types_source = "map/cities.bmp" pixel_step_x = 2 #2 pixel_step_y = 2 #2 # Western cities city_group = { color_index = 15 # color index in bmp palette density = 0.9 # 0.1 # in fraction of pixels. Negative=less dense. # The following should be sorted by distance (growing) building = { distance = 1 # distance to the edge of urban area (in map pixels) mesh = { "westerngfx_house_1_1" } } building = { distance = 2 mesh = { "westerngfx_house_1_2" } } building = { distance = 3 mesh = { "westerngfx_house_1_3" } } building = { distance = 4 mesh = { "westerngfx_house_1_4" } } } city_group = { color_index = 0 # color index in bmp palette density = 0.00001 # 0.1 # in fraction of pixels. Negative=less dense. # The following should be sorted by distance (growing) building = { distance = 1 # distance to the edge of urban area (in map pixels) mesh = { "asia_city_01_entity" } } building = { distance = 2 mesh = { "asia_city_02_entity" } } building = { distance = 3 mesh = { "asia_city_03_entity" } } building = { distance = 4 mesh = { "asia_city_04_entity" } } } city_group = { color_index = 1 # color index in bmp palette density = 1.0 # 0.05 # in fraction of pixels. Negative=less dense. # The following should be sorted by distance (growing) building = { distance = 1 # distance to the edge of urban area (in map pixels) mesh = { "french_city_4_04_entity" } } building = { distance = 2 mesh = { "french_city_4_03_entity" } } building = { distance = 3 mesh = { "french_city_4_02_entity" } } building = { distance = 4 mesh = { "french_city_4_01_entity" } } } city_group = { color_index = 2 # color index in bmp palette density = 0.2 # 0.1 # in fraction of pixels. Negative=less dense. # The following should be sorted by distance (growing) building = { distance = 1 # distance to the edge of urban area (in map pixels) mesh = { "unciv_city_01_entity" } } building = { distance = 2 mesh = { "unciv_city_02_entity" } } building = { distance = 3 mesh = { "unciv_city_03_entity" } } building = { distance = 4 mesh = { "unciv_city_04_entity" } } }