igla-1" UKR_module_aa_missiles_1_desc: "The air defense missile system is located at the stern and is a stabilized marine pedestal installation with four guides for anti-aircraft missiles 9K310 'Igla-1'." UKR_module_aa_missiles_2: "M-4 Osa-M" UKR_module_aa_missiles_2_desc: "The M-4 Osa-M is a Russian automated military ship-based double-boom anti-aircraft missile system, a naval version of the Osa air defense system." UKR_module_aa_missiles_4: "Koral" UKR_module_aa_missiles_4_desc: "Koral is a Ukrainian project to create an anti-aircraft guided missile for medium-range systems. Developed by Design Bureau 'Luch' since 2016. The product should become a basic unified missile of modular design for ship and land-based anti-aircraft missile systems and air forces." UKR_module_anti_submarine_mortar_1: "RBU-1200 Uragan" UKR_module_anti_submarine_mortar_1_desc: "The RBU-1200 Uragan is a 253,5 mm caliber Soviet anti-submarine rocket launcher, it has five launcher pipes in one system. The system is very light and was developed in 1955 especially for smaller vessels. It can not be swiveled horizontally, it is targeted with the entire ship, which is a serious disadvantage of the weapon system." UKR_module_anti_submarine_mortar_2: "RBU-6000 Smerch-2" UKR_module_anti_submarine_mortar_2_desc: "The RBU-6000 Smerch-2 is a 213 mm caliber Soviet anti-submarine rocket launcher, it has twelve launcher pipes in one system. The system entered service in 1960–1961 and is fitted to a wide range of Soviet-made surface vessels." UKR_module_esm_1: "Vympel-R2 with\nPK-16 / PK-10" UKR_module_esm_1_desc: "The electronic warfare radar Vympel-R2 is designed to detect radiation from operating ship and aircraft radars, as well as missile homing heads and create active interference for them.\nPK-16/PK-10 are Soviet shipborne electronic jamming system for setting up passive jamming (dipole reflectors and false thermal targets)." UKR_module_esm_2: "MP-401S Start-S\nwith PK-10 / PK-2" UKR_module_esm_2_desc: "The MP-401S 'Start-S' targeting and jamming complex is designed to suppress weapon detection and control radars, as well as anti-ship missiles radars.\nPK-2/PK-10 are Soviet shipborne electronic jamming system for setting up passive jamming (dipole reflectors and false thermal targets)." UKR_module_esm_3: "TK-25E\nwith PK-10 / PK-2" UKR_module_esm_3_desc: "The TK-25E is designed to intercept radiation from aircraft and shipborne weapon detection and control radar stations, radar homing heads of anti-ship missiles, automatically analyze radiation, determine the most dangerous directions of a ship's attack, and create interference in dangerous directions.\nPK-2/PK-10 are Soviet shipborne electronic jamming system for setting up passive jamming (dipole reflectors and false thermal targets)." UKR_module_76mm_battery: "2x2 57mm AK-725" UKR_module_76mm_battery_desc: "The AK-725 is a Soviet universal twin naval artillery mount of 57 mm caliber. Automatic artillery system of the second post-war generation." UKR_module_100mm_battery: "2x2 76mm AK-726" UKR_module_100mm_battery_desc: "The AK-726 is a twin 76-millimeter (3 in) naval gun, which was developed in the Soviet Union and is still in service in various navies." UKR_module_127mm_battery: "2x1 100mm AK-100" UKR_module_127mm_battery_desc: "The AK-100 is a Soviet 100mm naval cannon, with a maximum rate of fire of 60 rounds per minute, firing a 26.8 kg munition in HE anti-air or HE fragmentation varieties." UKR_module_76mm_gun_1: "57mm AK-725" UKR_module_76mm_gun_1_desc: "The AK-725 is a Soviet universal twin naval artillery mount of 57 mm caliber. Automatic artillery system of the second post-war generation." UKR_module_76mm_gun_2: "76mm AK-176" UKR_module_76mm_gun_2_desc: "The AK-176 is a Soviet 76mm naval gun mounted in an enclosed turret, that may be used against sea, coastal, and aerial targets, including low flying anti-ship missiles. The system is designed to arm small displacement ships and comprises of the Gun Mount with a MR-123-02/76 Fire Control Radar System." UKR_module_76mm_gun_3: "76mm OTO Melara" UKR_module_76mm_gun_3_desc: "The OTO Melara 76 mm gun, marketed as the OTO 76/62 Gun Mount, is a naval autocannon built and designed by the Italian defence company OTO Melara. It is based on the OTO Melara 76/62C and evolved toward 76/62 SR and 76/62 Strales." UKR_module_127mm_guns_1: "100mm AK-100" UKR_module_127mm_guns_1_desc: "The AK-100 is a Soviet 100mm naval cannon, with a maximum rate of fire of 60 rounds per minute, firing a 26.8 kg munition in HE anti-air or HE fragmentation varieties." UKR_module_127mm_guns_2: "130mm AK-130" UKR_module_127mm_guns_2_desc: "The AK-130 is a Russian designed automatic dual barrel naval cannon with a caliber of 130 millimetres (5.1 in), capable of firing 10-40 rounds per minute (per gun barrel)." UKR_module_radar_1: "MR-302 §7Rubka§! / MR-310 §7Angara§!" UKR_module_radar_1_desc: "MR-302 Rubka is operating in the F-band air and surface search radar that was developed since 1960.\nMR-331 Rangout was operating in the X-band naval radar used by small ships for navigation, air and surface search, and target acquisition for surface-to-surface misiles of type P-15 Termit." UKR_module_radar_2: "MR-220 §7Reyd§! / MR-352 §7Positiv§!" UKR_module_radar_2_desc: "MR-302 Rubka is operating in the F-band air and surface search radar that was developed since 1960.\nMR-331 Rangout was operating in the X-band naval radar used by small ships for navigation, air and surface search, and target acquisition for surface-to-surface misiles of type P-15 Termit." UKR_module_radar_3: "MR-750 §7Fregat-M§! / MR-755 §7Fregat-MA§!" UKR_module_radar_3_desc: "!!!" UKR_module_radar_4: "MR-800 §7Flag§!" UKR_module_radar_4_desc: "MR-800 Flag is the complex of MR-600 Voskhod, a long-range, operating in the D-band, 3D air surveillance radar using frequency diversity coupled with MR-500 'Cleaver' radar for surface search." UKR_module_radar_5: "Thales SMART-S" UKR_module_radar_5_desc: "SMART-S is an all-weather 3-D target indication and surveillance radar system, operated in S-band, intended for all types of naval vessels from fast patrol boats upwards. Its prime application is as the main sensor for data handling and weapon system control, and it has a very high performance in the presence of heavy clutter and electronic countermeasures." UKR_module_sonar_1: "MG-322 §7Agrun§! with MG-339 §7Shelon§!" UKR_module_sonar_1_desc: "§7Agrun§! is a Soviet §72nd gen§! low-frequency hull-mounted sonar for §7all-round§! visibility and target designation.\n§7Shelon§! is a Soviet §72nd gen§! medium-frequency towed sonar with a lowering antenna in the aft superstructure." UKR_module_sonar_2: "MG-332 §7Titan-2§! with MG-325 §7Vega§!" UKR_module_sonar_2_desc: "§7Titan-2§! is a Soviet §72nd gen§! low-frequency hull-mounted sonar for §7all-round§! visibility and target designation.\n§7Vega§! is a Soviet §72nd gen§! medium-frequency towed sonar with a lowering antenna in the aft superstructure." UKR_module_sonar_3: "MG-335 §7Platina§! with MG-345 §7Bronza§!" UKR_module_sonar_3_desc: "§7Platina§! is a Soviet §73rd gen§! low-frequency hull-mounted sonar for §7all-round§! visibility and target designation.\n§7Bronza§! is a Soviet §73rd gen§! medium-frequency towed sonar with a lowering antenna in the aft superstructure." UKR_module_sonar_4: "MGK-365 §7Zvezda M1§! / MGK-369 §7Zvezda M1-01§! " UKR_module_sonar_4_desc: "§7Zvezda§! is a Soviet §74th gen§! low-frequency hull-mounted sonar for §7all-round§! visibility and target designation." UKR_module_naval_radar_jammer_2: "§7Protydiya§!" UKR_module_naval_radar_jammer_2_desc: "§7Protydiya§! is a Proposed Naval Electronic Warfare Suite, designed to fit on a Project 28250 Volodymyr Velykyi-class corvette. The system's purpose is to intercept and jam enemy radar signals, as well as to provide electronic countermeasures against incoming missiles." UKR_guided_missile_equipment_1: "9M21 Luna-M" UKR_guided_missile_equipment_2: "9K79 Tochka" UKR_guided_missile_equipment_3: "9K79-1 Tochka-U" UKR_guided_missile_equipment_4: "Kh-35 Uran-E" UKR_guided_missile_equipment_5: "R-360 Neptun" UKR_guided_missile_equipment_6: "FP-5 Flamingo" UKR_guided_missile_equipment_7: "Shablya" #Supposed name for localized storm shadow UKR_guided_missile_equipment_8: "1KR1 Sapsan" UKR_hypersonic_missile_equipment_1: "Blyskavka" UKR_sam_missile_equipment_1: "V-753 for S-75" UKR_sam_missile_equipment_2: "V-880 for S-200" UKR_sam_missile_equipment_3: "9M83 for S-300V" UKR_sam_missile_equipment_4: "5V55 for S-300P" UKR_sam_missile_equipment_5: "Dnipro" UKR_sam_missile_equipment_6: "Koral" UKR_sam_missile_equipment_7: "Aster-30" UKR_sam_missile_equipment_8: "MIM-104C PAC-2" UKR_sam_missile_equipment_9: "IRIS-T SLM" UKR_OLV1: "Cyclone-2" UKR_OLV2: "Cyclone-3" UKR_OLV3: "Zenit-2SLB" UKR_OLV4: "Zenit-3SL" UKR_OLV5: "Zenit-3SLB" UKR_OLV6: "Cyclone-5" UKR_OLV7: "Mayak-M 3.9" UKR_OLV8: "Mayak-SH-3" UKR_GNSS5: "GPS Block IIRM" UKR_GNSS6: "GPS Block IIF" UKR_GNSS7: "GPS Block III" UKR_GNSS8: "GPS Block IIIF" UKR_COMSAT1: "Molniya-1" UKR_COMSAT2: "Strela-1" UKR_COMSAT3: "Gorizont" UKR_COMSAT4: "Lybid" UKR_COMSAT5: "Lybid-M" UKR_COMSAT6: "Lybid 2" UKR_COMSAT7: "Lybid 2M" UKR_COMSAT8: "Lybid 3" UKR_SPYSAT1: "Tselina-D" UKR_SPYSAT2: "Tselina-2" UKR_SPYSAT3: "Sich-1" UKR_SPYSAT4: "Sich-1M" UKR_SPYSAT5: "Sich-2" UKR_SPYSAT6: "Sich-2M" UKR_SPYSAT7: "Sich-3-O" UKR_SPYSAT8: "Sich-3R" ### CHI ### CHI_nuclear_missile_equipment_1: "DF-4" CHI_nuclear_missile_equipment_2: "DF-5" CHI_nuclear_missile_equipment_3: "DF-5B" CHI_nuclear_missile_equipment_4: "DF-31" CHI_nuclear_missile_equipment_5: "DF-31A" CHI_nuclear_missile_equipment_6: "DF-41" CHI_nuclear_missile_equipment_7: "DF-41A" CHI_nuclear_missile_equipment_8: "DF-51" CHI_ballistic_missile_equipment_1: "DF-3" CHI_ballistic_missile_equipment_2: "DF-3A" CHI_ballistic_missile_equipment_3: "DF-21" CHI_ballistic_missile_equipment_4: "DF-21C" CHI_ballistic_missile_equipment_5: "DF-26" CHI_ballistic_missile_equipment_6: "DF-27" CHI_ballistic_missile_equipment_7: "DF-27A" CHI_ballistic_missile_equipment_8: "DF-28" CHI_SLBM1: "JL-1" CHI_SLBM2: "JL-2" CHI_SLBM3: "JL-3" CHI_SLBM4: "JL-4" CHI_SLBM5: "JL-5" CHI_SLBM6: "JL-6" CHI_SLBM7: "JL-7" CHI_SLBM8: "JL-8" CHI_ALCM1: "C-101" CHI_ALCM2: "C-121" CHI_ALCM3: "C-385" CHI_ALCM4: "CJ-11" CHI_ALCM5: "CJ-21" CHI_ALCM6: "KD-1" CHI_ALCM7: "KD-2" CHI_ALCM8: "CM-400" CHI_guided_missile_equipment_1: "HN-1" CHI_guided_missile_equipment_2: "HN-2" CHI_guided_missile_equipment_3: "HN-3" CHI_guided_missile_equipment_4: "CJ-10" CHI_guided_missile_equipment_5: "CJ-10A" CHI_guided_missile_equipment_6: "CJ-100" CHI_guided_missile_equipment_7: "CJ-100A" CHI_guided_missile_equipment_8: "CJ-200" CHI_SLCM1: "YJ-12" CHI_SLCM2: "CJ-1" CHI_SLCM3: "YJ-83" CHI_SLCM4: "CJ-10" CHI_SLCM5: "FL-7" CHI_SLCM6: "C-301" CHI_SLCM7: "C-704" CHI_SLCM8: "KD-63" CHI_hypersonic_missile_equipment_1: "DF-17" CHI_hypersonic_missile_equipment_2: "Wu-17" CHI_sam_missile_equipment_1: "HQ-1" CHI_sam_missile_equipment_2: "HQ-2" CHI_sam_missile_equipment_3: "HQ-2J" CHI_sam_missile_equipment_4: "HQ-9" CHI_sam_missile_equipment_5: "HQ-9B" CHI_sam_missile_equipment_6: "HQ-22" CHI_sam_missile_equipment_7: "HQ-26" CHI_sam_missile_equipment_8: "HQ-34" CHI_OLV1: "CZ-1 (Long March 1)" CHI_OLV2: "CZ-2 (Long March 2)" CHI_OLV3: "CZ-3 (Long March 3)" CHI_OLV4: "CZ-3 B (Long March 3 B)" CHI_OLV5: "CZ-4 (Long March 4)" CHI_OLV6: "CZ-5 (Long March 5)" CHI_OLV7: "CZ-6 (Long March 6)" CHI_OLV8: "CZ-7 (Long March 7)" CHI_OLV9: "CZ-8 (Long March 8)" CHI_OLV10: "CZ-9 (Long March 9)" CHI_OLV11: "CZ-10 (Long March 10)" CHI_OLV12: "CZ-11 (Long March 11)" CHI_GNSS1: "BeiDou-1A" CHI_GNSS2: "BeiDou-1B" CHI_GNSS3: "BeiDou-1C" CHI_GNSS4: "BeiDou-1D" CHI_GNSS5: "BeiDou-2" CHI_GNSS6: "BeiDou-3" CHI_GNSS7: "BeiDou-4" CHI_GNSS8: "BeiDou-5" CHI_GNSS9: "BeiDou-6" CHI_GNSS10: "BeiDou-7" CHI_GNSS11: "BeiDou-8" CHI_GNSS12: "BeiDou-9" CHI_COMSAT1: "TIANLIAN-1" CHI_COMSAT2: "TIANLIAN-2" CHI_COMSAT3: "TIANLIAN-3" CHI_COMSAT4: "TIANLIAN-4" CHI_COMSAT5: "TIANQI-1" CHI_COMSAT6: "TIANQI-2" CHI_COMSAT7: "TIANQI-3" CHI_COMSAT8: "TIANQI-4" CHI_COMSAT9: "TIANQI-5" CHI_COMSAT10: "TIANQI-6" CHI_COMSAT11: "TIANQI-7" CHI_COMSAT12: "TIANQI-8" CHI_SPYSAT1: "YAOGAN-30" CHI_SPYSAT2: "YAOGAN-31" CHI_SPYSAT3: "ZIYUAN-1" CHI_SPYSAT4: "ZIYUAN-2" CHI_SPYSAT5: "ZIYUAN-3" CHI_SPYSAT6: "Fanhui Shi Weixing-0" CHI_SPYSAT7: "Fanhui Shi Weixing-1" CHI_SPYSAT8: "Fanhui Shi Weixing-2" CHI_SPYSAT9: "Fanhui Shi Weixing-3" CHI_SPYSAT10: "Fanhui Shi Weixing-4" CHI_SPYSAT11: "Fanhui Shi Weixing-5" CHI_SPYSAT12: "Fanhui Shi Weixing-6" CHI_KILLSAT1: "NINXIA-1" CHI_KILLSAT2: "NINXIA-1-1" CHI_KILLSAT3: "NINXIA-1-2" CHI_KILLSAT4: "NINXIA-1-3" CHI_KILLSAT5: "NINXIA-1-4" CHI_KILLSAT6: "NINXIA-1-5" CHI_KILLSAT7: "HUAXIA-1-6" CHI_KILLSAT8: "HUAXIA-1-7" CHI_KILLSAT9: "HUAXIA-1-8" CHI_KILLSAT10: "HUAXIA-1-9" ### ENG ### ENG_nuclear_missile_equipment_1: "Black Knight" ENG_nuclear_missile_equipment_2: "White Queen" ENG_nuclear_missile_equipment_3: "UGM-133 Trident II" ENG_nuclear_missile_equipment_4: "Golden Crown" ENG_nuclear_missile_equipment_5: "Black Queen" ENG_nuclear_missile_equipment_6: "White Knight" ENG_nuclear_missile_equipment_7: "Red Knight" ENG_nuclear_missile_equipment_8: "Purple Prince" ENG_ballistic_missile_equipment_1: "PGM-17A Thor" ENG_ballistic_missile_equipment_2: "PGM-19 Jupiter" ENG_ballistic_missile_equipment_3: "Blue Streak" ENG_ballistic_missile_equipment_4: "Blue Sword" ENG_ballistic_missile_equipment_5: "Blue Mace" ENG_ballistic_missile_equipment_6: "Blue Axe" ENG_ballistic_missile_equipment_7: "Blue Flail" ENG_ballistic_missile_equipment_8: "Blue Hammer" ENG_SLBM1: "UGM-27 Polaris" ENG_SLBM2: "UGM-27 Polaris - Chevaline" ENG_SLBM3: "UGM-96 Trident I (C4)" ENG_SLBM4: "UGM-133A Trident II (D5)" ENG_SLBM5: "UGM-133A Trident II (D5LE)" ENG_SLBM6: "UGM-133A Trident II (D5LE2)" ENG_SLBM7: "UGM-186A Trident III" ENG_SLBM8: "UGM-186B Trident III" ENG_ALCM1: "Red Rapier" ENG_ALCM2: "Blue Rapier" ENG_ALCM3: "Blue Steel" ENG_ALCM4: "Red Steel" ENG_ALCM5: "Storm Shadow" ENG_ALCM6: "Storm Shadow Mk2" ENG_ALCM7: "Storm Shadow Mk3" ENG_ALCM8: "Storm Shadow Mk4" ENG_guided_missile_equipment_1: "Back Rock" ENG_guided_missile_equipment_2: "Black