#Written by Hiddengearz/ Balance Changes done by Bird, Didi equipments = { AA_Equipment = { is_archetype = yes type = { infantry anti_air } group_by = archetype interface_category = interface_category_land is_buildable = yes upgrades = { AA_Fire_Control AA_Reliability } #Misc Abilities reliability = 0.9 #Defensive Abilities # defense = 4 # breakthrough = 1 # hardness = 0 # armor_value = 0 #Offensive Abilities # soft_attack = 3 # hard_attack = 7 # ap_attack = 25 #Space taken in convoy lend_lease_cost = 3 build_cost_ic = 0.9 resources = { steel = 1 tungsten = 1 } } #1965 Anti_Air_0 = { year = 1965 archetype = AA_Equipment priority = 5 visual_level = 0 air_attack = 0.75 build_cost_ic = 0.9 resources = { steel = 1 tungsten = 1 } } #1985 Anti_Air_1 = { year = 1985 archetype = AA_Equipment parent = Anti_Air_0 can_convert_from = { Anti_Air_0 Anti_Air_1 } priority = 5 visual_level = 1 air_attack = 1.25 build_cost_ic = 1.26 resources = { steel = 1 tungsten = 1 } } #2005 Anti_Air_2 = { year = 2005 archetype = AA_Equipment parent = Anti_Air_1 can_convert_from = { Anti_Air_0 Anti_Air_1 Anti_Air_2 } priority = 5 visual_level = 1 air_attack = 1.5 build_cost_ic = 1.76 resources = { steel = 2 tungsten = 1 chromium = 1 } } #2025 Anti_Air_3 = { year = 2025 archetype = AA_Equipment parent = Anti_Air_2 can_convert_from = { Anti_Air_0 Anti_Air_1 Anti_Air_2 Anti_Air_3 } priority = 5 visual_level = 2 air_attack = 1.75 build_cost_ic = 2.47 resources = { steel = 3 tungsten = 1 chromium = 1 } } #2035 Anti_Air_4 = { year = 2035 archetype = AA_Equipment parent = Anti_Air_3 can_convert_from = { Anti_Air_0 Anti_Air_1 Anti_Air_2 Anti_Air_3 Anti_Air_4 } priority = 5 visual_level = 2 air_attack = 2.0 build_cost_ic = 3.21 resources = { steel = 3 tungsten = 1 chromium = 1 } } SP_AA_Equipment = { is_archetype = no archetype = spaa_hull type = { anti_air armor } # group_by = archetype interface_category = interface_category_land upgrades = { SP_AA_Fire_Control SP_AA_Reliability SP_AA_Weight SP_AA_Warhead } #Misc Abilities reliability = 0.9 maximum_speed = 8.5 #Defensive Abilities defense = 4 breakthrough = 1 hardness = 0 armor_value = 0 #Offensive Abilities soft_attack = 3.75 hard_attack = 2.6 ap_attack = 25 air_attack = 10 #Space taken in convoy lend_lease_cost = 3 fuel_consumption = 2.5 build_cost_ic = 10.0 resources = { steel = 1 tungsten = 1 rubber = 1 } } #1965 SP_Anti_Air_0 = { year = 1965 archetype = spaa_hull priority = 5 visual_level = 0 #Misc Abilities reliability = 0.8 maximum_speed = 8.5 air_attack = 8 build_cost_ic = 10.0 resources = { tungsten = 1 steel = 1 } upgrades = { SP_AA_Fire_Control SP_AA_Reliability SP_AA_Weight SP_AA_Warhead } } #1985 SP_Anti_Air_1 = { year = 1985 archetype = spaa_hull parent = SP_Anti_Air_0 can_convert_from = { SP_Anti_Air_0 SP_Anti_Air_1 } priority = 5 visual_level = 1 #Misc Abilities reliability = 0.85 maximum_speed = 9.5 air_attack = 10 build_cost_ic = 14.0 resources = { tungsten = 1 steel = 1 } upgrades = { SP_AA_Fire_Control SP_AA_Reliability SP_AA_Weight SP_AA_Warhead } } #2005 SP_Anti_Air_2 = { year = 2005 archetype = spaa_hull parent = SP_Anti_Air_1 can_convert_from = { SP_Anti_Air_0 SP_Anti_Air_1 SP_Anti_Air_2 } priority = 5 visual_level = 1 #Misc Abilities reliability = 0.9 maximum_speed = 10.5 air_attack = 12 build_cost_ic = 19.6 resources = { steel = 2 tungsten = 1 chromium = 1 } upgrades = { SP_AA_Fire_Control SP_AA_Reliability SP_AA_Weight SP_AA_Warhead } } #2025 SP_Anti_Air_3 = { year = 2025 archetype = spaa_hull parent = SP_Anti_Air_2 can_convert_from = { SP_Anti_Air_0 SP_Anti_Air_1 SP_Anti_Air_2 SP_Anti_Air_3 } priority = 5 visual_level = 2 #Misc Abilities reliability = 0.9 maximum_speed = 11.5 air_attack = 13 build_cost_ic = 27.44 resources = { steel = 3 tungsten = 1 chromium = 1 } upgrades = { SP_AA_Fire_Control SP_AA_Reliability SP_AA_Weight SP_AA_Warhead } } #2035 SP_Anti_Air_4 = { year = 2035 archetype = spaa_hull parent = SP_Anti_Air_3 can_convert_from = { SP_Anti_Air_0 SP_Anti_Air_1 SP_Anti_Air_2 SP_Anti_Air_3 SP_Anti_Air_4 } priority = 5 visual_level = 2 #Misc Abilities reliability = 0.925 maximum_speed = 12 air_attack = 14 build_cost_ic = 35.67 resources = { steel = 3 tungsten = 1 chromium = 2 } upgrades = { SP_AA_Fire_Control SP_AA_Reliability SP_AA_Weight SP_AA_Warhead } } }