#Written by Hiddengearz #Balance Changes done by Didi, Simone equipments = { ###Light Anti-Tank L_AT_Equipment = { is_archetype = yes type = { infantry anti_tank } group_by = archetype interface_category = interface_category_land upgrades = { L_AT_Fire_Control L_AT_Warhead L_AT_Reliability } #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 2.5 hard_attack = 2.25 ap_attack = 10 air_attack = 0 #Defensive Abilities defense = 2 breakthrough = 3 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.6 resources = { steel = 1 } } #1965 Anti_tank_0 = { year = 1965 archetype = L_AT_Equipment priority = 5 visual_level = 0 #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 3.75 hard_attack = 3.75 ap_attack = 12 air_attack = 0 #Defensive Abilities defense = 3 breakthrough = 2 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.6 resources = { steel = 1 } } #1985 Anti_tank_1 = { year = 1985 archetype = L_AT_Equipment parent = Anti_tank_0 can_convert_from = { Anti_tank_0 Anti_tank_1 } priority = 5 visual_level = 1 #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 5 hard_attack = 4.5 ap_attack = 15 air_attack = 0 #Defensive Abilities defense = 4 breakthrough = 3 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 0.84 resources = { steel = 1 tungsten = 1 } } #2005 Anti_tank_2 = { year = 2005 archetype = L_AT_Equipment parent = Anti_tank_1 can_convert_from = { Anti_tank_0 Anti_tank_1 Anti_tank_2 } priority = 5 visual_level = 2 #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 6.25 hard_attack = 5.25 ap_attack = 18 air_attack = 0 #Defensive Abilities defense = 5 breakthrough = 4 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 1.57 resources = { steel = 2 tungsten = 1 } } #2025 Anti_tank_3 = { year = 2025 archetype = L_AT_Equipment parent = Anti_tank_2 can_convert_from = { Anti_tank_0 Anti_tank_1 Anti_tank_2 Anti_tank_3 } priority = 5 visual_level = 2 #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 7.5 hard_attack = 6 ap_attack = 21 air_attack = 0 #Defensive Abilities defense = 6 breakthrough = 5 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 1.65 resources = { steel = 2 chromium = 1 tungsten = 1 } } #2035 Anti_tank_4 = { year = 2035 archetype = L_AT_Equipment parent = Anti_tank_3 can_convert_from = { Anti_tank_0 Anti_tank_1 Anti_tank_2 Anti_tank_3 Anti_tank_4 } priority = 5 visual_level = 2 #Misc Abilities reliability = 0.9 #Offensive Abilities soft_attack = 8.75 hard_attack = 6.75 ap_attack = 24 air_attack = 0 #Defensive Abilities defense = 7 breakthrough = 6 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 2.14 resources = { steel = 2 chromium = 2 tungsten = 1 } } ###Heavy Anti-Tank### H_AT_Equipment = { is_archetype = yes type = { infantry anti_tank } group_by = archetype interface_category = interface_category_land upgrades = { H_AT_Fire_Control H_AT_Warhead H_AT_Reliability } #Misc Abilities reliability = 0.9 maximum_speed = 8.5 #Offensive Abilities soft_attack = 2 hard_attack = 6 ap_attack = 20 air_attack = 0 #Defensive Abilities defense = 2 breakthrough = 0 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 4.5 resources = { tungsten = 1 steel = 1 } } #1965 Heavy_Anti_tank_0 = { year = 1965 archetype = H_AT_Equipment priority = 5 visual_level = 0 #Misc Abilities reliability = 0.825 maximum_speed = 8.5 #Offensive Abilities soft_attack = 2 hard_attack = 6 ap_attack = 20 air_attack = 0 #Defensive Abilities defense = 2 breakthrough = 0 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 4.5 resources = { steel = 1 } } #1985 Heavy_Anti_tank_1 = { year = 1985 archetype = H_AT_Equipment parent = Heavy_Anti_tank_0 can_convert_from = { Heavy_Anti_tank_0 Heavy_Anti_tank_1 } priority = 5 visual_level = 1 #Misc Abilities reliability = 0.85 maximum_speed = 9.5 #Offensive Abilities soft_attack = 3 hard_attack = 6.75 #+1 ap_attack = 24 air_attack = 0 #Defensive Abilities defense = 3 breakthrough = 0 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 4.75 resources = { steel = 2 } } #2005 Heavy_Anti_tank_2 = { year = 2005 archetype = H_AT_Equipment parent = Heavy_Anti_tank_1 can_convert_from = { Heavy_Anti_tank_0 Heavy_Anti_tank_1 Heavy_Anti_tank_2 } priority = 5 visual_level = 2 #Misc Abilities reliability = 0.875 maximum_speed = 10.5 #Offensive Abilities soft_attack = 4 hard_attack = 7.5 #+1 ap_attack = 28 air_attack = 0 #Defensive Abilities defense = 4 breakthrough = 0 hardness = 0 armor_value = 0 #Space taken in convoy lend_lease_cost = 1 build_cost_ic = 5 resources = { steel = 2 chromium = 1 } } #2025 Heavy_Anti_tank_3 = { year = 2025 archetype = H_AT_Equipment parent = Heavy_Anti_tank_2 can_convert_from = { Heavy_Anti_tank_0 Heavy_Anti_tank_1 Heavy_Anti_tank_2 Heavy_Anti_tank_3 } priority = 5 visual_level = 2 #Misc Abilities reliability = 0.9 maximum_speed = 11.5 #Offensive Abilities soft_attack = 5 hard_attack = 8.25 #+1 ap_attack = 32 air_attack = 0 #Defensive Abilities defense = 5 breakthrough = 0 hardness = 0 armor_value = 0 build_cost_ic = 5.25 resources = { steel = 3 chromium = 1 } } #2035 Heavy_Anti_tank_4 = { year = 2035 archetype = H_AT_Equipment parent = Heavy_Anti_tank_3 can_convert_from = { Heavy_Anti_tank_0 Heavy_Anti_tank_1 Heavy_Anti_tank_2 Heavy_Anti_tank_3 Heavy_Anti_tank_4 } priority = 5 visual_level = 2 #Misc Abilities reliability = 0.9 maximum_speed = 12 #Offensive Abilities soft_attack = 6 hard_attack = 9 #+1 ap_attack = 36 air_attack = 0 #Defensive Abilities defense = 6 breakthrough = 0 hardness = 0 armor_value = 0 build_cost_ic = 5.5 resources = { steel = 3 chromium = 1 } } }