Prince" ENG_guided_missile_equipment_3: "Red Ranger" ENG_guided_missile_equipment_4: "BGM-109D Tomahawk" ENG_guided_missile_equipment_5: "Storm Shadow" ENG_guided_missile_equipment_6: "Storm Shadow NG" ENG_guided_missile_equipment_7: "FCW" ENG_guided_missile_equipment_8: "FCW NG" ENG_SLCM1: "Blue Moon" ENG_SLCM2: "Blue Wave" ENG_SLCM3: "Red Dawn" ENG_SLCM4: "BGM-109C Tomahawk TLAM-C" ENG_SLCM5: "BGM-109D Tomahawk TLAM-D" ENG_SLCM6: "RGM-109E Tomahawk TLAM-E" ENG_SLCM7: "RGM-109F Tomahawk TLAM-F" ENG_SLCM8: "RGM-109K Tomahawk TLAM-K" ENG_hypersonic_missile_equipment_1: "CVS401 Perseus" ENG_hypersonic_missile_equipment_2: "CVS501 Perseus Mk2" ENG_sam_missile_equipment_1: "Thunderbird Mk1" ENG_sam_missile_equipment_2: "Bloodhound Mk2" ENG_sam_missile_equipment_3: "Bloodhound Mk4" ENG_sam_missile_equipment_4: "ASTER 30" ENG_sam_missile_equipment_5: "ASTER 30 Block 1" ENG_sam_missile_equipment_6: "CAMM-MR" ENG_sam_missile_equipment_7: "CAMM-MR NG" ENG_sam_missile_equipment_8: "CAMM-XR" ENG_OLV1: "Black Arrow" ENG_OLV2: "Ariane 1" ENG_OLV3: "Ariane 4" ENG_OLV4: "Ariane 5" ENG_OLV5: "Vega" ENG_OLV6: "Vega C" ENG_OLV7: "Vega E" ENG_OLV8: "Vega X" ENG_GNSS1: "GIOVE-A" ENG_GNSS2: "GIOVE-B" ENG_GNSS3: "Galileo Block I" ENG_GNSS4: "Galileo Block II" ENG_GNSS5: "Galileo Block III" ENG_GNSS6: "Galileo Block IV" ENG_GNSS7: "Galileo Block V" ENG_GNSS8: "Galileo Block VI" ENG_GNSS9: "Galileo Block VII" ENG_GNSS10: "Galileo Block VIII" ENG_GNSS11: "Galileo Block IX" ENG_GNSS12: "Galileo Block X" ENG_COMSAT1: "Skynet 1" ENG_COMSAT2: "Skynet 2" ENG_COMSAT3: "Skynet 3" ENG_COMSAT4: "Skynet 4" ENG_COMSAT5: "Skynet 5" ENG_COMSAT6: "Skynet 6" ENG_COMSAT7: "Skynet 7" ENG_COMSAT8: "Skynet 8" ENG_COMSAT9: "Skynet 9" ENG_COMSAT10: "Skynet 10" ENG_COMSAT11: "Skynet 11" ENG_COMSAT12: "Skynet 12" ENG_SPYSAT1: "Prospero" ENG_SPYSAT2: "Titanite" ENG_SPYSAT3: "Topaz" ENG_SPYSAT4: "Thorite" ENG_SPYSAT5: "Thorite Mk2" ENG_SPYSAT6: "Thorite Mk3" ENG_SPYSAT7: "Thorite Mk4" ENG_SPYSAT8: "Thorite Mk5" ENG_SPYSAT9: "Thorite Mk6" ENG_SPYSAT10: "Thorite Mk7" ENG_SPYSAT11: "Thorite Mk8" ENG_SPYSAT12: "Thorite Mk9" ENG_KILLSAT1: "Zircon" ENG_KILLSAT2: "Zircon Mk2" ENG_KILLSAT3: "Zircon Mk3" ENG_KILLSAT4: "Zircon Mk4" ENG_KILLSAT5: "Zircon Mk5" ENG_KILLSAT6: "Zircon Mk6" ENG_KILLSAT7: "Zircon Mk7" ENG_KILLSAT8: "Zircon Mk8" ENG_KILLSAT9: "Zircon Mk9" ENG_KILLSAT10: "Zircon Mk10" ### FRA ### FRA_module_chain_gun: "20mm F1" FRA_nuclear_missile_equipment_1: "T1" FRA_nuclear_missile_equipment_2: "T2" FRA_nuclear_missile_equipment_3: "T3" FRA_nuclear_missile_equipment_4: "M45-ASS" FRA_nuclear_missile_equipment_5: "T5" FRA_nuclear_missile_equipment_6: "T6" FRA_nuclear_missile_equipment_7: "T7" FRA_nuclear_missile_equipment_8: "T8" FRA_ballistic_missile_equipment_1: "S2" FRA_ballistic_missile_equipment_2: "S3" FRA_ballistic_missile_equipment_3: "S3D" FRA_ballistic_missile_equipment_4: "S4" FRA_ballistic_missile_equipment_5: "S45" FRA_ballistic_missile_equipment_6: "S5" FRA_ballistic_missile_equipment_7: "S6" FRA_ballistic_missile_equipment_8: "S7" FRA_SLBM1: "M1" FRA_SLBM2: "M20" FRA_SLBM3: "M4" FRA_SLBM4: "M45" FRA_SLBM5: "M51" FRA_SLBM6: "M51.2" FRA_SLBM7: "M51.3" FRA_SLBM8: "M52" FRA_ALCM1: "ASM" FRA_ALCM2: "ASM-B" FRA_ALCM3: "ASMP" FRA_ALCM4: "APACHE" FRA_ALCM5: "SCALP-EG" FRA_ALCM6: "ASMP-A" FRA_ALCM7: "ASN4G" FRA_ALCM8: "ASMHS-LP" FRA_guided_missile_equipment_1: "SSM" FRA_guided_missile_equipment_2: "Pluton HE" FRA_guided_missile_equipment_3: "Hadès HE" FRA_guided_missile_equipment_4: "Hadès II HE" FRA_guided_missile_equipment_5: "SCALP-EG" FRA_guided_missile_equipment_6: "SCALP-NG" FRA_guided_missile_equipment_7: "FMC" FRA_guided_missile_equipment_8: "FMC NG" FRA_SLCM1: "MSM" FRA_SLCM2: "MSM-B" FRA_SLCM3: "MSMP" FRA_SLCM4: "MSMP-A" FRA_SLCM5: "CSV401 Perseus" FRA_SLCM6: "MdCN" FRA_SLCM7: "MdCN-CM" FRA_SLCM8: "FMAN/FMC" FRA_hypersonic_missile_equipment_1: "V-MAX" FRA_hypersonic_missile_equipment_2: "MATHS" FRA_sam_missile_equipment_1: "MIM-23 Hawk" FRA_sam_missile_equipment_2: "MIM-23 I-Hawk" FRA_sam_missile_equipment_3: "MIM-23E/F" FRA_sam_missile_equipment_4: "ASTER 30" FRA_sam_missile_equipment_5: "ASTER 30 Block 1" FRA_sam_missile_equipment_6: "ASTER 30 Block 1NT" FRA_sam_missile_equipment_7: "ASTER 30 Block 2 BMD" FRA_sam_missile_equipment_8: "ASTER 40" ITA_sam_missile_equipment_1: "MIM-23 Hawk" ITA_sam_missile_equipment_2: "MIM-23 I-Hawk" ITA_sam_missile_equipment_3: "MIM-23E/F" ITA_sam_missile_equipment_4: "ASTER 30" ITA_sam_missile_equipment_5: "ASTER 30 Block 1" ITA_sam_missile_equipment_6: "ASTER 30 Block 1NT" ITA_sam_missile_equipment_7: "ASTER 30 Block 2 BMD" ITA_sam_missile_equipment_8: "ASTER 40" GRE_sam_missile_equipment_1: "MIM-23 Hawk" GRE_sam_missile_equipment_2: "MIM-23 I-Hawk" GRE_sam_missile_equipment_3: "MIM-23E/F" GRE_sam_missile_equipment_4: "ASTER 30" GRE_sam_missile_equipment_5: "ASTER 30 Block 1" GRE_sam_missile_equipment_6: "ASTER 30 Block 1NT" GRE_sam_missile_equipment_7: "ASTER 30 Block 2 BMD" GRE_sam_missile_equipment_8: "ASTER 40" GER_sam_missile_equipment_1: "MIM-23 Hawk" GER_sam_missile_equipment_2: "MIM-23 I-Hawk" GER_sam_missile_equipment_3: "MIM-104B/C PAC-1/2" GER_sam_missile_equipment_4: "MIM-104F PAC-3" GER_sam_missile_equipment_5: "MIM-104F PAC-3 PBD6+" GER_sam_missile_equipment_6: "IRIS-T SLM" GER_sam_missile_equipment_7: "IRIS-T SLX" GER_sam_missile_equipment_8: "IRIS-T HYDEF" SPR_sam_missile_equipment_1: "MIM-23 Hawk" SPR_sam_missile_equipment_2: "MIM-23 I-Hawk" SPR_sam_missile_equipment_3: "MIM-104B/C PAC-1/2" SPR_sam_missile_equipment_4: "MIM-104F PAC-3" SPR_sam_missile_equipment_5: "MIM-104F PAC-3 PBD6+" SPR_sam_missile_equipment_6: "IRIS-T SLM" SPR_sam_missile_equipment_7: "IRIS-T SLX" SPR_sam_missile_equipment_8: "IRIS-T HYDEF" POR_sam_missile_equipment_1: "MIM-23 Hawk" POR_sam_missile_equipment_2: "MIM-23 I-Hawk" POR_sam_missile_equipment_3: "MIM-104B/C PAC-1/2" POR_sam_missile_equipment_4: "MIM-104F PAC-3" POR_sam_missile_equipment_5: "MIM-104F PAC-3 PBD6+" POR_sam_missile_equipment_6: "IRIS-T SLM" POR_sam_missile_equipment_7: "IRIS-T SLX" POR_sam_missile_equipment_8: "IRIS-T HYDEF" DEN_sam_missile_equipment_1: "MIM-23 Hawk" DEN_sam_missile_equipment_2: "MIM-23 I-Hawk" DEN_sam_missile_equipment_3: "MIM-104B/C PAC-1/2" DEN_sam_missile_equipment_4: "MIM-104F PAC-3" DEN_sam_missile_equipment_5: "MIM-104F PAC-3 PBD6+" DEN_sam_missile_equipment_6: "IRIS-T SLM" DEN_sam_missile_equipment_7: "IRIS-T SLX" DEN_sam_missile_equipment_8: "IRIS-T HYDEF" NRY_sam_missile_equipment_1: "MIM-23 Hawk" NRY_sam_missile_equipment_2: "MIM-23 I-Hawk" NRY_sam_missile_equipment_3: "MIM-104B/C PAC-1/2" NRY_sam_missile_equipment_4: "MIM-104F PAC-3" NRY_sam_missile_equipment_5: "MIM-104F PAC-3 PBD6+" NRY_sam_missile_equipment_6: "IRIS-T SLM" NRY_sam_missile_equipment_7: "IRIS-T SLX" NRY_sam_missile_equipment_8: "IRIS-T HYDEF" SWE_sam_missile_equipment_1: "MIM-23 Hawk" SWE_sam_missile_equipment_2: "MIM-23 I-Hawk" SWE_sam_missile_equipment_3: "MIM-104B/C PAC-1/2" SWE_sam_missile_equipment_4: "MIM-104F PAC-3" SWE_sam_missile_equipment_5: "MIM-104F PAC-3 PBD6+" SWE_sam_missile_equipment_6: "IRIS-T SLM" SWE_sam_missile_equipment_7: "IRIS-T SLX" SWE_sam_missile_equipment_8: "IRIS-T HYDEF" HOL_sam_missile_equipment_1: "MIM-23 Hawk" HOL_sam_missile_equipment_2: "MIM-23 I-Hawk" HOL_sam_missile_equipment_3: "MIM-104B/C PAC-1/2" HOL_sam_missile_equipment_4: "MIM-104F PAC-3" HOL_sam_missile_equipment_5: "MIM-104F PAC-3 PBD6+" HOL_sam_missile_equipment_6: "IRIS-T SLM" HOL_sam_missile_equipment_7: "IRIS-T SLX" HOL_sam_missile_equipment_8: "IRIS-T HYDEF" BEL_sam_missile_equipment_1: "MIM-23 Hawk" BEL_sam_missile_equipment_2: "MIM-23 I-Hawk" BEL_sam_missile_equipment_3: "MIM-104B/C PAC-1/2" BEL_sam_missile_equipment_4: "MIM-104F PAC-3" BEL_sam_missile_equipment_5: "MIM-104F PAC-3 PBD6+" BEL_sam_missile_equipment_6: "IRIS-T SLM" BEL_sam_missile_equipment_7: "IRIS-T SLX" BEL_sam_missile_equipment_8: "IRIS-T HYDEF" POL_sam_missile_equipment_1: "MIM-23 Hawk" POL_sam_missile_equipment_2: "MIM-23 I-Hawk" POL_sam_missile_equipment_3: "MIM-104B/C PAC-1/2" POL_sam_missile_equipment_4: "MIM-104F PAC-3" POL_sam_missile_equipment_5: "MIM-104F PAC-3 PBD6+" POL_sam_missile_equipment_6: "IRIS-T SLM" POL_sam_missile_equipment_7: "IRIS-T SLX" POL_sam_missile_equipment_8: "IRIS-T HYDEF" FRA_OLV1: "Diamant" FRA_OLV2: "Ariane 1" FRA_OLV3: "Ariane 4" FRA_OLV4: "Ariane 5" FRA_OLV5: "Vega" FRA_OLV6: "Vega C" FRA_OLV7: "Vega E" FRA_OLV8: "Vega X" ITA_OLV1: "Diamant" ITA_OLV2: "Ariane 1" ITA_OLV3: "Ariane 4" ITA_OLV4: "Ariane 5" ITA_OLV5: "Vega" ITA_OLV6: "Vega C" ITA_OLV7: "Vega E" ITA_OLV8: "Vega X" GER_OLV1: "Diamant" GER_OLV2: "Ariane 1" GER_OLV3: "Ariane 4" GER_OLV4: "Ariane 5" GER_OLV5: "Vega" GER_OLV6: "Vega C" GER_OLV7: "Vega E" GER_OLV8: "Vega X" SPR_OLV1: "Diamant" SPR_OLV2: "Ariane 1" SPR_OLV3: "Ariane 4" SPR_OLV4: "Ariane 5" SPR_OLV5: "Vega" SPR_OLV6: "Vega C" SPR_OLV7: "Vega E" SPR_OLV8: "Vega X" FRA_GNSS1: "GIOVE-A" FRA_GNSS2: "GIOVE-B" FRA_GNSS3: "Galileo Block I" FRA_GNSS4: "Galileo Block II" FRA_GNSS5: "Galileo Block III" FRA_GNSS6: "Galileo Block IV" FRA_GNSS7: "Galileo Block V" FRA_GNSS8: "Galileo Block VI" FRA_GNSS9: "Galileo Block VII" FRA_GNSS10: "Galileo Block VIII" FRA_GNSS11: "Galileo Block IX" FRA_GNSS12: "Galileo Block X" FRA_COMSAT1: "Syracuse 0" FRA_COMSAT2: "Syracuse 1" FRA_COMSAT3: "Syracuse 2" FRA_COMSAT4: "Syracuse 25" FRA_COMSAT5: "Syracuse 3" FRA_COMSAT6: "Syracuse 4" FRA_COMSAT7: "Syracuse 5" FRA_COMSAT8: "Syracuse 6" FRA_COMSAT9: "Syracuse 7" FRA_COMSAT10: "Syracuse 8" FRA_COMSAT11: "Syracuse 9" FRA_COMSAT12: "Syracuse 10" FRA_SPYSAT1: "Hypérion" FRA_SPYSAT2: "Séléné" FRA_SPYSAT3: "Eos" FRA_SPYSAT4: "Hélios 1" FRA_SPYSAT5: "Hélios 2" FRA_SPYSAT6: "CSO" FRA_SPYSAT7: "CERES" FRA_SPYSAT8: "SRESM" FRA_KILLSAT1: "SDS" FRA_KILLSAT2: "SDS2" FRA_KILLSAT3: "BOB" FRA_KILLSAT4: "BOM" FRA_KILLSAT5: "BOG" FRA_KILLSAT6: "SLMAS 'Cosmos'" ### ISR ### ISR_nuclear_missile_equipment_1: "Jericho-3" ISR_nuclear_missile_equipment_2: "Jericho-3 Block I" ISR_nuclear_missile_equipment_3: "Jericho-3 Block IIA" ISR_nuclear_missile_equipment_4: "Jericho-3 Block IIB" ISR_nuclear_missile_equipment_5: "Jericho-3 Block IIC" ISR_nuclear_missile_equipment_6: "Jericho-3 Block III" ISR_nuclear_missile_equipment_7: "Jericho-3 Block IV" ISR_nuclear_missile_equipment_8: "Jericho-3 Block V" ISR_ballistic_missile_equipment_1: "Jericho-2" ISR_ballistic_missile_equipment_2: "Jericho-2 Block-A" ISR_ballistic_missile_equipment_3: "Jericho-2 Block-B" ISR_ballistic_missile_equipment_4: "Jericho-2 Block-C" ISR_ballistic_missile_equipment_5: "Jericho-2 Block-D" ISR_ballistic_missile_equipment_6: "Jericho-2 Block-E" ISR_ballistic_missile_equipment_7: "Jericho-2 Block-F" ISR_ballistic_missile_equipment_8: "Jericho-2 Block-G" ISR_SLBM1: "Gabriel-1" ISR_SLBM2: "Gabriel-1A" ISR_SLBM3: "Gabriel-2B" ISR_SLBM4: "Gabriel-2C" ISR_SLBM5: "Gabriel-3" ISR_SLBM6: "Gabriel-4" ISR_SLBM7: "Gabriel-5" ISR_SLBM8: "Gabriel-6" ISR_ALCM1: "Delilah" ISR_ALCM2: "Delilah-Eser" ISR_ALCM3: "Delilah-Eshrim" ISR_ALCM4: "Delilah-Arbaim" ISR_ALCM5: "Delilah-Hamishim" ISR_ALCM6: "Delilah-Shishim" ISR_ALCM7: "Delilah-Shiv'im" ISR_ALCM8: "Delilah-Shmonim" ISR_guided_missile_equipment_1: "Delilah-GL" ISR_guided_missile_equipment_2: "Delilah-GL-B" ISR_guided_missile_equipment_3: "Delilah-GL-2A" ISR_guided_missile_equipment_4: "Delilah-GL-2D" ISR_guided_missile_equipment_5: "Delilah-GL-3B" ISR_guided_missile_equipment_6: "Delilah-GL-3C" ISR_guided_missile_equipment_7: "Delilah-GL-4X" ISR_guided_missile_equipment_8: "Delilah-GL-5X" ISR_SLCM1: "Delilah-SL" ISR_SLCM2: "Delilah-SL-Daug" ISR_SLCM3: "Delilah-SL-Carish" ISR_SLCM4: "Delilah-SL-Tmanoom" ISR_SLCM5: "Delilah-SL-Ariyeh" ISR_SLCM6: "Delilah-SL-Namer" ISR_SLCM7: "Delilah-SL-Nahache" ISR_SLCM8: "Delilah-SL-Yonah" ISR_hypersonic_missile_equipment_1: "Maher" ISR_hypersonic_missile_equipment_2: "Koliy" ISR_sam_missile_equipment_1: "Shenhav" ISR_sam_missile_equipment_2: "Shenhav-2" ISR_sam_missile_equipment_3: "MIM-104B/C PAC-1/2" ISR_sam_missile_equipment_4: "Arrow-2" ISR_sam_missile_equipment_5: "Arrow-2 Block-3" ISR_sam_missile_equipment_6: "David's Sling" ISR_sam_missile_equipment_7: "Arrow-4" ISR_sam_missile_equipment_8: "Arrow-5" ISR_OLV1: "Shavit" ISR_OLV2: "Shavit-1" ISR_OLV3: "Shavir-2" ISR_OLV4: "Shavit-3" ISR_OLV5: "Shavit-4" ISR_OLV6: "Shavit-5" ISR_OLV7: "Shavit-6" ISR_OLV8: "Shavit-7" ISR_OLV9: "Shavit-8" ISR_OLV10: "Shavit-9" ISR_OLV11: "Shavit-10" ISR_OLV12: "Shavit-11" ISR_GNSS1: "Eynayn Block I" ISR_GNSS2: "Eynayn Block II" ISR_GNSS3: "Eynayn Block III" ISR_GNSS4: "Eynayn Block IV" ISR_GNSS5: "Sofeh Block V" ISR_GNSS6: "Sofeh Block VI" ISR_GNSS7: "Sofeh Block VII" ISR_GNSS8: "Sofeh Block VIII" ISR_GNSS9: "Sofeh Block IX" ISR_GNSS10: "Sofeh Block X" ISR_GNSS11: "Sofeh Block XI" ISR_GNSS12: "Sofeh Block XII" ISR_COMSAT1: "Amos-1" ISR_COMSAT2: "Amos-2" ISR_COMSAT3: "Amos-3" ISR_COMSAT4: "Amos-4" ISR_COMSAT5: "Amos-5" ISR_COMSAT6: "Amos-6" ISR_COMSAT7: "Amos-7" ISR_COMSAT8: "Amos-8" ISR_COMSAT9: "Amos-9" ISR_COMSAT10: "Amos-10" ISR_COMSAT11: "Amos-11" ISR_COMSAT12: "Amos-12" ISR_SPYSAT1: "Ofeq 3" ISR_SPYSAT2: "Ofeq 5" ISR_SPYSAT3: "Ofeq 7" ISR_SPYSAT4: "Ofeq 9" ISR_SPYSAT5: "TecSAR" ISR_SPYSAT6: "TecSAR-X" ISR_SPYSAT7: "EROS-A" ISR_SPYSAT8: "EROS-B" ISR_SPYSAT9: "EROS-C" ISR_SPYSAT10: "EROS-D" ISR_SPYSAT11: "EROS-E" ISR_SPYSAT12: "EROS-F" ISR_KILLSAT1: "ULTRASAT-Echad" ISR_KILLSAT2: "ULTRASAT-Shtaim" ISR_KILLSAT3: "ULTRASAT-Shalosh" ISR_KILLSAT4: "ULTRASAT-Arba" ISR_KILLSAT5: "ULTRASAT-Hamesh" ISR_KILLSAT6: "ULTRASAT-Shesh" ### Libya ### LBA_guided_missile_equipment_1: "Frog-7" LBA_guided_missile_equipment_2: "Hwasong-6" LBA_guided_missile_equipment_3: "Hwasong-7" LBA_sam_missile_equipment_1: "S-125" LBA_sam_missile_equipment_2: "S-200" LBA_sam_missile_equipment_3: "S-300P" LBA_ballistic_missile_equipment_1: "Al-Fatah" ### Iraq ### IRQ_guided_missile_equipment_1: "Al-Husayn" IRQ_guided_missile_equipment_2: "Al Hijrah" IRQ_guided_missile_equipment_3: "Al-Abbas" IRQ_ballistic_missile_equipment_1: "Al-Tammuz" IRQ_nuclear_missile_equipment_1: "Al-Abid" ### RAJ ### RAJ_nuclear_missile_equipment_1: "Agni-5" RAJ_nuclear_missile_equipment_2: "Agni-5A" RAJ_nuclear_missile_equipment_3: "Agni-6" RAJ_nuclear_missile_equipment_4: "Agni-7" RAJ_nuclear_missile_equipment_5: "Agni-8" RAJ_nuclear_missile_equipment_6: "Surya" RAJ_nuclear_missile_equipment_7: "Surya-2" RAJ_nuclear_missile_equipment_8: "Surya-C" RAJ_ballistic_missile_equipment_1: "Agni-1" RAJ_ballistic_missile_equipment_2: "Agni-Prime" RAJ_ballistic_missile_equipment_3: "Agni-2" RAJ_ballistic_missile_equipment_4: "Agni-2C" RAJ_ballistic_missile_equipment_5: "Agni-3" RAJ_ballistic_missile_equipment_6: "Agni-3H" RAJ_ballistic_missile_equipment_7: "Agni-4" RAJ_ballistic_missile_equipment_8: "Agni-4L" RAJ_SLBM1: "Sagarika-A" RAJ_SLBM2: "Sagarika-D" RAJ_SLBM3: "K-4" RAJ_SLBM4: "K-5" RAJ_SLBM5: "K-6" RAJ_SLBM6: "K-7" RAJ_SLBM7: "K-8" RAJ_SLBM8: "K-9" RAJ_ALCM1: "NASM-SR" RAJ_ALCM2: "BrahMos" RAJ_ALCM3: "BrahMos-2" RAJ_ALCM4: "BrahMos-3" RAJ_ALCM5: "BrahMos-3-1" RAJ_ALCM6: "BrahMos-3-2" RAJ_ALCM7: "BrahMos-4" RAJ_ALCM8: "BrahMos-4-C" RAJ_guided_missile_equipment_1: "Prithvi-1" RAJ_guided_missile_equipment_2: "Prithvi-2" RAJ_guided_missile_equipment_3: "Prithvi-3" RAJ_guided_missile_equipment_4: "Prithvi-4" RAJ_guided_missile_equipment_5: "Pralay" RAJ_guided_missile_equipment_6: "Prahaar" RAJ_guided_missile_equipment_7: "Nirbhay" RAJ_guided_missile_equipment_8: "Nirbhay-X" RAJ_SLCM1: "BrahMos-S" RAJ_SLCM2: "NGSLCM" RAJ_SLCM3: "BrahMos-SX" RAJ_SLCM4: "BrahMos-2S" RAJ_SLCM5: "BrahMos-2SE" RAJ_SLCM6: "BrahMos-2SZ" RAJ_SLCM7: "BrahMos-3S" RAJ_SLCM8: "Brahmos-4S" RAJ_hypersonic_missile_equipment_1: "Shaurya" RAJ_hypersonic_missile_equipment_2: "Shaurya-E" RAJ_sam_missile_equipment_1: "Akash" RAJ_sam_missile_equipment_2: "Akash-NG" RAJ_sam_missile_equipment_3: "QRSAM" RAJ_sam_missile_equipment_4: "VL-SRSAM" RAJ_sam_missile_equipment_5: "Barak-8" RAJ_sam_missile_equipment_6: "MRSAM" RAJ_sam_missile_equipment_7: "LRSAM" RAJ_sam_missile_equipment_8: "XRSAM" RAJ_OLV1: "GSLV Mark 1" RAJ_OLV2: "GSLV Mark 2" RAJ_OLV3: "GSLV Mark 3" RAJ_OLV4: "SSLV" RAJ_OLV5: "PSLV" RAJ_OLV6: "ULV" RAJ_OLV7: "Agnibaan" RAJ_OLV8: "Chetak" RAJ_GNSS1: "IRNSS-1A" RAJ_GNSS2: "IRNSS-1B" RAJ_GNSS3: "IRNSS-1C" RAJ_GNSS4: "IRNSS1-D" RAJ_GNSS5: "IRNSS-1E" RAJ_GNSS6: "IRNSS1-F" RAJ_GNSS7: "IRNSS1-H" RAJ_GNSS8: "IRNSS1-I" RAJ_GNSS9: "IRNSS1-J" RAJ_GNSS10: "IRNSS1-K" RAJ_GNSS11: "IRNSS1-L" RAJ_GNSS12: "IRNSS1-M" RAJ_COMSAT1: "INSAT-1" RAJ_COMSAT2: "INSAT-2" RAJ_COMSAT3: "INSAT-3" RAJ_COMSAT4: "INSAT-4" RAJ_COMSAT5: "HAMSAT" RAJ_COMSAT6: "GSAT-6" RAJ_COMSAT7: "GSAT-8" RAJ_COMSAT8: "GSAT-10" RAJ_COMSAT9: "GSAT-12" RAJ_COMSAT10: "GSAT-14" RAJ_COMSAT11: "GSAT-16" RAJ_COMSAT12: "GSAT-18" RAJ_SPYSAT1: "RISAT-1" RAJ_SPYSAT2: "RISAT-2" RAJ_SPYSAT3: "RISAT-2B" RAJ_SPYSAT4: "RISAT-2BR1" RAJ_SPYSAT5: "RISAT-3" RAJ_SPYSAT6: "RISAT-3A" RAJ_SPYSAT7: "RISAT-4" RAJ_SPYSAT8: "RISAT-4X" RAJ_SPYSAT9: "RISAT-5" RAJ_SPYSAT10: "RISAT-5A" RAJ_SPYSAT11: "RISAT-6" RAJ_SPYSAT12: "RISAT-6X" RAJ_KILLSAT1: "Astrosat MK-1" RAJ_KILLSAT2: "Astrosat MK-2" RAJ_KILLSAT3: "Astrosat MK-2A" RAJ_KILLSAT4: "Astrosat MK-3" RAJ_KILLSAT5: "Astrosat MK-4" RAJ_KILLSAT6: "Astrosat MK-5" RAJ_KILLSAT7: "Astrosat MK-6" RAJ_KILLSAT8: "Astrosat MK-7" RAJ_KILLSAT9: "Astrosat MK-8" RAJ_KILLSAT10: "Astrosat MK-9" ### PAK ### PAK_nuclear_missile_equipment_1: "Ghauri-5" PAK_nuclear_missile_equipment_2: "Ababeel-2" PAK_nuclear_missile_equipment_3: "Ababeel-3" PAK_nuclear_missile_equipment_4: "Ababeel-4" PAK_nuclear_missile_equipment_5: "Shaheen-4" PAK_nuclear_missile_equipment_6: "Shaheen-5" PAK_nuclear_missile_equipment_7: "Shaheen-6" PAK_nuclear_missile_equipment_8: "Shaheen-X" PAK_ballistic_missile_equipment_1: "Ghauri" PAK_ballistic_missile_equipment_2: "Ghauri-2" PAK_ballistic_missile_equipment_3: "Ababeel" PAK_ballistic_missile_equipment_4: "Ababeel-D" PAK_ballistic_missile_equipment_5: "Shaheen-2" PAK_ballistic_missile_equipment_6: "Shaheen-2E" PAK_ballistic_missile_equipment_7: "Shaheen-3" PAK_ballistic_missile_equipment_8: "Shaheen-3F" PAK_SLBM1: "Shaheen-S" PAK_SLBM2: "Shaheen-SX" PAK_SLBM3: "Shaheen-2S" PAK_SLBM4: "Shaheen-3SC" PAK_SLBM5: "Ababeel-S" PAK_SLBM6: "Ababeel-2S" PAK_SLBM7: "Ababeel-3S" PAK_SLBM8: "Ababeel-4S" PAK_ALCM1: "Ra'ad" PAK_ALCM2: "Ra'ad-A" PAK_ALCM3: "Ra'ad-2" PAK_ALCM4: "Ra'ad-2F" PAK_ALCM5: "Ra'ad-3" PAK_ALCM6: "Ra'ad-4" PAK_ALCM7: "Ra'ad-4G" PAK_ALCM8: "Ra'ad-5" PAK_guided_missile_equipment_1: "Babur-1" PAK_guided_missile_equipment_2: "Babur-1A" PAK_guided_missile_equipment_3: "Babur-2" PAK_guided_missile_equipment_4: "Babur-3" PAK_guided_missile_equipment_5: "Babur-4" PAK_guided_missile_equipment_6: "Babur-5" PAK_guided_missile_equipment_7: "Harbah" PAK_guided_missile_equipment_8: "Zarb" PAK_SLCM1: "Babur-1S" PAK_SLCM2: "Babur-1AS" PAK_SLCM3: "Babur-2S" PAK_SLCM4: "Babur-3S" PAK_SLCM5: "Babur-4S" PAK_SLCM6: "Babur-5S" PAK_SLCM7: "Harbah-S" PAK_SLCM8: "Zarb-S" PAK_hypersonic_missile_equipment_1: "Babur-Z" PAK_hypersonic_missile_equipment_2: "Babur-X" PAK_sam_missile_equipment_1: "Nasr-6" PAK_sam_missile_equipment_2: "Nasr-6-10" PAK_sam_missile_equipment_3: "Nasr-7" PAK_sam_missile_equipment_4: "Abdali-3" PAK_sam_missile_equipment_5: "Abdali-4" PAK_sam_missile_equipment_6: "Abdali-6" PAK_sam_missile_equipment_7: "Nasr-8-2" PAK_sam_missile_equipment_8: "Ghaznavi" PAK_OLV1: "Shaheen-3" PAK_OLV2: "Shaheen-7" PAK_OLV3: "Shaheen-8" PAK_OLV4: "Shaheen-9" PAK_OLV5: "Shaheen-X" PAK_OLV6: "Ababeel-5" PAK_OLV7: "Ababeel-5-2" PAK_OLV8: "Ababeel-6" PAK_OLV9: "Ababeel-7" PAK_OLV10: "Ababeel-8" PAK_OLV11: "Ababeel-9" PAK_OLV12: "Ababeel-10" PAK_GNSS1: "BeiDou-1A" PAK_GNSS2: "BeiDou-1B" PAK_GNSS3: "BeiDou-1C" PAK_GNSS4: "BeiDou-1D" PAK_GNSS5: "PSGPSS" PAK_GNSS6: "PSGPSS-2" PAK_GNSS7: "PSGPSS-3" PAK_GNSS8: "PSGPSS-4" PAK_GNSS9: "PSGPSS-5" PAK_GNSS10: "PSGPSS-6" PAK_GNSS11: "PSGPSS-7" PAK_GNSS12: "PSGPSS-8" PAK_COMSAT1: "Badr-1" PAK_COMSAT2: "Badr-2" PAK_COMSAT3: "Badr-3" PAK_COMSAT4: "Badr-4" PAK_COMSAT5: "Badr-5" PAK_COMSAT6: "Badr-6" PAK_COMSAT7: "Badr-7" PAK_COMSAT8: "Badr-8" PAK_COMSAT9: "Badr-9" PAK_COMSAT10: "Badr-10" PAK_COMSAT11: "Badr-11" PAK_COMSAT12: "Badr-12" PAK_SPYSAT1: "PRSS-1" PAK_SPYSAT2: "PRSS-2" PAK_SPYSAT3: "PRSS-3" PAK_SPYSAT4: "PRSS-4" PAK_SPYSAT5: "PRSS-5" PAK_SPYSAT6: "PRSS-6" PAK_SPYSAT7: "PRSS-7" PAK_SPYSAT8: "PRSS-8" PAK_SPYSAT9: "PRSS-9" PAK_SPYSAT10: "PRSS-10" PAK_SPYSAT11: "PRSS-11" PAK_SPYSAT12: "PRSS-12" PAK_KILLSAT1: "PASS-1" PAK_KILLSAT2: "PASS-2" PAK_KILLSAT3: "PASS-2C" PAK_KILLSAT4: "PASS-3" PAK_KILLSAT5: "PASS-3-1" PAK_KILLSAT6: "PASS-3-Z" PAK_KILLSAT7: "PASS-4" PAK_KILLSAT8: "PASS-4-1" PAK_KILLSAT9: "PASS-4-2" PAK_KILLSAT10: "PASS-5" ### NKO ### NKO_nuclear_missile_equipment_1: "Hwasong-14" NKO_nuclear_missile_equipment_2: "Hwasong-15" NKO_nuclear_missile_equipment_3: "Hwasong-15 mod 1" NKO_nuclear_missile_equipment_4: "Hwasong-17 mod 1" NKO_nuclear_missile_equipment_5: "Hwasong-18" NKO_nuclear_missile_equipment_6: "Hwasong-19" NKO_nuclear_missile_equipment_7: "Hwasong-20" NKO_nuclear_missile_equipment_8: "Hwasong-21" NKO_ballistic_missile_equipment_1: "Hwasong-12" NKO_ballistic_missile_equipment_2: "Hwasong-12 mod 1" NKO_ballistic_missile_equipment_3: "Hwasong-12 mod 2" NKO_ballistic_missile_equipment_4: "Hwasong-22" NKO_ballistic_missile_equipment_5: "Hwasong-22 mod 1" NKO_ballistic_missile_equipment_6: "Hwasong-22 mod 2" NKO_ballistic_missile_equipment_7: "Hwasong-23" NKO_ballistic_missile_equipment_8: "Hwasong-24" NKO_SLBM1: "R-29RK Stingray II" NKO_SLBM2: "R-29RL Stingray III" NKO_SLBM3: "Pukkuksong 1 - KN-11" NKO_SLBM4: "Pukkuksong 2 - KN-15" NKO_SLBM5: "Pukkuksong 3 - KN-28" NKO_SLBM6: "Pukkuksong 3b - KN-28 Advanced" NKO_SLBM7: "Pukkuksong 4 - KN-38" NKO_SLBM8: "Pukkuksong 5 - KN-42" NKO_ALCM1: "Kh-20 Raduga" NKO_ALCM2: "Kh-55 Kent" NKO_ALCM3: "Kh-59 Ovod" NKO_ALCM4: "Kumsong 2 - Air Variant" NKO_ALCM5: "Kumsong 3 - Air Variant v2" NKO_ALCM6: "Kumsong 4 - Air Variant v3" NKO_ALCM7: "Kumsong 5 - Air Variant v4" NKO_ALCM8: "Kumsong 6 - Air Variant v5" NKO_guided_missile_equipment_1: "Hwasong-5" NKO_guided_missile_equipment_2: "Hwasong-6" NKO_guided_missile_equipment_3: "Hwasong-7" NKO_guided_missile_equipment_4: "Hwasong-11A" NKO_guided_missile_equipment_5: "Hwasong-11B" NKO_guided_missile_equipment_6: "Hwasong-11C" NKO_guided_missile_equipment_7: "Hwasong-11S" NKO_guided_missile_equipment_8: "Hwasong-11U" NKO_SLCM1: "P-5 Pyatyorka" NKO_SLCM2: "Rk-55 Relief" NKO_SLCM3: "P-500 Bazalt" NKO_SLCM4: "P-700 Granit" NKO_SLCM5: "P-800 Oniks" NKO_SLCM6: "Kumsong 4" NKO_SLCM7: "Kumsong 5" NKO_SLCM8: "Kumsong 6" NKO_hypersonic_missile_equipment_1: "Jincheng 1" NKO_hypersonic_missile_equipment_2: "Jincheng 2" NKO_sam_missile_equipment_1: " S-75 Dvina / S-75M-2 Volkhov-M" NKO_sam_missile_equipment_2: "S-200" NKO_sam_missile_equipment_3: "S-300P / S-300F" NKO_sam_missile_equipment_4: "Pongae-5" NKO_sam_missile_equipment_5: "Pongae-6" NKO_sam_missile_equipment_6: "KN-06 v2" NKO_sam_missile_equipment_7: "KN-08" NKO_sam_missile_equipment_8: "KN-08 v2" NKO_OLV1: "Vostock" NKO_OLV2: "Soyuz" NKO_OLV3: "Proton-K" NKO_OLV4: "Unha-1" NKO_OLV5: "Unha-2" NKO_OLV6: "Unha-3" NKO_OLV7: "Unha-4" NKO_OLV8: "Unha-5" NKO_OLV9: "Unha-6" NKO_OLV10: "Unha-7" NKO_OLV11: "Unha-8" NKO_OLV12: "Unha-9" NKO_GNSS1: "GNSS 1965" NKO_GNSS2: "GNSS 1975" NKO_GNSS3: "GNSS 1985" NKO_GNSS4: "GNSS 1995" NKO_GNSS5: "GNSS 2005" NKO_GNSS6: "GNSS 2015" NKO_GNSS7: "GNSS 2025" NKO_GNSS8: "GNSS 2035" NKO_COMSAT1: "Kwangmyongsong-1" NKO_COMSAT2: "Kwangmyongsong-2" NKO_COMSAT3: "Kwangmyongsong-3" NKO_COMSAT4: "Kwangmyongsong-4" NKO_COMSAT5: "Kwangmyongsong-5" NKO_COMSAT6: "Kwangmyongsong-6" NKO_COMSAT7: "Kwangmyongsong-7" NKO_COMSAT8: "Kwangmyongsong-8" NKO_COMSAT9: "Kwangmyongsong-9" NKO_COMSAT10: "Kwangmyongsong-10" NKO_COMSAT11: "Kwangmyongsong-11" NKO_COMSAT12: "Kwangmyongsong-12" NKO_SPYSAT1: "SPYSAT 1965" NKO_SPYSAT2: "SPYSAT 1975" NKO_SPYSAT3: "SPYSAT 1985" NKO_SPYSAT4: "SPYSAT 1995" NKO_SPYSAT5: "SPYSAT 2005" NKO_SPYSAT6: "SPYSAT 2015" NKO_SPYSAT7: "SPYSAT 2025" NKO_SPYSAT8: "SPYSAT 2035" NKO_KILLSAT1: "KILLSAT 1985" NKO_KILLSAT2: "KILLSAT 1995" NKO_KILLSAT3: "KILLSAT 2005" NKO_KILLSAT4: "KILLSAT 2015" NKO_KILLSAT5: "KILLSAT 2025" NKO_KILLSAT6: "KILLSAT 2035" ### PER ### PER_nuclear_missile_equipment_1: "Shahab-5" PER_nuclear_missile_equipment_2: "Shahab-6" PER_nuclear_missile_equipment_3: "Shahab-7" PER_nuclear_missile_equipment_4: "Shabab-8" PER_nuclear_missile_equipment_5: "Zorvan" PER_nuclear_missile_equipment_6: "Vayu" PER_nuclear_missile_equipment_7: "Mithara" PER_nuclear_missile_equipment_8: "Ahura Mazda" PER_ballistic_missile_equipment_1: "Shiraz-1" PER_ballistic_missile_equipment_2: "Shiraz-3" PER_ballistic_missile_equipment_3: "Shiraz-6" PER_ballistic_missile_equipment_4: "Shahab-3" PER_ballistic_missile_equipment_5: "Ghadr-1" PER_ballistic_missile_equipment_6: "Khorramshahr-1" PER_ballistic_missile_equipment_7: "Khorramshahr-3" PER_ballistic_missile_equipment_8: "Khorramshahr-5" PER_SLBM1: "Ahurani-1" PER_SLBM2: "Ahurani-2" PER_SLBM3: "Ahurani-3" PER_SLBM4: "Nanshe-1" PER_SLBM5: "Nanshe-2" PER_SLBM6: "Nanshe-3" PER_SLBM7: "Nanshe-4" PER_SLBM8: "Nanshe-5" PER_ALCM1: "Soumar-1" PER_ALCM2: "Soumar-3" PER_ALCM3: "Soumar-5" PER_ALCM4: "Ya-Ali" PER_ALCM5: "Ya-Ali C" PER_ALCM6: "Meshkat-20" PER_ALCM7: "Meshkat-120" PER_ALCM8: "Meshkat-220" PER_guided_missile_equipment_1: "Nazeat" PER_guided_missile_equipment_2: "Tondar-69" PER_guided_missile_equipment_3: "Zolfangar" PER_guided_missile_equipment_4: "Zolfangal-Ali" PER_guided_missile_equipment_5: "Zelzal-1" PER_guided_missile_equipment_6: "Zelzal-1A" PER_guided_missile_equipment_7: "Zelzal-2" PER_guided_missile_equipment_8: "Zelzal-3" PER_SLCM1: "Jask-1" PER_SLCM2: "Jask-10" PER_SLCM3: "Jask-2" PER_SLCM4: "Jask-2B" PER_SLCM5: "Jask-3" PER_SLCM6: "Jask-4" PER_SLCM7: "Jask-40" PER_SLCM8: "Jask-50" PER_hypersonic_missile_equipment_1: "Abu Mahdi-1" PER_hypersonic_missile_equipment_2: "Abu Mahdi-1C" PER_sam_missile_equipment_1: "Shalamche" PER_sam_missile_equipment_2: "Sayyad-1" PER_sam_missile_equipment_3: "Sayyad-2" PER_sam_missile_equipment_4: "Sayyad-3" PER_sam_missile_equipment_5: "Taer-1" PER_sam_missile_equipment_6: "Taer-2" PER_sam_missile_equipment_7: "Shabab Thaqeb" PER_sam_missile_equipment_8: "Kamin" PER_OLV1: "Safir" PER_OLV2: "Safir-m" PER_OLV3: "Simorgh" PER_OLV4: "Simorgh-1A" PER_OLV5: "Qased" PER_OLV6: "Qased D" PER_OLV7: "Zuljanah-1" PER_OLV8: "Zuljanah-2" PER_OLV9: "Zuljanah-3" PER_OLV10: "Zuljanah-4" PER_OLV11: "Zuljanah-5" PER_OLV12: "Zuljanah-6" PER_GNSS1: "SMJ-10" PER_GNSS2: "SMJ-20" PER_GNSS3: "SMJ-30" PER_GNSS4: "SMJ-40" PER_GNSS5: "Omid" PER_GNSS6: "Zafar-2" PER_GNSS7: "Zafar-5" PER_GNSS8: "Zafar-7" PER_GNSS9: "Zafar-8" PER_GNSS10: "Zafar-9" PER_GNSS11: "Zafar-10" PER_GNSS12: "Zafar-11" PER_COMSAT1: "Peyg-1" PER_COMSAT2: "Peyg-2" PER_COMSAT3: "Peyg-3" PER_COMSAT4: "Peyg-4" PER_COMSAT5: "Noor" PER_COMSAT6: "Noor-3" PER_COMSAT7: "Hekmat" PER_COMSAT8: "Hekmat-70" PER_COMSAT9: "Hekmat-80" PER_COMSAT10: "Hekmat-90" PER_COMSAT11: "Hekmat-100" PER_COMSAT12: "Hekmat-200" PER_SPYSAT1: "AU-1" PER_SPYSAT2: "AU-3B" PER_SPYSAT3: "AU-3C" PER_SPYSAT4: "KC-1" PER_SPYSAT5: "KC-2B" PER_SPYSAT6: "KC-30" PER_SPYSAT7: "KC-35C" PER_SPYSAT8: "KC-40" PER_SPYSAT9: "KC-45" PER_SPYSAT10: "KC-50" PER_SPYSAT11: "KC-55" PER_SPYSAT12: "KC-60" PER_KILLSAT1: "Fareste-1" PER_KILLSAT2: "Fareste-2D" PER_KILLSAT3: "Fareste-3" PER_KILLSAT4: "Fareste-4" PER_KILLSAT5: "Fareste-5B" PER_KILLSAT6: "Fareste-6D" PER_KILLSAT7: "Fareste-7" PER_KILLSAT8: "Fareste-8" PER_KILLSAT9: "Fareste-9" PER_KILLSAT10: "Fareste-9D" ### SWE ### SWE_nuclear_missile_equipment_1: "CGM-16 Atlas" SWE_nuclear_missile_equipment_2: "HGM-25A Titan I" SWE_nuclear_missile_equipment_3: "LGM-25C Titan II" SWE_nuclear_missile_equipment_4: "LGM-30A Minuteman I" SWE_nuclear_missile_equipment_5: "LGM-30F Minuteman II" SWE_nuclear_missile_equipment_6: "LGM-30G Minuteman III" SWE_nuclear_missile_equipment_7: "LGM-118A Peacekeeper" SWE_nuclear_missile_equipment_8: "LGM-182 GBSD" SWE_ballistic_missile_equipment_1: "PGM-17 Thor" SWE_ballistic_missile_equipment_2: "PGM-19 Jupiter" SWE_ballistic_missile_equipment_3: "MGM-31A Pershing I" SWE_ballistic_missile_equipment_4: "MGM-31B Pershing II" SWE_ballistic_missile_equipment_5: "MGM-134 Midgetman" SWE_ballistic_missile_equipment_6: "MGM-185 IR CPGS" SWE_ballistic_missile_equipment_7: "MGM-187A Pershing III" SWE_ballistic_missile_equipment_8: "MGM-187B Pershing III" SWE_SLBM1: "UGM-27 Polaris" SWE_SLBM2: "UGM-73 Poseidon" SWE_SLBM3: "UGM-96 Trident I (C4)" SWE_SLBM4: "UGM-133A Trident II (D5)" SWE_SLBM5: "UGM-133A Trident II (D5LE)" SWE_SLBM6: "UGM-133A Trident II (D5LE2)" SWE_SLBM7: "UGM-186A Trident III" SWE_SLBM8: "UGM-186B Trident III" SWE_ALCM1: "AGM-28 Hound Dog" SWE_ALCM2: "RB-04E" SWE_ALCM3: "RBS-15" SWE_ALCM4: "RBS-15F" SWE_ALCM5: "RBS-15F ER" SWE_ALCM6: "RBS-15SF-3" SWE_ALCM7: "RBS-15 Mk.IV Gungnir" SWE_ALCM8: "RBS-15 Mk.V" SWE_guided_missile_equipment_1: "MGM-1 Matador" SWE_guided_missile_equipment_2: "RBS-04 Mk.I" SWE_guided_missile_equipment_3: "RBS-15 Mk.I" SWE_guided_missile_equipment_4: "RBS-15 Mk.II" SWE_guided_missile_equipment_5: "RBS-15 Mk.III" SWE_guided_missile_equipment_6: "RBS-15 Mk.IV Gungnir" SWE_guided_missile_equipment_7: "RBS-15 Mk.V" SWE_guided_missile_equipment_8: "BGM-109L Gryphon II" SWE_SLCM1: "RGM-6 Regulus I" SWE_SLCM2: "RGM-15 Regulus II" SWE_SLCM3: "RBS-15 Mk.I" SWE_SLCM4: "RBS-15 Mk.II" SWE_SLCM5: "RBS-15 Mk.III" SWE_SLCM6: "RBS-15 Mk.IV Gungnir" SWE_SLCM7: "RBS-15 Mk.V" SWE_SLCM8: "RGM-109K Tomahawk TLAM-K" SWE_hypersonic_missile_equipment_1: "AGM-183A ARRW" SWE_hypersonic_missile_equipment_2: "AGM-183B Mayhem" SWE_OLV1: "SM-65D Atlas" SWE_OLV2: "Titan IIIC" SWE_OLV3: "Titan IV" SWE_OLV4: "Minotaur I" SWE_OLV5: "Minotaur II" SWE_OLV6: "Minotaur III" SWE_OLV7: "Falcon 9" SWE_OLV8: "Falcon Heavy" SWE_GNSS1: "GPS Block I" SWE_GNSS2: "GPS Block II" SWE_GNSS3: "GPS Block IIA" SWE_GNSS4: "GPS Block IIR" SWE_GNSS5: "GPS Block IIRM" SWE_GNSS6: "GPS Block IIF" SWE_GNSS7: "GPS Block III" SWE_GNSS8: "GPS Block IIIF" SWE_COMSAT1: "IDCSP" SWE_COMSAT2: "DSCS II" SWE_COMSAT3: "DSCS III" SWE_COMSAT4: "Milstar Block I" SWE_COMSAT5: "Milstar Block II" SWE_COMSAT6: "AEHF Block I" SWE_COMSAT7: "AEHF Block II" SWE_COMSAT8: "AEHF Block III" SWE_SPYSAT1: "KH-1 Corona" SWE_SPYSAT2: "KH-8 Gambit 3" SWE_SPYSAT3: "KH-9 Hexagon" SWE_SPYSAT4: "KH-11 Block I Kennen" SWE_SPYSAT5: "KH-11 Block II Crystal" SWE_SPYSAT6: "KH-11 Block III Improved Crystal" SWE_SPYSAT7: "KH-11 Block IV Evolved Enhanced Crystal" SWE_SPYSAT8: "KH-11 Block V" SWE_KILLSAT1: "SBI" SWE_KILLSAT2: "Brilliant Pebbles" SWE_KILLSAT3: "MiTEx" SWE_KILLSAT4: "FASTRAC" SWE_KILLSAT5: "ANGELS" SWE_KILLSAT6: "Zuma" ###GER ### GER_nuclear_missile_equipment_1: "CGM-16 Atlas" GER_nuclear_missile_equipment_2: "HGM-25A Titan I" GER_nuclear_missile_equipment_3: "LGM-25C Titan II" GER_nuclear_missile_equipment_4: "LGM-30A Minuteman I" GER_nuclear_missile_equipment_5: "LGM-30F Minuteman II" GER_nuclear_missile_equipment_6: "LGM-30G Minuteman III" GER_nuclear_missile_equipment_7: "LGM-118A Peacekeeper" GER_nuclear_missile_equipment_8: "LGM-182 GBSD" GER_ballistic_missile_equipment_1: "PGM-17 Thor" GER_ballistic_missile_equipment_2: "PGM-19 Jupiter" GER_ballistic_missile_equipment_3: "MGM-31A Pershing I" GER_ballistic_missile_equipment_4: "MGM-31B Pershing II" GER_ballistic_missile_equipment_5: "MGM-134 Midgetman" GER_ballistic_missile_equipment_6: "MGM-185 IR CPGS" GER_ballistic_missile_equipment_7: "MGM-187A Pershing III" GER_ballistic_missile_equipment_8: "MGM-187B Pershing III" GER_SLBM1: "UGM-27 Polaris" GER_SLBM2: "UGM-73 Poseidon" GER_SLBM3: "UGM-96 Trident I (C4)" GER_SLBM4: "UGM-133A Trident II (D5)" GER_SLBM5: "UGM-133A Trident II (D5LE)" GER_SLBM6: "UGM-133A Trident II (D5LE2)" GER_SLBM7: "UGM-186A Trident III" GER_SLBM8: "UGM-186B Trident III" GER_ALCM1: "AGM-28 Hound Dog" GER_ALCM2: "AGM-86 ALCM" GER_ALCM3: "AGM-84E SLAM" GER_ALCM4: "APACHE" GER_ALCM5: "Taurus KERP-350" GER_ALCM6: "HOSBO" GER_ALCM7: "LFK-NG" GER_ALCM8: "LFK-NG2" GER_guided_missile_equipment_1: "MGM-1 Matador" GER_guided_missile_equipment_2: "MGM-13 Mace" GER_guided_missile_equipment_3: "BGM-109C" GER_guided_missile_equipment_4: "BGM-109D" GER_guided_missile_equipment_5: "Taurus KEPD-350" GER_guided_missile_equipment_6: "Taurus KEPD-350-2" GER_guided_missile_equipment_7: "FCW" GER_guided_missile_equipment_8: "FCW NG" GER_SLCM1: "RGM-6 Regulus I" GER_SLCM2: "RGM-15 Regulus II" GER_SLCM3: "RBS-15 Mk.I" GER_SLCM4: "RBS-15 Mk.II" GER_SLCM5: "RBS-15 Mk.III" GER_SLCM6: "RBS-15 Mk.IV Gungnir" GER_SLCM7: "RBS-15 Mk.V" GER_SLCM8: "RGM-109K Tomahawk TLAM-K" GER_hypersonic_missile_equipment_1: "AGM-183A ARRW" GER_hypersonic_missile_equipment_2: "AGM-183B Mayhem" GER_GNSS1: "GPS Block I" GER_GNSS2: "GPS Block II" GER_GNSS3: "GPS Block IIA" GER_GNSS4: "GPS Block IIR" GER_GNSS5: "GPS Block IIRM" GER_GNSS6: "GPS Block IIF" GER_GNSS7: "GPS Block III" GER_GNSS8: "GPS Block IIIF" GER_COMSAT1: "IDCSP" GER_COMSAT2: "DSCS II" GER_COMSAT3: "DSCS III" GER_COMSAT4: "Milstar Block I" GER_COMSAT5: "Milstar Block II" GER_COMSAT6: "AEHF Block I" GER_COMSAT7: "AEHF Block II" GER_COMSAT8: "AEHF Block III" GER_SPYSAT1: "KH-1 Corona" GER_SPYSAT2: "KH-8 Gambit 3" GER_SPYSAT3: "KH-9 Hexagon" GER_SPYSAT4: "KH-11 Block I Kennen" GER_SPYSAT5: "KH-11 Block II Crystal" GER_SPYSAT6: "KH-11 Block III Improved Crystal" GER_SPYSAT7: "KH-11 Block IV Evolved Enhanced Crystal" GER_SPYSAT8: "KH-11 Block V" GER_KILLSAT1: "SBI" GER_KILLSAT2: "Brilliant Pebbles" GER_KILLSAT3: "MiTEx" GER_KILLSAT4: "FASTRAC" GER_KILLSAT5: "ANGELS" GER_KILLSAT6: "Zuma" ###Non-GOT### GLCM1_non_got: "Ground-Launched Cruise Missiles I" GLCM2_non_got: "Ground-Launched Cruise Missiles II" GLCM3_non_got: "Ground-Launched Cruise Missiles III" GLCM4_non_got: "Ground-Launched Cruise Missiles IV" GLCM5_non_got: "Ground-Launched Cruise Missiles V" GLCM6_non_got: "Ground-Launched Cruise Missiles VI" GLCM7_non_got: "Ground-Launched Cruise Missiles VII" GLCM8_non_got: "Ground-Launched Cruise Missiles VIII" GLCM9_non_got: "Ground-Launched Cruise Missiles IX" GLCM9_non_got_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." GLCM10_non_got: "Ground-Launched Cruise Missiles X" GLCM10_non_got_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." GLCM11_non_got: "Ground-Launched Cruise Missiles XI" GLCM11_non_got_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." GLCM12_non_got: "Ground-Launched Cruise Missiles XII" GLCM12_non_got_desc: "A ground-launched cruise missile (GLCM) is a land-based cruise missile, designed to strike tactical and strategic targets." HSCM1_non_got: "Hypersonic Cruise Missiles I" HSCM2_non_got: "Hypersonic Cruise Missiles II" HSCM3_non_got: "Hypersonic Cruise Missiles III" HSCM3_non_got_desc: "A hypersonic cruise missile travels at speeds exceeding Mach 5, making it extremely difficult to intercept." HSCM4_non_got: "Hypersonic Cruise Missiles IV" HSCM4_non_got_desc: "A hypersonic cruise missile travels at speeds exceeding Mach 5, making it extremely difficult to intercept." HSCM5_non_got: "Hypersonic Cruise Missiles V" HSCM5_non_got_desc: "A hypersonic cruise missile travels at speeds exceeding Mach 5, making it extremely difficult to intercept." HSCM6_non_got: "Hypersonic Cruise Missiles VI" HSCM6_non_got_desc: "A hypersonic cruise missile travels at speeds exceeding Mach 5, making it extremely difficult to intercept." TEL_3_non_got: "Tracked TEL Battery" TEL_3_non_got_desc: "The upgraded mobile missile launch platform can carry a larger carrying capacity." TEL_4_non_got: "4 wheeled TEL Battery" TEL_4_non_got_desc: "The upgraded mobile missile launch platform can carry a larger carrying capacity." TEL_5_non_got: "6 wheeled TEL Battery" TEL_5_non_got_desc: "The upgraded mobile missile launch platform can carry a larger carrying capacity." TEL_6_non_got: "8 wheeled TEL Battery" TEL_6_non_got_desc: "The upgraded mobile missile launch platform can carry a larger carrying capacity." TEL_7_non_got: "10 wheeled TEL Battery" TEL_7_non_got_desc: "The upgraded mobile missile launch platform can carry a larger carrying capacity." TEL_8_non_got: "12 wheeled TEL Batery" TEL_9_non_got: "14 wheeled TEL Battery" TEL_10_non_got: "16 wheeled TEL Battery" SAM_non_got: "Surface-to-Air Missiles O" SAM_non_got_desc: "The upgraded air defense missiles can achieve more powerful interception capabilities." SAM0_non_got: "Surface-to-Air Missiles I" SAM0_non_got_desc: "The upgraded air defense missiles can achieve more powerful interception capabilities." SAM1_non_got: "Surface-to-Air Missiles II" SAM1_non_got_desc: "The upgraded air defense missiles can achieve more powerful interception capabilities." SAM2_non_got: "Surface-to-Air Missiles III" SAM2_non_got_desc: "The upgraded air defense missiles can achieve more powerful interception capabilities." SAM3_non_got: "Surface-to-Air Missiles IV" SAM3_non_got_desc: "The upgraded air defense missiles can achieve more powerful interception capabilities." SAM8_non_got: "Surface-to-Air Missiles IX" SAM8_non_got_desc: "The upgraded air defense missiles can achieve more powerful interception capabilities." SAM9_non_got: "Surface-to-Air Missiles X" SAM9_non_got_desc: "The upgraded air defense missiles can achieve more powerful interception capabilities." SAM10_non_got: "Surface-to-Air Missiles XI" SAM10_non_got_desc: "The upgraded air defense missiles can achieve more powerful interception capabilities." SAM11_non_got: "Surface-to-Air Missiles XII" SAM11_non_got_desc: "The upgraded air defense missiles can achieve more powerful interception capabilities." ICBM9_non_got: "Intercontinental Ballistic Missiles IX" ICBM9_non_got_desc: "An intercontinental ballistic missile (ICBM) is a missile with a minimum range of 6000 km primarily designed for nuclear weapons delivery." ICBM10_non_got: "Intercontinental Ballistic Missiles X" ICBM10_non_got_desc: "An intercontinental ballistic missile (ICBM) is a missile with a minimum range of 6000 km primarily designed for nuclear weapons delivery." ICBM11_non_got: "Intercontinental Ballistic Missiles XI" ICBM11_non_got_desc: "An intercontinental ballistic missile (ICBM) is a missile with a minimum range of 6000 km primarily designed for nuclear weapons delivery." ICBM12_non_got: "Intercontinental Ballistic Missiles XII" ICBM12_non_got_desc: "An intercontinental ballistic missile (ICBM) is a missile with a minimum range of 6000 km primarily designed for nuclear weapons delivery." IRBM9_non_got: "Intermediate-Range Ballistic Missiles IX" IRBM9_non_got_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." IRBM10_non_got: "Intermediate-Range Ballistic Missiles X" IRBM10_non_got_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." IRBM11_non_got: "Intermediate-Range Ballistic Missiles XI" IRBM11_non_got_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." IRBM12_non_got: "Intermediate-Range Ballistic Missiles XII" IRBM12_non_got_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km." NIRBM8_non_got: "Nuclear Intermediate-Range Ballistic Missiles VIII" NIRBM8_non_got_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." NIRBM9_non_got: "Nuclear Intermediate-Range Ballistic Missiles IX" NIRBM9_non_got_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." NIRBM10_non_got: "Nuclear Intermediate-Range Ballistic Missiles X" NIRBM10_non_got_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." NIRBM11_non_got: "Nuclear Intermediate-Range Ballistic Missiles XI" NIRBM11_non_got_desc: "An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 1000-5000 km. Capable of carrying a nuclear warhead." helo_ops_tech: "Helicopter Operations" helo_ops_tech_desc: "Theory and practice for nations to conduct airmobile operations." nsb_drone_tech_1: "Early Drone Tech" nsb_drone_tech_1_desc: "Drone weapons mounted to a helicopter, in both offensive and defensive roles." nsb_drone_tech_2: "Modern Drone Tech" nsb_drone_tech_2_desc: "Drone weapons mounted to a helicopter, in both offensive and defensive roles." nsb_drone_tech_3: "Future Drone Tech" nsb_drone_tech_3_desc: "Drone weapons mounted to a helicopter, in both offensive and defensive roles." nsb_drone_tech_4: "Hyper Advanced Drone Tech" nsb_drone_tech_4_desc: "Drone weapons mounted to a helicopter, in both offensive and defensive roles." nsb_drone_tech_5: "Ultra Advanced Drone Tech" nsb_drone_tech_5_desc: "Drone weapons mounted to a helicopter, in both offensive and defensive roles." nsb_defense_tech_1: "IRCM Suite" nsb_defense_tech_1_desc: "A basic infrared countermeasure system designed to confuse heat-seeking missile seekers. Uses a rotating IR jammer to emit false signals and reduce missile lock-on accuracy. Effective against early-generation MANPADS but limited against modern threats." nsb_defense_tech_2: "MAWS" nsb_defense_tech_2_desc: "Missile Approach Warning System. A sensor system that detects incoming missile launches using ultraviolet or infrared tracking. Automatically triggers countermeasure deployment such as flares or chaff. Provides passive situational awareness against guided missile threats." nsb_defense_tech_3: "Advanced MAWS and DIRCM" nsb_defense_tech_3_desc: "A modern missile defense suite that pairs missile warning with a directional infrared countermeasure. Uses a turreted laser to track and jam incoming infrared-guided missiles. Greatly improves survivability against advanced MANPADS and shoulder-fired threats." nsb_defense_tech_4: "Helicopter APS Laser Hard-Kill" nsb_defense_tech_4_desc: "A directed-energy defense system capable of physically disabling incoming projectiles. Fires a high-energy laser to destroy or deflect missiles before impact. Represents the latest generation of active protection for rotary-wing aircraft." nsb_defense_tech_5: "Advanced Laser Defense" nsb_defense_tech_5_desc: "A directed-energy defense system capable of physically disabling incoming projectiles. Fires a high-energy laser to destroy or deflect missiles before impact. Represents the latest generation of active protection for rotary-wing aircraft." nsb_defense_tech_6: "Hyper Advanced Laser Defense" nsb_defense_tech_6_desc: "A directed-energy defense system capable of physically disabling incoming projectiles. Fires a high-energy laser to destroy or deflect missiles before impact. Represents the latest generation of active protection for rotary-wing aircraft." nsb_light_nose_gun_tech_1: "Early Nose Mounted Guns" nsb_light_nose_gun_tech_1_desc: "Nose mounted cannons, designed to give the helicopter a direct fire gun system." nsb_light_nose_gun_tech_2: "Modern Nose Mounted Guns" nsb_light_nose_gun_tech_2_desc: "Nose mounted cannons, designed to give the helicopter a direct fire gun system." nsb_light_nose_gun_tech_3: "Advanced Nose Mounted Guns" nsb_light_nose_gun_tech_3_desc: "Nose