l_korean: armoured_cavalry_officer: "기갑 기병 장교" armoured_cavalry_officer_desc: "§L 기계화보병 장교로 훈련됨.§!" marine_officer: "해병 장교" marine_officer_desc: "§L해병 장교로 훈련됨§!" commando_officer: "특수부대 장교" commando_officer_desc: "§L특수부대 장교로 훈련됨§!" air_cavalry_officer: "공중 기병" air_cavalry_officer_desc: "§L공수 장교로 훈련됨.§!" artillery_officer: "포병 장교" artillery_officer_desc: "§L포병 장교로 훈련됨.§!" guerrilla_officer: "게릴라 장교" guerrilla_officer_desc: "§L한번 게릴라는 영원한 게릴라.§!" kind_leader: "온화한 지도자" kind_leader_desc: "§L이 지도자는 병사들의 요구를 우선한다.§!" organizer_expert: "전문 조직가" organizer_expert_desc: "§L대규모군대의 이동을 전문적으로 계획, 조직할 수 있습니다.§!" mechanized_ratio_over_40: "기계화 및 기갑화보병 비율 > §H40%§!" armoured_cavalry_leader: "기갑 기병 지휘관" armoured_cavalry_leader_desc: "§L기동군을 사용하여 승리를 달성하는 데 능통합니다.§!" armoured_cavalry_expert: "기갑 기병 전문가" armoured_cavalry_expert_desc: "§L전투에서 속도와 기동성을 사용할 줄 아는 전문가입니다.§!" special_forces_trait: "특수부대 전문가" special_forces_trait_desc: "§L전투에서 특수 부대를 이끌어내는데 특화된 전문가입니다.§!" special_forces_ratio_over_50: "특수부대 비율 > §H50%§!" air_cavalry_leader: "공중 기병 지휘관" air_cavalry_leader_desc: "§L승리를 쟁취하기 위해 헬리콥터를 사용하는 것에 숙련되었습니다.§!" air_cavalry_expert: "공중 기병 전문가" air_cavalry_expert_desc: "§L전투에서 헬리콥터를 사용하는데 특화된 전문가입니다.§!" expert_staffer: "전문 참모" expert_staffer_desc: "§L최고의 참모들에 둘러싸인 이 지휘관은, 보다 많은 부대를 조직하고 관리할 수 있습니다.§!" artillery_leader: "포병 지휘관" artillery_leader_desc: "§L승리를 쟁취하기 위해 야포를 사용하는 것에 숙련되었습니다.§!" artillery_expert: "포병 전문가" artillery_expert_desc: "§L전투에서 야포을 사용하는 것에 전문가입니다.§!" artillery_ratio_over_20: "야포 비율 > §H20%§!" guerrilla_leader_trait: "게릴라 지휘관" guerrilla_leader_trait_desc: "§L게릴라군 및 예비군을 통솔하여 승리를 이끌어내는데 능통합니다.§!" desperate_defender: "필사적인 방어자" desperate_defender_desc: "§L필사적인 전투를 이끌어내는데 능통합니다.§!" cruiser_adherent: "순양함 지지론자" cruiser_adherent_desc: "§L해양 항공력은 거포의 대체제가 될 수 없습니다.§!" small_ship_captain: "보조함 함장" small_ship_captain_desc: "§L이 장교는 소형 선박 운용에 뛰어난 기술을 보여주었습니다..§!" army_chief_logistics_1: "육군 군수\n(특기병)" army_chief_logistics_2: "육군 군수\n(전문가)" army_chief_logistics_3: "육군 군수\n(천재)" army_chief_entrenchment_1: "참호\n(특기병)" army_chief_entrenchment_2: "참호\n(전문가)" army_chief_entrenchment_3: "참호\n (천재)" army_armoured_cavalry_1: "기갑 기병\n(특기병)" army_armoured_cavalry_2: "기갑 기병\n(전문가)" army_armoured_cavalry_3: "기갑 기병\n(천재)" army_air_cavalry_1: "공중 기병\n(특기병)" army_air_cavalry_2: "공중 기병\n(전문가)" army_air_cavalry_3: "공중 기병\n(천재)" army_militia_1: "민병대\n(특기병)" army_militia_2: "민병대\n(전문가)" army_militia_3: "민병대\n(천재)" air_force_multiplier_1: "전력 증강자\n(특기병)" air_force_multiplier_2: "전력 증강자\n(전문가)" air_force_multiplier_3: "전력 증강자\n(천재)" modifier_army_sub_unit_L_Air_assault_Bat_defence_factor: "Air Assault Battalion Defence" modifier_army_sub_unit_L_Air_assault_Bat_attack_factor: "Air Assault Battalion Attack" modifier_army_sub_unit_Militia_Bat_defence_factor: "Militia Battalion Defence" modifier_army_sub_unit_Mot_Militia_Bat_defence_factor: "Motorized Militia Battalion Defence" modifier_army_sub_unit_Militia_Bat_attack_factor: "Militia Battalion Attack" modifier_army_sub_unit_Mot_Militia_Bat_attack_factor: "Motorized Militia Battalion Attack" modifier_trait_air_cavalry_leader_xp_gain_factor: "공중 기병 지휘관 경험치 획득" modifier_trait_armoured_cavalry_leader_xp_gain_factor: "기갑 기병 지휘관 경험치 획득" modifier_trait_artillery_leader_xp_gain_factor: "포병 지휘관 경험치 획득" modifier_trait_guerrilla_leader_trait_xp_gain_factor: "게릴라 지휘관 경험치 획득" modifier_trait_desperate_defender_xp_gain_factor: "필사적인 방어자 경험치 획득" modifier_unit_L_Engi_Comp_design_cost_factor: "공병중대 편제 비용" modifier_unit_armor_Bat_design_cost_factor: "전차 대대 편제 비용" modifier_unit_Arm_Inf_Bat_design_cost_factor: "기갑화보병 편제 비용" modifier_unit_Mech_Inf_Bat_design_cost_factor: "기계화보병 편제 비용" modifier_unit_Arty_Bat_design_cost_factor: "포병 편제 비용" modifier_unit_SP_Arty_Bat_design_cost_factor: "자주포 편제 비용" modifier_unit_SP_AA_Bat_design_cost_factor: "자주대공포 편제 비용" modifier_unit_L_Marine_Bat_design_cost_factor: "해병 경보병 편제 비용" modifier_unit_Mot_Marine_Bat_design_cost_factor: "차량화 해병 편제 비용" modifier_unit_Mech_Marine_Bat_design_cost_factor: "기계화 해병 편제 비용" modifier_unit_Arm_Marine_Bat_design_cost_factor: "기갑화 해병 편제 비용" modifier_unit_Special_Forces_design_cost_factor: "특수 작전 부대 편제 비용" modifier_unit_L_Air_Inf_Bat_design_cost_factor: "공수경보병 편제 비용" modifier_unit_Mot_Air_Inf_Bat_design_cost_factor: "차랑화공수보병 편제 비용" modifier_unit_Mech_Air_Inf_Bat_design_cost_factor: "기계화공수보병 편제 비용" modifier_unit_Arm_Air_Inf_Bat_design_cost_factor: "기갑공수보병 편제 비용" modifier_unit_L_Air_assault_Bat_design_cost_factor: "Armored Air Assault Infantry Template Cost" modifier_unit_L_Inf_Bat_design_cost_factor: "경보병 편제 비용" modifier_unit_Mot_Inf_Bat_design_cost_factor: "차량화보병 편제 비용" modifier_unit_Militia_Bat_design_cost_factor: "민병 편제 비용" modifier_unit_Mot_Militia_Bat_design_cost_factor: "차량화민병 편제 비용" strategic_bomber_equipment_design_cost_factor: "전략폭격기 설계 비용" nav_plane_equipment_design_cost_factor: "해상 초계기 설계 비용" MR_Fighter_equipment_design_cost_factor: "다목적 전투기 설계 비용" AS_Fighter_equipment_design_cost_factor: "공중우세기 설계 비용" Strike_fighter_equipment_design_cost_factor: "타격 전투기 설계 비용" L_Strike_fighter_equipment_design_cost_factor: "경 타격 전투기 설계 비용" Air_UAV_equipment_design_cost_factor: "무인항공기 설계 비용" CV_MR_Fighter_equipment_design_cost_factor: "다목적 전투 함재기 설계 비용" CV_L_Strike_fighter_equipment_design_cost_factor: "함재 경 타격 전투기 설계 비용" Cat_NAVAL_MODULES_research: "모든 해군 부품 연구 속도" bold_attack_spirit: "과감한 공격" bold_attack_spirit_desc: "속담에도 있듯, 최선의 공격은 최고의 방어입니다." bold_attack_spirit_tt: "육군 지휘관: 레벨 업 시 §G50% 확률§!