l_japanese: TACTIC_ATTACKER: "(攻撃側)" TACTIC_DEFENDER: "(防御側)" TACTIC_DESC: "各々の司令官が戦闘時に採る戦術は、戦闘の展開に影響を与える。より高いスキルを持つ司令官や、より高度な偵察は、相手側の戦術を無効化する戦術を選択する可能性が高くなる。" tactic_basic_attack: "攻撃" tactic_basic_defend: "防御" tactic_counterattack: "反撃" tactic_assault: "強襲" tactic_cc_attack: "近接攻撃" tactic_cc_defend: "近接防御" tactic_cc_storm: "近接突撃" tactic_cc_local_strong_point: "近接防衛" tactic_cc_withdraw: "近接撤退" tactic_encirclement: "包囲" tactic_delay: "遅滞" tactic_shock: "衝撃" tactic_tactical_withdrawal: "戦術的撤退" tactic_tw_attack: "戦術的撤退攻撃" tactic_tw_defend: "撤退" tactic_tw_chase: "追撃" tactic_tw_evade: "回避" tactic_tw_intercept: "要撃" tactic_breakthrough: "突破" tactic_ambush: "待ち伏せ" tactic_backhand_blow: "後手からの一撃" tactic_seize_bridge: "橋を包囲" tactic_attacker_sb_hold: "橋を維持" tactic_attacker_sb_skillful_defence: "橋を防衛" tactic_defender_sb_assault: "橋への強襲" tactic_defender_sb_reckless_assault: "無謀な強襲" tactic_defender_sb_retake_bridge: "橋を奪還" tactic_hold_bridge: "橋を維持" tactic_attacker_hb_attack: "攻撃" tactic_attacker_hb_rush: "橋への突撃" tactic_attacker_hb_storm: "橋への急襲" tactic_defender_hb_hold: "橋を維持" tactic_defender_hb_skillful_defence: "橋を防衛" tactic_basic_recon_attack: "偵察攻撃" tactic_aggresive_recon: "攻撃的偵察" tactic_limited_recon: "制限偵察" tactic_mobile_recon: "機動偵察" tactic_breakthrough_recon: "前線突破" tactic_pincer_recon: "挟撃" tactic_basic_recon_defense: "逆襲偵察" tactic_recon_ambush: "偵察伏撃" tactic_recon_hunter_packs: "ハンターパック" tactic_recon_counter_battery: "対砲兵射撃" tactic_recon_node_defense: "前線結節点防衛" city_combat: "市街戦" tactic_city_attack: "市街地攻撃" tactic_city_fixing_attack: "市街地拘束攻撃" tactic_city_frontal_attack: "市街地正面強襲" tactic_city_infiltration_attack: "市街地波状攻撃" tactic_city_node_attack: "市街地戦術的結節点攻撃" tactic_city_defense: "市街地防衛" tactic_city_layered_defense: "市街地多層防御" tactic_city_static_defense: "市街地固定拠点防御" tactic_city_all_round_defense: "市街地全周防御" tactic_city_crossfire_defense: "市街地十字砲火防御" city_attack_movement: "市街地強襲開始" insurgency: "反乱" tactic_recon_insurgency_attack: "反乱軍の攻勢偵察" tactic_recon_insurgency_defender: "反乱軍の防御偵察" tactic_insurgency_attacker: "反乱軍の攻勢" tactic_insurgency_defender: "反乱軍の防御" tactic_flexible_lines: "柔軟な戦線" tactic_dedicated_emplacements: "専用砲台" tactic_thunder_run: "雷撃戦" tactic_thunder_run_push: "侵攻" tactic_thunder_run_maneuver: "積極的な機動" tactic_thunder_run_retreat: "防御突破" tactic_thunder_run_delay: "遅滞行動" tactic_deep_battle_push: "突破推進" tactic_deep_battle_assault: "機甲突撃" tactic_deep_battle_encirclement: "縦深攻撃" tactic_deep_battle_rush: "機械化突進" tactic_deep_battle_retreat: "接触切断" tactic_deep_battle_hold: "遅滞行動" tactic_deep_battle_counter_attack: "反撃" tactic_insurgent_ied_strike: "即席爆発装置攻撃" tactic_insurgent_vbied: "車爆弾攻撃" tactic_insurgent_raid: "急襲戦術" tactic_insurgent_terror_strike: "テロ攻撃" tactic_insurgent_base_attack: "前線基地攻撃" tactic_insurgent_tunnel_strike: "トンネル急襲" tactic_insurgent_tunnel_hiding: "トンネルに潜伏" tactic_insurgent_urban_hideouts: "市街地の隠れ家" tactic_insurgent_sniper_ops: "狙撃作戦" tactic_insurgent_convoy_ambush: "輸送船への待ち伏せ" tactic_counter_ied: "対即席爆発装置作戦" tactic_counter_foot_patrols: "地域巡回" tactic_counter_stronghold_raid: "拠点襲撃" tactic_counter_cordon_search: "Cordon and Search" tactic_counter_react_to_contact: "React to Contact" tactic_counter_fireforce: "Fireforce" tactic_counter_perimeter_defence: "Perimeter Defense" tactic_counter_tunnel_rats: "Tunnel Rats" tactic_thunder_run_breakthrough: "Offensive Breakthrough" tactic_deep_battle_breakthrough: "装甲突破" tactic_suppression_advance_recon: "Suppression Recon" tactic_veil_of_sands: "Veil Of Sands" tactic_spartan_defense: "Spartan Defense"