mounted cannons, designed to give the helicopter a direct fire gun system." nsb_light_nose_gun_tech_4: "Cutting-Edge Nose Mounted Guns" nsb_light_nose_gun_tech_4_desc: "Electromagnetic nose mounted railguns give helicopters a direct fire weapon with extreme muzzle velocity and high armor penetration. They excel at short, brutal engagement windows against light vehicles, fortifications, and low flying targets, but demand heavy power and robust cooling." nsb_light_nose_gun_tech_5: "Hyper Advanced Nose Mounted Guns" nsb_light_nose_gun_tech_5_desc: "Refined capacitors, improved barrel materials, and tighter fire control integration allow sustained bursts without crippling wear. These advanced railgun nose guns improve accuracy and reliability while reducing recoil stress, turning the helicopter into a precise, high lethality gun platform." nsb_light_nose_gun_tech_6: "Ultra Advanced Nose Mounted Guns" nsb_light_nose_gun_tech_6_desc: "Next-generation designs focus on power efficiency, thermal stability, and automated targeting to keep railgun fire effective under maneuver and electronic warfare pressure. With faster cycling and smarter ammunition handling, helicopters can deliver consistent, devastating direct fire without sacrificing endurance." nsb_gun_pods_tech_1: "1st Gen Gun Pods" nsb_gun_pods_tech_1_desc: "Externally mounted weapon systems designed to enhance the offensive capabilities of rotary-wing aircraft. These pods allow helicopters to carry additional armament without significant modifications to their airframes, providing flexibility and increased firepower for various mission profiles." nsb_gun_pods_tech_2: "2nd Gen Gun Pods" nsb_gun_pods_tech_2_desc: "Externally mounted weapon systems designed to enhance the offensive capabilities of rotary-wing aircraft. These pods allow helicopters to carry additional armament without significant modifications to their airframes, providing flexibility and increased firepower for various mission profiles." nsb_gun_pods_tech_3: "3rd Gen Gun Pods" nsb_gun_pods_tech_3_desc: "Externally mounted weapon systems designed to enhance the offensive capabilities of rotary-wing aircraft. These pods allow helicopters to carry additional armament without significant modifications to their airframes, providing flexibility and increased firepower for various mission profiles." nsb_gun_pods_tech_4: "4th Gen Gun Pods" nsb_gun_pods_tech_4_desc: "Externally mounted weapon systems designed to enhance the offensive capabilities of rotary-wing aircraft. These pods allow helicopters to carry additional armament without significant modifications to their airframes, providing flexibility and increased firepower for various mission profiles." nsb_gun_pods_tech_5: "5th Gen Gun Pods" nsb_gun_pods_tech_5_desc: "Externally mounted weapon systems designed to enhance the offensive capabilities of rotary-wing aircraft. These pods allow helicopters to carry additional armament without significant modifications to their airframes, providing flexibility and increased firepower for various mission profiles." nsb_gun_pods_tech_6: "6th Gen Gun Pods" nsb_gun_pods_tech_6_desc: "Externally mounted weapon systems designed to enhance the offensive capabilities of rotary-wing aircraft. These pods allow helicopters to carry additional armament without significant modifications to their airframes, providing flexibility and increased firepower for various mission profiles." nsb_gun_pods_tech_7: "7th Gen Gun Pods" nsb_gun_pods_tech_7_desc: "Externally mounted weapon systems designed to enhance the offensive capabilities of rotary-wing aircraft. These pods allow helicopters to carry additional armament without significant modifications to their airframes, providing flexibility and increased firepower for various mission profiles." nsb_rocket_pods_tech_1: "1st Gen Rocket Pods" nsb_rocket_pods_tech_1_desc: "Helicopter rocket pods are external launchers affixed to helicopters, enabling the deployment of unguided or guided rockets for various combat missions. These pods significantly enhance a helicopter's firepower, allowing for effective engagement of ground targets, suppression of enemy positions, and close air support operations." nsb_rocket_pods_tech_2: "2nd Gen Rocket Pods" nsb_rocket_pods_tech_2_desc: "Helicopter rocket pods are external launchers affixed to helicopters, enabling the deployment of unguided or guided rockets for various combat missions. These pods significantly enhance a helicopter's firepower, allowing for effective engagement of ground targets, suppression of enemy positions, and close air support operations." nsb_rocket_pods_tech_3: "3rd Gen Rocket Pods" nsb_rocket_pods_tech_3_desc: "Helicopter rocket pods are external launchers affixed to helicopters, enabling the deployment of unguided or guided rockets for various combat missions. These pods significantly enhance a helicopter's firepower, allowing for effective engagement of ground targets, suppression of enemy positions, and close air support operations." nsb_rocket_pods_tech_4: "4th Gen Rocket Pods" nsb_rocket_pods_tech_4_desc: "Helicopter rocket pods are external launchers affixed to helicopters, enabling the deployment of unguided or guided rockets for various combat missions. These pods significantly enhance a helicopter's firepower, allowing for effective engagement of ground targets, suppression of enemy positions, and close air support operations." nsb_rocket_pods_tech_5: "5th Gen Rocket Pods" nsb_rocket_pods_tech_5_desc: "Helicopter rocket pods are external launchers affixed to helicopters, enabling the deployment of unguided or guided rockets for various combat missions. These pods significantly enhance a helicopter's firepower, allowing for effective engagement of ground targets, suppression of enemy positions, and close air support operations." nsb_rocket_pods_tech_6: "6th Gen Rocket Pods" nsb_rocket_pods_tech_6_desc: "Helicopter rocket pods are external launchers affixed to helicopters, enabling the deployment of unguided or guided rockets for various combat missions. These pods significantly enhance a helicopter's firepower, allowing for effective engagement of ground targets, suppression of enemy positions, and close air support operations." nsb_rocket_pods_tech_7: "7th Gen Rocket Pods" nsb_rocket_pods_tech_7_desc: "Helicopter rocket pods are external launchers affixed to helicopters, enabling the deployment of unguided or guided rockets for various combat missions. These pods significantly enhance a helicopter's firepower, allowing for effective engagement of ground targets, suppression of enemy positions, and close air support operations." nsb_atgm_tech_1: "1st Gen ATGM" nsb_atgm_tech_1_desc: "Air-to-Ground Missile (ATGM) pods are external systems mounted on helicopters, enabling the deployment of guided missiles designed to engage and destroy armored vehicles, fortifications, and other ground targets with high precision. These pods significantly enhance a helicopter's offensive capabilities, allowing for effective engagement in various combat scenarios." nsb_atgm_tech_2: "2nd Gen ATGM" nsb_atgm_tech_2_desc: "Air-to-Ground Missile (ATGM) pods are external systems mounted on helicopters, enabling the deployment of guided missiles designed to engage and destroy armored vehicles, fortifications, and other ground targets with high precision. These pods significantly enhance a helicopter's offensive capabilities, allowing for effective engagement in various combat scenarios." nsb_atgm_tech_3: "3rd Gen ATGM" nsb_atgm_tech_3_desc: "Air-to-Ground Missile (ATGM) pods are external systems mounted on helicopters, enabling the deployment of guided missiles designed to engage and destroy armored vehicles, fortifications, and other ground targets with high precision. These pods significantly enhance a helicopter's offensive capabilities, allowing for effective engagement in various combat scenarios." nsb_atgm_tech_4: "4th Gen ATGM" nsb_atgm_tech_4_desc: "Air-to-Ground Missile (ATGM) pods are external systems mounted on helicopters, enabling the deployment of guided missiles designed to engage and destroy armored vehicles, fortifications, and other ground targets with high precision. These pods significantly enhance a helicopter's offensive capabilities, allowing for effective engagement in various combat scenarios." nsb_atgm_tech_5: "5th Gen ATGM" nsb_atgm_tech_5_desc: "Air-to-Ground Missile (ATGM) pods are external systems mounted on helicopters, enabling the deployment of guided missiles designed to engage and destroy armored vehicles, fortifications, and other ground targets with high precision. These pods significantly enhance a helicopter's offensive capabilities, allowing for effective engagement in various combat scenarios." nsb_atgm_tech_6: "6th Gen ATGM" nsb_atgm_tech_6_desc: "Air-to-Ground Missile (ATGM) pods are external systems mounted on helicopters, enabling the deployment of guided missiles designed to engage and destroy armored vehicles, fortifications, and other ground targets with high precision. These pods significantly enhance a helicopter's offensive capabilities, allowing for effective engagement in various combat scenarios." nsb_atgm_tech_7: "7th Gen ATGM" nsb_atgm_tech_7_desc: "Air-to-Ground Missile (ATGM) pods are external systems mounted on helicopters, enabling the deployment of guided missiles designed to engage and destroy armored vehicles, fortifications, and other ground targets with high precision. These pods significantly enhance a helicopter's offensive capabilities, allowing for effective engagement in various combat scenarios." nsb_multiple_atgm_tech_1: "1st Gen Quad ATGM Mount" nsb_multiple_atgm_tech_1_desc: "A quad ATGM (Anti-Tank Guided Missile) pod refers to a launcher system equipped with four ready-to-fire missiles, enhancing a platform's capability to engage multiple armored targets in quick succession. Such configurations are often integrated into various military vehicles, including armored personnel carriers and infantry fighting vehicles, to bolster their anti-armor effectiveness." nsb_multiple_atgm_tech_2: "2nd Gen Quad ATGM Mount" nsb_multiple_atgm_tech_2_desc: "A quad ATGM (Anti-Tank Guided Missile) pod refers to a launcher system equipped with four ready-to-fire missiles, enhancing a platform's capability to engage multiple armored targets in quick succession. Such configurations are often integrated into various military vehicles, including armored personnel carriers and infantry fighting vehicles, to bolster their anti-armor effectiveness." nsb_multiple_atgm_tech_3: "3rd Gen Quad ATGM Mount" nsb_multiple_atgm_tech_3_desc: "A quad ATGM (Anti-Tank Guided Missile) pod refers to a launcher system equipped with four ready-to-fire missiles, enhancing a platform's capability to engage multiple armored targets in quick succession. Such configurations are often integrated into various military vehicles, including armored personnel carriers and infantry fighting vehicles, to bolster their anti-armor effectiveness." nsb_multiple_atgm_tech_4: "4th Gen Quad ATGM Mount" nsb_multiple_atgm_tech_4_desc: "A quad ATGM (Anti-Tank Guided Missile) pod refers to a launcher system equipped with four ready-to-fire missiles, enhancing a platform's capability to engage multiple armored targets in quick succession. Such configurations are often integrated into various military vehicles, including armored personnel carriers and infantry fighting vehicles, to bolster their anti-armor effectiveness." nsb_multiple_atgm_tech_5: "5th Gen Quad ATGM Mount" nsb_multiple_atgm_tech_5_desc: "A quad ATGM (Anti-Tank Guided Missile) pod refers to a launcher system equipped with four ready-to-fire missiles, enhancing a platform's capability to engage multiple armored targets in quick succession. Such configurations are often integrated into various military vehicles, including armored personnel carriers and infantry fighting vehicles, to bolster their anti-armor effectiveness." nsb_multiple_atgm_tech_6: "6th Gen Quad ATGM Mount" nsb_multiple_atgm_tech_6_desc: "A quad ATGM (Anti-Tank Guided Missile) pod refers to a launcher system equipped with four ready-to-fire missiles, enhancing a platform's capability to engage multiple armored targets in quick succession. Such configurations are often integrated into various military vehicles, including armored personnel carriers and infantry fighting vehicles, to bolster their anti-armor effectiveness." nsb_multiple_atgm_tech_7: "7th Gen Quad ATGM Mount" nsb_multiple_atgm_tech_7_desc: "A quad ATGM (Anti-Tank Guided Missile) pod refers to a launcher system equipped with four ready-to-fire missiles, enhancing a platform's capability to engage multiple armored targets in quick succession. Such configurations are often integrated into various military vehicles, including armored personnel carriers and infantry fighting vehicles, to bolster their anti-armor effectiveness." nsb_heavy_atgm_tech_1: "1st Gen Heavy ATGM" nsb_heavy_atgm_tech_1_desc: "Heavy Anti-Tank Guided Missiles (ATGMs) were early developments in missile technology designed to engage and destroy armored vehicles. These systems typically employed Manual Command to Line of Sight (MCLOS) guidance, requiring operators to manually steer the missile toward the target throughout its flight. This method demanded extensive training and exposed operators to enemy fire during missile guidance." nsb_heavy_atgm_tech_2: "2nd Gen Heavy ATGM" nsb_heavy_atgm_tech_2_desc: "Heavy Anti-Tank Guided Missiles (ATGMs) were early developments in missile technology designed to engage and destroy armored vehicles. These systems typically employed Manual Command to Line of Sight (MCLOS) guidance, requiring operators to manually steer the missile toward the target throughout its flight. This method demanded extensive training and exposed operators to enemy fire during missile guidance." nsb_heavy_atgm_tech_3: "3rd Gen Heavy ATGM" nsb_heavy_atgm_tech_3_desc: "Heavy Anti-Tank Guided Missiles (ATGMs) were early developments in missile technology designed to engage and destroy armored vehicles. These systems typically employed Manual Command to Line of Sight (MCLOS) guidance, requiring operators to manually steer the missile toward the target throughout