로 §Y+1 공격§!." tenacious_defense_spirit: "끈질긴 방어" tenacious_defense_spirit_desc: "저들은 지나갈 수 없다!" tenacious_defense_spirit_tt: "육군 지휘관: 레벨 업 시 §G50% 확률§!로 §Y+1 방어§!." meticulous_preparation_spirit: "세심한 준비" meticulous_preparation_spirit_desc: "전쟁은 혼란이지만, 혼란은 대비할 수 있습니다." meticulous_preparation_spirit_tt: "육군 지휘관: 레벨 업 시 §G50% 확률§!로 §Y+1 계획과 보급§!." best_of_the_best_spirit: "최고 중의 최고" best_of_the_best_spirit_desc: "병사들을 전투로 이끌 수 있는 능력을 갖춘 사람은 거의 없습니다. 그 전투에서 이길 수 있는 능력을 가진 사람은 거의 없습니다." best_of_the_best_spirit_tt: "신규 육군 지휘관: §Y긍정적 특성§!의 확률이 §G200%§! 증가합니다." military_science_doctorate_spirit: "군사 과학 박사" military_science_doctorate_spirit_desc: "군사과학 박사는 총을 좋아한다는 것만 빼면 일반 박사와 같습니다." military_science_doctorate_spirit_tt: "육군 지휘관: 시작 시 §G25% 확률§!로 §Y1개 기술 레벨§!이 높습니다." battlefield_promotions_spirit: "전장 진급" battlefield_promotions_spirit_desc: "유능한 지휘관을 선발하는 것은 우리 장교단을 향상시키는 가장 좋은 방법입니다." electronic_warfare_generals_spirit: "전자전 훈련" electronic_warfare_generals_spirit_desc: "우리의 장군들은 적들로부터 그들의 위치를 숨기기 위해 전자전의 기본을 알아야 합니다." political_loyalty_spirit: "정치적 충성" political_loyalty_spirit_desc: "신뢰할 수 없는 군대는 보호해야할 국가에 대한 위협입니다." political_loyalty_spirit_tt: "신규 지휘관: §Y정계와의 연줄§! 또는 §Y유명인§! 특성을 가지고 시작합니다." inventive_leadership_spirit: "창의적인 리더십" inventive_leadership_spirit_desc: "너무 뻔한 장교들은 패배한 장교들입니다." inventive_leadership_spirit_tt: "신규 지휘관: §G50% 확률§!로 §Y\"특공대\"§!, §Y\"책략가\"§! 또는 §Y\"침략자\"§! 특성이 있는 채 시작." combined_arms_schools_spirit: "제병협동 학교" combined_arms_schools_spirit_desc: "미래에는 전투가 벌어지는 곳이라면 어디든 기동부대가 결정적 역할을 할 것입니다." combined_arms_schools_spirit_tt: "신규 지휘관: §G50% 확률§!로 §Y전차 지휘관§!, §Y기갑 기병 지휘관§! 또는 §Y공중 기병 지휘관§! 특성을 가진 채 시작합니다." deep_defence_spirit: "종심방어 학교" deep_defence_spirit_desc: "괜찮은 방어선을 구축하려면 많은 과학적 지식이 필요하다." deep_defence_spirit_tt: "신규 지휘관: §G50% 확률§!로 §Y공병§!, §Y포병 지휘관§! 또는 §Y필사적인 방어자§! 특성을 가진 채 시작합니다." extreme_weather_spirit: "극한의 기후 훈련" extreme_weather_spirit_desc: "우리의 장군들에게 타는 듯이 뜨거운 사막이나 얼어버릴 듯한 추위에 대처하는 법을 가르치면 그들이 필요한 곳이라면 어디든 싸울 수 있게 될 것이다." extreme_weather_spirit_tt: "신규 지휘관: §G50% 확률§!로 §Y지형§! 특성을 가진 채 시작합니다." infantry_combat_schools_spirit: "보병 전투 학교" infantry_combat_schools_spirit_desc: "보병은 전투의 여왕이고 여왕은 원하는 곳 어디든 간다." infantry_combat_schools_spirit_tt: "신규 지휘관: §G50% 확률§!로 §Y보병 지휘관§!, §Y조직자§! 또는 §Y숙련된 참모§! 특성을 가진 채 시작합니다." self_taught_academy_spirit: "독학 장교" self_taught_academy_spirit_desc: "최고의 장교는 학원과 학교가 아닌 현장에서 태어난다." self_taught_academy_spirit_tt: "신규 지휘관: §G50% 확률§!로 §Y게릴라 지휘관§! 특성을 가진 채 시작합니다." art_of_war_army_spirit: "전술" art_of_war_army_spirit_desc: "전군을 훈련시킬 수 있을 때 왜 개인을 훈련시키는 거지?" professional_officer_corps_spirit: "전문 장교단" professional_officer_corps_spirit_desc: "우리는 전문가이고, 전쟁은 우리 직업이다." old_boys_club_spirit: "올드 보이즈 클럽(Old Boys's Club)" old_boys_club_spirit_desc: "우리는 장교가 되게 하는 것에 대해 신중해야 한다. 연줄이 맞는 사람만이 요직을 맡아야 한다." elevated_engineering_corps_spirit: "고급 공병대" elevated_engineering_corps_spirit_desc: "인간의 능력과 인격을 가장 잘 판단하는 것은 그에게 삽을 주고 그것으로 무언가 유용한 일을 하게 할 수 있는 날을 주는 것이다." proper_heritage_spirit_desc: "좋은 장군은 훈련으로 만들 수 있지만, 위대한 장군은 길러져야 합니다. 어떤 면에서는 말처럼 말입니다." quick_improvisation_spirit: "빠른 임기응변" quick_improvisation_spirit_desc: "빨리 이해하고, 빨리 생각하고, 빨리 행동하라 - 이것이 승리의 열쇠이다." relief_of_command_spirit: "명령 완화" relief_of_command_spirit_desc: "군대는 장군들의 자존심을 채우기 위해 존재하는 것이 아닙니다." fanatical_loyalty_spirit: "광신적인 충성" fanatical_loyalty_spirit_desc: "우리 장군들은 필요하다면 우리의 대의를 위해 죽을 준비가 되어 있어야 한다." state_serves_the_military_spirit: "선군주의" state_serves_the_military_spirit_desc: "국가의 목적은 다른 국가들과 전쟁을 하는 것입니다. 다른 건 그걸 지지하거나 쓸데 없이 주의를 산만하게 하는것 둘중 하나입니다." armoured_assault_spirit: "기갑 돌격" armoured_assault_spirit_desc: "기갑과 기갑전투차량의 대규모 돌격은 적을 궤멸시킬 것입니다." superior_firepower_spirit: "압도적 화력" superior_firepower_spirit_desc: "만일 포병이 전투에서 승리하지 못한다면, 당신이 야포를 충분히 사용하지 않은 것입니다." infantry_strength_spirit: "보병의 힘" infantry_strength_spirit_desc: "모든 것을 종합해 보면, 기갑이나 항공기는 작은 땅도 지탱할 수 없다." praetorian_guard_spirit: "근위 군단" praetorian_guard_spirit_desc: "소수의 정예부대가 전선의 정규군들을 지킬 것이다." death_from_above_spirit: "후방에서의 죽음" death_from_above_spirit_desc: "적진 후방으로 상륙하는 것이 가장 큰 기습이다." guerrilla_warfare_spirit: "유격전" guerrilla_warfare_spirit_desc: "[ROOT.GetAdjective]으로 말하기 시작할 때..." modern_trench_warfare_spirit: "현대식 참호전" modern_trench_warfare_spirit_desc: "현대식 전장에서도 참호는 적 포와 항공기로부터 뛰어난 방어를 제공합니다." flexible_organization_spirit: "유연한 조직" flexible_organization_spirit_desc: "중요한 것은 일을 끝내는 것이지, 명령을 그대로 따르는 것이 아니다." aggressive_reconnaisance_spirit: "공격적인 정찰" aggressive_reconnaisance_spirit_desc: "만약 너가 상대방의 속셈을 알고 싶다면, 직접 가서 직접 물어봐라!" reserve_officers_spirit: "예비 장교" reserve_officers_spirit_desc: "모든 사람이 직업 군인이 될 수는 없지만 전시에는 직업 군인이 될 수 있습니다." victory_or_death_spirit: "승리가 아니면 죽음을" victory_or_death_spirit_desc: "치욕의 패배 속에서 살아가느니 명예롭게 죽는 편이 낫습니다." maneuver_warfare_spirit: "기동전" maneuver_warfare_spirit_desc: "문명화된 전쟁은 주먹다짐보다는 체스 게임에 가깝습니다. 