#Written by Hiddengearz, Balanced by Bird, re-balanced by dc ###Reworked as of 11/27/2020 for next update - adding in stealth factors and survivability - lowering damage output equipments = { #Strike Fighter Strike_fighter_equipment = { is_archetype = yes is_buildable = no is_convertable = yes type = { fighter interceptor tactical_bomber } allowed_types = { interceptor tactical_bomber } allow_mission_type = { air_superiority cas interception strategic_bomber naval_bomber port_strike attack_logistics recon training } group_by = archetype sprite = strike_fighter air_map_icon_frame = 2 interface_category = interface_category_air # Fighter interface_overview_category_index = 4 upgrades = { strike_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 7 reliability = 0.875 # Air vs Navy - high damage / low hit chance / hard to hurt naval_strike_attack = 12 #vanilla advanced tac bomber naval_strike_targetting = 7 #Space taken in convoy lend_lease_cost = 8 resources = { aluminium = 3 tungsten = 2 rubber = 1 } fuel_consumption = 8 manpower = 30 } # #Light Strike/Trainers L_Strike_fighter_equipment = { is_archetype = yes is_buildable = no is_convertable = yes type = { fighter interceptor cas tactical_bomber } group_by = archetype sprite = fighter air_map_icon_frame = 1 interface_category = interface_category_air allowed_types = { fighter interceptor tactical_bomber cas } allow_mission_type = { air_superiority cas interception strategic_bomber naval_bomber port_strike attack_logistics recon training } # Fighter interface_overview_category_index = 1 upgrades = { strike_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 6 reliability = 0.8875 # Air vs Navy - Medium damage / low hit chance / hard to hurt naval_strike_attack = 9.5 naval_strike_targetting = 8 #Space taken in convoy lend_lease_cost = 8 resources = { aluminium = 2 rubber = 1 tungsten = 1 } fuel_consumption = 5.25 manpower = 15 } CV_L_Strike_fighter_equipment = { is_archetype = yes is_buildable = no is_convertable = yes type = { fighter interceptor cas tactical_bomber } group_by = archetype sprite = fighter air_map_icon_frame = 1 interface_category = interface_category_air allowed_types = { fighter interceptor tactical_bomber cas } allow_mission_type = { air_superiority cas interception strategic_bomber naval_bomber port_strike attack_logistics recon training } # Fighter interface_overview_category_index = 1 upgrades = { strike_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 6 reliability = 0.8875 # Air vs Navy - Medium damage / low hit chance / hard to hurt naval_strike_attack = 9.5 naval_strike_targetting = 8 #Space taken in convoy lend_lease_cost = 8 resources = { aluminium = 2 rubber = 1 tungsten = 1 } fuel_consumption = 5.25 manpower = 15 } AS_Fighter_equipment = { is_archetype = yes is_buildable = no is_convertable = yes type = { fighter interceptor cas tactical_bomber } group_by = archetype sprite = mr_fighter air_map_icon_frame = 6 interface_category = interface_category_air allowed_types = { fighter interceptor cas tactical_bomber } allow_mission_type = { air_superiority cas interception strategic_bomber naval_bomber port_strike attack_logistics recon training } # Fighter interface_overview_category_index = 1 upgrades = { strike_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 9 reliability = 0.89 # Air vs Navy - high damage / high hit chance / easy to hurt naval_strike_attack = 13.75 naval_strike_targetting = 8.25 #Space taken in convoy lend_lease_cost = 8 resources = { aluminium = 1 tungsten = 1 rubber = 1 } fuel_consumption = 7 manpower = 25 } #Multi Role Fighter MR_Fighter_equipment = { is_archetype = yes is_buildable = no is_convertable = yes type = { fighter interceptor cas tactical_bomber } group_by = archetype sprite = mr_fighter air_map_icon_frame = 6 interface_category = interface_category_air allowed_types = { fighter interceptor cas tactical_bomber } allow_mission_type = { air_superiority cas interception strategic_bomber naval_bomber port_strike attack_logistics recon training } # Fighter interface_overview_category_index = 1 upgrades = { strike_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 9 reliability = 0.89 # Air vs Navy - high damage / high hit chance / easy to hurt naval_strike_attack = 13.75 naval_strike_targetting = 8.25 #Space taken in convoy lend_lease_cost = 8 resources = { aluminium = 1 tungsten = 1 rubber = 1 } fuel_consumption = 7 manpower = 25 } #Carrier Multi Role Equipment CV_MR_Fighter_equipment = { is_archetype = yes is_buildable = no is_convertable = yes type = { fighter interceptor cas tactical_bomber } group_by = archetype sprite = cv_multirole carrier_capable = yes air_map_icon_frame = 4 interface_category = interface_category_air default_carrier_composition_weight = 10 allowed_types = { fighter interceptor cas tactical_bomber } allow_mission_type = { cas strategic_bomber naval_bomber port_strike attack_logistics recon training } # Fighter interface_overview_category_index = 1 upgrades = { strike_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 9 reliability = 0.88 # Air vs Ground air_ground_attack = 8 # Air vs Navy - high damage / high hit chance / easy to hurt naval_strike_attack = 13.75 naval_strike_targetting = 8.5 #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 220 resources = { aluminium = 1 tungsten = 1 rubber = 1 } fuel_consumption = 7.5 manpower = 35 } #UCAV Air_UAV_equipment = { is_archetype = yes is_buildable = no is_convertable = yes type = { scout_plane tactical_bomber suicide } group_by = archetype sprite = uav allowed_types = { scout_plane tactical_bomber suicide } allow_mission_type = { cas strategic_bomber naval_bomber port_strike attack_logistics recon training naval_kamikaze } air_map_icon_frame = 13 interface_category = interface_category_air # Fighter interface_overview_category_index = 1 upgrades = { strike_gun_upgrade plane_range_upgrade plane_engine_upgrade plane_reliability_upgrade } air_superiority = 3 reliability = 0.875 # Air vs Ground air_ground_attack = 10 # Air vs Navy - high damage / high hit chance / easy to hurt naval_strike_attack = 10.25 naval_strike_targetting = 9.75 #Space taken in convoy lend_lease_cost = 8 build_cost_ic = 202 resources = { aluminium = 1 tungsten = 1 } fuel_consumption = 0.2 manpower = 8 } }