its flight. This method demanded extensive training and exposed operators to enemy fire during missile guidance." nsb_heavy_atgm_tech_4: "4th Gen Heavy ATGM" nsb_heavy_atgm_tech_4_desc: "Heavy Anti-Tank Guided Missiles (ATGMs) were early developments in missile technology designed to engage and destroy armored vehicles. These systems typically employed Manual Command to Line of Sight (MCLOS) guidance, requiring operators to manually steer the missile toward the target throughout its flight. This method demanded extensive training and exposed operators to enemy fire during missile guidance." nsb_heavy_atgm_tech_5: "5th Gen Heavy ATGM" nsb_heavy_atgm_tech_5_desc: "Heavy Anti-Tank Guided Missiles (ATGMs) were early developments in missile technology designed to engage and destroy armored vehicles. These systems typically employed Manual Command to Line of Sight (MCLOS) guidance, requiring operators to manually steer the missile toward the target throughout its flight. This method demanded extensive training and exposed operators to enemy fire during missile guidance." nsb_heavy_atgm_tech_6: "6th Gen Heavy ATGM" nsb_heavy_atgm_tech_6_desc: "Heavy Anti-Tank Guided Missiles (ATGMs) were early developments in missile technology designed to engage and destroy armored vehicles. These systems typically employed Manual Command to Line of Sight (MCLOS) guidance, requiring operators to manually steer the missile toward the target throughout its flight. This method demanded extensive training and exposed operators to enemy fire during missile guidance." nsb_heavy_atgm_tech_7: "7th Gen Heavy ATGM" nsb_heavy_atgm_tech_7_desc: "Heavy Anti-Tank Guided Missiles (ATGMs) were early developments in missile technology designed to engage and destroy armored vehicles. These systems typically employed Manual Command to Line of Sight (MCLOS) guidance, requiring operators to manually steer the missile toward the target throughout its flight. This method demanded extensive training and exposed operators to enemy fire during missile guidance." nsb_engine_tech_1: "1st Gen Helicopter Engines" nsb_engine_tech_1_desc: "Specialized powerplants designed to provide the necessary thrust and lift for rotary-wing aircraft." nsb_engine_tech_2: "2nd Gen Helicopter Engines" nsb_engine_tech_2_desc: "Specialized powerplants designed to provide the necessary thrust and lift for rotary-wing aircraft." nsb_engine_tech_3: "3rd Gen Helicopter Engines" nsb_engine_tech_3_desc: "Specialized powerplants designed to provide the necessary thrust and lift for rotary-wing aircraft." nsb_engine_tech_4: "4th Gen Helicopter Engines" nsb_engine_tech_4_desc: "Specialized powerplants designed to provide the necessary thrust and lift for rotary-wing aircraft." nsb_engine_tech_5: "5th Gen Helicopter Engines" nsb_engine_tech_5_desc: "Specialized powerplants designed to provide the necessary thrust and lift for rotary-wing aircraft." nsb_engine_tech_6: "6th Gen Helicopter Engines" nsb_engine_tech_6_desc: "Specialized powerplants designed to provide the necessary thrust and lift for rotary-wing aircraft." nsb_engine_tech_7: "7th Gen Helicopter Engines" nsb_engine_tech_7_desc: "Specialized powerplants designed to provide the necessary thrust and lift for rotary-wing aircraft." tech_helicopter_hover_engine_1: "Hover Engine Helicopters II" tech_helicopter_hover_engine_1_desc: "Early hover engine integration replaces conventional rotor lift with compact thrust vectoring, enabling stable low altitude flight without exposed blades. These platforms trade some efficiency for survivability and urban flexibility, making them harder to detect and less vulnerable to small arms and debris." tech_helicopter_hover_engine_2: "Hover Engine Helicopters III" tech_helicopter_hover_engine_2_desc: "Improved power density and control software make hover engine aircraft more responsive, quieter, and capable of carrying meaningful payloads. Better thermal management and flight stability expand their utility for special operations, rapid insertion, and contested urban environments." tech_helicopter_hover_engine_3: "Hover Engine Helicopters IV" tech_helicopter_hover_engine_3_desc: "Advanced hover engine designs deliver higher endurance, stronger lift margins, and reliable all-weather handling through robust automation and sensor fusion. With reduced signatures and rapid acceleration, these aircraft redefine rotary-wing roles and enable vertical mobility where traditional helicopters would be too exposed." nsb_gun_technology_1: "1st Gen Heavy Weapons & Artillery Systems" nsb_gun_technology_1_desc: "Powerful artillery and rocket systems designed to enhance battlefield firepower. This advancement introduces heavy howitzers, large-scale rocket weaponry, and specialized artillery ammunition for increased destructive capability. Additionally, it enables the deployment of rocket pods, providing aerial platforms with enhanced strike potential. These systems offer superior long-range support, making them essential for dominating the battlefield." nsb_gun_technology_2: "2nd Gen Heavy Weapons & Artillery Systems" nsb_gun_technology_2_desc: "Powerful artillery and rocket systems designed to enhance battlefield firepower. This advancement introduces heavy howitzers, large-scale rocket weaponry, and specialized artillery ammunition for increased destructive capability. Additionally, it enables the deployment of rocket pods, providing aerial platforms with enhanced strike potential. These systems offer superior long-range support, making them essential for dominating the battlefield." nsb_gun_technology_3: "3rd Gen Heavy Weapons & Artillery Systems" nsb_gun_technology_3_desc: "Powerful artillery and rocket systems designed to enhance battlefield firepower. This advancement introduces heavy howitzers, large-scale rocket weaponry, and specialized artillery ammunition for increased destructive capability. Additionally, it enables the deployment of rocket pods, providing aerial platforms with enhanced strike potential. These systems offer superior long-range support, making them essential for dominating the battlefield." nsb_gun_technology_4: "4th Gen Heavy Weapons & Artillery Systems" nsb_gun_technology_4_desc: "Powerful artillery and rocket systems designed to enhance battlefield firepower. This advancement introduces heavy howitzers, large-scale rocket weaponry, and specialized artillery ammunition for increased destructive capability. Additionally, it enables the deployment of rocket pods, providing aerial platforms with enhanced strike potential. These systems offer superior long-range support, making them essential for dominating the battlefield." nsb_gun_technology_5: "5th Gen Heavy Weapons & Artillery Systems" nsb_gun_technology_5_desc: "Powerful artillery and rocket systems designed to enhance battlefield firepower. This advancement introduces heavy howitzers, large-scale rocket weaponry, and specialized artillery ammunition for increased destructive capability. Additionally, it enables the deployment of rocket pods, providing aerial platforms with enhanced strike potential. These systems offer superior long-range support, making them essential for dominating the battlefield." nsb_gun_technology_6: "6th Gen Heavy Weapons & Artillery Systems" nsb_gun_technology_6_desc: "Powerful artillery and rocket systems designed to enhance battlefield firepower. This advancement introduces heavy howitzers, large-scale rocket weaponry, and specialized artillery ammunition for increased destructive capability. Additionally, it enables the deployment of rocket pods, providing aerial platforms with enhanced strike potential. These systems offer superior long-range support, making them essential for dominating the battlefield." nsb_artillery_ammo_1: "1st Gen Artillery Ammo" nsb_artillery_ammo_1_desc: "Specialized ordnance designed for use in large-caliber weapons such as howitzers, field guns, and self-propelled artillery. It comes in various types, each tailored for specific battlefield roles, including high-explosive rounds for destructive impact, armor-piercing shells for penetrating fortified targets, and smoke or illumination rounds for tactical support" nsb_artillery_ammo_2: "2nd Gen Artillery Ammo" nsb_artillery_ammo_2_desc: "Specialized ordnance designed for use in large-caliber weapons such as howitzers, field guns, and self-propelled artillery. It comes in various types, each tailored for specific battlefield roles, including high-explosive rounds for destructive impact, armor-piercing shells for penetrating fortified targets, and smoke or illumination rounds for tactical support" nsb_artillery_ammo_3: "3rd Gen Artillery Ammo" nsb_artillery_ammo_3_desc: "Specialized ordnance designed for use in large-caliber weapons such as howitzers, field guns, and self-propelled artillery. It comes in various types, each tailored for specific battlefield roles, including high-explosive rounds for destructive impact, armor-piercing shells for penetrating fortified targets, and smoke or illumination rounds for tactical support" nsb_artillery_ammo_4: "4th Gen Artillery Ammo" nsb_artillery_ammo_4_desc: "Specialized ordnance designed for use in large-caliber weapons such as howitzers, field guns, and self-propelled artillery. It comes in various types, each tailored for specific battlefield roles, including high-explosive rounds for destructive impact, armor-piercing shells for penetrating fortified targets, and smoke or illumination rounds for tactical support" nsb_artillery_ammo_5: "5th Gen Artillery Ammo" nsb_artillery_ammo_5_desc: "Specialized ordnance designed for use in large-caliber weapons such as howitzers, field guns, and self-propelled artillery. It comes in various types, each tailored for specific battlefield roles, including high-explosive rounds for destructive impact, armor-piercing shells for penetrating fortified targets, and smoke or illumination rounds for tactical support" nsb_artillery_ammo_6: "5th Gen Artillery Ammo" nsb_artillery_ammo_6_desc: "Specialized ordnance designed for use in large-caliber weapons such as howitzers, field guns, and self-propelled artillery. It comes in various types, each tailored for specific battlefield roles, including high-explosive rounds for destructive impact, armor-piercing shells for penetrating fortified targets, and smoke or illumination rounds for tactical support." nsb_special_ammo_0: "Basic Ordnance Upgrade" nsb_special_ammo_0_desc: "Introduces improvements to conventional munitions, refining shell designs and increasing explosive efficiency." nsb_special_ammo_1: "Enhanced Munitions Development" nsb_special_ammo_1_desc: "Enhanced explosive yields, and optimized aerodynamic designs. Advancements in propulsion systems and detonation mechanisms increase range, accuracy, and overall effectiveness, ensuring superior battlefield performance against a variety of targets." nsb_special_ammo_2: "Advanced Warhead Systems" nsb_special_ammo_2_desc: "Specialized warhead technologies designed to maximize impact across different combat scenarios. Innovations in blast efficiency, penetration capabilities, and adaptive fuzing enhance both direct-fire and area-effect applications, significantly improving lethality and operational flexibility." nsb_special_ammo_3: "Integrated Ordnance Modernization" nsb_special_ammo_3_desc: "Full-scale integration of next-generation adaptive warheads, modular munitions, and high-impact explosive systems." nsb_special_ammo_4: "4th Gen Ordnance Modernization" nsb_special_ammo_4_desc: "Full-scale integration of next-generation adaptive warheads, modular munitions, and high-impact explosive systems." nsb_special_ammo_5: "5th Gen Ordnance Modernization" nsb_special_ammo_5_desc: "Full-scale integration of next-generation adaptive warheads, modular munitions, and high-impact explosive systems." nsb_drone_artillery_ammo_1: "Drone Artillery Ammunition II" nsb_drone_artillery_ammo_1_desc: "Early drone assisted artillery rounds use onboard guidance and simple loiter patterns to correct onto targets after launch. This increases accuracy and effectiveness against point targets, but raises unit cost compared to conventional shells." nsb_drone_artillery_ammo_2: "Drone Artillery Ammunition III" nsb_drone_artillery_ammo_2_desc: "Improved seekers and datalinks allow drone munitions to receive mid-course updates and re-targeting, reducing wasted fire and enabling responsive strikes against moving or time-sensitive targets. Better packaging and propulsion improve range without sacrificing precision." nsb_drone_artillery_ammo_3: "Drone Artillery Ammunition IV" nsb_drone_artillery_ammo_3_desc: "Advanced drone rounds coordinate with spotting assets and fire-control networks, enabling rapid target handoff, cooperative search, and smarter terminal attack profiles. This turns artillery into a precision system that can hunt, adjust, and finish targets under jamming and counterbattery pressure." nsb_barrel_conversions: "Early Barrel Conversion" nsb_barrel_conversions_desc: "The Early Barrel Conversion represents an initial step in improving artillery firepower by modifying existing barrel designs to accommodate enhanced ballistic performance. This upgrade increases barrel durability, improves projectile velocity, and extends effective firing range, allowing for more consistent and reliable bombardment. By refining rifling techniques and reinforcing barrel materials, this conversion enhances accuracy and overall efficiency, laying the foundation for more advanced artillery developments. While still limited by early manufacturing constraints, this improvement marks a significant leap in artillery effectiveness on the battlefield." nsb_fire_modes_1: "Standard Barrage Doctrine" nsb_fire_modes_1_desc: "The Standard Barrage Doctrine establishes a fundamental approach to artillery warfare, focusing on pre-planned, coordinated fire missions to weaken enemy positions before an assault. This doctrine relies on calculated fire patterns to disrupt enemy formations, destroy defensive structures, and create opportunities for advancing forces. By maintaining a balance between firepower and accuracy, it ensures effective battlefield suppression without excessive ammunition expenditure. While less