우회할 수 있는 적 부대와 맞서 싸울 필요가 있을까요?" smoke_and_fire_spirit: "포연과 포화" smoke_and_fire_spirit_desc: "탄막 사격은 적군의 반격을 억제하는 데 굉장히 효과적입니다." logistical_focus_spirit: "군수 중점" logistical_focus_spirit_desc: "군인은 가죽 허리띠라도 먹을 수 있지만 전차에는 연료가 있어야 합니다." operational_reserve_spirit: "작전적 예비" operational_reserve_spirit_desc: "항상 비장의 무기를 준비해두세요. 항상요." hit_and_run_spirit: "치고 빠지기" hit_and_run_spirit_desc: "우리는 적을 빠르게 공격한 다음 후퇴하여 다른 곳을 다시 공격할 것입니다." counter_insurgency_spirit: "저항 진압" counter_insurgency_spirit_desc: "저항군을 제거하는건 어려운 일이지만, 불가능한 것은 아닙니다." instilled_aggression_spirit: "주입된 공격성" instilled_aggression_spirit_desc: "공격, 공격, 공격!" instilled_aggression_spirit_tt: "제독: 레벨 업 시 §G50% 확률§!로 §Y+1 공격§! 획득." calculated_restraint_spirit: "계산된 통제" calculated_restraint_spirit_desc: "심사숙고 후에..." calculated_restraint_spirit_tt: "제독: 레벨 업 시 §G50% 확률§!로 §Y+1 방어§! 획득." signals_training_spirit: "신호기 훈련" signals_training_spirit_desc: "모든 사람이 임무를 수행하려면, 임무가 무엇인지부터 알아야 합니다." signals_training_spirit_tt: "제독: 레벨 업 시 §G50% 확률§!로 §Y+1 기동과 조직§! 획득." best_of_the_best_naval_academy_spirit: "최고 중의 최고" best_of_the_best_naval_academy_spirit_desc: "치열한 경쟁과 엄격한 선발만이 우리가 원하는 제독을 키워냅니다." best_of_the_best_naval_academy_spirit_tt: "신규 제독: §Y긍정적 특성§!의 확률이 §G200%§! 증가합니다." naval_tradition_spirit: "해군 전통" naval_tradition_spirit_desc: "우리는 자랑스러운 해군의 역사를 가지고 있습니다. 우리 군함에는 가장 뛰어난 제독들만이 탑승할 수 있습니다." naval_tradition_spirit_tt: "제독: 시작 시 §G25% 확률§!로 §Y1개 기술 레벨§!이 높습니다." first_mate_to_captain_spirit: "함장의 일등항해사" first_mate_to_captain_spirit_desc: "모든 선원은 열심히 노력하면 제독으로 승진할 수 있습니다." electronic_warfare_admirals_spirit: "전탐 침묵" electronic_warfare_admirals_spirit_desc: "우리 제독은 적에게서 자신의 위치를 숨길 수 있어야 합니다." convoy_warfare_spirit: "호송전" convoy_warfare_spirit_desc: "상선 호위는 특별한 전술과 훈련이 필요합니다." convoy_warfare_spirit_tt: "신규 제독: §G50% 확률§!로 §Y바다의 늑대§! 또는 §Y밀항선§! 특성을 가진 채 시작합니다." littoral_combat_spirit: "연안 전투" littoral_combat_spirit_desc: "해안을 보호하고 대형 선박을 검사하는 것이 최우선 과제입니다." littoral_combat_spirit_tt: "신규 제독: §G50% 확률§!로 §Y함대 보호가§!, §Y파리채§! 또는 §Y관측수§! 특성을 가진 채 시작합니다." grand_fleet_spirit: "대함대" grand_fleet_spirit_desc: "대규모 전술 훈련." grand_fleet_spirit_tt: "신규 제독: §G50% 확률§!로 §Y철기병§! 또는 §Y우수한 전술가§! 특성을 가진 채 시작합니다." naval_air_arm_spirit: "해공군 협력" naval_air_arm_spirit_desc: "공군과 해군의 긴밀한 협력이 핵심입니다!" naval_air_arm_spirit_tt: "신규 제독: §G50% 확률§!로 §Y항공 관제사§! 특성을 가진 채 시작합니다." rule_the_waves_spirit: "바다 지배" rule_the_waves_spirit_desc: "[ROOT.GetName]은(는) 최고의 훈련 선원으로 바다를 다스릴 것입니다!" flexible_contracts_spirit: "유연한 계약" flexible_contracts_spirit_desc: "최고의 계약은 파기 가능한 계약입니다." integrated_designers_spirit: "통합된 설계사들" integrated_designers_spirit_desc: "우리의 설계를 꾸준히 적용시키는 것이 최우선입니다." naval_reform_spirit: "해군 개혁" naval_reform_spirit_desc: "전쟁은 항상 변화합니다." naval_refit_yards_spirit: "해군 정비소" naval_refit_yards_spirit_desc: "기지에서의 시간을 최소화하는 것은 함선이 바다에 있는 시간을 최대화합니다." coastal_defence_spirit: "해안 방어" coastal_defence_spirit_desc: "해안을 순찰하는 소형 초계함이 우리의 마지막 방어선이다!" multi_purpose_ships_spirit: "다목적 함선" multi_purpose_ships_spirit_desc: "호위함은 대잠수함전에서 함대함 전투까지 다양한 역할을 수행할 수 있습니다." jeune_ecole_spirit: "청년학파" jeune_ecole_spirit_desc: "값싼 선박들로 구성된 대규모 함대로 적을 몰아세우면 해안에서 훨씬 더 강력한 적과 맞설 수 있습니다." big_guns_spirit: "거포" big_guns_spirit_desc: "화력은 아무리 강해도 부족하다." silent_killers_spirit: "고요한 암살자" silent_killers_spirit_desc: "우리 잠수함은 적을 아래에서 사냥할 것입니다." power_projection_spirit: "힘 투사" power_projection_spirit_desc: "우리의 항공모함으로 우리는 전 세계를 누빌 수 있습니다." marine_corps_spirit: "해병대" marine_corps_spirit_desc: "우라!" close_combat_navy_spirit: "근접전" close_combat_navy_spirit_desc: "가까이 붙는 것이 승리의 열쇠입니다." night_fighting_spirit: "야간전" night_fighting_spirit_desc: "어둠 속에서 싸우는 데 익숙해지면 뚜렷한 이점이 있습니다." surprise_attacks_spirit: "기습공격" surprise_attacks_spirit_desc: "적이 위협을 알아차리기 전에 공격합니다." efficient_communications_spirit: "효율적인 통신" efficient_communications_spirit_desc: "통신, 통신, 그리고 통신." surface_raiders_spirit: "수상 습격대" surface_raiders_spirit_desc: "왜 잠수함이 습격하게 두는거야?" decisive_battle_spirit: "결전" decisive_battle_spirit_desc: "전투에 총력을 기울이면 언제나 당신이 주도권을 쥘 수 있을 것입니다." inclement_weather_experience_spirit: "악천후 경험" inclement_weather_experience_spirit_desc: "악천후만한게 없지..." brave_commanders_spirit: "용감한 지휘관" brave_commanders_spirit_desc: "빌어먹을 어뢰다, 전속 전진!" bureau_of_ordnance_spirit: "병기국" bureau_of_ordnance_spirit_desc: "병기국은 제작된 모든 군함 설계에 영향을 미칩니다." independent_air_force_spirit: "독립된 