intense than saturation fire tactics, the Standard Barrage Doctrine remains a versatile and reliable method for providing sustained fire support in both offensive and defensive operations." nsb_fire_modes_2: "Sustained Fire Doctrine" nsb_fire_modes_2_desc: "The Sustained Fire Doctrine emphasizes continuous and methodical artillery bombardment to maintain pressure on enemy forces over extended periods. By ensuring a steady flow of firepower, this doctrine disrupts enemy movements, suppresses counterattacks, and weakens defensive positions through prolonged engagement. Designed for attritional warfare, it maximizes logistical efficiency by balancing fire rate with ammunition conservation, allowing artillery units to maintain combat effectiveness throughout extended operations. While not as immediately overwhelming as mass fire tactics, sustained fire ensures battlefield control by gradually degrading enemy forces and morale." nsb_fire_modes_3: "Superior Fire Support Doctrine" nsb_fire_modes_3_desc: "The Mass Fire Doctrine focuses on overwhelming enemy positions with sustained and large-scale artillery barrages. By prioritizing sheer volume of fire over precision, this doctrine ensures battlefield dominance through relentless bombardment, suppressing enemy forces, destroying fortifications, and creating devastating area effects. Coordinated fire missions allow multiple artillery units to saturate designated zones, forcing enemies into defensive positions and limiting their mobility. While resource-intensive, this doctrine is highly effective in prolonged engagements and large-scale warfare, ensuring superior firepower supremacy." nsb_fire_modes_4: "Superior Fire Support Doctrine II" nsb_fire_modes_4_desc: "$nsb_fire_modes_3_desc$" nsb_fire_modes_5: "Superior Fire Support Doctrine III" nsb_fire_modes_5_desc: "$nsb_fire_modes_3_desc$" nsb_AA_autocannon_0: "Post-War Autocannon Development" nsb_AA_autocannon_0_desc: "This development focuses on refining autocannons for both ground and anti-aircraft applications. Improvements in fire rate, ammunition efficiency, and barrel durability allow for more effective suppression of infantry, vehicles, and aerial threats. With the integration of enhanced ballistic engineering, these new-generation autocannons offer superior reliability and lethality on the battlefield." nsb_AA_autocannon_1: "Cold-War Autocannon Development" nsb_AA_autocannon_1_desc: "As military technology advanced during the Cold War, the development of modern autocannons became a priority for both ground and aerial combat. This advancement introduces refined designs with improved recoil management, higher rates of fire, and better heat dissipation, allowing for sustained engagements. Enhanced targeting systems and upgraded ammunition further increase their effectiveness against armored vehicles, infantry, and low-flying aircraft. These innovations mark a significant leap in firepower, ensuring superior battlefield performance in rapidly evolving combat scenarios." nsb_AA_autocannon_2: "Modern Autocannon Development" nsb_AA_autocannon_2_desc: "Building upon Cold War-era advancements, modern autocannon development focuses on high-precision, rapid-fire weaponry capable of engaging a wide range of threats. These next-generation autocannons feature advanced recoil compensation, increased durability, and integration with smart targeting systems. Ammunition improvements, including programmable airburst rounds and armor-piercing munitions, further enhance their versatility. With superior accuracy, sustained fire capability, and adaptability across multiple platforms, these weapons form the backbone of modern infantry fighting vehicles, aircraft, and naval systems." nsb_AA_autocannon_3: "Advanced Autocannon Development" nsb_AA_autocannon_3_desc: "Pushing the limits of firepower, Advanced Autocannon Development introduces state-of-the-art weapon systems designed for superior lethality, precision, and adaptability. These next-generation autocannons feature automated fire-control systems, integrated AI-assisted targeting, and multi-role capabilities, allowing for effective engagement against infantry, armor, aircraft, and drones. Advances in electromagnetic propulsion, high-energy munitions, and adaptive ammunition types ensure unparalleled performance. With reduced recoil, higher sustained rates of fire, and seamless integration with digital warfare networks, these weapons redefine battlefield supremacy." nsb_AA_autocannon_4: "Cutting-Edge Autocannon Systems" nsb_AA_autocannon_4_desc: "The next evolution of battlefield firepower, Futuristic Autocannon Systems integrate cutting-edge energy-based technology, smart ammunition, and AI-driven targeting systems for unmatched precision and adaptability. These advanced weapons utilize electromagnetic propulsion, caseless hypervelocity rounds, and adaptive ammunition types that can adjust mid-flight for maximum effectiveness. Fully integrated into autonomous combat networks, these autocannons can engage multiple targets simultaneously, track high-speed aerial threats, and provide sustained fire with minimal recoil. Designed for multi-platform deployment, they enhance the firepower of next-generation battle tanks, aircraft, naval vessels, and unmanned combat systems, ensuring dominance in the warfare of tomorrow." nsb_AA_autocannon_5: "5th Gen Autocannon Systems" nsb_AA_autocannon_5_desc: "$nsb_AA_autocannon_4_desc$" nsb_AA_autocannon_6: "6th Gen Autocannon Systems" nsb_AA_autocannon_6_desc: "$nsb_AA_autocannon_4_desc$" nsb_AA_autocannon_7: "7th Gen Autocannon Systems" nsb_AA_autocannon_7_desc: "$nsb_AA_autocannon_4_desc$" nsb_AA_autocannon_8: "8th Gen Autocannon Systems" nsb_AA_autocannon_8_desc: "$nsb_AA_autocannon_4_desc$" nsb_SHORAD_missile_0: "Post-War Missile Development" nsb_SHORAD_missile_0_desc: "Advancements in missile technology following World War II led to the development of more sophisticated short-range and long-range guided missile systems. This research introduces improved propulsion systems, enhanced targeting mechanisms, and increased warhead effectiveness, allowing for greater precision and lethality. Short-range missiles provide quick-response tactical firepower, while long-range missiles extend engagement capabilities, enabling strikes on distant targets with high accuracy. These innovations mark the beginning of modern missile warfare, shaping future air, ground, and naval engagements." nsb_SHORAD_missile_1: "Cold-War Missile Development" nsb_SHORAD_missile_1_desc: "The Cold War era saw rapid advancements in missile technology, leading to the creation of more precise, powerful, and versatile missile systems. This development enhances both short-range and long-range missile capabilities, improving guidance systems, propulsion efficiency, and warhead effectiveness. Short-range missiles provide tactical strike options for immediate battlefield impact, while long-range missiles enable strategic engagements, deep strikes, and deterrence operations. These advancements lay the foundation for modern missile warfare, increasing both offensive and defensive capabilities across multiple military platforms." nsb_SHORAD_missile_2: "Modern Missile Development" nsb_SHORAD_missile_2_desc: "Modern missile development focuses on enhancing accuracy, speed, and adaptability across various engagement ranges. This advancement integrates advanced guidance systems, multi-stage propulsion, and modular warheads, allowing missiles to perform effectively in air-to-air, ground-to-ground, and naval warfare scenarios. Short-range missiles now feature fire-and-forget capabilities, improved maneuverability, and enhanced target acquisition, while long-range missiles incorporate stealth technology, precision strike capabilities, and networked targeting for superior effectiveness. These advancements provide modern forces with unmatched firepower, rapid response capabilities, and strategic superiority on the battlefield." nsb_SHORAD_missile_3: "Advanced Missile Systems" nsb_SHORAD_missile_3_desc: "Pushing the limits of modern warfare, Advanced Missile Systems integrate cutting-edge technology to enhance speed, precision, and adaptability across multiple combat scenarios. These next-generation missiles feature hypersonic propulsion, AI-assisted targeting, and multi-role modular warheads, allowing them to engage ground, air, and naval targets with unprecedented accuracy and efficiency. With the ability to perform mid-flight course corrections, electronic countermeasure resistance, and networked battlefield integration, these missiles ensure superior lethality and strategic dominance. Long-range variants now include stealth coatings and autonomous swarm coordination, making them a critical asset in next-gen military operations." nsb_SHORAD_missile_4: "Futuristic Missile Technology" nsb_SHORAD_missile_4_desc: "The next evolution of missile warfare, Futuristic Missile Technology integrates hypersonic speeds, artificial intelligence, and advanced energy-based propulsion systems to achieve unmatched precision, adaptability, and lethality. These cutting-edge weapons feature self-learning AI targeting, swarm coordination, and multi-phase guidance systems, allowing them to engage airborne, ground, and naval targets with near-instantaneous response times.Advancements such as plasma-based warheads, quantum-encrypted targeting, and autonomous battlefield integration enable these missiles to evade countermeasures, adjust to dynamic threats, and execute complex strategic maneuvers. With the ability to deploy from space-based platforms, stealth bombers, and next-gen naval vessels, these missiles redefine the future of warfare, ensuring uncontested dominance across all combat theaters." nsb_SHORAD_missile_5: "5th Gen Missile Technology" nsb_SHORAD_missile_5_desc: "$nsb_SHORAD_missile_4_desc$" nsb_SHORAD_missile_6: "6th Gen Missile Technology" nsb_SHORAD_missile_6_desc: "$nsb_SHORAD_missile_4_desc$" nsb_SHORAD_missile_7: "7th Gen Missile Technology" nsb_SHORAD_missile_7_desc: "$nsb_SHORAD_missile_4_desc$" nsb_SHORAD_missile_8: "8th Gen Missile Technology" nsb_SHORAD_missile_8_desc: "$nsb_SHORAD_missile_4_desc$" nsb_dual_role_missile_0: "Post-War Dual-Purpose Missile Development" nsb_dual_role_missile_0_desc: "Following the advancements in missile technology after World War II, dual-purpose missiles were developed to enhance versatility and effectiveness across multiple combat roles. These missiles are designed to engage both ground and aerial targets, offering militaries a cost-effective and adaptable solution for a variety of battlefield scenarios. With improvements in guidance systems, propulsion efficiency, and warhead adaptability, these weapons provide increased accuracy, range, and tactical flexibility, making them essential for modern combined arms warfare." nsb_dual_role_missile_1: "Cold-War Dual-Purpose Missile Development" nsb_dual_role_missile_1_desc: "During the Cold War, advancements in missile technology led to the development of dual-purpose missile systems capable of engaging both ground and aerial targets with precision and adaptability. These weapons were designed to enhance military flexibility, allowing a single missile platform to perform multiple combat roles, reducing logistical burdens and increasing battlefield efficiency. Featuring improved guidance systems, modular warheads, and enhanced propulsion, these missiles became a crucial component of modern warfare, enabling rapid-response capabilities in both defensive and offensive operations. Their development paved the way for multi-role missile doctrines that continue to shape military strategy today." nsb_dual_role_missile_2: "Modern Dual-Purpose Missile Systems" nsb_dual_role_missile_2_desc: "Modern warfare demands highly adaptable and efficient weapon systems, leading to the development of dual-purpose missiles capable of engaging both ground and aerial targets with precision and versatility. These advanced missiles feature fire-and-forget technology, multi-mode guidance systems (infrared, radar, and GPS), and modular warheads that can be adjusted for different combat scenarios. Their ability to function in air-to-ground, air-to-air, and anti-ship roles makes them a critical component of modern military arsenals, enhancing both strategic and tactical operations. With stealth capabilities, electronic warfare resistance, and real-time targeting integration, these missiles provide unparalleled flexibility and effectiveness across all battlefields." nsb_dual_role_missile_3: "Advanced Dual-Purpose Missile Systems" nsb_dual_role_missile_3_desc: "As military technology evolves, Advanced Dual-Purpose Missile Systems push the boundaries of precision, adaptability, and lethality. These next-generation missiles feature AI-assisted targeting, multi-spectrum guidance (infrared, radar, laser, and satellite tracking), and adaptive warheads capable of autonomously adjusting to airborne, ground, and naval threats. With hypersonic propulsion, enhanced maneuverability, and electronic warfare resistance, these missiles can evade countermeasures, strike multiple targets simultaneously, and operate in highly contested environments. Their seamless integration into network-centric warfare ensures real-time battlefield coordination, making them a cornerstone of future military superiority." nsb_dual_role_missile_4: "Futuristic Dual-Purpose Missile Systems" nsb_dual_role_missile_4_desc: "The next era of missile warfare introduces Futuristic Dual-Purpose Missile Systems, designed to engage multiple target types across air, land, sea, and even space-based threats with unprecedented speed and adaptability. These highly advanced missiles utilize AI-driven swarm coordination, quantum-encrypted targeting, and self-learning guidance systems to autonomously detect, track, and neutralize threats in real-time.Equipped with plasma-based warheads, directed energy payloads, and hypersonic propulsion exceeding Mach 10, these missiles can evade all known countermeasures, dynamically adjust mid-flight, and execute precision strikes at intercontinental ranges. Integrated into autonomous battle networks, these weapons are the foundation of next-generation strategic and tactical dominance, ensuring total battlefield supremacy in both conventional and asymmetric warfare scenarios." nsb_dual_role_missile_5: "5th Gen Dual-Purpose Missile Systems" nsb_dual_role_missile_5_desc: "$nsb_dual_role_missile_4_desc$" nsb_dual_role_missile_6: "6th Gen Dual-Purpose Missile Systems" nsb_dual_role_missile_6_desc: "$nsb_dual_role_missile_4_desc$" nsb_dual_role_missile_7: "7th Gen Dual-Purpose Missile Systems" nsb_dual_role_missile_7_desc: "$nsb_dual_role_missile_4_desc$" nsb_dual_role_missile_8: "8th Gen Dual-Purpose Missile Systems" nsb_dual_role_missile_8_desc: "$nsb_dual_role_missile_4_desc$" special_project_tech_smart_grid: "Smart Grid" module_naval_vls_cells_4: "VLS Bank (4 Cells)" module_naval_vls_cells_4_desc: "Vertical launching cells built into the hull. Cell count sets the ship's launch capacity: larger banks scale up the fitted missile ammunition load at greater cost, crew, and visibility.\n\n§GDesigner Hint: VLS Cells multiply the ship's missile-role combat stats. Larger banks provide more missile firepower, but add more IC, manpower, fuel use, and Surface Visibility.§!" module_naval_vls_cells_8: "VLS Bank (8 Cells)" module_naval_vls_cells_8_desc: "$module_naval_vls_cells_4_desc$" module_naval_vls_cells_16: "VLS Bank (16 Cells)" module_naval_vls_cells_16_desc: "$module_naval_vls_cells_4_desc$" module_naval_vls_cells_32: "VLS Bank (32 Cells)" module_naval_vls_cells_32_desc: "$module_naval_vls_cells_4_desc$" module_naval_vls_cells_64: "VLS Bank (64 Cells)" module_naval_vls_cells_64_desc: "$module_naval_vls_cells_4_desc$" module_naval_vls_cells_128: "VLS Bank (128 Cells)" module_naval_vls_cells_128_desc: "$module_naval_vls_cells_4_desc$" module_naval_sub_vls_cells_4: "Submarine VLS (4 Cells)" module_naval_sub_vls_cells_4_desc: "Vertical launch tubes fitted to the submarine's hull. Cell count sets launch capacity: more cells scale up the fitted missile ammunition load at greater cost and displacement.\n\n§GDesigner Hint: Submarine VLS Cells multiply the boat's missile-role combat stats. Larger banks provide more missile firepower, but add more IC, manpower, fuel use, and Sub Visibility.§!" module_naval_sub_vls_cells_8: "Submarine VLS (8 Cells)" module_naval_sub_vls_cells_8_desc: "$module_naval_sub_vls_cells_4_desc$" module_naval_sub_vls_cells_16: "Submarine VLS (16 Cells)" module_naval_sub_vls_cells_16_desc: "$module_naval_sub_vls_cells_4_desc$" module_naval_sub_vls_cells_32: "Submarine VLS (32 Cells)" module_naval_sub_vls_cells_32_desc: "$module_naval_sub_vls_cells_4_desc$" module_naval_sub_vls_cells_64: "Submarine VLS (64 Cells)" module_naval_sub_vls_cells_64_desc: "$module_naval_sub_vls_cells_4_desc$" module_naval_missile_mount_single: "Single Missile Mount" module_naval_missile_mount_single_desc: "Deck-mounted canister or trainable arm launchers for guided missiles. Lighter and cheaper than a VLS bank, but with limited capacity and slower salvos.\n\n§GDesigner Hint: Missile Mounts multiply the ship's missile-role combat stats at lower cost than large VLS banks. They suit lighter combatants, but provide less missile firepower and add some fuel use and Surface Visibility.§!" module_naval_missile_mount_twin: "Twin Missile Mount" module_naval_missile_mount_twin_desc: "$module_naval_missile_mount_single_desc$" module_naval_missile_mount_quad: "Quad Missile Mount" module_naval_missile_mount_quad_desc: "$module_naval_missile_mount_single_desc$" module_naval_ammo_anti_ship_1: "Anti-Ship Missile Load I" module_naval_ammo_anti_ship_1_desc: "A magazine load centred on anti-ship cruise missiles for engaging surface combatants at long range. Requires either Missile Mounts or VLS Banks for use. Ammunition loads can also be quickly refitted to change ammo loads for mission flexability." module_naval_ammo_air_defense_1: "Air-Defense Missile Load I" module_naval_ammo_air_defense_1_desc: "A magazine load centred on area air-defense missiles, screening the ship and its consorts from aircraft and incoming missiles. Requires either Missile Mounts or VLS Banks for use. Ammunition loads can also be quickly refitted to change ammo loads for mission flexability." module_naval_ammo_land_attack_1: "Land-Attack Missile Load I" module_naval_ammo_land_attack_1_desc: "A magazine load of land-attack cruise missiles for striking targets ashore. Requires either Missile Mounts or VLS Banks for use. Ammunition loads can also be quickly refitted to change ammo loads for mission flexability." module_naval_ammo_asw_1: "ASW Missile Load I" module_naval_ammo_asw_1_desc: "A magazine load of missile-delivered torpedoes for prosecuting submarine contacts at standoff range. Requires either Missile Mounts or VLS Banks for use. Ammunition loads can also be quickly refitted to change ammo loads for mission flexability." module_naval_ammo_balanced_1: "Balanced Missile Load I" module_naval_ammo_balanced_1_desc: "A mixed magazine load balancing anti-ship, air-defense, land-attack, and anti-submarine missiles. Requires either Missile Mounts or VLS Banks for use. Ammunition loads can also be quickly refitted to change ammo loads for mission flexability." module_naval_sub_ammo_anti_ship_1: "Submarine Anti-Ship Missile Load I" module_naval_sub_ammo_anti_ship_1_desc: "A submarine magazine load of anti-ship cruise missiles launched from vertical tubes. Requires either Missile Mounts or VLS Banks for use. Ammunition loads can also be quickly refitted to change ammo loads for mission flexability." module_naval_sub_ammo_land_attack_1: "Submarine Land-Attack Missile Load I" module_naval_sub_ammo_land_attack_1_desc: "A submarine magazine load of land-attack cruise missiles launched from vertical tubes. Requires either Missile Mounts or VLS Banks for use. Ammunition loads can also be quickly refitted to change ammo loads for mission flexability." module_naval_ammo_anti_ship_2: "Anti-Ship Missile Load II" module_naval_ammo_anti_ship_2_desc: "$module_naval_ammo_anti_ship_1_desc$" module_naval_ammo_air_defense_2: "Air-Defense Missile Load II" module_naval_ammo_air_defense_2_desc: "$module_naval_ammo_air_defense_1_desc$" module_naval_ammo_land_attack_2: "Land-Attack Missile Load II" module_naval_ammo_land_attack_2_desc: "$module_naval_ammo_land_attack_1_desc$" module_naval_ammo_asw_2: "ASW Missile Load II" module_naval_ammo_asw_2_desc: "$module_naval_ammo_asw_1_desc$" module_naval_ammo_balanced_2: "Balanced Missile Load II" module_naval_ammo_balanced_2_desc: "$module_naval_ammo_balanced_1_desc$" module_naval_sub_ammo_anti_ship_2: "Submarine Anti-Ship Missile Load II" module_naval_sub_ammo_anti_ship_2_desc: "$module_naval_sub_ammo_anti_ship_1_desc$" module_naval_sub_ammo_land_attack_2: "Submarine Land-Attack Missile Load II" module_naval_sub_ammo_land_attack_2_desc: "$module_naval_sub_ammo_land_attack_1_desc$" module_naval_ammo_anti_ship_3: "Anti-Ship Missile Load III" module_naval_ammo_anti_ship_3_desc: "$module_naval_ammo_anti_ship_1_desc$" module_naval_ammo_air_defense_3: "Air-Defense Missile Load III" module_naval_ammo_air_defense_3_desc: "$module_naval_ammo_air_defense_1_desc$" module_naval_ammo_land_attack_3: "Land-Attack Missile Load III" module_naval_ammo_land_attack_3_desc: "$module_naval_ammo_land_attack_1_desc$" module_naval_ammo_asw_3: "ASW Missile Load III" module_naval_ammo_asw_3_desc: "$module_naval_ammo_asw_1_desc$" module_naval_ammo_balanced_3: "Balanced Missile Load III" module_naval_ammo_balanced_3_desc: "$module_naval_ammo_balanced_1_desc$" module_naval_sub_ammo_anti_ship_3: "Submarine Anti-Ship Missile Load III" module_naval_sub_ammo_anti_ship_3_desc: "$module_naval_sub_ammo_anti_ship_1_desc$" module_naval_sub_ammo_land_attack_3: "Submarine Land-Attack Missile Load III" module_naval_sub_ammo_land_attack_3_desc: "$module_naval_sub_ammo_land_attack_1_desc$" module_naval_ammo_anti_ship_4: "Anti-Ship Missile Load IV" module_naval_ammo_anti_ship_4_desc: "$module_naval_ammo_anti_ship_1_desc$" module_naval_ammo_air_defense_4: "Air-Defense Missile Load IV" module_naval_ammo_air_defense_4_desc: "$module_naval_ammo_air_defense_1_desc$" module_naval_ammo_land_attack_4: "Land-Attack Missile Load IV" module_naval_ammo_land_attack_4_desc: "$module_naval_ammo_land_attack_1_desc$" module_naval_ammo_asw_4: "ASW Missile Load IV" module_naval_ammo_asw_4_desc: "$module_naval_ammo_asw_1_desc$" module_naval_ammo_balanced_4: "Balanced Missile Load IV" module_naval_ammo_balanced_4_desc: "$module_naval_ammo_balanced_1_desc$" module_naval_sub_ammo_anti_ship_4: "Submarine Anti-Ship Missile Load IV" module_naval_sub_ammo_anti_ship_4_desc: "$module_naval_sub_ammo_anti_ship_1_desc$" module_naval_sub_ammo_land_attack_4: "Submarine Land-Attack Missile Load IV" module_naval_sub_ammo_land_attack_4_desc: "$module_naval_sub_ammo_land_attack_1_desc$" module_naval_ammo_anti_ship_5: "Anti-Ship Missile Load V" module_naval_ammo_anti_ship_5_desc: "$module_naval_ammo_anti_ship_1_desc$" module_naval_ammo_air_defense_5: "Air-Defense Missile Load V" module_naval_ammo_air_defense_5_desc: "$module_naval_ammo_air_defense_1_desc$" module_naval_ammo_land_attack_5: "Land-Attack Missile Load V" module_naval_ammo_land_attack_5_desc: "$module_naval_ammo_land_attack_1_desc$" module_naval_ammo_asw_5: "ASW Missile Load V" module_naval_ammo_asw_5_desc: "$module_naval_ammo_asw_1_desc$" module_naval_ammo_balanced_5: "Balanced Missile Load V" module_naval_ammo_balanced_5_desc: "$module_naval_ammo_balanced_1_desc$" module_naval_sub_ammo_anti_ship_5: "Submarine Anti-Ship Missile Load V" module_naval_sub_ammo_anti_ship_5_desc: "$module_naval_sub_ammo_anti_ship_1_desc$" module_naval_sub_ammo_land_attack_5: "Submarine Land-Attack Missile Load V" module_naval_sub_ammo_land_attack_5_desc: "$module_naval_sub_ammo_land_attack_1_desc$" module_naval_ammo_anti_ship_6: "Anti-Ship Missile Load VI" module_naval_ammo_anti_ship_6_desc: "$module_naval_ammo_anti_ship_1_desc$" module_naval_ammo_air_defense_6: "Air-Defense Missile Load VI" module_naval_ammo_air_defense_6_desc: "$module_naval_ammo_air_defense_1_desc$" module_naval_ammo_land_attack_6: "Land-Attack Missile Load VI" module_naval_ammo_land_attack_6_desc: "$module_naval_ammo_land_attack_1_desc$" module_naval_ammo_asw_6: "ASW Missile Load VI" module_naval_ammo_asw_6_desc: "$module_naval_ammo_asw_1_desc$" module_naval_ammo_balanced_6: "Balanced Missile Load VI" module_naval_ammo_balanced_6_desc: "$module_naval_ammo_balanced_1_desc$" module_naval_sub_ammo_anti_ship_6: "Submarine Anti-Ship Missile Load VI" module_naval_sub_ammo_anti_ship_6_desc: "$module_naval_sub_ammo_anti_ship_1_desc$" module_naval_sub_ammo_land_attack_6: "Submarine Land-Attack Missile Load VI" module_naval_sub_ammo_land_attack_6_desc: "$module_naval_sub_ammo_land_attack_1_desc$" module_naval_ammo_anti_ship_7: "Anti-Ship Missile Load VII" module_naval_ammo_anti_ship_7_desc: "$module_naval_ammo_anti_ship_1_desc$" module_naval_ammo_air_defense_7: "Air-Defense Missile Load VII" module_naval_ammo_air_defense_7_desc: "$module_naval_ammo_air_defense_1_desc$" module_naval_ammo_land_attack_7: "Land-Attack Missile Load VII" module_naval_ammo_land_attack_7_desc: "$module_naval_ammo_land_attack_1_desc$" module_naval_ammo_asw_7: "ASW Missile Load VII" module_naval_ammo_asw_7_desc: "$module_naval_ammo_asw_1_desc$" module_naval_ammo_balanced_7: "Balanced Missile Load VII" module_naval_ammo_balanced_7_desc: "$module_naval_ammo_balanced_1_desc$" module_naval_sub_ammo_anti_ship_7: "Submarine Anti-Ship Missile Load VII" module_naval_sub_ammo_anti_ship_7_desc: "$module_naval_sub_ammo_anti_ship_1_desc$" module_naval_sub_ammo_land_attack_7: "Submarine Land-Attack Missile Load VII" module_naval_sub_ammo_land_attack_7_desc: "$module_naval_sub_ammo_land_attack_1_desc$" module_naval_ammo_anti_ship_8: "Anti-Ship Missile Load VIII" module_naval_ammo_anti_ship_8_desc: "$module_naval_ammo_anti_ship_1_desc$" module_naval_ammo_air_defense_8: "Air-Defense Missile Load VIII" module_naval_ammo_air_defense_8_desc: "$module_naval_ammo_air_defense_1_desc$" module_naval_ammo_land_attack_8: "Land-Attack Missile Load VIII" module_naval_ammo_land_attack_8_desc: "$module_naval_ammo_land_attack_1_desc$" module_naval_ammo_asw_8: "ASW Missile Load VIII" module_naval_ammo_asw_8_desc: "$module_naval_ammo_asw_1_desc$" module_naval_ammo_balanced_8: "Balanced Missile Load VIII" module_naval_ammo_balanced_8_desc: "$module_naval_ammo_balanced_1_desc$" module_naval_sub_ammo_anti_ship_8: "Submarine Anti-Ship Missile Load VIII" module_naval_sub_ammo_anti_ship_8_desc: "$module_naval_sub_ammo_anti_ship_1_desc$" module_naval_sub_ammo_land_attack_8: "Submarine Land-Attack Missile Load VIII" module_naval_sub_ammo_land_attack_8_desc: "$module_naval_sub_ammo_land_attack_1_desc$" module_naval_ammo_drone_swarm_1: "Drone Swarm Load I" module_naval_ammo_drone_swarm_1_desc: "A magazine load of loitering munitions and attack drones launched in coordinated swarms against surface and shore targets. Requires either Missile Mounts or VLS Banks for use. Ammunition loads can also be quickly refitted to change ammo loads for mission flexability." module_naval_ammo_drone_swarm_2: "Drone Swarm Load II" module_naval_ammo_drone_swarm_2_desc: "$module_naval_ammo_drone_swarm_1_desc$" module_naval_ammo_drone_swarm_3: "Drone Swarm Load III" module_naval_ammo_drone_swarm_3_desc: "$module_naval_ammo_drone_swarm_1_desc$" module_naval_ammo_drone_swarm_4: "Drone Swarm Load IV" module_naval_ammo_drone_swarm_4_desc: "$module_naval_ammo_drone_swarm_1_desc$" module_naval_ammo_drone_swarm_5: "Drone Swarm Load V" module_naval_ammo_drone_swarm_5_desc: "$module_naval_ammo_drone_swarm_1_desc$" damaged_vls_cells_4: "Damaged VLS Bank (4 Cells)" damaged_vls_cells_8: "Damaged VLS Bank (8 Cells)" damaged_vls_cells_16: "Damaged VLS Bank (16 Cells)" damaged_vls_cells_32: "Damaged VLS Bank (32 Cells)" damaged_vls_cells_64: "Damaged VLS Bank (64 Cells)" damaged_vls_cells_128: "Damaged VLS Bank (128 Cells)" damaged_sub_vls_cells_4: "Damaged Submarine VLS (4 Cells)" damaged_sub_vls_cells_8: "Damaged Submarine VLS (8 Cells)" damaged_sub_vls_cells_16: "Damaged Submarine VLS (16 Cells)" damaged_sub_vls_cells_32: "Damaged Submarine VLS (32 Cells)" damaged_sub_vls_cells_64: "Damaged Submarine VLS (64 Cells)" mech_militia: "Mechanized Militia" airborne_armor: "Airborne Armor"