공군" independent_air_force_spirit_desc: "공군은 개별적인 군종이며, 육군이나 해군만큼이나 중요합니다." industrial_destruction_spirit: "산업 파괴" industrial_destruction_spirit_desc: "1000기의 폭격기는 단 한 차례의 공습 만으로 전쟁의 판국을 뒤집을 수 있습니다." ground_element_destruction_spirit: "지상 파괴" ground_element_destruction_spirit_desc: "A-10이 간다." clear_the_skies_spirit: "하늘을 비워라" clear_the_skies_spirit_desc: "우리가 통제하는 하늘을 어떤 적도 조작하도록 허용해서는 안 됩니다." cost_efficient_airforce_spirit: "비용효과적인 공군" cost_efficient_airforce_spirit_desc: "값싼 물건을 많이 가질 수 있는데 왜 몇 가지 비싼 물건에 투자합니까?" naval_support_aviation_spirit: "해상 지원 항공" naval_support_aviation_spirit_desc: "때로는 공군이 해군을 지원해야 할 때도 있습니다." helicopter_cavalry_spirit: "헬리콥터 기동대" helicopter_cavalry_spirit_desc: "Huey를 타고 행운의 아들 을 폭파하는 것보다 더 좋은 것은 없습니다." effective_training_programs_spirit: "효율적인 훈련 계획" effective_training_programs_spirit_desc: "좋은 교육만큼 훌륭한 것은 없습니다." air_crew_surveys_spirit: "항공기 승무원 설문조사" air_crew_surveys_spirit_desc: "결국 장비를 사용하는 사람들이니까 물어보는 건 어떨까요?" battlefield_air_interdiction_spirit: "전장 항공 차단" battlefield_air_interdiction_spirit_desc: "공군과 지상군 간의 긴밀한 협력." cvw_night_fighting_spirit: "항모비행단 야간 전투" cvw_night_fighting_spirit_desc: "어둠 속에서 비행하는 것만으로는 어렵다고 생각하시나요? 한밤중에 항공모함에 착륙해보세요!" veteran_air_instructors_spirit: "베테랑 공군 교관" veteran_air_instructors_spirit_desc: "최고의 훈련을 통해 나머지를 훈련시키세요." centralized_control_spirit: "중앙 제어" centralized_control_spirit_desc: "자원을 효과적으로 관리하면 비행기가 가장 필요한 위치에 도달할 수 있습니다." steel_wings_steel_hearts_spirit: "강철의 날개, 강철의 심장" steel_wings_steel_hearts_spirit_desc: "It takes a certain type of courage to wage war at 10,000 feet.\n\n§GThis National Spirit is available due to our ideology.§!" home_defence_spirit: "자국 방위" home_defence_spirit_desc: "어떤 대가를 치르더라도 우리는 우리 섬을 지킬 것입니다." air_power_projection_spirit: "공군력 투사" air_power_projection_spirit_desc: "집을 떠나 싸울 때에는 특별한 대담함이 필요합니다." massed_strike_spirit: "대규모 타격" massed_strike_spirit_desc: "Disrupting the enemy ground forces is the best way to defeat them." continuous_strike_spirit: "지속적 타격" continuous_strike_spirit_desc: "Destruction of key enemy equipment is vital." total_devastation_spirit: "완전한 파괴" total_devastation_spirit_desc: "적의 중심부에 대한 대규모 전략적 공격은 그들의 전투 능력을 무너뜨릴 것입니다." academy_spirit: "육군사관학교의 정신" army_spirit: "육군의 정신" division_command_spirit: "사단사령부의 정신" naval_academy_spirit: "해군사관학교의 정신" navy_spirit: "해군의 정신" naval_command_spirit: "해군사령부의 정신" air_force_academy_spirit: "공군사관학교의 정신" air_force_spirit: "공군의 정신" air_force_command_spirit: "공군사령부의 정신" modifier_army_sub_unit_L_Air_assault_Bat_speed_factor: "Air Assault Battalion Speed" modifier_army_sub_unit_Special_Forces_attack_factor: "Special Forces Attack" modifier_army_sub_unit_Special_Forces_defence_factor: "Special Forces Defence" modifier_army_sub_unit_Special_Forces_speed_factor: "Special Forces Speed" modifier_army_sub_unit_category_all_infantry_attack_factor: "모든 보병 공격" modifier_army_sub_unit_category_all_infantry_defence_factor: "모든 보병 방어" modifier_army_sub_unit_category_all_infantry_speed_factor: "모든 보병 속도" modifier_unit_L_arm_Bat_design_cost_factor: "$L_arm_Bat$ 편제 비용" corvette_design_cost_factor: "초계함 설계 비용" frigate_design_cost_factor: "호위함 설계 비용" destroyer_design_cost_factor: "구축함 설계 비용" stealth_destroyer_design_cost_factor: "스텔스 구축함 설계 비용" cruiser_design_cost_factor: "순양함 설계 비용" battle_cruiser_design_cost_factor: "순양전함 설계 비용" attack_submarine_design_cost_factor: "공격 잠수함 설계 비용" missile_submarine_design_cost_factor: "미사일 잠수함 설계 비용" helicopter_operator_design_cost_factor: "강습상륙함 설계 비용" carrier_design_cost_factor: "Aircraft Carrier Design Cost" battleship_hull_0_design_cost_factor: "전함 설계 비용" is_defending_tt: "Units are Defending" elder: "원로" elder_desc: "§LThis character has lived a fairly rich life of experience and knows how to use this knowledge for his own purposes.§!" judiciary: "사법부" judiciary_desc: "§L이 인물은 사법 제도 내에서 일했거나 일할 수 있도록 교육을 받았습니다.§!" TRAIT_NEED_ALL_PARENTS: "All parent traits must be unlocked to be able to assign this trait.\n" TRAIT_NEED_SOME_PARENTS: "You need at least $NUM$ parent traits unlocked to be able to assign this trait.\n" TRAIT_PARENT_PRECONDITION_ALL_OF_TITLE: "§YRequires all of the following:§!" TRAIT_PARENT_PRECONDITION_N_OF_TITLE: "§YRequires $NUMBER$ of the following:§!" TRAIT_PARENT_PRECONDITION_OR_SUB_ENTRY: "- One of the following:" TRAIT_PARENT_PRECONDITION_PARENT: "- $NAME$" modifier_army_sub_unit_attack_helo_bat_attack_factor: "Attack Helicopter Battalion Attack" modifier_army_sub_unit_attack_helo_bat_defence_factor: "Attack Helicopter Battalion Defence" patrol_boat_design_cost_factor: "Patrol Boat Design Cost" small_plane_airframe_design_cost_factor: "Light Fighter Design Cost" small_plane_cas_airframe_design_cost_factor: "Light CAS Design Cost" small_plane_strike_airframe_design_cost_factor: "Light Multi-Role Fighter Design Cost" small_plane_naval_bomber_airframe_design_cost_factor: "경뇌격기 설계 비용" small_plane_suicide_airframe_design_cost_factor: "Small Drone Design Cost" cv_small_plane_airframe_design_cost_factor: "Light Carrier Fighter Design Cost" cv_small_plane_cas_airframe_design_cost_factor: "Light Carrier CAS Airframe Design Cost" cv_small_plane_naval_bomber_airframe_design_cost_factor: "함재 경뇌격기 설계 비용" cv_small_plane_suicide_airframe_design_cost_factor: "Light Carrier Drone Airframe Design Cost" cv_small_plane_strike_airframe_design_cost_factor: "Light Carrier Multi-Role Airframe Design Cost" medium_plane_airframe_design_cost_factor: "Multi-Role Fighter Design Cost" medium_plane_fighter_airframe_design_cost_factor: "공중우세기 설계 비용" medium_plane_cas_airframe_design_cost_factor: "CAS Design Cost" medium_plane_suicide_airframe_design_cost_factor: "Kamikaze Drone Airframe Design Cost" medium_plane_maritime_patrol_airframe_design_cost_factor: "Maritime Patrol Aircraft Design Cost" medium_plane_air_transport_airframe_design_cost_factor: "Medium Lift Aircraft Design Cost" cv_medium_plane_airframe_design_cost_factor: "Multi-Role Carrier Fighter Design Cost" cv_medium_plane_fighter_airframe_design_cost_factor: "함재 공중우세기 설계 비용" cv_medium_plane_cas_airframe_design_cost_factor: "Carrier CAS Fighter Design Cost" cv_medium_plane_scout_airframe_design_cost_factor: "Carrier AWACS Design Cost" cv_medium_plane_maritime_patrol_airframe_design_cost_factor: "Carrier Naval Strike Aircraft Design Cost" cv_medium_plane_air_transport_airframe_design_cost_factor: "Carrier Lift Transport Design Cost" large_plane_maritime_patrol_airframe_design_cost_factor: "장거리 해상 초계기 설계 비용" large_plane_awacs_airframe_design_cost_factor: "AWACS Design Cost" large_plane_cas_airframe_design_cost_factor: "Gunship Design Cost" large_plane_air_transport_airframe_design_cost_factor: "Heavy Lift Aircraft Design Cost" union_man: "Union Man" union_man_desc: "§LThis character is determined trade unionist.§!" former_foreign_minister: "Former Foreign Minister" CAT_naval_misc_research: "Miscellaneous Naval Technologies Research Speed" CAT_corvette_research: "Corvettes Research Speed" CAT_cnc_research: "Command and Control Equipment Research Speed" CAT_frigate_research: "Frigates Research Speed" CAT_destroyer_research: "Missile Destroyers Research Speed" CAT_n_cruiser_research: "Nuclear Missile Cruisers Research Speed" CAT_m_cruiser_research: "Missile Cruisers Research Speed" CAT_str_bomber_research: "Strategic Bombers Research Speed" CAT_naval_plane_research: "Maritime Patrol Aircraft Research Speed" CAT_cas_research: "Close Air Support Research Speed" CAT_mr_fighter_research: "Multi-Role Fighters Research Speed" CAT_as_fighter_research: "공중우세기 연구 속도" CAT_s_fighter_research: "Strike Fighters Research Speed" CAT_a_uav_research: "UAV Research Speed" CAT_cv_mr_fighter_research: "Carrier Multi-Role Fighters Research Speed" CAT_cv_l_s_fighter_research: "Carrier Light Strike Fighters Research Speed" CAT_small_plane_research: "Light Aircraft Research Speed" CAT_medium_plane_research: "Medium Aircraft Research Speed" CAT_large_plane_research: "Large Aircraft Research Speed" CAT_rec_tank_research: "Light Tanks Research Speed" CAT_support_weapons_research: "Support Weapons Research Speed" CAT_l_s_fighter_research: "Light Strike Fighters Research Speed" CAT_trans_heli_research: "Transport Helicopters Research Speed" CAT_atk_heli_research: "Attack Helicopters Research Speed" Cat_missile_research: "All Missiles Research Speed" CAT_avionics_research: "Air Avionics Research Speed" CAT_drones_research: "Air Drones Research Speed" CAT_wings_research: "Aircraft Wings Research Speed" CAT_air_stealth_research: "Air Stealth Technologies Research Speed" CAT_air_naval_weapons_research: "Aircraft Air-To-Naval Weapons Research Speed" CAT_air_ground_weapons_research: "Aircraft Air-To-Ground Weapons Research Speed" CAT_air_to_air_weapons_research: "Aircraft Air-To-Air Weapons Research Speed" CAT_air_countermeasures_research: "Aircraft Countermeasures Research Speed" CAT_air_engine_research: "Aircraft Engines Research Speed" CAT_air_camera_research: "Aircraft Target Pods Research Speed" CAT_naval_engine_research: "Naval Engines Research Speed" CAT_naval_electronics_research: "Naval Electronics Research Speed" CAT_naval_armament_research: "Naval Armament Research Speed" CAT_naval_cannons_research: "Naval Ship-Based Cannons Research Speed" CAT_pds_research: "Naval Point Defense Systems Research Speed" CAT_as_missiles_research: "Naval Anti-Ship Missiles Research Speed" CAT_aa_missiles_research: "Naval Anti-Air Missiles Research Speed" CAT_vls_systems_research: "VLS Systems Research Speed" CAT_vls_air_systems_research: "VLS Air Systems Research Speed" CAT_vls_land_systems_research: "VLS Land Systems Research Speed" CAT_torpedoes_research: "Torpedoes Research Speed" CAT_landing_craft_research: "Landing Craft Research Speed" superior_firepower_tt: "New Army Leader: §G50% chance§! to begin with §Y+1 Attack§!, §Y+1 Defence§! or §YArtillery Leader§! trait." infantry_mass_assault_tt: "New Army Leader: §G50% chance§! to begin with §YInfantry Leader§! trait." early_guerilla_warfare_tt: "New Army Leader: §G50% chance§! to begin with the §YGuerrilla Leader§! trait." armored_mass_assault_tt: "New Army Leader: §G50% chance§! to begin with §YPanzer Leader§!, §YArtillery Leader§! or §YAir Cavalry Leader§! trait." CAT_genes_research: "Genetic Engineering Research Speed" CAT_nuclear_reactors_research: "Nuclear Reactors Research Speed" CAT_renewable_research: "Renewable Energy Technology Research Speed" CAT_fuel_oil_research: "Fuel & Oil Processing Techs Research Speed" CAT_industry_research: "Industry Research Speed" nato_enjoyer: "Close To NATO" CAT_icbm_research: "Intercontinental Ballistic Missiles Research Speed" CAT_irbm_research: "Intermediate Range Ballistic Missiles Research Speed" CAT_cm_research: "All Cruise Missiles Research Speed" CAT_alcm_research: "Air-Launched Cruise Missiles Research Speed" CAT_glcm_research: "Ground-Launched Cruise Missiles Research Speed" CAT_slcm_research: "Ship-Launched Cruise Missiles Research Speed" CAT_hscm_research: "Hypersonic Cruise Missiles Research Speed" CAT_sam_research: "Surface-to-Air Missiles Research Speed" CAT_abm_research: "Anti-Ballistic Missiles Research Speed" CAT_space_research: "All Space Technologies Research Speed" CAT_gnss_research: "위성항법시스템 위성 연구 속도" CAT_construction_tech_research: "Construction Tech Research Speed" CAT_excavation_tech_research: "Excavation Tech Research Speed" CAT_infrastructure_research: "Infrastructure Tech Research Speed" CAT_missile_research: "Missile Tech Research Speed" CAT_internet_tech_research: "Internet Tech Research Speed" CAT_computing_tech_research: "Computing Tech Research Speed" heavy_tank_chassis_design_cost_factor: "Attack Helicopter Design Cost" CAT_agriculture_tech_research: "Agriculture Tech Research Speed" modifier_army_sub_unit_armor_Bat_attack_factor: "Tank Battalion Attack" modifier_army_sub_unit_armor_Bat_defence_factor: "Tank Battalion Defence" modifier_army_sub_unit_L_Inf_Bat_attack_factor: "Light Infantry Attack" modifier_army_sub_unit_L_Inf_Bat_defence_factor: "Light Infantry Defence" modifier_army_sub_unit_L_Inf_Bat_speed_factor: "Light Infantry Speed" modifier_army_sub_unit_L_Inf_Bat_max_org_factor: "Light Infantry Organization" modifier_army_sub_unit_Mot_Inf_Bat_attack_factor: "Motorized Infantry Attack" modifier_army_sub_unit_Mot_Inf_Bat_defence_factor: "Motorized Infantry Defence" modifier_army_sub_unit_Mot_Inf_Bat_speed_factor: "Motorized Infantry Speed" modifier_army_sub_unit_Mot_Inf_Bat_max_org_factor: "Motorized Infantry Organization" modifier_army_sub_unit_Mech_Inf_Bat_attack_factor: "Mechanized Infantry Attack" modifier_army_sub_unit_Mech_Inf_Bat_defence_factor: "Mechanized Infantry Defence" modifier_army_sub_unit_Mech_Inf_Bat_speed_factor: "Mechanized Infantry Speed" modifier_army_sub_unit_Mech_Inf_Bat_max_org_factor: "Mechanized Infantry Organization" modifier_army_sub_unit_Arm_Inf_Bat_attack_factor: "Armored Infantry Attack" modifier_army_sub_unit_Arm_Inf_Bat_defence_factor: "Armored Infantry Defence" modifier_army_sub_unit_Arm_Inf_Bat_speed_factor: "Armored Infantry Speed" modifier_army_sub_unit_Arm_Inf_Bat_max_org_factor: "Armored Infantry Organization" modifier_army_sub_unit_armor_Bat_speed_factor: "Tank Battalion Speed" modifier_army_sub_unit_armor_Bat_max_org_factor: "Tank Battalion Organization" modifier_army_sub_unit_L_Air_assault_Bat_max_org_factor: "Air Assault Battalion Organization" modifier_army_sub_unit_attack_helo_bat_max_org_factor: "Attack Helicopter Battalion Organization" modifier_army_sub_unit_Militia_Bat_speed_factor: "Militia Battalion Speed" modifier_army_sub_unit_Militia_Bat_max_org_factor: "Militia Battalion Organization" modifier_army_sub_unit_Mot_Militia_Bat_speed_factor: "Motorized Militia Battalion Speed" modifier_army_sub_unit_Mot_Militia_Bat_max_org_factor: "Motorized Militia Battalion Organization" modifier_army_sub_unit_Special_Forces_max_org_factor: "Special Forces Organization" modifier_army_sub_unit_category_all_infantry_max_org_factor: "All Infantry Organization" air_combat_training_courses: "Air Combat Training Courses" air_combat_training_courses_desc: "All our focus must be on training our airmen to fight and win!" logistics_training_focus: "Logistics Training Focus" logistics_training_focus_desc: "With less manpower and more fuel, we can continue the fight!" aerospace_defence_focus: "Aerospace Defence Focus" aerospace_defence_focus_desc: "We must protect our homeland!" legends_of_the_academy: "Legends of the Academy" legends_of_the_academy_desc: "With training and dedication, you too can earn a place in history!" air_dominance_theory: "Air Dominance Theory" air_dominance_theory_desc: "If we close the skies to all but us, we don't need anything else." the_bomber_must_get_through: "The Bomber Must Get Through" the_bomber_must_get_through_desc: "No matter what, the bomber reaches it's target!" former_foreign_minister_desc: "§LThis character has worked as foreign minister before.§!" dont_lose_dig_in: "Do not lose dig in" dont_lose_dig_in_desc: "§LThis character always keep his dig progress.§!" head_of_intelligence_desc: "An experienced spymaster who provides additional operative slots and improved intelligence gathering." mastermind_code_cracker_desc: "A master of code breaking and secure communications." expert_code_cracker: "Counter-Intelligence Expert" expert_code_cracker_desc: "A specialist in detecting and capturing enemy operatives." spymaster: "Operations Expert" spymaster_desc: "A veteran of covert operations who improves sabotage and technology theft." spymaster_no_lar: "Special Operations Expert" spymaster_no_lar_desc: "A specialist in training and deploying special forces operatives." modifier_army_sub_unit_L_Air_Inf_Bat_attack_factor: "Airborne Light Infantry Attack" modifier_army_sub_unit_L_Air_Inf_Bat_defence_factor: "Airborne Light Infantry Defence" modifier_army_sub_unit_L_Air_Inf_Bat_speed_factor: "Airborne Light Infantry Speed" modifier_army_sub_unit_L_Air_Inf_Bat_max_org_factor: "Airborne Light Infantry Organization" modifier_army_sub_unit_Mot_Air_Inf_Bat_attack_factor: "Motorized Airborne Infantry Attack" modifier_army_sub_unit_Mot_Air_Inf_Bat_defence_factor: "Motorized Airborne Infantry Defence" modifier_army_sub_unit_Mot_Air_Inf_Bat_speed_factor: "Motorized Airborne Infantry Speed" modifier_army_sub_unit_Mot_Air_Inf_Bat_max_org_factor: "Motorized Airborne Infantry Organization" modifier_army_sub_unit_Mech_Air_Inf_Bat_attack_factor: "Mechanized Airborne Infantry Attack" modifier_army_sub_unit_Mech_Air_Inf_Bat_defence_factor: "Mechanized Airborne Infantry Defence" modifier_army_sub_unit_Mech_Air_Inf_Bat_speed_factor: "Mechanized Airborne Infantry Speed" modifier_army_sub_unit_Mech_Air_Inf_Bat_max_org_factor: "Mechanized Airborne Infantry Organization" modifier_army_sub_unit_Arm_Air_Inf_Bat_attack_factor: "Armored Airborne Infantry Attack" modifier_army_sub_unit_Arm_Air_Inf_Bat_defence_factor: "Armored Airborne Infantry Defence" modifier_army_sub_unit_Arm_Air_Inf_Bat_speed_factor: "Armored Airborne Infantry Speed" modifier_army_sub_unit_Arm_Air_Inf_Bat_max_org_factor: "Armored Airborne Infantry Organization" modifier_army_sub_unit_L_Ranger_Bat_attack_factor: "Ranger Battalion Attack" modifier_army_sub_unit_L_Ranger_Bat_defence_factor: "Ranger Battalion Defence" modifier_army_sub_unit_L_Ranger_Bat_speed_factor: "Ranger Battalion Speed" modifier_army_sub_unit_L_Ranger_Bat_max_org_factor: "Ranger Battalion Organization" modifier_army_sub_unit_L_Marine_Bat_attack_factor: "Marine Light Infantry Attack" modifier_army_sub_unit_L_Marine_Bat_defence_factor: "Marine Light Infantry Defence" modifier_army_sub_unit_L_Marine_Bat_speed_factor: "Marine Light Infantry Speed" modifier_army_sub_unit_L_Marine_Bat_max_org_factor: "Marine Light Infantry Organization" modifier_army_sub_unit_L_Marine_Cdo_Bat_attack_factor: "Marine Commando Battalion Attack" modifier_army_sub_unit_L_Marine_Cdo_Bat_defence_factor: "Marine Commando Battalion Defence" modifier_army_sub_unit_L_Marine_Cdo_Bat_speed_factor: "Marine Commando Battalion Speed" modifier_army_sub_unit_L_Marine_Cdo_Bat_max_org_factor: "Marine Commando Battalion Organization" modifier_army_sub_unit_Mot_Marine_Bat_attack_factor: "Motorized Marine Infantry Attack" modifier_army_sub_unit_Mot_Marine_Bat_defence_factor: "Motorized Marine Infantry Defence" modifier_army_sub_unit_Mot_Marine_Bat_speed_factor: "Motorized Marine Infantry Speed" modifier_army_sub_unit_Mot_Marine_Bat_max_org_factor: "Motorized Marine Infantry Organization" modifier_army_sub_unit_Mech_Marine_Bat_attack_factor: "Mechanized Marine Infantry Attack" modifier_army_sub_unit_Mech_Marine_Bat_defence_factor: "Mechanized Marine Infantry Defence" modifier_army_sub_unit_Mech_Marine_Bat_speed_factor: "Mechanized Marine Infantry Speed" modifier_army_sub_unit_Mech_Marine_Bat_max_org_factor: "Mechanized Marine Infantry Organization" modifier_army_sub_unit_Arm_Marine_Bat_attack_factor: "Armored Marine Infantry Attack" modifier_army_sub_unit_Arm_Marine_Bat_defence_factor: "Armored Marine Infantry Defence" modifier_army_sub_unit_Arm_Marine_Bat_speed_factor: "Armored Marine Infantry Speed" modifier_army_sub_unit_Arm_Marine_Bat_max_org_factor: "Armored Marine Infantry Organization" modifier_army_sub_unit_L_arm_Bat_attack_factor: "Light Tank Battalion Attack" modifier_army_sub_unit_L_arm_Bat_defence_factor: "Light Tank Battalion Defence" modifier_army_sub_unit_L_arm_Bat_speed_factor: "Light Tank Battalion Speed" modifier_army_sub_unit_L_arm_Bat_max_org_factor: "Light Tank Battalion Organization" modifier_army_sub_unit_Arty_Bat_attack_factor: "Artillery Battalion Attack" modifier_army_sub_unit_Arty_Bat_defence_factor: "Artillery Battalion Defence" modifier_army_sub_unit_Arty_Bat_speed_factor: "Artillery Battalion Speed" modifier_army_sub_unit_Arty_Bat_max_org_factor: "Artillery Battalion Organization" modifier_army_sub_unit_SP_Arty_Bat_attack_factor: "Self-Propelled Artillery Attack" modifier_army_sub_unit_SP_Arty_Bat_defence_factor: "Self-Propelled Artillery Defence" modifier_army_sub_unit_SP_Arty_Bat_speed_factor: "Self-Propelled Artillery Speed" modifier_army_sub_unit_SP_Arty_Bat_max_org_factor: "Self-Propelled Artillery Organization" modifier_army_sub_unit_SP_R_Arty_Bat_attack_factor: "Self-Propelled Rocket Artillery Attack" modifier_army_sub_unit_SP_R_Arty_Bat_defence_factor: "Self-Propelled Rocket Artillery Defence" modifier_army_sub_unit_SP_R_Arty_Bat_speed_factor: "Self-Propelled Rocket Artillery Speed" modifier_army_sub_unit_SP_R_Arty_Bat_max_org_factor: "Self-Propelled Rocket Artillery Organization" modifier_army_sub_unit_SP_AA_Bat_attack_factor: "Self-Propelled Air Defence Attack" modifier_army_sub_unit_SP_AA_Bat_defence_factor: "Self-Propelled Air Defence Defence" modifier_army_sub_unit_SP_AA_Bat_speed_factor: "Self-Propelled Air Defence Speed" modifier_army_sub_unit_SP_AA_Bat_max_org_factor: "Self-Propelled Air Defence Organization" modifier_army_sub_unit_Light_Mech_Inf_Bat_attack_factor: "Light Mechanized Infantry Attack" modifier_army_sub_unit_Light_Mech_Inf_Bat_defence_factor: "Light Mechanized Infantry Defence" modifier_army_sub_unit_Light_Mech_Inf_Bat_speed_factor: "Light Mechanized Infantry Speed" modifier_army_sub_unit_Light_Mech_Inf_Bat_max_org_factor: "Light Mechanized Infantry Organization" modifier_army_sub_unit_Light_Arm_Inf_Bat_attack_factor: "Light Armored Infantry Attack" modifier_army_sub_unit_Light_Arm_Inf_Bat_defence_factor: "Light Armored Infantry Defence" modifier_army_sub_unit_Light_Arm_Inf_Bat_speed_factor: "Light Armored Infantry Speed" modifier_army_sub_unit_Light_Arm_Inf_Bat_max_org_factor: "Light Armored Infantry Organization" modifier_army_sub_unit_Light_L_Air_assault_Bat_attack_factor: "Light Air Assault Battalion Attack" modifier_army_sub_unit_Light_L_Air_assault_Bat_defence_factor: "Light Air Assault Battalion Defence" modifier_army_sub_unit_Light_L_Air_assault_Bat_speed_factor: "Light Air Assault Battalion Speed" modifier_army_sub_unit_Light_L_Air_assault_Bat_max_org_factor: "Light Air Assault Battalion Organization" modifier_army_sub_unit_Light_armor_Bat_attack_factor: "Light Tank Battalion Attack" modifier_army_sub_unit_Light_armor_Bat_defence_factor: "Light Tank Battalion Defence" modifier_army_sub_unit_Light_armor_Bat_speed_factor: "Light Tank Battalion Speed" modifier_army_sub_unit_Light_armor_Bat_max_org_factor: "Light Tank Battalion Organization" modifier_army_sub_unit_Light_L_arm_Bat_attack_factor: "Light Armored Battalion Attack" modifier_army_sub_unit_Light_L_arm_Bat_defence_factor: "Light Armored Battalion Defence" modifier_army_sub_unit_Light_L_arm_Bat_speed_factor: "Light Armored Battalion Speed" modifier_army_sub_unit_Light_L_arm_Bat_max_org_factor: "Light Armored Battalion Organization" modifier_army_sub_unit_Light_SP_Arty_Bat_attack_factor: "Light Self-Propelled Artillery Attack" modifier_army_sub_unit_Light_SP_Arty_Bat_defence_factor: "Light Self-Propelled Artillery Defence" modifier_army_sub_unit_Light_SP_Arty_Bat_speed_factor: "Light Self-Propelled Artillery Speed" modifier_army_sub_unit_Light_SP_Arty_Bat_max_org_factor: "Light Self-Propelled Artillery Organization" modifier_army_sub_unit_Light_SP_R_Arty_Bat_attack_factor: "Light Self-Propelled Rocket Artillery Attack" modifier_army_sub_unit_Light_SP_R_Arty_Bat_defence_factor: "Light Self-Propelled Rocket Artillery Defence" modifier_army_sub_unit_Light_SP_R_Arty_Bat_speed_factor: "Light Self-Propelled Rocket Artillery Speed" modifier_army_sub_unit_Light_SP_R_Arty_Bat_max_org_factor: "Light Self-Propelled Rocket Artillery Organization" modifier_army_sub_unit_Light_SP_AA_Bat_attack_factor: "Light Self-Propelled Air Defence Attack" modifier_army_sub_unit_Light_SP_AA_Bat_defence_factor: "Light Self-Propelled Air Defence Defence" modifier_army_sub_unit_Light_SP_AA_Bat_speed_factor: "Light Self-Propelled Air Defence Speed" modifier_army_sub_unit_Light_SP_AA_Bat_max_org_factor: "Light Self-Propelled Air Defence Organization" CAT_helicopter_operators_research: "Helicopter Operator Research Speed" CAT_OLV_research: "탄도 미사일 연구 속도" militia_ratio_over_50: "민병 비율 > §H50%§!" pro_american: "Pro American" pro_american_desc: "§LThis character has advocates for better relations with the United States.§!" modifier_unit_Mech_Militia_Bat_design_cost_factor: "Mechanized Militia Template Cost"